LD32 April 17–20, 2015

First time in a MiniLD

When I first saw the minild theme, I thought “Man, this theme is no good”. But anyway, it surely can be explored in some interesting ways. As I’m on vacation, I didn’t have anything else to do, so I said “Well, why not? It can be a good exercise if nothing else.” And so I began.

Probably because I’m a very lucky person, my net connection went down when I was starting, so I had no access to my fancy HTML5 engine, nor my C++ codebase (new OS installation, no gcc/clang).

I searched a little in my files and found my old but still good HTML5 framework, html5.js. It contains just the basics to open up the canvas.

I knew I may had a hard time getting physics to work, having to deduce all the equations, so I kept everything simple: circles. After a night I had the physics working, an began working in the game mechanics.

The result (I’m still working in some new mechanics) can be seen below:

Soon(or maybe not so soon) I’ll post I link so you guys  can try it out. It’s addictive, I must warn you.

Ludum Dare 32 – I’m in!

I’m in for my fourth Ludum Dare! It didn’t go so well last time, so I hope I can do better this time. I’d really like to get into the top 500 this time. Of course, Ludum Dare is such a good way to practice that I don’t really care about how I rank, but it’s always good to get a good score.


 

Tools I will be using :

Engine : Unity3D, (EDIT : Il’ll probably use A* pathfinding for Unity.)

Graphics : Photoshop CS5

Audio : A random music generator, probably Abundant Music as well as BFXR if I need sound effects

Planning : Evernote and the good ol’ pen and paper

Good luck to everyone who will be participating!

Mini-LD #58 – Blorf Pong

Hello. Have you ever wanted to play Pong but thought to yourself, “The problem with Pong is that it doesn’t make me feel sick!”?

I can fix that for you. Oh boy, and how.

Made in a few hours just for the sheer perverse pleasure of making something nausea inducingly horrible, I give you Blorf Pong.

blorf-point

Features:

  • An AI that will almost certainly never let you win.
  • Dodgy collision detection on the paddles
  • Music that will give you nightmares
  • Post-processing shaders that will make you physically ill.

I think it’s a masterpiece. Blorf yourself to Pongy Oblivion on it’s MiniLD entry page.

Ya me too

minild

 

pong

 

i join

Nearly a week later, P.O.N.G is done

Hello!

I’ve had a great near week working away for my first MiniLD and around 14 (ish) working hours later my first (sort of) complete game, P.O.N.G is done!

LD Page

Feedback would be greatly appreciated!

I’m in!

I’m in!

Ragdoll Pong

Ragdoll Pong has been completed!

I must warn you that it is super addictive so if you’re on your way to work it is better not to play it. To play it head over  to http://ludumdare.com/compo/minild-58/?action=preview&uid=49808

 

Have fun guys!

My first ever game

You though I wouldn’t be in here, didn’t ya? Well, you probably didn’t because you probably don’t know me. But anyway, this is my first game, and when I saw the theme I though “Why not give it a try?” (Yes, I talk to myself). So I made MultiPong. I still need to do many things, but if you want a, hum…, lets call it “Early Access”, download it here: (Still no gfx, bg, sound, menu… Probably gonna recode it from scratch XD) http://www.mediafire.com/download/ubp2a1yh684p19w/MultiPong.jar

You need Java 7 or newer to run the game. The controls are simple: Up and down arrows to move both the paddles (you are left and bottom)

Flying square things!

Pong Knights is aaalmost done! I think I’m settling with just an arena shooter for now. Oh and also, just added new stuff:

flying2

Omg! Lots of flying square things! Can you survive them all with your trusty paddle?

The game is actually quite playable now, but there’s still lots of stuff that needs to be added (e.g. sounds, more enemy types, balancing, etc), so I will be constantly updating the game.

If you want to check out the current build: Play Pong Knights v0.9

ReversedPong – My Entry

7 days, 13 new classes and roughly 500 new lines of code later I have finished my game, ReversedPong.

Its my first “complete” game so any feedback will be appreciated! 😀

Play It Here

GNOPGNOP

Comments

Goombat
29. Mar 2015 · 12:44 UTC
Faaaat !!!!

Thinking of hosting a real-life meetup in Reading, UK

Hi,

If there’s anyone in or around the Reading area interested in attending a real life meetup, I’m thinking about hiring out the Novatel or the Ibis – let me know of interest (would likely be a small fee to cover costs) and I’ll look into it if there’s enough of you.

Intergalactic Pong – MiniLD 58 Entry

Just submitted my entry for MiniLD 58 (Intergalactic Pong) last night.

Same rules as regular pong except everything is now set in space and the ball is now an asteroid and there are planets that can pull the ball in and also the ball can wrap around the screen because space.

Click the pic to play!!

Click the pic to play!!

Tags: #miniLD58, 2D, 2d unity, mini ld, pong, unity, unity2d

20 days and I don’t know what to do…

Till now I’ve been working with XNA 4.0 with C#, but it isn’t that good game engine.

I’ve been searching for a good 2D game engine in c# but I haven’t found one yet. May I start to learn Java in this 20 days? Can you suggest me a good 2d game engine (except Unity and xna) in c#, with collision detection, and other basic stuff?

PLEASE HELP ME! 😀

Comments

Supernaught
28. Mar 2015 · 14:20 UTC
Why not Unity though? It’s the best C# game engine IMO.
28. Mar 2015 · 19:25 UTC
Why not Unity??? Easy, awesome, and 2D
28. Mar 2015 · 22:33 UTC
If you already know C#, Java isn’t that different, so it shouldn’t be too difficult for you to pick up. Also, Unity is a good engine to learn. Probably your best bet for a really flexible engine, and the scripting is in a language you are already familiar with.
rd127p77
29. Mar 2015 · 11:31 UTC
I agree that Java is pretty similar to C#.

SurvivorPong is now complete – Wanna try?

Hi everyone, I just have submitted my MiniLD #58 entry, SurvivorPong. It is my attempt at remaking Pong by adding a bit of challenge. The idea is you have to stop a deer from running into leopards which are hiding under leaves, and the score is how much time you can survive.

There is small issue for Mac users. If you want the game to run, please run the game with the command line option -XstartOnFirstThread. Otherwise LWJGL 3 won’t start and throws an exception.

Also the game needs a GPU which supports OpenGL 3.3 or higher, and Java 8 runtime. By the way, this is just my second real game, so please give me constructive criticism if I have done anything in a wrong way.

Here is the link to my entry.

Ponball – The last days

Sounds like an interesting movie-title!

I have all of tomorrow to finish Ponball. I finally decided on the main game-mechanics and improved the visuals (at least I think I did :)) to procrastinate the coding work …

finalWE

Will post once I am done tomorrow.

Pong pong pong pong pong!

Looking for an artist!

I’m planning on entering the next Ludum Dare and I’m looking for an artist!

I mainly use Flash AS3 but I’ve worked with a wide range of technologies.

