LD32 April 17–20, 2015

I’m in, first timer in ludum dare :)

So yeah, my first ludum dare, have made couple of games before.

i will be using unity engine this time but I’m learning löve as well

Other tools:

graphics : Photoshop

music : (probably) Milkytraker or FL Studio, Audacity

I Will probably stream whole event (BIG maybe).

Obligatory I am in.

Looking forward to this compo! Theme Slaughter is a little wonky this time around!

Tools:
GameMaker: Studio
Adobe Photoshop
Mixcraft
Audacity

I’m in!

First Ludum Dare for me, and second GameJam.

I plan to use the following toolkit:

Programming: JavaScript + Phaser
Music: FL studio
Sound: Bfxr
Pixel art: Probably GIMP or Paint.NET

I’m looking forward to this, exciting!

We are IN (for the first time)!

We are two friends, studying and we are IN for our first Ludum Dare (and first game jam for the matter). We don’t necessarily plan on finishing, we are actually pretty certain we will fail, but the excitement is still high!:)

 

Our tools are:

-Construct/Unity

-Sketch3, Photoshop, Hexels

-HTML, JS, Java

 

Any tips for beginners like us would be highly appreciated:)

Looking forward to jam!

Comments

pixzleone
09. Apr 2015 · 13:21 UTC
Keep it simple. This will be my second ld, but I strongly recommend you to make something very basic and the build onto it! Good luck, have fun!
pixzleone
09. Apr 2015 · 13:21 UTC
*then
bigbeardedbear
10. Apr 2015 · 06:12 UTC
Thank you we will definitely try and keep this in mind:)

Let’s Do This!

First LD and I’m nervous/excited!

Will be using Unity3D, Photoshop, probably BFXR, and Mountain Dew.

Comments

09. Apr 2015 · 14:32 UTC
I’m using a similar technology stack…except Gimp instead of Photoshop and coffee and tea instead of Mountain Dew. :)

I’m In!

I’m in!  This will be my first entry in LD, and I’ll be participating in the Jam this time around.

For this round I will be using:

  • Unity 5 with code written in C#
  • Photoshop CC for any and all artwork
  • BFXR
  • And coffee…lots of coffee!

Good luck everyone!

2D Graphic Tool

which 2d graphic tool did you recomend to a begginer in this type of thing learn to use??

Comments

pixzleone
09. Apr 2015 · 13:22 UTC
Gimp, photoshop, paint.net, pixlr or anything like that
09. Apr 2015 · 13:37 UTC
it really depends on what your skill level is, whether you have a tablet or not, pixel or not pixel, animations? etc.

there’s also a free tool called krita.
09. Apr 2015 · 15:16 UTC
I like gimp and inkscape, both open source 😉

3rd Ludum dare for Me!

This will be my 3rd Ludum Dare and this year I’ll be streaming the whole thing on my twitch channel www.twitch.com/leetleaf .

The tools I’ll be using are:

-Unity 5

-Photoshop

-BFXR

-Visual Studios 2013

Innn

I’m in!

Like last time, going to use libgdx framework + some gfx apps. Gonna be fun!

Gonna join!

I am looking forward to joining LD 32.

This will be my first full fledged Ludum Dare (not MiniLD), and my second game jam. I hope everything goes well!

 

Tools of choice:

Paint.NET

C# with MonoGame

BFXR

Perhaps Unity3D?

Tags: ld32, Programmer

Comments

09. Apr 2015 · 14:29 UTC
I’ve done a couple of MiniLD’s, but this will be my first full Ludum Dare also.

And again!

Hello everyone!

I’m 16 year old guy from Russia, with almost 2 years of C/C++ and 1.5 years of OpenGL experience.

I just want to say that I’m going to participate again, for the third time.

And I want to say that I’m happy with my results! 😛

advancement

Not too much, but I’m proud of them, it feels good to see the improvement.

Also, to continue the tradition of “I’m in!” posts, here is a list of programs that i’m going to use, in nontraditional form of a screenshot:

workplace

 

Funny enough, my coding font becomes smaller and smaller – notice the difference. I make these fonts myself, and if this tendency persists, my code will pico_ 😀

The game will be written in C++, with SDL, OpenGL, OpenAL and GLEW, with my own game engine.
For previous two times I used same simple engine. It used OpenGL 4.3, but had no single fancy 4.3 feature. And people complained about too high GL version.

For this time I’ve prepared a new one, which is based on OpenGL 3.3 for portablity and uses OpenAL for fancy physically-correct PEW-PEWs, instead of crappy SDL_mixer which I used before.

Also, it’s easier to use custom shaders on it, so graphics should be a lot better this time.

I wanted to make this post when the engine is finished, but sound system is not ready yet and I’m running out of time. I hope I’ll have enough time to finish it.
But I decided to make this post now.

Regardless of the engine status, a code of what I will use will be here before the start.

Good luck to all who is bold enough to participate!

 

P.S. If someone with pixel-perfect sight wants to use this font, here it is: .fon .png Encoding is Windows-1251, with cyrillic support.

 

I’m in

Im in for my 5th time

 

Engine: Unity 5

Ide: notepad++

2d art: gimp 2.8 and paint.net

3d art: blender 3d or maya

Motivation: Spotify

Tags: 3d unity, im in, ld32, ld48, potato

Tempted by the Slaughter

I’m still learning how to make games & game art but am tempted to submit an entry for the weekend warmup!  Last year my partner & I collaborated on an entry for #indiesvspewdiepie – that’s so far the only Game Jam I’ve participated in 😀

It’s so insipring to see the community of supportive gamers/artists on Ludum Dare & elsewhere in the world.  Looking forward to connecting locally and globally, with similarly inspired devs & artists.

Jenni Nexus


 

Facebook | Twitter

Tags: #LDJAM32, ldjam, Ludumdare

I’m in

My first Ludum Dare! (for some reasons I hope that I’ll be able to participate all along, but still).

Programming tools : C++ (Visual Studio), with my personal engine (the Loving Cube Engine) and its source code (last experimental version)

Art tools : Photoshop / Blender / Audacity

I’m in post #6

So here we are again, it’s always such a pleasure. Another gamedev weekend is approaching fast so it’s time for another obligatory “I’m in” post. Not much has changed in my toolbox since last LD so lets list it shortly.

Toolbox
Editor: Sublime Text
Language: Haxe
Framework: OpenFL (may with openfl-bitfive)
Graphics: Gimp, Inkscape
Sound editing: bxfr, LMMS, MilkyTracker, Caustic
Planing: notebook and a pencil

Goal
This time, I’m going for a complete experience. I don’t want to make the same mistakes I made in my previous attempts and create a somewhat playable prototype but rather a game that feels good to the player.
I’m probably stick to 2D top down or even a flat puzzle game this time to avoid coding broken platformer physics yet another time.

