Here we go, I guess
Nobody cares, but I’m in!
Probably gonna go with MonoGame via C#. (Bad) Graphics will be done with Paint .NET or Graphics Gale, depending on what I end up doing.
TimeLapse will be provided.
See you there.
Nobody cares, but I’m in!
Probably gonna go with MonoGame via C#. (Bad) Graphics will be done with Paint .NET or Graphics Gale, depending on what I end up doing.
TimeLapse will be provided.
See you there.
Who we are:
delovonter: he writes a code, designs a gameplay and writes sfx and music. He uses Monkey language for coding, Flixel for Monkey as a framework and Garage Band for audio.
AhNinniah: I draw graphics, animate it and keep us motivated
I use Inkscape for graphics and Spine for animation.

Tags: we are in
Hell no. Also, if brain/ability/time permits I’ll be in. I know the last time I looked was LD 28 (which I chickened out on), and the last time I really participated was LD 24 (Evolution), so there isn’t too much hope for me in this one. But we’ll see, and maybe I surprise myself.
Hi. I’m participating for the first time.
I’m using
I see people posting ‘I’m in’ posts and I felt compelled to write one myself. Is this required?
1. AMD FX8350 with AMD HD7970 and 32GB ram SSD blah blah blah!
2.AMD Quad Core with Integrated graphics Acer laptop – screen removed!
3. HP ProLient G6 Server with dual 8 Core Xeon CPU’s ( yes 16 cores) and integrated graphics
4. Lots of coffee
To get prepared/hyped for LD29, what better way than to revisit my LD27 game? I’ve taken the LD27 version Astronomical Odds:
And I’m going to be streaming myself taking it, breaking it and remaking it into something hopefully a bit different, flexing my dev muscles in the process!
Join me at twitch.tv/gigitrix to see and interact with the process!
To the joy of many people who do not exist, I am officially in for this Ludum Dare! Excited to participate for the first time. It will also be my first jam flying solo. For my tools, I will use : Unity 4, GIMP, Audacity, possibly LSDJ for music, and possibly the A * Pathfinding Library.
For the fourth time ever, I’m in on Ludum Dare. Compo, this time. Super hyped for this LD, as usual. Hopefully the theme doesn’t suck, and may the odds be ever in your favour!
Engine: Unity
Language: C#
Editor: Sublime Text 2
Art Software: Photoshop
Audio Software: FL Studio, Audacity
I’m in, preparing for my 2nd ludum dare.
It will be hard to top my 4th place in the audio category last time, but I’ll work hard to make every hour count!
This time I will use the pomodoro work method to enforce regular breaks, which I have found effective to avoid getting stuck on the same problem for a long time.
I will happily take part of the real world gathering in Lund, Sweden, at Sony’s office. So let’s rock their office!
These are my tools:

The game will likely involve android and the smartwatch 2.
Good luck everyone and remember to have fun!! 😀
Ludum Dare 28 was an utter disaster… A final exam got delayed from the Monday before to Saturday during the event (then to early Monday after at the last moment!). I had nearly zero experience with Unity going into it (which turned out not to be too bad of a mistake), and I had zero experience with Blender going into it (the fatal mistake which guaranteed my failure :P).
This event, I’m going to try to be a bit more sane, and opt for making a 2D game, so I can rely on Photoshop (which I’m comfortable with) instead of Blender (which I still have nightmares about!). I hope to use these days before the start to got comfortable with libgdx and get back into the hang of game dev.
Have fun, everyone!
Hello all,
Excited to be part of the LD49! I’m hoping to hone my skills in a particular category during the contest, A.I.!
Here is an simple SDL Template for those who are going to use SDL to use .
The linker is set to C:\SDL2-2.0.3\include and C:\SDL2-2.0.3\lib\x86
so if you place your SDL-2-2.0.3 folder in you C:\ dive you are good to go. (also you need to copy the sdl2.dll)
https://drive.google.com/folderview?id=0B0FngZgHM3FIVU1NbXBfNmRBNkE&usp=sharing
-AlexTheLionHeart
A quick shameless plug: I released the game I started as part of the last Ludum Dare on Android last week.
Hi there, fellow Ludum Dare enthusiasts. Last year I was working with a jam crew and we called ourselves the Ghost Pixels. We made some cool stuff and even published one of our games (Black Square) to the Ouya as a free title. However, this year I’m on my own, and since I’m a programmer, I am struggling to get game jams done without the input of a skilled artist.
If you’re a sprite artist or graphical designer looking to do some Ludum Dare projects (and perhaps even other jams), give me a shout and let’s see if we work well together. Anything we would make would be released for free and you would retain all control over your own work, so you can reuse it for future projects or whatever you see fit.
I work in either Flash Develop with Texture Packer and Ogmo, or with the free version of Unity, but I am also interested in MonoGame and other game development options. I’m flexible about work flow and open to collaborating on practically any genre of game, provided it is small enough for a game jam of course.
If this sounds like a gig you’re interested in, you can leave a comment or better yet email me,
esteyj@yahoo.com
Don’t worry, it’s not my good email address. 
Sorry if I am slow to respond.
Tags: help-wanted
So after deciding to stop the last Ludum Dare a few hours in. The reason being that the theme was a joke taken from a TV show, although most people didn’t know that, I couldn’t concentrate because I was so annoyed that it was the theme picked. We’re going to attempt this one. This time around as long as the theme isn’t another TV show quote and someone trying to be funny, my team and I will be in.
My History with Ludum Dare
LD 22: Didn’t complete a game but turned it in anyways.
LD 23: Hard to track down bug killed the game 8-hours before the end of the jam.
LD 24: Did as much as LD 22.
LD 25: Finally finished a game first time. Both in the LD and ever.
LD 26: Finished second game ever and by myself in the 2-day time squeeze.
LD 27: Was really sick the whole compo. Didn’t finish (because I slept too much), but made the most complex game mechanics I’ve ever made.
