LD29 April 25–28, 2014

Here we go, I guess

Nobody cares, but I’m in!

Probably gonna go with MonoGame via C#. (Bad) Graphics will be done with Paint .NET or Graphics Gale, depending on what I end up doing.

TimeLapse will be provided.

See you there.

We are (4th time or so) in!

Who we are:

delovonter: he writes a code, designs a gameplay and writes sfx and music. He uses Monkey language for coding, Flixel for Monkey as a framework and Garage Band for audio.

AhNinniah: I draw graphics, animate it and keep us motivated :) I use Inkscape for graphics and Spine for animation.

We are in

Tags: we are in

I am not doing Pepsi

Hell no. Also, if brain/ability/time permits I’ll be in. I know the last time I looked was LD 28 (which I chickened out on), and the last time I really participated was LD 24 (Evolution), so there isn’t too much hope for me in this one. But we’ll see, and maybe I surprise myself.

Comments

KoalaBrownie
21. Apr 2014 · 17:20 UTC
If you’ve got a problem with Pepsi then approach it from a Paper’s Please point of view or any other number of possibilities.

joining for the first time

Hi. I’m participating for the first time.

I’m using

  • engine: Flash
  • graphics: Flash, Illustrator (not a fan of raster graphics) or MSpaint
  • music: FL Studio
  • cocaine coffee

I see people posting ‘I’m in’ posts and I felt compelled to write one myself. Is this required?

Comments

Cognizant Game Studios
21. Apr 2014 · 17:06 UTC
Not really required just for traditions sake!

One Rig setup pic coming right up!

Photo 2014-04-21, 14 55 00

1. AMD FX8350 with AMD HD7970 and 32GB ram SSD blah blah blah!

2.AMD Quad Core with Integrated graphics Acer laptop – screen removed!

3. HP ProLient G6 Server with dual 8 Core Xeon CPU’s ( yes 16 cores) and integrated graphics

4. Lots of coffee

Comments

21. Apr 2014 · 20:23 UTC
Let’s hope all this hardware comes in useful for you next weekend.

Now Streaming a Warmup Tuneup to my LD27 Game

To get prepared/hyped for LD29, what better way than to revisit my LD27 game? I’ve taken the LD27 version Astronomical Odds:

0001_astronomical

And I’m going to be streaming myself taking it, breaking it and remaking it into something hopefully a bit different, flexing my dev muscles in the process!

Join me at twitch.tv/gigitrix to see and interact with the process!

data_twitch

I’m in!

To the joy of many people who do not exist, I am officially in for this Ludum Dare! Excited to participate for the first time. It will also be my first jam flying solo. For my tools, I will use : Unity 4, GIMP, Audacity, possibly LSDJ for music, and possibly the A * Pathfinding Library.

I’m In.

For the fourth time ever, I’m in on Ludum Dare. Compo, this time. Super hyped for this LD, as usual. Hopefully the theme doesn’t suck, and may the odds be ever in your favour!

 

Engine:  Unity

Language: C#

Editor:  Sublime Text 2

Art Software: Photoshop

Audio Software: FL Studio, Audacity

 

 

 

Let there be awesomeness! I’m in!

I’m in, preparing for my 2nd ludum dare.

It will be hard to top my 4th place in the audio category last time, but I’ll work hard to make every hour count!

This time I will use the pomodoro work method to enforce regular breaks, which I have found effective to avoid getting stuck on the same problem for a long time.

I will happily take part of the real world gathering in Lund, Sweden, at Sony’s office. So let’s rock their office!

These are my tools:

  • Overall dev: unity 3D,  c#, VS2012
  • Music: FL studio / musagi, audacity
  • Sound FX: FL Studio, sfxr, audacity
  • Graphics: pyxel edit, Paint.NET
  • Workflow: clockwork tomato, good ol’ pen and paper, Google docs, COFFEEEEE!
  • Version control: bitbucket, tortoiseHG
  • “Promo”: chronolapse, windows movie maker, a happy and modest attitude :)

The game will likely involve android and the smartwatch 2.

Good luck everyone and remember to have fun!! 😀

I’m In :P

Ludum Dare 28 was an utter disaster… A final exam got delayed from the Monday before to Saturday during the event (then to early Monday after at the last moment!). I had nearly zero experience with Unity going into it (which turned out not to be too bad of a mistake), and I had zero experience with Blender going into it (the fatal mistake which guaranteed my failure :P).

This event, I’m going to try to be a bit more sane, and opt for making a 2D game, so I can rely on Photoshop (which I’m comfortable with) instead of Blender (which I still have nightmares about!). I hope to use these days before the start to got comfortable with libgdx and get back into the hang of game dev.

  • Language: Java
  • IDE: IntelliJ
  • Framework: libgdx (and box2d, if necessary)
  • Graphics: Photoshop
  • Audio: Garage Band and/or Bfxr
  • Server Side (if for some reason I do that): Likely either Go or Rust (maybe with rust-http)… possibly Node.js

Have fun, everyone!

My first Ludum Dare Challenge

Hello all,

Excited to be part of the LD49! I’m hoping to hone my skills in a particular category during the contest, A.I.!

  • Language: C#
  • IDE: Visual Basic
  • Graphics: Paint.NET
  • Audisdfso:  sf
  • Workflow Tools: Coffee, Paper and a good keyboard!

Programmer Looking for a Jam Partner

Hi there, fellow Ludum Dare enthusiasts. Last year I was working with a jam crew and we called ourselves the Ghost Pixels. We made some cool stuff and even published one of our games (Black Square) to the Ouya as a free title. However, this year I’m on my own, and since I’m a programmer, I am struggling to get game jams done without the input of a skilled artist.

If you’re a sprite artist or graphical designer looking to do some Ludum Dare projects (and perhaps even other jams), give me a shout and let’s see if we work well together. Anything we would make would be released for free and you would retain all control over your own work, so you can reuse it for future projects or whatever you see fit.

I work in either Flash Develop with Texture Packer and Ogmo, or with the free version of Unity, but I am also interested in MonoGame and other game development options. I’m flexible about work flow and open to collaborating on practically any genre of game, provided it is small enough for a game jam of course.

If this sounds like a gig you’re interested in, you can leave a comment or better yet email me,

esteyj@yahoo.com

Don’t worry, it’s not my good email address. :)

Sorry if I am slow to respond.

 

Tags: help-wanted

I’m in number 8

So after deciding to stop the last Ludum Dare a few hours in. The reason being that the theme was a joke taken from a TV show, although most people didn’t know that, I couldn’t concentrate because I was so annoyed that it was the theme picked. We’re going to attempt this one. This time around as long as the theme isn’t another TV show quote and someone trying to be funny, my team and I will be in.

My History with Ludum Dare
LD 22: Didn’t complete a game but turned it in anyways.
LD 23: Hard to track down bug killed the game 8-hours before the end of the jam.
LD 24: Did as much as LD 22.
LD 25: Finally finished a game first time. Both in the LD and ever.
LD 26: Finished second game ever and by myself in the 2-day time squeeze.
LD 27: Was really sick the whole compo. Didn’t finish (because I slept too much), but made the most complex game mechanics I’ve ever made.
LD 28: Theme was a TV show quote that killed the fun for us. Came up with a bad idea and started. After a few hours realized it was bad and then decided it’d be better to take a break from this LD and just go for the next one.

Our goal for this Ludum Dare is to simply create another game. For a bit we kept having goals of more mechnics, constrained mechanics, etc. I want to go for simply creating another game this time around.

