LD32 April 17–20, 2015

I’m back!

Hey there, folks!

After a lot of personal stuff happened, I’m back to LD!

I’m planning to enter the next main JD jam. Man, it’s been a while, LD! 😀

Ping: A Game About Inputs and Outputs

I was originally going to call this as Whispers but then I thought of Ping and well… how can I not name it that for this MiniLD?

ping_ss2

The game is not a straight-up Pong game, just using the mechanics of Pong (mainly the ball hitting a paddle mechanic). As I mentioned in my previous post (though I’ve veered away from the relationship/friendship aspect of it), I’m making a social simulator.

A Game about Inputs and Outputs

I freelance remotely. I spend a lot of time at home just because my work is computer-based (I’m here but not really here!). I’ve also had a lot of roommate experiences. Sometimes, I’ve overheard snippets of their conversations. My socially anxious self though often goes into overdrive and I start thinking those conversations were about me. I’m not the confrontational type so to this day I have never found out if those conversations were really about me.

I’ve decided to implement this anxiety in game-form (what else can you do? hah).

Inspired partly by The Novelist, you’re a writer trying to finish a book in 30 days. The line on the bottom of the screen is your “timer” – once you reach the end, the book is submitted to your publisher and depending on your progress/effort/quality of the book, you either will succeed massively, averagely or fail miserably.

During the span of those 30 days though, you’ll randomly get these “pings” – a little circle that bubble up. It will float to the line above of the screen (you control the circle at the top of the screen). If you manage to “catch” it, the ping will bounce off your circle and go back below – which helps you write more and/or increase the quality of your writing. But, if you miss the ping, you’re going to get these distracting messages (seen below) from your roommate that may (or may not) be about you. These are harmful though because for X amount of time, your progress will be stalled while the timer is still going.

ping_ss

 

In the end, if you’re able to channel your “pings” towards your own work (instead of using them to hear about the latest gossip/conversation your roommate is saying), you’ll succeed! 😛

 

Tags: #miniLD58

Deflectus!

I’m in for Mini LD #58.

After creating CAN’T STOP THE HYPE TRAIN, a 1024-byte JavaScript game for JS1k, I was still itching to do some more minimalist game development for the HTML5 canvas.

CAN'T STOP THE YPE TRAIN

Then I happened to check the LD site…sure enough, a Mini LD had just begun, with just the kind of theme I was already leaning towards: very old school, minimalist, arcade-like. (Someone else in the JS1k rather astonishingly implemented most of Defender in 1k of (compressed) JavaScript. I’m jealous, and it got me thinking about old old games.)

So, PONG? Heck yes! Let’s have some PONG!

I did some late-night experiments and came up with a non-interactive demo of the visual concept I’ll be working with. It’ll be a game, hopefully, in a day or three, but for now it just looks pretty. (I think.) So click the pic to come to my blog and gaze at the glow of…

Preliminary concept art of a circular pong-like game.
Deflectus!

Comments

missn
24. Mar 2015 · 16:42 UTC
Nice, I’ve always like the concept of a circular Pong because you can pretty much just play against yourself (i.e. if you don’t reach the other side in time, you lose!).
Shadowspaz
24. Mar 2015 · 20:08 UTC
Circular Pongs unite!

What goes on behind the scenes?

So what actually happens behind the scenes of a game of pong?

Where do the balls go when they go off screen?

BehindTheScenes1

Maybe they go into a giant crusher, waiting to be recycled?

 

 

BehindTheScenes2

Maybe there’s a game of Arkanoid in there too?

 

BehindTheScenes3

Or Super Mario Brothers?

http://canazza.co.uk/Files/LudumDare/MiniLD58/ is still incomplete, but it’s getting there. I’d say I’ve got 80% of the screens done.

It’s completable, but I just need to add a few more screens of obstacles in your way >:)

 

I’ve also put the music I made for it on soundcloud: https://soundcloud.com/canazza/sets/robots-playing-pong

First of any kind of LD post.

I’m in, started on Sunday and I’m pleased with what I’ve got so far which is a tennis inspired pong.

I’ve gone in a bit on previous LDs but was never maintain motivation to finish. The miniLD seems like a good alternative to get a chance to finish something!