Good luck and lots of fun to all participants.

PS: No bonus themes yet?
PS2: Technically, it is my “I’m in” post #5. I didn’t wrote one the first time as I started in the middle of the weekend back then. 😉

Tags: haXe, html5, openfl

Enter the Robber

AaaaaahYeah looking forward to the competition! Definitelymaybe In!

hope i can take the mondayz off…otherwise i will try to make something small which will no doubt get out of hand. Havent finished my music sequencer yet so no code to declare as of now, depending on theme/idea/stress levels i’ll be using either Unity 5 or C++ with SDL2

Have fun!

 

!ni m’I

http://ludumdare.com/compo/wp-content/compo2/434436/49736-shot0-1427749863.png http://ludumdare.com/compo/wp-content/compo2//436968/49736-shot0-1428614937.png-eq-900-500.jpg My previous two games: Pongy in the Middle and Tnahpele

Having participated in the most recent Mini Ludum Dare with my game Pongy in the Middle (more-or-less a Pong clone, but where you control the ball instead of a paddle) and now the Warmup Weekend with my game Tnahpele (more-or-less a Simon clone, but where you input the given sequence in the reverse order), which happened to be the first entry submitted (though I’m not sure whether that says more about the speed at which I work or simply my low quality standards), I’m geared up and ready for the big Ludum Dare.

I’ve been looking forward to this for a while now as I never managed to participate in previous Ludume Dares (can you pluralise like that?) for one reason or another. I’d quite like to use the opportunity to give the recently released visual novel creation software TyranoBuilder some use, though I’m not going to limit my options until the theme is announced so it’s quite possible I’ll be making another <canvas> game instead, though hopefully not another “more-or-less clone”.

I’m in!

Using Unity, C#, BFXR, and Photoshop, depending on the theme I might use gamemaker.

GL all, hope to have something cool for you all to play by the end!

Comments

quintanilla
26. Sep 2018 · 09:46 UTC
Compare the labor-cost of choosing the length of a step associated with the verification of conditions and

(Untitled)

Hiya everyone. Updated the framework I’ve been using for all my LD entries.

If you are looking forward to try some javascript this LD but engines are too much and starting from scratch sounds like a pain – I give you this essential framework providing out of box mouse, keyboard, 2d api and some clean architecture.

viking

Atomic Vikings is searching for an 2D artist for the LD32

Hello guys, girls and vikings,

we are searching for an 2d artist that wanna join with us the Lududmdare 32. Our current artist is not able to join with us the upcoming ludum dare.

Would be nice if there is someone interessted in making with us awesome games. We know what we ware doing on got last LD rank 10 in overall and fun. LD 30 we did rank 66 in overall

So if you wanna be a “viking” on the next LD32 please drop us a line or write a comment

Twitter: @c64gamer, @metaldemon or @atomicvikings

Comments

rafaelgamecreator
10. Apr 2015 · 04:27 UTC
I’m an artist looking to get into game making. My programming skills are rather limited (though I still try daily to program SOMETHING). I was going to enter the LD alone for the first time but would love to join a team.

I’ll hopefully be in

I really should be finishing homework instead of posting this but oh well. I’ll hopefully be in after missing LD31 due to being overseas at the time. If I don’t get bombarded with homework during the first week of term next week, I’ll defiantly be entering. If I do have work I’ll probably just spend one day working on a smaller game.

I’ll probably be getting a friend to help me with graphics and am not sure what they’ll use other than photoshop and a graphics tablet.

I’ll be using:

– Gamemaker Studio

– SFXR

– Paint (great for some simple concepts)

My goal is to make a fun little game that isn’t buggy like my ld30 entry. I also want to get some actual nice music this time that isn’t generated.

Are we aloud to use our own framework?

I was just wandering if i can use my framework if it was made before the Jam,

or do we have to make all of the code from scratch?

Comments

hexagore
10. Apr 2015 · 08:14 UTC
If you’re doing the jam: Do what you like.
Dietrich Epp
10. Apr 2015 · 20:40 UTC
You don’t have to make your framework open-source (i.e., according to the OSI definition). You also don’t have to provide source code or link to it before the game starts. You don’t have to make it available to anyone else. This makes sense—you don’t have to provide the source code to Unity, either, so why would you have to provide source code to your own framework?

Of Carrots And Blood is back! ( no LD32 :/ )

Hey guys,

we most likely won’t be able to participate in Ludum Dare this time :( BUT we have been working on our last LD31 Jam entry Of Carrots And Blood and we just released it on itch.io for free for Windows and Mac. We have added powerups, different enemy types, a global highscore for the single player and we have also added a local Co-op mode (which is the most fun) with a big surprise in the end! So please check it out :)

 

Download OF CARROTS AND BLOOD on itch.io here!

 

http://tritegames.de/video/OCAB_trailer_2015.mp4

 

And for those of you who already know the Jam version, it would be really cool, if you could compare the two versions and tell us here in the comments, if we applied your feedback for the better or worse 😉 More feedback much appreciated!

 

OCAB screenshot #01

OCAB Kissing bunnies

 

Download OF CARROTS AND BLOOD on itch.io here!

 

Thanks and have fun playing,

Chris and Sebastian

Tags: final, game, jam, ld31, postmortem, video

Im in.

Well well my second time doing LD and im am…..

freaking exited.

I’ll either be using Unity with Gimp or Blender or

Gamemaker. Im not quite sure yet.

We need to talk… about talking…

tl;dr – I created a slack group, you can get an invite here.


 

I know we all dearly love our IRC channels; it’s our history, our culture, our misteps and foibles immortalized forever on codedojo … wait… where did the quotes on Seth’s site go?

Anyway – IRC is oh so old, and I’m sure a lot of people will be annoyed at me for saying, not good enough any longer. This is why I created a Ludum Dare Slack!

I know! I know! I’m a luddite too, I use vim, I occasionally use mutt, I like old. But, I also like new shiny features: inline images, GIFS(!), code syntax highlighting, mobile clients, offline messages, pinned notifications, embedded YT videos and tweets, a friendly API, and other such wonders.

We’re a visual community, we need visual communication

Because we do still love IRC, I’ve even created a special #irc channel on Slack that echoes everything said in IRC to slack, so you’ll never miss a beat. It doesn’t message back to IRC yet (I didn’t want to piss anyone off in IRC) but it’s pretty easy to get that set up if we ever wanted it.

Feel free to sign up!

Chat here: http://ludumdare.slack.com
Get an invite here: http://ld-slack.herokuapp.com

 

P.S. @Mike, I’m happy to hand over ownership/control to yourself or any other LD trustee at your request of course. Just trying to help the community out!

