LD32 April 17–20, 2015

Innobec is in!

This year, I have asked my colleagues for help and we’ll be participating as a team! Innobec makes custom software, so I expected that we’d have an over-abundance of programmers, but it turns out some of us have hidden talents: we have a 3D artist, a chiptune composer, a shader specialist, and yes, a bunch of programmers with different backgrounds. I hope this will allow us to create something more complete than what I’ve had the time to make on my own last time, the way-too-short “I’ve Seen This Room Before“. We’ll be using Unity, Blender and Ableton.

Oh, and we’ll be streaming the whole thing! Come see what our office looks like :)

I’m In: First Time

This will be my first LD and it’s going to be a “Go hard or go home approach”:
New to the engine? Check
Do all the art yourself? Check
Do all soundFX and music yourself? Check(might default to a good friend’s music if time’s short)

And to top it all off why not Livestream the entire thing over on my Twitch =D

Engine : Unreal 4
Art: Paint.net & Blender
Sound: my mic, my voice, and audacity.

It’s going to be an adventure people!!

Obligitory In Post

I’m in! This time last year I managed to complete the Drowning Man, which I think did reasonably well, in a fun if depressing kind of way. That was built in Phaser, which I’ll be using again this year. Music using Reaper, graphics with Photoshop or Gimp.

I’m in (first time)

Hello folks,

I’ve been developing games and engines for a while now. Not sure if I’ll have time to dedicate myself to this LD, but just want to give my first try :)

I’ll be using LIBGDX.

I’m in! LD32!

Very excited for my first LD ever! My last uni exam is literally right before the jam so I will be ready!

Count Me In

My first Ludum Dare, and second game jam!

I’ll be using

  • Gamemaker
  • Photoshop
  • sfrx
  • Four Track on iPad (to record sound effects and music)

Excited to participate!

I’m in, my first LD

My weapons of choice:

  • Unity 4.6 / C#
  • Photoshop/Illustrator/Paint.net
  • Spriter 2D
  • Audiotool/BFXR
  • Dora the Explorer (Every episode to keep the baby entertained)
  • Caffeine

Pumped for the weekend!

Soooo looking forward to this weekend! Going to be my first time doing Ludum Dare. Unfortunate I have work for a few hours but hopefully that won’t effect my end product too much!

Tools:
GameMaker Studio
Photoshop/aseprite
Audacity (Maybe other sound generating programs)

Going to do a Time-lapse too. Hoping all goes well.

Have fun everyone!!!

I’m IN!

Finally I can say – I’m in! I wanted to join for so many years now, and this weekend my dreams come true! ( No idea how it will work out, but that is quite the reason, why we all do it :) I’ve been part of PyWeek couple of times. I’m gonna use these tools:

Coding: C#, VS 2013, Wave Engine (new engine to learn)

Graphics: Gimp, Inkscape (I do suck at this >:D)

Sounds: FL Studio 11, (I am missing my keyboard, where I compose usually), Mic, Ukulele, Violin, Harmonica etc.

My university (Charles University in Prague) has offered all LD participants a shelter in our school building (right under the Prague castle), for the whole time. How cool is that?

Tags: #gamedev #ludumdare #imin

Round 4

All the possible themes have now been revealed, this last round has quite a few ideas I’d enjoy doing. The older rounds are closing one by one, if I had to guess I’d say ‘Companion’ has a chance of winning, going by how popular it was in round one. Better think what can be done with that 😛

  • 1000 years (this was is really appealing to me, just think of all the different interpretations!)
  • Abandoned
  • Foreign worlds
  • Grow
  • Harvest
  • Hive Mind
  • Playing Both Sides
  • Rapid Expansion
  • Transformation
  • You are the power source

I think I’ll do this Ludum Dare in Java, I’ve been having too much fun with the language recently to attempt to refresh my memory on Javascript. Its much easier to do 3D renders in Java which is ace 😀

It’s Finally Happening!!

It’s finally Ludum Dare time once again and I am super stoked for this weekend. I will be preparing in advance by buying chips, dip, and other goodies to keep my mind focused on what I am going to make this time.

I’m considering using either Unity or Javascript with the Phaser engine for my project.

Good luck to everybody and have fun!!

Surprisingly In

I didn’t expect to have time, but it seems like I have time. So, let’s participate!

  • Coding: Phyard Builder. I feel like I should use something else, but not this time.
  • Graphics: GIMP, maybe Inkscape.
  • Music: probably Sonant Live. Abundant Music is fine too.
  • Streaming: unlikely.
  • Timelapsing: yes. I mean, Chronolapse.
  • Warmup: yes. I mean, I drew a space ship, made it move and composed a music loop.
  • Wallpaper: yes. I mean, this one. I have to clear up my desktop now to enjoy it fully.
  • Eating: food.
  • The last list element: next one.
  • Reader: you.

I’m In !

For my second LudumDare after a point and click in team I will try for something new !

My main skills are for 3D modeling and 3D printing, why not use that to make a game ? I’ll try to buid a 3D printed board game then !

My tools :

  • 3D design : Blender
  • 2D design : Inkscape, Gimp
  • Programming : Paper and pensil.
  • 3D Making : Makerbot Replicator 2 , PLA , NinjaFlex
  • 2D Making : Classic printer, Vinyl/paper cutting machine sihouette Cameo, cisors and knifes.
  • Electronic, conectivity (if needed) : Arduino, MakeyMakey.
  • Motivation : Soda, cofee and a lot of junk food.

The goal is to make something fully reproductible in a FabLab.

Let’s do it !

I’m In!

In for my something-somethingth Ludum Dare! (I lost count). This year I’m going to be traveling a bunch during the jam weekend, so I’m keeping it simple and portable.

