LD36 August 26–29, 2016

First time

This will be my first game jam ever and I’m really looking forward to it.

Tools: Unity, Blender, Paint.NET.

Not sure what I’ll do about sound and music. Probably nothing :-)

I’m in !

Me and mah crew !

I’m in!

will be testing my new learned skills in godot i got from the past couple of months.

 

Engine: Godot Engine 2.1;

Graphics: Gimp, Krita.

Sound: sfxr

 

I’m in using new Tech

So this time I will be in and using Unity for the very first time in a LudumDare Compo.

I will be using:
– Unity 5.4
– Blender
– Gimp
– Voice and other stuff for sound

I want to try the Low Poly design for what ever game I make.

I also hope to target the following platforms (PC, Mac, Android, Web)

Also here is my warmup weekend entry: Endless Runner

runner

Iniam

As always, not sure if i can make the time, but i can not stand the idea of another LD going down without me participating.

As always:

Goeth forth and codeth.

We are in!

We are 2 designers and this will be first Ludum Dare.

Engine: Unity3D
Art: Sketchbook + pencil + Photoshop
Music: Rytmic ultimate

Comments

MR MIKE
22. Aug 2016 · 14:30 UTC
2 designers and where is the coder?

I’m in!

This is my second attempt doing Ludum Dare. I learned a lot from my first LD, I hope I can apply what I learned before for Ludum Dare 36.

The tools I will use:
Engine: libGDX (or maybe GameMaker but I haven’t learned it).
Art: Aseprite (if I go pixel), InkScape (if I go vector).
SFX: LabChirp
Music: still not quite sure if I will make it by myself or generate it procedurally, but if I will make it, I will use sunvox.

I’m still not quite sure what I will use until the theme decided. I think it’s the time to play around with those tools so I can be more prepared. :)

I’m In!

Well, i’m 14 years old, and i develop games since i was 8 years old. Let’s see how far can i get!

I’m in!

Second Ludum Dare! This time without any interruption 😀

Using:

  • Unity5.4
  • Gimp
  • Bfxr
  • Bosca Ceoil

I’m in!

Participating for the first time.

Not sure if I can manage to finish a quick project in two days with my usual tools(C/C++ and my own libs), so I’ll be using Godot Engine this time.

I’m in!

Getting all excited by browsing the themes. New sleeping bag awaits, and there is enough nuts and beverages to last throughout the weekend.
Facing the dare with familiar toolset:

Engine: Unity
Art: Photoshop, Blender
Audio: Bfxr, some procedural generator, GarageBand and Audacity.

What I want to do:

  • Use Blender to Mecanim workflow and animation scripting.
  • Focus on levels and atmosphere.

Would be fun to do something tile-based as I haven’t coded anything like that before. Or something with a herd behaviours. Better find a good tutorial or few to avoid spending too much on the basics.

Likely It’ll look flat low-poly 3D with cornucopia of particles. So many ideas, can’t wait!

LD36 wallpaper

ld36

For anyone using a 329×277 monitor, I made you a wallpaper! You can use it for a little while but remember to credit me!! (If you can’t see the image then someone must have stolen it…)

In the above wallpaper, you see a glimpse of the number line. A number line is a complicated mathematical concept meaning a line of numbers. The wallpaper only features a short bit though, because people have come up with quite many other numbers too (for example, 1, 7264, 25, -1, and goooooooooooogle).

36 is one of the tourist attractions on our sight-seeing trip through the number line. It’s both a square number, a triangular number, and a circular number at the same time. If you have a room consisting of exactly one of them, the sum of the room’s elements is 36 – although no formal proof of this has ever been written.

But if you have two of them chilling out in the same room, their sum is 72, the amount of hours in the LD jam. Coincidentally, 72 divided by two is 36, which has piqued the interest of the international community of angry bloggers seeing a conspiracy everywhere.

Now, if these two 36s couldn’t find a way out of the room, one could insert the other into a phone number to make an international direct-dialphone call to Hungary with the code +36. They could then call Englkyklös “Glxblt” Vasarnàpzsczitzocwek (no relation to the popular car salesman) to ask him about his opinion on the Māori legend about the creation of mankind where 36 gods assembled the various parts of the first human.

