And again!

Hello everyone!

I’m 16 year old guy from Russia, with almost 2 years of C/C++ and 1.5 years of OpenGL experience.

I just want to say that I’m going to participate again, for the third time.

And I want to say that I’m happy with my results! 😛

advancement

Not too much, but I’m proud of them, it feels good to see the improvement.

Also, to continue the tradition of “I’m in!” posts, here is a list of programs that i’m going to use, in nontraditional form of a screenshot:

workplace

 

Funny enough, my coding font becomes smaller and smaller – notice the difference. I make these fonts myself, and if this tendency persists, my code will pico_ 😀

The game will be written in C++, with SDL, OpenGL, OpenAL and GLEW, with my own game engine.
For previous two times I used same simple engine. It used OpenGL 4.3, but had no single fancy 4.3 feature. And people complained about too high GL version.

For this time I’ve prepared a new one, which is based on OpenGL 3.3 for portablity and uses OpenAL for fancy physically-correct PEW-PEWs, instead of crappy SDL_mixer which I used before.

Also, it’s easier to use custom shaders on it, so graphics should be a lot better this time.

I wanted to make this post when the engine is finished, but sound system is not ready yet and I’m running out of time. I hope I’ll have enough time to finish it.
But I decided to make this post now.

Regardless of the engine status, a code of what I will use will be here before the start.

Good luck to all who is bold enough to participate!

 

P.S. If someone with pixel-perfect sight wants to use this font, here it is: .fon .png Encoding is Windows-1251, with cyrillic support.