LD32 April 17–20, 2015

I’m in…

…for the compo. This will be the second time for me. Last time was a lot of fun and, fortunately, I’ll have the time again this weekend.

I’ll be using:

  • Unity 5
  • Visual Studio
  • Blender
  • Gimp
  • Paint.NET

Which tools I use depends on the type of game, of course, but I’m really tempted to try something in 3D this time.

5 of the 6 games I made for game-jams in the past were 2D and I think it’s time for an increased challenge this time. It’s also a great opportunity to test if Unity is more help or burden in the process.

Ready to roll!

This is that time of the year (1/4th) when we drop CSS, PHP, Javascript and stuff… when we forget how to sleep. Drink as many energy drinks (not decided on the brand, still open for sponsorship deals ;)), eat pizza and fire up twitter to prove for our-self we can do it! This time, a new colleague joins us. So how do we jam?

The tools:

-Unity as engine, 2D, 3D or both
-Photoshop for sprites and textures
-Pickle if pixel art if needed-Blender for 3D modeling
-Audacity for sound editing
-Labchirp for sound generating

The team:

-Juraj Nagy – heavy coder. He is the one who does the heavy stuff. << the new guy
-Tomáš Kubovič – Animation, level building, small scripts, UI/UX coding
-Erik Putz – director, graphic designer, model designer, AI programmer, sound engineer…

The food:

in any order, we are going to eat:
-pizza (the basic food)
-Turkish food (dürüm or kebap)
-whatever we bring from home
-coffee
-energy drink
-beer (radlers)
-water-a lot of it!

The place:

we are going to be placed at our company office (Dunajská Streda, Slovakia), everyone is welcome to visit :).
Our FB: https://www.facebook.com/cstudiosslovakia
our twitter: https://twitter.com/GerroldOrton (we fire it up in the events morning, usually we do not use it)

Good luck everyone! Enjoy!

My Ludum Dare will be cut short

Looks like I’ll have 36 hours for LD, not the standard 48. I’m buying a new vehicle on Sunday (which is a 4 hour drive away), so it looks like I’ll have to do the best I can in the time I have. Good luck everyone!

YAY

I’m in, I’ll use :

– Shiva 3D (3D engine)

– 3DS max

– Photoshop/ Illustrator

– Garage Band for music

I’m very exiting to begin this LD ^^

 

DEJA VU ?!

Maybe, maybe, letting the keynoter suggest 10 themes for the participants to vote on would be better than proposing, slaughtering then selecting each time the exact same themes over and over ?

What do you think?

Comments

14. Apr 2015 · 13:47 UTC
Yeah. I hate the current theme selection process. Honestly, the process I would like to see is the keynoter picks 10 or so interesting and different themes, then rolls a d10 to randomly select the theme from those immediately before it is announced. 😛
14. Apr 2015 · 14:25 UTC
It makes Ludum Dare more interesting, as people have a part in deciding the theme. The high user interaction is the reason LD became so big – it would be stupid to get rid of that.

I’m in?

When I have time ill take part but this is not for sure yet.

I would be using:

Code: C++
IDE: Code::Blocks
Libary: SDL
Graphics: paint.net
(SFX: bfxr, probably I wont get around to do any sound)

 

Another game for practice

I made today another game to keep training my skills

This is some sort of brick breaker

Screen Shot 2015-04-13 at 1.12.48 PM

Going for it!

Currently doing a crash course in Unity as im a sucker for anything in those keynotes.

If I cant get enough know-how then ill just go back on my old reliable OpenFl along with gimp and bsfxr.

Lets have a good one everybody!

(I think) I’m In for my 1st LD!

Hi from São Paulo/Brazil! First time on LD here! 😀

For the last 2 years I kept telling myself that “will enter LD this time” and couldn’t do it because of real life events / (lots of) work.

I’m going for the Jam, because I’m too sissy scared of doing the compo (though the Jam also gives me the shivers >_<). Hope LD will be a good opportunity to level up my skills and get some nice experience with you all!

I used to work with advertising and had some experience with works on a tight schedule, but this will be the first time I’m on my own (and I have no idea if I’ll have a good idea for the game).

I’m still choosing the tools I’ll be using. But if I’m able to take part this time, it may be one/some of these:

– Engine: GameMaker, ClickTeam Fusion, Haxe/OpenFl (most probably this one, since I’ve been practicing the most lately);

– Art: Mischief, Photoshop, Paint.net, Graphics Gale, Aseprite, TileCraft, paper and pen (?);

– Sound: sfxr/bfxr, FL Studio, Sonar, Skale Tracker;

Good luck to everyone!

May the JavaScript gods guide me on this quest…

I’m in, naturally. This’ll be my fourth (1 year anniversary!) and also my birthday month. As a little preset to myself, I shall call upon the JavaScript gods to guide me on this quest. May they lend my fingers the strength to type faster as I utilize the tools of my trade.

Speaking of, I’ll be using the following stack:

  • NodeJS (To control things)
  • Browserify (Makes pretty JS libraries)
  • Gulp (Build tool)
  • HTML5 (Everything else)
  • Pyxel (Art)
  • Ukulele (Music)
  • Atom (Editor)

As always, I plan to write my framework during the Compo.
Here’s hoping to a good theme!
-SharpCoder

I’m in

This is gonna be interesting, I’m pretty new to game dev in general, so this will be fun (hopefully)!

I’m going to use C#, with Monogame. Coding in Visual Studio, doing graphics with paint.net (2D).

Komodo Checks In

This is my first time in Ludrum Dare Game Jam. Komodo Cipta Kreatif, is an indie game developer in Indonesia.

This time, I’m planning to use Gamesalad as the game engine. Platform will be: HTML5, Android, and IOS.

Check out our games at Google Play

Obligatory “I’m in” post

I’m in! For my first Ludum Dare!

I’ll probably livestream it so, you can check it out on KENBOGAMES on Twitch!

using:

Gamemaker studio

maybe FLStudio for music.

and my own creative mind!

-KENBOGAMES

#hailthesnowman

Mandatory I’m In Post

First time participating in one of these, was told I should make a post to make sure I don’t run into issues posting my entry.

Will be using Unity, Photoshop, nothing exciting.

All in all, I’m not hoping for anything amazing from myself, just want to test the waters and see how well I can work alone.

I’m in for my first LD!

First time participant here, though not my first game. I’ll be entering the compo, assuming I finish on time.
I have an exam immediately after the event, so I hereby promise to study extra hard in the coming few days, and free up as much time as I can on the LD weekend. :)

I have no idea what I’m making and I’ll probably learn loads of new tools and other things. The only thing I’m pretty sure of is that I’ll be using Unity 5, but we’ll see.

The basic plan:

– Wake up at 4 AM when the theme is announced in my timezone
– Sit down with pen and paper to brainstorm and design the game
– Make a quick plan for the time I have
– Maybe set up recording to make a time lapse later?
– Work!

Good luck everyone!

Hello Ludum Dare! (I’m in)

Hello Ludum Dare! This will be my first time participating, although I have been keeping track of the past couple of competitions. I’m pretty excited about getting close to last place! …No, seriously. I’ll probably do terribly, but I’m here to get experience and have fun. Maybe one day I’ll be in the top couple of spots for a Ludum Dare, but for now I’ll be happy with anything but last place. Good luck to everyone!