What we’re using!
Programming Language(s): Monkey X
Editor(s): JungleIDE, Notepad++, Sublime Text
Graphic: Graphics Gale, Photoshop
Sound Effects and Music: bfxr, Soundation, FL Studio, or public domain music/sounds
Library/Framework: XAddon (my lib/framework), FontMachine, Monkey-JSON, MiniC (N.Edition)

Tags: im in, ld29, monkey, Monkey X

Comments

21. Apr 2014 · 23:13 UTC
You need to force yourself to finish no matter what.
22. Apr 2014 · 01:48 UTC
“You Only Get One” was a TV show quote? Huh. I bet most of us had no idea.
22. Apr 2014 · 10:50 UTC
@HeroesGrave We have completed several games. We quit the last one because of theme. It was a unanimous team decision.

This time something special

-Short Post <_<-

Hi all! This time there are a lot of nice Warmup games so I made my own but i wasn’t motivated enough to make something better so I decided to challenge myself in the warmup and here it is!! My second attempt, but only a wip :P.

This time I want to make something better than what I usually do so I made a Roguelike dungeon generator, it remembers me to The Binding of Isaac’s dungeon pattern 😛

 

ss (2014-04-22 at 12.53.26)

 

I show you guys this because I wanna give you some luck in this LD!

Guys, make the best games you could do and show all your potential! :3

Good Luck to everybody!

I am ready!! Or am I ?

Ludum-Dare1

 

Hello game developers ,

I am in.My name is Alex and  this is my fist Ludum Dare and I can’t tell you how existed I am. I loved the idea from the fist moment I heard about it 😉 any way this is going to be a little hard ( a lot actually ) since I am new to game development , C++ and SDL but I hope I will at least finish the game This is what I am going to use.

  • Language: C++
  • Library: SDL2.0 (maybe some additional APIs )
  • IDE: Visual Studio
  • Graphic: Paint.net , Pixelmator (if needed) 
  • Sound and Music: Garage Band
  • Other:Music , Snacks and a lot of water and coffee 

I am going to have a warm up on Thursday if I won’t have a lot of homework (which I probably will if any of my teachers sees this post 😀 ) so feel free to follow me on twitch 

~AlexTheLionHeart

Comments

BillToWin
21. Apr 2014 · 23:33 UTC
If you’ve never used SDL before I’d strongly suggest against it due to the low-level-ness of it compacted with the fact that this is the first time you’re using it as well as your first Ludum Dare (Although it’ll be my first as well).

I’m In!

Well guys, I am in! I will be streaming at http://www.twitch.tv/sci4me/!!! I intend to stay awake the ENTIRE time … but we all know that probably wont happen :(

I am going to use the usual stuff:

  • Java
  • My engine (SciEngine) https://github.com/sci4me/SciEngine
  • Image editing software (Pinta, Gimp)
  • My brain

As far as sound goes… well… IDK 😛 As you will see if you look at the GitHub, the engine is still incomplete and .. yeah.. trying to get it ready for LD…

Comments

Guennor
22. Apr 2014 · 02:17 UTC
Good luck, man!

Don’t push yourself too hard. If you start to get sleepy or tired, rest for a while! People that are well rested work better than people who are basically zombies in front of a screen.

Planning tools/techniques

So this is going to be my first ld, and I’m fairly nervous, because I always have a really hard time coming up with ideas. I was wondering if anyone knows of any good tools(mind mappers, etc.) or specific techniques, for getting/planning out ideas,

thanks,

Nico

Comments

Pixtopher
21. Apr 2014 · 23:07 UTC
Storm like 3 or 4 ideas at the start. Spend longer thinking about every mechanic involved and how long it will take to implement. For short time frame jams the best ideas are typically the ones that are fastest to code. This leaves more time for a well polished simple mechanic then a half implemented complex one.
Guennor
22. Apr 2014 · 02:15 UTC
For real?

Grab a piece of paper, a pen and some beverage of your choice.

Think about the theme and start scribblin’ and making sketches and things like that while enjoying your favorite beverage!

Protip: Try to make something that you would like. Something that you want to play. Even if it’s something simple.
22. Apr 2014 · 22:47 UTC
thanks for the responses:), I figure your right, best ways probably to just try and think of a bunch quickly and then narrow it down based on fun/ability

Free Tool: Poker Card Generator

github link
binary link

One of the things I mentioned in my recap post for the last Ludum Dare was that I’d like to build a free/open source tool to automate the annoying task of generating poker card images. This is a very niche tool (I’m not sure it would be useful outside of a game jam, where you’re working on a very limited timeframe) and it’s debatable whether it even fits the spirit of the competition.

I pitched it to Mike first and even he was unsure, suggesting I do this post and put it to the community.

The “make it all yourself” rules are pretty complicated (put in place both to encourage people to get their hands dirty as well as prevent people from grabbing premade art off the net that might be illegal or blow hastily-made art out of the water). Poker cards are weird in that (1) they’ve been around forever (like a chess board) but (2) they’re a pain in the ass to lay out and export.

Pros

  • would save anyone interested in building a poker-style game several hours in the LD format.
  • if someone wanted to make a card-based game, they could theoretically use this tool and no other art programs (though hopefully they’d skin the suits at least)
  • does allow for full skinning (see “dragon cards” in screenshots below)
  • others?

Cons

  • only 4 layout choices, so cards might look very similar across games
    (counter: how many games would even use it?)
    (counter: playing card “look” has been mostly static for a couple hundred years)
  • others?

Open Questions

  • would anyone but me use this tool?
  • does it fit the spirit of the competition? (for jam it wouldn’t matter)
  • others?

Here’s a rough walkthrough on how to use it and what comes out the back end:

1) Choose a Layout, adjust the size of your export images. The box on the right tells you what images you need to provide (and what size).

poker_card_generator_1


2) Choose a font from your system fonts.

poker_card_generator_2


3) Select images for each of your 4 suits.

poker_card_generator_3

 


4) Choose face cards (select either a single J/Q/K, one each for red and black, or a unique image for every face/suit combo)

poker_card_generator_4


5) Export, choose a folder, and you will now have 52 images!

poker_card_generator_5

 


6) For now, I use TexturePacker. If there is sufficient demand, it would be trivial to have the AIR tool export a texture atlas instead of individual images.

poker_card_generator_6

another LD29 participatory announcement post

Fritzendugan

a pretentious logo for myself

I don’t think anyone actually reads these things, but I’ll throw this in here for posterity.

Ludum Dare is an awesome opportunity to channel your raw creativity through the focus of a time constraint. Every time I’ve enjoyed it and learned new things–and I just might’ve entertained a few players. Enough propping up Ludum Dare, though (even if it deserves it). Here’s the obligatory run down:

Shooting for the Compo, going solo. It always turns out unexpected bugs make me need the extra hours and I do the Jam. We’ll see

Language: Dart (browser/html5)

Engine/starting-point: Updated: Using my custom-rolled boiler plate code. Contains basic things like drawing sprites, initializing WebGL, updating entities, very basic collision detection, playing sound, etc. https://bitbucket.org/KyleMessner/ld_base

IDE: (not using one, but I’m using Sublime Text 2 and the dart command line tools, also the dartium browser for debugging)

Graphics: mspaint and GIMP

Audio: FL Studio 10, Audacity, SFXR

Sustenance: Red Bull, Mountain Dew, Domino’s

Value: priceless

Edit: updated the link to the boiler plate code I’ll be using. All code and assets contained are released public domain, see the link for more information.

Comments

Guennor
22. Apr 2014 · 02:13 UTC
Welcome, my friend!

I hope you make a great game in this next LD!