I figured it would be a good opportunity to give Twine a try, since I have never made a Twine game before, nor have I ever made any interactive fiction!

(Well, unless you count that TI-83 choose-your-own-adventure game I made in Pre-calculus in high school)

So, Twine it is. Twine 2, I guess?

I’m in!

I’m in this time! Last time didn’t go so well for me, as I couldn’t come up with any ideas. This time, I’m dead set on making something, whatever it might be. Plus, I’m (finally) getting a new computer, so what a great way to wear it in!

Here are my tools:

  • HaxeFlixel
  • Pyxel Edit
  • Ogmo Editor
  • Flashdevelop
  • Reaper
  • bxfr

Good luck everyone!

I’m in!

Doing LD again. Do not check out my LD29 game. It was awful, but now I have a second chance! LD32!

I’ll be using Unity, Paint.NET, MonoDevelop, SFXR and Bosca Ceoil and maybe some kind of font editor (probably fontstruct).

Pachow Studios Is In!

Well I just realized this was happening this weekend and I’m not busy, so why not? I’m going to challenge myself and enter the compo.

Here’s how I’m doing things:

  • Engine: Unity
  • IDE: Visual Studio
  • Audio: sfxr for the sound effects. Not sure on the music, I’ll practice making some ambient beats with FL Studio tonight.
  • Graphics: Simple shapes in Unity. I’m not an artist.
  • Streaming: No. This is my first Ludum Dare so I can’t really afford the distraction.
  • Preparation: Tonight I’ll see what I can make in a couple hours to get a little practice.
  • Fuel: Cocaine (Nah, just a 12 pack of Hot Pockets and 6 liters of Mountain Dew)

All in all I’m very excited. I’ve never tried making a game in such a short period of time so I’m very curious to see what I can do when I push myself to the max. As for what category I’m most excited for? I would say “You Are The Power Source” looks very intriguing.

I can’t wait to see all the amazing games everyone creates!

I’m in!

So I decided to take part of LD and it would be my third time. Last two games weren’t that great because I kinda didn’t knew how to make a great game, I’ll try better this time. Let’s hope that the theme is something good and I’ll get a good idea for the game.

The tools I’ll be using are

  • Engine: Unity
  • Art: Photoshop, PAIN.NET(maybe)
  • Music: cgMusic
  • Sound Effects: SFXR, Audacity
  • Modeling: Blender

Let’s hope everything goes well and I wont encounter a bug that can ruin the entire game.

I’m In!

Yeah, haven’t entered in a while for one reason or another. I think I can enter this time around, though.

I’ll be using Phaser as my library of choice, with IntelliJ as my IDE. Graphics will come from some combination of Aseprite and Paint Tool Sai, likely. BFXR for sounds, and hahaha I’ve never reached music before for a compo entry ever. (SunVox if this becomes an exception, though, I suppose)

With Javascript, what could possibly go wrong except for everything ever?

Tags: ASEPRITE, bfxr, compo, html5, intellij, javascript, phaser, sai

I’m in

Since I failed to complete the last LD due to life interrupting like many others i’m going to try my luck again! Hopefully i’ll be able to complete somethi

I’ll be using HAXE/OpenFL, together with Photoshop for the graphics. Not sure about sounds yet..

Good luck everyone!

Tags: #LDJAM32

Nope

everything’s fine on my end

LD#32 here I come

A long time ago I’ve tried to participate but due to time constraints I never finished the game. The next few Ludum Dares were always on a bad date, but surprisingly this weekend it looks like that I’ve the whole weekend for myself!

As usual I’ll be using C++ and SFML. But since starting from scratch can be quite time consuming I’ll be cooking up some SmallGameFramework before the Compo starts and then during the Jam build on top of that. Join me while I’m streaming the whole process of building the SmallGameFramework: YouTube Live Stream

My main tools for now will be:

From time to time, I’ll certainly make use of:

In addition to SFML, I might make use of:

If you want to stay in touch with my adventure, make sure to checkout:

Tags: C++, CMake, sfml

First Ludum Dare, I’m In!

So, I’m in! I’ve asked a few friends to help on the art/music side of things and it sounds like they’re going to help. I’ll be using GameMaker Studio(Because it’s free and I know how to use it.) for the engine, probably Paint.net for graphics, and most likely Audacity for audio. Gonna mess with some tools today and we’ll see if anything changes. Can’t wait to see the theme. Have some IRL things to do so I won’t be working 72 hours straight. Guess I’ll have to work extra hard. :) Tl;Dr: I’m in!!!

Tags: im in, jam, ld32

Mandatory “I’m-in” post

Not sure why this is necessary at all even, but I’m in YAY 😀 We have a venue and about 10 people jamming, should be fantastic :)

Mandatory I’m In post

My friend and I are going to participate in the jam.

Meet Cowboy Color We’re In!

We’re in

Tools-
Game Maker
Pyxel Edit
Ableton Live
Pizza

Love you!

@chargeshotgame

I’m In!

I will most likely be doing a web build – either my own framework or QuintusJS. Other tools will be Pixelmator and AudioTool.com.

This is going to be fun!

I’m in!

Jared from Tastes like Future! Games here, I’m happy to say that I’ll be participating in my second ever Ludum Dare this weekend. Woot!

Tools I’ll likely be using this go ’round:

-Unity (and all the juicy new features recently made available)

-Photoshop/After Effects

-Garageband

-Blender

-Metaio AR (if applicable- hopefully the theme will allow me to explore developing game content in AR)

Good luck to all participating! Last year was tons of fun, with plenty of awesome entries in both the compo and the jam. I’ll be trying to do some livecasting, but if last LD was any indication, my current machine might not be able to handle it. I’ve heard of some nifty timelapse software, so I might play around with trying some of that out.

