I’m in!
I’m excited to participate in my 3rd Ludum Dare!
I’ll post some base code in a little bit when I get a chance…
I’m excited to participate in my 3rd Ludum Dare!
I’ll post some base code in a little bit when I get a chance…
Hey guys, I’m really happy to be free this weekend! Last LD was not so successful, I was using Java+LWJGL and didn’t feel comfortable with the tools. Here are the tools I’ll be using this time:
IDE : Visual Studio 2013
Language : C# 5.0 in .Net 4.5 (Windows), Mono (Linux)
Graphics library : OpenTK + OpenTKUtil
Graphics : Paint.Net
Audio library : OpenAL
Audio : SFXR and FamiTracker
Streaming : XSplit
Good luck everyone, have fun 😀
PS : Let me know if you ever come across someone who would like to eventually do a real-life gathering in Quebec (CAN), I would certainly be part of the project.
Looks like i’m in for this weekend. This is my first LD some i’m psyched about it.
Here’s what I plan to use.
IDE: Visual Studio 2012
Graphics Lib: XNA 4
Language: C#
Graphics: Paint.Net / Gimp / GraphicsGale
Audio: SFXR
Can’t wait to get started. 😀
I’m in, this will be my third ludum dare.
I will be using:
engine: flashpunk
ide: flashdevelop
language: as3
graphics: krita and gimp
sound: lmms, audacity, sfxr/bfxr
really excited to do this again.
I can still clearly remember, how many problem I had with making smooth-moving bodies in my games back in the day, but I’ve improved a lot since, so I feel I have to share this knowledge.
The amazing fact that only midschool math needs for this stuff, so you are goddamn lucky, if you didn’t play Fruit Ninja or 2048 constantly during math classes. 😛
#1 the basic knowledge
Calculating the motion of any bodies needs to be able to calculate its positions in space. A coordinate-system is perfect for this, and you already get one all the time when you have a proper window on-screen. (my only experiences about it are Java and LÖVE2D, but I’m pretty sure it’s also true for every similar programming languages & environments)
In most cases, the (0,0) point on this is the upper left corner of that window.
#2 straight moving
So you have a window, and a body with some (x,y) coordinates. The texture that marks the body is displayed at (x,y) on the screen.
If you wanna move this body left, you have to substract a number (whatever you want) from X. To move right, you have to ADD a number to X. Doing the same with Y makes the body move up (in case of substraction) or down (in case of addition).
It’s also the initial point of WASD moving in case of player characters: you have to give these commands to certain keys – giving special tasks for key-pressing actions vary on programming languages & environments.
#3 straight moving, in any angles
Yeah, that’s fine yet, but if you want to move on a way that changes both X and Y, then you have to call the angles!
There’s a cool stuff that helps us called trigonometry. To use its rules, we need a triangle: the first one is (x,y), the second one is a random point that lies on that line your body will also lie while moving; the third one is that makes a right triangle from these points.
Let’s be more precise: make a body that follow the mouse cursor. Then you get (x,y) – the body – and (mouseX, mouseY) – the mouse. Two points CLEARLY defines a line; it’s gonna be the track of your body. To make it move, you have to know the slope of this line.
And THIS is where you need a triangle – the third point is (mouseX, y), and this with the line I mentioned forms a right triangle. And well, the slope of the line equals to the tangent of the angle at the body!
But hey, we have formulas to calculate it by division! It’s gonna be the Y distance between mouse and the body / the X distance between mouse and body. Okay, it’s a tangent value, but in the 21 century, you can easily calculate a tangent value back into degrees.
After that, moving the body on its track is not that hard – even understanding is kind of easy, but I suck at English, so I definitely wouldn’t try to explain it: add cos(slope) to body’s “x”, and also add sin(slope) to body’s “y” – I mention again, that the result of the division is NOT the slope itself, only its tangent. Theoretically, you can calculate sin and cos from tan without exchanging back into degrees, but I haven’t experimented with that.
TLDR; TO MOVE A BODY ALONGSIDE OF A CERTAIN LINE:
a) GET THE SLOPE
A number in degrees/radian (I guess it matters only in LOVE2D) that has the next tangent: (mouseY – y) /( mouseX – x), assuming that all of them are positive numbers.
b) IN ANY STEPS IN WHICH YOU WANT TO MOVE THE BODY AWAY:
add the cosine of slope to “x” (body’s x coordinate)
add the sine of slope to “y” (body’s x coordinate)
#4 wind, gravity, and other vectors
I quickly realised that even without serious knowledge of linear algebra, you can simply use vectors. They are used in physics to show the amount and the direction of forces. They have 3 properties: an “x”, an “y”, and a “length”. x and y shows, where it pushes stuffs away, while length (which is calculated from x and y) shows, how strong it does that. in fact, I didn’t use it, because direction was more important for me.
Yeah, right, that’s fine, but how to use them? Well, it depends on that what do you want? In case of linear moving, without acceleration, just simply add VectorX to BodyX and also add VectorY to BodyX.
Example use: wind (though in my test I used acceleration for this, just for fun… :P), where WindVector has an y=0, and some x, that you have to add to or substract from BodyX. You already know the difference.
In case of acceleration, you have to store the increasing…ehm…”speed”. Well, yes, you actually store the speed.
Example use: gravity, where GravityVector has and x=0, and some y, and in every frame you have to do the next:
GravityAmount = GravityAmount + GravityVectorY
BodyY = BodyY + Gravity ( + sin(slope) of course)
In this case, there are two forces on your body: one that makes it move algonside a certain line, and one that does it in a straight down direction. The result is a parabola track and a mathematically (I guess?) precise implementation of vertical or oblique projection.
#5 endnote
I may be wrong in many aspects; one thing is sure: this method works amazingly well for me. I even hope that I used the right words; sadly I’m not familiar with “mathematical English”. Also, thanks for reading and have a successfull Ludum-ing!
