LD29 April 25–28, 2014

I might try!

I’m going to try next week, but I might not have enough time. Also i’m new to java and never really made a game before so this is going to be interesting!

  • Language: Java!
  • I going to use  lwjgl and maybe some other library’s
  • OS: Windows 7 x64
  • IDE: IntelliJ
  • Streaming: I might stream a bit but my internet is iffy
  • Music: Porbbly wont have any…..
  • Art: Gimp or paint.NET

We’re in :)

I’m proud to announce, that ArenaFighterz will participate in this jam too.
We learnt from our first jam, and this time we won’t spend our time on rolling out our own game engine 😀

So here’s the deal:

  • Language: Java
  • Framework: LibGDX
  • Music: MilkyTracker && SunVox
  • Graphics: GIMP || Photoshop || Illustrator

I’m in!

Once again, it is time to throw common sense out the window and make something, FAST! :)

As always, I don’t expect to make anything great, but to have a fun time hacking things together and trying a lot of strange games (if they run on Linux, Firefox or Wine).

Fourth Time is a Charm

Entering my fourth Ludum Dare. I somehow managed to create three working games in past LDs (one jam and two compos) and hope to continue my streak of good luck.

Tools:

GameMaker Studio

Photoshop

Ableton Live

Arturua MiniBrute (would love to do ALL the sound effects and music on this – I planned on this last time but didn’t have enough time after I completed the gameplay)

Also going to try using Git with GameMaker for having a version history, rollbacks, experimental branches, etc.

Good luck to everyone and don’t forget to have fun!

I’m in

penguin-fire

The April Ludum Dare events hold a special place in my heart. I’ve got the post-GDC enthusiasm coursing through my veins. All I can think is VIDEO GAMES.

Engine – Unity
Graphics – Photoshop
Music – Logic
Sound Effects – Logic
Modeling – Blender
Project Management – Trello

I want to stress the last item on this list. In the past I’ve always stuck to pen-and-paper todo lists. These work well, but I found myself spending far too much time staring at my list and pondering which item I would try to tackle next.

I find Trello’s scrum-like interface to be infinitely approachable, the perfect tool to keep track of all my ideas/tasks/progress. Most importantly, the act of dragging an item from “to do” into “in progress” has a magical effect. I’ve made the decision, time to execute.

Welp, I’m in again

I’m learning Unity but not skilled enough yet, so I’ll still be using good old Game Maker.

-IDE: Game Maker
-Graphics: ASEprite or Inkscape
-Music: LMMS
-SFX: sfxr
-Ideas: hopefully a good one

May everyone have an awesome LD!

Im in!!!

I’m soooo in. Hope this will be better than last time, where I had a hecka lot of homework :)

I’m using:

  • C++ SDL2 – programming
  • GIMP/PAIN.NET – graphics
  • SFXR – sound effects
  • I think i’ll use FamiTracker if i have time to add music. I’m not that sure that the game will have it because… you know… i’m absolutely HORRIBLE at making music :)

Well, that’s it for now.

 

I might be in.

I’m going to try next week, but I might not have enough time. Here’s my info anyway:

  • Language: Javascript, HTML5
  • OS: Ubuntu 14.04
  • IDE: Sublime Text 3
  • Streaming: none, because it’s just been a distraction in the past.
  • Music and SFX: LMMS
  • Art: Pickle or Gimp

In for the 2nd time

Really excited to do this all event again. Last time I got a bit overeager and my idea became too much for a weekend task. I am hoping the theme is solid and I can have a completed title this time. :D

Sound: Reason Essentials

Art: TS-6610 and Paint.net / Pixen

Code: GM / libgdx

 

GL and mostly HF

sc8

I’m all set for my first Ludum Dare!

Was a little nervous I wouldn’t be able to get next weekend off work, but finally found someone to cover me so I can take part! This will be my first LD, so I am super stoked! I don’t expect to score particularly well on my first time round, so I’m setting some realistic goals for myself.

Cross the finish line – I’ve seen quite a few scary stories regarding developers that have not finished their game within the allotted time. I will need to make this a high priority, as I’m renowned for being a slow worker, and I’m working in Java which isn’t exactly the fastest way to program a game imo.
Play that funky music – I’ve made two finished games in the past, both of which have included no sound at all. Creating music from scratch scares me, so learning it will be a challenge. I’m picking software that is completely new to me, and will hopefully be able to create some magical music that I can add to my LD entry.

[My Developer Arsenal]
Programing Language: Java
Development Framework: Libgdx
IDE: Eclipse
Graphics: GIMP
Tilemap Editor: Tiled
Sound Effects: sfxr
Music: LMMS

I’ve got a lot of preparation that I want to do; learning LMMS, learning how to do shaders in Libgdx and learning shortcuts for all my tools to speed up the process. Better get crackin!

Comments

19. Apr 2014 · 17:17 UTC
SECRET (THAT ISN’T REALLY A SECRET): If you don’t finish for the Compo, keep going! The Jam exists, too. Of course, that isn’t to say you shouldn’t try for the 48, but– it’s an option! Good luck! =)
Glockenspiel
19. Apr 2014 · 21:20 UTC
for sound effects you can use sfxr or bfxr (random sound generators). bfxr is for 8 bit type sounds.

Joining the Ranks!

I’m in as well! During my last LD, I managed to screw myself over due to improper planning, so if I’m to feel proud of my work I need to put more than 2 minutes of thought into what I’m doing.

  • Language – Java
  • IDE – Eclipse
  • Graphics – Paint.NET
  • Sounds / Music – SFXR / Ableton Live 9

I’ll be posting some base code about a day beforehand so I have the option to use it if I so need to, and will just be practicing until the weekend.

Good luck, all!

Val Viridian

Last month, I planned on releasing a game in the Mini LD. The plan was to turn VVVVVV into a “platformer with attitude” from the mid 90’s. I figured that would be a unique take on the theme; it was still a super retro take on a modern game, but aesthetically I figured it would stand out from the rest of the games that would be submitted.

Unfortunately, I wasn’t able to finish in time for the actual competition; that being said, I didn’t want to give up on the game! So, here it is, albeit three weeks late.

http://thingo.plippi.com/val-viridian/

First time!

Really excited to be entering the jam for the first time. Setting my goal at finishing a game, ideally within the competition requirements.

Engine: MOAI (lua environment, specifically the HTML5 host)

Language: lua

Tools: GIMP, maybe blender, sfxr

Good luck to everyone!

 

 

Count Me In LD29

This is my first Ludum Dare. I’m in for the main compo. I’ve entered a few competitions before. They had longer time frames, and code/asset size restrictions though. This is opposite, with a short time frame, and no limit on the game size.

  • Language: HTML, CSS, JavaScript
  • Framework: Phaser, or from scratch, depending on the theme
  • Graphics: Code generated and Photoshop
  • Sound Effects: Bfxr
  • Music: Fruity Loops

My primary goal is to not pass out, not have a nervous breakdown, and submit something that at least vaguely resembles a game at the end.

I Am In!

I am definitely doing Ludum Dare, and this will be my second one (apart from MiniLD’s)!

Here is what I am using:

 

Language: Java

IDE: Eclipse

Libraries: LWJGL, Slick2D

Graphics: Paint.NET, Aseprite

Sound: BFXR

Tags: 29, 2D, game, indie, java, Ludum Dare, Slick, sound

I’M READY FOR THIS

Okay, maybe not just yet, but I finally signed up. I plan on using Game Maker, but I’m going to do something of actual quality instead of most people just making a basic platform engine and calling it done.

GameObject and component management

here is the basecode I will be using for LD48, you can pretty much do whatever you want with it, if anyone actually uses it (or even looks through it), I’d love to hear about it:). You can get in touch with me on twitter if you have any questions, hope everyone has fun:)….bye

-edit: forgot to mention that this runs on top of haxeflixel

First time!

Hi! :) This is my first Ludum Dare! I can’t wait!