We’re in!

For me this is the first ludum dare, and to be honest.. I’m not a graphical artist.
That being said, we’re in for the jam! I’m going to program a complete game from scratch,
my mate is going to do all the graphical side stuff.
I hope that we can make it, although I can’t finish the 72 hours as I’ve school monday and that the event starts 3am over here…
Well, I wish everybody a great time and a lot of fun!

Language: Java
IDE: Eclipse
Graphics: probable photoshop

System requirements: anything.

Have a great time and good luck everyone!

Greetings,
Tripl3Fac3

Tags: ld32

This time I will…

After failing miserably in the last Ludum Dare, I am back with a vengeance, and this time I WILL be victorious, and I WILL submit a game to the compo… at least… I hope so.

Being (fairly) new to serious programming, I thought last time that I could learn and create at the same time. Didn’t quite pan out the way I had hoped, and I got stuck on trivial things over and over. Didn’t really help that the theme was “Entire Game On One Screen” since I wanted to do my first 3d game… but, the complaints on that theme have been plentiful already, so I won’t go there (didn’t I already?).

This time, I’ve done my homework – and while I fully expect to hit quite a few roadblocks along the way, I truly believe I can overcome these and really present something this time. Don’t expect any fireworks… but… well – just wish me luck!

Tools:

  • Unity (C#)
  • Blender
  • Photoshop/Gimp
  • Bfxr/cgMusic
  • Notepad (for them notes… you know)
  • Good Rock’n’Roll
  • Junkfood (Pizza man! Gotta love pizza, man!)

Going in solo

Looks like I’m going to take part in the compo again this year! I’ll wake up at 4AM and start working!

My toolset:

Unity3D (C#)

Sublime Text 3

Paint.NET

LMMS

bfxr

Twitch: bradurdung

I just found out LD32 is this weekend so I’m not prepared at all, just trying to have fun and make a game that can be played from beginning to end :).

Hey guys, vote nice!

I hope ill have some time this weekend to submit some game. Please vote nice so i wont have the same problem as always – what my game should be about?!

This time i want to try something new and i dont mean beers. Im fed up with pixel games in unity, i think i will try some javascripts.

Good luck!

Welcome to Ludum Dare 32!

Hello, and welcome to Ludum Dare 32! This is our first event of 2015, and our 13th year Ludum and Daring.

Without further ado, lets do what you came here to do:

CLICK ME!

Click the image above to Vote for Ludum Dare 32’s Theme! The highest rated theme will be revealed on Friday April 17th at 9:00 PM EDT (6:00 PM PDT, or Saturday 01:00 UTC). Don’t know when that is? Click this handy link here for your local timezone, or observe the countdown clock above.

Results from Rounds 1-4 are here.

(Over) 50 Real World Gatherings!!

There are A LOT of them this time. If you haven’t checked out the list, click here.

Live Streaming? You now have many choices!

By request, we’ve now added support for streaming newcomer Beam. That means you have 4 choices for places to share your development. Pick your favourite, and start broadcasting! Set your game to “Ludum Dare“.

            

Also! Mac and Linux users! OBS is now cross platform! Add cool borders layouts to your Live Streams!

obs

PSA: Unity Player is no longer compatible with Chrome

As of Chrome 42 (released April 14th), Unity Player, Java, and Silverlight games will no longer work in Chrome (i.e. NPAPI plugins). There is a clumsy user workaround, but you might seriously want to take a look at the HTML5 export found in Unity 5 instead.

Also FYI: Unity Player has never worked on Linux. Just saying. 😉

PSA: You can embed your Ludum Dare web games on your game page

I actually added this last Ludum Dare, but didn’t mention it: You can now embed your web games on your game page. Embeds are currently limited to any size equal-to or below 900×600 pixels. The limit is due to the current website layout. If you need more than that, you should offer to full-screen your game.

And More!

Deals, Assets, Wallpapers and more! Click the buttons below the countdown clock for more.

Keynote! Hosted by Sol_HSA

We actually released the keynote early (last week). In case you missed it, Sol_HSA challenged you to try something new. Don’t know what I’m talking about? Here it is again:

Extra! A “History” of Ludum Dare

Our friends at the Button Masher Bros made this OUTRAGEOUS Ludum Dare themed comedy video… err… I mean Historically Accurate Documentary on Ludum Dare *cough*. Contains profanity.

That’s all for now. Go vote!!

Tags: keynote

I’m in, sort of…

 

I’m in for my second Ludum Dare, depending on the theme; if it is one where it takes me half the weekend to come up with a good idea, I might not; that’s what happened on my first Dare.  While I did complete a game, it wasn’t finished enough and it certainly was not that much fun to build, and fun is what this is supposed to be about.

I’m In, Picking my weapons of choice.

Finally got this damn posting thing to work.

My strategy this time is to have two different platforms. One for 2D games, another for 3D.

For 2D my plan is to use GIMP 2 with Construct 2.

For 3D, I’ve gotten creative. My plan is to make a doom mod. I’ll be using IWAD editors like XWE and SLADE to implant files and models into a stripped Doom (Or freedoom) IWAD. Then I can use Doom Builder 2 to build and script levels using the textures I implanted into XWE. Due to the low resolution graphics, I decided to use something a bit old (If I still have the disk laying around that is). I plan on using Visual Studio 2003 for all graphical design, due to it’s decent bitmap editor.

Everything will be done in a Windows XP or 2000 or 98 (Or 2000 AND 98) Virtual Machine, to allow for livestreaming and full compatibility with my IWAD editors, and doom it’s self.

Comments

Horsed
15. Apr 2015 · 20:54 UTC
A Doom mod sounds awesome. Where will you be streaming?