For the First Time in Forever

My daughter is probably the biggest* fan of Disney’s Frozen – and one song would – with some text modifications  – match my feelings these days ;)

http://www.youtube.com/watch?v=BulXil2ROy4

My Gear:

ld29 gear

Hardware: ThinkPad E130 & oldish iMac (mostly for audio recording)
Language: Javascript
Library: 2D: ImpactJS or Phaser, 3D: three.js
Editor: Sublime
Graphics: GIMP, maybe trying Pickle on my mac
Sound: SFXR, Garageband (mac), a guitar, a steirische harmonika
Other Tools: chronolapse, github, pen & paper

My Goal:
having fun & getting done.

* along with thousands of other kids and adults :D

Just…

… doing some art
… playing some games
… listen cool music
… programming some tools

If is a guess…

… LudumDare is here!! 😀

I’m in.

Been a while since I participated, so glad to not miss out on it this time around. I think it’ll be my fourth time. My intent (yet again) will be going solo for the compo, but I like to keep plans loose for at least until I actually hear what the theme is going to be.

Language: Javascript

Library: Phaser

Editor: Sublime

(the rest I’ll leave as TBD, as in I’ll post whatever other utilities/apps I use as I catch myself using them)

I’m ready to lose my Ludum Dare V plates

I’m ready for #29. It’s my first time.

Tools: Blender, Unity, GarageBand (iPad, as I’m a PC), Photoshop

Since I’m weak at art, I’ve been experimenting with a low poly art style for the last few days. Here’s what I came up with.

Low poly artwork done in blender

Low poly art style test done in blender

 

Tags: art style, blender, first, low poly, unity

Post your Ludum Lair #ludumlair

Where will your moments of laughter, sobbing and delirium be spent this weekend? Here’s mine (The little red synth is a SH101 from 1983). #ludumlair

my_lair

Tags: ludumlair

Ah yea, that I’m in post

Just to follow everyones lead, I’ll just let you guys know that I’ll be trying to do the next LD! 😀

Last time was my first and I wasn’t able to finish.
Did had great fun and worked on the same ‘game’ for a little longer before abandoning it completely.

This time is going to be different though since I’ll be using these babies:

– Unity (probably 2D)
– Visual Studio 2012
– JetBrains Resharper
– Photoshop CS 6 (I think I got 6 at home…)

I’d probably go with some simple, abstract gameplay and art because I want to finish something.
I always find myself getting stuck at making the actual gameplay and spending way too much time on all the menu fluff so guess that’s my goal for this LD.

 

Good luck everyone!
Can’t wait!!!

Tags: abstract, photoshop, resharper, unity, visual studio

I’m in from spain! (1th time!)

Let’s watch this weekend burn together!

I’ll be developing in the solo compo, first time in my life, I’m going to use:

Libgdx and Java as my developer tools (And Eclipse, badly)

Inkscape and PyxelEdit as my shitty graphics productors!

– And SFRX of course, :)

 

I’m a little nervous, but let’s see what happens the weekend!

 

 

Tags: imin

Fourth time already

Hi fellow Ludum Darers,

It’s already my fourth time participating and I’m still excited as this was the first time.

As always I will be sharing space, food and drinks with some friends doing the LD too. But we are all participating in the compo.

I will be using Inkscape, Paint.Net, The Gimp, LMMS and bfxr for art stuff. Depending on the game I wanna make I’ll choose between Unity3D or my own JavaScript engine: {FM.js(engine);}. I also often use Tiled Map Editor when doing JavaScript games. And of course all my code will be available on GitHub during and after the LD. I’ll also try and post stuff on my Twitter. If you wanna check the games I made for other LDs you can find them here or on my GitHub.

I wish you all a great LD, can’t wait to play your games!

Simon

in!

Hey everyone! I will be attending the compo as well (first time). Really excited to finally do this.

 

Tools of the trade:

Engine: Unity3D

IDE: Visual Studio

Language: C#

SFX/music tool: Bfxr, Audacity

Image editor: Paint.net

3D editor: Blender

3rd party library: LeanTween ( https://www.assetstore.unity3d.com/#/content/3595 )

 

Also, I have a question for anyone who can help:

Are free scripts from the Unity Asset Store considered publicly available? (such as LeanTween, iTween)

Later edit: Yes, they are.

Comments

bogdan.tana
22. Apr 2014 · 11:04 UTC
Edited here not to waste another post on my announcement:

I’m in again and hope to finish this time!

This is going to be my 5th LD and so far everytime I have abandoned my game halfway through or not spent enough time on it. This time is going to de different! I am going to be having a friend over for the weekend and we shall be hopefully spending a lot more time on this. I shall be doing the programming and a bit of art and my friend will be doing Music, Sound FX and a bit of art as well. I feel that our main problem will be art as neither of us are that good at it (me being the worst).

 

We shall be using:

– Game Maker Studio

– Parakeet (custom IDE for GML, Highly recommend!)

– Gimp

– LS DJ

– Audacity

 

Good luck everyone!

I am in!

First post and nothing more to say but: I am in! This is the second time for me. The first was the sharkjam last year.

Also: Some informations about the stuff I will use:

– Unity 3D

– Milkshape3D(no…really)

– Paint(…what? Don’t give me that look : O)

– instant noodle soup

– coffee

 

We’re in!

After an extremely successful first year of Ludum participation, @gredgie and myself (@garethiw) are in for our fourth 72-hour LD jam.

Our previous games:

LD28 “Going Down” (10th Overall Jam)

LD27 “Spatium Secondorum Decem” (28th Overall Jam)

LD26 “Other Space” (112th Overall Jam)

 

Tools we’ll be using:

  • C#/Monogame
  • My new Monogame-based engine built specifically for jammin’ and available for anyone to use: LDEngine
  • ASEprite
  • Photoshop
  • Audition
  • Xsplit/Twitch for streaming

Stream will be up at http://twitch.tv/garethiw Friday evening (GMT).

I look forward to playing everyone’s games!

I’m in!

I am in! I am in for this ludum dare, i had trouble finishing my games in the previous MiniLD’s but hopefully i will finish this ludum dare. My birthday is when the compo starts I hope it is gonna be a good birthday. Good luck to everyone who’s participating.

 

Tools

  1. Graphics: Blender3D, Paint.NET
  2. Engine: Unity3D
  3. Language: JavaScript
  4. Audio: Audacity, FruityLoops 3

This is such a terrible idea but…I’m in

LD Saturday marks my 3-year anniversary with my girlfriend; it’s also my last weekend to work on various final projects before I graduate (I should be getting excited about that graduating college thing, but all I seem to be getting is tired). Basically, this is an absolutely terrible weekend for me to try making a game, but I’m going to go for it anyways (looking back on my previous “I’m in” posts, this is starting to become a theme for me).

My usual LD goal-list looks something like this:

  1. Learn something new
  2. Complete a game
  3. Score better than 50% of participants in Compo/Jam (whichever I join)
  4. Score better than Puzzlem00n in every category (one day, Tim…one day!)
  5. (Optional goal) Interpret the theme in a unique/atypical way
  6. (New goal!) Remember to do a post-mortem

Thanks to added stresses/constraints of college and love and exhaustion and all that, I think I’m going to have to forgo most of those, which means my goal list looks a bit more like this:

  1. Learn something new
  2. Complete a game thing
  3. Score better than 50 5% of participants in Compo/Jam (whichever I join)
  4. Score better than Puzzlem00n in every category (one day, Tim…one day!)
  5. (Optional goal) Interpret the theme in a unique/atypical way
  6. Remember Arrange for someone to do a post-mortem for me after the funeral

Also thanks to additional stresses/constraints, my toolset is probably going to be something I’m already more familiar with (rather than using it to meet goal #2). It’s all pretty up in the air, but I’ve got a feeling it’ll be something like this:

      • Language C#/Lua (or a text-based game in Python)
      • IDE: Visual Studio 2010/Monogame (C#) or Vim/Sublime (Lua and Python)
      • Graphics: GIMP
      • SFX: maybe sfxr/bfxr, but probably nothing
      • Music: maybe autotracker-c, but probably nothing
      • Girlfriend Displeasure Diffuser: smooth talking
      • Damage Control (after smooth talking failure): profuse apologies

Energy: caffeine

 

    Motivation: caffeine”Sustenance”: caffeineSleep: caffeineAnti-depressant: caffeineLifegiver: caffeineCaffeine: unpopular flavors of Monster, unusual energy drinks no one’s ever heard of (both courtesy of Big Lots), hot tea (earl/lady gray, lapsang souchong, gunpowder green, English breakfast)

Warmup Weekend Result – Furry Dangerzone

This last weekend I created a github project, picked the autogenerated name, and proceeded to create Furry Dangerzone.