My Tools:

Language: Java

IDE: Eclipse

Graphics: Paint.NET

Sound: sfxr and possibly Audacity

 

Good luck everyone!!! 😀

 

Lets see what we can make out of this

This is my first Ludum Dare, im fairly new to game development, been only making games for about 6 months. What i hope to achieve for this ludum dare is to develop a game within the time contraints that fits the theme best to my ability. So, all the hard work ive been putting in these past couple months are going to be put to the test and hopefully i wont fall flat on my face.

Heres how im going to make my game:
Language: AS3

Library: Flashpunk

IDE: FlashDevelop

Graphics: Fireworks CS5

Map editor: OGMO

Sound: i have no idea, maybe Soundboard or Bfxr.

Good luck to all, especially those who are new are like.

After a year and a half on my main project, it must be about time to do something short and quick

Right, hopefully for once I can spare a couple of days to try this. This will be my first attempt at Ludum Dare.

I’ll attempt to set up a stream at http://www.twitch.tv/nition1 and upload a timelapse video after the competition’s over.

The expected setup:

Language: C#
Engine: Unity
IDE: Visual Studio
2D: Photoshop
3D: Blender
Audio: Pro Tools

I’m in (Originality +1)

It’s been quite some time since my last LD and I’ve got the itch for gamedev! I requested time off from work, readied my tools and am just generally in the mood to make a game! I went through the first round of Theme Voting and man alive, there were a lot of good ones!

For my LD29 Adventure of Awesome I will be using the following:

Programming: Game Maker: Studio
Libraries: Simple Input Library, CBG Achievements, both of which are available on ClockBotGames.com
Art: Paint.net, GM Image Editor, AutoTileGenPro
Music: Unknown – A possible candidate is iNudge, but I really don’t know what I’ll do yet.
Sound Effect: SFXR probably, though it depends on what kind of game I make
Snacks: Goldfish, the greatest snack there is.
Drinks: Diet Pepsi, and lots of it.

I’ll also be livestreaming all development and posting a timelapse on YouTube after the competition has ended.

I’m stoked! 😀

Comments

austinmakesgames
20. Apr 2014 · 14:13 UTC
Nice Got Snes? Reference.

First time, because why not?

Hello there! First LD here, I can’t wait for next weekend!

My toolbox:

-Game Maker Studio (focusing on HTML5 for the compo, though I will eventually make it multiplatform).

-MS Paint, Adobe Photoshop CS5, Game Maker image editor

-FL Studio with several VSTs for both music and sfx

Let’s see how this one turns out! Good luck everyone, and have tons of fun :)

Timelapse Delay

I’m looking into timelapsing my attempt at ludum dare, and I’ve found this: https://code.google.com/p/chronolapse/ but I was wondering what most people use as the delay between frames when they timelapse, something like 10 seconds?

anyway,

thanks,

Nico

Comments

20. Apr 2014 · 07:30 UTC
I personally use 3 seconds but really it depends how long you’ll be coding for, and how long you want the timelapse to be when you’re done.
Laguna
20. Apr 2014 · 07:37 UTC
Hi there,

It depends. For Coding 10 to 15 seconds are just fine. For Art or Music creation, some smaller times (down to 2 seconds) can be nice.

I’m In

That’s all.

My first Ludum Dare

So I’ve gotten pretty good at coding lately, and I think I’m ready to make a game. This is my first ludum dare, so I probably won’t do very well, but I want to try this out anyway.

  • Language: Java
  • Library: LibGDX
  • IDE: Eclipse
  • Graphics: Paint.NET
  • Sound: SFXR
  • Music: LMMS (I’m not good at making music, but I’m going to give it a shot)

My goal is to just finish a game. It doesn’t have to be good, as long as it’s a complete game. I’ve never completed a game before (I just made some simple experiments), so I hope to finish this game.

Ludum Dare! Can’t wait!

So, this is my first LD, I honestly can’t wait, it’s gonna be so much fun.

I hope the theme is something good!

 

Engine: Unity

Graphics: Photoshop/GG

Audio: BFXR

and other stuff

Here I come!! D:<

Been feeling creatively frustrated from work and other long-term projects. A solo gamejam is just what I need. I’ve got a fire in my belly, all yall better watch out!!

Anyways I’m going to try and stream my development live, as well as record a timelapse, first time I’ve ever tried so still not sure how I’m gonna do it. Uhh I’ll figure it out (shrug)

Engine (if the game is 2D): Clickteam Fusion 2.5
Engine (if the game is 3D): Unity
Music: FL Studio
Sound: Sfxr, LabChirp, GoldWave, FL Studio
Art: Photoshop CS2
3D Art (if necessary): Maya 7.0 (yes it’s true all my tools are very outdated)

Ludum Dare, woo!

I’m in! Wish me luck :)

Engine: GameMaker Studio
Language: GML

Music: LMMS
Sounds: bfxr, sfxr

Artwork: GameMaker graphics editor and Paint.net

I might be in…

LD29 comes in a very busy weekend for me, but some time seems to be available I’ll have a peek at the theme and see if I can come up with something… If I do enter, I will be using Unity, Belnder, Paint.Net, Audacityand 1 code library for state management that I’ve created for Unity. That library can be found HERE!

I wish everyone wisdom with the theme voting!

Joined

Hi, I’m GVmakesGames. It’s the second time I join, the first being the ld #27. Here are my things:

Engine: GameMaker Studio.
External libraries: probably none, maybe an achievement system I made some days ago.
Graphics: Paint.net, GIMP.
Music: Anvil Studio, FamiTracker, OpenMPT.
Sounds: SFXr, BFXr, Audacity.
Plot: my brain.

Here we go! I’ll optionally join the jam, tho. I’m but sure, but I think it’ll be it.

Udo’s LD Twitch Guide for Mac

I don’t know how many Darers are Mac users, it’s sure not common to see them doing Twitch feeds. Part of the problem might be that it takes a lot of effort and fiddling to set it up properly. So for the benefit of everyone who’s interested in doing it, here’s what I’ve learned.

gaming-twitch-tv-logo

You’re going to need a few pieces of software, but the good news they’re all free or low-cost. Click on this post to see the instructions:

Screen Capture: CamTwist (free)

You can get it at camtwiststudio.com. It does a pretty decent job of capturing video content off the screen in real time, and it also can do some basic compositing. It’s not the most stable software, however, so I recommend running it at a low frame rate. Open CamTwist and double-click on Desktop, full screen, and if necessary select the screen you want to capture.

camtwist

Audio Bus / Routing: Soundflower (free)

Download Soundflower from http://code.google.com/p/soundflower/ and install it. It comes with SoundflowerBed, a simple config application. Start it and route the 2ch bus to the speaker.

soundflowerbed

Open System Preferences and select the 2CH bus as your default audio output. This causes all apps to send their audio to Soundflower 2CH. Since you already routed 2CH to your speakers earlier, this should enable you to hear application sounds normally – they’re just routed through the Soundflower bus now. If you can’t hear anything, fiddle with the volume – including the input volume of the 2CH bus (which you can also find on the same settings window).

audio-settings

That’s the most basic audio setup imaginable, we’ll get to the good stuff later. All this enables you to do right now is stream your screen and all your audio output. We just need an app to take this data and send it to Twitch:

Streaming: Flash Media Live Encoder (free)

You can download the Media Live Encoder from Adobe. It’s a hassle though, so you might want to make sure to save your install image somewhere safe for later in case you need it again. Then open your Twitch account in a browser and download the streaming profile which they conveniently provide as a download. It’s an XML file, store it somewhere convenient. Start the Live Encoder, go to the File menu and load this XML file. It sets up the basics for streaming including your private streaming key, but you can still fiddle with the settings.

Select CamTwist as the video device, and Soundflower 2CH as the audio device.

live-enc

If everything is set up correctly, you’re going to see a preview of your video stream showing your desktop, and the audio bars to the left of the preview should fluctuate when you play some music. Hit the “Start” button and see if you can stream to Twitch alright.