I’m In

I have been in a couple of  jams. This will be my first time joining the Ludum Dare.

I’m Pretty much the guy that use UE4, Maya, Zbrush, Photoshop.

And I’m also Stream on twitch. ( http://www.twitch.tv/jvthewanderer )

I’m In!

First time entering and cant wait. Gonna be using Unity (Coding in c#), Blender and Gimp for any art work and FL for sound.

I’m in (at least i will try it)

This will be my first LD (and im very excited).
I will use Uninty (C#), Gimp and Blender.

I hope I can make it. My first complete game.

I‘m in so badly

I will even take off monday. Missed the last LD but I was so impressed by a lot of games coming out of it, that I just want to give it a try. My expectations are low, though. I just want to finish something in 2 days and reflect on it. Finding the right scope might be the hardest part for me.

I did stuff with PhaserJS and LibGDX and although I really enjoy messing around on rather low levels and iterating over toolkits, it‘s time for an engine now. I chose Unity for its huge amount of docs and tutorials and what I saw until now, was totally fun to use (except for the weird naming conventions of its scripting API).

Tools: Unity, Sublime Text 3, Sunvox, Audacity, Inkscape, Paint.Net

Have fun! I‘m looking forward to a ton of good games to play :-)

Comments

15. Apr 2015 · 23:01 UTC
Can I ask where you got your profile picture? I see so many that look like it. I don’t want one, I’m just curious!

I’m in

All right 7th Ludum Dare!

I’m going to use the Jmonkeyengine because we’re supposed to try something new.

Using Paint.NET and Audacity and this little adapter thing I bought for my computer to record sounds from the electric guitar I have.

Let’s have another fun weekend!

I’m in. No more skimping on Coolness!

This will be the fifth Ludum Dare for me, and this time I don’t have school to distract me! Last time I was nearing graduation so I could barely play more than a handful of games. As a result I didn’t even get a ranking :(. More time means I get to rate and comment more other games, woohoo!

I will be using the same stuff I usually use: Unity, VOPM, Protools, and Audacity, and PS5.

Good luck and remember to play, rate, and comment!

 

 

PSA – Latest chrome update disables NPAPI Plugins by default. :(

Fellow Unity Devs, and those in similar situations, the latest chrome update disables NPAPI plugins by default making Unity Web Players not show up. I’m sure most of you already know this and know how to fix it, but some of you may not notice until you start deploying over the weekend. So if you use chrome and want to be able to Play/Rate Unity Webplayer games you’ll have to turn NPAPI support back on.

You can enable them by navigating to chrome://flags/ and enabling NPAPI (Ctrl-F and search for NPAPI) 

This setting is set to disabled by default in the latest update as google is phasing out the dated API in favor of newer methods (HTML5 and their native client stuff among others).

If you don’t want to be bothered by it I suggest trying out Unity’s WebGL build that’s currently in beta.

Good luck all!

Tags: chrome, ludum dare 32, NPAPI, PSA, unity

Comments

coasterspaul
16. Apr 2015 · 01:30 UTC
But… but… WebGL is ugly! At least it is for now… we can only hope for improvement.

I’m in !

Second try at making a game for Ludum Dare, solo this time !

I’ll use phaser.io to make an html5 game, as we did last time. Music will be composed by me, with Reaper and a few VSTs. For sprites, i’ll use Paint (because it rocks !) and maybe Gimp.

Let’s see what will happen !

I’m in!

I managed to convince my friends August and Harley to join me for the Jam!

On the downside, I had to make the compromise of using Construct instead of Unity… hopefully that won’t limit us too much.

This will be our first time, and I am excited to see how we will do.

I am in I guess!

I’m scrambling to put together a stub written in C – a codebase I can compile to Linux, Win32 and OS X. It’s currently capable of building Linux and Win32 binaries from Linux, and I mostly know how to expand it to OS X (I’d build it natively, I wouldn’t know how to do it from Linux). You can check the progress here: https://github.com/sqaxomonophonen/cross-stub

 

ss

I might chicken out and use LÖVE like I did in LD19. Or Unity. Or something else. I really like developing in C, but 48h gamedev in C might just be suicide :-)

Useful Little Things (Tools and Guides)

Extra Credits

Game design and industry videos

https://www.youtube.com/user/ExtraCreditz/featured

It goes without saying that everyone should watch these videos. They cover everything you’ve ever wanted to know about game design, development and the industry as a whole. If you’ve already watched them, watch them again for LD32 inspiration! The most crucial set to checkout would be the Design Club:

 

Texture Packer

Spritesheet creator

https://www.codeandweb.com/texturepacker/

This is going to be pretty useful for me as my normal art package doesn’t have a built in spritesheet creator and Unity3D is going to want spritesheets for animations. It’s fast to install and use, the only thing I think it’s missing is the ability to rearrange sprites in the sheet.

 

Wikidpad

Wiki-style notepad

http://wikidpad.sourceforge.net/

I’ve used this for a lots of different things but I can see it being particular useful for organising my thoughts quickly during the competition. Wikipad allows you to quickly write articles on topics, and link them together to create an organised library of ideas and documentation.

 

Visual Studio Tools for Unity

Integrates Visual Studio and Unity

http://unityvs.com/

I wish I’d known about this sooner. It lets you run Unity from VS and generally connects the two programs in a much better way than you’d get simply launching VS without it. Warning though, check you can on scripts from Unity before the jam as VS will not open if Visual Studio Tools has not been installed correctly and imported as an asset pack to your Unity project.