Three and a half hours after getting familiar with Gosu I had a playable game. 24 hours later I had a polished game. ~48 hours later I had an optimsed, somewhat bug-free game. Since then I’ve been improving it here and there.

It’s flappy-bird-esque: space to jump, don’t touch the stars or the edges.

Tools used:

  • Sublime Text 3
  • Gimp
  • SFXR
  • Gosu game engine
  • Ruby language
  • MacBook Pro

Looking forward to participating in the Jam this weekend. This will be my first Ludum Dare. 😀

Get Furry Dangerzone: Download | Github Page

  Furry Dangerzone

Furry Dangerzone

Furry Dangerzone

Mechanic Moon Studio will be in again!

equipo2-300x189

Hello again! This edition will be my third time enjoying the Ludum Dare. We are working in the remake of our last game, Hidden Prison (the baby has grown a lot), but we don’t want to lose this opportunity to improve our skills and join you in the bigger (and the best) jam of the world. I don’t know if the designer would have time to help me this time. Depending of that I will join to the 48h or 72h Jam.

This edition I will repeat using Game Maker Studio (I have solid skills now) and our target is to release the game in Html5 (in the last edition, it wasn’t possible) and a possible port to Android.

Good luck everybody, the time is almost out!!

Tags: LD #29

I’m in, for my fourth time!

imin

This will be the fourth time in a row I’m participating in the Ludum Dare. It’s just too much fun to skip! Perhaps some of you recognizes the main characters of my previous entries in the left image. (would be cool, haha) This weekend, I am planning to do something I have never done before.. create a online multiplayer game. It is going to be challenging, but I think I will learn a lot during the process. Good luck to y’all! :)

Platform: Web
Engine: Construct 2
Graphics: Paint (hey! don’t judge me!), Paint Shop Pro

 

 

I (we) are in

Hi everyone,
i’m in. And this time i bring some help. Together with a coworker we organized a LD event for our trainees. A Lot of them where interested, so we will be 5-10 people. The plan is to work in smaller teams of 2-4.

We will be using Unity3D, most likely the 2D functions.

On the graphic side i will be using Krita, on some of the machines have Fireworks or Photoshop.

If 3D is needed i will be using Blender.

Comments

IngoS
22. Apr 2014 · 09:49 UTC
I’m one of them

IM IN!

Im gonna to be using unity, blender and gimp.

 

Cya there!

I’m the Opposite of Out!

I’m recovering from the norovirus having eaten undercooked sausage meat. Providing I’m still alive, I’m in! In my arsenal this time around:

  • PlayCanvas (cloud-hosted WebGL game engine)
  • Maya
  • 3DS Max
  • Photoshop
  • BFXR

I’ll be flying solo this time around, so expect a certain level of crapness, particularly on the audio front.

Can’t compose music? Use a music generator then!

Creating sound effects is not that hard (trust me), music is a little bit harder though.

Music must be composed, since it has strict criterias and complex structures.

Fortunately, we are living in the 21st century, when algorithms can do lotsa things, including MUSIC!

If you need help at composing music for LD29, then use Abudant Music, the procedural music composer!

Me Too Thousand!

Every LD I put off because I’m too busy. Well, this weekend I’m even busier than normal: work + my birthday (4/27), my twin boys’ birthday (also 4/27!) and my wife is working all weekend… But I have no common sense at all, so why not pick this LD to join in?!

Stuff I will/might be using:

  • Engine: Unity (Free)
  • Plugins/Libraries: Navmesh 2D, PlayMaker, Ferr2D Terrain, GoogleFu
  • Misc. Software: Photoshop, Illustrator, Audition, Ableton Live, Git
  • Services: Bitbucket, Google Docs/Sites
  • Key Hardware: Win7 PC (Q6600) & Macbook (i5), Wacom 6×9, Oxygen 49, Launchpad, PV6, Zoom H2 & ST51
  • Drugs: Caffeine, ibuprofen, The Macallan 16yr., THC, 4-PO-DMT

Sporadic casting at http://www.twitch.tv/pilotprecise when I’m working on the PC in my office.

My intention is to ship something (besides the pizza and birthday cakes I’ll be cooking from scratch) with my main weapon to that end being “scope management” and its cousin, “Quality? Wuzzat?”

I’m in. Somehow it’s possible.

This may be the first weekend LD has landed on in years where I might have a bit of time available and I’m really excited about it!!!  I have had the absolute WORST luck regarding timing of LD’s and personal life stuff, but this weekend, it’s just a normal weekend (so far).   I may actually be able to compete!

So, here’s the plan, tools, etc:

  • Make a game.
  • Use Monkey-X for sure (www.monkey-x.com)
  • Fireworks and Pickle Editor for graphics or even Blender as I’ve been practicing low-poly scene creation techniques.
  • SFXR/BFXR for sounds
  • Audacity to tweak the sounds
  • autotracker.py for randomly generated music
  • VLC Media player to convert the music to WAV or something

If I’m going to be using Monkey, I need to declare my Monkey base-code template for ld48:

https://www.dropbox.com/s/184kh1pcpjz38ik/ld48monkeytemplate.txt

This is basically the template I start from whenever I prototype something new in Monkey.

Need a book for Java !

Hi !

I want to learn Java but i don’t know which book i need to buy ?

I Think I’m In!

Technically my second Ludum dare, though my first was a bit of a failure in my opinion, so I don’t think I really count it.

However, since then, I’ve upgraded IDE, and learned one heck of a lot, so I’m hoping to create something quite good!

I’m probably going to participate in classic Ludum Dare, rather than the Jam, for a bit of a challenge.

Things I’ll be using:

  • GM: Studio, with the HTML5 module to save on downloads
  • BFXR for sounds
  • FamiTracker for music, If I get round to it and…
  • MSPaint (The XP version) For graphics. It may be old hat, but I find it good for pixel art.

Though, on the subject of MSPaint, I may have a little side project going on at the moment, as in a paint tool. I’m only doing this as I can’t find a free paint program, similar to MSPaint, that does everything I want it to (Animation, Layers, Transparency and simplicity). When it’s finished, I reckon I’ll release it for free.

It’s My Birthday, I Can Jam If I Want To!

It’s just my luck that the Ludum Dare 29 theme announcement and official start falls on my birthday. It also just so happens that almost all of my birthday guests are game developers. There was really only one logical conclusion to this situation: Ludum Dare birthday party! Since I only have the weekend to work anyway, and since I’d like to do something on my own, I’ll be participating in the competition portion of Ludum Dare. I’ll be using the following tools:

  • Engine/Editor: Unity 2D
  • Language: C#
  • Art: Inkscape, Gimp
  • Sound: Audacity (editing), Anvilforge (midi), BFXR (FX generation), Abundant Music (music generation)

We will be livestreaming my Ludum Dare birthday party on Twitch at:

http://www.twitch.tv/boundergames/profile

I’ll also be tweeting my progress at @Jiymbi and @BounderGames, with retweets of the rest of the party’s participants.