Congrats, you have completed a basic setup! But there’s more. You might want to also talk on your videos, and you might want to mix output levels of different apps a little. Sadly and incomprehensibly, OS X has no way of doing this on its own, so we need to download more software:

Microphone Routing: LineIn (free)

Download LineIn from https://www.rogueamoeba.com/freebies/ and install it. It allows you to route input from your microphone into the Soundflower bus. However, LineIn has a stunning limitation: it can only do one route at a time. This is bad because you don’t want to route your microphone input to your speakers (it’ll cause a nasty feedback screech), you only want to route it to the actual live stream. Luckily, you can trick LineIn to do this by duplicating the app. That’s it, just use “Duplicate” from the context menu and you’ll have 2 LineIn programs. Launch them both.

With the first instance, route your microphone to Soundflower 16CH. With the second, route Soundflower 2CH to 16CH:

dualflower

Activate Pass Thru on both, you should now see the indicator bars lighting up when you make a sound in the room.

Go back to Adobe Media Live Encoder and choose 16CH as your audio device.

With this maneuver we have tricked both Soundflower and LineIn into doing something their developers didn’t have in mind, but it works beautifully: the 16CH bus is now strictly for our streaming, but the 2CH bus contains all non-microphone audio which we can directly listen to. To stop streaming the mic, just deactivate “Pass Thru” on the first LineIn instance until you need it again.

Mixing: SoundBunny ($10)

Per-application audio levels is again something OS X can’t do on its own, we’re going to need yet another app for that. Go download SoundBunny for Mac, it’s $9.99.

soundbunny

Now you get these nifty sliders that allow you to actually control sound levels individually.

And that concludes my Mac streaming guide. As you can see due to stunning limitations of the OS X audio system we need a lot of extra cruft to accomplish some basic mixing and routing, but these apps I showed here do an excellent job of it. The only downside is you need to have them all running, and it takes a few minutes from cold start until you’re all set up and ready to stream. Remember to save your settings, especially the Media Live Encoder ones, for the next time.

Webcam Window: CamTwist or VLC

One little extra thing I like to do is show a little webcam feed in the corner as well. You can do this with CamTwist, but it crashes my system when I try it. If that’s also a problem for you, use VLC. Click on “Open Capture Device” in the menu and you’ll be able to select your Mac’s camera as an input device. Use VLC’s settings to make the video window always-on-top and remove the window’s title bar. It should now be an unobtrusive little frame that you can place anywhere you want on your streaming desktop.

vlc-vid

 

 

My first Ludum Dare!

I’ve always wanted to participate in the Ludum Dare (since LD23), but I was nervous about not finishing in time since I’d never finished a game before, but this year I participated the Global Game Jam and feel like I’m ready to create some games. I really hope it’ll be a cool theme. I’ve been kicking with pixel art and beveled effects (I’m not a graphical artist, just a programmer). I’ve got two friends to follow me along, It’s gonna be awesome!

Check my development blog (I’ll be updating info on my first mobile game, I promise it’ll be good, better than my first pixel art)

Participating. So excited!

Hi, I’m Denis!

With good coding and almost no skill in art and music I’ll do my best to make something interesting.

Tools:

  • Language: Lua
  • Framework: Love2D
  • Text editor: Sublime Text 3
  • Graphics editor: mostly Photoshop CS2

Will be streaming at http://www.twitch.tv/simlpesmiler

Cheers!

I’m in! Again…

I’m in! This would be what? 4th now?
My tools pretty much stay the same; primative.

Lanaguage: Java
Software: Eclipse, I’m trying out Tom Cat this weekend
Music: FL Studio 12
Art: Photoshop or paint.net either one

It’ll be live @ www.twitch.tv/cmnatic

Hopefully, I’ll get my website sorted out and you can watch from there! 😀

Thanks, and good luck to all

I’m here *awkward wave*

First LD, known about it for a while, though. Really excited to finally be a part of this! Also I wrote a post before but it was bad so I’m redoing it

Programming: Game Maker: Studio Pro
Libraries: Plain old GM.
Art: paint.net and the GM image editor. Nohing special.
Music: Maybe FL studio? Not sure.
Sound Effect: SFXR
Snacks: Probably chips, maybe some Jolly Ranchers. Cheez-Itz  hopefully.
Drinks: PEPSI maybe. Maybe cherry coke.

Also I intend on streaming at http://www.twitch.tv/pixelfishlive

I’m in!

Okay guys, this is it, my first Ludum Dare! I’m not sure if I can get anything done in those 48 hours, but I’ll give it all I’ve got.

Language: C# (using Pencil.Gaming) in Xamarin Studio.

Tools: Paint.NET, SFXR, Fruity Loops (maybe).

Platforms: Windows, Linux (Mono) and OSX (Mono).

Ready to go!

Hi guys!
I’m in again!

I’ll join the Jam (more time, less stress, I still have a life) and I’ll probably work alone!

Engine: Construct 2 Professional.
Graphics: Paint.Net
Music & Sounds: Still Idk.

I already have some tiny ideas but it’s still too early to talk about this ;P

Happy Easter and stay tuned!

In

2nd time participating, and looking forward to it! Hope the theme is good, there are some good suggestions in the voting rounds.

Tools:

Language: HTML5/Javascript

Engine: Might use the Phaser engine, depending on the game

Editor: Sublime Text 3

Graphics: Photoshop CS6, or AESprite depending on how I’m feeling

Music: Logic Pro X, cfxr

Woo, web based stuff is the best! Good luck to all.

I’m in! Yeah!

Hey guys! How’s it going?

I’m in for Ludum Dare #29, and here is the tools I will be using this time:

Engine – Unity
Editor – Sublime Text 3
Language – JavaScript
Sound – BFXR
Graphics – Paint.NET
Modelling (if 3D) – Maya 2013

So, my goal for this year is to properly finish a game. I feel as if I use Unity, I will be able to do so. I am not too happy in what I have done in the past, but I will work-around that in hopes to create something unique and beautiful this time around.

Good luck to all, and most importantly have fun! :)

I’m probably in

Hello there. I’m a newcomer, so we’ll see if I can finish anything. I’m a spontaneous coder and hopeless artist, so I might just generate the graphics in the code.

My kit

  • Language: Haxe
  • Framework: HaxePunk
  • IDE: FlashDevelop (quick testing)
  • Graphics: GIMP or procedural generation

Good luck everyone!

Tags: compo, ld29

In

Hi fellow game developpers, I’ll maybe participate for this LD for the first time.

I’m a Game Design student and coder also, so the graphics will be code-generated for sure ! 😀

 

My setup :

  • Framework: My own engine (core & tools)
  • Language: C#
  • IDE: Visual Studio 2012
  • Graphics: PS/AI CS6
  • Hardware : My old laptop :(

 

Hope I’ll can get something finished, and good luck to everyone !

I’m in… again!

This will be my second LD48 attempt — hoorah!

I will live-blog again on my website, smashware.com, and you can follow me on twitter @voidqk.

I would like to use Unity… but I will probably end up using JavaScript and Canvas, since I can work faster.  We’ll see :-).

Good luck, all!

-voidqk

!ni m’I

So yeah, me and a friend’s gonna bunk up together at one of our places and get totally cracking at this next weekend!

Tools I’m planning to use: Unity, Visual Studio, Maya and Photoshop.

I got a quite ambitious idea in my head, and we’ll see how it turnes out (or how the theme will change the starting point I got so far)

Will document the progress using Chronolapse.

I’m in! Ludum Dare 29

Hi. It’s the first time I join #LD48.

I will be using the following:

  • Language: Haxe
  • Framework: OpenFL, HaxeFlixel
  • Editor: Sublime Text 3
  • Graphics: Photoshop CC, GIMP, Inkscape, CLIP STUDIO PAINT PRO, Blender
  • Sound: FL Studio 11

In

Hi everyone,

This is my first LD. I have a feeling it’s going to be fun. :-)
My tools: Unity3D, C#, Gimp,  Audacity. Consumables: pen and paper for taking notes, lots of post-its for keeping things organized, and something like a metric ton of butter cookies and chocolate to fuel my brain (sadly, I can’t drink coffee).