You can check out some of my games here: http://4urentertainment.newgrounds.com/

Here’s an early game that won #1 in innovation! http://ludumdare.com/compo/2012/05/14/1-in-innovation-post-mortem/

Let me know if you’d like to collaborate and do something new and interesting!

shehat1@stolaf.edu

I actually finished a LD entry for once. BreakPong. (MiniLD 58 Postmortem)

Granted, it’s a MiniLD, but still. Feels good man. Before submitting it, I looked at the other entries, and it seems there are two other entries with the same concept (and one with the same name >_>), but with different executions. This was pretty easy to make, that combined with the week long development period is why I finished my entry rather than ending up with a partly finished non-entry like I usually do in Ludum Dare.

BPscreen2

Tags: #miniLD58, post-mortem, postmortem

Comments

28. Mar 2015 · 21:09 UTC
Gotta love that week-long window. Feels like an extravagant amount of time compared to the usual LD madness, definitely makes for a much more manageable project. Congrats on finishing off yours, I hope to be joining you all tomorrow.

MiniLD #58 – Typing of the Pong – Post-mortem

Since I am planning on taking part in the coming LD #32 in April I decided I would get some practice in through the MiniLD #58. With the theme of Pong I originally started my game as a Typing of the Dead / Pong hybrid but as it progressed it became more Dance Dance Revolution / Pong just to keep it simple.

Typing of the Pong

 

The game itself was fairly straight forward to make but I have learned a lot about what are good ideas and what aren’t when it comes to implementing them in a quick game project. The game is in a playable state but I ran out of time to implement music, high scores and a few other nice to have features.

Mine certainly isn’t the best of the entries but I really enjoyed making it and found having a goal makes it so much easier to be motivated to program. I definitely have enough confidence after this to go in to the coming LD #32 knowing that I can get a game finished in a short space of time.

Tags: #miniLD58, post-mortem, SDL2

MiniLD #58 – Help My PC – Game Complete!

Hi, guys!

The pong challenge is finally complete! Me and my friends worked hard using Unity 5.

The game is called “Help My PC”, it’s a very short game.

It’s my first time in the MiniLudumDare, good luck for all!

I hope that all people enjoy it!

jghc3

 

DOWNLOAD:

 

WINDOWS

Thanks for all!

My First MiniLD – Core Influence

Hey everyone!  I had a complete blast taking part in MiniLD #58 and I can’t wait until Ludum Dare #32.  This was my first time participating in a game jam and my first time actually completing a game from start to finish.  Since I wanted to know if I could actually complete something within the 72 hours for the jam (minus sleeping 6 hours/night <my daily average/week>, eating, bathroom breaks, whatnot), I left myself with 48 hours.  I finished just under that mark; timing myself with my iPhone stopwatch, whenever I did anything related to the game over the week.

I started out with a short one liner: “A game where the player must defend their core element from negative influences and allow positive influences to add to their core”, then worked the PONG theme into that.  The one liner came out of the thought of the influences that we encounter throughout our life cycle and how we reject or accept those influences; developing ourselves as a result of those encounters.

From there I began jotting down ideas and sketching out scenarios into a notebook.  Once I got enough down, I opened up illustrator and photoshop to make my initial game art to get things started in Unity.  Throughout the whole development process, I learned so much and found focal points of study to improve my skills.

Core Influence

Tags: #miniLD58

Simple Pong done

pong

It’s done a pong with nothing extra. I decided to cut all the features before I even started.

So I ended up makeing a simple Pong clone. At least I finished what I wanted to do.

So if you want to play a simple pong that might be harder then it seems at first go ahead and try my Simple Speedy Pong.

Tags: #miniLD58

Using music to control ball movements

Saturday the 22, I started to code the pong with the main idea that the music should control the ball. By typing “ping pong music” on youtube I directly found the Armin Van Buuren music “Ping-Pong”, it seems appropriate for calibrate the game.

For copyright reasons I could not provide the music with the game. I asked DJs on soundcloud if I could provide their free remix of the track with my game. As the main melody remains the same, the algorithm is strong enough to make it work (I made few changes to make it good with the remix). You can also try your music but nothing is guaranteed, the game could be very slow due to the lack of notes.

Won a game is little bit challenging: because you don’t have many opportunities to score a point. You need to take risks for that. The game is calibrated that you should be able to catch all balls.

The results are encouraging but not perfect. Unfortunately I do not have time to continue, because I have some things to do in real life. You can try it here.

Tags: C++, compo, music

Ludum Deals for LD32 [4]

Deals! Here is this LD’s list of offers, bargains and other things.

Development

  • GameCreatorCross Platform Drag & Drop Web-based Game Creator“Want to make a great game, but no program skills? No Problem! With the GameCreator you just drag & drop your fabulous game together. Don’t hesitate! Start now and use our promo code!
  • PlayCanvasBrowser & Mobile game engine – Anyone who submits a game to Ludum Dare made using PlayCanvas will get 50% off a year’s subscription to a PlayCanvas Pro account. Email info@playcanvas.com after the event with your PlayCanvas username and a link to your game on the LD site.

Content Creation

Unity Asset Store

If you’d like to submit your own deal, you can post details and a link in the comments below, or send me an e-mail. When I have a chance I’ll add it to the list.

Also it MUST be relevant to what we do here (i.e. make games).

It’s just… Pong

Just submitted my mLD58 “entry.” Just stuck with a simple Pong clone, so I wasn’t incredibly ambitious.

pong1

However, I did to some thing’s that I’d never done before with the new Unity UI system. That was a stumbling block of mine in the past which led me to abandon several projects: UI. Now that Unity has its own (good) UI system, I feel like I can work on more ambitious projects in the future.

pong2

But anyways, my entry is just Pong, but I had fun throwing this together in a couple hours, so I’ll call this mini LD a success.

Here is the submission page and you can play the game in-browser here.

-microapple

 

All Done!

I’ve finally finished my entry for MiniLD #58. The game is called “Just Straight Up Pong” and all it is is a simple 2D Pong clone written entirely in raw Javascript, no libraries or game engines. You can play the game here.

Screenshot from 2015-03-29 13:20:36

Play the game once, or twice or however many times you like and let me know how I did, or how I can improve. I didn’t have as much time as I would’ve liked to work on it, but any feedback would be awesome. :)

Note: There is an issue with the game dimensions on the hosting page, causing it to scroll up and down with the paddle’s movement. I will see if I can get it fixed today.

Pongstruction: Phew, finished it, at least kinda

Gahh, life came in the way and didn’t have as much time as I would’ve liked to finish this one up. It has three levels, menus, you can lose the game and win the game. No sounds and the graphics are not really consistent with each other, but I can live with this being my first Ludum submission :)

http://ludumdare.com/compo/minild-58/?action=preview&uid=41000

Hope you check it out and get at least a little bit of a kick out of it (I did making it) 😀
Cheers! See you at the actual ludum dare!

Screenshot 2015-03-29 22.04.21

Pong Unshackled

So my first ever game is complete. When i first saw the dare, one idea popped in my head, A.I. So i decided to sit down over the week and make a pong a.i. unshackled type of game.