See you on the flipside!

 

Edit: Adding a link to my personal codebase which I will be using for the jam (includes mostly a few GUI things):

https://drive.google.com/file/d/0B7n0P-XMWZ_YNHA3T2JnQXlGcVU/edit?usp=sharing

Comments

22. Apr 2014 · 11:34 UTC
Congratz!! xD
Jamcount
23. Apr 2014 · 04:40 UTC
Wow, i am not the only one participating in the LD29 who has birthfay when the compo starts… Happy Birthday

I’m In Ludum Dare 29!

This is my second Ludum Dare!

I’m going to take part in the compo!

I think i’m going to make something 2D like last time.

 

IDE: Visual Studio 2013 Ultimate

Programming: C++11

Engine: MEngine SDL (Own Engine, it’s the SDL version of my old one)

Source Control: Git and Bitbucket

Operating System: Windows 8.1 Enterprise

Music: iNudge & FL Studio 11 & Sony Vegas Pr0 12 (for editing)

Sound Effects: BFXR & Sony Vegas Pro 12 OR Audacity (for editing)

Graphics: Paint.NET & GIMP

 

I will make a time lapse using Chronolapse!

And maybe stream on Twitch at twitch.tv/kovacsmarcell99

In

Getting pretty pumped for my second LD. Had a blast last time, looking forward to going again.
On a side note, why is our hashtag LD48 this month? Isn’t this technically Ludum Dare 29?

Comments

scheurneus
22. Apr 2014 · 12:35 UTC
It is always LD48.

That is from the 48 hours you’ve got.
burgerdare
22. Apr 2014 · 13:19 UTC
Of course. I’m a little embarrassed I didn’t realize that initially. Thanks.

I’m inside!

My last LD was LD 23 or 24 I think. because of school. (How do I see my previous entries?) I think I lost the enthusiasm in making games. I had a lot of nice game ideas a long time ago. I wasn’t able to implement them and I think that was the reason I got discouraged in game-making. Now, I’m more experienced so…

It has been a long time since I made a game.

I want to revive that. (Hopefully. Last LD I was unprepared)

Platform: Haxe/Flash!
Engine: TBA! (or not)
Music: LMMS (Linux MultiMedia Studio)!
Sound: idk!
Graphics: GIMP!
Environment: Sublime Text or MonoDevelop on Crunchbang! with Git!
Timelapse with gLapse!

*

Comments

22. Apr 2014 · 13:23 UTC
Hey,
Kalabasa
23. Apr 2014 · 12:23 UTC
Thanks :)

I’m in – Power up the deathray!

I’m in!

Same stack as always…

  • Web-based: HTML, Javascript, CSS
  • Maybe PHP if I’m foolish enough to add multiplayer
  • I might borrow some helper/non-game-logic code from my previous games; all code on GitHub
  • Artwork with Pickle and Photoshop
  • Sound in Bfxr (if there’s time)
  • Music in GarageBand on the iPad (if there’s time)
  • Code in Notepad++
  • Testing in Chrome
  • Hosting by HostGator
  • Time lapse with ChronoLapse and YouTube (maybe)
  • Live -blogging on Tumblr / Twitter
  • Musical accompaniment by Pandora

Best of luck to everyone! So Say We All!

 

Tags: im in

I’m in!

I only have a couple hours, but I am certainly in.

Flash (AIR, Mobile for Android if the game is right), Illustrator/Photoshop, SXFr, and probably a bunch of other tools.

Very excited!!!

I’m in

 

i cleared my schedule this weekend. I’m real stoked to see what this dare thing is all about.

I’ll be making a game in untity 3d,

photoshop / blender for graphics

garageband for sounds!!!!!

lets go.

C# Neural Network Library

Hey Everyone!

I’m planning to join this Ludum Dare. The 28th is my Birthday, so I may or may not have a “Ludum Dare Birthday Party Weekend” (just like another poster I saw! great minds think alike, eh?) While I’m psyching myself up about it and thinking about all the wonderful possible baseline ideas, I would like to declare a personal library that I have posted to github (quite a while ago) which is a neural network library for C#. It’s a really basic setup and may or may not come in handy. The library itself is well documented (with comments) and was designed to be a simple introduction to Neural Networks. Although my game is going to be in HTML5/Javascript, I was hoping to port the library over during the compo.

https://github.com/SharpCoder/protonet

According to the rules and guidelines, I can use personal libraries as long as I share them. So hopefully someone else finds my code useful :) I don’t know if I’ll need neural networks for this compo, but I do love finding crazy uses for them – so hopefully I can finagle it somehow.

Good luck everyone!

I’m In!

I’ve been enjoying my spring break this year and why not end it with a game jam? I’ve been learning LÖVE this week so I’ll be ready to begin when the theme is released.

 

Tools

 

Language: Lua

Engine: LÖVE2D

Text Editor: Sublime Text 2

Graphics: Paint.net

Sound: Bfxr

 

I wish everyone else competing good luck and have fun!

We are in

Hello!!

We’re really excited to take part in LD29!

Hat Guy was our last team attempt during Ludum Dare 26.

We’re looking to step up our game this time around. We’ll be using the new Unreal 4 engine, which is pretty incredible. For those of you who haven’t checked it out, we encourage it. We’ve been spending the last few weeks digging into the finer points of the engine so that we can be familiar with it this weekend.

Engine: Unreal 4
Music: Acoustica Mixcraft 5
Graphics: Photoshop/Maya

The downside to using Unreal 4 is that it doesn’t currently support exporting to web. Hopefully that doesn’t discourage too many folks from trying our masterpiece.

The members of our team are RARoadkill(me), Fishy49, and we’re adding a graphic designer/modelling Calypdys ! Wooo!

Check out our site and keep up with us:

http://jimbobaby.com

 

Tags: intro, LD #29

Let’s get this show on the road!

Well, it’s summer time for me and that means, it’s time to get into the Ludum Dare #29.
New and improved, especially since the software I had has been updated and now better than ever.

I learned some new techniques as well. Then let’s see what we will come up soon.

Alright, time to get going!

My current arsenal!

  • Language: GML
  • Engine/Program: Game Maker Studio – Master Collection
  • Graphics: Flash and Photoshop
  • Tiles (Unsure): Pyxel
  • Sound and Music:  LabChirp, bfxr, and FL Studio
  • Timelapse: Modified HyperCam
  • Effects: Particle Designer
  • Map Editor: GMare

Time to practice! If you guys want to watch me practice and participate, head over to http://twitch.tv/influxWishdream
If you guys want to check about me more? http://youtube.com/influxWishdream and http://wishdream.org/

I’m In Again!

Last Ludum Dare I felt I lost my way a little, as the game I ended up with maybe stretched any reasonable interpretation of the theme a bit too far. This time I’ll go back to my roots making silly games about queueing and noire epics about the horror of living in the Midlands!

 

Engine: Unity

Language: C#

Graphics: GIMP, and maybe a bit of Blender if I get drunk enough to think that’s a good idea.

Sound: Audacity

So i’m in, with a new account

Same “i’m in” as on my other account : http://www.ludumdare.com/compo/2014/04/18/im-in-2080/

I’m in

I dont write a post-mortem last time…
In short: I was close to give up. Besides, I dropped the project on which I struggled for almost 36 hours… I wanted to throw myself headlong with Haxe and Haxepunk, and it was a succession of wasted time and insoluble problems.

I was really angry with haxe.
And then I restarted from scratch, without bothering me. Suddenly, it was easy, unhindered. I continued to program with haxe thereafter, and it was a real pleasure.

So I come back for 6th time, and I choose Haxe and  Haxepunk

IDE : FlashDevelop
Graphics : Photoshop/Gimp, Illustrator
Tools : Ogmo editor, FormatFactory
Sfx: LabChirb, Sunvox, Audacity

Have a nice week!