I’ve had a hand in a few games in the past, but it will be interesting to see if I can actually build something complete in just 48 hours. My background is in design, and I’m also a half-decent programmer, but graphics are going to be, erm… placeholder-ish.

I’m not going to use pre-existing code or assets, but I’m hoping to try out some ideas for programming patterns. If they work well, they may become a (shared) resource for future LDs.

Can’t wait to play all the games!

Coding Question

They say we have to include the source code, but I’m working in Multimedia Fusion 2, which has a visual coding system. Is there a way around this or a way I can get to a source code in mmf2?

Comments

Zill
20. Apr 2014 · 13:38 UTC
I’m a newcomer, so please take it with a grain of salt, but “source code” is basically just an arbitrary, human-readable representation of the actual program that the compiler is supposed to generate. So in your case a file (or set of files) that contains all your scripts and can be opened in the free version of Multimedia Fusion 2 is your “source code”, even if the file is binary and not text. The point is that someone can use that file (or files) to read your scripts, modify them, and/or reuse them.
simplesmiler
20. Apr 2014 · 16:16 UTC
Source doesn’t literally mean code. I believe project file is good enough if your software doesn’t encrypt or obfuscates the contents.
20. Apr 2014 · 20:19 UTC
There are several environments where the “source” is more configuration and less code (Unity, Gamemaker, Stencyl). Just zip up your project folder, whatever is needed for someone to build your game, and that should suffice.

We’re doing it!

Hey all, it’s A-bomb of A-bomb and ya Bois comin at you right here, right now!

Let’s not do that. Anyway, me and two friends are participating in the jam! Here’s an overview of the tools we’ll be using:

 

Language: Python

Engine: Pygame

Code Editor: Sublime Text 3

Distribution: Windows exe, Pygame source

Graphics: Gimp, Photoshop

Sound: Audacity, SFXR, Ableton Live, FL studio

Hardware: Two of us are bringing in desktops, one member is bringing in a laptop

Recording: Timelapses on all screens, overhead video timelapse of the three of us, intermittent videos

Either way it’s gunna be great. Be very scared, everyone.

Joining

The OPifex team has been working on a gaming engine for the past year that I’m putting to use in the competition.

To comply with the rules, I’m putting the engine in its current form into the public domain. All binaries, header files, etc are available for anyone to use during the competition.

OPifex Engine Release 0.1

To get an understanding of the engine you can check out the following blog posts which cover its functionality:

OPifex Engine Part 1

OPifex Engine Part 2

To sum up:

Game Engine   The OPifex Engine Platforms   Windows, Linux, OSX, Android (Ouya) Technology   C/C++ and OpenGL Goal  Create a polished game to put into the Ouya Marketplace  (And to win of course)

Comments

20. Apr 2014 · 21:00 UTC
I don’t really think this is in the spirit of the Ludum Dare Compo.
21. Apr 2014 · 00:49 UTC
I was under the impression that it would be considered a personal library:

“* Base code and personal code libraries are allowed, but should be declared and shared with the community prior to beginning your entry. To do this, make a blog post.”

Team Up For The LD Jam

Hey, Ludum Dare is coming up, and some people are more interested in jams than compos. I would like to team up with anyone who have and knows about the following so that we could make an awesome game together:
Software-Macromedia Flash/Adobe Flash
Language-AS2 (ActionScript2)
I currently do not know what is the Theme for Ludum Dare, so I’m trying to get a group so we can be ready by the time it begins. I would like someone who knows how to do make music to make it for the game, and I would like people who could do really good art to do the animations and art style, as well as songs for the animations. I would also like more Programmers who know ActionScript 2, to help out with the game-making becuase that’d make it easier and faster. I would like people who are willing to do these things for free because Ludum Dare is just a fun and free site, so making the games are all for fun and experience. If you are doing the Ludum Dare and using the ActionScript2 language, and want to work in a group, or know how to make music and animations and programme, and want to work in a group, or just a random fella out there that read this and want to help out for free, contact me at danidre14@gmail.com . Ludum dare starts in a week so lets all get this settled and not wait until last minute. If you do not know about Ludum Dare, check it out here: http://www.ludumdare.com/ . To get more information click on compo and read through of if you’re to lazy copy amd go to this link here: http://www.ludumdare.com/compo/rules/ . I hope some people or at least one person is interested in this and please contact me before last minute.

I’m in (probably)

This is going to be my second Ludum Dare, but I kind of failed last time – didn’t really finish it in time, and the idea wasn’t that good either. I hope that I will do better this year, because, in my opinion, I didn’t finish the last one becyse of lack of experience/practise. I have been learning a lot lately, so I hope I’ll do better.

Tools used:

  • Unity
  • GIMP
  • BFXR
  • Audacity
  • Autodesk Maya

Maybe a friend of mine will be helping me with textures/graphics/ideas, maybe I won’t be even participating, because I have a lot of things to do for school (scientific research + a few art projects), so I might be busy that weekend.

In?

So if I have time, I’m in, though it may conflict with my school schedule. But I really hope not because I love doing the Ludum Dare.

Anyway,  this would be my second time participating in a LudumDare event (last being LD27)  and  look forward to seeing everyone else’s awesome and inspiring games! 😀

 

  • Language: C#
  • Framework: .NET & XNA 4.0
  • Tools: Microsoft Visual Studio 2010 Express, Paint.NET, Audacity
  • Fuel: Coffee
  • Sleep: NONE.

Comments

gemumeka
20. Apr 2014 · 20:09 UTC
Consider to take naps at least, it’s great tool too :)

In!

Time to Kick Some A#$. Im in. My tools will be –

  • Lua  (Love2D)
  • Aesprite (Graphics)
  • XML (Maybe)
  • My Piano (MUSICA)

Cant Wiat… :)

 

Tools…Tools everywhere!

Hello everyone! I don’t know about you, but I absolutely LOVE  the weeks before each dare. Why? Because I get to learn about all these new programs and tools! I have compiled a list of some tools. Some are popular, and some not so much. Do you want to know the best part? They are all 100% FREE!!! Isn’t that great? There is one problem though… I just got the idea to compile this list, so I’m lacking a bunch of programs :(. So if you know / have made any free tools that would be useful to the development of games, please feel free to comment them! So, here it is:

– GRAPHICS –

Aesprite – http://www.aseprite.org/
Paint.NET – http://www.getpaint.net
Gimp – http://www.gimp.org
Krita – http://www.krita.org/

– AUDIO –

[Music] Auto Tracker  – https://github.com/wibblymat/ld24/blob/master/autotracker.py
[Music] Pixitracker – http://www.warmplace.ru/soft/pixitracker/
[Recording] Audacity – http://audacity.sourceforge.net/
[Sound Effects] sfxr – http://www.drpetter.se/project_sfxr.html
[Sound Effects][MAC] cfxr – https://www.macupdate.com/app/mac/27609/cfxr
[Music] FL Studio – http://www.image-line.com/flstudio/

– RECORDING / STREAMING / TIME LAPSE –

FFSPLIT – http://www.ffsplit.com/
Chronolapse – https://code.google.com/p/chronolapse/

– EXTRA –

GoTile – http://www.pitzik4.net/program/
Trello – https://trello.com/

Ludum Dare Engine Tested and Ready!

The Ludum Dare Engine a 3 day project has been complete! The engine was tested in a short testing of graphics and updating systems.

The engine can be found here: Aestrocorp temporary website :: the file is at the bottom of the page. Feel free to vote what I should make next! Enjoy!

Please read the license: GPLv2

 

Warning!: Do NOT use the LDListener (LDListener is the KeyListener)! Feel free to use any other parts of the engine.

I am in the 4′ time

Hello everyone, I’m in the 4′ time (90% sure) and I’m going to use

*Sound Recorder + Finale + Audacity (For the music)

*Paint (For the (very few) graphics)

*Stencyl (For the actual game making)

 

A better go this time.

So, this is my 5 attempt, and will hopefully be my fourth game submitted for LD!

Last time, I didn’t finish my game Naught in time (or ever), and that was a big blow to me. However, I’ll talk more about that in the other post that I do every LD, the “What I learned” post.