Comments

YarharALC
15. Apr 2015 · 22:40 UTC
I lost my trust in Extra Credits slowly with things like not disclosing sponsorship (they’ve fixed that now, it seems) but the straw the last straw was James Portnow using the Extra Credits official Twitter account to publicly shout at Totalbiscuit and slam the door. He essentially said things that couldn’t be backed up and made sure that Totalbiscuit wouldn’t have a public conversation with him ever again without being in total agreement with JP. All of this said as TB was in recovery from cancer treatment and JP was at a wedding. TB never fired any shots, it was entirely spontaneous.

Im in Ludum Dare 32

This is my seconds Ludum Dare!

 

Tools I will be using;

Programming: Stencyl

Music: My Keyboard, Audacity

Graphics: GIMP 2

OS: Ubuntu

 

I hope to see you in Ludum Dare! Happy #GameDev!

 

I’m in.

Hey, David S Gallant here. Hopefully you have no clue who I am; if not, I am truly sorry.

Anyways, I’m in.

I haven’t done a Ludum Dare in a while. I didn’t even get to participate in LD 27, which I gave the keynote for! Weekend jams are bad for me because they’re often when my family wants to do things together or make special plans, and they will always come first. However, I turn 32 in about half an hour from the time I started this post. The only gift that I ask for from my wife and my mother was that I be given the time to participate in the Ludum Dare. So, here I am.

Lately I’ve been working heavily in HaxeFlixel (the Flixel framework ported to Haxe & OpenFL) as I prepare the version 1.5 update and Steam release of I Get This Call Every Day, so that’s probably what I’m going to use. Also, my dev toolbox includes GIMP and Pickle for images, Audacity for audio, and a lot of decaf coffee (I don’t drink caffeine but I’m still hooked on the stuff).

I have no idea what I’m going to make, even looking at the final themes. I’m a bit disappointed to see Blue & Black / White & Gold get the axe; that one had so much potential! In any case, I’m likely going to make something very horrible-looking, but that’s just my thing.

Looking forward to seeing what y’all make!

I’m in!!

First LD. I have wanted to participate but something was always distracting me!  I got the time now, so I am going to give it chance.

Tools:

Unity 5 – Engine

Visual Studio Community – IDE

Krita – Painter

Blender – Modeler

I’m in!

This is my first LD, why not try?

 

Tools

 

GameMaker: Studio

Adobe Photoshop

Paint

Notepad

Audacity

Third go-round; I’m in

Why not, let’s do this again.  This will be my third LD, and if I continue the trend of my first and second entries, which placed #26 and #59 overall, then I’ve already got a lock on #92 overall, making for a nice, linear descent into poorer ratings.

Tools I’m planning to use:

  • Unity
  • Silo
  • Blender
  • Sketchup
  • Shapeshop 3D
  • Photoshop
  • Deluxe Paint for DOS
  • Flash
  • Processing
  • Gentle Gradient
  • Spacescape
  • Audacity
  • Cool Edit Pro
  • Making Waves
  • SFXR

It a weird mix of tools, but I work best when I just use EVERYTHING AT HAND.  I also want to use some shaders from a big pile of custom and borrowed shaders I’ve been collecting, so I’ll have to post that sometime before everything starts, per regulation.  The only other possible source is just borrowing from previous LD projects, and all the code for those things are already available from my posted sourcecode.

Moderately excited about everything; just need to stock up on caffeine syrup and pasta.  Fun times ahead.

Comments

guigrillo13
16. Apr 2015 · 00:25 UTC
That is a lot for a simple game

I’m in!

So it’s that time again where I’ll be doing Ludum Dare!

Not sure what I’m going to make this time round. Maybe a physics game, maybe something else. What I shall be using:

Tools:
* Sublime Text 3 – For writing code.
* Clang – For compiling code.
* cgdb – For debugging code.
* The GIMP – For graphicsing code.
* Blender – For modelling code.
* Emscripten – For Javascripting code.
* Audacity – For sounding code.
* TeamCity – For deploying code.

Engine:
* Psybrus – https://github.com/Psybrus/Psybrus/tree/develop

I’m In, third times a charm

Well, at least I hope it is…lol.  Always seem to get nervous/excited around this time.  Can’t wait to make another game, and to play all the great games being made :)

Same tools as before, mostly.  Although, I got a Aseprite recently and really like it so I might not do everything from my iPad this time around.

coding: vim and Phaser.js for my framework
graphics:  SpriteSomething, Aseprite, and maybe Tiled
sfx:  sfxr/bfxr
music: PixiTracker

Happy LD32, good luck everyone :)

 

I guess I’m in

Evidently I’m supposed to post something so that my account is registered or something… Anyway, if I did it wrong I’m sorry. So on with the message: I’m in, and this is my first Ludum Dare. Can’t wait.

Im in!!

I am working for most of the LD but I will be staying up late and spending all my free time on this. First time and I am so excited!

TOOLS:


Game maker, paint, graphics Gale, audacity and a cool refreshing beverage.

 

We’re In!

This is my 3rd LD proper, and I’m excited to announce that I will be working in a team for this one.

FileCorrupted and I will be making a game for the Jam using

  • Unity 5
  • MonoEdit/Sublime Text
  • GIMP
  • Something for audio, not sure what yet

I’m excited to see what the theme will be, it looks like the Slaughter filtered out most of the bad ones.

Game on!

I’m in like the opposite of out!

I’m in for the 48 hour compo, pending a work-related function on Sunday that will hopefully be short.

As usual, I’ll be using GameMaker studio for the making of the game. Graphics will be from Photoshop and a bit of GM’s built in editor. Sound from SFXR, and music will be made in Reason.

 

So Excite!

I’m in!

Going to be participating once again!

ART: Aseprite, Pyxel Edit, MSPaint

CODE: Construct2

MUSIC: LSDJ (Gameboy chiptunes software)

HOSTING: itch.io

Wish me luck!