– Katamori
Tags: tutorial
I’m in! This will be my first Ludum Dare/Game Jam:D
There’s a 50% chance I won’t even finish with something fully playable, but I decided to try my luck!
Tools I’ll Be Using:
Language: Java 8
Libraries: Slick2D, LWJGL
IDE: Eclipse Luna
Art: A mix of Illustrator for shapes, Photoshop for some basic editing of said shapes, and After Effects for cool effects on images (I’m such an Adobe Fanboy). I’ll be using Paint.NET to create the grids for Spritesheets if I need any, cause it has a pretty good tool for it 😛
SFX: sfxr
Streaming: OpenBroadcaster
Fuel: Mountain Dew
So I’m in for a second time I guess.
Stuff I’m planning to use:
Greetings from the bay area 
As far as I can tell, game jams are usually fairly self-contained within their community. It’s not like there are lots of random fans who would watch people stream themselves making games over a weekend, with very few notable exceptions (e.g. Notch). Or, at least to my understanding.
Am I correct in this thinking? I’m trying to decide whether or not it’s worth my time to stream, or to simply make a timelapse.
Try and stop me! Second attempt at the 48-hour competition. I’m going to be using Unity for the first time as my engine of choice. Graphics courtesy of Gimp and Inkscape, sound courtesy of Audacity and Anvil Studio. I’ll probably use Editpad to organize stuff and maybe write some things.
I originally posted this same question almost three years ago and got a lof of nice responses.
I’ve got some favourite albums kicking around for myself this time:
With the possibility of the odd nursery rhyme if I’m trying to get my new son to sleep!
What’s your soundtrack this time around? Has it changed from previous years? Are there personal favourites that never leave the queue?

IS it ok if I use an opensource lib that I am coding myself (http://vogon101.github.io/VogonGame/)
Thanks
Vogon101
http://www.twitch.tv/vogon101
It’s been a while, but excuses to make games don’t get much better than this.
In fact, just to make sure I can’t worm my way out, I’m running a real world gathering. No escape! (Any of you in the Coventry area, be sure to hit up Warwick Game Design!)
Programming: Actionscript, extended with Flashpunk, all done in FlashDevelop. Flash will never die!
Sound: FL Studio will be my partner in composition, with maybe a bit of BFXR.
Art: A quick trip through Ludum Dare’s wonderful Tools page introduced me to Graphics Gale. Been working on a far simplified pixel art character style, so I don’t spend half the competition doing animations like last time.

Behold! Yes! A puppy!
Nourishment: I’ve booked myself in for supervising the meetup 1:00AM-1:00PM on both Saturday and Sunday, so copious amounts of pizza, pasta, sandwiches, and jelly should be packed.
Have I mentioned how simply incredible jelly is (Jell-o, for you people across the pond)? Cheap to buy, simple to make, easy to forget, easier to enjoy, and I have gotten over countless blocks by simply wobbling the jelly until I figure out how to solve a problem.

Simply mix one part flavoring, one part gelatin, five parts pure uncut therapy.
This should about cover it for me. Keep up the “I’m in” posts, everyone, and have a great competition!
Managed to free up the weekend for this. It will be my first LD, so I’m pretty excited.
I don’t have any fancy libraries to share, I’m just going to jump into Unity, hack something together, and hopefully have something fun at the end of it!
Excited and slightly nervous for my second LD48. My last game went pretty well (click here to read the post-mortem, complete with game and soundtrack links) and I learned a lot about scope and time management. I had so much fun on it I’m working on a spinoff, and plan on having a full release within the next couple years once I do some more prototyping!
Since the last Ludum Dare I’ve released several more games. LD hooked me on game jams so much I went on a bit of a “game jam binge,” participating in as many game jams as I could. I’ve made about six games since LD #28 (plus two more games for an Infectious Diseases class I was taking), many were with my partner Kristin Magann of RainbowSexyFish.
Anyway I will be reading over my post-mortem like crazy before starting this time so I won’t repeat any previous mistakes (we’ll see how that goes). Can’t wait for the theme, many of them are looking pretty interesting!
I will be using:
~ Stencyl most likely, but mayyybe Unity if the theme inspires something I know I can program (I just started using Unity recently, still learning the ropes). If I use Stencyl I may end up using some personal code libraries depending on the type of game I make.
~ Photoshop 5 for art
~ Guitar Pro 5 and VOPM for sound and music, possibly free domain stuff from Freesound or self-recorded sound effects. Audacity for any additional tweaks.
~ Pencil and paper for fleshing out concepts!
Good luck everyone and happy jamming!
Time for someone else to take the throne, or will I be able to defend it?
Tools
Language/Framework/Engine: LÖVE
Text-editor: Sublime Text
Art: Aseprite
Music: PixiTracker
Good luck everyone!
Whee! This’ll be my 6th Ludum Dare!
My goal this time is to not to sacrifice a concept in favour of art or other features. I say that because last LD48 I spent a little too much time on that, and not enough time on my concept.
What I’ll be using
I originally planned to go solo this time and do the compo instead of another collab. The problem now is that I’ll lose about 22 hours of the given time. And I have to work on Monday.
So I might end up making a totally unpolished mini game or joining another collab.
Might also depend on the themes (which do not look that promising to me so far)
Well, let’s see.
Construct 2 – this time I decided to go for C2 instead of Unity; for obvious reasons: I don’t have the time to code!
Photoshop – Pixels
GraphicsGale – moar pixels!
Bfxr – Sound
GitHub – guess why!
SKYPE – brainstorming lol
For me, one of the things that eat up an unnecessary amount of time during each LD is reinventing the wheel of all sorts of functionality. Things such as camera behaviour, tweening, timers, etc. I make games using the LÖVE framework, since I love Lua and the framework itself is great. However, it won’t give you all the same tools as Unity for example.
