LD36 August 26–29, 2016

Teddy meets a new powerful enemy

pocket_fighters

Introducing the “Feedback Friends” mini-site!

Previously, in Ludum Dare…

In case you missed it, LD36 will be a little bit unusual, in that it won’t feature ratings.

To bring everyone up to date, the reason behind that is that PoV, when announcing his break from running the August LD, has also raised concerns over the ratings system. He recommended not to use it for this event, and following a poll made by Sorceress, we voted in majority to follow his advice.

Now, some of us really wanted to still find a cool incentive for players to play each other’s games. Ludum Dare may be enjoyed for the competition, but getting loads of playtesting and sharing feedback with each other is also a great part of what makes the event special.

So here comes our little experiment:

Click the logo to access the mini-site. Not me, the logo… Ok ok you can click me

 

The Feedback Friends mini-site

Here’s how it works:

Right after LD36 ends, you’ll be able to use this little thing to browse games and find those who need feedback the most. The more games you comment on, the higher you’ll be featured! The goal, of course, is to make sure everyone gets some comments on their games, and reward the more active commenters with more feedback.

If you’re curious, you can already browse the games from Ludum Dare 35 to get an idea of how it works.

Open beta: MiniLD #69

Starting today, the mini-site will be open for the current MiniLD in order to test things out, gather opinions and make some tweaks.

Please share your suggestions & bug reports in the comments. And if you’re curious, feel free to check the Github repository!

 

[Update] The Ludum Dare world map

Additional announcement: Will Edwards is looking for contributors (artists/programmers) to upgrade a project he made for LD30.

It featured a nice map of the world, where people could place their entries and find their neighbors. It also encouraged commenting on other games, which is exactly what we’re trying to do. It would be a nice way to complement the Feedback Friends, so if you have some skills & free time, you know what to do!

Comments

28. Jul 2016 · 23:23 UTC
Thanks so much for your hard work Wan! Your experimental @mention support in particular looks really exciting — it’s always been pretty inconvenient to reply to a comment in a way such that the author will actually see the reply. Perhaps this will help!
29. Jul 2016 · 05:28 UTC
Wow, great work! I really like this idea!

[ also love how the games appear on cartridges in the search, that’s a really nice touch. ]
Strike
29. Jul 2016 · 07:21 UTC
I really love it ! Awesome job done here. I realize now that I missed some replies from people which I just noticed thanks to you @nickname support. That’s a really important feature. I believe feedback is more important than ranking, so this is perfect to me :)
g_o
29. Jul 2016 · 11:17 UTC
I don’t really like it but well, better than nothing.

I mean of course it’s impressive that you made it in time, but as you know I’m not so impressed of the idea it’s based on.
29. Jul 2016 · 12:18 UTC
Good work Wan!
vfabien21
29. Jul 2016 · 13:30 UTC
I have tried it. That’s great.

But it only allows to efficiently see the top 20 or 50 entries in the category. Could we have page numbers at the bottom to browse a bit deeper ?
CyberStarLight
29. Jul 2016 · 15:05 UTC
The next LD just became better ^^

Nice work on the site, it seems to work very well! I hope to give it a test on the current MiniLD, I’m in it after all.

The only issue is with what vfabien21 said, it loads games really slowly and only shows a few per page.. maybe add another page with less images, stats, etc, that just orders and lists a lot of games with links? when the numbers go higher it’s going to be harder to navigate.
janiq
29. Jul 2016 · 16:16 UTC
Hi,

would it be possible to enable search also for the description?
29. Jul 2016 · 22:25 UTC
This is the best thing to ever happen to Ludum Dare. We have arrived.
30. Jul 2016 · 09:02 UTC
Well as this has been stickied, I’ll take it its the blessed way we do commenting for LD#36 and I’ll bow out with the map thing :)
30. Jul 2016 · 11:39 UTC
If location were used in FF, I feel strongly that it should be an opt-in feature, in order to protect user privacy. Not everyone may agree to their location being publically revealed. But without user authentication, what is to stop someone opting-in any user they wished to impersonate?
QualityCatGames
26. Aug 2016 · 06:20 UTC
i agree, there.
berkano
30. Jul 2016 · 11:22 UTC
Wow! Thanks so much for putting this together! It’s really boosted my motivation for LD36 :-)
Digitaldude555
30. Jul 2016 · 12:16 UTC
NO RATING? How will I judge the progress I have made over the years?
Naca
30. Jul 2016 · 15:14 UTC
Awesome work Wan!!
crazya02
31. Jul 2016 · 00:27 UTC
I honestly love this. The primary reason I participated in LD was the incentivized feedback, so this singlehandedly got me interested again.
kfischer_okarin
01. Aug 2016 · 18:06 UTC
I love it too!

