LD32 April 17–20, 2015

I’m (musically) in! (+ Bonus Advice)

So, after my failed attempts at trying to Ludum Dare, I had a little break of it. But you’re too awesome, so I’m back here, though this time I’m organized and focused on the thing I’m best at: music and SFX. I’ve teamed up with Sigrath, he’s gonna do the actual game stuff and I’ll be doing just audio.

My setup:

  • As usual, a ridiculously old laptop (Intel Dual Core 1.73 GHz and 2 GB of RAM)
  • FL Studio / Reaper (depends on the style we’ll be going to use: Reaper for orchestral stuff, FL for electronic/ambient/chiptune)
  • Plugins: stock FL/Reaper, Kontakt (with my favorite libraries, Kontakt 5 Factory Library, Drums of War 2, Evolve Mutations, Shevannai Voices of Elves, and some freebies here and there), Sylenth1, 3xOsc (it’s FL stock but it just had to be listed separately for its awesomeness)

Now, onto the advice part: currently I’m trying to really get OOP and generally train myself how not to fail and actually make games. It’s a sort of weekends research project, though I aim to finish a game this way. I decided to use NetBeans for a couple of reasons:

  • Although I love coding in Sublime Text (I code most stuff in it, including my website), the autocompletion feature is really lacking for me (even with SublimeCodeIntel). I really miss being able to CTRL+Space and select functions from SDL/LÖVE, or my own functions from other files in the project folder. Sublime suggests just the ones in the file I’m on currently, which isn’t gonna work well when I’m trying to learn classes and code separation
  • I want a sort of unified experience (same IDE) if I decide to try writing in Java (and I’ll need once I get to university) – NetBeans supports both C(++) and Java
  • It’s free and open source, and I like free and open source :)

My piece of advice I’ve learned while coding: make a test run, write a game a week or two before Ludum Dare actually starts using the setup you’ll be on. You can’t afford losing first 5 hours reinstalling MinGW, setting up your environment variables, changing compiler settings and adding include directories. Have your libraries installed, tested working, with a skeleton project ready to code in. Make it already include loading settings, main menu, renderer code, audio engine. You’ll have time to focus on the game, not the engine. More time spent on what your game is about = more fun coding and more fun playing.

Second advice: team up! You don’t have to make a formal team and code together. Have a friend (or a whole bunch of friends!) with you, so you have someone to talk and give ideas for your game. Plus, hopefully, you won’t lose sanity that fast.

I guess that’s pretty much it for now, can’t wait for Ludum Dare, good luck everyone and most importantly, have fun!

Tags: advice, game, help, jam, java, ld32, Ludum Dare, motivation, music, tools, update

I’m in

Time to prepah-ray for Ludum Dah-ray! – If you are not already hyped listen this song 😀
This will be my third time participating, but last time I didn’t submit a game :(

My tools:

  • Language: HTML5/Javascript
  • Engine: own engine
  • Editor: Sublime Text 3 – last time: Sublime Text 2
  • Task runner: Gulp – new
  • Compiler: Babel – new
  • Graphics: pyxelEdit + Paint.NET – last time: only Paint.NET
  • Audio: Bfxr
  • Hosting: Google Drive
  • Beta Tester: Friends with What’s app – new

As you can see my setup changed a little. I finally bought a license for Sublime Text and PyxelEdit. Also I started using a Task runner and ECMAscript6 features, so programming is more comfortable.
I also worked on my engine. It’s quite experimental and isn’t super performing, but I think it’s comfortable for me, even if it’s quite low level (no particle system) I don’t recommend using it, but if you are interested I included a small demo in the source folder to show the basic features. There may be some minor changes until Ludum Dare starts.

Hopefully this time I can submit a cool Game. To be honest: so far I am a loser in Ludum Dare. The first time I submitted a crappy Game. But thanks to the people how commented on this game and pointed out the good things. You guys cheer me up  :)
Last time I just didn’t came up with a cool idea and didn’t submit a game.
But I will not give up. Programming and graphics work quite well so far (I got my best rating in graphics, never expected that 😀 ) I hope my testers can help me finding a good idea and making it fun to play.

As always: Good luck and have Fun! :)

I’m in!

This is my first game jam as well, so we’ll see how this goes. Going to shoot for C++ w/ SDL

Hello everyone!

Just happy to be here and to participate to the next Ludum Dare event!

(Matrix music!) We are in

We are Uka and Uko and this is our first jam as a team! We are probably going to smash keyboards and mouses and talk A LOT to the screen, we hope a good game comes out of that!!

Our Tech:

  • Language: Java
  • Framework: Libgdx
  • Graphics: GIMP, Inkscape
  • Audio: Sound Forge Pro, Acid Pro, Vegas Pro

Lets do some gaaames!!!!!!! yeeee…

I’m in – from a first time attendee

First time entering and everyone else seems to be posting that they are in so I thought I better as well.

I’m a programmer by profession so I plan to do something technically interesting to try and hide my lack of artistic skill.

I don’t know if anyone has any advice for new people as I dont quite know what to expect?

 

I will be using GameMaker as I find it really quick to develop games and I think that will be key. I haven’t tried many other engines for building game but I use GameMaker through Steam and that tells me I have over 500 hours racked up on GameMaker and while I’m sure plenty of people have a massive amount more than that I’m quite confident I can finish something in the time frame.

How many hours do other people have using their tools of choice?

Comments

02. Apr 2015 · 17:51 UTC
Welcome to Ludum Dare! I’ve participated a fair amount in Ludum Dare, and just know this –
03. Apr 2015 · 07:54 UTC
Thanks for the advice guys!

Ludum Dare 32 Theme Slaughter!

Over the past 3 weeks you suggested over 5000 themes! Wow! That’s too many, so it’s time for a slaughter!

It’s our version of a hot-or-not for Ludum Dare themes. Click the graphic above, and keep clicking until you can click no more! Every click helps, so click more and click often! Much appreciated!

REMEMBER: This is just Phase 1 of the theme vote. Next week, the top 80 themes from the slaughter will go head-to-head in 5 rounds of voting (Round 5 is best of 1-4). The winning theme will be announced at the start.

I’m in

We will be competing on a joint team consisting of members of Hapax Studios and Cubic Timeline Productions. This is our second #LDJAM.

Tools

Unity3D
Gimp
Blender

Reversely In!

Well, I’m in, but I’m approaching everything a bit differently…every single game I have created lacked music, good sound effects, and they never had the greatest art, so here is my plan:

  • Create a music soundtrack first
  • Create some general sound effects (if I have obtained an idea)
  • Begin the art and really map out the idea
  • Program and put it all together

I am doing everything I have done in the past, but in a reverse order!  Even if my game is not fun, hopefully it’ll look like my best game!  I’ll be using:

No matter what happens, I always have fun!

Comments

02. Apr 2015 · 21:34 UTC
I usually start with music, and it tends to work out pretty well – it gives you the atmosphere for the game for the rest of development.

Doing it this way means you need to estimate the amount of assets though – considering it’s a jam, you usually need considerably less than you think you need.

For music, I’d say one or two 2-minute tracks is usually more than adequate, and with sprites, just do the ones that are absolutely required and then add others as required later if you have the time (you usually won’t in jams)

Dev LFG First LD

Hey All!

This will be my first LD but I have been making web game prototypes for a bit now. You can check out some of my stuff here: https://github.com/bpeters

I am looking for a partner(s?) for the Jam, if I don’t find anyone I will try my hand at the Compo.