Regardless, my tools:

Code: As always, I could whip out the good old Python 2.7 and Pygame 1.9.1. However, I’ve felt somewhat awkward using Pygame lately, because I’ve learned that Python kind of sucks for games. However, I’m not completely casting it out of the realms of possibility. There is a higher chance that I’ll make a text-based Python game though, because I’ve been messing around for the last week, working on a text-based engine. That’ll be my warm-up game, once I feel good about it (and it’s stable).

Another big possibility is JavaScript. I’ve made JavaScript choose-your-own-adventure games before for LD, and I’ve refined the engine since then. It’s good. I’ll release that soon enough for all the fellow Ludum Darers to use. :)

Lastly, and probably most remotely, is Unity. I’ve been working in Unity (C# dialect) for several months for an internship, but I have an iffy relationship with it. Last LD I tried using it, and that didn’t work so successfully. If I do use it, it will not be a first-person game. I can tell you that much.

Graphics: Like always, I will probably be using Photoshop CS2 for my graphics.

Music: So many choices! I can use Audacity, Anvil Studio, Audiotool, FamiTracker, or just play instruments for music. It all depends on what the game calls for!

Fonts: I make fonts! I use a nice website called FontStruct that can help me. Otherwise, Dafont is a nice website as well.

Hoping to do better this time. I’m keeping my hopes up!

Participating for a third time

Perhaps I’ll make a finished product this time. I have a pixel artist but our timezones are the complete opposite so I’m still debating whether or not I should do the jam with her.

Language: Dart
IDE: Dart Editor
Libraries: Probably none
Music: Pixitracker or Sunvox (or Abundant-Music.com if I run out of time)
Sounds: Either BFXR or I had a thought about making the sounds with my voice, could be fun
Graphics: (if not doing the jam) Pyxel Edit
Extra: Coffee, etc.

Comments

McDonaldsWizard
21. Apr 2014 · 00:34 UTC
Working with someone in a different location certainly has its difficulties, but they can be overcome. Usually you only figure out how to deal with it after you go through it a few times. I’d recommend doing it and then you’ll be be able to work with offsite folks much easier in the future.
tinfoilboy
21. Apr 2014 · 01:06 UTC
Oxy, make more sweaty games.

I am IN

I finally mustered up the courage to enter the compo. I’m very excited ( and a tad nervous ) about this first time but I hope I’m able to at least finish my game. LET’S DO THIS!

My tools:

  • Game Maker Studio ( Engine )
  • MS Paint ( Graphics )
  • Paint.NET ( Graphics )
  • BFXR (Sound Effects )
  • Audacity ( Music )
  • Bosca Ceoil ( Music )
  • My Guitar (Music and Sound Effects )

 

“I’m in!” first ludam dare….

Welp…This is my first ludam dare and I’m kinda nervous….Don’t know how I’ll fair but I’ll give it my best shot

I’m In

First time Ludum Dare with Haxe. Lets do it.

Haxe, OpenFl, SFXR, Photoshop

Warmup Rogue: Achieved!

warmup-rogue

It took a few hours today to make this with HTML, CSS, and one huge 650 line JavaScript file that contains all of the actual game. (Hey, nobody said it needs to be pretty!)

It’s probably the most basic roguelike anyone has EVER made, but it’s playable – check it out!

Another “I’m in!” post

I guess folks just write a blog post about their entry and choice of instruments, so here’s mine.

I’m entering the compo for the first time, and I’m pretty excited. Hopefully I’ll be able to finish a game. :3

 

My tools:

  • Game Maker Studio Professional
  • Gimp
  • Blender
  • BFXR
  • GarageBand (if I get that far haha)

 

Good luck everyone, have fun! 😀

Unity3D Framework for Ludum Dare 39

I’m going to start this weekend with a simple Unity3D test scene, just to make sure I’m sane. Takes input from the joypad, plays music, allows for clicks to turn the music off.

http://www.dungeonmans.com/ludum/29/test.html

Source here

http://www.dungeonmans.com/ludum/29/testsource/

Looking forward to the weekend!

 

Comments

oranebeast
21. Apr 2014 · 00:44 UTC
Its great someone is making a 3d game for LD,

Whats not so great is that you’ve traveled foward in time to ludum dare 39…. Or it was a spelling error,

Oh well, Good luck.

LD29 Warmup Weekend Game!

Made in 3/4 hours

SKYWARS, A war in the sky

For the warmup weekend I decided to test a tank sprite, A new random engine and a new particle system.

Simply shoot the parachuting soldiers,

Left Right – Rotate

Space – Shoot

Clicking “GG” – Restart

http://www.ludumdare.com/compo/ludum-dare-29-warmup/?action=preview&uid=33501

Everything else explained in the readme

 

Hadir!

I’ll attend LD29 along with folks from my campus. Will using LibGDX along with several libraries such as Artemis and box2dlights. Also using GIMP and Bfxr for asset creation. Will probably leech open source game assets from the Internet; still looking. Basecode will be published soon.

Wish me luck.

Comments

randomasta
21. Apr 2014 · 05:04 UTC
All assets must be made yourself AFAIK. If you think otherwise because of me, I’m sorry!

I’m in

I’m gonna try again this round. This time, I’m going to use the following software:

Code::Blocks – My C++ IDE of choice

Git / Github – I’ll be hosting my source on Github, and my workflow will be considerably faster

SDL / OpenGL – My beloved libraries

Crossbridge – After the compo I’m going to port whatever I write to Flash using Crossbridge

FL Studio – For music

Aseprite – For pixel art

The GIMP – For photos

I will be using some of the base code for resource management that I used in my last Ludum Dare, however the engine will be written from scratch.

 

Best of luck, everyone!

I’m in. I mean it this time

This will be my 4th Ludum Dare over the last 3 years. I meant to start the last 2 but family work commitments took over and I didn’t get a chance to write a line of code.

This time, I have taken holidays with work and made plans to be free to take part.

My tools

  • Unity
  • C#
  • Visual Studio 2013
  • 3dsmax
  • Photoshop
  • LMMS
  • Yahoo Games Network (if I decide to do multiplayer)

Some tips:

  • Sleep: you will be much more productive with sleep than without. Solution to bugs seem to become obvious after even 20min sleep. Don’t exhaust yourself.
  • Eat semi-healthy. Unless you eat it normally, your body won’t cope with 48 hours of only junk food. Keep your regular diet.
  • Drink water: Yeah drink your energy drinks and coffee, but keep drinking water to keep your hydration up. Your brain functions much better when you are hydrated. Better functioning brain means better game means more fun for me when I play it.
  • Have fun: No one is making you enter. If you aren’t having fun have a think about why not, what can you change to make it fun for you.
  • Plan: Once the theme is announced and you come up with an idea (the idea itself can take some time, don’t stress if it doesn’t come quickly) plan out your time for the remainder of the game jam. Plan what you should be doing at what time( art, coding, music, polishing, etc). This way you will know if you are falling behind and need to cut features or if you are ahead and can spend some extra time polishing your game. Don’t stress if you end up falling behind or changing the plan, it’s just a guide. If you FAIL to PLAN you PLAN to FAIL.

These are some tips that help me. Your milage may vary.

I’m in !

I’ll use -well nobody care. See you this weekend, people !

libGDX Project Template for IntelliJ 13!

So I got sick and tired of writing the same splash code creating the same build configurations over and over and over so I finally decided to create a project template complete right down to the menu screen class!

Place in C:/Users/<username>/.Idea13/…

Download it from my github

GitHub

or

Dropbox

If you find it useful then great!

Cheers,

Demetry

 

p.s.

You’re going to have to change the package name to your own, originally intended this for my own use 😛

Comments

21. Apr 2014 · 06:31 UTC
Just last week I used IntelliJ for the first time for libGDX. You really made my life easier.

I’m in

Some weeks before I gave a speech in Barcelona about how great and amazing LD, specially due the community. The goal was to meet up together at the first gathering in Barcelona. That was not possible due some reasons (find the right space use to be the big issue). You can check the slides out here: https://slid.es/xavierbelanchealonso/ld48-survival-guide (some words are in spanish, but at last that’s not a problem I guess).