This is why I’ve been working on building my own framework on top of LÖVE to drive my LD entries, dubbed Conclavus (github). It integrates a lot of useful tools from the LÖVE community (such as a gui library, easy particle creation tools, file hotswapping and a browser debug interface), while adding a whole range of other game-agnostic functionality. It should fit within the LD compo rules, which is why I’m making this post. My framework can be forked by anyone who wants to mess around with it, though mind it has been mostly untested. I’ll probably spend some time during LD debugging my framework 😛
Yay 4 times in a row!!
Last time I entered the jam instead of the compo, because I decided to use Unity, which was very new to me at the time. This time I’m going for the compo as I prefer to make stuff myself, plus you learn more from it 
I will either be using Unity or XNA, depending on what type of game I’ll end up making. Currently I’m in the mood for a 2D game, and I haven’t really tried the 2D part of Unity yet.
I will be using Audacity for sounds, and if I end up doing 3D stuff in Unity I might (If it is allowed) use the UFPS asset.
Good luck to you all 
I’m in for the compo. There’s been some great themes so far & I’m getting pretty excited about it.
I’d like to use Unity this time around now that they have 2D support, but I’m still very much a Unity beginner. If I can’t get up to speed with it in time I’ll be falling back to writing plain ol’ JavaScript, using my basecode library (https://github.com/vilya/LudumEngine).
Good luck everyone!
First timer here!
I’m not sure I will get a fully functional game done due to a busy weekend but it’s worth a try!
Tools I will be using:
Language: C++
Libraries: SFML 2.1
SFX: Bfxr
IDE: Code::Blocks
Art: Photoshop CS6
Good luck everyone!
We are in for the Ludum dare game jam,we love jam,its very tasty.
Tools we’re using:
1)Flashpunk (uses Flashdevelop)
2)a) Our own voices(b) Milkytracker.
3) Paint.net
We are more then excited to be a part of this Jam,unless its blueberry,We hate blue barries,all blue and stuff.
I don’t get why everyone’s putting I’m in as their title but I’ll pretend it’s a requirement, this my first Ludum Dare and second time I’ve tried making a game under such a small time limit, I’ll be using Unity for my engine and Photoshop for any image editing that I may do.
Hi.
Not a real surprise, but I am in. This time I have freed all the weekend in my new distraction free flat, so I will try to finish something on my own.
So I have finally settled on the tools and languages I like, so here they are:
Programming language: Javascript
Framework: Phaser <3
Editor: Sublime Text 3 (still deciding on this, but most probably will roll with it)
Graphics: Photoshop CS2
Audio: Not decided (Any suggestions for someone who done nothing with audio?)
Effects: SFXR
I will be streaming all the development @ twitch DrRayLV
Thank you for your attention, Ill post the obligatory desk photo later. (:
Remember that the most important thing to take on from Ludum Dare is to have fun while making games, because sometimes we do forget that. So good luck. (:
It’s that time of the… year? Again! That came out awkward.
My stuff:
– Aseprite for the graphics.
– Bfxr for the sounds.
– SDL 2 for the magics OR I’ll stick with FlashDevelop/Flixel. Depends on time and mood.
Have fun everyone!
I’m in. I’ll be collaborating with Limbclock to make a Twine game this time around. Yarr!
I’m in les gens!
Of course I am joining this LD! I will have to start a bit late though, gonna say good bye to my girlfriend and mother at the airport Saturday morning, but then I will go straight back home and start coding!
I am living in Shanghai, China, at the moment, and only have my laptop, I’m not as comfortable working on it as my desktop computer back in Sweden, so we’ll see what the results are!
As per usual I will use Photoshop for graphics, SFXR/mouth sounds for sounds, pxTone for music and Visual Studio 2010 for coding in C++, with my own lib.
The library I use is written by me using SFML, you can download it HERE if you want. It’s completely void of commenting though, so using it can be a hassle.. If you by chance try to use it anyway, and have questions, just email me at ditto_zaur@live.com or add me on Skype: thedittozaur
Twitter is banned in China, and Twitch works very bad here as well, which kinda sucks for the compo, but I guess I’ll be more productive 😛
Good luck and may the weirdest game win!
Hey everyone, Bret Hudson here, I’m planning on doing Ludum Dare again and finishing for the first time.
My tools are:
If I’m feeling up to it, I might also stream development. Can’t wait to see what comes of the 29th Ludum Dare!
Hi, this is my first time participating in Ludum Dare 29
Tools Being Used:
Language: C#
Game Engine: Unity
IDE: Mono Develop
Art: Gimp
Music: FL Studio and Bfxr
Thankyou and All the Best to everyone.
Got a lot of work done on my libraries/framework/thingies. Very happy with the result.
I’ve never really worked with animations before and decided to see if I could just throw together something that worked…I’m pretty happy with the result :
Fairly basic stuff, just sprites, but I’m proud of the fact that I was able to just throw it together with no idea how anyone else would handle animations.
So far my engine has mouse and keyboard support and can render images, text and basic shapes. Tomorrow I’m going to finish off the animations (I want to support different states, like idling and moving etc) and then I think I might work on basic sound support. Should be fun! (or maybe !FUN!).
I’ll be streaming right through from now ’til the compo ends so feel free to tune in and have a chat!
I’m in! This is gonna be my first LudumDare #LD48. I’ve been reading and prepping the heck out of myself for this weekend but, the thought of not knowing what you are gonna make really is starting to make me nervous. Since it is my first time, I am gonna do my best to keep it simple and stick to my guns as far as what I know best. KISS, keep it simple stupid. Maybe I can stick to that but, here we go!
This is going to be my first Ludum Dare. Good chance to try Haxe. Still have some time to learn it and create some useful stuff.
Language: Haxe
IDE: FlashDevelop
Graphics: Photoshop
Audio: (not sure yet)
Useful stuff: https://github.com/virtualtoy/haxelib
First Ludum Dare ! Though it’s not my first game jam, it was miniLD50 !