Hit me up if you are in! I am down for 2d, 3d, text, sms, multiplayer games. Basically down to try anything :)

Tech: Node.js Three.js Canon.js Sound.js React.js Socket.io Twilio Wit.ai

Comments

OadT
03. Apr 2015 · 05:16 UTC
Hello brennen,

I’m in

For #31 Connecting Worlds I made a pretty successful game with Scratch. This year I’ll be using LWJGL to make my very first full game written in Java. I promise the SFX won’t be as loud as last time. 😛

Tools I’ll be using for #32:

Comments

misson20000
03. Apr 2015 · 03:36 UTC
I like to say that IntelliJ is a very IntelliJnt IDE
Iak
05. Apr 2015 · 16:10 UTC
Wasn’t LD30 Connected Worlds? LD31 was Entire Game on One Screen ;3

Ok, I’m In

Looking forward to a game dev binge! Here are a few of my potential tech paths:

  • JavaScript/Canvas Renderer
  • JavaScript/CSS Renderer
  • CanvasQuery/Phaser/Custom Engine
  • FL Studio/Bfxr
  • Photoshop/Note Paper
  • Most likely reuse some utility functions to get started

I plan to bring some attitude, not subtractitude. Good luck, all!

First LD. Im in!

I’m in. This is my first LD so I can’t wait to get started.

Tools:

I’ve got decent experience in Game Maker 

(Demo: Here)

Spartan Tile Generator for tile sets

SFXR for sound effects

Decent Pixel Art experience on Photoshop.

And I’m going in alone. GLHF everyone.

Reading meetup is now free

I’ve decided to change the Reading event to be free, and add the option to donate to cover costs if you want. (I’ll cover the rest of the costs myself.)

If anyone’s interested, check http://www.eventbrite.co.uk/e/ludum-dare-32-real-life-meetup-reading-uk-tickets-16402856385

Would be great to get a few of you together, there were a few of you that expressed interest but none of you have signed up yet.

Im in!

First LD =D

I will be using as programming language: Java

Tools:

Eclipse

Paint.net

Comments

Iak
05. Apr 2015 · 16:01 UTC
Welcome! Always good to see more Java people. Any libraries?

I’m in

…hopefully I don’t have to work that weekend D=

First time taking part!

Might be using:

– Java (LibGDX)

– InkScape / GIMP

Comments

Iak
05. Apr 2015 · 16:04 UTC
LD is clearly more important than work! XD

LibGDX seems like a good choice, I recently got into that myself.

Im in!

I love make games 😀

I’m in!

I’ll be in the 3-day category, working with one other team-mate and using Unity.

Hooray!

You may remember me from LD #31 when I made Hazard Hills.  This is my second jam 😀

Theme Slaughter Command Line

Hey guys,

because I hate doing the theme slaughter on my notebook without a mouse, I decided to write a small shell script that allows me to do it from the command line. I thought I’d share it with you: https://dl.dropboxusercontent.com/u/195907563/slaughter.sh.

The script runs on Linux and MacOS X (most likely also on Cygwin and BSD, but I have not tested it on those, please let me know if it works for you).

But use the script at your own risk, I am relatively sure it cannot be exploited by malicious theme names, but I cannot guarantee it 😉

Also, I am not entirely sure whether the votes are actually counted, because as far as I know there are some safeguards against votebots in the slaughter backend. I keep using it myself though 😉

Have a screenshot:

slaugherkeys

Ludum Prepare!

Already 2 years ago I gave Ludum Dare a try, failing miserably not even being able to partially submit a tech demo.

But NOT THIS TIME, because I have a Ludum Prepare session reserved for this weekend and next weekend.

Learned from last time?

  • Don’t website/web application, most time got lost in website stuff instead of game related stuff.
  • Visual things, having text say “you’re in a room” can be fun but I’m not able to pull that off correctly.
  • Get some tools ready before LD-Day and not spent hours trying tools.

So Paddo Swam, how do you Ludum Prepare then?

  • Unity..
  • Unity..
  • Unity..

I’ll try to make myself as comfortable with Unity in combination with C# as possible in the coming 2 weeks and we’ll having some moving pixels.

Oh and I’ll use a LEGO creation to film it all! Find out more on my blog paddoswam.nl

Comments

Iak
05. Apr 2015 · 15:59 UTC
Sounds much like my first LD (I didn’t finish on time back then either). Good Luck this time!

I’m in!

Time for another exciting round of Ludum Dare! This will be my 8th Ludum Dare!

My goal this time is to make something playable and fun to play.

I will be using:

  • Audacity for sound
  • GIMP for drawing
  • Blender for models
  • jMonkeyEngine if I do a 3D game
  • This library that me and TheColorMan made
  • Notebooks
  • Notecards
  • Plenty of coffee

Lets do this!

 

I’m in! Jam #4

This is my 4th LD, and I’m pumped! Not too many changes in my stack:

Editor: Sublime Text 3

Language: JavaScript / HTML

Frameworks/Libraries: lodash.js,  three.js

Graphics: Photoshop CC, SVG shenanigans

Sounds: Bfxr and the Online Sequencer

 

Follow me at @hypothete on Twitter for updates on the project. Good luck everybody!

Mandatory I’m in post

I’m going in! Will be using Unity, Photoshop, and Audacity for SFX.

Let’s see what happens…

Yeah sure, I’m in

I’ve tried participating in previous times but I always give up for some reason, but I won’t this time! All I hope is that I can build something off the theme. Two weeks to go!

Tools:

GameMaker: Professional

Paint.Net

Sfxr

Chronolapse

Google

Comments

03. Apr 2015 · 18:12 UTC
Yeah Lack! Go for it! Just finish something!
Iak
05. Apr 2015 · 15:55 UTC
Try not to give up again, finishing a game is awesome. Keep it simple so you’re sure to have something done quick, then you can still improve it until the deadline later. Makes it easier to not give up!

Free Jam Assets for Ludum Dare 32 (JAM ONLY!)

FreeJam2

Share any assets you make freely available in the comments. Art, Sound, Music, etc.

REMEMBER: If you use 3rd party Audio or Graphics, or assets you’ve made prior to the event, you’re asked to opt-out of the respective categories (i.e. Audio, Graphics). That way, it’s more fair to people creating original assets during the event. You can opt-out by clicking the “opt-opt” checkboxes when you submit.

DON’T FORGET: The “Compo” is a from-scratch event. Assets found here are JAM ONLY!

Comments

03. Apr 2015 · 20:15 UTC
Somewhat of a niche tool, but here’s a small planet generator I made during 7DRL this year and added some editor stuff post-jam.
Mixer
05. Apr 2015 · 01:01 UTC
How did you do the lighting?
freaknarf
07. Apr 2015 · 19:40 UTC
Really killing stuff, i’m gonna dig it :) Thanks !

Cheers
14. Apr 2015 · 03:17 UTC
Cuuute pixel planets!
retr0verse
16. Apr 2015 · 04:13 UTC
Really Cool!!
stahlmanDesign
21. May 2015 · 13:17 UTC
The planet generator is great
rrazcueta
04. Apr 2015 · 15:28 UTC
Zelda-like sprites made for #FemaleLinkJam.
Hapiel
07. Apr 2015 · 13:11 UTC
I’d love to see some games with the Open Pixel Platformer graphics!!
0bl1v1on
08. Apr 2015 · 07:58 UTC
Hi all. I’ve written two Java classes if anyone is interested:
madmarcel
13. Apr 2015 · 23:49 UTC
Working on some food truck assets, you’re more than welcome to use them.

(Will upload PNG spritesheet with additional assets before the weekend 😉
DragonXVI
14. Apr 2015 · 19:58 UTC
Gonna do some simple loopable tracks in the runup to LD for folk to use in the jam.
holgk
15. Apr 2015 · 08:56 UTC
For all of you (not only those who participate in the jam) I released my Unity Builder Tool (UBT).
CodeAtlas
17. Apr 2015 · 20:51 UTC
I’m in, c++ /opengl probably!! Good luck to all.
ayoobmakesgames
15. May 2015 · 19:19 UTC
any platformer sprite sheets?

I’m in

I’m in for the next jam.

I will be using JDK 7 with Jswing for graphics.

I think art will be done in paint and paint.net for transperancy.

I will include any other resource sources with game post.

Comments

Aree Vanier
03. Apr 2015 · 20:15 UTC
For jam

I’m in !

I’m in for my 1st LD ! I’ll have only one goal : finish a game !

