LD #29
Hello, fellow game folk!
I’m going to have a go at this – my last attempt at Ludum Dare ended in vomiting, so here’s hoping this weekend goes a little better.
I will be using:
– FlashDevelop to write Haxe code using the HaxeFlixel framework because it’s really easy and nice and everything just works
– Paint.NET to draw some sick art
– Brackets for other code editing like JSON files, because the interface looks so damn good
– SourceTree to manage builds and push to GitHub
– Tiled Editor if I need to build levels which I will because my procedural generation ability is severely lacking
– Some other tools to do music and sound, probably bfxr or similar, but I’m not sure yet, which is troubling.
– Tweetdeck and Facebook to make sure my productivity is zero throughout.
My personal code / libraries / whatever are available at https://github.com/xxnxT/LD48 – I’m going to pre-emptively add some more .hx files as the week goes on for basic stuff like Character loading, Tilemap loading, and Dialogue boxes. Feel free to do with these as you wish. A large amount of the code is similar t[o the HaxeFlixel demos, which I believe are MIT-licensed and available here.
I’m initially just going to target Flash, because it’s easy and I’m lazy. My main goal is to make something polished, and maybe a little pretty. I’m a shitty programmer though, so that might be asking too much.
Going to be doing the whole 48 hours on a three-year-old Toshiba business notebook which is sans hinges and is made of disintegrating plastic. It’s going to be amazing.
Follow my cries of anguish and frustration throughout the 48 hours here, on Twitter.