 

P.P.S For the paranoid, the invite system does not do anything with your email address other than send you an invite to slack, this seems to be the only good (non-manual) way to do it. Code for the inviter is available here for the still-paranoid

 

– Grieve

Comments

10. Apr 2015 · 13:58 UTC
We already got one. But no-one invited you, apparently
13. Apr 2015 · 01:03 UTC
I use both IRC (weechat, most freenode channels) and Slack (our game studio, integrated with trello as well), and -tan dan dannnn – I use slack inside IRC (see slack’s documentation on how to activate it 😉 )

Supporting Low End GPUs.

So.. is there anyone out there who would be angry if a game didn’t run properly on something less powerful than.. say.. Intel HD 3000?

Also, if you *do* have a pretty limited computer would you rather have:

– Reduced graphical features but full screen, 60fps?

– All the graphical features but running in a window, 60fps?

– Limited graphical features but full screen and 60fps?

– Full screen, all the graphics, but only really getting about 30-40fps?

Phew!

Comments

MightyToast
10. Apr 2015 · 14:48 UTC
Back in the day when I used to game on an ancient laptop, I would always prefer a higher framerate over prettier graphics. So many games require quick reflexes and solid response times, and that enhances the feel and fun of a game to me much more than it looking amazing but stuttering all over the place.
10. Apr 2015 · 21:26 UTC
I think it really depends on the gameplay.

oh good it’s next weekend.

Mind you, sol_hsa’s post is a good point – I should prepare. But… well, seeing as how I was just laid off, I do have Wednesday thru Friday to prepare.

 

And I have some things this weekend to work on, codewise, along with server wise, that I need to get done.

 

So I’m very possibly going to be doing updates over the next week on preparations and so on.  At this time, I figure I’ll be going with the same setup I used last time – git/lua/löve/sublimetext/swankypaint/sfxr .

Oh, and pomodoro for keeping track of time.

Comments

MightyToast
10. Apr 2015 · 14:45 UTC
Sorry to hear about the layoff :/ Never a good thing.

Third Time – I’m In

Hello!

I will probably be participating for a third time, which makes it a whole year of Ludum Dare for me! First year I made Dimensions Reality, my best game in Ludum Dare, and second year, I made Advanced Pong, which I enjoyed, but it was much too easy to make. I hope this year is a little more of a challenge! Here’s what I’ll be using:

  • Language: Java
  • IDE: Eclipse
  • Art: GIMP
  • Audio: FL Studio, Audacity, Acoustic Guitar (maybe)
  • Game Engine: Yamanu 2 (needs to be publicly updated before compo starts)
  • Operating System: Windows

This is actually the first Ludum Dare where I’ve used Windows. Sadly I had some very important software that was incompatible with Wine on Linux. On a more positive note, I should be able to play most games entered now!

Good luck all!

P.S. Thank you, Quill, for interacting with my streaming post last time, that was really cool, and I had a fanboy moment for a few minutes 😛 😀

Affirming my in-ness.

ludumbearsinglex2

In.

Language: Haxe
Engine: HaxeFlixel
Art: PyxelEdit, Photoshop CC
Audio: Reaper
IDE: Flashdevelop
Notebook: Black n’ Red (A5)
Respiration: Aerobic
Distractions: 1x Cat

And, assuming I have time to get something in here . . .
Base Code: https://github.com/JoeCreates/LudumBase

Iniam. Getting exiiiiiiited :)

Is it that time of the year again, when i will aim high, miss by a great margin but somehow always manage to learn something and enjoy the experience.

Well then, i am in (bar any unforseen and awkward ‘social interference’), during my first LD’s i tried out different libraries and tools, but this time i will probably go back to Phaser.io as i did a prototype with it and this yo generator really makes it easy to do that.

IDE is as usual my favourite (yes, it is so good that i even paid for it instead of going for any of the free alternatives) PHPstorm, no other IDE comes even close to its features and you can find plugin for everything ( i really DO like it a lot ;p ).

Hopefully this time i will manage to make a ‘real game’ and by that i mean a game that has a beginning and an ending, that is fun, can be won and restarted, has sound (woooohoohoooo, things to hear…) and challenging victory conditions aka motivation.

Lets see if this time i am able to squeeze all that into two short days.

Oh and did i mention that as always i want it to be a witty interpretation of the theme?!

So what could possibly go wrong, it just has to be amazing! 😉

On that note,

goeth forth and codeth / designeth / haveth funeth

Tags: #phaser #phaser.io, phpstorm

#LD32, Let’s Do This!

Hello everyone,

Looks like it’s time to tackle the old Ludum Dare beast once again.  I couldn’t participate last time, but I’ve made sure to set aside the weekend this time and I’m really looking forward the 48-hour rush!

My hope for a theme this time is something that would suit a tycoon-type game or a simple turn-based RPG.  I really want to push myself to make one or the other within the constraints of the compo!

  • Html 5 Canvas / Javascript, of course using the amazing Phaser framework!
  • The trusted Gimp for art.  I haven’t found anything more reliable, and I’ve been learning more about how to use it properly lately!
  • Spriter for animation, if required.  I really enjoyed using it during LD30 and I love how it makes it easy to create fluid animations with simple motion tweens.  The only problem with it is it doesn’t help at all for pixel-art animations.
  • Again, I really want to try to make some custom music.  This time I’ll be looking into LMMS, but if that doesn’t work out I’ll use the incredibly free Abundant-Music for random music generation.
  • The equally incredibly free BFXR for random game sound generation, if required!
  • Sublime Text 3 for code editing.  Perfect lightweight code editor.
  • GitHub for source control management.
  • My own website to host the finished product.
  • Chronolapse for time lapse capture. It’s always awesome to look back at that time lapse and see just where my time went through the weekend.

Best of luck to everyone participating in this exciting new Ludum Dare, and I look forward to playing all of your games after it’s complete!

~Cudabear

Comments

MightyToast
10. Apr 2015 · 15:31 UTC
Hey thanks for the links to everything you’re using! Chronolapse looks particularly interesting.

Is it really that time again?

So, I’ve completely forgotten to write my entry post I just realized. Hopefully this’ll go better than the MiniLD I tried earlier, so I can get a proper game out and have some fun.

I’m going to stick to writing the game in C++ for this entry too, though I’m very much wanting to do this game with the OpenSceneGraph library instead of SFML like I usually do. I just need to get myself a crash course in doing scene graphs in games, which I’m hoping I’ll have time for during the warmup.
If I can’t get my head around it then I’m going to fall back to SFML as a safe card though.

So my tools will most likely be;

  • CMake
  • Visual Studio 2103 / Vim + Makefiles + Clang + GCC
  • Gimp
  • Blender
  • Audacity
  • cgMusic

 

  • C++11
  • Angelscript
  • OSG / SFML

 

If anyone has knowlege about doing scene graphs I’d love to hear some comments on this plan, apart from that though I wish you all a nice Compo and a nice Jam.

Tags: C++, im in, tools

I am in!

Hello!