My weapons / tools :

  • Eclipse IDE and Sublime Text, for coding
  • Gimp and Pixen, for graphics
  • Audacity, for sounds (if I have time)
  • Cubase, for music (if I have time, but that seems very unlikely)
  • A coffee maker, for my body.

I am ready !

Comments

Tijn
03. Apr 2015 · 22:02 UTC
I could have posted this. Except I use TextMate instead of Sublime and Reason and/or Live instead of Cubase.
Iak
05. Apr 2015 · 15:51 UTC
“Finish a game” is a good goal to have! I mostly have the same, although I also would like to perform better than last time 😉

Wait, is the Ludum Dare starting today?

I thought it was on the 17th, or was I mistaken?

Comments

rd127p77
03. Apr 2015 · 22:23 UTC
You are mistaken
jbasinger
03. Apr 2015 · 22:30 UTC
It’s the 17th. Check the count down at the top of the site =)

LD32 Wallpapers!

Here’s a couple sweet wallpapers I whipped up in Blender. Both are 1080p .png files. This is also the obligatory I’m in! post, hopefully I will be joined by a friend of mine to do some modelling, but who knows…

 

Arsenal:

Unity

Paint.NET

Blender

Food

Not sure about sounds

 

 

Anyways, thanks guys and have a great jam / compo!

– NuiguyLDShip LDWallpaper

I’m in

I’m in for my second LD. My goal for this time: more than one gameplay mechanic

My tools:

Engine: Unreal Engine 4

Code: Visual Studio

Graphics: Photoshop, Pyxel Edit, Blender, Substance Designer, Inkscape

Sound(If I have time): REAPER, Mux Modular,Bfxr,Audulus

I’m in for the third time!

This will be my third *main* Ludum Dare compo.

Tools of the trade:

  • Language: C++
  • Framework/Library: SFML2
  • Audio: bfxr/LMMS
  • Graphics: Paint.NET, Pyxel Edit

I will probably silently livestream my development. Good luck to all!

– Ethan

I am in OR SO HELP ME

I feel like I’ve been “in” Ludum Dare 32 since the last Ludum Dare finished. Last time I made the largely reviled platforming nightmare Screened.

Screen Shot 2015-04-04 at 13.05.35

This time I want to make a proper platform game. One with 2d pixel art. I want to do a proper Ludum Dare game.

The problem is that all the stuff I’ve done for the last year has been for Three.JS, which isn’t a Game Engine (it’s just an abstraction layer and a scene graph for WebGL). So to make a 2d pixel art platform game I could:

– switch to Unity (although I hate the web plugin for that)
– switch to Gamemaker Pro (tempting, but don’t want to make my game Windows download only)
– switch to Phaser.JS which is a WebGL game library…..
– …or write some sort of game engine and editing tools for Three.JS.

I made the editor. Whoops. It’s taken me three months and it’s full of bugs… but I can manage tilesets and sprites and draw multi-layer maps. I can draw boxes, points and sprites into object layers, just about, and it all exports a single .json file with all the textures embedded.

Screen Shot 2015-04-04 at 12.46.23

Unfortunately this leaves me this weekend and next weekend to work on the missing game engine part of the game engine. Most of it’s there – I can render parallax tile maps, draw sprites into boxes and stuff. I can control the tint of the layers and do various blending tricks to create moody atmospheric stuff like this…

Screen Shot 2015-04-04 at 13.20.54

…and this…

Screen Shot 2015-04-04 at 13.35.19

.. all from the same level data.

This weekend I need to get animated sprites working in the engine or this last few months have been for nothing. I’ve already made one rubbish game to get sprite/sprite and sprite/tilemap collision detection stuff working, but I need to make sure I can use all that with the data generated by this new editor. Agh. I should probably stop procrastinating and finish this post and get back to it, shouldn’t I?

So… I’m in for the fourth time (I’ve been doing game development and 3d graphics programming for a year now) and and I’ll be using:

– Javascript & Three.JS targeting WebGL, coded in Sublime Text 3

– “Hexr” Game “Engine” and Editor For Three.JS (I’ll post the links and stuff when they’re up and ready)

Swanky Paint for Art (an awesome Deluxe Paint style pixel art thing, it’s awesome)

Propellerhead Reason – Magical Swedish music application.

– POSSIBLY Blender, if the theme/game calls for some actual 3d geometry although I kinda doubt it tbh.

– POSSIBLY Box2D (the Emscripten version) again if the theme or game makes it worth ditching the arcade “physics” I currently have.

That’s it!

 

Tags: im in, reason, swanky paint, three.js, webgl

I’m In

I am still debating if I should do the Compo or the Jam.

My Third Ludum Dare and most likely my last for a while. I will be switching to mac over the summer and changing my software that I use. The software I will be switching to is LWJGL for Game Engine, Pickle as the Graphics Editor and GIMP, and hopefully Logic Pro X maybe FL Studio for audio.

This is the last time using these…

  • Software: GameMaker: Studio
  • Audio: LMMS/BFXR
  • Graphics GIMP (who would be foolish enough to not use gimp)

I’m in

Well, I hope so. This is my first (proper) Ludum Dare. I did some MiniLDs, but never the real thing.

I will be using:

Language: Java

Libraries: Slick2D and LWJGL probably, but I might use plain Java

IDE: eclipse

Graphics: GIMP and paint

Sound: If any, I’ll probably use sfxr, I’m not great at creating sound effects

So, I’m in. Yay.

I’m in(Jam)

this is my first attempt at the Lundum dare main jam, I have some past game jam experience and I am really looking forward to taking part in the big one.

 

Right onto the tools:

Code: c++ and maybe some javascript or lua (if I have scripting interface up and running by the jam)

Engine: in-house SFML2 based engine

Graphics: Paint.net,SFML2

Sound: Audacity,SFML2

IDE: CodeBlocks

OS:windows

generally my idea was to keep the work pipeline lightweight and open so that when necessary I can move my work between machines and not fiddle with licensing, that and my skills outside of code and design are limited so complex tools are not really that helpful at this point.

 

Comments

04. Apr 2015 · 12:54 UTC
Welcome to Lundum dare, the funny nosed foreign cousin of Ludum Dare

In for the second time

Hi all,

joining my second Jam!! :)

as i did before, using Unity + Maya + some stuff i don’t know yet, on anew superheats refurbished machine1! 😉

see you in two weeks!

SOT

LD32 – I’m in! (Fo rizzle dis time)

Really hyped for my first full LD! I have a couple friends I am teaming up with to make it a bit easier, so hopefully we can get something great out!

My tools:
Language: C#
Engine: Unity (Probably 2d, but not sure yet)
Graphics: Adobe Photoshop (me) and Adobe Fireworks (Kris)
Sounds: BFXR for sound effects, FL Studio for any music

My team:
Ty (that’s me!) – Lead Developer, Programmer
Kris – Sound Designer and Artist
Jin – Programmer

Of course these guys might do other things, I am just listing their main parts in the project!

Also, I feel like I need to give some closure relating to MiniLD 58. I was so close to finishing the game, until I ran into a couple of bugs. I didn’t have enough time to fix them, thanks to me entering into the SkillsUSA Georgia Computer Programming competition (First place baby!). I decided that the game didn’t work well enough for me to submit. It happens, and now I have a better idea of what to expect for LD32!

-Ty

 

Tags: #miniLD58, im in, ld32, team lineup

hi guys,i want to buy some small android games,it’s very easy and small

hi guys,i want to buy some small android  games,it’s very easy and small, like this type,no selections, just splash screen、play screen、music button、buy screen。if you want to develop or sell you game source,twitter me https://twitter.com/attechflag

First Jam i entered

Hello this is my very first jam i’m entering my tools are:

Programming Language: Java

IDE: Eclipse

platform: Desktop

2d game

I’m In.

This will be my first LD I’ll ever do, and as such I’m not sure if I’m supposed to do this/if it’s required, however I’m doing it anyway. I’m also not sure if I’ll do the Compo or the Jam either, but I’ll default to Jam.

