I’m all set for my first Ludum Dare!

Was a little nervous I wouldn’t be able to get next weekend off work, but finally found someone to cover me so I can take part! This will be my first LD, so I am super stoked! I don’t expect to score particularly well on my first time round, so I’m setting some realistic goals for myself.

Cross the finish line – I’ve seen quite a few scary stories regarding developers that have not finished their game within the allotted time. I will need to make this a high priority, as I’m renowned for being a slow worker, and I’m working in Java which isn’t exactly the fastest way to program a game imo.
Play that funky music – I’ve made two finished games in the past, both of which have included no sound at all. Creating music from scratch scares me, so learning it will be a challenge. I’m picking software that is completely new to me, and will hopefully be able to create some magical music that I can add to my LD entry.

[My Developer Arsenal]
Programing Language: Java
Development Framework: Libgdx
IDE: Eclipse
Graphics: GIMP
Tilemap Editor: Tiled
Sound Effects: sfxr
Music: LMMS

I’ve got a lot of preparation that I want to do; learning LMMS, learning how to do shaders in Libgdx and learning shortcuts for all my tools to speed up the process. Better get crackin!

Comments

19. Apr 2014 · 17:17 UTC
SECRET (THAT ISN’T REALLY A SECRET): If you don’t finish for the Compo, keep going! The Jam exists, too. Of course, that isn’t to say you shouldn’t try for the 48, but– it’s an option! Good luck! =)
Glockenspiel
19. Apr 2014 · 21:20 UTC
for sound effects you can use sfxr or bfxr (random sound generators). bfxr is for 8 bit type sounds.