LD 28: Theme was a TV show quote that killed the fun for us. Came up with a bad idea and started. After a few hours realized it was bad and then decided it’d be better to take a break from this LD and just go for the next one.
Our goal for this Ludum Dare is to simply create another game. For a bit we kept having goals of more mechnics, constrained mechanics, etc. I want to go for simply creating another game this time around.
What we’re using!
Programming Language(s): Monkey X
Editor(s): JungleIDE, Notepad++, Sublime Text
Graphic: Graphics Gale, Photoshop
Sound Effects and Music: bfxr, Soundation, FL Studio, or public domain music/sounds
Library/Framework: XAddon (my lib/framework), FontMachine, Monkey-JSON, MiniC (N.Edition)
-Short Post <_<-
Hi all! This time there are a lot of nice Warmup games so I made my own but i wasn’t motivated enough to make something better so I decided to challenge myself in the warmup and here it is!! My second attempt, but only a wip :P.
This time I want to make something better than what I usually do so I made a Roguelike dungeon generator, it remembers me to The Binding of Isaac’s dungeon pattern 😛
I show you guys this because I wanna give you some luck in this LD!
Guys, make the best games you could do and show all your potential! :3
Good Luck to everybody!
Hello game developers ,
I am in.My name is Alex and this is my fist Ludum Dare and I can’t tell you how existed I am. I loved the idea from the fist moment I heard about it 😉 any way this is going to be a little hard ( a lot actually ) since I am new to game development , C++ and SDL but I hope I will at least finish the game This is what I am going to use.
I am going to have a warm up on Thursday if I won’t have a lot of homework (which I probably will if any of my teachers sees this post 😀 ) so feel free to follow me on twitch
~AlexTheLionHeart
Well guys, I am in! I will be streaming at http://www.twitch.tv/sci4me/!!! I intend to stay awake the ENTIRE time … but we all know that probably wont happen 
I am going to use the usual stuff:
As far as sound goes… well… IDK 😛 As you will see if you look at the GitHub, the engine is still incomplete and .. yeah.. trying to get it ready for LD…
So this is going to be my first ld, and I’m fairly nervous, because I always have a really hard time coming up with ideas. I was wondering if anyone knows of any good tools(mind mappers, etc.) or specific techniques, for getting/planning out ideas,
thanks,
Nico
One of the things I mentioned in my recap post for the last Ludum Dare was that I’d like to build a free/open source tool to automate the annoying task of generating poker card images. This is a very niche tool (I’m not sure it would be useful outside of a game jam, where you’re working on a very limited timeframe) and it’s debatable whether it even fits the spirit of the competition.
I pitched it to Mike first and even he was unsure, suggesting I do this post and put it to the community.
The “make it all yourself” rules are pretty complicated (put in place both to encourage people to get their hands dirty as well as prevent people from grabbing premade art off the net that might be illegal or blow hastily-made art out of the water). Poker cards are weird in that (1) they’ve been around forever (like a chess board) but (2) they’re a pain in the ass to lay out and export.
Pros
Cons
Open Questions
Here’s a rough walkthrough on how to use it and what comes out the back end:
1) Choose a Layout, adjust the size of your export images. The box on the right tells you what images you need to provide (and what size).
2) Choose a font from your system fonts.
3) Select images for each of your 4 suits.
4) Choose face cards (select either a single J/Q/K, one each for red and black, or a unique image for every face/suit combo)
5) Export, choose a folder, and you will now have 52 images!
6) For now, I use TexturePacker. If there is sufficient demand, it would be trivial to have the AIR tool export a texture atlas instead of individual images.

a pretentious logo for myself
I don’t think anyone actually reads these things, but I’ll throw this in here for posterity.
Ludum Dare is an awesome opportunity to channel your raw creativity through the focus of a time constraint. Every time I’ve enjoyed it and learned new things–and I just might’ve entertained a few players. Enough propping up Ludum Dare, though (even if it deserves it). Here’s the obligatory run down:
Shooting for the Compo, going solo. It always turns out unexpected bugs make me need the extra hours and I do the Jam. We’ll see
Language: Dart (browser/html5)
Engine/starting-point: Updated: Using my custom-rolled boiler plate code. Contains basic things like drawing sprites, initializing WebGL, updating entities, very basic collision detection, playing sound, etc. https://bitbucket.org/KyleMessner/ld_base
IDE: (not using one, but I’m using Sublime Text 2 and the dart command line tools, also the dartium browser for debugging)
Graphics: mspaint and GIMP
Audio: FL Studio 10, Audacity, SFXR
Sustenance: Red Bull, Mountain Dew, Domino’s
Value: priceless
Edit: updated the link to the boiler plate code I’ll be using. All code and assets contained are released public domain, see the link for more information.
My daughter is probably the biggest* fan of Disney’s Frozen – and one song would – with some text modifications – match my feelings these days ![]()
http://www.youtube.com/watch?v=BulXil2ROy4
My Gear:
Hardware: ThinkPad E130 & oldish iMac (mostly for audio recording)
Language: Javascript
Library: 2D: ImpactJS or Phaser, 3D: three.js
Editor: Sublime
Graphics: GIMP, maybe trying Pickle on my mac
Sound: SFXR, Garageband (mac), a guitar, a steirische harmonika
Other Tools: chronolapse, github, pen & paper
My Goal:
having fun & getting done.
* along with thousands of other kids and adults ![]()
… doing some art
… playing some games
… listen cool music
… programming some tools
If is a guess…
… LudumDare is here!! 😀
Been a while since I participated, so glad to not miss out on it this time around. I think it’ll be my fourth time. My intent (yet again) will be going solo for the compo, but I like to keep plans loose for at least until I actually hear what the theme is going to be.
