{"author_name":"hinerz","cat":"LD #32","comments":[],"epoch":1428781080,"likes":1,"metadata":{"p_key":"21195","p_author":"hinerz","p_authorkey":"39435","p_urlkey":"56543","p_title":"Gonna try again, this time, gonna bite off as much as I can chew","p_cat":"LD #32","p_event":"LD32","p_time":"1428781080","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"39435","us_name":"hinerz","us_username":"hinerz","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>I&#8217;m back again, with more EXP!<\/p>\n <p>Yep. The last LD jam game I&#8217;ve made was the first solo Unity project I&#8217;ve worked on, but since then, I&#8217;d like to think I&#8217;ve grown.<\/p>\n <p>Next Ludum Dare (comp if I have time, more likely to be just jam), my plan will follow one of the following:<br \/>\n &#8211; An RPG focused on story and art, and I will use RPG Maker to relieve myself from coding, because I&#8217;m doing lots of coding for my current game, &#8220;Slinging Ink&#8221; [I am solely a programmer there, I have two artists working on the art. Plus, I&#8217;m doing networking\/multiplayer stuff, which is new to me]<br \/>\n &#8211; A super quick, simple, one screen game sort of like my <a href=\"hinerz.itch.io\/valentines-day-fun-loop\">Valentines Day fun loop game<\/a><\/p>\n <p>Either way, the plan is not to bite off more than I can chew. I&#8217;d like to make a complete feeling simple game rather than making a buggy but deep game.<\/p>\n <p><b>Editors<\/b>:\u00a0Sublime Text, MonoDevelop<br \/>\n <b>Language<\/b>: C#<br \/>\n <b>Frameworks<\/b>: Unity3D<br \/>\n <b>Visuals:<\/b> Photoshop<br \/>\n <b>Audio:<\/b> We shall see<\/p>\n <p>&nbsp;<\/p>","time":"April 11th, 2015 2:38 pm","title":"Gonna try again, this time, gonna bite off as much as I can chew"}