This will be my first Ludum Dare! I will join the Stockholm meetup and hope to have a fun time!

I plan to develop my first game using Dart of which I unfortunately have limited experience. As a first timer I anticipate that I will have to cut down on most features and work with bare essentials.

However, nobody remembers a coward! :)

The game is afoot!

Comments

Dietrich Epp
10. Apr 2015 · 20:46 UTC
Interested to see how Dart works out for you!

I’m in !

I’ll be there for the LD#32 !

I’ll dev in JS with Phaser.

To nigth I will be in livestream in order to do some testing.

http://www.twitch.tv/lyxilion

 

I’m in! (I hope!)

If I can, I’m going to be spending the whole weekend on this compo. (You know, because I didn’t last time… </sarcasm>)

Unfortunately, I might not be able to, because school just started up this past week, so if I get drenched in HW and such, I might not be able to get into it.

 

But you know what? Screw that. I WILL make SOMETHING. It might not have as much care put into it as I might want it to have, but SOMETHING will be done by the 19th.

Onwards, to another Dare!

LD32 will by my second

Hey guys

So this time is going to be my second LD and here are some of the tools I will be useing

Unity
Photoshop
FilterForge
Blender
Audacity

Lets have some fun :)

We are IN !!!

Hi all !

This is the third for us, and we are all in !

So there are my team :

Nicogeta aka Ostrich_Sigma
NOX,
yerathel,
and finaly me 😛
Here are the tools used by all members :

Visual Studio with C#
Photoshop,
PyxelEdit and Aseprite
GarageBand (Maybe, probably, depend of yerathel :P) and/or BFXR for the sound of course

 

Ludum Dare 32 Theme Voting Begins!

Theme Voting has begun! Tune in every day this week for a new round of themes. *

[ ROUND 1 | ROUND 2 | ROUND 3 ]
[ ROUND 4 | FINAL ROUND ]

* Links above in Bold are still open. If you haven’t cast a vote yet, click the link to do it. End times for each round vary, and many cross over.

* If you get an error message about needing to log in to vote, and you are already logged in, then try refreshing your browser (CTRL+F5 in Firefox/IE), or in Chrome F12 then Right Click on Refresh and select “Empty Cache and Hard Reload”).

Special thanks to PoV and Ratking for helping me with the theme list.

Team RoboTS is IN (for the jam)!

Kind of made up group specifically for this Ludum Dare.

Our goal will be to finish a game, even if it sucks.

Team members: 

– stromchin (Blueprinter)
– marcos-c (Graphics)
– boogiepop (Sound)

Tools we will use:

– Unreal Engine 4
– Photoshop
– Modo
– cubase

 

 

Tags: LD #32, ue4

Ludum Dare #32 – I am in!

Alright, this time of the year is near again! Load up on coffee cause it is going to be fun

  • Editor: Emacs
  • Language/Framework: JS/HTML5 with a personal framework I’ve developed in last few Ludum Dares, Magic Engine
  • Graphics: MyPaint, Paint.net
  • Sound/music: Audacity, bxfr
  • Coffee: enough to grind through the weekend

I am testing around with my framework and it seems to be pretty useful, it is very fun to use and helps prototype stuff very quickly. I am gonna release a little warmup game this week end to test it you. If ou want, you can check it out, but I have to warn you it has quite a few quirks, so use at your own risk!

Okay, enough for now, I guess. Hope it will be a productive and fun weekend.

Warmup Weekend Day #1

So far I have this done:

canvas

I’m trying to make a tower defense game in at least one day. So far you can place down towers and spend money. There are no enemies yet, but if they reach the end of the trail your money will go down. If your money runs out, (from spending or the monsters) it will do this!

canvas

It’s always fun when you accidentally make a demonic “GAME OVER!” screen….

I’m In!

I’m in. It’s been a while, and my first attempt was a bust, but… I can do this!

I’ll be using this weekend to figure out what tools I’m using, and hopefully I can bust out a small game tomorrow as a warm-up. So far, I’m considering these for game making:

  • Murl
  • Craftstudio
  • Construct 2
  • Game Maker
  • Corona
  • Monogame
  • Stencyl?

I don’t have time to do a full evaluation for all of these, but I can try out a couple of them and go from there. I may stick with audacity and mouth noises for sound effects, I guess we’ll see. Music? No idea what I’ll do for that unless I can find a good autotuner or something.   XD

We’re in

We are Paulozz and Redhattie. It’s our first Ludum Dare, and for Redhattie very first look into game dev!

We’re going to use Unreal Engine (probably mainly blueprint, and Visual Studio if C++ get involved).

The Gimp for the art.

Audacity for sound.

Blender if we need to build some model (I might change my mind and get a HUP licence for 3DSMax).

I wish all of you to have fun!

I’m in!

This is pretty much my first LD. I attempted a Ludum Dare 30 (connected worlds) but never finished the game on time. I also submitted for MiniLD #58, but that was different. This time, I’ll be using:

Language: C#

Engine: I’m hoping to finish up my neon engine by the weekend, but otherwise I’ll use Unity

Editor: Visual Studio 2013 (if I finish neon), otherwise Mono for Unity

Hosted: GitHub (matthewd673)

Art: Paint.NET, maybe Blender

Sound: Audacity

 

I’m in (We have to make a post like this right?)

So this will be my second 48 hour game jam, but this time I’m flying solo. I’ll start to stockpile the coffee and RedBull. Do you guys have any tips for a newbie who primarily has experience in programming and no skills in art or sound?

Comments

Mantlair
11. Apr 2015 · 16:10 UTC
Same here it would be awesome if someone give a bit of wisdom.

Getting ready!

Forum and blog up on http://darkdroid.com and I’m currently working on open-sourcing my game engine built on LibGdx here: https://github.com/dkoding/ludum-engine

Tools of choice: sfxr/Audacity for sound, jcgmusic for music, Gimp and my mediocre hand drawing skills for graphics.

I’m going to use Java and LibGDX and good ol’ trusty IntelliJ IDEA for my programming – and hopefully the game theme will be something that my engine is suitable for!

 

Innnnnn..?

So long as the theme doesn’t completely leave me uninspired, I’m in.

I’m probably in

If I can make the 48 hours!

I tried to get something done last time, and did it in Haskell, because I was teaching myself that language. Naturally, I never finished the game! I’ll probably do it in Python this time, a language I know considerably better. I will use my own half-finished 2D game engine for this, in the hope that it will be sufficient. (But it should!)

Since my engine is unreleased and probably qualifies as “base code” that I will have to publish beforehand, I will just say that whatever is in this repo when the compo starts is my base code.

Another I’m In Post With a Long Title to Catch People’s Attention!

As if there weren’t enough already. Anywho, I’m happy to be doing this round of Ludum Dare. This will be my second time around and for once I think I’ll try the Compo instead of the jam.