Pongunshackled

 

 

After 9 days, constant interruptions from family, dating, and of course Bloodborne, i’ve finished my first ever game. It’s not perfect, and if you find any bugs, i’m sorry. But here it is, I hope you like it.

http://ludumdare.com/compo/minild-58/?action=preview&uid=49677

PongHole (MiniLD)

So, i just finished my MiniLD entry, it’s a very simple pong-clone, as expected, but with 2 small twists:

1) It was designed for digital controllers, so the controls are very very simple. Arrow keys to position the paddle at 4 predetermined positions.

2) The rules are a bit different, instead of using the paddle to avoid the ball to leave the screen, the idea is to use the paddle to avoid the ball hitting the center of the screen.

3) Multi-ball, because, why not?

Yes, it’s simple and not very creative, but it works. For the most part. :)

Play PongHole: http://ludumdare.com/compo/minild-58/?action=preview&uid=25728

Tags: #miniLD58, ldjam, pong

Vectro Wars – Pong on an Oscillator

Hello Ludum Dare participants & visitors,

We made a game about pong (duh). The core of the game play consists of a merger between Pong and Astroids. We focused mainly on the visuals, where we tried to recreate the aesthetics of an old oscillator. V-syncing issues, RGB-shifting and screen-shake included.

There are three major game modes: single player, CO-OP and versus. Try them all out, it’s local so you should be able to convince someone in your direct or in-direct surroundings to join you.

Please tell us what you think and what could be added / removed / changed for a post-ludum release!

We are excited to play your game also!

Greetings and kind regards; the Random Abductions + Midas team.

rgbeffect     Versus

Pong Escape

Well, I just finished my first Mini-LD game. I’ve entered in 4 LD’s, but this is my first Mini.

 

The inspiration for this game came to me, when I saw the Theme was Pong. For 8 days, I dismissed this because Pong is such a stupid and repetitive game! And then it came to me, I should make a game about rebelling against Pong. In this game, you are a pong ball escaping from the game because you are sick of the repetition.

 

This game isn’t very good, cuz I only worked on it for about 6 hours. But for the time I spent, its pretty decent.

 http://ludumdare.com/compo/minild-58/?action=preview

Ruddle Battle ! – MiniLD #58

 

Finished and uploaded Ruddle Battle few hours back ! Had loads of fun creating this game, and participating in Ludum Dare for the first time !

Went for the minimal approach for the in-game graphics and decided to use bold colours, and candy style graphics for the UI.

Just play the game (and possibly have fun) and let me know how I did and how I can improve.

http://ludumdare.com/compo/minild-58/?action=preview&uid=49650

[Note] Sometimes the ball may get trapped due to ball’s velocity becoming very low from awkward hits form the AI or the Player, if this happens, just restart the level using the pause menu

Tags: #miniLD58, pong

One & Done :)

Update: If anyone had trouble with local multiplayer, this has been fixed in the current version :)

Okay, I didn’t get quite everything I wanted in there, but it still ended up in decent shape. Here’s my entry for MiniLD58, OneShot.

Even with the extra days I still ended up a little pressed for time towards the end, but a very late one last night help carry the day. I’m too frazzled to say much beyond that at the moment, but I’m looking forward to checking out everyone’s stuff once I catch a breath. As ever, it was a blast and I look forward to the next time.

LD link with Web & Native Windows versions.

Sizzle is done!

My MiniLD58 entry Sizzle is done! …more or less…there are a few things I would have liked to tweak, but it’s all come together ok in the end. Congrats and great work to everyone that joined in too! :)

 

http://ludumdare.com/compo/minild-58/?action=preview&uid=49521

My MINILD58 entry is finished.

Hello everyone! It is not my first time here in Ludum Dare. However, it is my first time to make and submit an entry that I am truly proud of, because I set myself that it is already complete. I failed so many times before. I lost the chance to submit because of my negative energy. I haven’t gotten enough courage that I have today. So yeah, hopefully. You can visit the game that I’ve made and play with it. It is only for Windows. So please bear with me!

If you want, you can do feedback on my game. So that, I can see what are things to be learn and I have to work on.

http://ludumdare.com/compo/minild-58/?action=preview&uid=35510

Tags: #miniLD58, love2d, lua

#SuperSHIELD – a rotational pong-like combining Super Hexagon + Bit Trip Beat

Submitted my MiniLD58 entry!

PLAY

About a year ago I’d been toying with the idea of a rotational pong game that played like Super Hexagon & Bit Trip Beat mashed together; I called it Super SHIELD.

 

#superSHIELD #ludumdare #minild http://t.co/UsolQsWrOZ #gamedev #inhttps://t.co/c9tDchKe0Y

— Adam Thompson (@EMOTIONTHEORY) March 31, 2015

For the jam I thought, hey, why not resurrect the idea and reboot it for Unity 5? I’m a much better coder than I was a year ago – so refactoring and rebooting wasn’t a huge deal.

Here is the game! Play it, share it, and let me know your thoughts!

PLAY

Site: emotiontheory.com

Twitter: @emotiontheory

Blog: emotiontheory.tumblr.com

Tags: #miniLD58, pong

Charles Great Quest for Pong Postmortem

Hi, PixzleOne here!
I don’t know where to start, so I will just start when the mini LD begun, the 20th of March.
I had this idea of a game that I wanted to create even before this mini Ludum Dare.
What I wanted to make was an open world game where you run around and do criminal things, not too different from Grand Theft Auto.
I wanted there to be a open town where you could run around and punch people, steal cars and get hunted by the cops.
I started working on my game right when I got home from school at the 20th of March. The theme had now been announced, but I didn’t really know how to implement pong into my idea. I started making the basic mechanics for a top down GTA clone. I worked on my game every day, but the time flew past. Soon I realised that I didn’t have nearly enough time to create half of the content I had hoped to make. I continued working on it, really wanted to finish in time.
In the end I managed to put together something a bit similar to what I had been aiming for. I got pong into the story, and also some pong inspired gameplay.
It’s a game with a story about a boy named Charles who was in love with his pong game. One day it got stolen and to get it back Charles had to beat the thief in a pong game. When he got to the place, a guard stopped him. To enter he had to become a criminal.
When you have read the story, the game puts you in a small little town. I wanted there to be cars that were driving around in the streets, but I didn’t have time. Instead i put a highway to the left of the town where cars drive. The player cannot drive them unfortunately.
However, your task as a player is now to get 500 fame as a criminal, and you can do this by killing civilians and polices with your fists. Once again, there wasn’t time for me to create more weapons.
If you manage to get 500 fame, you get a bit more story, and then you get to face the thief in a epic pong battle of destiny.

What went well:
I made some story.
I made linear gameplay that follows the story.
I made simple AI for the polices.
I made a simple open world.
I made one music track.

What could have went better (or just went bad) :
The graphics are very simple.
I didn’t have time for any polishing.
The AI is very badly written.
I could have worked a lot more with the pong part.
I wanted to make animated cutscenes.

Be sure to check it out, and tell me if you finish it!
I don’t think you can play it in google chrome.

Ludum Dare page: http://ludumdare.com/compo/minild-58/?action=preview&uid=44497

Tags: #miniLD58

MiniLD58 Pong Island Submitted

I managed to submit my game last night. Annoyingly I’ve been crazy busy this week, so hardly got as much time as I wanted to work on it. Still quite happy with what I did get done though. And it was my first LD entry, so I think it was a great warm up to LD32!

