{"author_name":"indigo","cat":"LD #32","comments":[],"epoch":1428772260,"likes":1,"metadata":{"p_key":"21200","p_author":"indigo","p_authorkey":"45376","p_urlkey":"56548","p_title":"I\u2019m probably in","p_cat":"LD #32","p_event":"LD32","p_time":"1428772260","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"45376","us_name":"indigo","us_username":"indigo","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>If I can make the 48 hours!<\/p>\n <p>I tried to get something done last time, and did it in Haskell, because I was teaching myself that language. Naturally, I never finished the game! I&#8217;ll probably do it in Python this time, a language I know considerably better. I will use my own half-finished 2D game engine for this, in the hope that it will be sufficient. (But it should!)<\/p>\n <p>Since my engine is unreleased and probably qualifies as &#8220;base code&#8221; that I will have to publish beforehand, I will just say that whatever is in <a href=\"https:\/\/bitbucket.org\/safod\/zengin\">this repo<\/a> when the compo starts is my base code.<\/p>","time":"April 11th, 2015 12:11 pm","title":"I\u2019m probably in"}