Well, actually this is my fifth LD and I’m in and I’ll use HaxeFlixel and OpenFL and, what can I say? those guys behind the curtains are great. They’re doing a nice job and allow people to create more games. In fact I spent the weekend working on a HaxeFlixel clone of the dangerous 2048 (don’t play if you want to lose your friends, your partner, your family, everything!) to practice. I’m stuck with some issues but I think I’ll solve soon and submit it on the warmup.

Finally I would love to create a simpe Room Escape engine from the ground up and fit the theme onto. Hope I will!

Best and good luck to everyone!

Comments

23. Apr 2014 · 10:53 UTC
Good luck to you too:)

LETS GET READY TO RUMBLE!!!

Junnav Team IS READY!!!


 

Our goals:

Make a story-driven game

Make a professional-looking game

Do not repeat the same mistake on Ludum Dare 28 again.


 

Introduction:

We made a story-driven game for Ludum Dare 28, Red Christmas.

We are joining the Jam.

I am going to be the programmer and composer, while my best friend is going to be an artist and also the animator.

We had been slowly making games over 5 years because of school life.


 

My plan:

I am going to make both of us stick a paper on top of our monitor, writing:

“Simplicity is above all designs”

We are going to be spontaneous because we believe that the best idea comes during the crisis, which works during our previous Ludum Dare.

No need to over-work on the game, let ourselves some time off to relax and then come back to work. It definitely guaranteed me some wonderful idea during the last Ludum Dare.

I will also write out the “In case of crisis” document which includes what should we do when we have some problem.


This is going to be an awesome time for Ludum Dare again!

Software I am going to use:

  • Game Maker Studio Standard Edition – Our only way to create the game here. It’s our life line. If it fails to work, that’s it.
  • LMMS – Since there is no composer on our team, I will act as the stand-in and try to cover as much music holes as possible.
  • Audacity – To edit sound effects and music.
  • SFXR – To generate some sound effects.

Software my artist friend are going to use:

  • Photoshop Elements 8 – His primary software that he is going to use alongside with his tablet.
  • GIMP – If Photoshop suddenly felt like it doesn’t want to get to work.

We’re here again.

Hello everyone!

 

We’re in again, and personally i can’t wait to start coding.

I hope that all will do the best!

 

PS: The themes are awesome!

We’re Jammin!

This time, we have a bigger team with four people in total. Each from different locations on the globe (one in the U.S. East, two in Europe, and me in Japan). Our timezones are roughly 8 hours apart from each other. Let’s see if management is becoming a huge issue…

Here are the lineup of our tools.

Base system:
– ActionScript 3
– In-house developed framework (https://github.com/euske/ascs/)

Editor & IDE:
– FlashDevelop
– Emacs & Makefile (call me old school)

Collaboration:
– TeamSpeak
– DropBox
– GitHub

Content Creation:
– sxfr
– Paint.NET
– Python
– etc. (tools that my teammates use but I don’t know)

Into the fray

Well, now that I’m back on the internet again after my short vacation and gradma visit I’ll be making my entry statement to the compo.

Hopefully I’ll have time once I get home (on a train at the moment) to start working on a base framework, so I don’t have to spend the first hours doing that.
My tools however will be the same as they’ve been for all my other LD entries;

  • CMake (Visual Studio on Windows, Clang/GCC on Linux)
  • C++11 (Code for the Code god)
  • SFML (Graphics for the Graphics throne)
  • Gimp (Glorified stick figure drawing)
  • Blender (In case third dimensional needs arise)

The code will, as always, be on my GitHub. And I’ll be streaming the entire process on my Twitch account.
I’m going to make an effort to try and answer any viewer questions that might arise, since I haven’t been very good at that the last few times.

I guess all that’s left to say is; Good luck to all the rest of you nice people, and let’s aim for a nice theme.

Tags: C++, CMake, compo, im in, linux, sfml, Windows

Comments

21. Apr 2014 · 07:03 UTC
Awesome stuff! I would be using this setup too, but I’m still too uncomfortable with C++ and SFML!

Best of luck, and have fun!

Count me in!

I have participated in 3 past Ludum Dares and a bunch of other game jams too, so this is by no means my first game jam. Here are a couple of tips for first timers and pros alike:

  • If you live in Europe (or anywhere else where LD starts late), don’t stay awake until 3AM to wait for the theme. Sleep instead! Thinking up a game is a lot easier when you have slept well and eaten a good breakfast!
  • This has been said many times, and I repeat, “Use the tools you know best, not something new”, under the time pressure of LD the last thing you want is getting stuck on reading docs or tutorials. Learning new engines, languages should be done so a couple of weeks before the start of the game jam.
  • Don’t scrap a game you have been working on for half of LD, one of the major things you should learn from a game jam is how to finish things. Instead, try to fix it! Make note of the things you don’t like and try thinking of solutions. For example, in a previous LD I had problems with getting the collision to work on a special enemy, he would clip through buildings. The solution (dumb, but people liked it!) was to add a “jumping” sound when he did so, that way you now have a unique and fun enemy and nobody knows it was actually a bug from the start! (You can play the game here: http://caffeineviking.net/?p=284)

Here is my arsenal for this Ludum Dare:

I wish all of you good luck! But above all, make sure you have fun!

– @CaffeineViking

Tags: flashdevelop, haXe, haxepunk

I’m definitely in too!

Second time I join!

Tools I’ll use:

  • Programming Language: Java
  • IDE: IntelliJ IDEA Community Edition
  • Libraries: Not sure yet whether I’ll use plain Java AWT or Slick2D
  • Build tools: Maven (and now that slick2d-maven is in the public maven-repo, much better!)
  • Note-taking: A paper notebook (yes, I’ve been told they exist O_O ) and Sublime Text 3
  • Graphics: Paint.NET
  • For building sprite-sheets: ShoeBox
  • Sound effects: BFXR
  • Background Music: cgMusic
  • Time-lapsing: I will use plain ffmpeg (I have a script here that saves a screenshot every 10 seconds, and another one that puts it together as a video)
  • VCS: Git / Github

And since any base code and personal libraries that will be used must be declared previously, and shared with the community, this is what I will use, it has several tools for both AWT and Slick2D, as well as some misc utilities, so I hope it will be helpful for some of you.

I MAY also stream some parts, but I will definitely not use a mic. In case I do stream, it will be in Twitch.tv

That’s all for now, good luck to everyone!

Comments

megaelliott
21. Apr 2014 · 09:07 UTC
Hey, I was just wondering what program you use to stream? I’ve never done it on twitch.tv before. Thanks :)

I might be in!

This’ll be my first Ludum Dare. I’m not really going to compete at a full level, since I have to share my computer time with my brother. But anyways, here are my tools of choice:

Language: HTML & JavaScript or Python or C++

Framework: THREE.js or PyGame or OpenGL & SDL

IDE: Sublime Text 2 or PyCharm or Visual Studio 2012

Graphics: GIMP or Paint.NET

Sound: Sfxr/Bfxr

 

I’ll most likely use Python, since that’s really the only language I’m fluent in.

 

-Tyyppi_77

Im in from LPGC

Im going to try this again!

im going to try this time with a js library phaser

Im was talking with a friend to organize one of the “Real World Ludum Dare Gatherings” but im not sure if here can be more than we two…

If you are from Las Palmas de Gran Canaria or near leave me a comment here!

Comments

ragdoll-art
05. Nov 2014 · 11:56 UTC
Hi!

Ludum Dare 31 is in 30 days, and I’m looking for a real world gathering in maybe las palmas. If you’re planning to make one, or here about one, leave a comment!=)

I am in !

I will probably be in this week for ludum dare.

My setup will be the following

Language/Libraries : C++/SFML
Editor : vim/make
Image editing : Gimp
Sound : sfxr

I will also be using my personal code, always available publicly at github.

personal code : https://github.com/ZwodahS/z_framework
starting point : https://github.com/ZwodahS/z_framework_template

The first link contains some standard functions and classes that I use. Some of them are deprecated but is kept to support my older projects.