 

EDIT: Tools used are unity/monodevelop and bfxr at the moment

pacapong

pacapong

 

pacapong

Comments

TheMorfeus
24. Mar 2015 · 17:57 UTC
That’s beautiful.
24. Mar 2015 · 19:08 UTC
Dat Style Doe! Space Invaders + Pac man + Pong!!!!
24. Mar 2015 · 20:03 UTC
I don’t know what’s going on anymore this MiniLD, but I <3 all of you. ;D
tjxx
24. Mar 2015 · 21:38 UTC
This looks amazing! Great work so far
Trung0246
25. Mar 2015 · 08:19 UTC
Wow… my brain will work very hard to play 3 in 1 xD
25. Mar 2015 · 08:42 UTC
Wow, that’s amazing.
25. Mar 2015 · 10:19 UTC
Hahaha POV! Best comment ever. We love this idea. Awesome. :-)
25. Mar 2015 · 13:45 UTC
Yes!!! Yes, I will so play this game as soon as it is released!

Pongstruction Day 4

Ha! Progress, finally!
Moving enemies, nice-looking debris, a “win state” 😀

I still haven’t quite figured out the hazards. I guess losing the ball would be one, but when the enemies are shooting, my brain can’t handle it. I can’t take care of the ball with the magnet and watch out for the lasers too. Needs thinking.

Tomorrow, levels!

Also, I wonder if making daily posts is too spammy?

Comments

24. Mar 2015 · 19:04 UTC
WooHoo! Not spammy at all dude. As long as you ain’t posting the same thing, it’s super cool bruh.

Survivor Pong – Update

Hello guys, since my last post, I changed my game by adding the new sprites in the place of the placeholder art. Here is how it looks now.

I added some leopards in the left and added a deer instead of the ball. Please don’t tell me that the art is crap, I have spent an entire day to draw these leopard and deer sprites. Now the game is nearing completion, I still have to make intro, story and the game over screens. See you soon after I made that.

TETRONG Progress: Menu, logo

RPGPong

(You can clearly see my extreme creativity at name making)

A weird concept that looks fun! It’s an RPG which uses PONG as a combat feature!

So, after about 4 days of work in Unity, i managed to finish most of the code, now to work on level design, and balancing.

Feedback is welcome!

Cheers! :)

Comments

ViKing Games
25. Mar 2015 · 18:24 UTC
Really cool idea! However, I think changing the graphics in the battles to be more similar to the overworld, and even just a good-looking transition into the battles could make the game better.
25. Mar 2015 · 18:58 UTC
RPongG
TajamSoft
25. Mar 2015 · 21:04 UTC
Thanks for the feedback!

Going to add that transition, but first will try to get all the levels working (Running low on time…)

SurvivorPong – End of Day 3

Hello guys, this is the end of the third day in the development of SurvivorPong, my MiniLD #58 entry. I had redone the graphics today, as well as I added some music to the game. Tomorrow I will be adding some powerups.

The Title screen

The Play Screen

The game over screen

These are what I had did today. The leopards are now hidden behind leaves, I did a new background in GIMP and also the paddle is changed to a stick. I also increased a bit of game speed, and it increases from 2 pixels per frame to very high speed of 15 pixels per frame. Also now the game adapts to different aspect ratios.

I also added anti-aliasing to the fonts. Tomorrow, I have some plans to implement some powerups, like, increase/decrease the paddle size, slow down/speed up the deer, and add some extra time to the timer.

Will see you soon again guys!

Pixel Pong, ready to be played

After some effort today I managed to do the final touches to my game.

Pixel Pong is a one touch game similar as the classic Ping Pong where you the player have to control the ball. Survive as long as you can bouncing the little pixel back and forth! Avoid the spikes and don’t die! Bounce against the paddles to turn back. It seems simple enough, but this little pixel will quickly find things getting tricky!

Here is a link to my entry page with all available downloads:
Entry page to Mini LD#58

And here is a new gameplay video:

Comments

25. Mar 2015 · 18:59 UTC
Keep your eye on the ball… BE THE BALL
26. Mar 2015 · 13:27 UTC
Aawwww, Flappy Pong would have been a great name ;D – but seriously, I like the idea!