So, to clarify, I will be using Javascript, CSS, and HTML5. I’ve been working on a Javascript engine called JaffaCake, and I will use that, too. I built it from scratch, and I’ll be happy to share it if anyone wants. (I mean, it isn’t the best, but it gives a good headstart.)

I’m In

Apparently I need to post something in order for my page to work ?

What is my page ?

First Dare for me. In fact, this is the first time I’m going to attempt to make a game !

HaxeFlixel for development. Looks like I’ll be using PyxelEdit for graphics.

Sounds – Probably fxsr or whatever that thing’s name is.

And music I like that Bosca Ceoil someone just posted about. Never finish making a song, either …

I gotta be honest – I’m nervous ! Wish me luck !

Making vidya game!

Hey ludum, we are 3 guys who are gonna make some kind of game. This is our first ludum dare and we are going to be working in an office space in Gothenburg Sweden!
We decided to go with javascript and nwjs for the code side of things and will probably be rolling our graphics in gimp and paint.net :)

Looking forward to the weekend!

READY!

Is your Game engine basically working?

Let’s say “yes”. Why not? I mean, what’s the WORST that could happen?

Can you make animated GIFs for 50% less boring dev blogs?

test

Apparently so! Woo I’m learning all the cool tricks!

Are you Super Amazingly Excited About LD32?

Not actually able to think about much else. Can I just be put to sleep until the theme is announced please?

I’m in!

It’s been a while since my last jam, or any sort of full on development really.

 

Should be interesting, I’ve got a bit more professional of a programming background now, gonna see how that translates into GameMaker: Studio. I’ll probably fall back on sfxr for sound as well. Maybe even some vector graphics?

 

 

Can’t wait to start, best of luck everyone!

I’m in for the LD32 Jam

As always, I’d love to spend some time on this over the weekend.  I’ve been working on a non-game project lately that I’m hoping to get to a good point before the weekend though so that I don’t spoil my momentum on that.  I’ll be playing with my usual tools:

Hardware: Macbook Pro, MPK25 keyboard

Game Engine, Languages, & Tools: Unity 3D, C#, Xamarin Studio

Libraries & Frameworks: Vectrocity, Spine, Grids Library for Unity

Graphics & Art: Corel Painter 12, Photoshop CS, Blender 2.7, Spine

Music & Audio: Ableton 9

Let’s Do This!

This is my first Ludum Dare. I’m totally psyched!

Checking In

Hello, everyone!

I’m just checking in to the game jam. I’ll be using the following tools for the jam:

-Unity 5

-Blender

-Photoshop

I have two years of experience in making games, but I’ve never participated in a game-jam before 😛

My goal is to prototype a cool mechanic/premise and then expand it into a full game. I’m at a creative plateau currently, so having a big deadline will definitely get the creative juices flowing.

Good luck, everyone!

My first LD!

So, I am russian student, interested in participating. Will try to do my best! 😀

My tools are: Java as language and Eclipse as IDE, paint w/ Photoshop for drawing.

Hope I will finish it, because sometimes I am too lazy to do anything…

Comments

Boog33
14. Apr 2015 · 16:15 UTC
Good luck!

Im in

Hello

First ludum dare for me.

Using SDL2 , and hope to come up with a game that dont need much graphics.

 

Good luck everyone

I’m in for some Voxel-y goodness

This will be my second Ludum Dare. I’ll be using Unity3D and Voxwell to help with rapid building/prototyping. I’ve got a lot more experience since the last time I participated, hopefully that shows in my finished game. I’m still worried about making acceptable music and sfx! Any tips?

Good luck, have fun!

I’m in, for the 4th time!

I’m very excited about Ludum Dare (my 4th time). Not sure If I like most of the themes, but it’s not about liking the theme, it’s about making a game!

My weapons of choice are Unity (not sure whenever 2D or 3D), Adobe PS and probably something like BFXR and Audacity for audio.

That’s it. See ya in the TOP 100 :)

I’m In!

Well, I’m in this time, nothing out of the ordinary to be honest, let’s just hope that this event’s theme is better than notoriously bad themes such as “Minimalism” and “10 seconds”. For once, I’m actually sort of doing what the keynote says, as this is the first time that I’m using my game engine for Ludum Dare (the third time I’ve used it) and it has been released under open source recently. While there are some unpublished changes, I will be using the public version so I can do the Compo, and more importantly, so others can actually learn how to use Scorpio 3D from my source. That said, I will also likely use these extra classes and this shader that have not made it into Scorpio 3D’s current version, so I’ll post a link to them too so you guys can use them.

Scorpio 3D: https://github.com/GravityGames/scorpio3d

Extra Classes and Shaders: https://dl.dropboxusercontent.com/u/29071079/Scorpio3DLDExtraClasses.zip

 

Good luck to everyone, and if you decide to use Scorpio for anything, Ludum Dare or otherwise, shoot me an email at therealgravitygames on gmail, I’d love to hear from you!

 

EDIT: Accidently left out a class. Added and reuploaded. If you’re wondering, FontSpec loads fonts generated in BM Font from this very site, and is a class created for my current WIP game, “Chomp Hoppers”, and will likely later be used in “Chomp’s Wacky Worlds” and “Kyle the Caiman”. BM Font is towards the bottom of the tools section.

Using my library on the compo

what are the rules about using personal libraries on the compo?

Comments

14. Apr 2015 · 16:19 UTC
:)
Sogomn
14. Apr 2015 · 16:20 UTC
As long as you publish them before the compo online it’s okay. But you can’t use a “personal personal” library just for you.
Gravity Games
14. Apr 2015 · 16:22 UTC
Actually, if I remember correctly, so long as the code is shared for others to use, personal libraries, engines and even base code is perfectly fine. That’s what I did for Bytt Strikes Back and no one got mad about it.
ztiromoritz
14. Apr 2015 · 16:34 UTC
What about: “You’re free to use any tools or libraries to create your game. You’re free to start with any base-code you may have. At the end, you will be required to share your source code. *”

So as long as you share your personal lib. I think this is okay according to the rules.
GameDevExtreme
14. Apr 2015 · 16:36 UTC
Thank you! An will it be fine if I post a download link once and update the download file without re posting every time?

Yasss! We’re in again

I’ve been resting in the last few days by just playing video games and sleeping. Nothing more. Preparing myself for the next Ludum Dare. :)
I think we’ll stick with Unity 5, but that may change after the theme gets announced.
And of course we’ll use all tools that we find useful.

You can check out our LD32 game here: http://ludumdare.sakergames.com/

Have fun! Good luck to all of you!

im in, again!

last time I participated in LD31, and it was a blast. I gave Rust a first time try, and it worked surprisingly well. I would use it again for this LD, but i’m waiting for the libraries I used to stabilize :)

this time around, I’ll be using C, and streaming my progress at www.hitbox.tv/blockers . i’ll shoot for the compo this time around, but i may have to come in as a jam.

looking forward to seeing what you guys make!

I’m in!

Wow, you haven’t seen that title before!

Well, gonna do this (for the 3rd time).

