Gonna try again, this time, gonna bite off as much as I can chew
I’m back again, with more EXP!
Yep. The last LD jam game I’ve made was the first solo Unity project I’ve worked on, but since then, I’d like to think I’ve grown.
Next Ludum Dare (comp if I have time, more likely to be just jam), my plan will follow one of the following:
– An RPG focused on story and art, and I will use RPG Maker to relieve myself from coding, because I’m doing lots of coding for my current game, “Slinging Ink” [I am solely a programmer there, I have two artists working on the art. Plus, I’m doing networking/multiplayer stuff, which is new to me]
– A super quick, simple, one screen game sort of like my Valentines Day fun loop game
Either way, the plan is not to bite off more than I can chew. I’d like to make a complete feeling simple game rather than making a buggy but deep game.
Editors: Sublime Text, MonoDevelop
Language: C#
Frameworks: Unity3D
Visuals: Photoshop
Audio: We shall see