LD29 April 25–28, 2014

I’m in!

This will be my first Ludum Dare. I don’t know whether I will be doing the jam or the compo. I guess it depends on what I have done by the end of the weekend, but I’ll just go by the compo rules so that if I have something I feel good about I can submit it. Last year in April, I watched @hologuardian create something and I thought it was the coolest thing so I decided to learn how to create games (I already had some experience with Java). I found LibGDX and have been learning since then (thanks to www.youtube.com/dermetfan for helping me get started).

I was going to do the Ludum Dare last August but different things came up and I ended up not making anything,

I will be using:

Language: Java
IDE: Eclipse
Framework: 
Libgdx w/ Box2D and Box2DLights, and Box2DSprite
Music: FL Studio
SFX: SFXR
Art: Aseprite or Paint.net
Other: Tiled, TexturePacker, BMFont

I’ll be there!

Simply wingin' it

Simply wingin’ it since 2013

 

 

Yep, joining again! Hopefully all of team Quake can join and hopefully I can finally finish a game! The last couple of times I (and my buddies) have joined, I haven’t completed any games, due to some unfortunate happenings on my part. I am hoping they don’t happen this time around. Anyway, here is what I will be working with:

 

Unity3D (Free Version)

Gimp

Paint.NET

MonoDevelop

Audacity

Blender (If I make a 3D Game)

A small bag of Lays Potato Chips

And a whole lot of pop!

Giving it a go!

***EDIT*** I’m doing the COMPO, not the Jam! I always get those two mixed up. Off to a great start!!!***

Barring any unforeseen circumstances, I’m in. It’ll be my second jam but my first LD, and the first jam I’ve done in a while; hopefully I learned enough since then to do better this time around!

I’ll be doing the Compo. As much as I’d appreciate more time, I don’t think I could last 72hrs of dedicated work without going nuts. 😛

-TOOLS:-
Platform: Flash (web)
IDE: FlashDevelop
Engine: FlashPunk (AS3)
Sounds: sfxr, FamiTracker, Audacity
Artwork: Adobe Flash CS4 & Grapefrukt Exporter (github.com/grapefrukt/grapefrukt-export)
Levels: Ogmo Editor (if applicable)

Good luck to all those participating!

I’m in!

I’ll be using Python and Pygame, GIMP, Aseprite, MilkyTracker, Audacity and BFXR as usual.

This’ll be my fifth time in the LD, though only the third where I’ve been able to devote the whole weekend to it. The last two times were rush jobs–one done in a hotel room in transit, and the other in the final hour of the jam after being filmed all weekend.

I’ve improved a lot in the last year or so, though my polish skills suck so you wouldn’t know it. I did finish a demake of Gravity Rush for MiniLD 50 recently that I’m mildly proud of, and you can play that here!

I’m not super jazzed about too many of the final themes, but we’ll see what we end up with! I’ve always been able to make do.

First Ludum Dare participation / #LD29 Wallpaper

Hey there, well Iam very new at the Indie Gamedev scene and very happy about having a weekend full of free time to work on a new game. Iam very excited about my first upcoming Ludum Dare Weekend because its limited on 48hours and I want to know what I can do in this time. For now I thought a bit about the tools I want to use/learn/get better with.

 

Development : Construct 2

Graphics: GraphicsGale for PixelArt, Photoshop for screenshots/collage

Music: SFXR, BFXR, FamiTracker

 

Good luck and much fun to everyone!

 

Wanna #LD48 #LD29 Pixelart Wallpaper? 

post

Twitter Post: pic.twitter.com/lUj6alkpaR / Dropbox: db.tt/Z2avEvyL

 

Tags: ld29, Ludum Dare, pixel art, pixelart, wallpaper

First Ludum Dare questionD:

Hello!

This is going to be my first Ludum Dare. I’m entering Jam, and I have a question about the competition that I can’t seem to find the answer for. When does it start?

I know it begins on Saturday April 25th, but what time does it actually start? At midnight? At 6? I’m very confused about this. I appreciate any help!

Comments

XeroCake
24. Apr 2014 · 01:39 UTC
Ludum Dare begins at 9pm EST.
dalbinblue
24. Apr 2014 · 01:40 UTC
9PM EST
anubiann00b
24. Apr 2014 · 02:27 UTC
Right at the top:

Babby’s Second LD!

I’m a lot less overwhelmed this time, haha.

I’m planning to use:

Goo Create or Twine

MilkyTracker (if I can figure the thing out!)

GIMP/Inkscape

Audacity

Not counting on anything else, but we will see…

I’m in.

I will be using Unity 3D, Blender, GIMP, Audacity, and probably Makehuman and Sunvox.

First LD. Excitement is over 9000k

Used to make games back in high school, haven’t made them in a while. Got my hands on Unity did some tutorials and junk, but just haven’t followed through with anything. No matter what though, I plan on having something to show from this LD.

What I plan on using:

Unity

Lots of caffeine

MS paint

sfxr.

It’s gonna be a fun time and I can’t wait to see what other people come up with.

First time, should be fun ^_^

I’ll be using C++ with the SFML, and SFE Movie libraries.

For artwork: GIMP

Music: Perhaps some of the programs listed on the tools page here. Also perhaps a music generator  written by a colleague: http://www.omnimaga.org/computer-projects-and-ideas/pmusic-procedural-music-generator/

 

Plus anything else that I find I might need, but can’t think of/predict right now.

 

I am also using my own code base that sets up an MVC model for a game. I provide two versions, one with SFML already set up for use and one that is independent of third party libraries, so someone can use it with OpenGL, SDL, etc. I also provide an example program that makes use of it :)

You can download the code here, if you wish:

https://dl.dropboxusercontent.com/u/10573921/Releases/SkipiEngine.zip

this is my second LD….

… and i really CAN’T WAIT!

LD28 was so great, and so fun, and really built my confidence for game-making. An amazingly fulfilling exercise. Once again, my son (9yo enderosc) will be participating as well and using Scratch. I’ll be using Citrus Engine via AS3 via FDT with some other libraries along the way that i will try and post. Good luck all and have a blast!

Comments

alvarop
24. Apr 2014 · 03:51 UTC
My second one too. Good luck!
24. Apr 2014 · 13:48 UTC
thanks alvarop, good luck to you too and have a ton of fun!

Possibly In

It’s going to be an awfully nice weekend to be hacking inside… I’ll probably decide after we get a theme.