Everything is Awesome!

Another First Timer

Well. This title seems repetitive because it’s true. I’m going to try the casual jam for the first time.

In I Am

EXIIITEEEEEEED
so in i am.

After my first LD which was #27, i unfortunately had to skip the #28 one, but this time, finally, i am in again :)

I will try to adhere the lessons learned last time around (see my ramblings about libraries and boilerplate code here) and again my goals are clear this time (tsetse, what do i know…)

GOALS

  • Learn TypeScript: never really used it before, but as i also switched to SASS for all my work, i thought it’d be time to improve the good ol’ JS a bit too
  • Learn Phaser.js: yes, i want to be able to use at least one JS GameLib and not reinvent the wheel every time (with more or less interesting results
  • See if PHPStorm is really as good as everybody tells me (Aptana seems to be stuck in some endless bugfest)

HOPES

Hopefully i will be able to get ANYTHING done seeing that i am jumping into the cold water again, not really knowing what i will do and especially, HOW,

  • with a library i never employed before,
  • code in a language i never wrote before,
  • with a Tool that i never used before…

WHAT COULD POSSIBLY GO WRONG?!

(nice theme idea btw.)

But, one thing i am certain of, it will be a very interesting experience and … FUN.

 

So Good Luck to you all,

goeth forth and codeth :)

Tags: html5, phaser, typescript

Comments

22. Apr 2014 · 15:45 UTC
Sadly, “What could possibly go wrong?!” didn’t survive the first round :(
23. Apr 2014 · 07:34 UTC
Hehe, that pic could have been me during the saturday night of my first LD :)

But yes, it was definately worth it!

Starting to get excited now

Just been voting on the theme and finally starting to get excited for this weekend.  Also, this week I have managed to find some time to sort out a Soundcloud page.  I uploaded my previous LD and CandyJam game soundtracks, looking forward to writing another track over the weekend!  Have a listen below if you’re interested

We’re in!

Hello everyone!
The 4-man team of Halflemon Studios (that has so far made games solely for LD so do not get worried, we are as far from professional as possible) is going to give this #29 LD a shot!
This time the following improvements can be expected:
– Cheesier jokes! – Art guy no longer using MS Paint! (took some serious convincing…)
– Art guy will Adobe Illustrate or even draw by hand! (he’s amazing at the hand-drawing part, that’s why he was selected as the art guy)
– We got a music guy! So no longer will 2 people without any experience in composing have to try to get something out that at least doesn’t rip the player’s ears to shreds!
We intend to land in the top 100 humour spots again (last time it was #99) and possibly move up a little. Oh, and if all ratings were above 3 stars, that would be great!

Third time is the charm, right?

Good luck everyone and have a wonderful Dare!

We’re In!

My lovely fiancé Risha and myself will be participating in the Ludum Dare Jam.

We’ll be working in Java with libgdx, using mostly Aseprite and/or Blender for graphics.  Sound will probably be bfxr and whatever I can find on OpenGameArt.

I might pull in some snippets/classes from old projects on my repository.

Hopefully we’ll also be streaming development at least part of the time.

 

I’m there!

Hi peoples..joining the fun,

kind of my second try, last time a friend and me were just playing around with Unity

this time i’m solo..so far..hope to finish something playable this time and keep it simple

at the least it will have some decent sound/music

using: the mouse and keyboard

good luck to all..and hats off to ludum dare for wrapping these events together..!

I’m in and excited!

Hi everyone!

I’m excited to say that it’s Summer for me and that means I can join in on this Ludum Dare Competition coming next weekend!

I am going to be using Python and Pygame 3.3 to program my game and going to try to learn enough to make a simple game for the compo and if not in time to memorize everything, I will enter the Jam so I can at least finish the game and learn a lot in Python and Pygame!

I am still searching for an easy solution to export pygame’s for all OS’ and if any of you have solutions to this problem please comment below to help me out!

I can’t wait to finish a game with Pygame and I hope this is the weekend that I will do it!

Happy programming everyone! Good luck and Have Fun!

SwipeFastStudios

 

Tags: pygame python

I’m Fuckin’In !

For the Third time (and the second time in solo), I’m in !

I gain a very lot of XP since the last time (in August 2013), so I hope this time I’ll will do everything I want (and not been blocked by my lack of knowledges…).

Anyway, like the other times, I’ll use :

  • Haxe 3 and FlashDevelop
  • Photoshop, Aseprite probably with TexturePacker
  • And… The sound… My nemesis… I’ll probably use SFXR or BFXR for the FX but the Music, mmmmmh… Maybe Otomata ?

 

Oh, I almost forget ! I will do it at Motion-Twin, with my companions Deepnight and Carduus o/

 

See ya… and may the odd be ever in your fever !

Let’s do this!

Hey everyone,

My friend Akrotrili and I are going to participate in this 29th Jam for the first time, thanks to the holidays. :)
We’re programming in C++, using the SFML, Gimp, Sfxr and Visual Studio 2013.

Good luck everyone!

We’re in the jam!

This is our first … well anything so wish us luck. 😀

Ready to take the leap

This will be my first lundum dare and hopefully many more to follow. Haven’t decided which on to enter yet but if I dont have a team I will roll solo 😛

 

Engine: Unity , Directx maybe

Language: C#, c++

Art: Flash , photoshop

The Road To Ludum Dare Part 2 Stream!

To get prepared/hyped for LD29, what better way than to revisit my LD27 game? I’ve taken the LD27 version Astronomical Odds:

0001_astronomical

And I’m going to be streaming myself taking it, breaking it and remaking it into something hopefully a bit different, flexing my dev muscles in the process!

Join me at twitch.tv/gigitrix to see day two of this process, as I add multiplayer to what used to be a single player game :) I’m going to be streaming right now for the next hour or so, and all are welcome to join the chat and askk questions / make comments on my terrible skillz :)

data_twitch

I’m…in?

Yes, I exude so much confidence in that title.

I’ve been looking to enter one of these for a while. Unfortunately, I’m a lazy bum and haven’t really spent a lot of time learning stuff about game creation. It’s been a year since I almost attempted a dare, and until a week ago I didn’t really know that much more than I did then. But, with a little fire-lighting from my friend I have at least gotten off my butt and started looking into Unity! Unfortunately, there’s only so much you can learn in a week…I’ve watched some basic tutorials and live trainings, and know enough that I was able to create my goto first game I make for each medium I try (which has really only been TI-83, GameMaker, Java, and now Unity). It’s not a terribly complex game (I mean, it’s a recreation of something I wrote on a TI-83), but it’s something. If you really want to try it, here’s a link:

Be Amazed!

Underwhelming, I know. So anyway, I’m going to try and push the rest of this week to get more comfortable working in Unity and hopefully get to the point where I feel like I can enter. I just don’t want to push myself too hard and burn myself out by the time the compo rolls around… My fallback plan if I don’t think I’ll be able to handle the compo is to drop back to the Jam with my friend. So we’ll see.

If I do end up entering, here’s what I’ll be using:

Engine: Unity
Art: Paint/GIMP. Mostly depends on what style I go with. For small sprite editing, Paint all the way!
Audio: Dunno. Hopefully I’ll look into stuff by Compo time.
Drink: Whatever’s in the fridge. Most likely some combination of Pepsi and Chocolate Milk (not combination like mixed together, though…that’d be gross…)

So anyway, hope to see you all in the compo. Good luck, have fun, and wish me luck! (or rather, wish that I stop being lazy)

Tags: Holy crap I only have 3 days, lazy, procrastination, Should've started sooner

First time, first game

After a lot of time faling to commit, now I´ll, finally, join the LD!