Language: Javascript
Library: Phaser
Editor: Sublime
(the rest I’ll leave as TBD, as in I’ll post whatever other utilities/apps I use as I catch myself using them)
Where will your moments of laughter, sobbing and delirium be spent this weekend? Here’s mine (The little red synth is a SH101 from 1983). #ludumlair
Tags: ludumlair
Just to follow everyones lead, I’ll just let you guys know that I’ll be trying to do the next LD! 😀
Last time was my first and I wasn’t able to finish.
Did had great fun and worked on the same ‘game’ for a little longer before abandoning it completely.
This time is going to be different though since I’ll be using these babies:
– Unity (probably 2D)
– Visual Studio 2012
– JetBrains Resharper
– Photoshop CS 6 (I think I got 6 at home…)
I’d probably go with some simple, abstract gameplay and art because I want to finish something.
I always find myself getting stuck at making the actual gameplay and spending way too much time on all the menu fluff so guess that’s my goal for this LD.
Good luck everyone!
Can’t wait!!!
Tags: abstract, photoshop, resharper, unity, visual studio
Let’s watch this weekend burn together!
I’ll be developing in the solo compo, first time in my life, I’m going to use:
–Libgdx and Java as my developer tools (And Eclipse, badly)
–Inkscape and PyxelEdit as my shitty graphics productors!
– And SFRX of course, 
I’m a little nervous, but let’s see what happens the weekend!
Tags: imin
LD主要还是说英语的哎,我们要在这里扯汉语会让很多人摸不着头脑貌似。
IN星球GameJam专区: http://inpla.net/forum-gamejam-1.html
有好几个都准备参加咯,在外流浪的说汉语的朋友欢迎过来哦~~
Hi fellow Ludum Darers,
It’s already my fourth time participating and I’m still excited as this was the first time.
As always I will be sharing space, food and drinks with some friends doing the LD too. But we are all participating in the compo.
I will be using Inkscape, Paint.Net, The Gimp, LMMS and bfxr for art stuff. Depending on the game I wanna make I’ll choose between Unity3D or my own JavaScript engine: {FM.js(engine);}. I also often use Tiled Map Editor when doing JavaScript games. And of course all my code will be available on GitHub during and after the LD. I’ll also try and post stuff on my Twitter. If you wanna check the games I made for other LDs you can find them here or on my GitHub.
I wish you all a great LD, can’t wait to play your games!
Simon
Hey everyone! I will be attending the compo as well (first time). Really excited to finally do this.
Tools of the trade:
Engine: Unity3D
IDE: Visual Studio
Language: C#
SFX/music tool: Bfxr, Audacity
Image editor: Paint.net
3D editor: Blender
3rd party library: LeanTween ( https://www.assetstore.unity3d.com/#/content/3595 )
Also, I have a question for anyone who can help:
Are free scripts from the Unity Asset Store considered publicly available? (such as LeanTween, iTween)
Later edit: Yes, they are.
This is going to be my 5th LD and so far everytime I have abandoned my game halfway through or not spent enough time on it. This time is going to de different! I am going to be having a friend over for the weekend and we shall be hopefully spending a lot more time on this. I shall be doing the programming and a bit of art and my friend will be doing Music, Sound FX and a bit of art as well. I feel that our main problem will be art as neither of us are that good at it (me being the worst).
We shall be using:
– Game Maker Studio
– Parakeet (custom IDE for GML, Highly recommend!)
– Gimp
– LS DJ
– Audacity
Good luck everyone!
First post and nothing more to say but: I am in! This is the second time for me. The first was the sharkjam last year.
Also: Some informations about the stuff I will use:
– Unity 3D
– Milkshape3D(no…really)
– Paint(…what? Don’t give me that look : O)
– instant noodle soup
– coffee
After an extremely successful first year of Ludum participation, @gredgie and myself (@garethiw) are in for our fourth 72-hour LD jam.
Our previous games:

LD28 “Going Down” (10th Overall Jam)

LD27 “Spatium Secondorum Decem” (28th Overall Jam)

LD26 “Other Space” (112th Overall Jam)
Tools we’ll be using:
Stream will be up at http://twitch.tv/garethiw Friday evening (GMT).
I look forward to playing everyone’s games!
I am in! I am in for this ludum dare, i had trouble finishing my games in the previous MiniLD’s but hopefully i will finish this ludum dare. My birthday is when the compo starts I hope it is gonna be a good birthday. Good luck to everyone who’s participating.
Tools
LD Saturday marks my 3-year anniversary with my girlfriend; it’s also my last weekend to work on various final projects before I graduate (I should be getting excited about that graduating college thing, but all I seem to be getting is tired). Basically, this is an absolutely terrible weekend for me to try making a game, but I’m going to go for it anyways (looking back on my previous “I’m in” posts, this is starting to become a theme for me).
My usual LD goal-list looks something like this:
Thanks to added stresses/constraints of college and love and exhaustion and all that, I think I’m going to have to forgo most of those, which means my goal list looks a bit more like this:
Also thanks to additional stresses/constraints, my toolset is probably going to be something I’m already more familiar with (rather than using it to meet goal #2). It’s all pretty up in the air, but I’ve got a feeling it’ll be something like this:
Energy: caffeine
This last weekend I created a github project, picked the autogenerated name, and proceeded to create Furry Dangerzone.
Three and a half hours after getting familiar with Gosu I had a playable game. 24 hours later I had a polished game. ~48 hours later I had an optimsed, somewhat bug-free game. Since then I’ve been improving it here and there.
It’s flappy-bird-esque: space to jump, don’t touch the stars or the edges.
Tools used:
Looking forward to participating in the Jam this weekend. This will be my first Ludum Dare. 😀
Get Furry Dangerzone: Download | Github Page

Hello again! This edition will be my third time enjoying the Ludum Dare. We are working in the remake of our last game, Hidden Prison (the baby has grown a lot), but we don’t want to lose this opportunity to improve our skills and join you in the bigger (and the best) jam of the world. I don’t know if the designer would have time to help me this time. Depending of that I will join to the 48h or 72h Jam.