Tools:

Engine: Unity 5 personal edition

Graphics: Paint.net/Photoshop

Audio: Audacity/Unknown

Language: Javascript

Comments

misson20000
04. Apr 2015 · 23:46 UTC
Naw, it’s just something that everybody does for some reason.

I’m In

Hello Guys,

This my first ludum dare. I never actually made a full length game, but i have skills in

1. Unity Game Engine

2. Blender

3. Photoshop

4. Slight AI (waypoint and follow based)

 

most likely i will be using pre created sounds and textures as I dont have a good knowledge in that field

Have a good one everybody!!!

Comments

Niceguy3210
05. Apr 2015 · 08:22 UTC
Pretty sure that the textures have to be original.

I’m in

This my first ludum dare. i never make a full game before but i make some small game for my sisters,friends and brothers. my best friend want me to enter ludum dare.

tools i use:

Engine: Game maker studio

Graphics: paint (for pixelart thing) and Photoshop cs3

Audio: Audacity and SFXR

 

i wan’t to say good luck to everyone that entering LD32 :)

Tags: #gamedev #ludumdare #imin

Comments

Raine
06. Apr 2015 · 01:15 UTC
If you are just doing pixel art you can actually use the game maker sprite edit. It works pretty well for simple things.

I’m in?

My first Global Game Jam, 3 of us representing Falmouth University Digital Games!

Tags: first, university

Randomised 8/16-bit sound generator

Not mine but if you want a quick, easy, 8/16-bit sound generator I came across this today :) http://www.superflashbros.net/as3sfxr/

Comments

Hamm
06. Apr 2015 · 12:49 UTC
Oh, sfxr! I use that for my games! Very good program

I’m in!

I am back to hopefully finish my second LD-game. Last time was good fun, really looking forward to another go. I reckon I will probably be in the compo again, but that is still not certain.

Code: Java (libGDX + some stuff for sound or such)
Environment: Eclipse
Supplies: Iced Coffee, regular Coffee, whatever noms I get my hands on
Graphics: Gimp, Paint.NET, mmmmaybe Tiled Map Editor?
Sounds: Undecided, but i’ll probably use my Keyboard for sound effects again?

Good Luck ya’ll!

Can I do it? Probably not.

I’m going to enter this month’s Ludum Dare despite having little experience with Game Design. I know only the basics. So, 12 days to practise. Can I do it?

Comments

Iak
05. Apr 2015 · 15:27 UTC
Welcome to LD! And the basics should be enough to figure something out. There are plenty of tools and tips thrown around the site, so I recommend checking those out! Good Luck!

Testing, 1, 2!

Hey there, I’m Sylverstone Khandr and I’m glad to finally have a Ludum Dare account. Hoping to participate a lot over the summer, so look out for that!

Thinking about Ludum Dare

I am still not sure if I can dedicate enough time to join this Ludum Dare. Real life has gotten in the way the last few times and it’s persistent for this one too.

3 kids and a wife, We will also be in the process of moving. I’m not sure if I will be able to make it. Alas perhaps, we’ll see. I hope to be able to carve some time out for an interesting game. If not. I wish you all the best, Cheers!

Another year, another try!

Last year was my first LD (#29, also in April), this LD will be my second one. And although I have to take care of my two boys over the weekend I’ll give it a try again.

I hope I’ll manage to finish another game in 48 hours and get a better place than last year (one has to have goals, right?).

Like last year I’m going to use:

  • GameMaker:Studio for coding and maybe some pixeling
  • Some of the SFXR tools for beep, beep and booom
  • RealDraw Pro and/or PyxelEdit and GameMaker for my crappy programmer’s art
  • Pretty surely no music unless I manage to get FL Studio started for the first time after I purchased it months ago…

Good luck and have fun over the weekend to all of you!

I’m in, again

I’m in, yes, again. This will be my second time, after my participation in the last one. I will be using:

  • Dart language with krentile
  • Gimp for the graphics
  • And Audacity and maybe something more for the sound

Good luck!

Black Box practice game finished

I just finished a small puzzle game for One Game a Week with the goal of preparing for Ludum Dare.  You can try it out here.  Instructions in game.  Comments and thoughts welcome!

s+jibcZDc5ZF

Comments

Mixer
05. Apr 2015 · 22:36 UTC
Very cool. Go haxeflixel!

Excitement is on the horizon.

I am really excited for the LD #32! So excited, in fact that I can’t even begin to describe how excited I am.* I have no real idea what I’m gonna use, but it most likely will be either java or unity, as usual for me. I might even go so far as to use LWJGL if I use java. While writing this little post I am currently watching Zero Punctuation**; a show that is giving me ideas on what to do. For those of you who know what ZP is that’s kinda of an odd thing to say. Anyways, I do hope the theme won’t be a burning pile of garbage bad***.

*Please ignore the fact that I already did hint about how excited I am.
**Just search it on youtube if you don’t know what it is.
***You know the ones.

Comments

Iak
06. Apr 2015 · 04:31 UTC
Not sure what gives me that impression, but I do believe you are excited. Just a guess.

Meanwhile I’m joining the ZP spree.

Random themes statistics

For no reason at all, I decided to check some themes that gets high voting count (sometimes more than once) but so far were not elected:

1 Corruption 694 2 Creation 593 3 End of the World 488 4 Construction 434 5 Death is useful 426 6 Break the Rules 406 7 Abandoned 405 8 End of the World 376 9 Randomly generated 359 10 Break The System 351

Source (from LD 16 – 30)

Third Time’s the Charm, They Say – We’re In Again

My team and I are back for our third Ludum Dare. Here is a look inside of our toolbox.

  • Engine
    • Stencyl
  • Visuals
    • Photo Impact
    • Tile Studio
    • Sculptris
    • Manga Studio
    • Wacom Tablet
  • Audio
    • LMMS
    • Audacity
  • Livestream
    • Twitch
    • OBS
    • Yeti Blue Mic

We will, as with our past entries, live stream our progress on my Twitch channel, so follow and watch to be entertained and potentially educated in some way – especially if you have an interest in Stencyl.

Looking for an artist.

Hello people,

 

Anyone wanting to team up for the LD32 ?

I know i’m not a great coder, but if anyone is looking to team up. My ideas are usually better suited for pixel art games, and i love 4 color games. So, perhaps something like that?

If you want to see some of my games, check it here: http://www.classicgames.com.br/

 

Anyway, let me know, please. :)

 

Comments

Iak
06. Apr 2015 · 10:30 UTC
I’m not an artist myself, but I might refer you to the person two comments earlier than you – an artist looking to team up. Good Luck! XD

I’m in!

What can be better than a weekdend developing games?

 

My first big Ludum Dare (Made a game for the last MiniLD), really can’t wait!

I will be using this arsenal:

Game Engine: Unity3D (But i suppose i will make a 2D game)

IDE: MonoDevelopment

Art: Gimp

Sounds: A microphone and Jfxr

Music: FlStudio

Level Editor: Tiled

 

Good luck everybody!

In for my fifth LD

So, I’ve been doing various jams since LD31, travelled around the country a bit.

I tried to organise a meetup for LD32, but no one responded, so I’m cancelling.

Anyway, I’ll most likely be participating with Java & LibGDX. Looking forward to it!

Any young developer here?

I’m 13, I have been coding since i was 10, but i have been interested in computers and programming almost all my life.

I used to make (extremely simple) python games…

I’m wondering if there is any other young developer participating in Ludum Dare!

If so, feel free to say how you started, etc!

 

Cheers!

(I hope i have posted this on the right place…)

Comments

06. Apr 2015 · 17:34 UTC
I’m 18.

I’ve been doing LD since I was 15, and coding from around 10 as well.
SkullPixel
06. Apr 2015 · 18:20 UTC
Hey, What’s Up?

