In!
This is my 3rd time saying IN, but I’ve never completed a game for LD. I hope this time it wont happen 
Tools:
Engine:Unity3d with 2dtoolkit
Graphics: GraphicsGale, Paint.NET
Sound:SFXR and any other random music generator
Good luck all!
This is my 3rd time saying IN, but I’ve never completed a game for LD. I hope this time it wont happen 
Tools:
Engine:Unity3d with 2dtoolkit
Graphics: GraphicsGale, Paint.NET
Sound:SFXR and any other random music generator
Good luck all!
So I am entering LD this time with a partner, Crusable, who has been a part of the last one.
As customary,
Tools
IDE: Eclipse
Image Editor: Gimp 2
Libraries: Personal
We are pretty much going to do this all from scratch, with an engine that we are working on at: https://github.com/Cryosoft/CryoEngine
Anyways I hope to see everyone there, and see what interesting games they make this LD.
Break a leg everyone, or I guess the programming equivalent is forget a semicolon.
Hello,
This will be my third ludum dare and I am exited! Participating is always tiring at the end, but the results are always awesome. For my last two participations I did my games with game maker, which is a really cool engine, but the problem for me was the accessibility on windows desktop. I have learned now a feature to export to mac and html5, but the html5 didn’t worked as good as I hoped.
This time I am making an accessibility first approach, complete code designed to run in browsers. My tools:
I have just tried Phaser and it looks really good.
Have fun and make great games.

Sorry for the choppiness.
Anyway, I’m in! Gonna use Java and Eclipse as usual, with my custom engine (which I’ve uploaded last time I participated). I’ll also be using GIMP and MSPaint for graphics, and SFXR for sound effects.
See you soon!
2nd time LD for me. Enjoyed the first time and learned a lot during the compo, so now it’s time to make something more awesome.
Will be using C++ and probably the SFML library. For sound fx I’ll probably record my own, or use sfxr and for graphics I’ll use Paint.NET/Gimp.
Good luck everyone!
Are you living in the Netherlands or living close to Enschede ?! (German/Dutch border maybe?) Do you love the idea of working in a creative environment with other game designers? GOOD!
We have a Ludum Dare location on the campus of the University of Twente. We start at midnight at the Educafe. We have places to sleep available for those who live a long way from home. If you intend to come please tell us via the facebook event.
Good luck making games and we hope to see your awesome games!
Greetings: –Random Abductions–
For additional info see:
Zilverling Hallenweg, 7522 NB Enschede 52.239171, 6.856324Ludum Dare 29 is coming up soon and I’m so super exited to be taking part. There has been a big problem that I am currently trying to resolve that has caused a big disturbance it the workflow of me preparing for LD29.
What is this problem I hear you say? I’m glad you asked, I turned on my Win 8.1 PC and it got stuck in an infinite “Startup Repair” loop. Great…
What I have now done is installed Ubutnu 14.4 and I am currently getting things ready to start my regular streaming again as soon as I can.
2nd Ludum Dare. Last time i used a different account :p
I’ll be using unity with the playmaker plugin and i’ll be using blender for models. might use some sound effects programs like SFXR.

Code for your life! Or else bad reviews or worse: NO reviews!
In other words: I’m in.
Not sure how much time I’ll have but I’m definitely going to make a game. Almost certain, pretty sure I can finish in time (which will probably be three days).
Tools:
Code: Flashdevelop/Flash or Libgdx/Eclipse
Graphics: Flash, Mypaint or some pixel graphics tool (probably not Excel)
Sound/Music: Microphone, Walk Band, C64 Organ, Guitar, Zoom G3X, AmbiLoop, VSTHost
so pretty undecided toolwise.
Unfortunately I probably wont have much time for voting the first week after the compo, so my game will have poor visibility. Oh well..
Hi there!
It seems to be what a lot of people do, write here what programmes they are going to use, so here I go.
I’m an unexperienced game-developer, I’ve learned some Java and Gml (gamemaker language), I’m going to use gamemaker, it’s the language/engine/programme I’ve got the most experience in and it’ll probarly be the fastest way for me to work! :). I’m really pumped to do this, hoping it’ll improve my skills in general and make better games too :).
Btw! I’d love some tips on working in short time and just game development in general! 
What I’ll use:
Good luck to all! Mainly the other first-timers! 
I’m 98% sure I’ll be doing something for LD29, Yey!
I’ll either be entering the competition or the jam depending on whether my friend helps me with design and levels and stuff like that.
I may only be able to spend smaller amounts of time on my game this LD as I need to revise for exams!