CPong – another circular pong

CPong is my first-time-LD entry for MiniLD 58

Game page: http://buch415.github.io/cpong

Entry page: http://ludumdare.com/compo/minild-58/?action=preview&uid=28337

Since I haven’t programmed any game for quite a long time (almost a year actually) my target here was to get back into developing rather than putting together a really original game. Still, I tried to put as much polish as I could in this little game. Minor tweaks of various sort will come in the next few days after some playtesting with other players and possibly feedback.

Current mechanics:

  • the paddles move along the circumference, the ball moves in straight lines
  • when bouncing, the ball is affected by the speed of the paddle
  • ball speed increases with time, so that there’s a physical limit to the duration of a set
  • the paddle sizes are adjusted according to the difference of scores between players – the player with the higher score gets a smaller paddle, and vice versa

Planned mechanics (or: what I wish I could add but am not sure if I ever will)

  • multiple balls
  • 3 player mode
  • a proper menu or something of that sort
  • more visual effects (like, screenshakes and such)

Any feedback is warmly welcome.

Enjoy!

Comments

26. Mar 2015 · 13:24 UTC
Add a picture on here next time, we love pics and your game looks nice

Development Build?

My game for the Mini-Ludum Dare is pretty much done now and I just uploaded it to itch.io. However, in the Unity 5 web player I’m getting “Development Build” scrawled along the bottom right of the screen despite this clearly being unchecked in the build settings.

devbuild

Also, ticking it deliberately and re-exporting it increases the file size, which would suggest Unity knows this is unchecked but doesn’t much care. Some people are mentioning it on the Internets, but the solutions of delete your editor preferences or rebuild in release do not actually work for me. This is a shame because it makes everything look really low-rent.

The Windows build is fine, but I don’t want to just release a binary…

image1

Any ideas?

Comments

mohammad
25. Mar 2015 · 23:56 UTC
Why don’t you want to release a binary. It does not really matter if somebody hacks the code with a hex editor or something. Besides, most won’t even play the game if it is not in windows, including myself.

But if you REALLY don’t want to make a windows build, I suggest porting onto the web as either a HTML or a Flash or some other means of exporting, since HTML5 seems to have the most support.
26. Mar 2015 · 17:59 UTC
Oh! Thanks!
Matty86
26. Mar 2015 · 19:56 UTC
You see dev build because your Web Player is in dev mode, press alt + right click on the unity web player and select release instead of development :)

SkyPong Update v1.1

A great amount of updates since last post!

Hiscore saving.

New and higher multihit bonuses.

Bosses every 35 waves.
Killing a boss gives every rank upgrade.
Rebalanced Shield intertia upgrade.
Sounds for upgrade pick and explosion.

Added new upgrade system.
rebalanced difficulty.
Other various tweaks.

http://lmao.rotfl.at/upload/Strobe/SkyPongv11.zip

Tags: #miniLD58

I’m in!

Ludum Dare 32, here I come! Hopefully this time I’ll be able to get into the top 1000, maybe the top 750 :P

I’ll be using:

  • Unity & C#
  • Blender/Aseprite (depending on whether I make a 3D or 2D game)
  • Bosca Ceoil or GarageBand and possibly CFXR

Not forgetting the heroic amount of tea/coffee I usually drink :P

Good luck!

Tags: im in

Insane seizure effects with pong?!

Yeah I made he great seizure game in 2days!:D With 3 different modes!

Check it out:http://ludumdare.com/compo/minild-58/?action=preview&uid=49721

Or too scared?:|

 The bullet hell.One of the mainmodes

Tags: #miniLD58

End of Day 4: Music and nothing else

This is the end of the fourth day in the development of SurvivorPong, my MiniLD #58 entry. My plans for today included me to make some powerups for the game, but today, I violated my plans. Instead, I focused on composing some music.

The music is an OGG file and is just my try at making my own music. You can hear that online from my site: http://goharsha.com/downloads/minild58/music.ogg. To compose the music, I used beepbox.co service to make this music.

I have also changed my code a bit so the tempo of the song increases along with the game speed. I spent the whole day trying to make the audio and this is the result I have got now. It is 11:36 PM now here, so I have to get some sleep. I’ll have to see what I can do tomorrow with the powerup system.