Not sure of tech but set up the site repo.   The pre-ld stuff will be here: https://github.com/swizzcheez/ld29/tree/pre-ld-setup

I’ll move the tag if I need to add any more base libraries, etc. to deal with deployment to Google Cloud.  (Not libraries for whatever game will come.)  It’s pretty bare bones.  Just getting bootstrap/jQuery and some basic Flask template skeletons together and making sure it all works nicely.

Currently planning to use:

  • Bootstrap/jQuery
  • Flask (though I may switch to Go)
  • Possibly LimeJS (or other similar JS game engine)
  • Google Cloud/AppEngine

We’ll see…

Hello… and base code!

This is my first Ludum Dare and I’m up to my neck in prep work, but I wanted to take a minute and post my test app, which is also a demo of the extent of my base code (minimal). It has only a single Unity scene with one button to stop or start the music (Myst theme). The main purpose was to create a web player that included UI and audio, and to have a code base that has all of my tools already imported: Unity, PlayMaker, NGUI, and SoundManagerPro.

I’m considering streaming my work and if I decide to, I’ll post stream info once I get it set up.

Going for a test drive

This is going to be the first LD48 for me, and I consider this to be a good opportunity. There have been a couple of things bugging me for a while.

First, it’s been a long time since I’ve been into a 48 hour contest. Had some success but it seems to fade like a filled row in a game of Tetris.

Then there’s this thing (or rather a set of things) I’ve been working on for a couple of years already, SGScript (and the associated libraries), which is basically turning into a solid replacement for Lua and other scripting engines. I have done some testing but there’s no limit to the amount of testing I still, always, want to do to make sure that everything is as good as it needs to be for high productivity expectations.

Finally, it’s just been too long since my previous finished game. I just want to make a new one.

I have two public source code repositories from which I will be using code that I have written before:

Contents of both repositories may change before and after the contest. There’s a library or two that I haven’t pushed there and the game framework there at the moment is slightly outdated but they’ll all be there a day before the contest. All bugs found and features developed during the contest are going to version-controlled repositories as soon as possible, too.

And since everyone’s saying what they’re gonna use to make their games, here’s my list: GIMP, Sublime Text, possibly Blender, sfxr, FL Studio.

Clear!

Just to be clear on things, I will be using the following:

  • Haxeflixel
  • Flashdevelop
  • GraphicsGale
  • Gimp
  • Audacity
  • Fruity Loops (?)
  • Sfxr
  • Lot’s of previously written code cause I can’t code myself out of a cardboard box. Also known as my engine library.

And that is all.

Obligatoryn “I’m in”-post

Whelp, it’s that time of the year again. Last time was my first LD and I had loads of fun so joining in this time as well is a no-brainer. My toolbelt this year consists of:

Code:

  • Game Maker Studio

Art:

  • Gimp 2.6.12 (aka best version)

Audio:

  • Audacity
  • Famitracker
  • FRACT OSC (you can actually make music with this!!)

Good luck everyone! Here’s hoping for either “Break the Rules” or “Two Worlds” as the final theme.

 

We’re in!

Technically 4th LD for one of us but first time working in a team for the jam, and first time for the other.   We plan to attend one of the live meetups this go around too!

The glitch theme is already something we were kicking around, but there are a lot of other good options.

So far we plan to use:

Construct 2
Photoshop
SFXR
Not sure for BGM

 

I’m in…

I’ve done few mini LD this year but this will be my first regular LD. Previously I made game with Flash (Starling/HaxeFlixel) but this time I think I’ll dive into Unity. I never made any actual game with Unity so I’ll start with some tutorials on the web and prepare for the day!! I’m very excited and waiting forward to see all your games!!

Warmup game ‘The Wailing Woods’ music completed

Making a warm-up game quickly, which I’ve entitled the Wailing Woods. Spent five hours today composing music and finished the music for the miniature project, I have a good feeling I might be able to score decently on musical composition this year on the competition at least, I’m not musician but I think I do an okay job at fulfilling the role and have gotten good at making quick loopable things that fit the mood.

 

Samples of today’s work (April 23rd):

Credits Theme

But For a Moment

Woods Whistle 1

Echo

And something I refer to as non-music, Unlogic. 

 

Not the best music ever, but proud to have made these and five other tracks in five hours. Hope it comes as easily for whatever the Ludum Dare game project is, and hope to continue practicing and improving and get this warm-up project done before the contest.

Tags: AestheticGamer, Dusk Golem, ld29, The Wailing Woods

Noob enters the scene…

Hi there, I’m a complete newbie in LD and I’m in! This will be my first gamedev competition ever, and I can’t wait to try it out. I think, for the first time, I’ll try Jam, just to fumble the things out.

-What I’ll be using-

IDE, Programming:
Construct 2 OR Unity3D

But if I’ll come up with some very simple idea, I’ll use ‘HTML5 + JavaScript’ OR ‘SDL + C++’

Graphics:

Paint NET, GIMP
-Free open assets

Music:

-I’ll try some of tools, ludum dare offering (like sfxr and Musgai)

Good luck everyone! Have a nice time!

Comments

24. Apr 2014 · 05:44 UTC
Jam or compo? I’m an LD noob too. Hoping to rank in top 800 for humor category.
bajan
24. Apr 2014 · 05:45 UTC
Jam

I’m a ludum virgin…until this weekend

Wooohooo! My first ludum dare is nearly there!!!

 

I will use AGK V2 (3rd alpha), in company with a really small bunch of utility classes, ripped of my homemade engine…
(you can find those on https://www.dropbox.com/sh/ndifw7kgf042bhh/At46e898i3)

For content creation i’ll probably use

- photoshop cc
- maybe spine
- a shitty & old graphics tablet if i find it and manage to hook it up
- cubase LE 4
- my bass, effect pedal, looper, maybe microphone… i always wanted to incorporate some stuff into a game…now is the chance to mess this up!

The game will be available on mac and hopefully windows…

 

This is something special for me, i’m really stoked and hoping for a cool weekend!

Good mood and fast fingers to all of you!

Celt

 

5

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I Shall Participate

I’m planning on doing the Jam for Ludum Dare. I have a busy weekend, but I want to take part in this to some degree.

I’m a freelance game writer, but I’ve been learning Unity and Game Maker lately. I will most likely be using Twine, but if I come up with a clever idea that I can easily manage in either Unity or Game Maker, I will try the idea out on one of those.