Is anyone using Unreal Engine 4 by the way? Now that the entire source is out there at a relatively cheap price? I was considering it but I don’t know the engine half as well as I should to do a game in ~48 hours :S
Here are the tools I will most likely be using:
- Language: Java/html5/javascript/C <- who knows really ![]()
- IDE: Eclipse/sublime text 2.
- Libraries: lwjgl/webgl if I really need hardware acceleration, if not I’ll just write everything in software.
- Art: Photoshop and Paint.NET.
- Sound/music: Sfxr, FL Studio/Ableton Live 9 Intro, my microphone.
I think that’s it?
I kinda hope the theme allows me to use voxels in some way. I’ve been doing some software rendering stuff in Java with voxels (think voxatron) and I can actually get it to run pretty fast. It’s fun!
HAVE FUN EVERYONE WOOT
My name is Luis Felipe Ocampo. This will be my first #LD. Anyone in Brussels reading this; would be cool to chat/meet up. Don’t know many gamedevs here :p
Tools:
Pipeline:
… and hopefully I’ll make it.
Can’t wait to see everyone’s creations!
This will be our forth Ludum Dare together with the artist, but this LD is going to be kind of special, because the whole ColonierGames development team will work.
First of all, we have our 3d artist, who used to do 2d art, but it turned out he can’t draw, so he’s going to make models. Then, there’s our texturer, who’s going to do some pixel art. Lastly there’ll be me and the other programmer(the web developer), we are going to make the programming parts, and we’re doing a fancy webpage for the submission.
My tools and languages(programmer, i don’t know what artists use):
Language: JAVA
IDE: Eclipse (newest version i guess)
Libraries: LWJGL and my own engine kind-of code I’ll be uploading next week
For music: Fl Studio OR Audacity if I do some recorded music
For some graphics art I do like wallpapers: Photoshop CS5
Language: PHP/HTML
IDE: Notepad++
Libraries: JQuery i guess
For graphics and art on website: Photoshop CS5
I’d like to wish good luck for everyone participating in LD 29!
Last thing, here’s a wallpaper I made for the dev team.
Hello everyone, i am going to participate in LD29. This is going to be my second time. Good luck to everyone!
I will use Java with LWJGL (Slick2d maybe) again. Right now i am trying to improve my art skills, and i am doing it very well!
We are a two-man team.
Team:
Software and language:
Super excited for this LD. Woot woot diddley doo ^_^
After only have a very small time block for last ludum dare I was really hoping I’d have the full 48 hours this time.
Alas it is not to be. I have this time this weekend so I’ll probably make a warm up game.
I’ll try and make something small anyway.
If the time isn’t non-existent this is the plan:
Good luck y’all!
Hey guys. I’ve been reading MANY blog posts, and I’ve realized that some people are calling the upcomming event Ludum Dare 29, whereas others are calling it Ludum Dare 48? Is there reasoning behind this? It 48 including the MiniLD’s? Y ME NO UNDERSTAND!?!??!
Second LD and I am pumped. Last time I competed with my friend in the jam. This time it’ll be on my own for the compo.
Here are the tools I will most likely be using to create the game:
– Language: Java/html5/javascript/c++: have not decided yet
– Editor: Eclipse/sublime text.
– Libraries: If I use C++, I will be using this engine I created using SFML https://github.com/Ludusamo/SFML-CodeBase
– Art: GIMP and Aseprite
– Sound and music: Sfxr, Bfxr, Wolfram Tones, Pixitracker
LETS GO!
Lets get going. Practising fo days!
Gamemaker, Paint.NET,Flash CS6,Music Maker,and knowledge!
Givin my best! 😀
#LD48
I tried making a Flappy Bird Clone. Let me know what you think. Its for Android. (Unity, Blender, GIMP, sfxr). My Highest Score is 21
https://play.google.com/store/apps/details?id=com.scriptblocks.freerunner
I used Blender to make the animation and rendered it as orthognal then used a GIMP plugin to turn individual screen renders into a sprite sheet.
This tutorial helped a lot http://unity3d.com/learn/tutorials/modules/beginner/live-training-archive/infinite-runner.
I used the admob plug which went in really easily.
I still am a bit confused on picking resolution of the camera to stretch based on size of screen.
I am also confused on how to add images to google play store. seems to show the same one over and over.
The file size is 8 megs most of all just the standard unity libs , it seems a bit big for mobile but you get a lot of features for that size
I was most impressed with Unity sprite editor and animator
Thanks for trying it out. Good luck to everyone.
Good luck!
It seems like the popularity of it has grown quite a bit!