My Beautiful tools include:

Engine- Unity 5!
Graphics- Paint.NET.
Sound- BFXR or a lame Mic and Audacity.
Music- Musagi or Audiotool
Planning- My head, a pen and a notecard. (Notecard to keep ideas simple)
Food- Cheez-its
Other Food- Goldfish
Misc.- A chair and desk and a computer, not to mention a bed.

Good luck and have fun everyone!

Diabolical plans for this jam!

I’m in for the jam! Sure, I’m not quite interested in the compo, but I’m all for a more lax time limit to get the most out of my graphics and animation ability.

Coding: I have code from this past 48-hour game jam that I may recycle (I am a proud GameMaker programmer scrub). Please scream at me if there’s any caveats from recycling code for a 72-hour jam.

Graphics: Graphicsgale

Music and sound: None. I will likely “borrow” music from the net and work my art direction around that, and not use music or sound otherwise.

I have also worked considerably the past months to seriously upgrade my pixel art abilities. I hope I can crank out something as amazing as I hope I can.

A style imitation of pixel artist Vierbit done to learn how his style applied in Seyken: Crystal Kingdom worked.

A style imitation of pixel artist Vierbit done to learn how his style applied in Seyken: Crystal Kingdom worked.

Let’s see if I can’t pull off this level of complexity for a top-down environment. I am especially trying to have a project where my ability with pixel-graphics environments is emphasized for a change as well!

My deviantART: http://pix3m.deviantart.com/

Yet another “I’m in” post

Well, I’m in for the first time, hope it’ll be fun.

  • Language: Java
  • Framework: libgdx
  • Graphics: GIMP, Paint.NET
  • Sound: Bfxr, Audacity
  • Music: Probably http://www.abundant-music.com/

I’m in!!!

This is my first Ludum Dare and I’m super excited!!!  I’ve made a few games in my past, but this will be my first jam.

I’m gonna dev in Unity (C#) and make graphics in Photoshop/Illustrator…not sure how I’m going to do sound/music…but I’ll figure it out!

Gonna try again, this time, gonna bite off as much as I can chew

I’m back again, with more EXP!

Yep. The last LD jam game I’ve made was the first solo Unity project I’ve worked on, but since then, I’d like to think I’ve grown.

Next Ludum Dare (comp if I have time, more likely to be just jam), my plan will follow one of the following:
– An RPG focused on story and art, and I will use RPG Maker to relieve myself from coding, because I’m doing lots of coding for my current game, “Slinging Ink” [I am solely a programmer there, I have two artists working on the art. Plus, I’m doing networking/multiplayer stuff, which is new to me]
– A super quick, simple, one screen game sort of like my Valentines Day fun loop game

Either way, the plan is not to bite off more than I can chew. I’d like to make a complete feeling simple game rather than making a buggy but deep game.

Editors: Sublime Text, MonoDevelop
Language: C#
Frameworks: Unity3D
Visuals: Photoshop
Audio: We shall see

 

I’m in

This is my fourth Ludum Dare so I would accept the challenge of doing something different 😀
I had been using java + libgdx combo for the past three time and this time I decided to learn Unity and make the game in Unity!

IDE: Mono Develop
Engine: Unity 5
Language: C#
Graphics: GIMP2
Music: sound effect / music generator?

First time!

This will be my first time on Ludum Dare and I really excited! Unfortunately I’m not good on finish things I start, specially while doing college stuff which I have to dedicate a lot of time…

Tools
– SDL2! – I’ll push hard to learn until next week since it’s the framework I’m using on my term paper (some kind of space sim using Bullet)
– Inkscape! – The only program I can draw things without crying (programmer here)

yaaaaaaay

I am in!

ld

This time I’ll be trying to make a game with some music, so spending my last days before LD refreshing my DAW skills. Tools that I’ll be using:

Unity/C# for code
Pinta/GraphicsGale for graphics
FL Studio/CFXR for audio

I’m considering limiting palette to 4 colours to make things more challenging.

Let’s do this!

Tags: ld32

I’m In.

This is my first Ludum Dare Jam, and I’m looking forward to it.

I am going to use Unity with C#, and possibly a bit of Javascript.  I’m going to use Piskel (http://www.piskelapp.com/) for my graphics, and sfxr for my sound effects.  I’m not sure what to use for music, but I think something like Famitracker (http://famitracker.com/) would do well.

In!

This will be my fifth LD! I’m just using a new account. 😉

It has to go well this time right? I mean, 32 is a power of two after all, that means something.

I haven’t written a game in way too long (due to college stuff), so this could go horribly, but hopefully I’ll pull something out of the brilliant theme that we’ll obviously get. I’ll probably use Java as it’s relatively fast to work with scratch that, Chrome 42 stopped supporting Java apparently, might have to use something else. Then for graphics I’ll use Photoshop or something like that.

Good luck to everyone entering!

Ready to try this challenge!

I was a bit disappeared after my successive jam fails. But I’m back!

I think I learned something after 3 fails: “Let the theme guide the game, not destroy them”.

What it means? I usually used the theme to make a “gorgeous idea” and latter try to make it. But after, having nothing, the jam finished in frustration.
This jam I will make “something” from the beginning no matter what, and use the theme as the oracle of design decisions.

I hope, with this way I’ll be able to finish a jam game again 😀

Happy Ludum Dare to all!

Were in and with a bigger team this time!

Usually… well always, Ludum Dare takes a turn for the worst and ends up slapping us in the face. This is not because its to hard its because personal, family, pet or schedule reasons, but we try to have as much fun as possible, for the time being. This is going to be our third go at a Ludum Dare and with two more people now, a programmer and another graphics guy!  We will only be participating for 42 hours and not 72 because of a Monday that happens to be a school day. But anyway were in and that’s all that matters, hopefully its not a stupid theme this time.

Programs we will use:

3D modeling: Blender

2D Art: Gimp, Photoshop and horrible horrible MS Paint

Game Engine: Unity

Programming Language: C#

 

The best part in Ludum Dare

Do you know what’s the best part in Ludum Dare? Game development? Well, yes, but do you know what’s the second best part in Ludum Dare? Umm, no.

Have you ever realized that Ludum Dare is actually a social event. Even if you worked alone, you still share your content and progress with other people. You love (or give hearts) other people’s posts, and they’ll love your post. But that’s not the best part in the second best part in Ludum Dare: in Ludum Dare, you “meet” developers you have met in other game development communities. Currently I have seen many people who I originally “met” in sites like Game Jolt, GBJam forums and even 64Digits (very unlikely, though, those guys never leave their site)!

And that’s a good reason to love Ludum Dare.

I’m In ! For the last time maybe…

Winter Ludum Dare is coming ! And I will participate to this one (in fact, I was waiting for him since a long time).

But (there’s always a but), this is probably my last Ludum Dare, because of my studies.