This will also be my first public released game so, no high expectations on me. But if I manage to end it, I will be more than happy!  Good luck you all, I am looking forward to play your games and to you to play mine.

Preparation …

Oh, everyone seems to be perfectly ready, but, I’m not.

I should continue to learn to use Haxe and HaxeFlixel, I’m so tired to use Python for every single LudumDare … So I’m currently doing my playlist on grooveshark for the event. I will create a broadcast saturday, with only awesome for-programming music (I mean, awesome for me, and maybe for you if you think that you need https://www.youtube.com/watch?v=csO5xeM20F4 with always more Pokémon songs to program at an efficient level).

Oh, and I’m polishing my more-than-perfect .vimrc. I’ll post it here tomorrow, I still have  to add few more features…

Comments

Vytheros
22. Apr 2014 · 19:41 UTC
I’m actually not even ready yet, I’m spending the 3 days until it starts working out kinks in my test code from the weekend,. to help me build my LD entry.

Second time participating!

Will be my second time participating! Spent the warmup weekend creating a simple framework that I will test out during the compo. I’m yet to implement a small physics engine or something like that. Providing a link to the project if you wanna check it out. Depends on Jonh Resig’s class inheritance framework for OOP support and requrire js for module loading :).

Good luck all!

Comments

Furyhunter
22. Apr 2014 · 21:08 UTC
Let me make a few recommendations for sound:

Well there is a first time for everything.

So here i am proclaiming the fact that i’m going to jump of an unknown cliff into an unknown ocean.
I will be participating in my first Ludum Dare in the hops that i learn something and bring back something resembling sanity into my life.

Weapon of choice: A coffee pot and powdered coffee.

Tools: Unity, flash, photoshop, Blender, Audacity, Fruityloops and a spoon.

Sidearm: A trusty thermos.

My only hope is that i will be able to release something, anything resembling a game and for someone to have an opinion about it.

Warmed up and ready

Warmup Collide and Die done!

Collide and Die

Here are my plans:

Sleep until ~7 Saturday morning. Check the theme (announced at 3 a.m. in my timezone). Eat breakfast. Code. Art. Sound. Deliver continuously.

Tools:

Engine: If I go for 2D, I’ll use Phaser as I did in the warmup. It will be my first Phaser game. Anyway it will be HTML5 based again. If 3D, I’ll use Goo Engine.

Environment: Most likely a ThinkPad running Linux Mint. CoffeeScript as language, edited in Sublime. Chrome for running and debugging.

Audio: I hope I’ll get some audio in this time, probably using BFXR for sound effects and Caustic 3 or OpenMPT for music. Audacity for editing and conversion.

Graphics: Definitely Gimp. Inkscape if I need 2D vector graphics. Blender if I need 3D. Maybe even Photoshop.

Other tools: Tiled as tilemap editor. Git on Github for version control. Nginx as web server. Git and Fabric for deployment to server.

EDIT: Forgot to link to my base code: It’s the master branch in this repo.

Comments

nxT
23. Apr 2014 · 04:19 UTC
Phaser is cool, but watch out for its weird quirks. We used it for GGJ, and it didn’t go down very well.

Let’s jam!

My third LD, and I still don’t know if I’m going solo or with my team. In the last two LDs we made two “okay” games, with nothing special, let’s see if I can manage to come up with something better for this edition 😛
The fellowship of dev:

  • Code/Engine: Unity3D or Cocos2D-X (didn’t have time to learn something new, and which I’ll use heavily depends on the idea I come up with)
  • Graphics: If solo, it will be programmers’ art featuring GIMP and Inkscape, if not, my graphics-mage loves to use SAI and Photoshop 😛
  • Sound: OpenGameArt for the rescue! Maybe Bfxr for SFX.

 

And good luck for all!

I’m eager to see what crazy and awesome games you people will come up with 😛

I’m in (I hope)!

I’ll probably join the compo again this time. An artist friend of mine was interested as well, so we might go for a jam entry in the end if she’s finally in the mood.

I’m still undecided about the tech, and it’ll probably remain that way until the last moment. If I can devote some time to research, that will help on the final choice.

For now, Actionscript 3 and Unity 4.3 sit at the top of my ranking as the most likely options (I’ve already submitted entries using them after all), but I’m really curious about Haxe-OpenFL. C++ is also an option (I wanted to maybe try Cocos2D-x, SFML or SDL 2), but since it’s slightly harder to distribute the game across several platforms (specially web) it has a lower priority.

Other than that, I suppose that the remaining tools will be the usual:

  • Art: Photoshop, Texture packer, Inkscape?
  • Audio: Bfxr, audacity.
  • Music: I’d like to finally make some music myself. If I manage to gather the time to do so, then I guess the main candidate would be OpenMPT. Famitracker is also around.
  • Level editing (if needed): Tiled

Recommended music software?

I am almost set up for the real competition, but there is one thing missing: the music.

For this competition I have decided to use 8-bit SFX and music, and I am set up with programs like BFXR and GXSCC, but I need a program in which I can create the actual MIDI file, using instrument tracks similar to Guitar Pro. But I do not have the money to purchase such programs.

So, if anyone have any recommendations for some easy to use MIDI software, feel free to comment here!

Comments

Cognizant Game Studios
22. Apr 2014 · 22:21 UTC
LMMS Linux Multi Media System (Windows build too)
23. Apr 2014 · 10:43 UTC
Hey thanks so much for this I have been looking for the same thing but couldn’t find what I wanted. Cheers:)

I’m in and its gonna be voxel

I have been working on a voxel engine inside of unity but rather than have the boring old cubes I’m trying to mix it up a bit by using hexagons. Possibly later into the engine i will make octogons with sqaures and i have a couple other ideas i have come up with and done out the maths for on paper. It still very early, the cube version is working almost entirely asides from one small bug were each chunk touches.

The hexagon block isn’t complete yet, I’m still working on the face selecting of which faces to draw, collision isn’t complete and uv mapping needs to get done (that’s why the blocks are all black).  The images are just some random blocks places, it doesn’t use perlin/simplex noise yet (basically they are algorithms similar/hybrid/the same as what minecraft uses for the terrain).

 

 

All of this is done very efficiently deciding only the minimum amount of triangles to be used for better frame rates, I currently am getting 70fps in unity with the current build having almost no difference in the frame time compared to an empty scene. (click on images to make them larger)

 

 

I will be using:

Engine: Unity3d  c#+ my engine (i will release the source a couple hours before it starts)

Sound: sfxr

Music: abundant-music.com

Textures: gimp

 

I / we are in!

Myself and two friends are in for the jam! Tools and languages will depend entirely on the theme. Looking forward to seeing everyones submissions!

Tags: im in

First time for everything

I’m in. Can’t wait to get started. Just hope that I can actually finish the game. Good luck to all and I look forwards to seeing your submissions!

We are in ;)

I tried joining last time, but quit due to a bad flu.

This time I’m back with friends. We are unsure of most of the tools, except phaser.io 😉

 

:)

In for my second!

I’m in for my second Ludum dare with my first not going so bad. Pretty crappy game but I hope I have improved.

I will write it all in java using LWJGL for the graphics and window. I will also be using Pickle Editor for the pixel art (because that is all I can do) and Tiled for making worlds. My IDE will be IntelliJ Community mainly because I like the way it integrates with git. I will also be using FamiTracker to make some ChipTunes for what ever game I make.

What I’m using: IntelliJ, Java, LWJGL, Pickle Editor, Tiled, and FamiTracker.

