{"author_name":"Fritzendugan","cat":"LD #29","comments":[{"author_name":"Guennor","time":"April 21, 2014 9:13 pm","epoch":1398132780,"text":"Welcome, my friend!<br \/>\n I hope you make a great game in this next LD!","spam":"N"}],"epoch":1398125220,"likes":3,"metadata":{"p_key":"33440","p_author":"Fritzendugan","p_authorkey":"14538","p_urlkey":"68971","p_title":"another LD29 participatory announcement post","p_cat":"LD #29","p_event":"LD29","p_time":"1398125220","p_likes":"3","p_comments":"1","p_status":"UPD5","us_key":"14538","us_name":"Fritzendugan","us_username":"fritzendugan","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<div id=\"attachment_336898\" style=\"width: 310px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/fritzendugan.com\"><img class=\"size-medium wp-image-336898\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/l-300x300.jpg\" alt=\"Fritzendugan\" width=\"300\" height=\"300\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/l-150x150.jpg 150w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/l-300x300.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/l-550x550.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/l.jpg 600w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><p class=\"wp-caption-text\">a pretentious logo for myself<\/p><\/div>\n <p>I don&#8217;t think anyone actually reads these things, but I&#8217;ll throw this in here for posterity.<\/p>\n <p>Ludum Dare is an awesome opportunity to channel your raw creativity through the focus of a time constraint. Every time I&#8217;ve enjoyed it and learned new things&#8211;and I just might&#8217;ve entertained a few players. Enough propping up Ludum Dare, though (even if it deserves it). Here&#8217;s the obligatory\u00a0run down:<\/p>\n <p>Shooting for the Compo, going solo. It always turns out unexpected bugs make me need the extra hours and I do the Jam. We&#8217;ll see<\/p>\n <p>Language: Dart (browser\/html5)<\/p>\n <p>Engine\/starting-point:\u00a0<strong>Updated:\u00a0<\/strong>Using my custom-rolled boiler plate code. Contains basic things like drawing sprites, initializing WebGL, updating entities, very basic collision detection, playing sound, etc.\u00a0<a title=\"LD_base\" href=\"https:\/\/bitbucket.org\/KyleMessner\/ld_base\" target=\"_blank\">https:\/\/bitbucket.org\/KyleMessner\/ld_base<\/a><\/p>\n <p>IDE: (not using one, but I&#8217;m using Sublime Text 2 and the dart command line tools, also the dartium browser for debugging)<\/p>\n <p>Graphics: mspaint and GIMP<\/p>\n <p>Audio: FL Studio 10, Audacity, SFXR<\/p>\n <p>Sustenance: Red Bull, Mountain Dew, Domino&#8217;s<\/p>\n <p>Value: priceless<\/p>\n <p><strong>Edit:<\/strong> updated the link to the boiler plate code I&#8217;ll be using. All code and assets contained are released public domain, see the link for more information.<\/p>","time":"April 21st, 2014 7:07 pm","title":"another LD29 participatory announcement post"}