I will be using Gimp for art and audio will be handled in Audacity.

I wish everyone the best and can’t wait to see what everyone creates.

Sincerely,

G .S. Martin

Obligatory In-Post

I’m in and positively giddy about LD29! Again, I’m going to make a browser-based game, either 2D with plain CSS or 3D with WebGL, depending on whatever I’ll come up with for an idea. I’m going to use these:

  • Text editor: Coda
  • Image editor: Pixelmator
  • Audio editor: Audacity
  • Music: GarageBand
  • 3D: Cinema 4D
  • Cuteness and motivation provided by: the cat

Tips from (Limited) Past LD Experience

Based on my totally subjective and potentially unrepresentative opinions:

Don’t Sweat the Theme

Every LD there are some people who are very unsatisfied with the theme, and to some degree they have a point: the kind of themes we collectively choose tend to be limiting, yet somewhat bland and sometimes baffling. However, I’d like to tell you that it only matters if you decide it matters.

The theme is part of the challenge, open yourself up to it and run with it. Do not shoehorn your pre-conceived pre-LD idea onto the theme. Let go of any baggage and be positive about it. Ideas will come once you accept the theme, as opposed to working around it.

Start from Scratch

Don’t kid yourself, a piece of code you’ve written a few days before the compo to make your development easier is not a “framework”. Providing a download link to it a few hours before LD starts doesn’t change that fact.

The other reason why pre-made games suck is there’s no way you can know the theme in advance. It’s pretty much guaranteed that a pre-coded “framework” will severely limit your potential for creativity.

Update Often

Commit yourself to regular blog updates. In doing so, you will not only spread inspiration to the other Darers, you will find it easier to judge your own progress. Personally, the thought “what have I accomplished since the last update” is hugely helpful because it can steer the development process back to issues that matter (especially if you’re prone to meandering about as I am).

Have Fun and Support Others

Remember this is all for fun. Not sleeping for three days is not fun, nor is it fun to obsess about things that don’t work out. It might sound paradoxical, but keeping a healthy detachment often makes people more productive.

Finally, take time to check out what other people are doing. They too have cool stuff to show, and they might need a little encouragement or help. Be generous.

I’m in!

Hey guys 😉

I’m joining for the second time. I was really looking forward to it since the last Ludum Dare because it makes so much fun and even if my last game didn’t fit to the theme very well, I got positive resonance.

This time i try to focus more on the theme for example by taking 1 more hour to find a good interpretation.

My tools :

Language : Java

IDE : Elicpse

Framework : LWJGL or libGDX (depends on my idea -> 2D : tend to libGDX ; 3D : definitly LWJGL)

Sound : sfxr, abundant-music, Audacity, (maybe iNudge)

Graphics : Paint.NET, Gimp

 

Have a really good time, gl hf 😉

I’m in!

I’m in for my second time! This way around I changed my tools a bit as well as the language (C++). So what’s the new lineup?


 

Language: Lua
API: Löve (known to some as Love2D)
Editor: Sublime Text 2
Graphics: Pickle (or Pyxel)
Sound: Bfxr, Audacity
Music: Abundant Music
Source Control: Git(hub)


 

External lib: Lurker, Lovebird, Flux and Classic (all made by rxi)
Timelapse: Chronolapse
Streaming: OBS

Comments

d_0o_d
24. Apr 2014 · 09:11 UTC
Same lineup for me. I really think love2d is awesome for this kind of competition. It’s so super easy and super fast to code with and has a lot of cool features. Good luck and have fun!

One-day Jam~

This LD weekend I do not have much time, but I am still going to try to get one day in. Considering that I made my ideas too big the last four times, a one day LD will be a supreme challenge!

The theme-possibilities look awesome this time though.

My usual tools:

Im in! @pinkmonkeyhead AKA @raarlac

Hey guys!
One more edition and Im not giving up this time. And usually I get my best on the april LD for some reason.
I changed my name because I created a domain/website pinkmonkeyhead.com

LD

 

I hope you to have fun because Im having for sure ^^

Good jam everyone

Yellow Jello People

Hey guys,

Can’t wait to start.

I’m going to be using:

Language: C#

Editor: Visual Studio Express 2013

Engine: Unity3D

Tools: Leantween, pyxel edit, autotracker, OpenMPT, Audacity, FruityLoopsFree,  Blender, GIMP 2

Samples: https://www.freesound.org/, http://www.bfxr.net/

Food: whatever I have in my fridge

Music: epic soundtracks

Good Luck folks! 😀

In, with reasonable limits.

I’m in for LD, but I’ll be travelling around so will only have my laptop with me.

This probably means less polished graphics and sound… but in some ways those limits might be a blessing as I’ll have time to think about much better gameplay which has always been sadly lacking in my previous entries.


 

Development: Unity3D, C#
Graphics: GIMP, ASEprite
Music/Sound: Reaper (would prefer FL Studio, but using Macbook)

Now, for goodness sake, remember to pack the mouse this time! (trackpad horror)

LD’s like Xmas! You wait ages for it, and then it’s over in 3 days.

So much enthusiasm out there it’s infectious!  I’ll be entering in a team, LasagneGames, as programming monkey and so I declare my code base for the comp as requested by the rules.

Frame work:

Javascript + canvas get the code

The folder represents the beginnings of a game engine, which is a bit unfinished.  You can see an example of it in action here. Use WASD or arrow keys to move around.

If you can’t be bothered, here’s a video:

Features:

– asset loading (put all assets in the files.js including images and sound and it’ll be loaded by the asset manager)

– sound support.

– default input setup: WASD and arrow keys for player movement (also code for mouse and touch see utils.js).

– default sprite animation.

– smooth player centred camera (lerping).  Read a blog post on the code here.

– .tmx map loading and parsing. Or you can add your own tilemap (just pass in a tile map to the Tilemap() object in engine/tilemap.js).

– AppEngine boiler-plate code for hosting your game on Google AppEngine (for quick deployment).

Notes: 

– You’ll need to run the engine from your local host in order to view the example game as it needs to load the JSON files.

If you have AppEngine installed then you can run

python dev_appserver.py Lazyeels-GameEngineLD/

Then to view the game navigate to:

http://localhost:8000

Otherwise, just replace the example in game_class.js with your own game code or assign variable names to the JSON data and import as a .js file for development.

Due to a lack of time I haven’t provided a tutorial at the moment, but there’s plenty of code that you could just strip out for your own purposes.