This edition I will repeat using Game Maker Studio (I have solid skills now) and our target is to release the game in Html5 (in the last edition, it wasn’t possible) and a possible port to Android.
Good luck everybody, the time is almost out!!
Tags: LD #29
With a 12-people team, we’re gonna jam between France, Switzerland and the United States. If you want to know more: http://kraklegrand.tumblr.com/post/83508164069/ludum-dare-29

This will be the fourth time in a row I’m participating in the Ludum Dare. It’s just too much fun to skip! Perhaps some of you recognizes the main characters of my previous entries in the left image. (would be cool, haha) This weekend, I am planning to do something I have never done before.. create a online multiplayer game. It is going to be challenging, but I think I will learn a lot during the process. Good luck to y’all! ![]()
Platform: Web
Engine: Construct 2
Graphics: Paint (hey! don’t judge me!), Paint Shop Pro
Hi everyone,
i’m in. And this time i bring some help. Together with a coworker we organized a LD event for our trainees. A Lot of them where interested, so we will be 5-10 people. The plan is to work in smaller teams of 2-4.
We will be using Unity3D, most likely the 2D functions.
On the graphic side i will be using Krita, on some of the machines have Fireworks or Photoshop.
If 3D is needed i will be using Blender.
Im gonna to be using unity, blender and gimp.
Cya there!
I’m recovering from the norovirus having eaten undercooked sausage meat. Providing I’m still alive, I’m in! In my arsenal this time around:
I’ll be flying solo this time around, so expect a certain level of crapness, particularly on the audio front.
Creating sound effects is not that hard (trust me), music is a little bit harder though.
Music must be composed, since it has strict criterias and complex structures.
Fortunately, we are living in the 21st century, when algorithms can do lotsa things, including MUSIC!
If you need help at composing music for LD29, then use Abudant Music, the procedural music composer!
Every LD I put off because I’m too busy. Well, this weekend I’m even busier than normal: work + my birthday (4/27), my twin boys’ birthday (also 4/27!) and my wife is working all weekend… But I have no common sense at all, so why not pick this LD to join in?!
Stuff I will/might be using:
Sporadic casting at http://www.twitch.tv/pilotprecise when I’m working on the PC in my office.
My intention is to ship something (besides the pizza and birthday cakes I’ll be cooking from scratch) with my main weapon to that end being “scope management” and its cousin, “Quality? Wuzzat?”
This may be the first weekend LD has landed on in years where I might have a bit of time available and I’m really excited about it!!! I have had the absolute WORST luck regarding timing of LD’s and personal life stuff, but this weekend, it’s just a normal weekend (so far). I may actually be able to compete!
So, here’s the plan, tools, etc:
If I’m going to be using Monkey, I need to declare my Monkey base-code template for ld48:
https://www.dropbox.com/s/184kh1pcpjz38ik/ld48monkeytemplate.txt
This is basically the template I start from whenever I prototype something new in Monkey.
Hi !
I want to learn Java but i don’t know which book i need to buy ?
Technically my second Ludum dare, though my first was a bit of a failure in my opinion, so I don’t think I really count it.
However, since then, I’ve upgraded IDE, and learned one heck of a lot, so I’m hoping to create something quite good!
I’m probably going to participate in classic Ludum Dare, rather than the Jam, for a bit of a challenge.
Things I’ll be using:
Though, on the subject of MSPaint, I may have a little side project going on at the moment, as in a paint tool. I’m only doing this as I can’t find a free paint program, similar to MSPaint, that does everything I want it to (Animation, Layers, Transparency and simplicity). When it’s finished, I reckon I’ll release it for free.
It’s just my luck that the Ludum Dare 29 theme announcement and official start falls on my birthday. It also just so happens that almost all of my birthday guests are game developers. There was really only one logical conclusion to this situation: Ludum Dare birthday party! Since I only have the weekend to work anyway, and since I’d like to do something on my own, I’ll be participating in the competition portion of Ludum Dare. I’ll be using the following tools:
We will be livestreaming my Ludum Dare birthday party on Twitch at:
http://www.twitch.tv/boundergames/profile
I’ll also be tweeting my progress at @Jiymbi and @BounderGames, with retweets of the rest of the party’s participants.
See you on the flipside!
Edit: Adding a link to my personal codebase which I will be using for the jam (includes mostly a few GUI things):
https://drive.google.com/file/d/0B7n0P-XMWZ_YNHA3T2JnQXlGcVU/edit?usp=sharing
This is my second Ludum Dare!
I’m going to take part in the compo!
I think i’m going to make something 2D like last time.
IDE: Visual Studio 2013 Ultimate
Programming: C++11
Engine: MEngine SDL (Own Engine, it’s the SDL version of my old one)
Source Control: Git and Bitbucket
Operating System: Windows 8.1 Enterprise
Music: iNudge & FL Studio 11 & Sony Vegas Pr0 12 (for editing)
Sound Effects: BFXR & Sony Vegas Pro 12 OR Audacity (for editing)
Graphics: Paint.NET & GIMP
I will make a time lapse using Chronolapse!
And maybe stream on Twitch at twitch.tv/kovacsmarcell99
Getting pretty pumped for my second LD. Had a blast last time, looking forward to going again.
On a side note, why is our hashtag LD48 this month? Isn’t this technically Ludum Dare 29?
My last LD was LD 23 or 24 I think. because of school. (How do I see my previous entries?) I think I lost the enthusiasm in making games. I had a lot of nice game ideas a long time ago. I wasn’t able to implement them and I think that was the reason I got discouraged in game-making. Now, I’m more experienced so…
It has been a long time since I made a game.
I want to revive that. (Hopefully. Last LD I was unprepared)
Platform: Haxe/Flash!
Engine: TBA! (or not)
Music: LMMS (Linux MultiMedia Studio)!
Sound: idk!
Graphics: GIMP!