So, what did I learn?

  • You can get a pretty nice style going with primitive shapes and a few textures.
  • You can completely transform the feeling of a game by changing camera angle.
  • It’s possible to get surprisingly close to a release worthy (mobile app maybe) game in a matter of days.
  • I need to be more creative with game names.
  • Consuming copious amounts of coffee seems intrinsically linked to creativity.  (Ok, ok, we all knew this one already)

Anyway,

Here’s the link to play:

http://flatcatlabs.itch.io/pong-island?secret=TLGr3M1OxyJ31LmZ6J25iDbUo

And the link to the entry page:

http://ludumdare.com/compo/minild-58/?action=preview&uid=49718

And here’s a link to my Twitter, because why not :)

@bennywage

Definitely going to be developing this game further. It’s been a pleasure, bring on LD32

Viva la Ludum

Tags: #miniLD58, ldjam

Pong with a twist

Hi, now that the MLD is over, you can play my entry!

 

Click here

 

34494-shot0-1427327861.jpg-eq-900-500

 

The grey ones make the original ball bounce.

Any Interest for a Real World Meetup in Porto Alegre, Brazil?

I have a space we can use in a conference building, easy to access, good internet access and all that.

Please comment on, so i can reserve the room, if there’s interest.

Room should be large enough for 20 people, without problems.

 

 

Tags: ld32, real world

Attack of the Martians from Outer Space

The game for my first MiniLD is done. I had much fun making it, so thank you again for the great theme! I don’t know if I would have found the motivation to make a game without it. My game needs still some work, but it’s playable. So if someone would like to protect Earth from the Martian attack force, here you have the chance.

Attack of the Martians from Outer Space

 

I hope I find the motivation for LD32 too.

Dani Coder

Dani Coder is a software I’ve been making, to help people easily and freely make games. It has it’s own language I call Dani Code, and you can test out your games, and publish them, for other people to play! I doubt it’ll be out for this upcoming Ludum Dare, but I hope people can use it to make their games for LD one day. Here’s some progress.

View the latest devlog here: https://www.youtube.com/watch?v=_mpwnaJS3n0

View the first devlog here: https://www.youtube.com/watch?v=lUxrbEfgxqw

Slightly More Blorf

I wanted to learn Box2D just in case I need it for the main Ludum Dare. Then I thought, hey, you know what’s really simple and what I’ve just been working on? Pong! And the competition is still open? WOOO!

I’d done Blorf Pong (a WebGL game) as a joke but I thought I could probably at least put in *some* effort.

Box2D in javascript is a hellish nightmare – using a library automatically converted to Javascript from the C++ – it’s not pretty. It’s taken me a day but I’ve finally got the hang of it – enough to add pistons to the paddles which makes the basic Pong game a lot more interesting and bizarrely tactical.

I also decided to fine tune the AI a little bit too. It’s all driven by impulses through the physics engine now, so the AI is now “perfect” except for doesn’t quite have the level of accuracy it might want. It *can* be beaten but you have to be really quick.

On the visual side I thought I’d add some particles as well. Because particles.

On a mission to get @llamasoft_ox to leave me all his sheep. Blorf Pong, now with added blorf! http://t.co/lJ8jUSeNOu

— Totes Inapprops (@CharlotteGore) March 30, 2015

Am very happy with Box2D but feeding it data is going to be a problem so I probably won’t be able to sort anything out before the next Ludum Dare, but the one after… hope so! Really looking forward to the next Ludum Dare now. Probably won’t be making another game like this for a while though. 😛

Comments

30. Mar 2015 · 22:36 UTC
Hey, question: I can’t seem to embed my tweet in my post the same way you have – it just comes up as text. Did you have to do anything special to put it in the post?
hexagore
31. Mar 2015 · 05:36 UTC
I just cut and paste the direct link to the tweet into the post editor (in the normal visual mode) and it Just Magically Worked :)

Pixel Pong Postmortem

I would like to discuss with you what my approach was for creating this game.
First of here is the entry page: http://ludumdare.com/compo/minild-58/?action=preview&uid=32655
Google Play Store download link: https://play.google.com/store/apps/details?id=com.bruynhuis.pixelpong
And a preview video:

So I was aware that there was a Mini LD this week but it was only until Tuesday that I decided to enter.
And the only reason I entered was because an idea for a game came to me.
The tools I used:

  • Game Engine – jMonkeyEngine
  • Texture editing – GIMP
  • Sounds FX – bfxr
  • Sound editing – Audacity

At first everything went very well.
I had some problems with performance when I converted the game to run on android and the reason for this was the amount of individual objects passed to the graphics card.
The first moment I batched those spike objects I had an instant increase in FPS.
Other than that, this game took me about 6 hours of work.

Ludum Dare 32, I’m In

Yes! Let’s kick of the i’m in posts for the LUDUM DARE 32, seeing as there are only 18 days till it happens.

I am IN!!!

Tools:

  • Eclipse
  • Java
  • LWJGL (possibly)
  • If not LWJGL I will probably just use JavaGraphics

Hopes:

I am hoping to come in the top ten people (this isn’t going to happen. But there is no benefit in trying otherwise)

Good Luck to everyone else doing the Ludum Dare 😀

 

Ned

Comments

misson20000
31. Mar 2015 · 16:14 UTC
In my experience, Swing is pretty hard to get running at a decent framerate. If LWJGL doesn’t work out (and maybe if it does), I would recommend LibGDX!

I’m In! Can’t Wait!

This is going to be my first full Ludum Dare, and I’m really looking forward to it! I’ve been watching the countdown for it since January. Crazy anticipation!!

TOOLS

  • Notepad++
  • GIMP
  • SFXR
  • HTML5
  • JavaScript

I’m hoping for a nice finished game, that’s plenty-o-fun, and fits the theme.

What theme am I hoping for? “You have no weapons”, or “You are the enemy.”

Ludum Dare #32

This will be my first full compo coming off the back of my first ever miniLD. Really looking forward to seeing what I can produce and joining in the community spirit throughout the weekend

TOOLS

I haven’t fully decided yet but it will most likely be:
Visual Studio 2013
GIMP
SFXR / BFXR
C++ (SDL with OpenGL)

HOPES

I’m looking to have a finished, playable game and to learn at least one new thing through the process

THEME

I really don’t mind.

Good luck all and hope to chat to some of you on IRC through the compo

UPDATE: I’ve got quite far with an engine I’ve been working on for some time and so I may end up using that. As such to comply with the rules, I’m making it publicly available. The documentation is still being produced so a lot of areas may not be covered yet.

Source – https://github.com/Zammalad/ZEGL

I’m in!

This’ll be my second LD ever, long after my first failed attempt, so I’m pumped.Really looking forward to seeing what I can make, and -if- I manage to make something playable at all.

My tools this time will be:

  • Paint.NET – Graphics.
  • bfxr – Sound generation.
  • FlStudio (maybe) – Music, if I decide to make any.
  • Audacity – Sound editing.
  • Brackets – My HTML5 editor of choice.
  • HTML5.

