another LD29 participatory announcement post

Fritzendugan

a pretentious logo for myself

I don’t think anyone actually reads these things, but I’ll throw this in here for posterity.

Ludum Dare is an awesome opportunity to channel your raw creativity through the focus of a time constraint. Every time I’ve enjoyed it and learned new things–and I just might’ve entertained a few players. Enough propping up Ludum Dare, though (even if it deserves it). Here’s the obligatory run down:

Shooting for the Compo, going solo. It always turns out unexpected bugs make me need the extra hours and I do the Jam. We’ll see

Language: Dart (browser/html5)

Engine/starting-point: Updated: Using my custom-rolled boiler plate code. Contains basic things like drawing sprites, initializing WebGL, updating entities, very basic collision detection, playing sound, etc. https://bitbucket.org/KyleMessner/ld_base

IDE: (not using one, but I’m using Sublime Text 2 and the dart command line tools, also the dartium browser for debugging)

Graphics: mspaint and GIMP

Audio: FL Studio 10, Audacity, SFXR

Sustenance: Red Bull, Mountain Dew, Domino’s

Value: priceless

Edit: updated the link to the boiler plate code I’ll be using. All code and assets contained are released public domain, see the link for more information.

Comments

Guennor
22. Apr 2014 · 02:13 UTC
Welcome, my friend!

I hope you make a great game in this next LD!