Much of the code has been derived/based on/borrowed/stolen from various books on HTML and Canvas development including Foundation HTML5 Animation with JavaScript which is really really awesome!!

Good luck everyone with the Jam! Look forward to seeing your works of art!

I’m in!

Chuffed to bits to be doing LD29. My first Ludum Dare! Hurrah!

I’ll either be hacking directly into browsers using:

  • Vanilla Javascript
  • Three.JS for WebGL
  • Web Audio API
  • Various Open Source animation/easing/music libraries of my own (as per the rules these must be declared!)

Any art assets will be made with

  • Adobe Illustrator
  • Blender

Any music or sounds will be made with

  • Reason

OR, depending on how the next few days preps go, I may just forget the hacking into browsers directly and use Unity instead.

Good luck everyone!

Participating this Ludumdare!

Heyall!

Just here to say I’ll be joining you all this weekend to create some creative,awesome and fun games.

This weekend I will be checking out phaser.js.

For anyone reading this still not sure whether to join, just give it a try! If you can’t program just toy around with construct or gamemaker. I’m positive anyone can start making games (I mean, I can…sorta).

Theme Ideas I am in for

I am in, will give it my best shot.

Some terrible theme ideas, free to an irresponsible home:

  • Death is Useful – Tower defence game where instead of kills earning gold, they directly become the maze of towers
  • Deep Space – Stealth game with using “portable hole” extradimentional spaces as hiding places
  • Everything is Connected – xbill clone
  • Isolation –Like Shelter, except you are a Glacier

Things I should probably do before the Saturday start time:

  • Download and install a recent version of PyGame
  • Acquaint myself with this new PyCharms editor everyone is talking about
  • Failing that, do a practice app in Sublime to re-acquaint myself with the whole games-making process
  • Failing all that, say “fuck it”, wait for Saturday and learn to make a Twine game

Clearly, I have a list addiction, but I am an enabler. If you like lists too, try Workflowy.

I may be changing to the Jam…

Hello programmers, artists, and sound monkeys alike!

Short little post saying that I may be entering the Jam instead of the Dare. I am still going to strive to enter the Dare, but due to some real-life stuff, I might not be able to D:. No matter what, A game will be made. It may come in last, but it will exist.

Amen,

Ion_

LD29 Day 0

I hope my real second LD will go well! Last time I had no inspiration for the theme, so I quit early without submitting. In August last year I made a nice game though, that I still want to develop further. Since I’m not always at home I’m  probably going to join the Jam, and since I made myself familiar with Java and OpenGL, I’m going to use those.

This is my tool package:

Engine: Java with LWJGL and SlickUtil
Graphics: Probably no external program, because using shapes, or else Photoshop and/or Inkscape
Music and SFX: FruityLoops Studio

I wish you and myself good luck!

A quick guide for Ludum Dare 29(or any jam really)

With Ludum Dare 29 I decided to write some tips for everyone participating.

  • Assemble your team a week or so before the jam starts.
  • If you do get a team then get together.It’s the best way to know what everyone is doing and to keep each other motivated.
  • Have your development environment ready, and tested. If you wanna try something new, do it before the jam.
  • Generate as many game ideas as possible now and just tag them with the appropriate theme suggestions. (thanks @gnerkus)
  • Start small and focus on the core ideia of your game.
  • Make it work. Feature is breaking your game and you can’t fix it? Remove it. Don’t have enough time to make the planned 100 levels? Make 3 good ones. Stop making excuses and start making your game. Get it done.
  • Take screenshots of game’s progress. Believe me, it’s nice to look back and see how much work you got done.

When the Ludum Dare ends look back through the screenshots and maybe do a postmortem about it. Remeber to keep checking for users comments and feedback. Also, don’t forget: making games is not playing games, it’s a lot of hard work before you can enjoy your creation with others.

Good luck!

Comments

24. Apr 2014 · 14:09 UTC
Il do you one better and say use timelapsr software. So nice to see your game rushing together. Often on day 2 of development I watch day one to inspire me:) good luck guys:)

I’m In, First Ludum

Hi guys,

this is my first Ludum Dare participation and I’m very excited. I’m looking forward for the challenges ahead and I hope I’ll have a lot of fun during the jam.

My tools are:

  Engine: Unity3D (C#) with some LeanTween love

  Graphics: Blender, MakeHuman, Krita, Gimp, Inkscape, depending on theme

  MusicAutotrackerwww.abundant-music.com, iNudge

  Sound: Bfxr, Audacity

  Timelapse: Chronolapse

  SourceControl: Bitbucket

UPDATE: After reading the sticky here I might use other unity plugins as well like Playmaker, Daikon Forge, Grids… depending on the game.

I wish you all a really good time.

 

Excited for the Jam

So, this will be our second entry to the Jam. We are excited again, having formed a different team.

I feel like, we could have put in a lot more effort in the last LD Jam… So, the goal is, to stop slacking, keeping each other motivated and hopefully creating a decent game, that we can also build on after the Ludum Dare. So to speak, a start for a new game.

We are a team of 4 people.

Tools we use:

Engine: CraftStudio

Graphics: Photoshop, Inkscape

Audio: Audacity, Fruity Loops, Bfxr

Well then. We will see you on the weekend. Have fun and best of luck. :3

I’m in…

This is my sixth Ludum Dare. :) The last three times I used ImpactJS so I think I will use it again. Good luck everyone!

Count me in too!

Hi to all!

A small message to say that I’m in for my first participation (third jam after Cyberpunkjam and Mini LD 50) and I really don’t know what to expect!! It’s strange cause I’m kinda excited and stressed at the same time. For my first compo, my main objective is to have fun and to be able to deliver something, anything, what is in itself a challenge cause I’m a slow developper and an even slower artist XD

I’m also really eager to play all the crazy games that you’ll all come up with!

For my tools, here’s what I’ll use:

Main Engine: Unity (C#)

IDE : MonoDevelop (it’s the only one I know on Mac)

Graphics : Photoshop / Pixen / Tiled (if needed)

Sounds: Ableton Live / Audacity / Bfxr

 

Good luck to everybody and I hope we all have fun during this crazy weekend!

R3nD (Oddly Shaped Pixels)

im in

I’m going  for the 48 hour compo! im going be useing this

Language: Dart (web gl or pure canvas)

Graphics: Paint.NET

Sound: sfxr

Tags: ld29

I’m in!