Simple Pooling for Unity

I made a thing.  It might be helpful for people.

https://gist.github.com/quill18/5a7cfffae68892621267

Instantiating & Destroying large numbers of objects (bullets or large hordes of enemies) can sometimes cause a game to stutter during their creation or later during garbage collection.  Object Pooling counters this by simply deactivating objects instead of destroying them, then re-activating them when you need a new copy.

All the pooling solutions for Unity I could find seemed overwrought and often required a bunch of advanced setup on a prefab-by-prefab basis.  The solution I’ve come up with simply requires you to use SimplePool.Spawn() and SimplePool.Despawn() instead of Instantiate() and Destroy().  Pool sizes automatically grow to meet demand.  There is an option to preload objects if you know you’re going to need to spam out a bunch of something very quickly (for example, projectiles for a bullet-hell shmup).

WARNING: NOT YET TESTED IN A FULL PRODUCTION APPLICATION.

Hopefully I’m In

ld32in

Going to be tight but hopefully I get something really simple done.

One rule for myself, FIND THE FUN!

I’m yet to succeed in doing so, maybe this time!

Comments

16. Apr 2015 · 02:48 UTC
“FIND THE FUN” sounds like a pretty good rule. It’s not always readily apparent, I know. Good luck!

I’m in again.

In for round 2. #LD30 was my  first try.  Ranking was from #535 on Humor to #1176 on Innovation. I was only following a GameMaker tutorial, but for me it was a win just to finish in time.

Basic game this time around, but I won’t be using a tutorial, so that’s a new step for me. I’ve done fair share of web development, but I’m still new to gaming.

Tools:

  • Unity
  • Visual Studio for coding
  • Texture Packer or SpriteMaker depending on theme
  • Anything from CS5 but most likely only Photoshop
  • Bfxr for sound effects
  • Magix Music Maker for background (only if I have time, I refuse to use the song maker)
  • Audacity – to convert mp3 to Ogg

Only two goals. To have fun, and finish in time. Everything else is gravy.

 

Introducing “Ripple”

Hola!

This time I’ll be using my home-brewed Clojure framework I worked on specifically for Ludum Dare! It’s called Ripple and you can find it here: https://github.com/stjahns/ripple.

You could use it too, if you want, I guess. It’s super buggy and mostly undocumented, so you probably shouldn’t ;).

I ‘remade’ my previous Ludum Dare entry using it here: https://github.com/stjahns/space-roach-exterminator-II, so it totally works and stuff!

Comments

16. Apr 2015 · 02:19 UTC
I’m so happy someone is using Clojure! That’s awesome! I’ve always wanted to use ClojureScript for a LudumDare project, but I’m just not quite there yet in my mastery of functional programming. Especially when I consider how it applies to a game framework.

Thought Reactor is in!

This time around we will be teaming up for the 72 hour jam. This is our fifth LD and its time to get hyped! Last LD, we had a successful compo entry and for LD32 we’re going to leverage the whole team instead if flying solo.

Having completed two LDs now, one jam and one compo, we’re beginning to get the hang of the best practices. Our goal with this LD is to maximize our team workflow by utilizing version control and task oriented strategies.

We are using some new tools this time:

  • Unity 5: we have stuck with Construct 2 in the past but are hoping Unity’s workflow will make teaming up easier than with C2
  • Tiled: if we decide on a 2D game
  • Blender: if it’s a 3D game
  • Photoshop CC: a given
  • FL Studio 11: would love to record some electric guitar – time permitting
  • Bfxr: because it’s awesome
  • SourceTree: for Git version control
  • OBS: streaming this puppy live @ http://twitch.tv/thoughtreactor

Good luck to all the jammers! Have fun, learn new things and don’t forget to play games!

Ten Commandments

LD’s been a good teacher to me and I’ve learnt a lot of programming languages and tools since. But for me, LD’s not a good investment. I have school and workplace and that’s where I invest, but they don’t teach as much as LD does. I make games for school and work, so I compo or jam to learn how to make one.

Here’s my way doing each concept after my first attempt on LD (about two years ago) and I’ve not been making a good game for LD since (tho I only been on three LDs, four with a canceled one). This works for first time programmers such as myself who indulges more to learning rather than making.


D-X


1. Fifth Vote

Here’s where you start LD, not the D-day. Get your tools and the code you’d want to learn ready.

2. Hello World

Make sure you know the basic code and have at least make a hello world out of it.

3. Generators

You can find it anywhere for any assets you’d work with. Try to ‘master’ your tools before D-1.


D-1


4. Pen, Papers, and Coffee

Amazing tools for D-1. Make sure your mind is free from chain that binds and start scratching.

5. Mix-a-Lot

You will see lots of themes on fifth vote, so make a gameplay that fits ALL of them.

6. Pre-Assets

Start scratching your assets too. Whether it’ll fit your game or not. Junks might even help you.


D-Day


7. Finalize

Spend the first 12 hour (or 6 if you’re an experienced game designer) of LD to finalize the design.

8. Codeblock

If you ever hit the brick wall and can’t code the way you wanted, be flexible and do what you can instead of forcing your design to happen.

9. Google’s Resources

You should never get out of assets at this point. Use whatever google can offer so long as you don’t break the creative copyright.


Final Hours


10. Stop

Don’t hit the last minute mark. Stop making your game around 6 hours before the bell rings. Use the remaining time to make a clear end-game, spray off the bugs, pack and upload the game, then sip some more coffee.

 

In For Another Go

Will be joining the compo and using the base code I’ve been refining the last few Ludum Dares. It’s available here.

Code: C using Visual Studio 2013
Art: Paint.net
Sound: Bfxr and Audacity.
Music: autotracker.py, unless I can find an easy to use tracker in the next couple days.

