LD32 April 17–20, 2015

Testing 1-2-3

Runner 2015-03-23 00-59-23-81

Been polishing up my proto a bit, finally got a rough html5 test version you can play around with. It should be in fairly functional shape, just don’t be surprised if you get a few quirks with the physics at this point. The html5 build hasn’t been tested much, but it seems okay. The native version will of course be a lot smoother when it’s done.

CONTROLS

You’re the blue one on the left. Point the mouse to aim in a direction. Left-click to fire a strong shot, right-click for a light one. You can only shoot when all three bars on the front of your ship are lit up. You gain bars every time the ball bounces of a wall. You instantly gain all your bars back when either the other player makes contact with the ball or you do on the rebound. Yes, the AI is terrible at this point, but they’ll move around to make things interesting at least.

 

Runner 2015-03-23 01-01-01-28

 

I’ll keep tweaking and polishing away for a while until it’s good to go, controller support (and local multiplayer) are next on the list. Feel like having a try? Knock yourself out.

Something Completable

pongscreenshot

So my Pong-themed platformer is now completable, but lacks challenge. I shall be focusing mainly on level design this week and actually getting some pong-themed puzzles in.

I don’t intend for it to be quite as hard as my LD31 entry, I am Sigma (even as the developer I can’t complete that with less than 40 deaths D:), and should be a lot less linear than that is, with more focus on exploring the world you’re in and using your ability to move pong paddles in interesting ways.

Comments

DinoD123
23. Mar 2015 · 14:19 UTC
I thoroughly enjoyed the game until I was almost done (as far as I could tell) and I fell down near the giant spinning saws, where I was stuck and there there was no way up. It’s a great game, and that’s my only complaint with it.

LD32 wallpaper

here is my wallpaper for Ludum Dare 32.

1920 x 1080 px

ld32

😀

Tags: wallpaper

Joining in the fun with KiPong

Having only realized there was a MiniLD this week at the end of last night, I’m attempting to put a pong inspired game of keepie uppies in a co-operative version of pong where they have to get the highest score possible.

I’m working on a very minimal looking game that will support up to 4 players by the end of the day.

KiPongScreen

 

I’ll hopefully be messing around with some fun mechanic changes once the core has been built.

I’ll be using GM:Studio, Inkscape to build the game.

Comments

missn
23. Mar 2015 · 13:24 UTC
Love the aesthetics and colour choices here. Very calming. Good luck with your game! :)

My idea to re-make Pong, how long can you survive?

Hello guys, I started a little late, but I think I had got a nice idea. I wanted to create a Pong version that challenges the players, as how long can you survive? I have it half implemented today, so here is how it looks like now.

These sprites are just place holders, and I’ll be changing it quite a bit tomorrow. My idea is to change the ball to a Deer, and add some tigers to the left of the screen. All you have to do is to stop the deer from running into the tigers, and how much time can you help survive the deer.

Right now, I had got the basics of pong working. I’ll also add some powerups that increase the timer, and some traps which removes some health from the deer. When the health goes zero, or when the deer runs into a tiger, the game ends.

So I have to sleep for today, and I’ll post my progress again tomorrow. See you again!

ReviveBall, my first MiniLD game

I have mostly implemented all of the features for my first MiniLD game and my first game published on the internet, ReviveBall. The main mechanic of the game is that when the ball bounces against the paddle, it dies, and the ball can go through it. The green ball revives the paddle when it bounces against it if it’s dead. There are a few things that I need to touch up in the game, but it is a solid game for now.

I used GameSalad, but the game would be better if I used Unity instead. Another thing is that the paddles change their position when the ball hits them while they’re moving, and I had no way to change that using GameSalad.

I can’t think of anything more I could add to the game, but I am open to suggestions.

Pongstruction, procrastination day :D

Gahh, got caught up doing stupid stuff, like painting debris to a graphics element, so I can have permanent “damage” to the battlefield that doesn’t add to the drawing load. I wanted to have the cannonball make persistent trails and blood from the enemy units 😀 Oh well, at least there are enemy units now, they don’t do anything, but perhaps tomorrow!

Also have to wonder what to add as hazards for the paddles. Maybe the enemies will fire from inside the castle. Maybe they’ll try to stop the cannonball. Humm.. Let’s see.

Stuff added: some new graphics (not final, turned out bad), debris drawing, cleaning up the code a bit, changed background into a single image.

pongstruction_3

SkyPong!

Greetings! I have had friends entering Ludum Dare before but never entered myself. So now i have finally done it.

Currently working on a losely Pong-based-arkanoid-schmup-blend. there isnt much content yet, but it is playable.