STUFF I’M USING:

  • Logic: Construct 2
  • Graphics: Paint.NET, Flash, and maybe Blender
  • Sound: SunVox and FamiTracker
  • Entertainment: Reddit and TF2

I PROMISE I WILL LEARN HAXE BY THE NEXT LD (I’ll probably forget)

Here’s my “setup” I can’t find my camera

Also, I might stream on Twitch.tv

Comments

rd127p77
15. Apr 2015 · 00:50 UTC
I’m Looking at Haxe, Unity, and Java LWJGL. There are so many options.

I’m in – for the 3rd time!

Throwing my hat in the ring – I’m in again for LD#32.

Had a great time competing in the jam for the last two – I’ll probably be in the jam again as 72 hours is just a lot more reasonable for me. Apart from the timeline, I intend to follow the compo rules so in case of a miracle I’ll submit as a compo entry.

Using my usual toolkit:

  • Unity – I’m brave and so am going to upgrade to Unity 5 Personal the night before the jam
  • Monodevelop for C#
  • GIMP or maybe Photoshop
  • AutoTileGen, if the need arises
  • one of those sfxr tools for sound effects- I often use as3fxr just for the sake of being able to it in browser
  • iPad and a bunch of software on there for music
  • Audacity

Any fonts, etc will probably be grabbed from the Unity asset store.

I’m not certain where the game will go, but for both of the previous LDs I’ve participated in I’ve ended up using Aron Granberg’s A* library so I might as well set the expectation that I’ll be doing so again.

Tags: im in, ld32, unity

I’m In

This will be my first ludum dare, and my first game outside of various unpublished prototypes. For the jam I will be using:

– Phaser.js

– Brackets

– sfxr

– pixelartor

Excited for a child-free dev weekend!

In for Compo

I’m doing the competition. First time for me!

Engine: Unity 4

Language: C#

Sound: sfxr and a little digital recorder and some stuff around the apartment

Art: Graphics Gale and Photoshop

 

GLHF;

Let’s do it! I hope the theme will be suitable for a tower defence game… because we really want to make a tower defence game! Once again we’ll use Java, but this time, we have got a framework or something like that. It’s not finished at all, but I think it’ll work.

Starring:

  • Java and GabeNgine as The Platform
  • IntelliJ Idea as The IDE
  • Photoshop as The Photo Editor
  • Google as Mister Omniscient
  • Mumble as The Communicator

I’m looking forward to see all the amazing games!

I’m In, +Round 4 Votes

So I haven’t liked these last two rounds of voting, why not share the last one?

Anyway, semi-obligatory “I’m in!” post. This will be, I believe, my fourth Ludum Dare. I’ll most likely be forgoing my current games library in favor of LibGDX since I’ve recently re-introduced issues and bugs into mine.

I’ll be using:

  • Java for the engine
  • Laye for any scripting/configuration
  • Eclipse for Java code
  • Sublime Text 3 for Laye code
  • LibGDX, self explanatory
  • Ableton Live 9 for music/effects
  • Paint.NET for graphics

Sounds like a fun time to mention what Laye is, too. Laye is my own scripting language written in Java. It’s by no means finished, it definitely needs some good refactoring and optimizing, not to mention all the features that I have yet to implement (it’s currently only at variables, basic control flow, functions, variable references, and simple data structures but that’s more than enough to do some things <3) Laye is the spritual successor to Score[Flat] and Hikari, two other languages I never finished. Laye is essentially the same thing as Hikari, tho, so I guess it’s less a successor and more just a name change…

So that’s how I’m planning to do things, hopefully the theme is good xD

In!

I’m not sure if I’ll be using Godot or OpenFL. Depends on OpenFL’s stability by Friday.

If Godot
Graphics: Blender, Krita
Audio: Renoise

If OpenFL
Graphics: GIMP
Audio: Renoise

I’ve got a small framework I’ll be using for OpenFL written, but a recent update broke it.

If I manage to fix it by then, I’ll post it. Otherwise vanilla Godot. Probably the beta.

Participating

This is my first LD.  I’m 39 and have been a programming since I was a small lad on an IBM PC XT and BASICA.  Ludum Dare is on my very long list of “Things to Do Before I turn 40”, and I’m running out of time, so here I am.  I will be using Unity5 for this challenge.  I’m not preparing at all in any way; I’ll probably just start banging keys 5 minutes after I know the theme.

In addition, I’ll be streaming pretty much the entire 48 hours. (minus Saturday night, where I will go out to dinner (and consume beverages) for a couple of hours.  That’s about it!

Stop by and say hello!

Twitch: http://www.twitch.tv/destlocke

 

I’m in!

First time in the actual LD with the intent to finish. I loved the mini challenge and am pretty psyched to see how will I do with an even more limited time.

It also seems I started to bug my friends too late about it and so I’ll probably go at this alone in compo mode. Coder graphics/musics incoming 😀

I’ll be using:

  • Code: Sublime Text 3 with Phaser (javascript). Here’s my starting codebase: ludumdare32.zip (960kB, mostly Phaser)
  • Music: Figure, Take, Nodebeat and possibly Audiobus2 with Garageband to combine stuff from those. (all ios stuff)
  • Sounds: bxfr, the mic on my iphone/ipad and audacity
  • Graphics: SpriteSomething (on mac and ios), Pixen, Seashore
  • Other: Tiled for tilemaps (if needed)

When is an appropriate time for these posts?! I’m In!

I didn’t want to do this too early so I’m doing it now.

I’m In!

I’m going to be experimenting with a different workflow as far as asset creation goes. I have been experimenting with rendering 3D models as sprites like they did back in the days of Donkey Kong Country. With my limited knowledge in pixeling sprites I think this will help my art improve if I end up going for a 2D game. Anyways these are the tools I’m using:

  • Unity 5
  • Photoshop/Gimp
  • Blender
  • LMMS
  • Audacity
  • Maybe BFXR or SFXR.
  • and maybe CGMusic or one of those incredibly awesome music generator sites.

That’s pretty much it, and with the latest update to unity I haven’t really been using any plugins however I do have one I will use if the need arises and that’s Rotorz Tile System

Anyways, what are you guys doing? How have you been?

Tags: im in, ld32

Comments

14. Apr 2015 · 18:51 UTC
Eh, you can do I’m In posts how ever early you like. I usually like doing them early myself–that way they don’t get immediately drowned off the front page. 😉

My first LD / I’m In! Post

Hi,

so that will be my first Ludum Dare this week-end; I will try my hand at a Compo entry.

I intend to write a JVM game – I am betting on the fact that everyone has played Minecraft and installed a Java runtime by now, right? Right?

IDE: Eclipse.

Graphical toolkit: LWJGL.

Most probably some “programmer-level” 3D assets modeled under Blender. Some GIMP perhaps?

Should there be any music/sound, audiotool.com or LMMS will be used I guess.

But well, mostly, I intend to *ship* something.

Thanks for hosting this event!

Tags: blender, compo, im in, java, lwjgl

How do you tackle story in a Ludum Dare compo?