So, I want this edition to be fantastic and for that I will – if I have the connection for – make my game in Live !

If you want to watch me coding and doing some bad art you just have to follow this link : I’m a link ! (where is Zelda ?).

This stream will be in French/English, depending of the number of viewers, even if I will not talk really often, but we will have music !

 

That’s all, have a nice day and a nice Ludum Dare !

 

For the “technical part” I will use : Libgdx, Photoshop, sfxr, and – other software to add, maybe -…

Comments

12. Apr 2015 · 06:48 UTC
What kind of studies will not allow you to have one weekend off every few month?
12. Apr 2015 · 06:52 UTC
Jan Peter, I was thinking the same thing.
KeyboardCat
12. Apr 2015 · 07:24 UTC
It’s something that only exist on France (I think) it’s called “Prepa”. During 2 or 3 years, after high school you’re prepared (that’s why it’s called prepa) to integrate engineering schools.

The amount of work you have to produce depend of the capacity of the students, and for now I really don’t know if I will adapt myself or not. That’s why this Ludum Dare can be my last one (except if the date of the next one is during holidays or something like that).
12. Apr 2015 · 07:32 UTC
There can always be projects, that don’t allow you to use your weekend for ludum dare.. that can happen in school, in college or when you are working.
KeyboardCat
12. Apr 2015 · 07:35 UTC
Thank you ! :)

prepared the folder…

Looking forward to next weekend!

Just prepared the project directory for ld32..

Downloaded the latest version of phaser.io (which is the web game lib of my choice)

Setup the base npm/grunt build script..

.. checked that all my tools are ready (inkscape, spriter, webstorm)

Looking really forward to it – first ludum dare that I am going to use inkscape and spriter. (Started learning both since the beginning of 2015)

See you at the compo :)

 

1’m 1n

I’m in. Not much to say about it.

I will be in a car during the whole Saturday, let’s see if I manage to accomplish something.

See you next week end!

First timer

Very excited for next weekend – it’s my first game jam, and my mind is overflowing with ideas – especially now the theme voting has started (I’ve voted – though I’m happy with any of the themes). I’ve been developing a 3D game in my spare time for about 2 years (I know, I know!); not far off being able to release a demo, but excited to give myself a tight deadline in order to actually get something out the door.

I’m doing the 72hr jam with my good friend Lew (he’s bringing his PC over for the weekend, and we’re taking the Monday off work), but we’ll be creating all our own assets. I’m a programmer and musician, he’s mainly an artist and web dev, but also does a bit of music and indie dev in his spare time (he recently participated in Speccy Jam and placed a Top 3 pick with his game Moon Unit Z: http://www.speccyjam.com/speccyjam2winners/).

I’ve set up a git repo and started looking at game mechanics for the type of game we’re going to be doing. We’re in the UK, so the theme announcement is at 2AM on the Saturday morning. We’re pretty old, so we might be in bed by then… so I’m not sure when we’ll actually start on the game, hah!

We’re also going to try streaming game development on our show / podcast channel, and may even take donations for Child’s Play Charity during the jam. Not intending to spam, but if you’re interested in watching, sub to www.twitch.tv/resonancearcade, www.hitbox.tv/resonancearcade, or check out our website www.resonancearcade.com.

For those interested, we’re looking at doing a 2D game in Unity 3D. Professionally I program in C#, so Unity is my engine of choice. We’ll probably be using Photoshop for graphics, and we’ll be doing the music with a combination of live samples (I used to run a recording studio, so I have lots of gear ready to use) and MIDI / MOD samples and loops. I use Cubase and Audition – not sure what Lew uses for his chip tunes, but we’ll work something out!

Good luck to everyone! I’m really busy with Real Life at the moment, but I’m going to try and get involved on the LD website a bit more than just as a casual observer this week!

I’m in!

I’m in, for the second time! My first time was quite a while ago and was a little appalling. I’ll be using:

Language: Java.
Engine: mini2Dx (libgdx)
Graphics: Adobe Illustrator or paint.NET.
Sound: SFXR
Music: FL Studio (If I get round to it…)
Drink: A whole heap of milk.

Now to pretend I’ve coded in Java in the last year….

Warmup to Ludum Dare 32

Hi there!

Had this account for a while but the coming Ludum Dare contest is at the ideal time for me in terms of Schedule. Right in the middle of the University Easter Break means that I won’t be too busy with work to participate and there will be few distractions :)

My coding experience has been all over the place; C, Dark Basic, HTML, Java, Javascript, Lua, Mathematica, PHP, Python, even a little bit of Prolog!

I’ve produced my best projects, which could be charitably seen as games, in Javascript with a HTML5 canvas display, mostly in 2D but I have messed around with using WebGL for 3D renders. Javascript is a great choice for a project to share with others, which is the goal of this contest :) Recent academic programming has been in Java so I’ll have some nice object orientated principles to use in Javascript.

For editor I think I’ll give Netbeans a shot, it works well for Java and supports other languages. Otherwise I’ll be using Notepad++ for text and Paint.Net for images.

Excited to see what Themes will be voted on, always end up with lots of inspiration through that 😀

What kind of game shall I make?

Looking through the heaps of projects on my computer and the few that I have uploaded online at http://tangentialtopics.blogspot.co.uk/ a few themes emerge.

I enjoy coming up with neat algorithms to generate game worlds, be they world maps, dungeons or galaxies. Procedural content generation is very rewarding to explore as the designer!

Most of my favourite games are real time strategy or city builders, where you control whole groups of characters or give high level commands. Most of my projects fit into this ‘management’ genre where you don’t have a single character and the controls involve clicking and dragging.

Along with procedural content generation algorithms I also have a weakness for Cellular Automata or other simulation-like game rules. By only having a few actions each agent can take you end up with simple code that results in fascinating emergent phenomena. This ties into having quite active agents in the world with some rudimentary AI.

Having randomly generated game worlds with agents moving around without a distinct player character means the game projects I produce are more like ‘toys’ that you can just sit and watch. I’m not sure if that is a good thing or not 😛 Certainly I enjoy the process of creating and then setting in motion a little simulation. At the very least you can expect me to produce something that is nice to watch, assuming my minimalist programmer art isn’t too bad.

Comments

berkano
12. Apr 2015 · 14:28 UTC
I’ve been hoping to include some kind of generative content in my last few entries.. Never quite got round to it though – hopefully this time! Good luck!!

Round 1

First round already has some interesting ideas in it, most appealing to me would be:

  • Four Elements
  • Genetics
  • Hidden World
  • In The Clouds
  • Into The Wild
  • Stranded
  • The Island

They sound like excellent starting off points for a cute little simulation :3

Even if these ideas don’t do too well I’ll remember them to combine with other ideas and the winning theme.

Comments

berkano
12. Apr 2015 · 14:26 UTC
I quite like the idea of Genetics but there was a similar theme a while back – Evolution.