Hope I didn’t forget anything. :S

My only hope this time is to actually make a playable game in 48 hours. 😀

As for the theme, anything goes in my books!

Ludum Dare 32 – I’m…

IN.  Yup, I’m in.  After MiniLD #58, I feel confident that I can complete the 72 hour jam and have something playable by the end.  Can’t wait to see what the theme will be and to get started!

Game Engine: Unity 5
Artwork: Adobe Illustrator & Photoshop
SFX: Bfxr
Music: Not sure yet
Audio Editing: Audacity

-B.W.S.

Semi-Obligitory “I’m In” Post

So why do we still do these anyways?  It makes sense if you have public assets or a code base to declare, but for the rest of us what’s the point?  If someone doesn’t do a post and then enters, no one will notice.  I suppose it’s just tradition, but for the sake of argument, here we go:

 

For Ludum Dare 32, I will be using the following tools:

Game Engine:

Unity 3D

3D Asset Creation:

Blender

2D Asset Creation:

Paint.NET

Sound:

SFXR, Audacity

Monitor Power Cord Repair:

Scotch Tape

Tools I Will Not Use:

Hammers, Screwdrivers, Wrenches, etc.

 

I did it.  Yay.

Tags: im in, why do we do i'm ins

Comments

misson20000
31. Mar 2015 · 14:47 UTC
I’ve found some good stuff from “I’m in” posts. I would never have tried LibGDX if I didn’t see so many people using it, and sometimes people will post cool content generators like JFXR

Crazy question about 3D art assets

Here’s a crazy question: if you’re trying to make a 3D game, are you allowed to use character and animation generators, such as Autodesk’s Character Generator, for Compo? Since asset generators like SFXR are encouraged, I was wondering whether that was applicable for these set of art assets as well.

Comments

Ciaran54
31. Mar 2015 · 11:05 UTC
I don’t see why not, Good Luck!
Geckoo1337
31. Mar 2015 · 20:27 UTC
I think that you can use this application. Why not? Maybe it will be honest that you describe this method which you used. You will not receive a rating value for this category – graphics. Good luck and see you soon ++

I’m in, y’all

Yup – this is my…seventh(?) Ludum Dare, and after it worked out really well last time I’ll be using the latest version of my home-built engine, Snap – I’ll upload the binaries closer to the event, when I’ve finalised the version I’ll be using. So…

Engine: Snap (C# & DirectX11)

IDE: Visual Studio 2013

Graphics: Gimp, Maya LT

Audio: Audacity, Bfxr

Stream: Twitch, XSplit

 

Can’t wait for this one… I’m in

After I failed Global Game Jam, I decided that I was all jammed out and needed to take a break. The only jam I plan to do is Ludum Dare, at least in the first half of 2015, and it feels like forever since the last one!

 

Goals

  • SIMPLE!
    That was my goal last time but I went overboard, yet again. Polish, polish, polish is the name of the game. I’ll probably ignore this one again.
  • Hex Grids
    If possible I’d like to use a Hex Grid in the game somewhere. Outside LD I’m planning to work on a 4X prototype, so learning Hex Grids will be useful knowledge
  • Rating of 4+ in a category
    I was close last time (3.85 Innovation), so I’d really like to get something over 4 stars. It’s a sign of quality I haven’t been able to reach yet.
  • Top 100 Overall
    The hardest goal… especially since I put all my blood, sweat, and tears into Silian Rail and could only reach top 200! Gotta put more bodily fluids into it this time!

 

Tools
My usual tools;

  • Engine: GameMaker Studio (I might play around with the HTML compiler to try and get a web version)
  • GraphicsAdobe Fireworks + Pyxel Edit
  • Sound: Reason 7

 

Overall Thoughts

Bugs hurt me last time… another reason I want to keep things simple. Learning new things in a Game Jam doesn’t work very well for me because I’m under too much pressure to research and implement tricky solutions (I’m not a programmer by trade). Although Hex Grids is new, and something I want to try, I will practice a little with it beforehand and will drop it like it’s hot if there’s a hint of bugginess!

Finally, I know everyone complains about the theme but last time it was really uninspiring. ‘Entire Game on One Screen’ is basically what I do every single time I make a game already (I’m still pretty amateur!). It doesn’t inspire me to do anything interesting, and while I tried to create a mechanic that really exploited the nature of the game’s lifecycle in one screen… I got a crap theme score so no-one seemed to ‘get it’.

As a disclaimer, I liked Beneath the Surface and Connected Worlds. They were good themes. Interestingly enough, the last LD was my best product so maybe I’m making too much of a meal of it.

I’m in?

1st LD attempt, i’ll atleast try to finish it within 72hrs, don’t know what to expect but not gonna underestimate the difficulty

tools

  • construct2 – engine
  • photoshop/spriter – art
  • bfxr/ableton/audacity – music

hopes

just getting a feel of LD and getting actual feedback so i know where to improve on

Tags: im in

Entering our first Game Jam with LD #32.

Hey, this is our first post here and we’re incredibly excited to be entering our first game jam.

We’ve been sitting on the sidelines for too long, and finally decided our company is going to go full steam ahead with games, so why not make our first official project be the LD #32 entry?

Goals

  • Keep it simple stupid. ( Viewing others go the process has taught us not to over reach)
  • Finish
  • Top 100

Tools

  • Unity 5
  • Photoshop CS6
  • Logic Pro
  • BFXR
  • Pencil + Grid Paper

Final Thoughts

Being a two man team, we’re going to share coding / art responsibilities. After watching films such as Super Game Jam, and Game Loading, it’s clear that there is something special about game jams and we want to be apart of every LD Jam going forward. We look forward to sharing our game with this awesome community and we look forward to playing your games too!

 

– Thinkr Team.

Tags: Game Dev, game jam, ld32

No way out?

Is this an “I’m in!” post? Well, not really…

It’s about my game for Mini-LD #58, which is titled “No way out?”.

1

It’s less  of a game and more of an experience or little story. If you got a couple of spare minutes there’s probably no reason not to check it out.

This is the link to the game’s page.

I’d really love to hear your feedback on this one. It’s the first time I tried something like this and also my first 3D game (though the graphics are not that spectacular), so I’m very interested in your opinions about it. Well, I always am, but this time especially.

Oh, and concerning LD32: Count me in. :)

 

Release of my LD31 game, just in time for the LD32

It took me a while but I finally did it.

I released a new version of my LD31 entry, coloring.

I had to rewrite it completely, because I used my HTML5 framework (AGE) and I wanted to deploy it on mobile. So thanks to haxe and OpenFl I did it without trashing all my old code.

So what’s new ?

  • Animations
  • Better score handling with combos
  • A preview of the colors order and which one can pop
  • A tutorial, to help the beginners understand the game mechanism
  • Google play integration for the Android version (leaderboard and trophies)
  • Lots of bug fixes :)





For the first time, I did integrate unit tests in order to test all (or at least the most) game possibilities. For that I used munit which is really great.

For the leaderboard integration, I’ve used linden-google-play library which is a native extension for OpenFl.