Last time I wasn’t able to participate because I had just began to learn SFML. But now you can surely count me in.
My tools will be Unity, Aseprite, bfrx, Klystrack or Bosca Ceoil and whatever I will find on the road.
See you on the other side guys !
(Well now I should get back to my university work if I want to free my whole week end !)
this time I’ll try using Unity instead of flashpunk
I’ve been learning unity for the past months, my greatest creation so far is this game
http://gamejolt.com/games/shooter/zzz-2/24709/
if you have any suggestion on what to prepare when using unity, I’ll be glad to know
thanks
I’m Natura-Time, a french student on holidays and I’ve decide to take another chance in the jam !
I’m not the greatest programer but I think I can do a nice little game. 
I’ll use Processing so it will not be on web but the game will works with Windows. (Maye with Mac and Linux, not sure)
Software/Language : Processing
Graphics : Paint.NET (pixel-art)
Sound : If I have the time
Good luck to everyone and have fun !
Hey everyone, my name is Derek McPherson, I just wanted to announce myself as in for the Game Jam this weekend.
I’ve recently switched interests over from modding and 3D modelling, to c++ and indie game dev. I’ve been using Angel2D and have fallen head over heals for Box2Ds physics. So, I’m going to whip something up to fit the theme of LD29 and share with you all what I make. I know I’ll be sticking to Windows, and I hope to capitalize on the engines built in 360 controller support. I’ll probably be dependant on MSVC runtimes and such too, it’s really my first game jam so I’m just here to get a feel for things, and hopefully finish a game. Best of luck to everyone this weekend!!
Tools
Art: Blender, Photoshop
Code base: Angel2D
Language: C++, Lua
IDE: MSV 2012
Sounds: ?? <- my weakness, maybe i’ll find a partner, maybe i’ll hope for a def judge lol
The (air)ship is loaded with:
One of my goals for this time is simply to do better than my first LD rating-wise. I was satisfied with my last game, but this time I’m using a tool I’m much more confident in using, and I’d like to think that I’ve gotten better at making games since last August. Otherwise <brag> making 31 games in 31 days </brag> would have been a waste.
Another goal of mine is to make a game that feels like it’s not a waste of time. I feel like I succeeded at that last time, since people found it unique, which is important to me.
I will probably try to explore the relations between mechanics and narrative, like I did last time, and try to make the mechanics feel in sync with the mood and story of the game (extremely hard to do! 😀 ).
I’ll also try to add some sound to the game this time, although I haven’t made the mike work with Audacity yet. And maybe even some graphics that aren’t just colorful squares and half-circles!
Most of all, however, my goal is to have fun ! Even though I’ve only been able to participate once, I love Ludum Dare, and all you people who’ll be making games this weekend. Soar high and enjoy the ride!
-ZC
I will try and make a game this year!
Code:
Assets:
Had to skip LD28, but I’m certainly gonna be in for LD29 (compo)!
I’m also working on a lot of stuff for my Lua game framework. Hopefully I’ll get better Bullet integration done before it starts (and maybe even SSAO)!
Anyway, here’s the stuff I’ll be using:
Engine/framework/thing: rGine (my Lua game framework)
Language: Lua/Java
IDE: Sublime text 3/Eclipse
Graphics: Paint.net
Sound: Dunno
Music: Garageband for iPad
Have fun!
Cosmigo Pro Motion
Famitracker
Game Maker Pro HTML5
i am bitslap.se
and tweet like this
Tips
Sleep before you start
Think until you know what to do
Finish the game in 5 hours
Improve with art
Improve with sfx
Improve with music
Eat clean food
Submit game
<3
I’m excited to be participating in the LD 29 compo this weekend and I’ve been a rush to get all my tools in order. Made a lot of modifications to my workflow since my MiniLD #48 entry. This time around I’m sticking with Unity, but the assorted other tools have changed a little:
Engine: Unity 4.3 (2D/3D)
Graphics: Blender, Gimp, Krita, Graphics Gale
Audio: Bfxr, Audacity
Music: Korg M01D (3DS), Guitar wired through a Korg Pandora PX5D, FL Studio 11 demo (as needed)
Hopefully my first real LD will go off without a hitch and I wish everyone the best of luck!
Ludum Dare always seems to arrive during busy moments in my life. In this case, we’re moving to another state in about two weeks. Things are busy busy busy. So, at this point I feel like I’m in, but there’s a chance I’ll have to bail.
Editor: Sublime Text 2
Language: Haxe 3/OpenFL
Frameworks: HaxePunk and Ash-Haxe (ECS)
Base code: Flaxen
Visuals: Photoshop, FilterForge
Audio: Audacity, Bfxr, Renoise and some plugins
Version Control: GitHub
Regardless, have a good LD, everyone!
Last time I couldn’t participate for the whole event and it has been difficult to keep this Ludum Dare’s weekend open as well. But I prevailed and plan to make the most of it. I will be streaming for the whole duration on twitch.
Github for keeping track of revisions and publishing the source code.
Löve 2D as framework
Zerobrane Studio as IDE
Gimp for creating sprites
Bosca Ceoil for creating music
Bfxr for creating sound effects
And (depending on the theme) I may use nebulator, a small lua script I’ve written that generates cloud sprites.
Forgetful edit:
I may also use
Audacity to improve the quality of generated bxfr samples
30log, a object orientation framework for lua
Working on my engine, hopefully I have the important code done in time for the compo, and I’ll be able to hack a game together. Not intending to do anything amazing.
Tools:
SDL library
Codeblocks IDE
Photoshop CS6
Haven’t really decided what to use. I used Haxe/HaxePunk last time, but i’m thinking I might go with some JS framework this time. Or possibly LÖVE. Either way it will be fun! Good luck everybody!