Latest update:

http://lmao.rotfl.at/upload/Strobe/SkyPongAlpha8.zip

 

Tags: #miniLD58

And I’m out

I got busy with another project and school so I won’t be in the Mini LD. I will probably be doing the next main one though 😉

Tags: #miniLD58

MiniLD Troubles

So far I’ve got a working product, but it’s not quite where I’d like it to be. Unfortunately, I’m a bit burnt out. I think I can afford that in a MiniLD, but just for future reference, what’s the best thing to do if you get burnt out? Is it normal? How do you get back to whatever you were doing?

Containem3
Here’s my game, Containem-3, by the way. The paddles are generated procedurally in a yet-to-be-made options menu, letting the player control their difficulty. It’s not completely new, though; it’s basically the evolved version of my original (neither procedural nor 3-D) Containem from several years back:
Containem 2015-03-23 18-20-43-21
I still need to add the score, and some particles and music that the original version had during a paddle collision, but I’d say it’s pretty complete. Of course, I’d like to add more, but as I said earlier, I feel a bit burnt out. Any advice on that?

Game Engine to be released!

I have decided to release the engine I created for the previous ludum dare(Open Source), but with a few changes added to it. First, I have moved from rendering in swing to lwjgl (OpenGL) and I am working on a DirectX renderer as well (Swing will still be an option though). Next, I have added sound support, no need for external libraries. And third, video support, you can now load and play videos from within the engine. NOTE: This is just an announcement, links will be ready when I have the Tutorials for creating a game in the engine finished, also I will release a game(Also open source) along with the engine so you may see what the engine is capable of. Planned features: Shader support(0% Complete) DirectX support(25% Complete) Stereo Sound(50% Complete).

Circular – 48-hour test run

Circular

Finished and submitted this game this morning around 8am or so, figured I’d make a post as well. After looking into participating in the next main LD with a group I’m working with, I figured I would use this Mini as a personal practice round. So this game is the result of 48 hours of development.

Enjoy!

Tags: #miniLD58

Help-me with Notch Minicratf!

hello! i download the Notch Minicraft and i edit with Eclipse Luna IDE, but not work!… The Error:

Exception in thread “Thread-0” java.lang.IllegalArgumentException: input == null!
at javax.imageio.ImageIO.read(ImageIO.java:1348)
at com.mojang.ld22.Game.init(Game.java:118)
at com.mojang.ld22.Game.run(Game.java:136)
at java.lang.Thread.run(Thread.java:745)

 

HELP-ME!!!!! PLEASEE!!

 

Tanks in Advance…

 

E-MAIL: kinan@tropicaltreeclimbing.com

Comments

TheMorfeus
23. Mar 2015 · 22:12 UTC
Few advices for you:

NUMBER 1:

There are lots of better places to ask such questions – for example stackoverflow – lots of people use it, and it is good.
electricman226
25. Mar 2015 · 02:13 UTC
You probably forgot to add the resources to the build path. If you don’t know how or what folder that is, then I’d suggest learning a bit before attempting a game, no offense.

Pong Mania got an update!

Welp, MiniLD is still going, so i am still updating my game. And now it got a pretty big one.

For starters – the game now features sounds. Yay!

Second thing? Main Menu, through which you can select a gamemode you want to play:

screenshot1

 

But what is that? 4 Paddles?

Yep. The game features two gamemodes. Classic pong, and 4 paddles, which looks like this:

screenshot4

You basically play as two paddles at once. And no, it’s not as easy as it looks.

 

So, click here to check out the game. Hope you like it!

Almost there..

Almost there. I thought I would be finished by today but I’m feeling more ambitious than before. So far have simple game mechanics built-in along with opponent AI and sound. All that’s left now to do are the ending screens and other effects, but it is playable right now.

Screenshot from 2015-03-23 19:08:22

Late but not last (BitPong)

Hi to all,

I have been late with this announcement but I had to try and do something.

Last night I decided to enter this Mini LD #58 when a simple idea for the Ping Pong challenged came to mind.

So I have started with a ping pong idea where you as player have to control the ball and not the paddle.

There is gravity involved and you have to bounce by tapping the screen from the one paddle to the other.

I am planning on making the look of the game the popular flat UI look and colors.

It will be a one touch game and will also be available on Android.

On android I will integrate the google play services so that players can see there high score.

Here’s a screenshot of my progress:

screen2

Gnop! Update

Hi everyone! I made a small update to my MiniLD58 game, Gnop!

Now, it doesn’t matter if the mouse leaves the window. And added a fullscreen option.

Enjoy!

Comments

freaknarf
25. Mar 2015 · 07:50 UTC
Fine :] This makes it easier to handle !
25. Mar 2015 · 07:53 UTC
Thanks freaknarf!