So here you can play the old version, and the new one on itch.io or directly on Google Play:

Enjoy, and let me know what you think.

Tags: android, post-mortem

Comments

31. Mar 2015 · 18:10 UTC
I don’t really mean to put down your idea, it looks pretty good, but I’m not sure “Play the tutorial” should be a bullet point to sell the player

I’m In. Code All The Things!

Hey all,

LD 32 will be my first Game Jam of any kind and I’m stoked for it. I’m waist deep in a game project right now and doing this jam should be a nice breath of fresh air, allowing me to work on something completely different, and then attack my game with renewed enthusiasm after.

I’ll be doing the compo, because I like stress and deadlines and being a little competitive sounds awesome. Oh and best of luck to everybody!

 

Tools:

Engine – Unity 5

Art – Piskel, Paint.NET

Audio/Music – Reaper, JFXR

Motivation – Spotify, Youtube OST Playlists

 

ludum dare 32 , i’m in ! #LD32

Hey there ,

I will be joining this competition for the second time. I can’t wait to start developing. I had

a great first experience. I will be using the following tools:

3D Graphics:

-blender

2D Graphics:

-Adobe Photoshop cs6

Game Engine:

– Unity 5

– LWJGL

Audio:

-Audacity

Recording:

-OBS

-Fraps

——————————————————————————————————————

that’s pretty much it. as i said,

i am really looking forward to this compo and hope i’ll do even better this time.

 

Greeting Barink-Social “Nigel”

 

 

 

 

LD32, I’m In!

This is my the first game jam of any sort that I’ve had time to enter, so I’m doing it! Looking forward to it!

The Game

  • LibGDX (Java) with Box2D

Artwork

  • Adobe Photoshop

Music / Audio

  • FL Studio
  • Audacity (only if I need to)

Stream / Recording (Depends on internet at the time)

  • Bandicam, if recording
  • OBS, if streaming

Let’s play – I’m in

I’m planning to work in Unity, but I’ve been spending a lot of time working with HaxeFlixel recently and I may have to go that route instead…

My goal this jam is to stop trying so damned hard

In recent years I’ve found myself spending entirely too much time concerning myself with “what if” situations rather than working. When I actually get to work I’m very productive, but I spend the majority of my time thinking about alternative solutions. I have to try break that cycle.

Let’s improvise

I participated in a graphics design workshop last month. We were taught the basics of shaders, and then given an hour to play around on http://shadertoy.com and encouraged to improvise. Instead of visualizing a desired outcome and trying to reverse-engineer the appropriate code, we used random inputs and scaled parameters until they produced something interesting. Only after finding that interesting thing were we encouraged to fine-tune our work.

The results were fantastic. I stopped second-guessing myself. I stopped trying to predict the outcome before committing to it. I embraced the unknown. Nothing felt risky because no outcome, good or bad, was going to be taken personally. I was free to play.

I’m in!

This will be my second Ludum Dare. I didn’t manage to finish my game last LD, which was a bummer. My goal was and still is to complete a game. Hoping to succeed this time around!

Tools:

Language: Haxe

Framework: HaxeFlixel

Editor: Sublime Text 3

Graphics: Pyxel Edit/GIMP 2.8

Audio: sfxr/bfxr

Version Control: GitHub

 

I can’t wait to have another go at this! Good luck and have fun, everyone!

Tags: LD #32

Comments

Mixer
01. Apr 2015 · 00:38 UTC
I believe I may be using identical tools to you. Have, haxeflixel, pixel edit, sfxr, auto tracker, sublime 3!

Innage!

I’m in again. Last time sickness curtailed my LD effort and I didn’t submit. Hopefully this time I’ll be disease free. This entry I’m going to impose some constraints on my game to make it more challenging (as if it wasn’t challenging enough eh!). The game will be 3d and have some narrative/story elements. The reason I chose these constraints is that most of my LD games have been 2d and have had no story. We’ll see how this pans out.

Tools:

Unity/Adobe CC Suite/Allegorithmic texture tools/Modo 801/Ableton Live/BFXR/Visual Studio

Good luck everyone. Looking forward to playing all your games. :)

 

 

Comments

Niceguy3210
01. Apr 2015 · 08:57 UTC
Sounds great, if not a little ambitious. Try and stay healthy this time, and don’t aim too high, or you won’t finish the game! Good luck!

First time, super psyched! (I’m IN!)

Hey folks! First time doing ludum dare, and I couldn’t be more excited!!

Hey can anyone tell me if we’re allowed to use purchased assets in addition to license free ones? Thanks!

Comments

01. Apr 2015 · 03:11 UTC
If you are just jamming you are free to use purchased assets, but remember to check licensing. I strongly recommend you to opt out from the voting category where you used purchased or previously made assets.
Niceguy3210
01. Apr 2015 · 09:02 UTC
I’m pretty sure that the art has to be original for the game to qualify. I watched a stream where someone was running out of time, and they shaved off a lot of time by going outside and taking photos for textures.

Let me give it a try!

This will be my first official Ludum Dare! I have made many games before, but I have never been rushed so let’s see how well I can do in 48 hours (fingers crossed I don’t work)

Tools:

Language: Java

Framework: Scratch!

IDE: Eclipse (Of course..)

Graphics: Paint.net

Audio:  Free stuff I find :(

Version Control: GitHub

Comments

Niceguy3210
01. Apr 2015 · 08:50 UTC
I wish you good luck!
02. Apr 2015 · 07:56 UTC
I assume, you mean ‘from scratch” and not ‘I use the scratch framework’ :)

Having no frameworks is very hardcore.

I’m so IN!

This will be my fourth Ludum Dare and I am already very excited.

This will be my toolkit:

Language: Go
Library: SFML
Text Editor: Vim
Graphics Editor: Pinta
Sound Effects: sfxr
Music: LMMS

In my previous entries I did not have any music. This time I serously want to add some music just because I can. Yesterday I started learning to use LMMS and this is what I have made for now. Seriously much more fun than programming.

I will be livestreaming my participation at twitch.com/tmkcodes. You can follow me at twitter @ToniKorpela

Comments

Horsed
01. Apr 2015 · 05:04 UTC
Curious about Go for games. I’ll be watching you 😉
Niceguy3210
01. Apr 2015 · 08:58 UTC
Go? Never heard of that language. But it sounds like you’ll make something great if this is your 4th jam.
02. Apr 2015 · 01:02 UTC
bacon points for using vim! also, I like SFML (and SDL as well)

Composer/sound designer looking for Jam coder to team up with!

So… I tried coding a few times (including Jam entries that sucked) but I kinda feel it’s not where I’m best at, thus I’m looking for someone to team up with! I’ve done mostly epic orchestral music and some weird sci-fi industrial stuff (plus some old chiptunes that didn’t survive till these days). Feel free to hit me up if you think you’ll fail because of music!

My previous works

Comments

Aden Manson
01. Apr 2015 · 08:02 UTC
Ill be happy to team up. My strong points are programming and music. I currently use GameMaker Pro 8.0 if that’s ok. But yeah im happy to team up :)
Sigrath
01. Apr 2015 · 09:28 UTC
Would be glad to team up if you’re interested. I can do programming and some art, music is definitely one of my weak points. I’ve done a few events previously (check out my profile) but all of them alone, really would like to team up with someone for a next event. Lemme know!