Good old Englkyklös would answer in his usual wisdom, paraphrasing a carefully selected contemplative Zen koan: “Would you fucking stop it with these prank calls already? This is the 36th time.”

Meanwhile somewhere else, but still on Earth, a scientist (age 36) returns to his laboratory, deep in the basement of a lucratively funded research complex. He meets with an army major with 36 medals, and they both turn their keys in two 36 secure locks at the same time, opening massive blast doors. The scientist then carries on, putting on equipment he got for free from the Australian basketball team, The Adelaide 36ers.

It’s not protective equipment or anything, he’s just a fan of the team.

The scientist then carries a piece of krypton from the hazardous materials storage using a 36-inch pipe wrench (known colloquially in the American oilfield business as “a 36” – and in Europe as “a 91.44”).

He carefully places the piece on a desk, rips off the warning labels about krypton exposure from the 36 kilograms of explosives someone’s left lying around again, takes out an electron microscope, and zooms in as close as he can get.

Okay, this is weird– Whoops, the microscope was nowhere close to the piece. Hehe, I guess accidents happen even to professionals! The scientist reminisces about the time he lucked out a perfect score of 36 on the ACT tests by just answering questions randomly, and concludes total chaos is the foundation of good science.

After watching 36 videos from the weird part of Youtube to procrastinate, he then adjusts the position of the microscope 36 times before getting it right.

Finally, the results are conclusive: the atomic number of krypton is still 36 today.

But after all this, where does the concept of Love come in? What’s so special about Niels Bohr anyway? And who the hell ordered 36 extra large pizzas to my address? I’m not gonna pay for these, that’s for sure.

Find out, or don’t, AND MORE, as Jwatt does Ludum Dare 36.

 

Tags: <3, #23, #26, #27, #31, #8, 1, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 2, 20, 21, 22, 24, 25, 28, 29, 30, 32, 33, 34, 35, 36, 4, 5, 6, 7, 9

I’m in! 8th time!

This is my eighth Ludum Dare entry…. wow.

Unfortunately I’ll be interrupted again, so I may enter the Jam and use the Sunday + Monday (and Saturday evening). I’m pretty mixed about the themes.

I wanted to try and change my tools around this time, but I was too busy to learn a new language (started learning C but found out there’s a lot more to learn if I want to create graphical games, so that’s a no-go for now).

Tools:

Eclipse w/ Java

Paint.net

Bfxr, Audacity, and some other stuff for possibly making my own music if I have time

LWJGL for sounds

 

I always want to try something new, and I also want to add a rule for myself (e.g. only use an 8-bit colour palette or something).

Hopefully…

Just going to make the good ol’ “Maybe I’m In” post…I have loads of work the weekend of Ludum Dare, so I may just join the jam instead of the compo (which would be a first!) and not live stream anything. Good luck to all!

Looks like I’m in!

I’ve been using unity for what, like a few months, maybe more than that. probably more like 7-8 months actually.

Still getting used to things however, and I’ll for sure take part in LD!

In

I’m in, hopefully I’ll actually finish this time. I dunno if I’ll be using Eclipse or Android Studio this time around, but I’ll be attempting to raycast with hopefully some efficiency. Good luck everyone, can’t wait to start coding.

I’m in. :)

Really excited for LD36, since this will be my first time participating. :) I’ll be using Game Maker: Studio, FamiTracker for my music, and bfxr for sound effects.

Good luck to everybody!

Im in :3

its my first ludum dare and i will be using

Bfxr

Unity

Gimp

Let’s go!

I will be using Game maker studios or Construct 2 :)

Good luck everyone!!!

Tags: LD36

We’re in (again)!

Brandon from Shatter Point Studios here!

This will be our second Ludum Dare and we’re really excited. We’re hoping to keep whatever we make a bit smaller this time; I think last time scale kind of got away from us. Also, being awake for 36 hours straight definitely doesn’t help development. Lesson learned.

Engine: GameMaker Studio or Unity
Art: Gimp and/or Photoshop
Audio: Audacity and/or Audition

Anyway, we’re just hoping to make and play some awesome games this weekend. Looking forward to it!