Best of luck to everyone.

I’m in!

I have no idea what I am doing!

Tools:

  • GameMaker: Studio
  • Photoshop
  • Maschine
  • Pro Tools
  • Power of Greyskull

I’m in

Gonna be using:
stencyl
photoshop
maybe audacity

We’re In!

Ex Nihilo Studios, LLC is excited to join our first Ludum Dare, #32!

We will be developing our game using our custom game engine written in BlitzMax – so we should have a playable game for both Windows and Mac platforms at the end of this competition. We are pleased to bring ShroomArts onto our team for this project – we are excited to see what kind of pixel magic he will be conjuring up for our game.

Cheers to all the developers out there gearing up for LD32!

Gil Villarreal

Owner

EX NIHILO Studios, LLC

www.exnihilodev.com

re: “That’s not a theme…”

theme
THēm/
noun: theme; plural noun: themes

    1.
    the subject of a talk, a piece of writing, a person’s thoughts, or an exhibition; a topic.
    “the theme of the sermon was reverence”
    synonyms:    subject, topic, subject matter, matter, thesis, argument, text, burden, concern, thrust, message; More
    thread, motif, keynote
    “the theme of her speech”

Oh, please. So many people are saying that, but often incorrectly. Anything that provides the subject matter regarding a thing can be described as its ‘theme’. And different elements of a game can have differing themes. I’ll grant that I can agree with a few of the theme complaints, but mostly all this theme-hate is really just perplexing.

What I want to know is: where the hell is everyone’s imagination at? It’s up to the individual developer to come up with interesting ways to use the theme. Isn’t that the whole point of this exercise to begin with?

Comments

16. Apr 2015 · 06:51 UTC
The whole point of Ludum Dare is to complain ’bout the theme 😀
Shades
16. Apr 2015 · 11:49 UTC
0_o

I’m in!

I was dissappointed that I couldn’t participate on the Global Game Jam a few months ago, and this is my first game jam ever. I have also heard from some indie developers that often organize internal jams, even though they are undergoing the pressure of the development of another game; that makes me think it’s really worth doing and exciting!

Tools:

Graphics – Photoshop, Maya

Engines – Unity, Flash

I’ve told a couple friends and it is their first game jam ever as well, so we expect to undergo a lot of doubts and pressure, nothing that can’t be dealt with :) I have done several games in the past in one month periods, and it’s already a lot of pressure, its very interesting how things will turn out!

A disappointment.

My laptop will not work anymore :/. I need to send it back to the shop and get it fixed. I will not be participating.

Comments

Tripl3Fac3
16. Apr 2015 · 07:14 UTC
That is sad to hear, well just make sure can make it for the next one!

We’re in.

Team of @Trurkowski and @Riv_Roy

We’re. In.

Using:

Unity 5 Game engine.

GIMP for art.

Logic X for music.

Pro Tools (and a few synthesizers) for sound design.

Back Again

I’m back again, hopefully I can spend more time actually building a my game rather than arguing with Unity’s 2D physics engine.

Another first timer – I’m In!

Super excited to be participating in my first Ludum Dare!  I’ve dabbled with a number of games and game dev technologies in the past, but always wanted to do the dare.

My tools:
– Unity 5 (2d)
– Paint.NET
– sfxr for sound effect generation
– autotracker.py for music generation

No clue what I’ll build, but I am excited for the challenge!

Participating, maybe

I’d like to create a game this weekend, but I’m not sure yet if I really will do something. My last two entries were kinda shitty, so here’s hoping I can gather some motivation and actually make something worthy. I would use either Unity (together with my base code, Event System, DOTween, and some other plugins from the asset store) and not care about Chrome users, or the luxe framework if I’d fancy a 2D game.

9th time’s the charm, right?

Surely, I know what I’m doing by now, right? I’ll be at twitch.tv/furretturret a couple of hours after the theme’s announced.

Goals:

– Do better. Well, do “better.” Get higher numbers? Have extra fun?

Tools:

– Unity + Visual Studio

– Paint.NET, probably

– Garageband? Yeah.

I’m in

Not much time for this LD but I’ll try to make something. Depending on the theme I’ll use :

Html5, Js & Firebase or Unity 5

+ Blender, Gimp, Inkscape, Ableton Live

+ Tea !

Looking for an artist!

I’m a programmer looking to form a small team of three.

I’m currently looking for a pixel artist to do design work, contact me via Skype if you’re interested.

Skype: OzcrCoding

I’m in – first time

This is my first time I’m participating in Ludum dare, therefore I’m not sure what to expect and how it works, but I’m super excited!

I’m a front-end developer but with very little experience in game development, I’ve made 1-3 games in Flash about 5 years ago, but recently me and my colleagues came up with a great game idea, so now I’m trying out my game developing skills once more, this time in html, css and javascript. Wish me luck! … and I wish you all good luck!

LD Fun!

Lets do this!

3rd time doing LD. Missed the last one  in December but I’m totally hyped for this one.
Gonna do Google Code Jam then get right into LD… also studying for finals somewhere in between : D

Tools:
Engine: Unity3D
Image: Aseprite,PaintToolSai,GraphicsGale
Sound: LMMS,bfxs

GLHF for all first-timers!

 

I’m in

I’m in again.

Depending on my idea, I’ll use either Unity3D
or my custom 2D Engine.

I’m using a graphic tablet and will hopefully be able to create acceptable art this time 😀

De Gaulle reporting for duty!

French general is entering the party, representing Colombey.

I’ll be using:

  • Engine : Game Maker Studio
  • Graphics :Photoshop/Illustrator
  • Music : FL Studio (will try to make some actual music this time)
  • SFX :FL studio, Audacity, SFXR, celery…

Comments

Sébastien Bernery
16. Apr 2015 · 08:30 UTC
Jour J-1. Good luck Charles.
16. Apr 2015 · 08:31 UTC
Je vous ai compris ! 😉 Bonne chance !