Something that’s bothering me at the moment (as a newbie to LD) is that story takes a long time to write and to integrate into games. To make a story in a game you usually need dialogue screens which take a bit of time and care to code and you might need specific animations for certain characters or events during ‘cut scene’ like moments which can be very time consuming. Then there’s actually coming up a with a good story and developing characters, presenting a story arc etc to add to that time requirement.

How do you get a story into a LD compo game and still convey that story well in such a limited time frame?

Tags: story

Comments

YourLocalFax
14. Apr 2015 · 19:11 UTC
Try new things. “Story” does not imply the need for overly-fancy conversation screens, well crafted dialog, or verbose cutscenes. Plenty of information can be conveyed in other ways, and showing is always more powerful than telling. Rather than focus so hard on that, make the overall aesthetic match what you want to convey story wise. If you need a cutscene, it can be as simple as slowly panning the camera to an area while a quick even happens, then panning back to gameplay. This IS Ludum Dare after all, if you’re going to attempt a heavily-story based game you’re going to have to make some of these decisions, and also cut back on other aspects. Take time out of your graphics work and put it into music or world design, for instance, because that’s more important in conveying the mood than the graphics. I’ve seen some really moving pixel games before :p Don’t be afraid to sacrifice and experiment and your story will work itself out.
14. Apr 2015 · 19:21 UTC
Interesting question! There are several things you can do.
14. Apr 2015 · 19:32 UTC
Hee hee, this question is making me chuckle inside. =)
14. Apr 2015 · 20:12 UTC
Just finished reading the article too. Inspirational stuff. It’s got my mind buzzing with ideas for how to express stuff in a game that I can’t wait to try out! Thanks for your help :)
natalye
15. Apr 2015 · 12:44 UTC
Thanks for asking this and thanks to everyone who replied!

As a big fan of story-driven and story-heavy games (whether they are full of dialog or the story is told in more subtle ways), I really want to make a game that is both fun and conveys an interesting story.

I really got some good inspiration from this thread.

I’m In!

For the first time I have a free weekend coincide with a Ludum Dare so I should finally be able to take part. I’ll most likely be using Unity 5 and Paint.net to do most of the work. My goal for this LD is to simply have a game that I can consider “finished” in the 48 hours as I’ve never finished a game, only started.

I’m here, like it or not

This will be my third Ludum Dare.

I entered the previous two as ElectricSeagull, but I’m a bit tired of that name.

Since I’ve not done any kind of game development stuff since the last LD (that was a whole third of a year ago!?!) and I haven’t left myself any time to practice new tools, I’ll stick within my comfort zone, using Java, libGDX, Eclipse. I wanted to try out Phaser, but…

Nevertheless, inspired by the great key note speech, I want to push forward into some new areas for me and try and do one or more (or none) of the following:

  • hand drawn/painted graphics:
    Drawing and painting are things that I do, but hand drawn animation is way out of my comfort zone.
  • narrative:
    always something I ignore … but could be really interesting to explore
  • nice acoustic audio:
    I don’t play a musical instrument, but I can try some kind of sound effects
  • joining in, Twitter, the site blog, IRC, etc:
    I’m absolutely atrocious at social media (or anything at all social for that matter (I’m nice really, just shy, don’t hate me!))
  • not using Box2d:
    It’s a great physics engine and it worked really well for my last game, but I don’t want to rely on it for some simple collision system I should write myself.

That’s about it, thankfully. Good luck everybody and god willing a good theme.

Tags: im in, java, libgdx

Change of Plans!

So I recently posted that I was using Gdevelop, but I will be using that as a back up program.

Instead I will be using Love2D because I just figured out how to do basic collision detection!

Next Step is to figure out how to allow the player to move along the edges of the object.

Then, I need to learn tile loaders, and physics and then I will be ready for the Jam!

Good Luck to All!

SFS

Tags: love2d

I’m In! – Part 2: My Code Base

Hello everyone, this is the second part of my ‘I’m In’. There will be one more part where I will list the tools I’m using. It’s a bit silly to do it in three parts but I’m still learning how all this works so I thought I’d take it slowly.

I’m hoping to use my CGS Framework for the compo which contains a collection of Unity3D C# scripts. CGS stands for Core Game Systems and it generally contains a bunch of useful tools that help speed up development:

  • Hierarchical state machine
  • Event driven communication between components
  • Unit test tools
  • Save/load functionality
  • Numerical ‘stat’ class that you can apply modifiers to
  • Physics based character controller
  • Item and inventory system
  • Debugging tools
  • Time and file utility classes

What I’m keen to know is whether or not any of these features violate the definition of ‘base code’ and therefore should not be included? If this is the case let me know and I’ll remove them and upload a revision.

Zip file of framework code:

CGS v1.0.3

 

Edit:

Adding a script to my code base from this link:

http://answers.unity3d.com/questions/148812/is-there-a-toggle-for-snap-to-grid.html

To clarify, because I was sleepy last night, I’m using the C# script on that link for autosnap in Unity.

Tags: base code, code base, framework

Comments

hexagore
14. Apr 2015 · 22:57 UTC
As long as everything you use is available for everyone else to use before the competition then you can use it. :)

Tools of Trade

First off, reminder that we have a physical gathering at Troy, NY. There’s a Facebook event (see link) and Meetup below to RSVP. Hope to see you all there!

#meetup_oembed .mu_clearfix:after { visibility: hidden; display: block; font-size: 0; content: " "; clear: both; height: 0; }* html #meetup_oembed .mu_clearfix, *:first-child+html #meetup_oembed .mu_clearfix { zoom: 1; }#meetup_oembed { background:#eee;border:1px solid #ccc;padding:10px;-moz-border-radius:3px;-webkit-border-radius:3px;border-radius:3px;margin:0; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 12px; }#meetup_oembed h3 { font-weight:normal; margin:0 0 10px; padding:0; line-height:26px; font-family:Georgia,Palatino,serif; font-size:24px }#meetup_oembed p { margin: 0 0 10px; padding:0; line-height:16px; }#meetup_oembed img { border:none; margin:0; padding:0; }#meetup_oembed a, #meetup_oembed a:visited, #meetup_oembed a:link { color: #1B76B3; text-decoration: none; cursor: hand; cursor: pointer; }#meetup_oembed a:hover { color: #1B76B3; text-decoration: underline; }#meetup_oembed a.mu_button { font-size:14px; -moz-border-radius:3px;-webkit-border-radius:3px;border-radius:3px;border:2px solid #A7241D;color:white!important;text-decoration:none;background-color: #CA3E47; background-image: -moz-linear-gradient(top, #ca3e47, #a8252e); background-image: -webkit-gradient(linear, left bottom, left top, color-stop(0, #a8252e), color-stop(1, #ca3e47));disvplay:inline-block;padding:5px 10px; }#meetup_oembed a.mu_button:hover { color: #fff!important; text-decoration: none; }#meetup_oembed .photo { width:50px; height:50px; overflow:hidden;background:#ccc;float:left;margin:0 5px 0 0;text-align:center;padding:1px; }#meetup_oembed .photo img { height:50px }#meetup_oembed .number { font-size:18px; }#meetup_oembed .thing { text-transform: uppercase; color: #555; }