I’m 14 and I’ve been making games for almost 2 years now. It’s kinda cool to see I’m not the only person that’s not a 20+-year-old doing Ludum Dare. I’ve been using Unity the whole way too.
MatejaS
06. Apr 2015 · 18:50 UTC
I’m 14 :) Nice to see there are other young game developers.
Mixer
06. Apr 2015 · 20:29 UTC
Hi there! I am 14, and have been learning to code since about 8. I taught myself Python, c++, all the web languages, node js, c#, haxe, etc. I think I am pretty fluent in c++ and haxe, and have a strong mindset for clean organised code architecture. No I am not kidding, these arn’t like hello world apps, these are databases and network libraries.
coasterspaul
06. Apr 2015 · 20:45 UTC
I’m 15, I’ve been coding since mid-elementary school. [though for all you know about me, I could very well be a 50-year-old creepy man, but of course I’m not since I’m admitting that I could be – or maybe that’s just part of the trick! One can never be too careful.] C# is my language of choice, though I learned through Scratch and GameMaker, before going to the web with JavaScript and then PHP, doing some C# console applications, and going back to GameMaker with its built-in language instead of blocks, and then using C# again when I found Unity. I really need to focus more, which is why I’m using Unity again for this LD even though there are other engines better suited to the ideas I’ve had.
Bonecrusher
06. Apr 2015 · 21:15 UTC
I’m 13 and will for my first time will be joining Ludum Dare. I started this year actually but 4 years ago i started and stopped as it was to hard. But now i’m planning on doing it for a carer. I use Gamemaker Studio and am the forums alot helping people
Miguel Montero
06. Apr 2015 · 22:25 UTC
Hey, I´m 13 too. I´ve been modelling since I was 10 too. I speak Spanish and English. I´d love to learn how to code better tho. I bearly started coding, but I can make some really sick models, like guns and the animations
Firefox
07. Apr 2015 · 00:34 UTC
Yep, 13 here as well. I currently know Python, JavaScript, HTML, and CSS. I started off when I was 7 years old with HTML4 web programming. I’ve since learned HTML5 and CSS to make website better, and Python and JavaScript for making games. This will be my first full Ludum Dare. I plan to use HTML5 Canvas and JavaScript to make my game.
Azlen
07. Apr 2015 · 02:10 UTC
14 years old, been programming since I was six. Mostly code in Javascript , HTML, and CSS, and sometimes python (I can learn languages fast though, I learned the basics of R in couple hours back in elementary school). I am not great at programming games, and I usually code web applications. But so far all the games I have made for ludum dare so far have gotten under 100 in at least one category, hopefully the luck will continue.
avenkat
07. Apr 2015 · 08:55 UTC
Im 12 and I am not a fun time dev I am a stand alone full time developer programming since I was 8 and I make a lot of money through this and I support my family with the money I earn from this!
avenkat
07. Apr 2015 · 08:56 UTC
If you want proof I write tutorials 4 this website, you might have heard of it : raywenderlich.com
TajamSoft
07. Apr 2015 · 11:55 UTC
Awesome! We are a lot! :)
Aquilon96
07. Apr 2015 · 12:01 UTC
Hey! I’m 12, I have a lot of experiance with python and Construct 2. I know how to make games with the module “pygame” and I’ve made a lot of GUI programs with python (using the module tkinter) such as a zipfile editor, music player, email sender, calender etc.
roktom
07. Apr 2015 · 15:34 UTC
I and a friend of mine are both 16 years old, and so we have so called team ROKTOM. I am programming since 12 years. Not such a genius like people in the posts above :D. I Know C++ and GML (Gamemaker language) quite well, also learning C# and java, but I just started my journey of an OOP programming. Still i’am noob and have only 2 games on android market, both with around 6k downloads. Bye.

I’m in – Second Ludum Dare

I have learned my lessons from my first outing and am definitely participating in the second ludum dare. My tool set is similar to last year, though it has expanded a little:

Code:

  • Love2D – Game Engine
  • Notepad++ – Code Editor
  • Mercurial – Code Revision
  • Bitbucket – Code Hosting

Graphics

  • Inkscape – Art

Audio

  • Audiotool – Music
  • sfxr – Sound Effects
  • Audacity – Audio Editing

 

Completely Voluntary “I’m in” post!

I’m in again! Third consecutive Ludum Dare, and hopefully I can keep the streak going. I’ve been waiting for this since the last LD.

Language: Java

IDE: Eclipse

Library: LWJGL

Graphics: Adobe Photoshop CS6

Audio: No clue yet. I usually decide last-minute when I realize I actually need audio…

I’m in but only if I can make a game that makes Dark Souls look like a child’s game…

I’m not really sure why I wrote that big title…

But yes I am in for my 10th round of Ludum Dare! The last 2 times I went in with an idea of the type of game I wanted to make and both times I ended up having to start over because it wasn’t working. Not this time baby! This time I’m going in with no idea of what I’m going to make. I am making one change to my usual weapons…

This time around I am using Unity 5.0 instead of Flash with the Flixel Framework. While I might not be as proficient with Unity as I am with Flixel, I feel I will have more freedom to make the game I wanna make.

So whatever the theme is, expect a really really simple game from me. I probably will go for a 2D instead of a 3D game but I will let the Theme guide my game making choice.

As far as the other tools go, I’ll still be using Photoshop, BFXR and autotracker.

I hear walking simulators are all the rage now, I might try my hand at that… 😉

Compo and Unity Asset Store

So what is the ruling about this? Can I use Assets from the Store in my Compo game? I’d honestly think not since the Compo is a create all assets from scratch but I see other talk about using them in there Compo games and wanted to get your thoughts on the matter.

Is the Unity Asset Store off limits for the Compo?

Comments

plantprograming
07. Apr 2015 · 01:59 UTC
If you are doing the JAM this is of but if you are doing the compo you must do it your self and people like me do check games for free assets and other
07. Apr 2015 · 05:24 UTC
For the compo, you can use any tool and re-use any code. Many assets help with. The rule is, they must be publicly available.

Hey-hey, we are in with awesome graphics.

I’m in with Unreal Engine 4. Wait what…
So, WE ARE in with awesome graphics. This year I jam with one of my fellow game developer.

Type: JAM
Engine: Unreal Engine 4
Language: C#
3D: Blender
Textures: Photoshop CC and other stuff
Fuel: Energy drink

Good Luck for Everyone!!!

Comments

Miguel Montero
07. Apr 2015 · 11:27 UTC
Good Luck!!! :)
ambi
07. Apr 2015 · 11:49 UTC
UE4 and C#. How does that work? I thought the only options were C++ and blueprints.

OF COURSE I´M IN FOR 32

Hello guys!

Of course i´m in for 32, and it will be my second compo. I will probably create something cool, and getting in the top 750 overall would be cool.

Software I´ll be using:

  • Unity 5 (HYYYPE)
  • Photoshop
  • Blender
  • Garageband
  • Audacity

Irl stuff I´ll be using:

  • Tons of candy
  • My wacom pen small (or whatever it´s called)
  • A mac

GOOD LUCK ALL OF YOU!

 

Also, if you haven´t already, go check my mini LD game out:

http://ludumdare.com/compo/minild-58/?action=preview&uid=44497

(Sorry for crappy post)

 

 

 

Comments

07. Apr 2015 · 14:25 UTC
So much Unity 5 hype. I can’t wait to not waste half a day coming up with a workaround for a feature only available in pro.

Jam This!

It’s that time again to make a public announcement that I’m ready to embarrass myself enter the compo!

Editor: Sublime Text
Language: Haxe 3
API/FrameworksFlaxen (HaxePunkAsh-Haxe, OpenFL)
GitHub Version Control: Base Code and Game Source
Visuals: Photoshop, FilterForge, possible Pixen
Audio: Audacity, Bfxr, Renoise w/VST plugins
Cheese: Cheese? Why are you bothering me about cheese at a time like this?!

Jam on, fellow ludophiles.

Tags: Ash, Flaxen, haXe, haxepunk, LDCompo

ROKTOM comes…

So I see it’s 10 days left… you know what ROKTOM is participating ! And yeah ROKTOM is ready to make a masterpiece;

TOOLS:

Engine : Glory Unity5 , (or gamemaker if theme will be ”’everything is 2D);

Language: C#;

Art and stuff: Blender, Inkscape, FL studio (maybe);

Goals: top 300 overall and maybe top 100 in something;

So have a nice LD and good luck;

 

I’m in!