Totally in it this time (had to skip out last time), making a practice game right now about a character wandering into some Autumn Woods following an urban legend. See how that goes, and will post some here about it as it quickly comes along.
As previous years, I’ll be streaming my progress.
So I am in for my 3rd Ludum Dare but this time I am planning to do some 3D in Java if I can with the theme.
>Tools:
Language: Java + lwjgl (if I’m doing 3D)
IDE: Eclipse + Sublime Text (if needed)
Arts: Paint.NET
Sound: Audacity + Bfxr
I am going to stream every thing here: http://www.twitch.tv/marccspro
Stream strats 1 hour before the theme is reveald.
I French so the stream will be in french with some music.
Here is my LD page: http://www.ludumdare.com/compo/author/marccspro/
Hey all, I’m a AAA dude gone solo and taking on all the dev roles.
I’m a long time Ludum Dare lurker, but I’m excited to finally be able to participate now that I’m learning to code.
Yesterday I took a trial run at making something from scratch and put this together in ~8 hours of work:
https://dl.dropboxusercontent.com/u/17611986/ClutzBot.html
(not a full game, just arrow keys to drive around and bump into things)
To be clear, I don’t plan on USING any of that in the event, it’s just the first non-tutorial thing I’ve tried coding, and was a great way to get a couple 1-2 hour long stumbling confusion fests out of the way (like, oh hey, THAT’S what an else-if statement is for!) ![]()
I’ll be using…
Code:
Assets:
I’m on Twitter at @MrLeePerry… I’ll probably vine some updates, but not live feed my work (too hard with doing art on PC and Unity on Mac)
I tought i was going to be in this ludum but sadly that changed when i realised i had 8 chapters of Cisco to do. Well atleast its fun! I hope i can be in the next one!
\\Oniwong
It’s hard to believe that this will be my 9th main Ludum Dare event! Time moves quickly…
Anyway, I’m in again, this time doing the “compo” after last event’s trial of the “jam”. Working with a team is fun, but sometimes people are busy.
I’ll be using HaxePunk to build my game, GIMP (and maybe autotilegen) to create the art, sfxr (and probably my mouth) for sound effects, and perhaps LMMS for music.
Happy 12th year of LD, everyone!

“I’M IN!”
~ ~ ~
I’m in for LD29, I can’t wait to see what you guys make 😀
Annoyingly, LD29 has clashed with a holiday my family planned. So, I’ll be making a game ‘On the Road’
I’ll be using:
– GM:Studio
– GIMP
– SFXR
~ ~ ~
NIKRA has also been progressing well! The Power of Eobirith is almost finished, and the first boss is done!
~ ~ ~
I have also made an iPad and iPhone Theme, called ‘COLABIT’. Check it out when it’s on the Cydia store 😀

Until next time,
~ENDESGA Studios
(I have also donated c:)
Art: Pixen
Sound/Music: Ableton Live
Life Breather: Game Maker
I’m in for my third Ludum dare. On my side, I will create my game with this tools.
Language: c#
Software: GameMaker studio
Graphics tools: TileStudio
SFX: LabChirp
My goal is to finish the competition with a game. You will be able to follow my progression on my website or here.
Been out for a while but I’ve freed up this weekend for some jam time. My bud Paulo’s on pixels, I’m in charge of semicolons.
We’ll be using an entirely in-browser IDE / game host, playmycode – pretty pain free game prototyping. Check out this little platformer I made before Christmas. Definitely worth a look if you’re undecided on tools.
Language: Quby
IDE: www.playmycode.com
Arts: GraphicsGale + GIMP (+ maybe autotilegen)
Sound: Audacity + Bfxr
Good luck all!
Seeing as the theme will likely be “Break the Rules”, I haven’t been able to stop myself from thinking up ideas in advance. One thought that I had is for a non-game about protests, but making a non-game in a game competition is a huge risk. While it also does encompass the theme in itself (breaking the rules of gaming), I feel that it could come of as, and actually be, very lazy of me. What are your guys’ thoughts on the subject?
Hey! 2014! Year 12! It’s Ludum Dare time! Woo!
Final Round Theme Voting has begun! The highest rated themes from Rounds 1-4 have been collected here for the Final Grand Theme Battle! Who will be victorious? You decide!
[ FINAL ROUND ]
Yeah! Final Round!
Keynoting Ludum Dare 29 is Eniko, telling her story of Ludum Dareness.
Watch for guest appearances by Crowbeak, Benn, and Sheepolution.
Dare I say: Have an amazing weekend everyone!
Tags: keynote
Hey everyone! Here’s a guide on how you can stream your game development process on Windows. Streaming is one of many ways you can participate in the community and share your development experiences.
You will need to install Open Broadcaster Software. This is a competitor to the popular XSplit, and in my opinion is easier to use. Also, it’s free!
When you start the application, you’ll see a window similar to this one:
You’ll see two boxes labeled Scenes and Sources, which are very important to composing your stream production:
Press Preview Stream and play around with your scene and source settings to get a feel for the application. Once you’re ready we can start working on the encoding and uploading to Twitch.tv… Press Settings, and you’ll get this window:
On the left side:
Once you have reviewed all of the settings panels, you can start your stream by clicking “Start Streaming”!
Now that you’re streaming, you can go to your dashboard, hide the preview (so you don’t get a feedback loop from the sound of your stream) and change your playing status to Playing Ludum Dare, as follows:
By setting your Playing status to Ludum Dare, you’ll show up on the right panel on the Ludum Dare website as well as in the game category for the jam.
Hope this helps!
Hi everyone!
I’m really busy during the weekend but I couldn’t miss the Ludum Dare Event. This is going to be my forth time, but I’m as excited as the first time.
Ludum Dare made me take that step from planning big games that I never showed to anybody to actually making stuff and having fun doing it. It motivated me to try out new things, be part of the community and to publish my first games.