Ludum Dare 32

Friday, Apr 17, 2015, 7:00 PM

Tech Valley Game Space
291 River St, Suite 304 (3rd floor) Troy, NY

7 Space Cadets Attending

https://www.youtube.com/watch?v=vPneI5IYwncThe time has come…to make games for the largest online game jam ever!Join in as you make a game in 72 hours as a team, or 48 hours solo (see the rules below for more details). Meet up with other rapid game developers! Eat junk food! And most important of all, have fun!http://ludumdare.com/compo/rules/…

Check out this Meetup →

Back on topic, I forgot to list what kind of tools I’ll be using for this Compo. My plan so far is:

  • Unity 5 (this includes Standard Assets + Example Project, where relevant)
  • My template Unity project
  • Visual Studio 2013 Community Edition
  • Notepad++ (note-taking)
  • Mercurial + TortoiseHg
  • Autodesk Character Generator (…maybe?)
  • Blender 2.73a
  • Photoshop CS5
  • Garage Band iOS (and maybe Mac?)
  • Audacity
  • BFXR
  • Bandicam (for trailers)
  • Chronolapse (for timelapse)
  • LiceCap (for GIFs)

I’m probably pushing it, but I’m thinking about using Jean Moreno’s free toon and matcap shaders.  Provided shaders are the only thing I’m using (I’m removing the example art assets), am I complying with the Compo rules?

In for 32!

I’ve skipped out on the last few Ludum Dares because of life, but this time, that all changes.

This time around, I might just participate!

I’ll be using:

  • Editor: Sublime Text 3
  • Language: Lua
  • Framework: LOVE + Carbon
  • Art: Krita and/or Photoshop
  • Audio: MuseScore!

I’ll be using a framework I’ve been working on for non-LOVE things (Carbon) and we’ll see if it’s any good in a pinch!

I am IN.

First time, gonna try my best at it. I finally have knowledge to make a complete game.

Tools :

  • Fingers (toes also included)
  • Empty containers for food and for drinks.
  • Confortable chair for hours of sitting, also a bed next to the computer for quick naps.
  • And last (maybe least?)Unity 5, Photoshop, Illustrator and a Imaginative mind.

Probably in; Definitly want in

Boring Stuff:

I’ve participated in two Ludum Dare already, both of them with quite some time apart from each other, this one isn’t an exception. It’s been a long time since my last LD.

The first time I participated I used it as an excuse to learn Java with pixel by pixel rendering, the second time as an excuse to learn Lua with Löve, this time I’ll be using Python and Pygame.

The first things I do when I learn a new language is some game development with it, this time wasn’t an exception and it came right on time for Ludum Dare.

Tools:

These are he tools I’ll most likely be using, I might not end up using one or the other and using something else:

  • PyCharm – Python IDE
  • Sublime Text 3 – General Text
  • GIMP 2 – Image Manipulation
  • SFXR – Sound Effects Generator
  • BFXR – Sound Effects Generator
  • LMMS – Music Editor
  • Audacity – Audio Manipulation
  • Pygame – Base Game Library
  • And some Python libraries..

Might try out PyPy by the time of Ludum Dare.

 

I wish good luck and have fun you all!

I am in!

I am in for LD 32. Going to try to focus more on music/sounds and try to spend the final hours polishing more. Much like the past times I’ve done Ludum Dare I will be using my own engine. However, I will be using an updated version from last time: EG2DVBv4.1 . Not much changed besides a better sound engine and a few minor tweaks. Link to the engine:
https://www.dropbox.com/s/1mdie7vf7uliyo5/EG2DVBv4.1.zip?dl=0
Other than that, I’ve got a new system to try out as well, specs here:
https://pcpartpicker.com/b/KdPscf
Also I grabbed a 4th monitor just for the heck of it. (Photo(s):
https://twitter.com/Spacemyname/status/588112414417281024)

Here I go again

Hey guys!

This is my “I’m in” post to announce that I’ll be participating on this Ludum Dare, though this time I’ll be joining the compo instead of the jam, so … … … here I go again on my own!

*badumtss*

All jokes aside, I participated on my first Ludum Dare two years ago from now, back then I had no idea how to make a damn game. I’ve done over 20 jams by now, published lots of small games and started working on my first long-term project, “Missing Translation“, which has won several awards and will be published on Steam soon.

2 years might not seem like a big deal but lots of things happened … … …  I’m getting sidetracked again! 😛

All I wanted to say is that Ludum Dare helped me discover my passion and I won’t be missing it (so far I’ve done every single one since I started), if you’re reading this and you’re not sure about participating just do it, trust me :)

I’m sure it’s going to be a pretty awesome weekend, will I make a nice game? Don’t know, but I’m gonna have fun, there’s no doubt about that.

And that’s all for now, I guess I’ll be seeing you soon :)

Weapons: Construct 2 (75% sure about this), Paint.NET and SFXR.

P.D.: I’m running out of tea, I should buy some before the weekend.

(twitter)

Comments

19. Apr 2015 · 21:08 UTC
hey

We’re in!

This will be my second Ludum Dare, my first being #30. Whereas last time I was joined by my good friend Sandy Gardner, who came on as an artist, I’m joined this time by Alan O’Brien, who’s going to be taking charge of the coding side (thank God) whilst I’ll be doing the writing. Not sure what we’re doing for graphics, but it’s not such a huge issue that we can’t cross that bridge when we come to it.

We’re entering the 72 hour Jam, and we’re using:

– Unity or Unreal
– Twine (for planning writing/gameflow)
– Photoshop
– Maybe bfxr, maybe not?

I’ve got a good feeling about this

tumblr_mhagnkouRv1r3i7aho1_250

Tags: ld32, werein

Composer searching for someone to join in !

Hi, I’m Albert, a composer from Spain.

This will be my 3rd ludum dare but I’m searching for some mates to jam on :)

I link you my personal website where you have all my information, music, CV…

http://afventura.com/

If you think I can help you mail me at: albert.fernandez.ventura@gmail.com

 

 

Tags: LD #32

Getting Warmer, I really am

Well, after some problems with text, I have more stuff. I learned some things about Godot’s translation/localization system (really easy to use except when one or two keys just frelling fail to work for no reason) and about loading from files (crappy documentation, but the functions are aptly named, so that’s okay if you know how to load from files… which I didn’t much so I learned about that).

Happy Bartholemew

Now to put together some mock games and line them up on the left next to Happy Bartholemew there. 😀 Current builds are available… HEEYAH!

Finally an LD when I’m not too busy

I’ve been too busy to participate in the last two LDs, so I can’t wait for this weekend.

Tools:

Unity 5, pixlr, abundant-music, brain, alcohol, hot pockets

The Creator Returns

Hey everyone. Oborin’s back for another round.

I don’t know how, but Ludum Dare always seems to sneak up on me. I always tell myself I am prepared for anything that Ludum Dare throws at me. Except, apparently for Ludum Dare itself! I looked at my calendar and it was less then a week away.

I must say I really enjoyed the last Dares theme of One Room. I honestly don’t know why people were so bothered by it. It was a good theme that forced people to abide by a specific rules. I personally think it separated the creative ones from everyone else. The creative ones worked with what they had while the rest sort of complained that they couldn’t use there idea’s. If you can’t use an idea, make one. The fact that people are still so worked up about it actually makes me feeler stronger about that particular theme and the fact that I’d be willing to do it again in a heartbeat.