Like last time, I’ll attend to the Jam with two friends (different friends this time around.)

I’ll be using: Löve, Notepad++

The friends will be using: Krita, audiotool, sfxr

This time the main focus will be in the gameplay, like it should. The goal is to deliver something complete and enjoyable for people to play. My last entry had a neat little gimmick, but the polish was off and the game wasn’t that fun to play. But I have learned from my mistakes, and teamed up with some *awesome* artist friends we will succeed this time.

Also, this time I’ll try to make some blog posts on the way, or at least write a post mortem. But I don’t promise anything.

All the best, fellow ludumers. Let’s make some games! ^^

I’m in!

I skipped last months due to being too busy, but I’m back for a JAM this time around. My strong point is programming, so if anyone would like to join me who would like to work on either sound, art, or animation please let me know. I’ve always done this solo so it will be nice to work with others for once.

My tools:

  • Unity 5
  • GIMP
  • Some sound generator
  • C#
  • Garageband

Come on and Compo!

After doing much better than I thought I could last time (#16 Humor, #45 Innovation, #61 FUN?!), I think I’ll have a shot at this LD too. My tools of choice are:

-IDE: Game Maker: Studio
-Graphics: Inkscape + Spriter (Spriter is a fantastic little program that’s new for me, but I think it’ll really help my game graphics-wise)
-Music: I’ll likely use a random music site, but if I’m inspired for whatever reason I’ll use LMMS
-SFX: sfxr
-Playlist to listen to: Slam, bam, thank you ma’am

Good luck to everyone!

I’m In, this time solo

I will be participating solo this time. My goal will be to make a simple game, no more huge ambitions that don’t get completed. This time I am going to settle for simple, and try to polish as much as possible.

Edit: Another thing I lack is writing a post-mortem I usually get busy and just forget, I WILL write a post-mortem this time!

Tools:

  • Unity 5
  • C# Visual Studio 2013
  • Inkscape
  • Darkwave Studio
  • Audacity

 

Good luck everyone!

Once Again, I’M IN

Well, here comes ludum dare 32. I’m In. As of course everyone is saying, I’M IN. I’m going to try my best, but this is of course my very first actual ludum dare, and I’ve only competed in a mini. Crash and burn is predicted

 

Tools:

Game Engine: Blender

Image Editor: Paint.net

Sound Editor: Audacity

However, I might change.

 

Surprisingly, I’m not using any python scripts for this game. Maybe one or two here are there, but non will be used.

I’m in!

TL;DR version:

I’m in! I’ll go solo, as always. Also, once again, I’ll be using my own framework to make a game in C. Depending on the game I make, I may even port it to Android.

List of tools (copied from my previous “I’m in” post XD):

  • Language: C
  • Library: GFraMe* (now on version 0.4.1)
  • Music: LMMS
  • SFX: sfxr
  • Editor: Vim
  • Timelapse: Chronolapse (it works on Ubuntu!! *-*)
  • Image editor: GIMP
  • Beverage:Coffee, as always =D
  • OS: Ubuntu 14.04
  • Streaming(?): Open Broadcaster Software
  • Base game resolution: 320×240 (I won’t try to go lower than this, again… XD)

Recently, OBS Studio was released, with a Linux version. Thus, now I have no excuses for no streaming… but we will see if I get into the mood to do that…

Now, on to the real I’m in post:

* I might reuse some of my latest game code, as I won’t have enough time to re-factor my framework and add the features I implemented onto that game. It can be found here!

Right after LD#31, I kept working on my previous entry: Cold Remembrance. I started by redrawing the backgrounds, as I had a few issued when trying to scale the game on my Android 2.3 device (kept for test reasons… and because I don’t care about it).

gfm_ld31pc_mockup003

After spending a long time drawing (and none coding nor re-thinking the story), it was time for another GGJ. As I didn’t had a lot of time, I made a really simple and short game. The idea was to control two character at once and try to climb a tower (kinda).

I liked that idea so much that I decided to turn it into a complete game. And since there were two months before the deadline to a festival, I decided to try and finish it before hand.

Luckily, the deadline was extended and I was able to finish it in time. While developing that game, I implemented a lot of cool stuff  that I want to expand into my main framework, like text menus (as in, 16-bit games’ main menu), automatic wall generation for tilemaps, auto-tiling, a form of event handling and creating “functions from a tilemap editor” (tiled) – this one actually needs some re-working.

And now, it’s finally Ludum dare once again! Since I just started re-factoring my framework (I want to make the next version be a “releasable” one, I’ll have to make do with the current “stable” version.

Let’s have a great jam!

Now, for a small self-promotion: You can check out my latest game on itch.io! It’s free and open source (I released it with the zlib license).

I’m in! 3rd attempt

Hey everyone!

It’s finally time for what has become one of my favourite times of the year – the Ludum Dare!! I’m gonna participate for the third time. My goal last time was to make it into TOP 200 in the Overall categegory – I ended up 204th. Slightly bitter, but I was still very pleased with my game, I got in the TOP 100 on Audio and Humor, probably thanks to my amazing voice acting (game here)! x) My goal this time is the same as last try, and I hope I succeed in breaking into the Top 200 this time! Gonna try and step up my game for this one :)

Engine: Unity3D (with 2D)

Code Editor: Visual Studio 2013

Graphics: Photoshop

Sounds and music: Audacity, PixiTracker, SFXR, others?

My own very small library of help stuff I use for all new projects I create: https://bitbucket.org/taviandir/unityextensions/src

Can’t wait for the April of 17th!! Bring it on! :D:D

 

Comments

Zero
07. Apr 2015 · 23:20 UTC
Nice games! I hope you complete your goal!

I’m In!

I turned in my senior thesis today. Suddenly free time has become a possibility. So I’m in for the LD 32 compo!

This is my third LudumDare. I participated in LD 28 and was really happy with the result. I attempted LD 30 but had to drop out due to a combination of poor progress and personal stuff. So I’m excited to be back to try again! Hoping to finish a game and ideally making it good!

Tools:

–Either ActionScript in Adobe Flash CC or C# in Unity depending on my game idea (code)

–Flash CC and/or Photoshop (art)

–bfxr, Audacity, and maybe some other random music generators (sound)

–Coca-Cola, Oreos (energy)

 

Looking forward to it!

–CP

I’m in!

This will be my second attempt at LD, running a custom development platform that I’ve been working on (that I’m calling Coba). During my first attempt I realized Coba wasn’t ready so I never released the game. This time it will be different!

Language: C++

Platform: Coba (Cocos2D-X 2.2.5 + Box2D + Artemis-CPP)

IDE: VS2010

Graphics: gimp

Music: Audacity, microphone, SFXR/BFXR (TBD)

I’ll be working alone but I plan on participating in the Jam :)

 

Cheers and happy Ludum everyone!

 

I’m in!

I’ve only entered the one Ludum Dare before – LD26 two years ago with Hi Me Ro Me. I’m not sure why I haven’t entered them since, I’ve made over 150 games in over 12 years of using GameMaker, most small and very frequently made in a couple of days.

Gunning for a compo entry but if I struggle with the music side, the only thing I’m sketchy on, I might revert to the Jam (as Hi Me Ro Me was) and chuck in some outside music. I’m used to starting from scratch on experimental stuff, I’m even an avid font creator so I’ll be making my own font for it as well.

Super looking forward to entering! \o/

Engine – GameMaker: Studio

Graphics – Adobe Fireworks, maybe with minimal GM: S in-built editor

Sounds – Probably BFXR

Music – FL Studio if I’m feeling daring and can remember how to use it, otherwise I’ll use some online random music generator

Me-sa people gonna LD

I’m in. I’ll either be compo with Godot or Twine, or Jammin’ with Eniko on a framework she created because she’s a much better programmer than I. We shall see.

Graphics

Hi!

I will be glad create graphics for some game

https://www.behance.net/quack_you portfolio there

Thanks

Tags: #Graphics #Art #2D

Comments

tibone
08. Apr 2015 · 17:23 UTC
Hey, i’m looking for someone to create graphics to the jam.