Environment: Sublime Text or MonoDevelop on Crunchbang! with Git!
Timelapse with gLapse!
*

I’m in!
Same stack as always…
Best of luck to everyone! So Say We All!
Tags: im in
I only have a couple hours, but I am certainly in.
Flash (AIR, Mobile for Android if the game is right), Illustrator/Photoshop, SXFr, and probably a bunch of other tools.
Very excited!!!
i cleared my schedule this weekend. I’m real stoked to see what this dare thing is all about.
I’ll be making a game in untity 3d,
photoshop / blender for graphics
garageband for sounds!!!!!
lets go.
Hey Everyone!
I’m planning to join this Ludum Dare. The 28th is my Birthday, so I may or may not have a “Ludum Dare Birthday Party Weekend” (just like another poster I saw! great minds think alike, eh?) While I’m psyching myself up about it and thinking about all the wonderful possible baseline ideas, I would like to declare a personal library that I have posted to github (quite a while ago) which is a neural network library for C#. It’s a really basic setup and may or may not come in handy. The library itself is well documented (with comments) and was designed to be a simple introduction to Neural Networks. Although my game is going to be in HTML5/Javascript, I was hoping to port the library over during the compo.
https://github.com/SharpCoder/protonet
According to the rules and guidelines, I can use personal libraries as long as I share them. So hopefully someone else finds my code useful
I don’t know if I’ll need neural networks for this compo, but I do love finding crazy uses for them – so hopefully I can finagle it somehow.
Good luck everyone!
I’ve been enjoying my spring break this year and why not end it with a game jam? I’ve been learning LÖVE this week so I’ll be ready to begin when the theme is released.
Tools
Language: Lua
Engine: LÖVE2D
Text Editor: Sublime Text 2
Graphics: Paint.net
Sound: Bfxr
I wish everyone else competing good luck and have fun!
http://www.badlogicgames.com/wordpress/?p=3412
Tags: libgdx
Hello!!
We’re really excited to take part in LD29!
Hat Guy was our last team attempt during Ludum Dare 26.
We’re looking to step up our game this time around. We’ll be using the new Unreal 4 engine, which is pretty incredible. For those of you who haven’t checked it out, we encourage it. We’ve been spending the last few weeks digging into the finer points of the engine so that we can be familiar with it this weekend.
Engine: Unreal 4
Music: Acoustica Mixcraft 5
Graphics: Photoshop/Maya
The downside to using Unreal 4 is that it doesn’t currently support exporting to web. Hopefully that doesn’t discourage too many folks from trying our masterpiece.
The members of our team are RARoadkill(me), Fishy49, and we’re adding a graphic designer/modelling Calypdys ! Wooo!
Check out our site and keep up with us:
Well, it’s summer time for me and that means, it’s time to get into the Ludum Dare #29.
New and improved, especially since the software I had has been updated and now better than ever.
I learned some new techniques as well. Then let’s see what we will come up soon.
Alright, time to get going!
My current arsenal!
Time to practice! If you guys want to watch me practice and participate, head over to http://twitch.tv/influxWishdream
If you guys want to check about me more? http://youtube.com/influxWishdream and http://wishdream.org/
Last Ludum Dare I felt I lost my way a little, as the game I ended up with maybe stretched any reasonable interpretation of the theme a bit too far. This time I’ll go back to my roots making silly games about queueing and noire epics about the horror of living in the Midlands!
Engine: Unity
Language: C#
Graphics: GIMP, and maybe a bit of Blender if I get drunk enough to think that’s a good idea.
Sound: Audacity
Same “i’m in” as on my other account : http://www.ludumdare.com/compo/2014/04/18/im-in-2080/
I dont write a post-mortem last time…
In short: I was close to give up. Besides, I dropped the project on which I struggled for almost 36 hours… I wanted to throw myself headlong with Haxe and Haxepunk, and it was a succession of wasted time and insoluble problems.
I was really angry with haxe.
And then I restarted from scratch, without bothering me. Suddenly, it was easy, unhindered. I continued to program with haxe thereafter, and it was a real pleasure.
So I come back for 6th time, and I choose Haxe and Haxepunk
IDE : FlashDevelop
Graphics : Photoshop/Gimp, Illustrator
Tools : Ogmo editor, FormatFactory
Sfx: LabChirb, Sunvox, Audacity
Have a nice week!

Everything is Awesome!
Well. This title seems repetitive because it’s true. I’m going to try the casual jam for the first time.
EXIIITEEEEEEED
so in i am.
After my first LD which was #27, i unfortunately had to skip the #28 one, but this time, finally, i am in again 
I will try to adhere the lessons learned last time around (see my ramblings about libraries and boilerplate code here) and again my goals are clear this time (tsetse, what do i know…)
GOALS
HOPES
Hopefully i will be able to get ANYTHING done seeing that i am jumping into the cold water again, not really knowing what i will do and especially, HOW,
(nice theme idea btw.)
But, one thing i am certain of, it will be a very interesting experience and … FUN.
So Good Luck to you all,
goeth forth and codeth 
Tags: html5, phaser, typescript


Just been voting on the theme and finally starting to get excited for this weekend. Also, this week I have managed to find some time to sort out a Soundcloud page. I uploaded my previous LD and CandyJam game soundtracks, looking forward to writing another track over the weekend! Have a listen below if you’re interested
Hello everyone!
The 4-man team of Halflemon Studios (that has so far made games solely for LD so do not get worried, we are as far from professional as possible) is going to give this #29 LD a shot!
This time the following improvements can be expected:
– Cheesier jokes! – Art guy no longer using MS Paint! (took some serious convincing…)
– Art guy will Adobe Illustrate or even draw by hand! (he’s amazing at the hand-drawing part, that’s why he was selected as the art guy)
– We got a music guy! So no longer will 2 people without any experience in composing have to try to get something out that at least doesn’t rip the player’s ears to shreds!