However, that said, I am really liking a lot of the themes this time around too. I hope its something that forces me to think a little like the last one did. It’s no fun if you’re just allowed to run rampant. I mean, yes it can be fun. But it if it doesn’t stretch your creativity at least a little, or force you out of your comfort zone it’s no fun!

So let’s all have a good time regardless of the final theme and just do our best.

Also for those who may have taken offence to my statement about the division between the creative ones and everyone else, I am merely stating my opinion, so I apologize for any offense I may have caused. But I do stand by my opinion.

Anyway, I’m in. I only have a day, but I’ll do my best!

Comments

dkkarate
15. Apr 2015 · 01:33 UTC
Last Dare’s theme was Entire Game On One Screen not One Room. The reason people didn’t like it is because it restricted the possible games too much. People want a theme that gives them an idea, not a theme that gives them a very difficult restriction. No offense to you of course, I just wanted to explain.

Reporting in for more Ludum Dare action.

This will be my 5th Ludum Dare, of which I’ve completed one entry. I always learn a ton from doing these whether or not I have the time to finish my project.

Engine/framework: Either Unity or Haxe+Haxeflixel.

Graphics: Blender, PyxelEdit, Krita.

Sound: Bfxr, FamiTracker.

 

I’m In With A Vengence

  • Language: C++ with SDL or Unity with C#
  • Audio: FL Studio Free
  • Image Editor: Gimp / Photoshop CS2
  • Drink of Choice: Rootbeer

I can’t wait for this Ludum Dare. I’m going to be using either C++ with SDL or Unity; I haven’t decided yet. The thing that I’m most excited about is my new Midi Adapter for my Piano so I might finally be able to get some audio into my game. I plan on all the sounds in whatever game I make to be from the piano so expect it to sound nice :) To everyone else participating I say in the terms of counter strike: Good Luck. Have Fun

El_Cabaro and SuperDisk are in

Me and my pal El_Cabaro are coming back for this Ludum. Hopefully we can get something more successful than last time’s entry (Coinslot: https://youtu.be/VyVGBvslfBo?t=4m10s), even though I’m still really proud of it.

New user incoming!

I’ve never participated in a Ludum Dare before, so I thought I would give it a try. I’ve participated in music competitions before, and they always ended up being really rewarding, even though I often didn’t win. Even if I don’t place anywhere near the top, it’ll still be fun to work within the confines of whatever the theme ends up being. Adding to this, I’ll be using Megazeux because I have far more experience there than in Unity. This should also pose an interesting challenge given that MZX is limited and outdated… but in my book that only adds to the fun. Let’s do this thing!

  • Engine: MegaZeux
  • Visuals: MegaZeux built-in Char Editor
  • Audio: Renoise, bfxr

I’m in again!

I don’t have a fully free weekend, but I’m sure I’m not the only one who will not have the full weekend available so I’m not complaining.

I used Unity 4 last time, and I’m tempted to use Unity5 this time.  But I think I’d like instead to use GMStudio instead.  I know GMStudio better I think, but I know 3d graphics better.  I’m thinking it might be more intersesting(if I don’t frustrate myself too much) to do pixel art for graphics, but frankly as much as I try I just can’t seem to get that to click, while “acceptable” 3d models, even textured and animated, come much easier for me for whatever reason.  So I might just use GMStudio and work with pre-rendered 3d models for sprites.  I’m undecided….can you tell??

 

So, my tools…

Either GMStudio or Unity 5 engines.

Either Blender for 3d models, Blender for 3d prerendered sprites, or Cosmigo Pro Motion(love it) for 2d graphics.

BFXR for sounds most likely, as long as I can make them fit the game.  Otherwise, I may have to find some online and opt out.

LMMS for music, or find some online and opt out.

 

My entry last Jam was an Asteroids clone, which was the only thing that I could come up with to fit the one room theme thing.  Maybe this time I’ll come up with something better.

 

Good luck all, and as the guy in the keynote said, have FUN!!!

IN!

Yay! It was last year this time that I did my first Ludum Dare and I’ve been hooked ever since! This will be my 4th Ludum Dare.

Languages: C#
Frameworks: MonoGame
Audio: SFXR/Audacity/BoscaCeoil
Graphics: Gimp/Paint.NET/aesprite

I’d really like to break the top 100 in some category this time. I’m going to try my best!

GOOD LUCK EVERYONE!

I’m think I’m finally ready to say I’m in!

A coworker and I will be participating in the 72 hour jam.  I’ve got experience creating games for the last 7 years or so, but this will be my first LD and first attempt to finish something in just a weekend, so I’m very excited.

Planned toolset:

Engine: Haxe/Haxeflixel

Graphics: Pixen, PyxelEdit, Photoshop

Sound: Good old bfxr

Other: a whole lot of Rockstars and Red Bulls

I’ve got work off and I am ready for Round 5!

It’s that time again, woo!

This year me (programmer designer) and my friend Kelton Hallo (Musician) hope to reproduce our success in LD30 with our game O.R.B (we got 3rd in audio!?)!

Ludum Dares are my favourite part of the year and I am so happy I’m up to my 5th in a row. 😀

Goodluck everybody and happy Jamming! 😀

 

Hello!

Hey everyone, looking forward to LD 32!

I’m in!

I’m in! And I am really excited for my first Ludum Dare!

I will be doing the 48 hour compo, and hopefully I will make something really cool for me and for anyone who plays it. 😀

My source will probably be hosted on GitHub, and for the game, possibly Google Drive.

Tools:

  • Java/Eclipse IDE
  • LWJGL + SlickUtil
  • Paint.NET
  • SFXR

suppose its time to do the in post

So making a game with a new friend. I have done one other Jam, though it was a flop in the end. This is his first one. Hoping to finish this time at least.

going to be using Unity 5 (thanks to a dice roll)

with lmms and bfxr for audio,

blender and/or krita for art (may move to something like aesprite or graphicsgale) depending on what we come up with.

currently no other things are planned though it may change depending on how things turn out during the time.

I’m in!

This is my first jam, and I’m excited!

Im in.

Hey this is my im in post so yeee.

Tools for my game:

GameMaker

Pixen

Soo… Lets Do This

I am In!

Having failed to submit anything for LD #30, my attention had been turned away from the game-dev scene for a while. Now that my ‘other life’ has settled into a more stable routine, I’m ready to dive into Ludum Dare again. This shall mark my first official entry for the competition.

I’ve already submitted a warm-up entry and I feel totally ready and prepared for this round. What happened last August shall not happen again!

I hope you are all as excited for this as I am. I wish you all good luck, and remember to have lots of fun!

Obligatory I’m in! Post

I’m very excited for this LD and I will be participating in the Compo.

This time around I will try to focus on the art side(graphics, sound, story) and if it fits the theme I will opt for something like a first person exploration game.

*prays* Please be a better theme than “Entire game on one screen” and “10 Seconds” *prays*

 

Tools I will use:

  • Unity 5(WebGL export ftw)
  • Blender
  • Photoshop
  • FL Studio + Massive plugin

 

Hope you all have a fun time making games and I’m looking forward to playing all these awesome games!