Question about rules!

Hi!

I participated in a couple of LDs but since last LD and now I coded a builder tool for unity. A tool where I can select the platforms I’d like to build for and build them directly after each other, so I do not have to go through the build process for every platform.

My first question: Am I allowed to use such a tool for the 48 hour compo? (releasing the code is not a problem)

During next week I have some free time available. I’m planing to do a Audio/SoundFX Manager (no sound effects). A tool where I just can play every audio clip that i want.

So my second question: Is such a tool allowed for the 48 hour compo? (releasing the code is not a problem)

 

My point of view:

I think both are allowed, because they are tools and don’t change and or create new content.

 

And btw I’m in! 😉

Comments

12. Apr 2015 · 10:08 UTC
Rules are here:
LoadingPleaseWait
12. Apr 2015 · 11:50 UTC
I’m pretty sure that’s allowed. Please release the source and binaries though. Your tools sound interesting so I’d love to take a look!

LD31 Postmortem, no LD32

Hey guys,

we most likely won’t be able to participate in Ludum Dare this time :( BUT we have been working on our last LD31 Jam entry Of Carrots And Blood and we just released it on itch.io for free for Windows and Mac. We have added powerups, different enemy types, a global highscore for the single player and we have also added a local Co-op mode (which is the most fun) with a big surprise in the end! So please check it out :)

 

Download OF CARROTS AND BLOOD on itch.io here!

 

http://tritegames.de/video/OCAB_trailer_2015.mp4

 

And for those of you who already know the Jam version, it would be really cool, if you could compare the two versions and tell us here in the comments, if we applied your feedback for the better or worse 😉 More feedback much appreciated!

 

OCAB screenshot #01

OCAB Kissing bunnies

 

Download OF CARROTS AND BLOOD on itch.io here!

 

Thanks and have fun playing,

Chris and Sebastian

Tags: final, game, jam, ld31, post-mortem, postmortem, screenshot, unity, video

\o/ Godot Engine basic-y base code

I’ve decided that unless I work with Eniko for this LD, I’m using Godot. As part of warmup/learning the engine, I’ve created some very basic stock stuff to start my game off with. As per rulez for the compo, I am making it available for everyone to use if they want.

Grab it here! (zip)

It has a splash screen on which the logo fades in and then out while a sound plays and a handy function for changing scenes that gets called at the end of the fade animation to bring up the start scene. The start scene is so small you can’t see it, but this also includes [what should be] working progress bar code for scene loading.

I might update this again before the jam starts, but in the meantime… \o/ Viva Ludum Dare!

Tags: base code, godot, godot engine

CORE Game Engine (Java)

Between last ld and this one i started making my own engine as an alternative to slick2d. I will be using this engine for this ludum dare. If anyone else want to use it it can be found here. I will update this but the “final” version should be out before the competition starts. I will also be uploading a tutorial on my youtube channel (youtube.com/user/thepattybeast) soon.

I’m OU- I mean IN.

Well, can’t pass up my second Ludum Dare…
Unfortunately I didn’t learn as much C++ as I’d like, so it looks like I’ll be going in Java again.
With standard Java libraries.

I see some really good themes, though. I’ve already got ideas pouring out of my head. Gonna be a good one.

Warmup game: Getting Warmer

I need to go to bed now T^T but I got a proper start screen up with chirpy bird sounds and a button that plays a sound file to make sure I connected the button to Doing A Thing correctly.

Getting Warmer

If you want to try what I have so far (dunno why you would, but hey, mouth sound?), there’s a Windows build you can download.

Tags: warmup, warmup weekend

I’m in?

Language: C++

IDE: CodeBlocks

Graphics: Gimp

Sound: bfxr (or something of that nature).

3d Graphics (doubt i’ll need this): Blender.

Version Control: Git

Drink of Choice: Water.

 

Good Luck too all of you.

Ludum dare wallpaper

Well… I tried to make one LD-WP too. It went pretty weird 😀 

Link

LD_WP_32

 

 

 

I’m in!

Reporting in for my 9th LD! (48hr compo). Hoping for a good theme and to avoid a repeat of last time (i.e. throwing game away after day 1 and starting from scratch…)

Toolage:

  • Language: Java
  • IDE: IntelliJ IDEA
  • Framework: LibGDX
  • Base Code: Panko (personal library)
  • Levels: Tiled
  • GFX: Photoshop
  • SFX: Ableton Live or OpenMPT, Audacity, SFXR

Good luck to all – have fun and looking forward to checking out your entries!

cheers,
~berk

Preparations are go

So, I’ve started fixing up my battlestation and base code for the coming LD. Did a quick cleanup of my desk and started piecing together all the third-party libraries I’m going to use, will put up a warmup repo soon as I finish the main framework I’ll need.

I had to give up the OSG dream though, had issues getting it working as I wanted it to. So going to give my entity-component system Kunlaboro some love instead.

 

Final tool list:

You can have a picture of my battlestation:

2015-04-12 18.09.49

And I’ll be starting a warmup stream while working on assembling the framework, github link will be in the stream and the chat if everything works out well.

 

Hope to see you there.

Tags: C++, deskphoto, tools

I’m in

I’m in for the second time, hope this time i will do better, than the last time! 😀

 

Engine : Unity 5;

Graphics : Gimp and Inkscape;

Music : cgMusic;

This is my game from the LD#31

Good luck to all who participate!

Taking part in my first ever LDJAM

Hello developers!

My name is Mauno Vähä, I am programmer by work and hobby, and I am here to give #LDJAM a try.

As a background, I have done some #GGJ’s previously (+ some other game jams), but I have never tried #LDJAM.

That being said, my expectations are high, but at the same time, I really don’t what to expect. 😀

But, if I have learned anything from previous game jams, I try to keep things simple (KISS) and just make a game which is playable + fun.

Therefore, I will be probably using at least following tools:

  • GameMaker Studio – Fast to prototype and to make games with
  • Photoshop – I have used it waaaaaaaaaay too long, so it’s best choice for graphics
  • Sounds – I have no idea, something which I need to decide while doing the game, all suggestions welcome!

So, this is the end of this short post, I look forward to the gamejam and playing the games which are created during the weekend.

Cheers!

Tags: ld32

¡I want to code games!

I want to make a simple game using a language i coded already but i want to learn new language, to use:

 

  • Java or Lua?

Comment!

Comments

12. Apr 2015 · 15:12 UTC
Why not give both of them a try and decide for yourself? Open-ended questions like this will usually just get you biased and subjective answers.

I’m In.

First time.

Using either JavaScript/Node-Webkit or Clickteam Fusion 2.5 for code,

Variable programs for IDE/Art/Music/Sfx.

Looking forward to it.

 

I’m In!