We intend to land in the top 100 humour spots again (last time it was #99) and possibly move up a little. Oh, and if all ratings were above 3 stars, that would be great!
Third time is the charm, right?
Good luck everyone and have a wonderful Dare!
My lovely fiancé Risha and myself will be participating in the Ludum Dare Jam.
We’ll be working in Java with libgdx, using mostly Aseprite and/or Blender for graphics. Sound will probably be bfxr and whatever I can find on OpenGameArt.
I might pull in some snippets/classes from old projects on my repository.
Hopefully we’ll also be streaming development at least part of the time.
Hi peoples..joining the fun,
kind of my second try, last time a friend and me were just playing around with Unity
this time i’m solo..so far..hope to finish something playable this time and keep it simple
at the least it will have some decent sound/music
using: the mouse and keyboard
good luck to all..and hats off to ludum dare for wrapping these events together..!
Hi everyone!
I’m excited to say that it’s Summer for me and that means I can join in on this Ludum Dare Competition coming next weekend!
I am going to be using Python and Pygame 3.3 to program my game and going to try to learn enough to make a simple game for the compo and if not in time to memorize everything, I will enter the Jam so I can at least finish the game and learn a lot in Python and Pygame!
I am still searching for an easy solution to export pygame’s for all OS’ and if any of you have solutions to this problem please comment below to help me out!
I can’t wait to finish a game with Pygame and I hope this is the weekend that I will do it!
Happy programming everyone! Good luck and Have Fun!
SwipeFastStudios
Tags: pygame python
For the Third time (and the second time in solo), I’m in !
I gain a very lot of XP since the last time (in August 2013), so I hope this time I’ll will do everything I want (and not been blocked by my lack of knowledges…).
Anyway, like the other times, I’ll use :
Oh, I almost forget ! I will do it at Motion-Twin, with my companions Deepnight and Carduus o/
See ya… and may the odd be ever in your fever !
Hey everyone,
My friend Akrotrili and I are going to participate in this 29th Jam for the first time, thanks to the holidays. 
We’re programming in C++, using the SFML, Gimp, Sfxr and Visual Studio 2013.
Good luck everyone!
This is our first … well anything so wish us luck. 😀
This will be my first lundum dare and hopefully many more to follow. Haven’t decided which on to enter yet but if I dont have a team I will roll solo 😛
Engine: Unity , Directx maybe
Language: C#, c++
Art: Flash , photoshop
To get prepared/hyped for LD29, what better way than to revisit my LD27 game? I’ve taken the LD27 version Astronomical Odds:
And I’m going to be streaming myself taking it, breaking it and remaking it into something hopefully a bit different, flexing my dev muscles in the process!
Join me at twitch.tv/gigitrix to see day two of this process, as I add multiplayer to what used to be a single player game
I’m going to be streaming right now for the next hour or so, and all are welcome to join the chat and askk questions / make comments on my terrible skillz 
Yes, I exude so much confidence in that title.
I’ve been looking to enter one of these for a while. Unfortunately, I’m a lazy bum and haven’t really spent a lot of time learning stuff about game creation. It’s been a year since I almost attempted a dare, and until a week ago I didn’t really know that much more than I did then. But, with a little fire-lighting from my friend I have at least gotten off my butt and started looking into Unity! Unfortunately, there’s only so much you can learn in a week…I’ve watched some basic tutorials and live trainings, and know enough that I was able to create my goto first game I make for each medium I try (which has really only been TI-83, GameMaker, Java, and now Unity). It’s not a terribly complex game (I mean, it’s a recreation of something I wrote on a TI-83), but it’s something. If you really want to try it, here’s a link:
Underwhelming, I know. So anyway, I’m going to try and push the rest of this week to get more comfortable working in Unity and hopefully get to the point where I feel like I can enter. I just don’t want to push myself too hard and burn myself out by the time the compo rolls around… My fallback plan if I don’t think I’ll be able to handle the compo is to drop back to the Jam with my friend. So we’ll see.
If I do end up entering, here’s what I’ll be using:
Engine: Unity
Art: Paint/GIMP. Mostly depends on what style I go with. For small sprite editing, Paint all the way!
Audio: Dunno. Hopefully I’ll look into stuff by Compo time.
Drink: Whatever’s in the fridge. Most likely some combination of Pepsi and Chocolate Milk (not combination like mixed together, though…that’d be gross…)
So anyway, hope to see you all in the compo. Good luck, have fun, and wish me luck! (or rather, wish that I stop being lazy)
Tags: Holy crap I only have 3 days, lazy, procrastination, Should've started sooner
After a lot of time faling to commit, now I´ll, finally, join the LD!
This will also be my first public released game so, no high expectations on me. But if I manage to end it, I will be more than happy! Good luck you all, I am looking forward to play your games and to you to play mine.
Oh, everyone seems to be perfectly ready, but, I’m not.
I should continue to learn to use Haxe and HaxeFlixel, I’m so tired to use Python for every single LudumDare … So I’m currently doing my playlist on grooveshark for the event. I will create a broadcast saturday, with only awesome for-programming music (I mean, awesome for me, and maybe for you if you think that you need https://www.youtube.com/watch?v=csO5xeM20F4 with always more Pokémon songs to program at an efficient level).
Oh, and I’m polishing my more-than-perfect .vimrc. I’ll post it here tomorrow, I still have to add few more features…
Will be my second time participating! Spent the warmup weekend creating a simple framework that I will test out during the compo. I’m yet to implement a small physics engine or something like that. Providing a link to the project if you wanna check it out. Depends on Jonh Resig’s class inheritance framework for OOP support and requrire js for module loading :).
Good luck all!
So here i am proclaiming the fact that i’m going to jump of an unknown cliff into an unknown ocean.
I will be participating in my first Ludum Dare in the hops that i learn something and bring back something resembling sanity into my life.
Weapon of choice: A coffee pot and powdered coffee.