A minor thing to be fixed maybe: If you embed your game but do not provide a link labeled (Web) then the game is not listed with the platform “Web” – which might discourage people from playing it even though they could…

Is there a possibility for you to detect that case?
02. Aug 2016 · 14:38 UTC
Okay, this looks absolutely sick! Like amazing! I totally can’t wait for LD 36 now! Thanks a lot!
03. Aug 2016 · 08:10 UTC
My game’s HTML5 but when I limit to HTML5 games, it doesn’t show up…am I doing something wrong? I have it hosted on itch.io, do I need to host it plane-Jane somewhere (not embedded in a page)?
Steven Miller
03. Aug 2016 · 10:25 UTC
Is there a way to check who is commenting in case they repeat? Because my game for miniLD #69 just got 6 comments from the same person and the priority dropped significantly. Also, I feel like replying on your own game page shouldn’t count (it might already not, I’m not too sure).
Wan
08. Aug 2016 · 10:19 UTC
You actually found a bug: normally we have a limit per commenter, thanks for noticing this.
03. Aug 2016 · 20:43 UTC
This is a great idea, I’m glad that there is some kinda system in place. 😀
04. Aug 2016 · 07:52 UTC
@Steven Miller I hope that gets implemented…as a first timer I went and posted three comments instead of waiting and consolidating, and I agree it’d probably be better to only count unique posters excluding oneself.
TerraCottaFrog
15. Aug 2016 · 22:09 UTC
Can you make this appear larger on the homepage to make sure that everyone sees it?
Alphish
22. Aug 2016 · 08:57 UTC
So, this time the balance depends entirely on the *comments* rather than *ratings*? Sweet~!
24. Aug 2016 · 06:41 UTC
Wow. Good initiative Wan! That’s will help a lot with this LD :)
Jelinib
31. Aug 2016 · 07:54 UTC
I tend to type long comments (commented 8 times, averaging 2.9p per comment right now), and it looks like I get more points for typing more(?)! Neat!

I’m in!

Ludum Dare 36? Sounds exciting.

This time, platform = Linux Mint!

MusicWeeklies! Make Music With Us Every Week!

I have done 9 LDs now, and I LOVE the Ludum Dare Community. So I was wondering if you could help me get this out there…

I’m starting something new on Twitter. It’s called: MusicWeeklies. We make music every week. New themes weekly. Want to have 20 Original Pieces of Music by the end of the year? Then come join us!

So far we have done 4 MWs. Our 5th one, which starts on Friday the 29th, will be a raffle! Like usual, a theme will be announced, and then you make music based on the theme within the week. Although this time at the end of the week, one randomly chosen participant will win a copy of a game on Steam!

If you know anyone that would be interested, tell them to follow @MusicWeeklies on Twitter. Be sure to check out our website for the theme announcement, and other information: musicweeklies.com. Come and join us, and spread the word! 😀

mini_header_glow

Comments

ValiaP
01. Aug 2016 · 05:43 UTC
How could I upload my work? I checked your website but there seems only themes.
ChuiGum
01. Aug 2016 · 19:46 UTC
@ValiaP If you have a SoundCloud account, you can post a link on Twitter mentioning @MusicWeeklies and this week’s theme! :)

New LD Member

Hello, I’m new to Ludum Dare (and game development), so I’m entering the Mini LD #69 to see if I can create a game. I’m using python3 and pygame as well as PyCharm for my IDE. I’ve been programming for a 4 or 5 years and got interested in game development. Any tips for Ludum Dare, game development, or python would be appreciated. Thanks!

Tags: pygame, python

I’m in!

Hi everyone!

I will be participating in this Ludum Dare because I feel that it is a good way to practice making games!

Also at the end of the month after working on the same game for a while I am sure it will  help give me more excitement for working on games again!

I will be using Gamemaker Studio, Aseprite and Sunvox for music!

Good luck to you all!

SwipeFastStudios

What a reception!

If you have not played my game yet, please play it first (its quick) and then read the following message.  It is intended for the players of “Colonization in a Nutshell”, my (Javabot) submission for the MiniLD.

 

 

 

*************************************************************************

 

 

Once you have found the hidden message, please comment down below new messages, and how they would play out in this game.  Many people have found it, and want alternative endings!  I will probably remake the game using the response!  Also, if you are an artist, preferably pixel, please tell me if you are interested in helping me out in a remake because my art skills are not very great.

As an added bonus, have the messages reference history, or just be funny.

You-Are-Seriously-Awesome

Streaming attempting to make Galaga in Rust with SDL2 (new)

If you want to check it out feel free!: https://www.twitch.tv/jonmat1632.

I’m In!

First time making a post like this, so if this is the wrong place, I’m sorry

Anyway, I am ready to participate in August’s LD. I am not sure if my friends will join me this time, so if anyone needs a programmer or someone to help with story/design ideas, feel free to send me a message!

Ludum Dare 36 Wallpaper

 

Made my first LD wallpaper. It is based on the colors I’m looking to use in the upcoming jam :)


 

ludum-dare-36-wallpaper

Tags: #LDWallpaper, wallpaper

Comments

Nnnnneeeedddd
04. Aug 2016 · 06:50 UTC
I love the simplicity. Thank you 😀

First LD!