The second links provide a starting point for all my projects, laying out all the basic structure for the game.

If my idea is better for mobile platform then I will use libgdx. In that case, my personal code will also be available at https://github.com/ZwodahS/libgdx_common

Feel free to use anything that are useful to you in those repo.

If I do not have any good ideas for the theme, I will just drag a random idea from my idea book and implement it. It is better to do something than to not do anything =). Perhaps you could do the same as well.

I haven’t been using C++/SFML for about 3months now. I have been experimenting with Libgdx and mobile and had publish a game so far.

[advertisement]
Check out the game at https://play.google.com/store/apps/details?id=com.on.msq.
[/advertisement]

Good luck to everyone and most importantly, enjoy the ludum dare.

 

I’m in!

Disappointed there’s no local jam here in Sydney! Hit me up if you’re local and maybe we’ll gather up for a post-mortem drink next week!

Last time I had to bail out early due to my newborn son getting sick halfway through LD27 but I at least had something to show for it. It’s a bit of a rough start with the Australian time zone difference but I’ll see what I can manage this time.

My tools:

– Unity3D / C#
Futile Library for Unity
PyxelEdit
– Audacity for sound editing
BFXR for Sound effects
– Garage Band for music

This is a relatively new set of tools for me and if I’m not feeling motivated I may switch back to good ol’ Python/Pyglet under the beautiful editor PyCharm but non-web stuff is such a pesky barrier to getting people to actually use your stuff!

edit: added pyxeledit, audacity and garage band

 

 

 

 

I am in

This will be my third LD, and this time probably in 3D. I am going to use:

– C++/Gameplay3D, Xcode, Visual Studio

– Blender, Photoshop

– My homemade microcontroller synth + MIDI keyboard with GarageBand, Bfxr, and maybe electric guitar

– Wacom tablet

Double Dusk done

Spent too much time to polish the graphics effects. Wrote just few paragraphs. Construct 2 has some great virtues (it’s simple to use, it has some nice easy-too-use WebGL effects) but it can be tricky: the WebGL effects can be buggy (it works fine on the layers, not everytime on the sprites themselves, and it may not works with Safari), the way the events/actions work is not obvious sometimes.

Anyway, I manage to do a simple text adventure engine, with a nice title screen, but that’s all, it’s barely a game^^ It’s time to start something else!

Double-Dusk-1

http://www.ludumdare.com/compo/ludum-dare-29-warmup/?action=preview&uid=12512

Tags: ld29, warmup

Game Engine!

Hello im almost sure that ill be joining ld this time. I will use my game engine that ive been developing for a while. I want everyone to be able to use it so im sharing it here: https://www.dropbox.com/s/hs8ses6eqj9xluf/LostEngine_0_7_1b.jar this is the development build and it might be a bit buggy with some of the newest features, but the engine should work perfect for everyone. For help/questions or requests contact me at: flash13records@gmail.com or skype: v7_flash.

If you use the engine there is just one need, the engine have a 3 second splash screen in the beginning where it says Powerd By Lost Engine, this can be disabled in code when developing but it must be included in the released game!
Hope that you enjoy the engine!

LD #29

Hello, fellow game folk!

I’m going to have a go at this – my last attempt at Ludum Dare ended in vomiting, so here’s hoping this weekend goes a little better.

I will be using:

FlashDevelop to write Haxe code using the HaxeFlixel framework because it’s really easy and nice and everything just works

Paint.NET to draw some sick art

Brackets for other code editing like JSON files, because the interface looks so damn good

SourceTree to manage builds and push to GitHub

Tiled Editor if I need to build levels which I will because my procedural generation ability is severely lacking

Some other tools to do music and sound, probably bfxr or similar, but I’m not sure yet, which is troubling.

Tweetdeck and Facebook to make sure my productivity is zero throughout.

My personal code / libraries / whatever are available at https://github.com/xxnxT/LD48 – I’m going to pre-emptively add some more .hx files as the week goes on for basic stuff like Character loading, Tilemap loading, and Dialogue boxes. Feel free to do with these as you wish. A large amount of the code is similar t[o the HaxeFlixel demos, which I believe are MIT-licensed and available here.

I’m initially just going to target Flash, because it’s easy and I’m lazy. My main goal is to make something polished, and maybe a little pretty. I’m a shitty programmer though, so that might be asking too much.

Going to be doing the whole 48 hours on a three-year-old Toshiba business notebook which is sans hinges and is made of disintegrating plastic. It’s going to be amazing.

Follow my cries of anguish and frustration throughout the 48 hours here, on Twitter.

Count me in

Hi everyone,

I will be entering the Ludum Dare 29 compo.

I will code in AS3 with Flash Develop using Starling.

I may use pyxel edit, BMFont and photoshop for the graphics and Cubase with the peach VSTi to make music and sound effect (possibly completed with Bfxr).

 

I wish a good Ludum Dare to you all and sorry if my english is a bit clumsy, I’m french…

See ya !

Count me in

Its my first LD48

Language: Java with libgdx library

I am planning on using GIMP for graphics and I might use tiled depending on the theme.

For sound I plan to use sunvox and sfxr.

Looking forward to the challenge.

 

 

Tags: libgdx

LD29 : I am in

Missed out on LD28 because of work, but I should be able to participate for LD29. Yay~!

I think I will use the same tools as before, that is :

  • sfxr for sounds
  • Aria Maestosa for the music
  • mspaint.exe / Paint.NET / The GIMP for graphics
  • Tiled for designing levels (if needed)
  • lidGD

Wait a minute. No Java this time. Instead, I will use JavaScript with the help of the Phaser game engine. Last time, I failed at signing my .jar so I could not show my game inside a webpage : that was a huge mistake, which I intend to correct with this Ludum Dare.

I wish you all a good Ludum Dare 29 (and may the best theme win :p) !

Hello from germany!

Hoi ladies!

I`m very excited about LD #29 because it will be my first LD at all and bla bla bla. Okay to be honest, only perhaps because it conflicts with my schooltime. In german time, it would start at 3 O’clock in the morning (Saturday) and end on Monday. So I have three options:

1: Joining the LD Jam and make my spain presentation besides. This really depends on the winning theme and the complexity. If I choose this option, Game Maker Studio will be my weapon of choice mainly because it does all the annoying stuff for me like creating classes, ticks synchronisation and so on.

2: Workin on my sprite generator parallel to the LD just to get into the feeling of doing something more ore less usefull, maybe I can even stream this. It’s nothing big but will eventually help some people for their temporary art (or maybe, their final?) for future LDs. It’s written complete in PHP and all sprites generated with it are completely free to use, maybe even for commercial use. For now I only have some fruits/vegetables and potions generation, but let’s see what the future brings. Some freaky examples (32*32):

fvsprite1 fvsprite2 fvsprite3

3: Doing nothing and sleep 48 hours straight to find my inner self. I’m so funny. Haha… no.

 

So all in all I hope I will create something which doesn’t get lost in the eternal void of the windows recycler.

See ya maybe in some days! :)

Voxelin

So I’m working on a Voxel-editor that outputs both to it’s own unique format and to .OBJ files. Intended to be used both to edit low res voxel art (think 3D sprite art) and to used to edit tile-based environments; in other words as a level editor. I’m intending to use it in compo; but it’s just a beta at this point (1) and (2) I don’t intend to share the source of the whole thing, as I do intend to SELL IT when it gets to full versioning. As such, I won’t be using the level editor version (as that would need to be included in source to be used in the game); but I will be using it as a 3D art editor. For fairness’s sake; I’m going to offer the same beta to everyone with the only condition being that it’s an early non-commercial version and all art made with it must be shared alike, with me and the editor cited as a contributor to the project (in credits, etc.) Is anyone here interested in using it? [As I am currently working on it; I don’t know exactly what quality it’ll be in before the beginning of the compo and anyone that responds requesting access will get a copy emailed to them a few hours before the beginning.] I will also post a compiled version that doesn’t save for anyone to explore what the tool is before the start. Thanks.