Sent you an e-mail.
08. Apr 2015 · 18:42 UTC
sweet graphics!!

I’m in for the first time!

This will be my first time been in the Ludum Dare competition. I always wanted to create games but I always get suck and have a hard time with the art work. I been trying to master pixel art but it’s still hard.If anybody have tips on creating art work let me know.My goal is to complete a game in the giving time and to gain some experience.

Things I Will Use:

Coding: Mono Development C#

Game Engine: Unity3D

Audio: Pro Tools 10

Graphic: Photoshop

Music: Fl Studio and Pro Tools

Energy: Candy and Sodas

I am definitely in.

Not my first LD and for sure not my last. Gonna be using Unity 5 with C#, and I can not wait.

Im In

First entry into LD

I’ll be using:

Unity and Mono/C#

Paint.net

BFXR

Have fun everyone!

I’m in :)

It’s my first Ludum Dare and I would make the best game ever :)

For my tools :

Language : C++ (SDL or SFML) or C# (MonoGame)

Graphics : Photoshop CS5

Music : FreeSound or FL Studio

Training for Ludum Dare

http://i.gjcdn.net/imgserver/game-thumbnail/588/58687_unayk7tg.jpg(Click the image to play)

I decided to make a simple training game for the next Ludum Dare (this game was also made for ALTGAMEJAM). Making this game took a bit longer than estimated (8-12 hours or a bit less), mostly because I focused on unessential visual effects and I played too much The Binding of Isaac: Rebirth (I finally defeated The Lamb and ???, it took only 36 hours, now I have to destroy Mega Satan!).

Anyway, did I learn anything? Yes, in next LD, I’ll focus on gameplay and innovation instead of polished graphics and other less essential things.

And I’ll play less Isaac.

I’m in!

In this corner, weighing in at 200 mhz is Catwheel!
This competitor is using the legendary Unity 5, with a breathtaking C# flourish.
He also may end up doing 8-bit because its so simple, and is sure that BFXR will have all the sounds he needs, but is also ready with a mic, because he kind of wants to do mouth sound effects.

Accesskey for Theme slaughter

Edit: The solution is in the comments of this post, thanks to misson20000!

So, uh, it takes TWO SECONDS per topic to tell the website whether it is good or bad, yet only takes about 10 miliseconds to determine that in your mind. So OBVIOUSLY the remaining 1.990 seconds is wasted time and could be OPTIMIZED! 😀

I propose three simple words get added to the slaughter php file, which would make the slaughter process much, much faster.

<a style=”color:#080;” href=”?up=##” accesskey=”a”>GOOD</a>

<a style=”color:#800;” href=”?down=##” accesskey=”d”>BAD</a>

<a style=”color:#f00;” href=”?kill=##” accesskey=”s”>SLAUGHTER</a>

This way we could slaughter topics about 4x faster, as it would just involve holding down LEFT ALT* and pressing A, S or D to determine which bin the topic goes in. Pleeeaaaaasseeeeeee 😀

*Alt + shift + accesskey for Firefox; Ctrl + alt + accesskey on Mac; Alt + accesskey for others.

Oh also did I mention I’m in? Uh… I’m in! 😀

Comments

misson20000
08. Apr 2015 · 19:40 UTC
Or you could script up something in greasemonkey and not even have to press Alt.
09. Apr 2015 · 03:54 UTC
Awesome! You missed one keystroke tho! 😀 (At least for Tampermonkey, may work properly in greasemonkey)
tvtapp
14. Aug 2018 · 15:10 UTC
Nice Post !
andru97
20. Aug 2018 · 08:56 UTC
very very interesting article.. thanks a lot for sharing..
johns111
10. Sep 2018 · 10:52 UTC
That was amazing article.. and very interested article..
andru96
17. Sep 2018 · 13:04 UTC
good post.. dear hope expecting more from you.
peter011
20. Oct 2018 · 16:18 UTC
very interesting article.. thanks a lot for sharing..
tvtap01
01. Jan 2019 · 07:34 UTC
really awesome information dear. great article.

I’m in (probably)

This might be my 3rd entry to Ludum Dare, although exams are in about four weeks so I may not be able to enter. Hopefully I will be entering as it will be a break from my current project…..

….Actually, exams can’t be that important i’m sure i’ll enter.

If I enter I will be using:

  • Unity 5 and C# for code
  • Photoshop for graphics
  • Audacity and BFXR for sound
  • Possibly Record me playing the cello for sound as well like I did last time

Looking forward to seeing your entries.

Oh also i’ll be doing the compo cos why not.

Long pause, but I’m in!

Long time since I have participated in Ludum Dare.

I recently made a remake of my very first Ludum Dare 26 game, Cutato, called Cutato 3D (Both can be found at my site) where it won the first price for that Jam.

Since my last failure at Ludum Dare I have participated in several other Jams, mostly located at my University here in Denmark. I think I have a much greater experience in order to produce something!

Now I just need to see if I have the time during the weekend – But hopefully, hopefully I can join!

Live streaming programming

Hey ho. Lets go. Only nine days  for LD32. Well that’s not what I’m going to write about. Since LD31 I was thinking about live streaming programming, but I’m not a full time game developer. So I have been looking and looking for alternative to Twitch which allows live streaming programming. You know Twitch allows only game related programming in their terms.

So yesterday I found the service. Livecoding.tv is live streaming service meant for every kind of programming. I’ll stream on twitch my Ludum Dare participation until Livecoding support has been added, but I’ll start to live stream mostly all of my programming at Livecoding. Just to let you know if you have been looking for similar service!

A belated post-mortem, and a workflow sketch

One year has passed since my participation at Ludum Dare 29, and it’s high time I wrote a post-mortem.

This was my second go at the competition, but also my first group experience, and thus a lot different. Both types – solo and group entries – pose a different challenge. I feel like the solo competition focuses on time-management and is psychologically more demanding (being solely responsible for both every achievement but also every setback results in greater ups and downs), whereas the group competition demands first and foremost a good co-operation and distribution of tasks, as well as good communication throughout.

How did my second Ludum Dare go? I’d deem it a success, despite not getting anywhere near a finished game. The two goals of a Ludum Dare are:

  • Have fun.
  • Learn.

Having also finished a game is of course great, but it’s just a nice bonus to the two aforementioned goals – an excuse, if you will, to achieve the two “real” goals. After all, some months later we won’t remember the game itself as much, as the time spent making it, and the stuff we learned. At least, that’s how I like to view it.
And judging by my own, but also by the rest of the team’s feedback, we achieved both goals.

My role was that of the coordinator/”mentor”, since I happened to be the oldest and thus most experienced with game dev and Java (not by much, mind you). Here are some things that went right/wrong, from my point of view:

What went well:

  • Motivation. I had the feeling like every member of the team was motivated throughout the competition. Even under harsh conditions and with the deadline approaching, we still kept going. Much of the initial enthusiasm lasted until the end.
  • Cooperation. Everybody cooperated well in a friendly atmosphere. Confronting a non-cooperating team member had been one of my biggest fears, and thankfully it never came to that. I doubt that this is to my own credit; it just happened that every single team member was well-mannered and pleasant towards the others.
  • Flexibility. Although we didn’t make it in the end, we still managed to overcome a lot of obstacles. We had to move 4-5 times to a different place during the competition, experienced flooded streets, power outages, the Internet going down, health-related issues, locking ourselves in, etc.. A less flexible team wouldn’t be robust enough to carry on after all those, yet we managed to stick to the end.
    Our original artist (who’d also be our host) got sick one day before the competition started, yet another team member emerged as the “Joker”, taking her place in the artist department while teaching himself the tools as the competition was well underway. He was also able to offer us a place to stay during the first day.
    Another member found us a place to stay during the second day, and continued working on the project even though it was his birthday.
    Team members who’d learned new things about Java programming on the first day, taught them to other members during the second and third day. The overall teaching and learning culture that emerged was as I’d hoped it’d be, and were it not for the constant interruptions, we could’ve accelerated the learning and teaching rate even more.