I tried thinking about a different title than the last two times, but I have no idea of another one 😀

So, I’m yet again in for the compo, hopefully with a better game than last time.

These are the tools I’m going to be using:

Graphics: Gimp, Paint.Net

Music: ?

Sound: Bfxr

Libraries: LibGDX + maybe Box2D and Box2DLights extension.

Have fun everyone, and make great games again, I can’t wait to play yours! :)

The adventure begins!

Hello guys!

 

This is going to be my first Ludum Dare experience!

I’m trying my luck in the compo. Here are the tools I’m going to use:

 

Engine: Unity 3D

Plugins/External libraries: LeanTween

Scripting:

 

  • Language: C#
  • IDE: Visual Studio 2012

3D modelling: Blender, MakeHuman (maybe)

2D art: Krita / GIMP 2

Sound: OpenMPT, Bfxr, Audacity, Ibanez RGR321EX + Metal Muff

 

Imagination means nothing without doing. Have fun!

Back, and this time with a new plan…

Good evening all,

 

I am taking a weekend away from working on Alien:Isolation to get stuck into another Ludum Dare! 😀

Carefully planning this game jam and have decided upon a few rules and since the last LD48 and I am going to share them here.

I am sticking with my usual tools,

Game Maker – https://www.yoyogames.com/studio

BFXR http://www.bfxr.net/

Photoshop (some really old version from somewhere …)

Audacity/Premiere, etc…

Also adding Garage Band as my music creator. I used it a few times since last LD48 and at the Global Game Jam with Team Twoolley.

Be0JBkKIIAAhsWc Be6ug_gCAAAktoa

Still using xmind for my brainstorming and I recommend it to anyone who likes to organise their thoughts and ideas quickly. – http://www.xmind.net/

Also, NBA League pass will be on in the background as it is the playoffs… (Go Heat!) – www.nba.com/nba_tv/league_pass.html

 

My last LD48 was snatched from the jaws of defeat. After losing nearly everything I had about an hour before the deadline, I gave up. The next evening I planned to put it back together slowly over a few nights and ended up doing it quicker than I thought, making the entry for the 72 hour deadline with minutes to spare. This has given me an idea.

I am going to set an hourly alarm… each hour I will take a couple of minutes to save my project under a new name, write a post giving an update and then get back to it. This should help with the following

1. It will force me to write more posts

2. It will avoid the issues I had with game maker last time by creating new projects

3. It will give me a stronger understanding of the time I am taking on each task

 

I have also moved house since the last LD48 so this will be the first game jam with my new setup in a new place. (new photos!)

So, all prepped and ready to go. Got a good feeling about this one and it will be nice to get my head down again, put my body through the lack of sleep, complete creative out pour, and then last minute panic.

 

Go game Jammers!

 

G

 

 

 

 

 

 

 

 

Comments

ZeppelinCaptain
24. Apr 2014 · 11:10 UTC
Hm, the hourly save system sounds like a great idea. I especially like your last point; I would really like to know how much time I use for different tasks. I might do the same (although w/o the update part, I don’t really feel like spending so much time on writing posts). Thanks for sharing!

I’m in!

This will be my first time participating in Ludum Dare!  I am pretty psyched about it! I haven’t attempted to make a game in a bit.

What I’ll be using:

Engine: Unity 2D (JavaScript)
Graphics: Inkscape
Music: SunVoxSound FX: sfxr

Things I should be doing this weekend:

  • Stundying
  • Cleaning My Room (I would just make it dirty again anyhow)
  • Going to a friends BBQ

I am really hoping “You are the World” wins but all the themes in the Final Round looked pretty interesting.

I probably wont stream but I may post a before and after video.

 

 

 

What’s that button for ? o_O

With my friend, we will participate in 72 hour edition of Ludum Dare for the first time.
We’re really excited and curious of theme 😀

What we will be using :
Code : C#/XNA (with our own framework)
Graphics : GIMP
Sounds and Music : FL Studio and SFXR

Except “Ludum Dare’ing”, we’ll be learning Haskell for our studies 😀

We will be also streaming at Twitch.

Good luck everyone and have fun 😀

Tags: 2D, C# XNA, FL Studio, GIMP, ld29, sfxr, virgin

My Second LD!

In this LD I’m planning to use:

  • Language: HTML/Javascript
  • Engine: CreateJS
  • Editor: SublimeText 3 <3
  • Graphics: Inkscape and Gimp
  • Audio: Audacity, bfxr, an old mic, voice and guitar

I will also use a library I’m developing for CreateJS, called Creatine. It is a baby yet but there is some useful features such as scene, transitions, and layout manager. I’m sharing Creatine here:

Tags: createjs, html, javascript, ld29

Ludum Dare 29? I’m in!

Engine: Unity

Graphics: Gimp

Audio: What’s that?

 

I tried a Ludum Dare a couple of years ago, but had to bow out early Saturday morning to pick up someone’s missed shift at work.  Hopefully this time it goes better!

I’m in

During this event, I’ll probably use:

Language: C++

Library: SFML

IDE: Xcode

Graphics: Photoshop or Pixen

Audio: Audacity, cfxr and Garageband

Good luck everyone and have fun!

I’d better just use all of them

After looking over the themes in the final round of voting, I think I’ve come up with a game plan which will be safe to use no matter which theme is chosen:

The game is set on a deep space station (Deep Space), where you’re all by yourself (Isolation).  You have a monotonous task that you do every day (It Never Ends).  The game doesn’t even keep track of how many times you do it, and does not show you the passage of time; the clocks don’t even work (Time Does Not Exist).  Eventually, as the player, you will do something wrong or decide not to do it at all (Break the Rules).  At that point, the systems on the station begin to malfunction gradually (Glitch) (It’s NOT supposed to do THAT!).  Finally, the normally brightly-lit station goes dark (Contrast), and everything begins to break (Everything Breaks) as you escape.  The escape pod lands on a planet with a very fast rotation so that it changes between day and night very quickly (Night and Day).  Eventually as you explore, you find some ruins (Ruins), and the ruins lead to a hidden civilization beneath the surface (Beneath the Surface).  You are obstructed by cyborgs that are replaced with smarter and adaptive ones as they are defeated (Generations).  You keep going deeper into the hidden city (We Must Go Deeper) until you reach the core that is controlling everything (Everything is Connected).  You fuse with the core and gain control of some of the immediate cyborgs (Control More Than One), which you guide into the power core to act as fuel to finish powering up the city (Death is Useful).  Eventually, you complete the power up and gain control of the whole planet (You Are The World), which immediately spawns a clone of you (Two Worlds).  Finally, you have a celestial battle to the death with the other planet (You Are Your Own Enemy).