This will be my first Ludum Dare 😀

My tools will be as follows:
IDE: IntelliJ IDEA
Langage: Haxe! (coming from an actionscript background, hopefully I can get the basics down in a week)
Music: Bosca Ceoil
Sound: TBD
Art: Pixen
Snacks: Trail Mix & Red Bull

Eeeeeee!

Comments

13. Apr 2015 · 05:37 UTC
Seeing that you come from an AS background, i think you should be up and running with OpenFL witihin a day ^_^

I’ve been waiting… (I’m in)

Howdy all,

Over the past months I’ve been following the Ludum Dare site. I’ve been watching, waiting, studying how the competition works and how everyone makes their games n’ stuff. Now here I am, ready to participate after waiting so long for the Jam. It’s my first time, yes, but I’ve seen a lot of LDs and I’m pretty sure this one’s gonna be good. Because it’s my first time, I might have trouble making something in such a short time, but I’ll definitely try to make something.

I’ll be using tools like:

Unity or Photoshop (The level 1 Indie game dev starter pack)

and for audio, I’m using an MML (Music Macro Language) program.

 

I’m looking forward to this!

– Kakureta

We’re in

First LD, we’re entering the Jam as a father and son team.

Using something like.

  • Language: Haxe with OpenFL
  • Code: Sublime Text 2 / Vim
  • Sound: SFXR,  Audacity, ?Microphone
  • GFX: Gimp, Flash CS6

Haxe is brand new to both of us. Basic plan is to get plenty of sleep, keep the game simple,  share all the roles, do some pair programming, and let the theme decide the style of game. Will probably do all our own graphics and sound.

Looking forward to it. Good luck everyone!

Can’t wait

This is my very first Ludum Dare.

I really can’t wait for this weekend. Good luck to all participants may you have a lot of fun.

Check list: (depending on the game I want to make)

  • Unity / Game Maker Pro
  • My recording studio
  • Fun
  • Fun Fun
  • oh yeah and Red Bull

Comments

Gurglor
12. Apr 2015 · 16:10 UTC
Good luck & Have fun!

In it

I’m also in the no job, no income club.  But I’ll bite.

I’ll put up a Flash game for you guys. ٩(●˙▿˙●)۶

We’re in!

This is our first Ludum Dare Game Jam. We’re really excited to participate!

Language: Java

Framework: libgdx

IDE: Eclipse

Graphics: GIMP, Paint.NET

Good luck to everyone!

I’m In! But first some questions…

Hello everyone!

This is my first Ludum Dare, and my first game jam/competition ever (I’m very excited!). As I’m new to all this I have some questions:

  • How do I change my profile icon? (Answered)
  • How do game submissions work, will there be a submissions page? (Answered)
  • As a newbie would others recommend participating in the jam instead of the compo, even if I’m only available for the weekend and not after it? (Answered)

Despite being new to Ludum Dare I’m not that new to making games. I’ve been doing hobbyist game dev for the last 10-12 years, recently I’ve not done much due to university but I’m getting back into it now! I’m primarily an artist and programmer so audio will be my biggest challenge but I’m willing it to take it on. I also found this post on tumblr to be useful as a new game jammer.

Good luck everyone and I look forward to playing all your games!

~Sydan

Comments

12. Apr 2015 · 15:13 UTC
Hi!
ajayajayaj
12. Apr 2015 · 15:58 UTC
For the icon you just click on the area in the top right corner of your screen that has an avatar and sign in with wordpress to change your avatar.

I’m in!

This will be my first Ludum Dare, and I am super excited! Although I am a bit nervous because I am a beginner to programming, but I think this will be a fun way to test my abilities. I plan on using Unity 5 as a game engine. Good luck to all!

Going to make an attempt, again!

I have an ICER paper and a compilers project due right before / during this, but!!!! We’re (probably) in anyways.

(These always fall right before finals for me :( so it’s crunch time which is both good and bad (historically bad, for me)).

Tools:

Libgdx (engine), Superpowered (audio library), Aseprite (art), google docs (writing), SonarX3+DimensionPro (music).

If the theme seems more appropriate for a webby game, I might consider using what I’ve been planning research in:

Elixir+pheonix(web backend), js game engine of choice, maybe even just a UI engine (front end), Google’s Blockly metaprogramming language (for user defined behaviors). It might be easier to make something small in this way, but might be harder to make something really “ludum dare game like” in it. We’ll see!

 

Target:

Desktop (but I write portable code in libgdx, so maybe android?)

We might do this from home, but if I can get some buzz + friends, maybe we’ll stream from campus (yay expo boards).

Hell yeah!

I’m in, once more.

I will use a familiar set of tools:

Framework: HTML, Javascript, ImpactJS
Text editor: Kate
Graphics: GIMP, Inkscape
Music: Some generator like Autotracker or Abundant music.
SoundFX: Probably a mix or recorded sounds (Miidio app for recording and Audacity for editing) and generated effects (with bfxr or af3sfxr).

I prototyped a tool, in Python, to log some statistics about (included in the base code) how people play my game, so I’ll probably host the final game in AppEngine.

Base code:
https://bitbucket.org/f7f5/ld48-base-code/src

Good luck to everyone!

In, I am. Also wallpaper.

It’s time again :)

  • Language / platform: haXe to .swf
  • Engine: none, save custom boiler-plates
  • IDE: TextMate, TotalTerminal, …
  • Audio: sfxr? code-gen?
  • Graphics: sketches, Photoshop
  • + Pistachios and Opeth

Aiming to get even better results than last time! (#11 mood, #31 gfx, #50 overall) Though that was already quite a success. As always, will try my best to add -real- music into my game … Maybe try a tracker of some sort? Other than that, hoping to research some AI-related stuff before the actual LD. :)

Good luck, everyone!

Arunyan wallpaper

Also made a wallpaper, available in many different sizes here.

Tags: wallpaper

Doing things a bit differently

As the title says, I’m changing my game up a bit. (Pardon the pun) So far, I’ve made two LD-games using plain Java, and one using libGDX. This time, I’m using Unity. I haven’t used a proper engine like this in years (used GameMaker a few years ago), so this’ll be an interesting new experience. List of the tools I’ll probably use:

  • Engine: Unity 5 Personal Edition
  • Models: Blender
  • Textures: Paint.NET/GIMP
  • Music: LMMS/Sonic Pi/Beepbox (depending on how much time/inspiration I have at the time)
  • Sound effects: Bfxr

Happy Ludum Dareing to everyone, have fun. (Daring?)

I’m in – again

So, i think i will be in again. I was pondering on wether or not, and i thought, what the heck, i’ll do it. Sadly, my Rust skills are not good enough to actually be working with it, so I will again use HTML5/JS with the Impact Engine and the Impact++ library. Writing will be done with SublimeText, drawings with Gimp (i think. Maybe i will grab a month of Photoshop, be we will see).

 

Have fun and see you at the weekend!