These events always lift my spirit, even if you can’t go to a real world gathering, browsing tweets, giving people feedback and showing what you are doing is simply awesome; it’s an experience nobody should miss.
I’ll see you around 😀
Happy jamming to all of you!
Previous entries:
I’m currently developing “Missing translation“, on Saturday I have to attend another event to give away flyers and promote it.
Tools: Construct 2, Paint.Net
I’ve been told recently that game jam’s are a great practice, and since I’m as new to it as sausage is to salads I decided I’m going to give it a go! And my gf is working this weekend, so it’s only me and the screen.
FDevelop, Flashpunk, Gimpshop and GraphicsGale. Oh it’s on.
I’m mad down for my third LD!
My last two taught me a lot in 48 hours and I demand nothing less from my next attempt. With my programming skills still not being all that up to hard coding, I hope just a wee bit that I can create something akin to a more complete game this weekend. If not whatever: I love this shit!
My programmer friend is coming over Friday night to participate as well so I’ll be pestering him for code help 😀
Enjoy your wed/thurs/friday morning people! Save your energy for gratuitous gaming making!
See ya’ll Friday night!
Yeah, it’s true. 😉
I’ll make a game within 48 hours this weekend. 
I think I’ll make a game in Java with the new LibGdx gradle setup. Looks like cool stuff. 😀
Mhmm… what the theme will be this time? I’m curious about it. 😀
So, have a great weekend and make some great games! 😉
Cheers,
NightDreamer
PS:
OF COURSE I’ll have some time for my girlfriend! 😉 😀
I will try to make a game with this amazing framework. Lets hope I can come up with a good idea
http://www.openfl.org/
http://haxeflixel.com/
completely forgot, missed the theme voting
but better late than never!
probably going to take a stab at using SFML
renoise for music, maybe bfxr for sounds, winlame to encode them, and photoshop for graphics
Hey everyone.
I’m a bit late with my post, but I’m in too, as always since LD18. This time I’ll be on a run to Vienna, though. We’ll see how it turns out. Anyhow! Tools!
Language: Javascript or Python
Library: Phaser or PyGame or nothing.
Graphics: Krita.
Audio: Err.. We’ll see.
And that’s about it!
Catch you in IRC,
Folis
This will be my 3rd Ludum Dare and I’ll be using the same tools as the last times – which means ClojureScript and whatever else wields before my will. I really wish I’d done some preparation.
Tags: clojurescript
This will be my first ludum dare, and i will be streaming the whole thing here twitch.tv/thecoder15
Language: Java
IDE: Eclipse
Art: paint.net
SFX: not sure yet
Music: not sure yet
I am in, I am riled up too create a game 100x better than I did last time; What I created last time was a side-scrolling slime-em-up which after a while running you would just fall off the world. In the game I made my own physics engine which took too long, but this time I am using LibGdx and Box2d lights to hopefully just get down to the core of the game creation within half an hour (1:30 AM in the UK). That will hopefully allow for me to build upon some of the better features, such as the shop, coins and research. It also will allow for more time focused on art! I also now have made my own game tools which will help me accelerate the speed of this process even more, it is called C-GDT (Capitals’ Game Development Tools), you can get it here. If you would like to use it in your Ludum Dare game you may (but notify me so i can praise you to the old gods), I am putting tutorials on the wiki as I write this. You can also check me out on YouTube and see last years timelapse. Done.
TOOLS:
Language – Java
IDE – Eclipse
Framework – LibGdx w/Box2d, Box2dLights and Controllers. C-GDT (Capitals’ Game Development Tools).
Music Software – Unknown, but I will be using a keyboard. I will also be using SFXR & BFXR to get game sound.
Art Software – Pyxel Edit, and Photoshop
Misc – Notepad++ to create the Vertex XML file from C-GDT, and Physic Editor (To get the vertices of complex bodies).
School is wrapping up so I have a lot on my plate, but if I can get it all tied up before the compo starts, I will be in. So far, it looks like I should be fine.
I will use Haxe with OpenFL and possibly HaxeFlixel. GIMP for art, BFXR, for sound, LMMS for music (if I manage to make any), and I write all my code in Vim. It’s going to be a great weekend. Oh, and I have some code up on Github that can come in handy if you use Haxe. I might use some of it myself.
After having a lot of fun creating a game for Ludum Dare 27, OxySocks and me (unofficial teamname “SoulSocks”) are going to participate in the Ludum Dare 29 jam! Our previous entry was created with Unity using very basic 3D graphics, two things we did not really have extensive experience with. This time we wanted to use something we are more comfortable with, so we are going to build a game ‘from scratch’ using Java. The largest advantage is that we, both being programmers, can build a back-end that perfectly suits our style and needs, so we can spend more time writing the game and less time fighting an engine we do not fully understand.
The Tools
We are looking forward to reading your development blogs and playing the final game results!
Good luck everyone and most importantly: have fun!
Hey Guys, I Would just like yo wish all of you good luck in the up coming Ludum Dare Competition this weekend. Just remember to have fun :D.
-GameGrape Corporation www.codingrevolution.blogspot.com
I started a programming club at my school a while ago and planned to compete in the Ludum Dare. Unfortunately, I only managed to start it a few weeks ago, so most people aren’t great at programming. I was going to enter the Ludum Dare alone like I normally do, but a friend (who happens to be in the club) mentioned to me today that he still wants to compete. I mentioned it to another friend in the club and he also said he wanted to compete. I now have two people who want to compete. So here’s what we’ll be working with:
Language: C++
Libraries: SDL
OS: Windows and Linux


I’m definetly in!!
Will be using Unity, Maya & Photoshop. I hope this time we get a good theme, last 2 times I ended up resorting to time limit to make sense of the theme D: “You only get 1 minute” and “10 seconds” ><;
I’ll try again to complete something this time ![]()
Platform: html5 (Phaser)
Sound: lmms , bxfr
Graphics: gimp, paint.net
I’m in. I guess.
