I’m probably in

If I can make the 48 hours!

I tried to get something done last time, and did it in Haskell, because I was teaching myself that language. Naturally, I never finished the game! I’ll probably do it in Python this time, a language I know considerably better. I will use my own half-finished 2D game engine for this, in the hope that it will be sufficient. (But it should!)

Since my engine is unreleased and probably qualifies as “base code” that I will have to publish beforehand, I will just say that whatever is in this repo when the compo starts is my base code.