Comments

Nnnnneeeedddd
15. Apr 2015 · 08:35 UTC
I thought “10 seconds” was quite a good theme :/.

I’m in!

This will be my 13th LD48. My toolset:

  • Language: C++
  • IDE: Visual Studio
  • Engine: Unreal Engine 4
  • Graphics: Blender, GIMP
  • Sound: Sfxr, Audacity

Let’s do this!

LD32 – Obligatory I’m In Post

Obligatory “I’m in” post for like the 6th/7th time.

First of all I’m very disappointed with the internet (as detailed here). But apart from that the themes this time around are pretty good and I’m really looking forward to which one comes up.

Tools for the weekend:

– Engine: Unity3D
– Language: C#
– Graphics and Modeling: Photoshop and Blender.
– BGM and SFX: abundant audio and Bfxr

These may change over the duration of the LD compo.

Atomic Vikings are in …

viking

 

Atomic Vikings are IN again

This is our 5th Ludum Dare together as a team. We are having now 5 vikings in the team. 3 coders ( C64Gamer, Metaldemon & Zhoot) and 2 artists (Riina & Olivebates) We are really happy that we can join again into this awesome jam. Last LD we did rank #10 in overall and that was amazing for us. Let’s see what we can do this time.

There is one new thing coming up. As you all know we are a bit “oldschool” an we are coding all over stuff from the scratch on in Java.

We had always problems in the past to get a web version running or it took hours to create a playable desktop version. This days are now over. C64Gamer was sitting down the whole weekend and he has created a complete automated deployment system with Maven + Jenkins + Git.

What does that mean ? It means that you are able on every commit we do in the master branch of our git system to play 2 min later the newest version directly on our website. YEAHH!!  MAGIC :-) Url will be posted soon…

We are using:

  • Java / LibGDX
  • Photoshop
  • Inkscape
  • Spine2D
  • Maven/Jenkins/Git
  • FruityLoops
  • IntelliJ/Eclipse

Good luck and

LET’S MAKE GAMES!!!!

PS. Yes Atomic Vikings will play your games again after the Ludum Dare 32 is over. Wait for the extra post. :-)

I’m in!

Second LD for me. In spirit of Sol’s keynote we might try something different and use Unity5 this time. There is still time left to learn… everything.

Everybody have fun!

cheers

I’m in

Doing the game jam. Hope I can get something done. Last time was not even close to finished but I am a little bit more skilled this time around.

Tools to be used.

Unreal engine 4

Gimp & Inkscape

Blender

Audacity

Good luck to all.

Looking for a programmer

Hello!

So I’ve had an idea. My background is in programming, but since I want to focus on the art side this time, why not team up with a programmer?

My art skills are not the best but pretty solid. So if you are a good programmer using Unity3D who just wants to code and not worry about art and doesn’t mind it if the art is not extremely nice looking, shoot me a message(Email: florian.ram@gmail.com).

Here’s a link to my last LD entry where I only spent a small amount of time on the art: http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=27145

 

Have a nice day!

I am in.

Time to make something convoluted!
i am going to switch i up this time around,  3D space and multiplayer, which i do not usually do. :)

What could possibly go wrong?!

Also i might do the jam instead this time around to see how much polish i can throw at it, but it is most likely going to depend on how much time i have left in the end. :)

Second LD

This time doing something different – I am planning to bring my kids and some of their friends into the mix! Not sure if it is madness or genius… So targeting the jam not the compo.

I will give them a brief intro to programming in Kodu and then help them make some games with it based on the theme. For my youngest I will be doing the programming for her so will probably not be using Kodu for that, undecided between MonoGame/Cocossharp, SuperPowers or Phaser.

Most of the kids will probably only participate on Saturday – I may try to polish what I create (if it seems worth it) on Sunday & Monday, we will see what happens.

Comments

hexagore
15. Apr 2015 · 10:54 UTC
Every so often you get a jam game that’s obviously a parent/kids collaboration and they’re more often than not completely adorable and probably amazingly good fun to actually make.

I’m in LD32

Not really my first Ludum Dare, but the other times failed due to a lack of drive and skill. I don’t know if this will go the same way, if I hit a wall, I’ll try to break on through to the other side for the sake of the compo.

Tools:

  • Sublime Text 3 (for hot HTML5, cool CSS3 and jubilant Javascript)
  • Google Chrome (for devilishly debugging and tentatively testing jaunty Javascript)
  • GIMP (for groovy graphics)
  • BFXR (for audacious audio)
  • Mozilla Web API Reference (for reckless reference)

This also gives me an excuse to listen to some psychedelic bands for 48 hours which may well affect what I end up producing. Some bands currently on the playlist, for those very few who may be interested:

  • Led Zeppelin
  • King Gizzard and the Lizard Wizard
  • The Black Angels
  • Jimi Hendrix
  • Cream
  • Iron Butterfly
  • Electric Wizard
  • The Beatles
  • Uncle Acid and the Deadbeats
  • Bob Dylan
  • Kyuss
  • Fu Manchu
  • and more…

Good luck to everyone participating, and have fun!

Battle Stations Prepared, We are In

ld32_setup_station_1For the 32nd LudumDare I have upgraded the battle stations, a new office chair for those long sessions at the keyboard should help keep energy high and focused on the game.  Also a new improvement to the ol’ PC, a mechanical keyboard.  Something I’ve been hoping to upgrade to for a very long time.  Now I get to FEEL the keys being pressed, and my neighbor will hear me typing*.

My girlfriend has decided to attempt to help me again this LudumDare, so we will jump into the JAM side of things and Dizzy will do the art.  If it comes out anything like our LD27 entry, Feeding Time! then I know it will look good.  We have learned from our mistakes and will not save level design to the very end, and more importantly will get feedback a few times through-out the weekend to figure out what is working and what is not.

ld32_setup_station_2

What we will be using …

  • C++, (XCode and VisualStudio)
  • TurtleBrains, Game Development Framework
  • InkScape
  • Paint.NET (for those few pixel edits)
  • BFXR / SFXR
  • RescueTime (to track where time went)
  • PizzaHut, (planned food delivery)
  • Neighborhood, (two walks a days for energy recovery)

I’m in~!

5th LD for me. I’ll be doing the 48hr compo this time because I can’t afford to jam until monday.

Stuff that I will use:

Game Engine: Stencyl.

Art Assets: Photoshop/Illustrator.

Music: MAGIX, FL studio or other chiptune softwares.

SFX: Probably sfxr/bfxr.

Screencast: Camtasia Studio.

and lots of sweet drinks and caffeine!

Goodluck and have fun everyone! :)

Can I use SketchUp for modeling???

I am in for #32.

I was wondering, can I make use of Google Sketchup for making models for my game?

Also, can one use the preset fill patterns in GIMP?

I will be using:

  • Engine: jMonkeyEngine3
  • Sound: bfxr and my own voice
  • Images: GIMP
  • Modeling: Blender3D and maybe Sketchup
  • Food: What ever is in the house
  • Coffee: Nespresso

Very excited…

Comments

dj_pale
15. Apr 2015 · 12:18 UTC
I think the rules pages has been updated to really explain this. Also, any SW tools that you are licensed to use / own should be valid to use to create the assets.
ndebruyn
15. Apr 2015 · 12:22 UTC
Wow, thanks for your input.