I participate in LD since LD27, that time, theme was “10 seconds”. That was fine. Though, LD28 was about “You get only one”. Thas was still OK.
However, now I’m already having enough of numbers. I guess I’m not the only one, so please, damnit, PLEASE, CHOOSE WISELY in the Final Round!!!
Thanks.
– K
So, having actually finshed and submitted something last time, this time, I will finish and submit something competent.
Im In For The First Time
I Will Be Using
Unity
Paint
Inudge
Wow.
Last time I participated in Ludum Dare was LD18, where I made a really early version of a game I’m still working on to this day. In case the astonishingly slow rate of development for that game isn’t clear, I’ve been very busy!
But this weekend I have some time, and I’m looking forward to participating again! This is going to get interesting, because I have a somewhat fancy affair to be at on Saturday night, so I’ll probably spend the day programming in a suit. If nothing else, it’ll feel very professional.
I’ll be working with this stuff:
Engine: Game Maker Studio with GML. I haven’t used GM since version 7, but I’ve been itching to give my free copy a spin and it’s always been great for quick prototyping!
Graphics: Paint Shop Pro 7, which I brought in a time capsule from the year 2000.
Sounds: BFXR! I’ve used SFXR a lot in the past, but I want to try working with its bigger cousin.
Music: If I have time, PXTone. If I have even more time, REAPER with either the Synth1 VST or VOPM VST. Either way it’s going to be very synth-y.
Good luck to everyone!
To cut a long story short, for this Ludum Dare I shall be using:
I’ve entered Ludum Dare a few times and have for the most part used Java and libgdx. I’m very fond of libgdx, as I’ve seen it grow from a small, well-designed Android toolkit into the cross-platform wonder that it is today. The reason that I like it is that it is a toolkit, not a game engine.
“But, Rod, if you like libgdx so much, why are you using Unity this time?” I can hear you asking. Here’s why…
For several years my wife has been patiently pointing out that there are a lot of Ludum Dare entries that start from a higher position because most people would rather make games in 48 hours rather than spending most of that time reinventing the wheel. And I’ve been equally patiently promising that one day I would develop a toolkit based on libgdx and use it for Ludum Dare.
But at some point after #ld28, when I was up to my eyeballs with a work project, my wife persuaded me to look for alternatives. This culminated in a strange weekend in which we sat down together and wrote a Flappy Bird clone using GameMaker Studio. We finished it, and it was eminently playable. I couldn’t deny that GameMaker Studio handled most of the boilerplate that I would have otherwise reinvented. In fact, I could definitely see the attraction and in a slightly more sleep-deprived moment considered the possibility of writing something similar on top of libgdx.
So, did I decide GameMaker Studio was the greatest thing since sliced bread? No, not quite. Even with such a small project, I found myself bumping up against annoyances, asking questions such as, “Why did they stop there? Why not expose that in an inspector like Unity does?” I hadn’t touched Unity for a few years, but I’d heard good things about the 2D in the latest version and decided to give it a try with the same Flappy Bird clone. The results more than surpassed my expectations, not least because I ended up with something that I could play on my phone. Besides, I got to write some C#, which I hadn’t done for a while.
And that’s why I will be using Unity.
My daughter entered #ld28. She says she is entering #ld29 too, although she has to cope with the additional demands of homework and constraints imposed by evil parents who don’t let her stay up all night. I suspect that she’ll be using Scratch and will be taking over my main development PC while I’ll be relegated to a venerable laptop, a pair of headphones and Google Play Music to keep me sane.
Just a quick message to introduce our team for the Jam! I’ve roped together the developers from work (we write a web based case management system) to form a team for the Jam.
There are going to be 4 of us, and well hopefully be using:
– CreateJS
– HTML5
– Inevitably some PHP to do something (even if its just log some statistics!)
– Cubase
– Photoshop
The last time I entered was LD23 and I am very much looking forward to this event!
GingerBeast
Got movement. Working on Menu now
Using : Love2d, sfxr,paint.net/gimp.
Will Be using a Camera Class Originally Designed by Michael Ebens A.K.A. BlackBulletIV https://twitter.com/BlackBulletIV
#Will Also be Using the AnAL library, made by the great Bartbes, Sprite Sheet Packer, and Music Maker Script by GreaseMonkey.
A video in which I talk about ALL 84 possible themes for this Ludum Dare.
Note that this was made before the final round opened.
I had to do some tough decisions. Even though I upvoted it in Round 1, I have reservations about Break the Rules, for example.
In most cases, I decided to prefer the more interesting (Everything is Connected vs. Control more than One) or suitable (Ruins vs. Glitch) themes while choosing. Most of downvotes have come for preferring other themes, while some of them are just simply bad in my opinion (It never ends, Two Worlds, It’s NOT supposed to do that!, etc.)
I’m helluva excited BTW, can’t wait for Friday! Good luck for every contributors.
– K
Is that you, each time you remember what the results of the past voting rounds were?

Why are you doing this to meeeee ;__;
If so, here is a surprise for you: Your attitude is severely limiting your ability to come up with good ideas. It is much easier to have ideas when you are positive, motivated and actually give the theme a shot. If the theme is already hard for you and all you think about is “this is awful, people are stupid for voting on this” you sure aren’t making your life easier.
“But Tobias”, you say, “the theme is too limiting. Everyone will come up with the same game.” Yeah, and you probably said that everyone will do a WarioWare type of game for “10 seconds”. And how many of those did we have again? I played a hundred games and I only remember 2 of those – and a LOT of other really creative, fun and diverse games.
“But the theme is simply AWFUL. Nobody can come up with anything good for this!” Sure, except all the hundreds of people who didn’t chicken out when their favourite theme wasn’t chosen.

This is you, not even trying to jump into the water of new experiences.