I plan to participate

I counted a bunch of the tools that people plan to use to see which are the most common. You can see the list of popular tools at http://qr.ae/L14TY

I’ve participated in a few Ludum Dares before, but not very consistently. I’m pretty excited about being able to do it again.

Previously I’ve mostly used Love2D, but I think I’m going to use Unity (2D) this time and develop with Web or Mobile in mind. The HTML5 export seems pretty cool.

I also use Paint.NET, BFXR, and Audacity. Music is still a mystery to me, so I’ll try to make enough sound effects to prevent the game from feeling silent.

Tags: in

I’m in!

I’m in LD 32! \(^o^)/

I’ll use :

  • Haxe + FlashDevelop
  • Photoshop
  • LabChirp
  • Audacity
  • Bosca Ceoil

I’m in (Third time)

Hi everybody from spain, I’m in here again. Let’s have fun together!!

 

I will be using:

Engine: Construct 2, or Unreal. I left libgdx behind.

Graphics: Adobe Illustrator and Photoshop

Sound and music: sfxr and http://www.abundant-music.com/ . Maybe I can try something further.

 

GL & HF newcomers!

 

I’m in! (I hope)

Pending a go/no-go for a visit by relatives this weekend, I should be in.

No idea what technologies I’ll be using, so the game will no doubt be simple. Perhaps something JS flavoured this time.

TileCraft: an open-source multi-platform 2.5D modeling tool

**EDIT** I’ve changed the post time (hope it is not a problem for the admins) because quite a few people downloaded the ALPHA8. I am sorry it was bugged and it could not run at all. I’ve just released a fixed ALPHA9 (tested on all platforms).

Hello guys,

I’ve made a tool based on LGModeler (by AngryOctopus) which was based on a lostgarden.com challenge.

The software is still alpha but it works (I’ve been working hard and fast to make it works for this ludum dare).

Test it and see if it can be a good companion for this Ludum Dare.

The TileCraft github project (star it if you like it!)

A quick guide to use the tool

Download for Windows, Mac and Linux

Happy coding and good luck for LD#32 😉

yupswing

Tags: 2.5d, 2D, GNU/Linux, haXe, mac, tools, Windows

I’m in for the second time!

My LD#30 entry for Connected Pylons has not yet reached Kongregate and the Android Play Store, but it is on track and I’m ready for a new compo!

  • Engine = Unity 5 targeting WebGL + Visual Studio C# + UnityVS
  • Graphics = Gimp + Inkscape + Blender3D
  • Sound = Bfxr + Audacity
  • and probably, Music = Abundant Music

First LD, I’m In ^_^

This will be my first LD,

Can’t wait for it ^_^

Hope i can come up with something fun <3

Comments

peterfsat
16. Apr 2015 · 09:42 UTC
Good luck! What technology?
tjxx
16. Apr 2015 · 15:13 UTC
Best of luck to you. Remember to have fun!

First “real” attempt at LD

Hi everyone, just another little developer hoping to make a little something. This time I swear I won’t get down by my own programmer art and I’ll just embrace it, for the best or the worst 😀

Comments

NeonPotion
16. Apr 2015 · 09:57 UTC
We’re on the same boat! We can do this!

Well, it’s six now

I guess it’s that time of the year, once again!

Hello darers,
this is my sixth time, it has not been a good time lately inspiration-wise, so i hope Ludum Dare will help me once again unlock my full potential and reach my final form. Wait, what?
Anyways, i liked the last experiment where i took a friend and we jammed together with self-imposed compo rules except for being in two, and this little game was the result of that. So i decided to do that again, with a different friend and former co-worker named @zlatancld.

Regarding tech, the usual stuff:

  • Unity 3D
  • 3DS Max (if needed)
  • Photoshop
  • Cubase (maybe)
  • sfxr

so i hope we will have fun and i hope that all of you will check out and enjoy our game.

Happy jammin’ everybody,
SkyWolf.

I ~hope~ I am in

It really depends, since I just moved and don’t have internet at home yet. ISP technician is scheduled to come in tomorrow, but you never know…

If I can participate I will most likely use:

  • GameMaker: Studio, maybe Unity
  • GIMP, Aseprite
  • SFXR
  • Famitracker

Hope to join you guys on Saturday (3am German time yaaaay!). If I finish successfully, It’ll be the fourth game I contribute to LD.

I’m in

Hi!

I’m in again!

This time I will do a browser based game, most likely with phaser and javascript.

Have fun everyone!

I’m in!

Hey guys,

I will be joining Ludum Dare 32! My first ludum dare went quite well, but my game only had one mechanic and I spent too much time trying to import models with Three.js. This time, I’ll try to make something a little more ambitious.

Tools

I will probably use Unity. Although I might use Three.js like last time or some other Javascript library like Phaser. I will use Paint.net and/or Photoshop for graphics and I will use Blender for modelling if necessary(although I haven’t used it since last jam and have most likely completely forgotten how to use it). For audio I will use bfxr, audiosauna or maybe something else if I can find some time to learn it.

Happy jamming!

We are in!

imin

 

Me and my brother will participate in the Ludum Dare once again! Our skills with Unreal 4 has been improved since the last Ludum Dare, so hopefully we’ll be able to pull something off. This should be an exciting Ludum Dare either way, so good luck to you all! :)

Platform: Windows
Game Engine: Unreal Engine 4
Graphics: Paint, Paint Shop Pro, Photoshop, Blender

<- Characters of my previous Ludum Dare entries! Perhaps you recognize some of them?