 

 

…No, I’m not serious.  That would be a nightmarish 48 hours.  I’ll wait for the actual theme like everyone else.

I’m in – well, sort of

It’s Ludum Dare time already? By the Gods how time flies by. Sadly I don’t have much time this weekend so the plan is to create something small.

I will be using java with libGDX, just likie last time. For graphics Photoshop and Tiled. For sound SFXR.

As allways good luck and have fun!

More basecode nobody will ever use anyway!

So here’s a tiny framework I made for ludum dare in c++ that I might not even use ^^
This
It uses glfw3, glew, boost and openAL  for context creation and stuff…
Other than that, it provides a minimal gameloop that updates and draws components seperately and it can register global initializers for stuff… how cool’s that?

Nothing big, really.

3D Graphics?

Hey Guys, I have been trying to hit 3D graphics for a while. I’m using C++ and i do not want to drift off to a game engine. Does anyone have any suggestions? Maybe something relatively simple. I’m currently using SDL2.0 for 2D. Thanks! GameGrape Corporation: www.codingrevolution.blogspot.com

Comments

DST
24. Apr 2014 · 12:43 UTC
If you want to roll your own, i suggest SDL+OpenGL, I did that, and must admit, after playing with Irrlicht, that I regret it a tiny bit 😛

I’ve been waiting four months for this!

I’m pretty excited about this edition of Ludum Dare. This will be my second Ludum Dare and I hope to make a much better game. Here’s my toolkit:

Language: Javascript

Libraary: Phaser.js

Editor: Sublime Text 3

Graphics: Inkscape, Gimp

Audio: Musescore, Audacity

 

I’ve had a little difficulty coming up with ideas for some of the themes so I’m hoping my Sith Lord antics worked.

I hope you all enjoy Ludum Dare as much as I will. Good luck!

Warming Up

So, I spent some hours fiddling around with my tools and libraries over the last few days. I’m pretty sure this means I’m in!

This time I will use C++, SDL2 and OpenGL.

I had some fun with Voronoi Diagrams. Might come in handy :)

Voronoi

Im In -Roy

Hi I’m Roy and I’ll be joining this LDjam

I’ll be using:

Unity3D

GIMP
and maybe ill try some of the ludem offered sound

also i may/may not be using some code from the unitycommunitywiki

Poppin’ the Ludum Cherry

Yo! Champs in the making! I’ve been watching Ludum Dares for a while now, and I’ve done some small games here and there for various jams. I always wanted to join LD for some time, but there was always an excuse.

  • University
  • Job
  • Laundry

Well no more! All has been put on the side for TOTAL FOCUS ON #LD48!!! I’ll be streaming the whole thing live on my Twitch channel twitch.tv/shikatozi in an effort to show the game dev process with fam/friends. I look forward to just having a good time making a cool game. I also can’t wait to play everyone else’s games over the coming weeks!

AIGHT! LET’S DO THIS!!!!

I’m in

Language: C++

Library: SFML

IDE: Visual Studio 2012

Graphics: Gimp

Audio: Audacity

I’m in…probably!

Hoping to participate, other commitments allowing. The usual tools:

  • Java 8
  • LibGDX 1.0
  • IntelliJ
  • Paint.NET/Inkscape/Spriter
  • Whatever audio tool I have installed
  • Endless coffee

Commence creativity!

Make a Mini Doc?

Remember that show Polaris/Maker tried to make a month ago? The game jam show? Well, in honor of the original concept of that show, I think each of us should make our own Mini-Docs explaining our process and following our project start to finish. They wouldn’t need to be hour long epic tales of hardship and heart break, just a five to ten minute “Hey, I made -Game Name- and this is how I made it” or what ever you see fit.

Look forward to seeing them!

Good luck and happy LD!

I’m in! (LD29 edition)

I will be in this LD48! I think this is my third time entering a non-mini LD, so far I succeeded once. I hope to succeed once again, but this time making an enjoyable game (last one was playable, but very short).

Tools of the trade:

Programming: Visual C++ 2010 (libraries: SDL for cross platform windowing, OpenGL graphics, OpenAL sound)

Graphics: Paint.NET, MS Paint, Inkscape

Audio: sfxr, Audacity, suggestions for music composition are very welcome! :)

Good luck everyone! Have fun!

Tags: tools programming libraries

In like a biscuit tin.

My.. hmm, 10th time stepping up to the plate. Exciting! Especially as I’d managed to miss the last couple. This should be good :-)

Code: C
Platforms: Windows, Linux and OSX (hopefully)
Library: A hand-rolled lightweight opengl thing ‘whitgl
Art: Gimp
Audio: FLStudio, Audacity, sfxr
Gravity: 9.78 m/s²

Because everybody (alright, somebody) has also posted a post called “I’m in!”

I skipped the previous Ludum Dare (the biggest mistake in my life…), but this time I am more prepared, this time I have tools that are more suitable for rapid game development, this time I have more skills and experience, this time…

This time I will use the following tools:

  • Programming language: Html5 + Javascript
  • 3rd party libraries: howler.js for audio, Game Jolt API for leaderboards and trophies
  • IDE: Eclipse
  • Text editors: gedit & notepad++
  • Graphics: GIMP, Pinta, Tileset Maker
  • Audio: bfxr, Audacity, Anvil Studio?
  • OS: Xubuntu

Hopefully I will succeed this time…

 

 

Time for another!

I’ve had 1 proper ludum dare, and it was my first ludum dare ever.

For some reason, since then, it never really came back together, due to lack of time, or lack of interest, or lack of inspiration, or other less distinctive lacks.

But I really want to make another cool game. So here’s to hoping my GF doesn’t take too much of my time, I’m in a good mood, I feel like programming, so let’s do it.

I actually bought the discounted ‘Pickle 2’ to help me with pixel art. Not that the pixel art will look any better than it ever did, cause I’m a programmer! But still, I hope I can use the tool to make somewhat more interesting art.

I’ll be using:
Unity 3D
Pickle 2
And probably tools like SFVX or whatever that thing’s called which produces sound effects, as well as some overtly random music generator.