So maybe this time, instead of dropping out immediately or thinking half-heartedly about the theme for half an hour to prove to yourself that you can’t come up with anything – try to keep an open mind. Maybe it won’t help, but at least this time you actually tried. And who knows, maybe you’ll come up with your best game idea yet by leaving your comfort zone! Of one thing I am sure though: You’ll become a better game designer in the process.
P.S.: And please, stop making posts complaining that people are stupid for voting in a way you don’t like. You are not a victim, so stop behaving like one.
P.P.S.: Yeah, there are themes I don’t like either. Lots of them. And I am awful at coming up with ideas. But I am trying to improve. How about you?
Tags: animated gif, motivation, rant, tips
I have decided that I will use HTML5 with the Phaser library. I chose this because I had trouble with exporting to Windows in my last Ludum Dare. So hopefully HTML5 will assist me with that issue.
Excited to see what the theme will be but this time I feel more confident and I am ready to go!
okie dokie. I’m gonna give this one a shot.
I’ll be using Unity for the engine. Houdini and Gimp and prolly Bitmap2Material for the graphics. Cakewalk Sonar, Fruity Loops, and SFXR for the sound.
Second time doing Ludum Dare.
Using-
Java
Slick2d
Garageband / Audacity
Paint.net / Photoshop
Think I’ll enter the Jam this time around if I have enough time off work.
Tools–
Engine: Unity3d
3D Art: Blender
2D Art: Krita, Gimp, Inkscape, FireAlpaca
Sounds: Microphone, Audacity
Music: Musagi, FL Studio and Microphone
Hopefully the theme is super duper 😀

Well, this will only be my second time doing LD, but both times have come at the end of the semester when I’m busiest.
I’ve been working hard for the last two weeks so that I’ll have time to work really hard this weekend, fortunately the work this weekend will be a lot more fun than writing papers and grading.
Engine: Unity
Art: pixlr.com
Music/Sound: Garageband and audacity
Okay so there is a decent chance I will re-use my Colorado base code that I used to make “Byte Raider” for LD28.
Here is the latest version: http://192.241.216.120:90/colorado/colorado-6.0.1.zip
I might also use some of the shaders from “Byte Raider”, which are available in the release package somewhere, maybe under rom.zip:
http://192.241.216.120:90/ld28/ld28-byte-raider/byte-raider-3.0.1.zip
All my code is under AGPLv3, so if you release a game with my base code, make sure it’s also AGPLv3 so I can reuse your code.
This will be sixth Ludum Dare after having to miss the last one due to scheduling issues. This time I’m back and am continuing the tradition of naming everything that I am using very extensivly.
And my Deskphoto:

Hardware:
~ Computers:
* Programming Computer:
– Brand: HP
– Model: Pavilion
– Type: Desktop
– Processor: AMD A6 3620
– Graphics Card: Nope (:
– Hard Disk: 1TB (Who needs SSDs anyways)
– RAM: 8GB
– Keyboard: CM QuickFire, Cherry MX blues
– Key layout: Dvorak
– Mouse: Some cheap HP one
– Monitor: nothing special 1600×900
– Operating System: Linux
– Distribution: Archlinux
– Desktop Environment: XFCE
* Graphics/Sound Computer:
– Brand: Homemade
– Name: Atticus
– Type: Desktop
– Processor: Intel i3
– Graphics Card: Nope
– Hard Disk: 80 GB
– RAM: 4GB (I think)
– Keyboard: Some Cheap HP one
– Key layout: Dvorak
– Mouse: Some cheap Dell one
– Monitor: 5 dollar one I got that almost works
– Operating System: Linux
– Distribution: Ubuntu Studio (Only Ubuntu variant that is any good)
– Desktop Environment: XFCE
* Research Computer:
– Brand: Intel
– Model: Ultrabook
– Type: Laptop
– Processor: Intel i7
– Graphics Card: Integrated bro
– Hard Disk: 140GB
– RAM: 4GB
– Keyboard: Built In
– Key layout: Querty
– Mouse: Touchscreen instead
– Monitor: also connected to TV
– Operating System: Linux
– Distribution: Archlinux
– Desktop Environment: GNOME 3
* Other Computer: (I know I have too many of these)
– Brand: Lenovo
– Model: Thinkpad
– Type: Tablet
– Processor: Intel Atom
– Graphics Card: Even more integrated
– Hard Disk: 32GB
– RAM: 2GB
– Keyboard: None
– Key layout: Nope
– Mouse: Touchscreens are better
– Monitor: built in
– Operating System: Windows ):
– Type: 8.0, too lazy to upgrade to 8.1
~ other:
– Bamboo Drawing tablet
– Whiteboard (I’ve found to be very helpful)
– M50 Audio Technica Headphones
Software:
~ Code:
– Language: Haxe
– Targeting: Flash
– Text editor: Emacs
– Backup text editor: Geany
~ Graphics: GIMP for life
~ Sound: LMMS and whatever else Ubuntu Studio has for me
– Browser: Opera
– Inspiration: Spotify/Grooweshark
– Timelapse: Glapse
Food: Bacon, Popcorn, Pasta, whatever else I can find, and a monster for the last day
And for anyone who is doing this for the first time, don’t worry, its lots of fun.
Well, at least I’ll be in the compo. We’ll see about Flynn on Sunday.
Stack will be
HTML5/Phaser
Audacity/SFXR
Paint.net
possibly a few other trinkets
I commented this on my previous post, but in case anyone missed it and cares to know, I’ll be starting from this previous entry, minus all the assets*: http://illegal-instruction.org/games/test_subject_17_src.tar.gz
*for the mods: is reusing a font texture cheating? It’s not a particularly attractive font, I just want to make sure I can actually display text at all…

Hello everyone!! I have an history to tell.
“… This morning I had a vision: Me making a game. OMG – I said-, there is 1 year which I dont do any indi game!!
I take a big breath and said: Is here …”