Just completed my first LD submission, and it was super intense. Very casual pace until the last two hours, then non-stop heart pounding. Great experience though! Recommended for all. Thanks to the great community.

I’m In!

Hey everyone,

I have never done a ludum dare before so I’m looking forward to the excitement. Trying to build my skills as a designer/dev and I have always thought that game jams was the best way to do that.

Looking forward to all of the games

Anyone else using Clickteam Fusion 2.5?

Hey, all!  After participating in LD for the first time with number 35, I found it odd that there didn’t seem to be anyone else using Clickteam Fusion 2.5.  I’m just a little confused, because to my knowledge, the program doesn’t have any “source code,” as it’s all done visually, and thus I’m not sure how I would include it where necessary.  Thanks to anyone who can help!  Oh, and I’m in.

Comments

doomista
03. Aug 2016 · 05:11 UTC
Well, take the save file of the program, the project you’ve been working on and zip it. If it used external images and music, include it as well (if possible), so anyone who also have Clickteam Fusion 2.5 can just open the project and everything is working.
KingEthaniel
03. Aug 2016 · 06:01 UTC
Thanks, that’s what I was thinking. I just wasn’t completely sure whether the “.mfa” files counted as source code.

I’m in

No complications this time 😀

although, obviously I am in, as I have competed in every LD since LD 28, still trying to get top 100 :(

Speaking of which, this LD isn’t being rated, which doesn’t really make much difference, as all I really want to do is finish a game.

 

I will be using C++, with GLFW, OpenGL, GLAD, and LodePNG. I will not be using any base code, (yea! Not even a maths lib).

Also, photoshop, sfxr and famitracker (if I get round to music, since, I never have)

Since it is not being rated, this is the perfect one to challenge myself D: So I am starting from the Ultimate scratch. (not quite true, I almost went with vulkan :o)

 

Anyway, I CANNOT wait. I am so excited, the Ludum Dare is my favorite thing in the whole world.

Ned

Comments

Freak_ey
05. Aug 2016 · 08:57 UTC
😐

Our third Ludum Dare

Ludum Dare 36 is gonna be our third Ludum Dare and we are excited about it. Tools we are going to use:

[Engine]

Unity 5

[Graphics]

3D: Cheetah 3D

2D: Pixen, Pixelmator

[Sound]

Logic Pro X

 

 

So I have been using Discord alot recently and I was suprised to see that Ludum Dare does not have a server on it. If you dont know what Discord is its a service that allows text/chat discussion on a certain topic, in this case Ludum Dare. Anyone who would like to join the server here is the link:

https://discord.gg/TDKq7XR

Comments

06. Aug 2016 · 00:10 UTC
We have an IRC which is #ludumdare on irc.afternet.org

Officially finna make a splasshhh in LD 36

im getting hyped and im prolly gonna bring the heat woo!

Shout out (MiniLD)

Shout out to ermo, for making probably the largest game in the MiniLD, “Island Warfare”.  It is a really large game, most due to procedural generation, and I really think this would be awesome if it went multiplayer.

Island Warfare: http://ludumdare.com/compo/minild-69/?action=preview&uid=107556

Shout out to KloudRazor for making the, in my opinion, funnest game to play: “Operation Mars”.  This is a team of 2 people who really made a polished game, and a difficult one at that.  Usually you don’t see this unless the game is really buggy, however this game has no bugs/glitches that I am aware of.  My high-score is 18 days survived, comment or tweet at me yours if you want to share it.

Operation Mars: http://ludumdare.com/compo/minild-69/?action=preview&uid=36730

Shout-out to Opyate for making the simplest and most elegant game in my opinion: “:isation”.  This game is you turning a cube, and sticking color on it as to get the most area with it.  Although it could use a little more rethinking, or maybe have preset puzzles instead of randomly generated ones (which seem to make the game too easy), the base of the game is still there, and it is solid.

:isation: http://ludumdare.com/compo/minild-69/?action=preview&uid=82022

Also shout-out to Wan for making the feedback friends website, it is a very comfortable website to use in my opinion, however I do not know how it will stand up with thousands of games.  In the meantime, it has made the MiniLD a bit more meaningful.  I doubt I would have commented so much if this were not the case.

You-Are-Seriously-Awesome

If you are wondering why I made this post, it’s to point out games I think people should play, even if they are not very interested in the MiniLD.

ININININININININ !! (iiiiiin)

YO I’m in ! Or, we are in, because I have two other programmers to help. Last time we were screwed over by using Angel2D so now we’re writing the game in D using my own personal AoD engine. Good luck.

I am In! Composer and Audio

Composer and Audio Specialist here to help add that sweet sweet aural excitement to any entries.  Reach out and let’s collaborate.

Erich

Comments

05. Aug 2016 · 05:27 UTC
Any samples?