If I use the last 2 of those list, I’ll have succeeded, as that means I gotten far enough with my game to even consider putting sound and music in.

It’ll be a distinct 2D game, and I’d really love to make some kind of builder game, whether it be City Building, RTS, Spaceship building or whatever, but I’ll let that depend on how well it’ll fit into the theme.

However, I’m also considering doing a 3D game with 2D sprites (real ortagonal-like) but I’m not sure if that’ll work, and again it’ll depend on the theme.

Anyway, good luck to all, go forth and make games!

Gonna give this a whirl!

Hello, I thought I would go ahead and post so I have less of a chance to back out! This will be my first Ludum Dare, and assuming I make it through to the other side, my first ever finished game.

Still working out the kinks in my plan, but I’m likely to work with Twine or similar tools with a mixture of digital and traditional media for visuals (time permitting), and questionable home recordings for sound.

I’m looking forward to being a part of this! (-:

I’m in… probably… i’ll do my best

I’m not really sure if i’ll have the time/energy to do this ld but i’ll try. In any case, my tools will be:

  • Coding: Unity
  • Graphics: Paint.Net
  • Audio: pixitracker – audacity

We’re in!

I’m excited to be participating to this new LD! (No way I’m breaking my combo ^^)

I’ll have Grmpf and CPT CAPSLOCK with me once again.

Me and Grmpf will be using the Haxe language and the FlashDevelop IDE.
Photoshop or something similar will probably come into play at some point.
For the music/sound aspects, CAPSLOCK will use his magic (I actually have no idea what he’ll be using).

Have fun! :)

PS: Our code will be hosted here on Github.

Want to Collaborate on my Spotify Playlist?

I have created 3 playlists for this weekend’s LD29, and it occurred to me that maybe I could make them collaborative and some people might want to add stuff to them?
I’ll link to them below, they will be by SecondDimensionMusic.:

I tried to make it an eclectic mix as a starting point, but I guess I am pretty Indie in my tastes (Arcade Fire, The National etc).  Still I’ve never done this sharing thing before, so it’s an interesting experiment

(So being collaborative I guess you could just add a bunch of Justin Bieber tracks, but I am willing to delete them as fast as you can add them)

2048 for religious people.

I made a little game as a warmup today. It’s a 2048 imitation with slightly different rules. If you believe in higher powers or the trinity of god, this is for you. If you don’t, play it anyways.

Three

Use your arrow keys. You have to align three tiles with the same number on them next to each other to merge them into higher powers of 3. Have fun and don’t laugh at my horrible design skills.

Play it here.

I’m in!

This will be my 4th ludum dare and the anniversary of when I started doing this.

I’ll be using;

LWjGL

Slick2D

Paint.net

http://www.ludumdare.com/compo/2013/02/19/procedural-music-generator/

Eclipse

How does this work again?

I’m in anyway. Going solo.

The usual tools.

Streaming on twitch.tv/vegard1992

#LDHYPE

Since the last time I participated I’ve fallen in love with Python, so I thought that I would try to use Python+Pyglet this time!

For graphics, I’ll probably just use Paint.net or maybe GIMP. I’m not that good at drawing, but luckily you don’t need to be to make a good looking game! Just look at Thomas Was Alone, simplistic graphics, but it still looks great!

Audio and music is always something that seems to get the short end of the stick when you’re pressed with time. If I get a lot of time over I will probably try to do something cool with the audio, but otherwise, it’s probably going to be at the bottom of the list. The sound effects will probably be generated with sfxr or bfxr.

That’s all, hope to see you on the “battlefield”!

LDers.push(StepYonderGames);

I’m in.

I’ll probably be using my latest HTML5/JS engine project(it’s not quite done yet, but so far, functional) which can be found here: Stone Engine

Good luck and have fun, LDers! MAKE SOMETHING! 😀

Using Unity and my Editor extension, Voxwell – Free if you ask me for it!

So I’ve sat idly by as countless Ludum Dares have come and gone, but this time I have the full weekend off, and I have no excuse to skip this one.

I’ll be using Unity3D, because it’s amazing. I’ll also be using an Editor extension I wrote when I was thinking about doing the last Ludum Dare called “Voxwell: A Quick Voxel Toolkit for Unity”. It basically provides a point and click interface for building voxel levels. Sort of like Minecraft creative mode in the Unity Editor.

Entrance to the Wizard's Tower - Made with Voxwell

Entrance to the Wizard’s Tower – Made with Voxwell

Shameless self promotion: https://www.assetstore.unity3d.com/#/content/14989

Watch a Time-lapse: https://www.youtube.com/watch?v=E3VQhUyLgxQ

Get it for free: From now until this Ludum Dare is over, I’ll be handing out free copies. Just shoot me a tweet @DarkMeatGames and say it’s for Ludum Dare and I’ll send you a copy!

 

 

First Ludum Dare Attempt

As this is my first attempt at making a game in an incredibly small amount of time, I will probably be submitting everything to the 72-hour jam. I do not think I could manage the stricter nature of the compo just yet.

As for tools and languages, I am highly unsure what to focus on with my game. I could use Visual Studio for C++, HTML5 and Javascript, or LWJGL/Slick2D. I have Game Maker and Multimedia fusion, but those do not appear to be well suited for this jam. Then there’s Twine. Good old lovely, delicious Twine.

Sounds would be created with sfxr or bosca ceoil while graphics would be handled in Gimp. If any point is going to be a weak point it is going to be my handling of graphics. I have yet to come up with a style I appreciate.

Starting out here for the first time fills me with apprehension, but I am looking forward to flexing my design skills in a way I have not in a very long time.

At this point, I am looking forward to seeing what the theme will be and picking my tools from there.

I’m in !

Hi everyone

So I’m in this LD, it’s going to be my first !

 

Language : Java

IDE : Eclipse

Engine : LibGDX / Box2D / Slick2D

Graphics : Gimp / paint / paint.net

Audio : what ?!?

 

Good luck everyone !

– Billos

Preparing for my first LD by deleting my history and cleaning my desktop!

So, I’m gonna give my first LD a go this weekend!

Everyone else seems to be covering what software they’re gonna be using.

To be honest though, at this point, my first concern was: I wanna do a TimeLapse of the whole thing, so I need to delete my broswing history, chat logs and anything off my desktop that I don’t want to appear for a split second in a video seen by (no-one) online!

So with that done, I present my first screenshot!