Also, moderators, tell me if I’m in the clear to do this?

Comments

xXweeguyXx
21. Apr 2014 · 16:36 UTC
Sounds awesome; i’d love to try it out when it’s ready.

What do you reckon the price range would be as I’d be willing to pay for a program like that.

Good luck!

Ready for year #2

Hello fellow LD participants!

This will be my second year participating in the compo. Last year, the code I came up with helped me land a job, so I’m very supportive of the event. :)

My tools and libraries this year:

AngularJS for architecture

SylvesterJS for simplifying my vector math

JQuery for stuff. That’s it.

Good luck, everyone!

The roads are not safe

Finally, after 2 missed Ludums, me and Duran (the creators of Obamapology and DIGQUEST) are back in the fray.

We’ll be using

  • Multimedia Fusion 2.5 (Clickteam)
  • Paint.NET (Rick Brewster)
  • Windows 7/8 (Microsoft)

This’ll be fun!

I’m in!

I will be participating to this ludum dare unless it clashs too much with school.

Anyway, I hope the theme will be easier than last time and here are my weapons of choice:

 

Good luck everybody!

Question on which creation tools are allowed.

Thinking of entering the jam and was wondering what tools would be allowed in which section

Makehuman

Gimp/Paint.net

Blender

NeoTextureedit

Unity/Mechanim

Unity standard texture assets

Unity Basic Water asset

Unity Standard Skyboxes

Just wondering which of these tools would procluded in the Comp or Jam

Comments

21. Apr 2014 · 15:50 UTC
Any tool is allowed in the compo, but canned content is not. Content generators are explicitly allowed in the compo, so makehuman and NeoTextureedit are ok. Gimp, Blender, etc, are tools. I’ve not used Mecanim yet, but reading the blurb it’s an animation tool that also has canned animations. The tool is OK, but for the compo the canned animations would be against the rules. The standard textures, water, and skyboxes are also content that should be off limits for the compo. Pretty much any content in the unity asset store would be off limits for the compo. Canned code seems allowable by the libraries clause so long as it doesn’t implement a specific game, though you probably want to declare what libraries (script assets) you’ve used.
21. Apr 2014 · 15:52 UTC
I can’t see any of these being excluded from neither the jam nor the comp.
kariato
21. Apr 2014 · 16:16 UTC
Thank you. Since I’m solo and cannot do without the Assets count me in for the Jam.

I’m in – My Own Challenges

Hey everyone,

I already did my “I’m in” post, but I thought I would tell you guys about some challenges I am setting my self for my second LD. After a relatively successful first ever gamejam for the last LD, some things I am determined to put into my game for this jam are:

Sounds – Even if it’s just basic SFX, that will do. They have always been something I have avoided because I feel if they aren’t perfect they are just weird. So I am going to try my hardest on getting some good sounds in, probably using sfxr unless anyone has any good suggestions for a free good Windows knock off of GarageBand? 😀

Story/Character Dialog – This is something I have wanted to tackle in a game for ages, but most of my games so far have been relatively “arcade” with no real story or character devlopment or anything like that. So yeah, I would love to code up some really versatile dialog boxes and right myself up a story!

Beat my last game – Not a feature as such, but my major goal is to beat my other game with this one. I know that worrying about where you come in the rankings isn’t really in the spirit of the ludum dare, but I really want to know that I have improved since the last one. I think sound and story could help with that, if I get them right. 😛

Put more time into it than last time – Again, not a feature, but for the last jam, I slept a lot (8 hour nights) and was very distracted (Facebook). This could be because I was relatively on track the entire jam as far as time goes, but I could of used that wasted time for fine tuning and polishing.

ANYWAY, sorry for the long speel. It’s 2:30 AM here in Australia, and I can’t sleep because I am so excited thinking about the jam, and it’s still days away! Haha. Regardless of how I go, good luck to everyone else, and I hope you go well and above all of your expectations. 😀

Good luck!

IN (enough time to learn a new language ?)

im contemplating learning a new language for this ludum..  everytime i have used java

but i realize i spend so much of my time just getting to the point where there i can just draw

something to the screen/input etc.. i start from scratch everytime and dont seem to be coding

in between ludums so i forgot alot of it by the time the next one comes around ;p

 

i was just wondering if any one had any suggestions to quickly try and learn another language with

possibly a framework in place to get up and running quite quickly as this time i would like the put

more into the gfx/sfx and actually gameplay instead of building everything from the ground up..

 

plus im kind of sick of fighting with java to get it working online with ppl having to update/accept

security things etc..

 

cheers

howie :)

Comments

Sébastien
21. Apr 2014 · 18:31 UTC
Hello !

For every ludumdare, I used Python with Pygame. But this time I decided to change and discover something different, and I choose to try Haxe.

I think you can learn it really quickly, because for me, it’s similar to Java (but it’s less annoying, I have to admit, I don’t really like Java :p)

There is multiple game framework for Haxe, I choosed HaxeFlixel, but there is also HaxePunk and Flambe (or OpenFL if you just want a basical library).

The big inconvenient is the lack of documentation.
21. Apr 2014 · 18:32 UTC
That’s a tricky one. It all has to do with frameworks.

I like Java, but I haven’t found a good framework yet. libgdx sounds good.
21. Apr 2014 · 19:44 UTC
Keep in mind language != platform. Only you know yourself well enough to know if there’s enough time to learn a new language/platform before LD starts.
howieV (binarygirl)
22. Apr 2014 · 11:22 UTC
thanks Sporidios.. a few have mentioned libdgx ..i think i mite have a look at that.. could be just want im looking for actually.. i still like the lowlevelness and java is fine really as long as it takes abit of the pain away ;p ..ive tried gamemaker years ago.. its abit too UI for me.. im really surpirsed at myself for not being fluent with unity yet.. tried it a few times and just never clicked with it.. i thought i would go mental for something like that ;p

As for the tools I will be using …

This weekend only comes 3 times a year and I’m ready to go … or I will be … as soon as I get everything together.  It has been a couple of months since I have done much in the way of game development, and I’m excited to return to it.

Tools/Software:

We are in!

Hi there!

This will be the third Ludum Dare (after 27 in August 2013 and 28 in Dec 2013) for @Thunraz and @Laguna_999. We are looking forward to make a nice game. As we are working in a team, we will be taking part in the Jam, but probably have to finish til Sunday evening in Europe since we have to work on monday.

 

Tools of the trade:

C# and SFML .NET are working out fine as a Backend. We also have a small project template and some helper functions prepared so we can start quickly.

For graphics aseprite and for SoundFX SFXR as well as Cubase 5.0 (forgot to update on my laptop) for the Background Music.

I will also be doing a Timelapse Video.

So See you next Weekend!

frogger (demake)

doh.. just realized i didnt upload my frogger demake

here is it if you want to try it.. i wont hold it against you if you don’t ;p

 

frogger

a friend tried it and he was getting java security issues and couldnt play it but it

works fine for me.. see this is why java is starting to do my head in and im looking to

start learning something else.. its probably just me being daft but it seems every

ludum i come across another problem i have to get around with java..

 

 

anyhoot here it is

http://www.execenglish.co.uk/temp10/bogger2.html

:)

 

Comments

Scipio Xaos
21. Apr 2014 · 19:49 UTC
The Java Security issues might have just been your friends web browser asking permission to run the applet. If it’s not working your friend might have disabled all Java applets from running.
howieV (binarygirl)
22. Apr 2014 · 11:05 UTC
thats what i was thinking but he claims its all up to date and fine.. i ALWAYS have trouble getting the applet working for everyone for some reason.. i get there in the end but its always a mad rush heh.. im getting to the point where i would like people not to have to download/update/change anything to play my game.. like possibly html5 or something.. ive just been looking into monkey-x .. i know nothing about it so far but mite try and quickly learn that before the weekend :)

Screw it i’m in!

Taking part yet again… this time using unity!