LD32?!WOW!I’m going to see how good am I!:D

Wow!I have making games for 2 years now!This is my first try on a great jam!:D

(Ok I have no idea why did I make this post.:|)

Goals?:

Top 200 at least.
Using my Ultimate skills.
trying to reach beyond my skillz!:D

Tools?!:
BFXR and Lab chirp.
FL studio and Magix music maker.
Paint!
GM 8.

😀
Let’s hope the theme is not something weird or stupid….No offence!

Tags: ld32

Best time for a Ludum Dare XD

Since im still in high school, ill be competing in the Ludum Dare 32. I competed in LD 30 and LD 31 but I only actually finished my game in the LD 31.

I have an Easter 2 week break and April 14 falls right in between 😀 To be honest I have no idea why I made this post.
Even though im currently making a game, im still gonna compete.

Tools:

Paint.NET / Macromedia Fireworks
GameMaker 8.0
Audacity

Tags: 32, compo, im in, im in ld 32, ld 3

Comments

Niceguy3210
01. Apr 2015 · 08:54 UTC
Good on you for doing these at an early age. LDs are a great way to build skills :).

I. Am. In.

I’ll be competing for LD32!
I’ll be working in a team with the artist from my Ludum Dare 31 game, Duck, Jump, Die!(which is now in the process of being made into a mobile game!) and hopefully learning a lot and producing a game from start to finish, just like last time!

Oh, and I’ll be timelapsing.
Tools:
Game Maker Studio
BFXR

(not sure what ??? will be using for art. Probably PyxelEdit)

My Wallpaper:

ld32

1920*1080 : bit.ly/LD32Wallpaper1

Comments

Donni11
02. Apr 2015 · 11:29 UTC
Cool !
Uruca Games
17. Apr 2015 · 19:17 UTC
I made this ^^ eheheheh

Back

After some failed attempts since this Autumn, I’m back to work on game jams!

I have started this last week, and done a game for the MiniLD#58, ZPONGX. I used Construct 2 to emulate the ZX Spectrum look again for this Pong clone. Made it mostly in 1 day. Even if there are some collision bugs (and the Color Clash didn’t work as I expected so I had to canceled it), I’m pretty happy with this small thing.

Zpongx screenshot Zpongx titlescreen screenshot

Now, since this weekend I have another tool on my dev/design belt… I discovered this (French) mini handheld console, the Gamebuino (site) based on Arduino hardware.

Imagine a GameBoy Advance downsized to credit card dimensions, with a Nokia 3310 screen (84*48px, black or white)… Sounds perfect to me lol… More seriously it looks like a nice modern DIY project with a retrogaming touch. The language is easy to learn, and I made already 2 games in few days! Since emulators exist, people can still playtest games made for this console on their computers (or Android portable): they are currently shooters, puzzle/platformers, multiplayer games, etc. I think it should be OK to do small mini-games, like the ones I used to do for Ludum Dare or other game jams with a limited time.

Gamebuino parts

Comments

coasterspaul
01. Apr 2015 · 17:08 UTC
Okay, there needs to be a Gamebuino jam sometime. Even more of an exercise in minimalism!
jerombd
06. Apr 2015 · 12:53 UTC
Exactly! …more limitations equal more fun!

I’m in !

Time to make an awesome 2D game with libgdx !

Any Ideas for engines

I am looking for a engine that exports to desktop and web, but I have had no luck. Any ideas?

Comments

SetArray
01. Apr 2015 · 14:01 UTC
Depends on he language
Skittaraps
01. Apr 2015 · 14:06 UTC
Unity3D. Pretty popular if you haven’t already seen it, uses C#, Javascript or Boo.
rd127p77
01. Apr 2015 · 18:57 UTC
I really like MonkeyX it is free and the language is pretty easy to learn it is sort of like lua. It also exports to Windows, Mac, Linux and Web.
01. Apr 2015 · 19:42 UTC
libgdx allows export to HTML5 & desktop (Java)

Haxe’s compiler allows compiling to anything: iOS, Android, HTML5, NekoVM, nodeJS, flash, C++, python, C#, Java & PHP

LUDUM DAIRY!!!!!!!1

flowercowflowercowflowercowflowercow

dancecow2dancecow2dancecow2dancecow2dancecow2dancecow2

Pink-dancing-cowPink-dancing-cowPink-dancing-cowPink-dancing-cowPink-dancing-cow

cowdancecowdancecowdance



Comments

EthanWebster
01. Apr 2015 · 16:30 UTC
Mooo
02. Apr 2015 · 07:52 UTC
Haha, the secret cow level!

We’re In Like Flynn

Ahhhhhhhhhh yeeaaaahhhh! We’re totally gonna’ make a game :)

As a side note, does it start in 16 days or is that the deadline? 😮

Comments

Lynx
01. Apr 2015 · 18:13 UTC
Starts in 16 days. That’s when the theme is announced and all madness breaks loose for the next 48 to 72 hours!

I’m In!

After having a complete blast with my first jam ever last time with LD #31 (thanks to the GREAT community and support) I have already cleared my schedule for LD #32!
Last year I somehow was floored by the results and placed Bronze in Sound (I have no idea how) so yeah…. no pressure haha!

Goals:

Audio Rank: Somehow got 3rd last time… so yeah no pressure.

Better Graphics: I’m a graphic designer, there’s no excuse for my lack of effort last time!

Management: DO NOT restart 7 new games within the first 12 hours! No… not again…..

Interact: Meet more great people in this awesome community!

Tools:

Engine: Unity 5

Graphics: Photoshop, Illustrator, Mischief, Wacom Bamboo Tablet

Audio: Garageband, LMMS, Audacity, LSDJ (maybe)

Stream: Twitch and OBS (maybe, still debating)


 

Can’t wait to see the theme and play everyone’s awesome games!

 

Try my Mini-entry! And while I’m at it…

I’M IN!! I’ll be doing something for LD32. Maybe I’ll use C++ and gl, maybe Lua, maybe allegro. I’ll definitely bring out the Gimp.

Try my game right here!

I’ll admit, the game differs a bit from the established pillars of Pong. Have a good day fellow darians!

/qristofer

hahaa,

well I’m away for that entire weekend! hahaaa…

Ludum Dare finishes in the middle of Monday for me though so maybe I’ll spit something out then….

FlashDevelop – AS3 – Gimp – ptCollage – Audacity – AS3SXFR – (Unity and Blender???? Nah)

Why This Year ?

Hi Fellow ! Does anyone know why this year they have a theme suggest ? Isn’t usually a vote ?

Comments

01. Apr 2015 · 19:32 UTC
We always do weeks of theme suggestions, followed by 2 weeks of voting.
Donni11
21. Apr 2015 · 23:27 UTC
Oh … Thanks !

Im so in

I tried 30 I didn’t get a game done this year. I’m gona try again

Language: Batch

Text Editor: NotePad ++ / TextLime

 

I hope to have over 3 hours of game play.

Its text based so I should be able to.