I’ve come a long way

Thinking about it now… my first game was really bad.

| LD23 | Tiny World |

Description:

Simple game where you have to kill yourself with various different objects in the game. Each death makes the world smaller until it’s not really a world anymore

Thoughs:

This theme and my game were both really bad. I remember being excited about entering my first Ludum Dare. Thanks, Notch for indirectly introducing me to LD48. When I saw the theme I was dissapointed. I thought “What kind of theme is this?” I still think it was a bad theme. But the game was worse. Seriouly? Did I really use tiles that were just a dark gray square and a light gray square? The characters were seriously just faces with squares? I didn’t even have a background. Wow this game was bad

| LD24 | Evolution |

Description:

You play as four different kinds of bugs. I think there was ant, fly, spider and something else. For the ant you collect food, for the fly you dodge walls and for the spider you put spiderwebs and catch flies.

Thoughts:

This game was significantly better. I think this theme was the coolest of all the themes that I’ve made games for. I don’t really have many thoughts on this game, mostly because I don’t remember it too well.

| LD25 | You are the Villain |

Description:

This one I remember more than LD24. I still don’t remember the story, though. I think that the fairies were evil and they hunted unicorns for their laser horns. Anyway, you play as the fairy. You get a laser horn and hunt the good princess and her cat

Thoughts:

I don’t really know what I was thinking when I came up with this game. I like it, but it’s weird. I think I used a random level generator for this one. It was probably a really simple one. I think I generated a point at the left edge and to generate the next point I added a random number between -2 and 2 to that number. It was weird… I don’t think I had a very unique interpretation of the theme, but I don’t really care that much

| LD26 | Minimalism |

I thought this theme was so bad I didn’t enter this one. LD48 games are minimalist without a theme saying so! I can’t imagine how this got picked for the theme!

| LD27 | 10 Seconds |

Description:

A roguelike where you fight monsters and gain wealth while searching for the 10 seconds.

Thoughts:

I hada really weird interpretation of the theme here. I didn’t really want to do anything time based because I usually hate timing games, so I decided that seconds were these weird trophy/sortof things in this universe and built the game about that. I tried a roguelike for this one. I think it came out okay, but the level design got really stupid at the end, the javax.sound.sampled API is horrible, and it wasn’t clear enough. Even so, after the Ludum Dare I liked this game so much I considered remaking it with Flixel and adding more story and that sort of thing. I was originally going to have a story where these ten seconds sortof held time together. I might’ve actually put that in the game. Now that I think about it, it’s too similar to the story of one of those Pokemon mystery dungeon games. I think.

| LD28 | You Only Get One |

Description:

Another roguelike where you go through dungeons, fight monsters, get armor, and reach the end.

Thoguhts:

This one was really loosesly tied to the theme. I felt like making another roguelike for this one, soI made a roguelike and barely tied it to the theme at the end with the statement “You (only get) won!” I don’t like how similar it was to my last LD, but it actually had sound and decent graphics. I had some weird things in it. Not sure how many people noticed, but you can equip the heads that enemies drop just like a helmet. Actually, I don’t know if I mentioned at all that there was an inventory system.

What will I keep in mind this Ludum Dare?

Sound is pretty important, but it’s probably better to not have any sound than to have really bad sound

Don’t make three roguelikes in a row

Let the theme guide you, not direct you

Technical things to keep in mind:

Don’t bother rendering offscreen objects

Solid collision is important

As cool as Java is, it’s not optimized for pixel operations

I don’t really have to keep a lot of these in mind, since this time I’m going to be using the HaxePunk + OpenFL + Haxe trio. I’ve used Java for all of my previous games, so it’ll be nice to try something different. I’ve made my own engine for all my previous games, but I’m not very good at keeping things efficient. I’ll try to collide against all the entities instead of selecting the ones that I might actually collide with. I’ll render offscreen objects because I don’t feel like not rendering them.

Using HaxePunk should make my games faster. OpenFL and Haxe should make my games more portable (than Java? Wow!) and the combination should help push me towards doing something new

I’ve decided to enter in the Jam this time with one of my friends. He’s never done Ludum Dare before, but he’s getting in to making games and he’ll help with creativity, graphics, and sound. He might also help with someprogramming, but it’s not his area of expertise

Now, the tools we’re using:

Art: aseprite/GIMP/My custom sprite editor if I get it working enough
Sound: sfxr/bfxr/audacity
Music: lmms/schismtracker.
OS: Arch Linux.
Language: Haxe.
Framework: OpenFL.
Engine: HaxePunk.
Editor: emacs.
Physics: My simple physics/nape depending on the game.
Planned platforms: Flash, Windows, Linux, Mac, and maybe android depending on the game.

One thousand words. Try putting this in a word/charactercounter. I think it’s pretty cool

I’m In!

Ready for my first Ludum Dare Entry!

Tools:

LIBGDX for android, pc, mac and linux support

abundant music for… well… music. It’s pretty cool cause it randomly generates some cool stuff after messing around with the settings for a while.

SFXR, for the SFX lol

 

and thats it!

Good luck to everyone else out there!

This time around is probably just for the experience, probably not going to go too “hardcore”, but just see what I can do with the time and the motivation.

 

First Ludum Dare: Hoping for a good time!

Hey, everyone, you probably don’t know me, but I’ll be joining this next 48-Hour Ludum Dare this time!
After doing @OneGameAMonth for such a long time, I think I’m experienced enough to give Ludum Dare a try.

I’ll be making it completely from scratch with Game Maker 8 Pro, using a combination of Photoshop and Sketchbook Pro for my pixel art. I’ll also use FL Studio 10 with the Chipsounds VST for any music I’ll be making. I’ll be using Bfxr for my sfx, and with all of that out of the way, I’m hoping to have a good, clean Game Jam. Good luck to everyone!

Give it a go

Watched JimPlaysGames do LD#27 and it seemed pretty doable. Been reading up on Unity and game design but only played around with unity for a few hours and forgot most of what I read and I’m busy for part of the weekend but I still want to participate so, we’ll see if I get something together. Made art for a game but never made a game myself that wasn’t solely on paper.

Might suck might fail but better off sucking and failing than not trying.

Comments

23. Apr 2014 · 07:29 UTC
As a tip, it’s generally good to practise with your tools before Ludum Dare starts. So start practising now!

In for the first time. Using the Phaser framework.

I’ve only been doing game dev for a few months, but I’ve been writing JavaScript for years.

I’ll be using photonstorm’s fantastic Phaser framework.

 

If anyone else is using Phaser or interested in using it, I’ve written a pretty great generator that uses browserify to manage dependencies and a prefab and game state subgenerator

 

I’ve also written a fairly extensive tutorial series for the phaser framework that people suggested I post here: http://codevinsky.ghost.io/phaser-2-0-tutorial-flappy-bird-part-1/

The generator is detailed in the above blog post. I hope it helps someone make a badass game this weekend.

 

I intend to create all of my artwork using the canvas as I’m not at all proficient with any form of art creation software.

Tags: ld48, newbie, phaser

Obligatory Base Code Post

Here’s my farty javascript game engine

https://bitbucket.org/bstegmann/pulsar

http://www.brianstegmann.com/pulsar-api/

Comments

22. Apr 2014 · 23:51 UTC
Your framework actually looks pretty good, and well written. I’d use it if I didn’t have a thing for reinventing the wheel. By the way, what API documentation generator did you use? I googled YUI but that didn’t seem like a documentation generator…

And so it begins.

Greetings Ludumites,

Today I start my own personal little warmup-half-week/make-a-better-graphics-library. I’ll be posting the finished product (as per the rules), seeing as I intend to use the engine for my entry.

I work in JavaScript, and will be streaming all week, right through the compo. (http://www.twitch.tv/noomnahor)

Hope everyone’s as excited for the weekend as I am, good luck out there!

First LD

hi, in for my first LD…

Comments

23. Apr 2014 · 01:13 UTC
Good luck!