Tools: Unity, flash, photoshop, Blender, Audacity, Fruityloops and a spoon.
Sidearm: A trusty thermos.
My only hope is that i will be able to release something, anything resembling a game and for someone to have an opinion about it.
Warmup Collide and Die done!
Collide and Die
Here are my plans:
Sleep until ~7 Saturday morning. Check the theme (announced at 3 a.m. in my timezone). Eat breakfast. Code. Art. Sound. Deliver continuously.
Tools:
Engine: If I go for 2D, I’ll use Phaser as I did in the warmup. It will be my first Phaser game. Anyway it will be HTML5 based again. If 3D, I’ll use Goo Engine.
Environment: Most likely a ThinkPad running Linux Mint. CoffeeScript as language, edited in Sublime. Chrome for running and debugging.
Audio: I hope I’ll get some audio in this time, probably using BFXR for sound effects and Caustic 3 or OpenMPT for music. Audacity for editing and conversion.
Graphics: Definitely Gimp. Inkscape if I need 2D vector graphics. Blender if I need 3D. Maybe even Photoshop.
Other tools: Tiled as tilemap editor. Git on Github for version control. Nginx as web server. Git and Fabric for deployment to server.
EDIT: Forgot to link to my base code: It’s the master branch in this repo.
My third LD, and I still don’t know if I’m going solo or with my team. In the last two LDs we made two “okay” games, with nothing special, let’s see if I can manage to come up with something better for this edition 😛
The fellowship of dev:
And good luck for all!
I’m eager to see what crazy and awesome games you people will come up with 😛
I’ll probably join the compo again this time. An artist friend of mine was interested as well, so we might go for a jam entry in the end if she’s finally in the mood.
I’m still undecided about the tech, and it’ll probably remain that way until the last moment. If I can devote some time to research, that will help on the final choice.
For now, Actionscript 3 and Unity 4.3 sit at the top of my ranking as the most likely options (I’ve already submitted entries using them after all), but I’m really curious about Haxe-OpenFL. C++ is also an option (I wanted to maybe try Cocos2D-x, SFML or SDL 2), but since it’s slightly harder to distribute the game across several platforms (specially web) it has a lower priority.
Other than that, I suppose that the remaining tools will be the usual:
I am almost set up for the real competition, but there is one thing missing: the music.
For this competition I have decided to use 8-bit SFX and music, and I am set up with programs like BFXR and GXSCC, but I need a program in which I can create the actual MIDI file, using instrument tracks similar to Guitar Pro. But I do not have the money to purchase such programs.
So, if anyone have any recommendations for some easy to use MIDI software, feel free to comment here!
I have been working on a voxel engine inside of unity but rather than have the boring old cubes I’m trying to mix it up a bit by using hexagons. Possibly later into the engine i will make octogons with sqaures and i have a couple other ideas i have come up with and done out the maths for on paper. It still very early, the cube version is working almost entirely asides from one small bug were each chunk touches.
The hexagon block isn’t complete yet, I’m still working on the face selecting of which faces to draw, collision isn’t complete and uv mapping needs to get done (that’s why the blocks are all black). The images are just some random blocks places, it doesn’t use perlin/simplex noise yet (basically they are algorithms similar/hybrid/the same as what minecraft uses for the terrain).
All of this is done very efficiently deciding only the minimum amount of triangles to be used for better frame rates, I currently am getting 70fps in unity with the current build having almost no difference in the frame time compared to an empty scene. (click on images to make them larger)
I will be using:
Engine: Unity3d c#+ my engine (i will release the source a couple hours before it starts)
Sound: sfxr
Music: abundant-music.com
Textures: gimp
Myself and two friends are in for the jam! Tools and languages will depend entirely on the theme. Looking forward to seeing everyones submissions!
Tags: im in
I’m in. Can’t wait to get started. Just hope that I can actually finish the game. Good luck to all and I look forwards to seeing your submissions!
I tried joining last time, but quit due to a bad flu.
This time I’m back with friends. We are unsure of most of the tools, except phaser.io 😉

I’m in for my second Ludum dare with my first not going so bad. Pretty crappy game but I hope I have improved.
I will write it all in java using LWJGL for the graphics and window. I will also be using Pickle Editor for the pixel art (because that is all I can do) and Tiled for making worlds. My IDE will be IntelliJ Community mainly because I like the way it integrates with git. I will also be using FamiTracker to make some ChipTunes for what ever game I make.
What I’m using: IntelliJ, Java, LWJGL, Pickle Editor, Tiled, and FamiTracker.
Thinking about it now… my first game was really bad.
| LD23 | Tiny World |
Description:
Simple game where you have to kill yourself with various different objects in the game. Each death makes the world smaller until it’s not really a world anymore
Thoughs:
This theme and my game were both really bad. I remember being excited about entering my first Ludum Dare. Thanks, Notch for indirectly introducing me to LD48. When I saw the theme I was dissapointed. I thought “What kind of theme is this?” I still think it was a bad theme. But the game was worse. Seriouly? Did I really use tiles that were just a dark gray square and a light gray square? The characters were seriously just faces with squares? I didn’t even have a background. Wow this game was bad
| LD24 | Evolution |
Description:
You play as four different kinds of bugs. I think there was ant, fly, spider and something else. For the ant you collect food, for the fly you dodge walls and for the spider you put spiderwebs and catch flies.
Thoughts:
This game was significantly better. I think this theme was the coolest of all the themes that I’ve made games for. I don’t really have many thoughts on this game, mostly because I don’t remember it too well.
| LD25 | You are the Villain |
Description:
This one I remember more than LD24. I still don’t remember the story, though. I think that the fairies were evil and they hunted unicorns for their laser horns. Anyway, you play as the fairy. You get a laser horn and hunt the good princess and her cat
Thoughts:
I don’t really know what I was thinking when I came up with this game. I like it, but it’s weird. I think I used a random level generator for this one. It was probably a really simple one. I think I generated a point at the left edge and to generate the next point I added a random number between -2 and 2 to that number. It was weird… I don’t think I had a very unique interpretation of the theme, but I don’t really care that much
| LD26 | Minimalism |
I thought this theme was so bad I didn’t enter this one. LD48 games are minimalist without a theme saying so! I can’t imagine how this got picked for the theme!
| LD27 | 10 Seconds |
Description:
A roguelike where you fight monsters and gain wealth while searching for the 10 seconds.