My newly cleaned desktop AND shortcuts to the software I intend to use. I anticipate Hearthstone and Diablo 3 will be used the most.

Edit:

I’m off to a blinding start. I can’t figure out how to embed the image correctly! I’ve got this licked.

 

Edit 2:

Think I’ve sorted it now!

I’m in

I find that when I write this post rather than saying “I’ll try to make a game this time around and enter it if I finish” I am far more likely to work!

I’ll probably do some C++, maybe SFML or SDL depending on the theme. I’d love to try and use the Oculus SDK if I have time..

Good luck everyone

Pumped up about the jam!

It’s been already two years since I participated in this jam (here’s Snowglobe Kerfuffle, my ld23 entry) previously and I’m really stoked about the jam again! This will be my third time and I’m almost completely certain that I won’t give up again before I have even gotten started. I guarantee that there will be no excuses this time like “the theme doesn’t inspire me” or the classic “I’ve got more important stuff to do”. Not this time. :)

I’ll be using these tools:
Engine: Unity 3D
Graphics: Photoshop, Mangastudio (don’t judge a software by its name!), possibly Aseprite
Audio: Ableton Live, VSTs (Zebra, Aalto, Kaivo…), hardware synths (Shruthi XT, Korg Volca Keys and Volca Bass)

My plan is to get an entry to a shippable condition during saturday and then during sunday concentrate on polishing and adding JUICE.

First Time!

My first time…quite excited to join… I am gonna use these

 

Phaser Game Engine — http://phaser.io/

Eclipse IDE…my favourite :)

Inkscape

Sound — sfxr

I’m in for the 4th time!

Language: Java
Library: libGDX
Tools: Eclipse, Pyxel Edit

Learned a lot from the previous entry. Let’s make something awesome!

Guess I’m in again.

Hey all. CNIAngel. I make games. I don’t know how many LDs I’ve done in the past but they never turn out good 😛 Gonna keep doing Ludum Dare tho. So good luck everyone.

 

Tools:

Code-Eclipse/LibGDX/Java

Art-Aseprite

Music/Sfx-Audacity/SunVox

Comments

24. Apr 2014 · 17:56 UTC
Good luck to you too:)

I’m in

My third time in, but it will be my first time not working with a group. I hope to finish something for the 48 hour competition, but I’ll do the jam if I fail that.
I was too nervous not to use a codebase, so I’ll be using one I just whipped up (hopefully it won’t hurt more then it helps).

“Engine”: https://github.com/hitchh1k3r/JavaGameEngine
Graphics: Inkscape, Photoshop
Audio: Bfxr, Abundant Music, VLC, Audacity

Goal: Finish something that at least one person would call a game ^_^

Good luck everyone!

Tags: im in, tools

I’m in, for the fifth? time!

This time it will be a… GREAT game!

I will be using

  • A computer
  • Code
  • Magic
  • Coffee
  • Coffee
  • Coffee
  • Cats
  • libGDX
  • Java
  • html9responsiveboilerstrapjs
  • and friendship, because it’s magic.

Sause on github => https://github.com/eriksk/LD29

I’m in

Here I come, for the first time.

Let’s see if I can get anything done.

 

I know it’s a bit late, but here’s my warmup game http://squaredcodes.com/data/ComingThru/ComingThru.html

Quite basic, but at least Unity and I get along. Most of the time.

I’ll also be on twitter @igwbx and might do some streaming on twitch, not sure about that yet.

 

Unfortunately I’ve got school on Monday… Probably gonna sleep there.

I’m in

Hi all,

This is my first game jam ever, but hopefully not the last. Hopefully I will survive.

Tools:

– Unity3D
– GIMP & Aseprite
– sfxr
– http://www.abundant-music.com/

First Dare!!

Hi Everyone,

It seems that alot of people are doing this so here is my planned setup:

 

-Slick2D and Java (or LWJGL if i feel an idea may benefit).

-sfxr

-GIMP

 

As a first time dare, should i think about doing blog updates or should i just concentrate on the game?

(Bearing in mind i may end up a little short on time)

I’ll try to get a game done for the compo, but i’ll see how it goes.

Good luck to everyone else!!! :)

 

I’m in! (Mostly).

I tried my best to reserve the whole weekend but alas it wasn’t possible…

Still, I’m going to give it a bash with the time available, and try something completely different. It will be my 7th LD in a row… the last 6 were all 2D Java games based on Slick or libgdx and my custom game library which I extend every time. So this time:

  • Unity / 3D! (target the web player I guess). Probably go with C#
  • Try to write a bit of music, > 10 seconds, to go with it (OpenMPT or Ableton Live)
  • No preparation!

What could possibly go wrong?

I’m in!

This is the second time i try ludum dare, i hope it will go well.

I will use:

Language: Java

Libraries: processing or Java2D for graphics, jbox2d or self-made collision detection library

Editor: Eclipse

Graphics: Photoshop

Audio: sfxr and, maybe, FL Studio

GL&HF everyone!

Comments

hate-marina
24. Apr 2014 · 15:41 UTC
I’m a sweet potato

I’m in!

I’m in for LD29! This will be my fourth LD and my third doing the jam.

Tools

  • Unity3D (with my tiny tiny bootstrap repo: https://github.com/thekidder/2d_unity_bootstrap)
  • BXFR
  • Photoshop
  • Maybe some others!

I’ll be jamming in this LD with @crimsonzen and @lilisliph.

First tiem for everthing

Never made a game before by myself, don’t even know how,

but what the hell,  if not now, then never.

I have no idea how unity works, maybe I can figure it out this weekend.

If I do figure it out, I’ll try to post something to the web with it.

ALRIGHT

 

 

Simply gonna try.

This is the first time I’m gonna try.

Unfortunatelly, I have only some 25 hours available, and third of that I’m gonna be sleeping.

But hey, I’m still gonna try. Something simple for starters. Maybe a logical game or something.

Unity3D, C#, Blender, Inkscape and what not.

 

I´m in!

I´m in! Again! Looking forward to a weekend of fun, creativity, sleep deprivation and coffee, oh so much coffee… Let´s rock and roll!

My setup is pretty much the same as last times with GarageBand being the only addition.

Language: Java
IDE: Eclipse
Librarys: Libgdx, Artemis, Box2D, Box2DLights
Music and sound: GarageBand, SunVox and sfxr
Graphics: OmniGraffle, Paint.net, ASESPRITE and Tiled

Good luck and have fun to everybody!