If you know batch it will be hard but I want some visuals.

Comments

01. Apr 2015 · 21:32 UTC
My first language was Batch…I made sooo much using it many years ago. I hope you do make a game, I would love to be brought back to my old Batch days :) good luck!

Going in, again.

I will be going again. But this time I may have a partner.

 

Language: Java

Engine: Tree2d(My Engine I’m creating)

Visuals: Paint.net

Sound: Bfxr

Any Ideas for an engine?

I have been trying to find an engine that works on desktop + web. Any ideas?

Comments

01. Apr 2015 · 21:30 UTC
What language do you plan on using? For Java you could try LibGDX that exports to desktop, mobile, and web.
Kapicua
01. Apr 2015 · 22:06 UTC
GameMaker Studio has an HTML5 export module, but it’s paid and I don’t think it can handle fancy stuff.
plantprograming
01. Apr 2015 · 22:15 UTC
Stencyl can export for web it has drag and drop code for free.

Unity can export for bolth for free.
01. Apr 2015 · 22:36 UTC
I recommend OpenFL. It compiles to basically everything, including all major and some minor operating systems for desktop and mobile, as well as Flash and, if you don’t do anything too fancy, HTML5. There are a number of frameworks for it, including the excellent HaxePunk, which I’ve used for the past four Ludum Dares.
pythong
02. Apr 2015 · 01:19 UTC
Unity. Additionally supports Mobile, and you fins many videos on YouTube how to get started

I AM IN!!!!!!!111!1!!!!!!1!!1!1!!1! Third time!

I am in for my third time!!! It’s coming so fast!

I will be using almost the same stuff as last time:

Language: Java

Graphics: Paint.NET,  Inkscape and Piskel

Music: FL studios, incompetech.com, or Abundant Music. Depends on how much time I have left

SFX: Might use SFXR if I have time.

A simple copy and paste will work.

Just a few changes.

Comments

02. Apr 2015 · 07:49 UTC
Haha, so excited you couldn’t hold on to the shift key!

I’m in!

This will be my first game jam, I hope I do alright!

Comments

Mixer
02. Apr 2015 · 01:54 UTC
Goodluck! Remember to learn your tools before the jam :)

Hello world, again!

It was a about two years back when I wanted to do LD.. I chickened out.

I enjoy creating things from the ground up whether it be a game or application and I just didn’t have the confidence to make something in 48 hours. But I think I’m gonna give LD 32 a try, my skills perfected and ready to go.

Code: Umm.. C++.. or maybe Java. Or Python? I’ll figure that out based on time. Its gonna be made from scratch. More than likely 2D.

Art: Paint.net and my simplistic programmer art.

Sound: Bfxr.. or royalty free stuff and junk.

 

I can’t wait to see what everyone creates. In my opinion that’s the best part.

 

Cheers!

Comments

Mixer
02. Apr 2015 · 01:54 UTC
Good luck!
Divitos
02. Apr 2015 · 08:49 UTC
I agree with you on the best part being getting to see other peoples games and interpretations of the theme.

Best of luck, can’t wait to see what you come up with!
02. Apr 2015 · 09:17 UTC
Just a quick note: you can’t use “royalty free stuff and junk” for the 48h compo (because you have to make all assets yourself.)

#YAIAIP

Yet another I am in post.

I’m in!

I will either be using Haxe, with the amazing library haxeflixel, or, maybe, Unity. Probably Haxe, I learn a lot more programming wise, unity feels like it is just a bunch of code that looks like spaghetti with all it’s coupled code. If I spent time with Unity, I could probably get around that, but just using code with Haxe gives me as much freedom as I’d like.

 

Art: The amazing Pyxel Edit

Music: Autotracker or sunvox. I never get enough time for sunvox.

Sound FX: SFXR, or derivatives.

IDE: Sublime Text 3

Music: Spotify

etc etc. Anyone actually read these posts?

Comments

Niceguy3210
02. Apr 2015 · 11:26 UTC
I read them 😛
Mixer
02. Apr 2015 · 20:50 UTC
Well, it’s nice to know all these clever people arn’t wasting their time posting cat gifs and yelling I’m in!” 😀

Lets do this!

Hey everyone! Been a long long time since I’ve done a jam as the Global Game Jam site I usually go to didn’t participate this year. Sad day, indeed. It was my first game jam, so it holds a special place in my heart. The theme was an ouroboros (image), so our game had three players struggle for control over one ouroboros in a side-scrolling platformer. Each player could move left or right, and the more players holding the same direction, the faster you’d go. I did some level design for it, which didn’t seem like much, but it was still an incredibly exciting experience. And hey, the jam organizer told us that our game would be a great drinking game, so that’s worth something, I guess.

I later participated in the 2013 Molyjam where everyone chose a Peter Molyneux quote as their theme. “And I thought, if this crashes the plane, me turning on my phone, then so be it.” was the quote I ended up with, and it resulted in Business Call, which I was very proud of. I made some tweaks, fixed some bugs, made some additions, and released it on Google Play as an Android game last year as my first ever commercial product.

I’ve been in kind of a creative rut since then. Having trouble coming up with new ideas and whatnot. I’m hoping that this year’s Ludum Dare can fix that, as I really really want to make some games!

Last but not least, here’s some links to the games I’ve mentioned in this post. Check them out if you’d like!

Qwoopsnake ’89

Business Call (Original PC Release)

Business Call (Google Play Android Release for $0.99)

Feel free to share your comments on these games and let me know what you all think! I always like hearing feedback on my work, and I look very forward to making a videogame in a few weeks for Ludum Dare! It’ll be my first time participating in this particular jam, so I’m very excited to see what everyone and myself can come up with! Happy jamming, all!

So what’s been happening outside of Ludum Dare?

I’ve been doing great!

Up until last December, I consistently quit on Ludum Dare’s. The idea of completing a Ludum Dare, let alone an actual game was unfathomable to me. Shortly before Ludum Dare, I started work on what would later be named ‘Never Stop Fighting’. It was on and off until Ludum Dare came, and I actually completed a game for it!

That completion got me hyped up and carried me through until just about a week ago, where ‘Never Stop Fighting’ officially released!

I have to say, it feels great to not only break my quitting streak on Ludum Dare, but to also release my first real game!

I’d seriously appreciate it if you’d check it out and maybe leave some feedback so I can maybe get things a little better next game I make!

Check out Never Stop Fighting!

LJfOjgJ

Comments

02. Apr 2015 · 19:27 UTC
Wow. That was good. I didn’t beat it, but it was good. Constructive criticism:

-It can be hard to read the words when they’re upside-down or overlapping or being shot, but I don’t know how I’d fix that problem.

-It’d be nice to have a sound effect for hitting the boss, but then again, it often feels like you’re having no effect when you fight these things. So maybe that works out.

-A simple change of color scheme could have done a lot to reinforce the themes of the game.

Innit for the 4th time

In for LD#32 solo compo!

This time, maybe I’ll try something with VS2015 and Javascript just to see how that toolchain works… or I’ll go back to trusty haxeflixel again … dunno. We will see. Hope there will be a theme that give me some inspiration as well 8)