Thoughts:
I hada really weird interpretation of the theme here. I didn’t really want to do anything time based because I usually hate timing games, so I decided that seconds were these weird trophy/sortof things in this universe and built the game about that. I tried a roguelike for this one. I think it came out okay, but the level design got really stupid at the end, the javax.sound.sampled API is horrible, and it wasn’t clear enough. Even so, after the Ludum Dare I liked this game so much I considered remaking it with Flixel and adding more story and that sort of thing. I was originally going to have a story where these ten seconds sortof held time together. I might’ve actually put that in the game. Now that I think about it, it’s too similar to the story of one of those Pokemon mystery dungeon games. I think.
| LD28 | You Only Get One |
Description:
Another roguelike where you go through dungeons, fight monsters, get armor, and reach the end.
Thoguhts:
This one was really loosesly tied to the theme. I felt like making another roguelike for this one, soI made a roguelike and barely tied it to the theme at the end with the statement “You (only get) won!” I don’t like how similar it was to my last LD, but it actually had sound and decent graphics. I had some weird things in it. Not sure how many people noticed, but you can equip the heads that enemies drop just like a helmet. Actually, I don’t know if I mentioned at all that there was an inventory system.
What will I keep in mind this Ludum Dare?
Sound is pretty important, but it’s probably better to not have any sound than to have really bad sound
Don’t make three roguelikes in a row
Let the theme guide you, not direct you
Technical things to keep in mind:
Don’t bother rendering offscreen objects
Solid collision is important
As cool as Java is, it’s not optimized for pixel operations
I don’t really have to keep a lot of these in mind, since this time I’m going to be using the HaxePunk + OpenFL + Haxe trio. I’ve used Java for all of my previous games, so it’ll be nice to try something different. I’ve made my own engine for all my previous games, but I’m not very good at keeping things efficient. I’ll try to collide against all the entities instead of selecting the ones that I might actually collide with. I’ll render offscreen objects because I don’t feel like not rendering them.
Using HaxePunk should make my games faster. OpenFL and Haxe should make my games more portable (than Java? Wow!) and the combination should help push me towards doing something new
I’ve decided to enter in the Jam this time with one of my friends. He’s never done Ludum Dare before, but he’s getting in to making games and he’ll help with creativity, graphics, and sound. He might also help with someprogramming, but it’s not his area of expertise
Now, the tools we’re using:
Art: aseprite/GIMP/My custom sprite editor if I get it working enough
Sound: sfxr/bfxr/audacity
Music: lmms/schismtracker.
OS: Arch Linux.
Language: Haxe.
Framework: OpenFL.
Engine: HaxePunk.
Editor: emacs.
Physics: My simple physics/nape depending on the game.
Planned platforms: Flash, Windows, Linux, Mac, and maybe android depending on the game.
One thousand words. Try putting this in a word/charactercounter. I think it’s pretty cool
Ready for my first Ludum Dare Entry!
Tools:
LIBGDX for android, pc, mac and linux support
abundant music for… well… music. It’s pretty cool cause it randomly generates some cool stuff after messing around with the settings for a while.
SFXR, for the SFX lol
and thats it!
Good luck to everyone else out there!
This time around is probably just for the experience, probably not going to go too “hardcore”, but just see what I can do with the time and the motivation.
Hey, everyone, you probably don’t know me, but I’ll be joining this next 48-Hour Ludum Dare this time!
After doing @OneGameAMonth for such a long time, I think I’m experienced enough to give Ludum Dare a try.
I’ll be making it completely from scratch with Game Maker 8 Pro, using a combination of Photoshop and Sketchbook Pro for my pixel art. I’ll also use FL Studio 10 with the Chipsounds VST for any music I’ll be making. I’ll be using Bfxr for my sfx, and with all of that out of the way, I’m hoping to have a good, clean Game Jam. Good luck to everyone!
Watched JimPlaysGames do LD#27 and it seemed pretty doable. Been reading up on Unity and game design but only played around with unity for a few hours and forgot most of what I read and I’m busy for part of the weekend but I still want to participate so, we’ll see if I get something together. Made art for a game but never made a game myself that wasn’t solely on paper.
Might suck might fail but better off sucking and failing than not trying.
I’ve only been doing game dev for a few months, but I’ve been writing JavaScript for years.
I’ll be using photonstorm’s fantastic Phaser framework.
If anyone else is using Phaser or interested in using it, I’ve written a pretty great generator that uses browserify to manage dependencies and a prefab and game state subgenerator
I’ve also written a fairly extensive tutorial series for the phaser framework that people suggested I post here: http://codevinsky.ghost.io/phaser-2-0-tutorial-flappy-bird-part-1/
The generator is detailed in the above blog post. I hope it helps someone make a badass game this weekend.
I intend to create all of my artwork using the canvas as I’m not at all proficient with any form of art creation software.
Here’s my farty javascript game engine
https://bitbucket.org/bstegmann/pulsar
http://www.brianstegmann.com/pulsar-api/
I don’t know why people even voted for that.
Greetings Ludumites,
Today I start my own personal little warmup-half-week/make-a-better-graphics-library. I’ll be posting the finished product (as per the rules), seeing as I intend to use the engine for my entry.
I work in JavaScript, and will be streaming all week, right through the compo. (http://www.twitch.tv/noomnahor)
Hope everyone’s as excited for the weekend as I am, good luck out there!
hi, in for my first LD…