What went bad:

  • Coordination. The lack of a basic workflow was apparent. We only thought about our current task, and chose our next task based on what was needed at the time. Needless to say, that not following a concrete plan gave us a very bad estimate on the amount of work done/still needed.
  • Time management. Regardless of the many obstacles, we were running out of time even during the afternoon of the first day. Things like setting up Git ought to have been dealt with before the competition even began, not in the middle of it. A “feature freeze” would’ve also helped us, as we tended to change basic gameplay features (tile-based vs. continuous movement) up to the last day. Sometimes a mediocre solution is better than no solution at all.
  • Role distribution. This was my fault, and falls in the same category as a lot of things I didn’t do right in order to establish a thoroughly democratic model of communication.
    We were switching roles as we pleased, from coder to artist to level designer to coder again – which obviously was detrimental to any kind of specialization, and also harmed our overall organization. Roles ought to be clearly defined and distributed among the team members. Below is a rough plan of what kind of roles one might expect at a Ludum Dare team.
    As for the democracy part: Democracy is wonderful, but when time is of the essence, it shouldn’t be spent trying to get everyone’s explicit agreement before moving on. In those times, it’s much more efficient to designate a trusted person (or group of persons) once, and let it decide within a predefined set of restrictions. Hello, Indirect Democracy.

Here’s the rough role list/workflow I made based on my experience in last year’s Ludum Dare. Obviously, it’s doesn’t fit each project, and some roles might not even exist depending on the type of game. This is more of a template for anyone who wants to take it and adapt it to his/her game.

Roles:
I came up with 12 roles: 6 require coding, the other 6 don’t. Obviously, one person can have more than one role, as long as the roles don’t change too often during the competition.

  • [GDsg] – Game Designer
  • [LDsg] – Level Designer
  • [Wrtr] – Writer
  • [Artt] – Artist
  • [Snd] – Sound
  • [Blog] – Blogger
  • [Core] – Core (Class Diagram, Game Loop)
  • [Grph] – Graphics (Rendering,Animation)
  • [AI] – AI (Pathfinding, AI Behaviour)
  • [Phys] – Physics (Collision, Movement)
  • [Inpt] – Input (Keyboard, Mouse)
  • [Nctr] – Encounter (Battle/Puzzle system)

Workflow:
0. Before the LD starts:
[Blog] Write “We’re in” blog.

1. Settling on a gameplay idea:
[GDsg] Design general gameplay.

2. Determining the overall game/program structure:
[GDsg] Design details – \w [LDsg].
[LDsg] Think of level structure – \w [GDsg].
[Wrtr] Think of a story.
[Artt] Start making general art assets (like hearts for Player Health etc.)
[Snd] Record general sound samples (like a general sound that could be used for jumping, or opening a chest etc.)
[Blog] Maybe write about gameplay idea.

[Core] Make Class Diagram – w\ [GDsg],[LDsg].
[Grph] Talk about what approach to take about the graphics – \w [LDsg],[Artt].
[AI] Determine a world\level representation for AI purposes – \w [LDsg].
[Phys] Determine a world\level representation for physics purposes – \w [LDsg].
[Inpt] Determine types of input – \w [GDsg],[LDsg].
[Nctr] Think of battle/puzzle system – \w [GDsg],[LDsg].

3. Getting to work:
[GDsg] Feature freeze. Refine existing gameplay mechanics – \w [AI],[Phys],[Nctr].
[LDsg] Design levels.
[Wrtr] Write story/dialogs – \w [LDsg].
[Artt] Make art assets for the levels.
[Snd] Make the music/sounds.
[Blog] Blog about progress from time to time.

[Core] Make game loop, calling methods made by the rest of the team.
[Grph] Program renderer & animation.
[AI] Implement pathfinding and general AI Behaviour.
[Phys] Implement collision detection, movement etc..
[Inpt] Implement types of input.
[Nctr] Implement battle/puzzle system.

4. After the competition:
[Blog] Write post-mortem.
[Rest] Play games!


The future
We might not have finished the game, but we had a good time, and learned a lot. I’m looking forward to entering this year’s March competition, and so are a lot of the team’s members. Let’s hope that we learned our lessons and will be proud enough to show you our game, after 72 hours of fun and learning.

We are in

We got our entry for LD31 Fred the snowbomber accepted for iOS AppStore !!! 😀

https://appsto.re/es/S5Zi6.i

So … we are in again… it will be our 3th LD jam
This time using cocos2d-js

Join the #LDVote IRC channel to vote together!

I made a bot that allows ludlum darers to go on an IRC channel and vote togethor! Every 20 seconds it gives you a theme, and you vote by saying vg ( or ‘vote good’), vb ( or ‘vote bad’ ) and vs (‘vote slaughter’). Join #LDVote on the irc server irc.afternet.org.

Warning: I have a real life, so bot is not on 24/7. I will try to run it as much as possible. The user ‘LDVOTE_Bot’ will be online if the bot is active.

Join today, while it’s online! 😀

EDIT: To get the theme people are currently voting for, type gt or get theme :)

Enjoy! 😀

Unfortunately…

Excited for this LD, but unfortunately I can’t take part of it. I will be traveling that weekend, so my free time won’t be enough to do it.

Have fun with it. I hope to play some of yours.

Comments

Osgeld
09. Apr 2015 · 01:07 UTC
its next weekend so your good :)
09. Apr 2015 · 03:38 UTC
Thanks for check my mistake. I mean that weekend I’m busy xD

GUYS! HERE’S SOMETHING ORIGINAL! I’M IN!

So after missing 2 LDs because of “life getting in the way” I’m back! You missed me, right?

  • I’ll be using Unity, which is kinda scary because I have no idea what I’m doing in it.
  • I’ll probably make music with Fruity Loops.
  • I’ll most likely be using Graphics Gale for sprites.

SEE YOU AT THE TOP

ps. April 17th is also my birthday so I would appreciate you voting me 5/5 as a birthday present, *hint hint* 

I´m In!

This is my 3rd LudumDare an my 7th gamejam but I am exited as it yould be my first 😀

So here are my tools:

Engine: Unity 5
Language: C#
Editor: Visual Studio 2015 Preview
Graphics: Photoshop
Audio: BFXR / Audacity

I will TRY to make a timelapse (screwed it up the last 2 times) and maybe I will do a livestream

I’m in!

Hello, this will be my second time Ludum Dare.

What i want :
– Getting all aspects in the top 25%

What i did last time :
– Getting half of the aspects over 25%

What do i have :
– Unity
– Paint.net
– pxtone
– A mind

So i made in Unity a little tutorial and so on, just enough to survive alone in the jungle of C#. So, have fun all of you!

What were you guys thinking when you put themes in!

http://hastebin.com/kijinidate.txt

Really? Haha. 😀

Silly themes:
-> A bit like E.T. the video game but not _ this time
-> First Person RPG with Sierra EGA Game Graphics
-> Frank Lloyd Wright (As a theme…?)
-> Three blind pigs
-> PIEEEEE
-> meow

I got these from my #LDVOTE irc channel. Check it out. VG to say the theme is good, VB to says it’s bad, and VS to vote to slaughter it. Bot tallies up votes every 15 seconds.

Comments

09. Apr 2015 · 12:36 UTC
What is at the top?

Personal Library Stuff!

Hello 😛

As per the rules, I need to disclose the personal library stuff I’m going to be using.

It’ll be this home brew game engine, plus some other bits and pieces along with anything relevant or useful I might need from my personal github account (mostly stuff around animation and some render pipeline/asset loading boilerplate stuff).

The engine, for the curious, is Javascript and it’s a 2d tile-map/sprite engine for WebGL (Well, Three.js) which takes files from a custom game/level editing tool I’ve been writing for the last few months.

I’ve managed to make one little demo with it so far but there’s still a lot of work to do and tests to run before I know it’s safe to use in the competition. I am terrified.

All this just to avoid having to learn Unity.