This is great news. See you all Friday.

I am in!

This is my 6th attempt in joining Ludum Dare, and hopefully it would be my 4th successful one. I’ve kept in mind the reasons as to why I wasn’t able to submit for the previous failed attempts. Here’s hoping to a successful Ludum Dare!

Engine: HaxePunk, or maybe OpenFL.

Art: Paint.NET, or maybe even procedurally generated ones (ie. simple quads)

Music: Pixitracker

SFX: Bfxr

I really hope I get to submit something this time. It’s been a long time since I’ve made my last game, and I’m read to give it all I’ve got!

I’m back

It’s been a while since I finished a Ludum Dare. Had to quit half way at some due to broken computers or fatigue. Hope this one will go smoothly. It’s good to be back!

Engine : Unity 5

Art : Photoshop CS6

SFX and Music : Improvised on the spot (FX probably Bfxr).

 

Obligatory “I’m in”

Going to participate for the third time!

I will use either C# with Monogame (in case I want performance to be a bit more reliable), or HTML5 + Javascript. I hope do a quick web port if I decide to use C#.

Also, Google Code Jam round A starts almost at the same time, so excitement for ludum dare will totaly ruin my results 😀

Have fun everyone!

Maybe in…

Will be testing out the excellent Luxe engine, works good even if it’s in alpha. (Join the Gitter chat)!

Having used various frameworks and Unity for a couple of times – it is exciting to try something new, and I love Haxe.

That is – IF I have time… that is the biggest question.

Tags: haXe, luxe

Free Jam music

I’ll be taking part in the Compo this time again, having previously done Hot Diggity (28) and Good News Delivery (29), but thought I’d do a little warmup and make some jam-friendly assets for folk.  Particularly on the music side, just for anyone who needs it.

I’ll be updating this post with whatever I come up.  Basically they’re free to use, edit, mix, chop, whatever for any of yer jam entries.  They’re presented in .ogg format and designed to loop. Most audio software should be able to handle converting ’em to whatever you need.

 

I’m IN!

The engine I’ll probably be using:

https://github.com/bubblewrap-engine/

We’re in, once again;

It’s that time again. Mystery Meat is in for our second Ludum Dare as a team.

In

Yup.

Engine: Unity 5
Language: C#
Art: Inkscape, GIMP, Blender
Audio: GarageBand, Audacity, SFXR
Target platforms: Windows, Mac, Web

Theme I want to win: Among the stars OR There is no right

Theme Theme Themes

The current front runners so far:

Companion

This seems pretty open, and any old random game people make wouldn’t automatically fit this theme (unlike, say, Entire Game On A Single Screen where you have to actually go out of your way to *not* make a game that fits this). I think this may hit the magic sweet spot between specific and vague, open and narrow and generally pretty acceptable for most types of game devs?

Deeper and deeper 

My first thought was that this was too similar to Beneath the Surface but “Deeper and Deeper” suggests progress and movement, whereas Beneath was about revealing hidden worlds. I guess we’d end up seeing an awful lot of digging and diving games, and lots of strategy games involving drilling and mining, which is pretty much what we got for Beneath the Surface so.. I kinda hope this isn’t the winning theme just because, ugh, digging in mud again? Please no.

Adapt To Survive

At first I thought, “wouldn’t every single game fit this theme?” but now I think that it’s actually rather a difficult theme to do justice to – it sort of suggests power ups. Metroidvania games, RPGs, strategy etc. It’s probably a good theme for interactive fiction too but people who enjoy making single screen twitch reflex games or just generally single-mechanic games may find this theme pushes them well out of their comfort zone. Or you just take any game and add some flavour text that says “You need to adapt (by learning how to play this game) in order to survive” and voila.

However, traditionally the theme I dread the most is usually the one that gets picked so I’m going to call it: The theme for LD32 is going to be Adapt to Survive.

Among The Stars

Again, initial thought was “omg 3000 space games”, which will almost certainly be the case… but “stars” can also mean “celebrities” so we may have some funny games involving David Hasselhoff. It’s definitely the most restrictive in terms of setting, but completely open in terms of genre and mechanics. Not very inspiring, though, unless you think very laterally.

 

Comments

17. Apr 2015 · 11:43 UTC
Completely agree with you on all these points. Really looking for companion as the theme here as it’s so strong. Adapt to survive will be do-able too but the other two are tough and don’t feel like they’re going to produce a good range of games.

Ludum Dare 32: pre-nativatus

The strategy:

GO BIG OR GO HOME. Unless the voted theme prevents me from making a horribly ambitious, huge game, I will do so. Lots of mechanics, features, buttons, effects, etc. It will be horribly unpolished, terribly unbalanced, borderline unplayable, break most of game theory, will have bad graphics, bad sound, etc. In other words, it will perform horribly in every single category games are rated on here. But it will be big, and massive and I will ignore the fact half of it is held together with little more than strings and a flour-water home made glue.

That’s just the way I like to approach Ludum Dare. It’s not something I recommend anyone else does if they care about the final score, but it’s just how I like to do LD in particular.

The technology:

While I’ve been wanting to learn Unreal and desperately need an excuse to do so, I think I’ll be sticking with Unity for this LD. Learning new technologies in 48 hours tends to be a bad idea.

Engine: Unity with C#
Graphics: Inkscape
Models: UNITY CUBES! (and Blender for triangles)
Sound: LMMS

The goal:

So I really don’t care about the score at the end as LD’s scoring is biased in favour of short, single-mechanic, 2D, pretty, polished games. That’s not a complaint about LD, just an observation, and it’s just not the way I like to approach LD. Last time I placed in 599th place, even though many people described my game as “impressive for 48 hours”. So yeah. While placing somewhere in the 400 – 600 range in the overall category would be great, I won’t be disappointed if that does not happen.

My actual goal is to simply make as much functional, properly working stuff as possible in the 48 hours we have available. It’s an exercise of “how much bug free code can I write without an ability to do code revisions and rewrites in this short time span.”. Last LD it was a lot, this time it should be more! 😀

I however do reserve the right to change the goal, expectations, strategy and technology as the pool of likely themes becomes smaller and once the actual theme is announced.

Good luck to everyone!

I’m in!

I’ll use my standard tool set

Language: C++, my base code can be found here.

IDE: Visual Studio 2008 Express Edition.

Libraries: FLTK, OpenGL, OpenAL, mpg123.

For GFX: MSPaint, Gimp.

For SFX: PXTone, sfxr/Bfxr.

Possible I’ll use Tiled Editor and Bosca Seoil.

Also it’s possible (depending on the theme) I’ll drop all this and will use JS+HTML5+Canvas and will write all code from scratch. Unfortunately I’ll be a bit busy this weekend (because of really unexpected events), so this 48 hour compo actually will be 8-10 hours compo for me. But I hope I’ll have enough of time to make something minimalistic.

 

BTW, I’ve really improved my game from LD31 The Legend of Adlez: Knil’s Adventure. There is a small gameplay video:

Ludum Dare page of the game is here.