Teddy meets a new powerful enemy


In case you missed it, LD36 will be a little bit unusual, in that it won’t feature ratings.
To bring everyone up to date, the reason behind that is that PoV, when announcing his break from running the August LD, has also raised concerns over the ratings system. He recommended not to use it for this event, and following a poll made by Sorceress, we voted in majority to follow his advice.
Now, some of us really wanted to still find a cool incentive for players to play each other’s games. Ludum Dare may be enjoyed for the competition, but getting loads of playtesting and sharing feedback with each other is also a great part of what makes the event special.
So here comes our little experiment:

Click the logo to access the mini-site. Not me, the logo… Ok ok you can click me
Here’s how it works:
Right after LD36 ends, you’ll be able to use this little thing to browse games and find those who need feedback the most. The more games you comment on, the higher you’ll be featured! The goal, of course, is to make sure everyone gets some comments on their games, and reward the more active commenters with more feedback.
If you’re curious, you can already browse the games from Ludum Dare 35 to get an idea of how it works.
Starting today, the mini-site will be open for the current MiniLD in order to test things out, gather opinions and make some tweaks.
Please share your suggestions & bug reports in the comments. And if you’re curious, feel free to check the Github repository!
Additional announcement: Will Edwards is looking for contributors (artists/programmers) to upgrade a project he made for LD30.
It featured a nice map of the world, where people could place their entries and find their neighbors. It also encouraged commenting on other games, which is exactly what we’re trying to do. It would be a nice way to complement the Feedback Friends, so if you have some skills & free time, you know what to do!
Ludum Dare 36? Sounds exciting.
This time, platform = Linux Mint!
I have done 9 LDs now, and I LOVE the Ludum Dare Community. So I was wondering if you could help me get this out there…
I’m starting something new on Twitter. It’s called: MusicWeeklies. We make music every week. New themes weekly. Want to have 20 Original Pieces of Music by the end of the year? Then come join us!
So far we have done 4 MWs. Our 5th one, which starts on Friday the 29th, will be a raffle! Like usual, a theme will be announced, and then you make music based on the theme within the week. Although this time at the end of the week, one randomly chosen participant will win a copy of a game on Steam!
If you know anyone that would be interested, tell them to follow @MusicWeeklies on Twitter. Be sure to check out our website for the theme announcement, and other information: musicweeklies.com. Come and join us, and spread the word! 😀

Hello, I’m new to Ludum Dare (and game development), so I’m entering the Mini LD #69 to see if I can create a game. I’m using python3 and pygame as well as PyCharm for my IDE. I’ve been programming for a 4 or 5 years and got interested in game development. Any tips for Ludum Dare, game development, or python would be appreciated. Thanks!
Hi everyone!
I will be participating in this Ludum Dare because I feel that it is a good way to practice making games!
Also at the end of the month after working on the same game for a while I am sure it will help give me more excitement for working on games again!
I will be using Gamemaker Studio, Aseprite and Sunvox for music!
Good luck to you all!
SwipeFastStudios
If you have not played my game yet, please play it first (its quick) and then read the following message. It is intended for the players of “Colonization in a Nutshell”, my (Javabot) submission for the MiniLD.
*************************************************************************
Once you have found the hidden message, please comment down below new messages, and how they would play out in this game. Many people have found it, and want alternative endings! I will probably remake the game using the response! Also, if you are an artist, preferably pixel, please tell me if you are interested in helping me out in a remake because my art skills are not very great.
As an added bonus, have the messages reference history, or just be funny.

If you want to check it out feel free!: https://www.twitch.tv/jonmat1632.
First time making a post like this, so if this is the wrong place, I’m sorry
Anyway, I am ready to participate in August’s LD. I am not sure if my friends will join me this time, so if anyone needs a programmer or someone to help with story/design ideas, feel free to send me a message!
Made my first LD wallpaper. It is based on the colors I’m looking to use in the upcoming jam 
Tags: #LDWallpaper, wallpaper
Just completed my first LD submission, and it was super intense. Very casual pace until the last two hours, then non-stop heart pounding. Great experience though! Recommended for all. Thanks to the great community.
Hey everyone,
I have never done a ludum dare before so I’m looking forward to the excitement. Trying to build my skills as a designer/dev and I have always thought that game jams was the best way to do that.
Looking forward to all of the games
Hey, all! After participating in LD for the first time with number 35, I found it odd that there didn’t seem to be anyone else using Clickteam Fusion 2.5. I’m just a little confused, because to my knowledge, the program doesn’t have any “source code,” as it’s all done visually, and thus I’m not sure how I would include it where necessary. Thanks to anyone who can help! Oh, and I’m in.
No complications this time 😀
although, obviously I am in, as I have competed in every LD since LD 28, still trying to get top 100 
Speaking of which, this LD isn’t being rated, which doesn’t really make much difference, as all I really want to do is finish a game.
I will be using C++, with GLFW, OpenGL, GLAD, and LodePNG. I will not be using any base code, (yea! Not even a maths lib).
Also, photoshop, sfxr and famitracker (if I get round to music, since, I never have)
Since it is not being rated, this is the perfect one to challenge myself D: So I am starting from the Ultimate scratch. (not quite true, I almost went with vulkan :o)
Anyway, I CANNOT wait. I am so excited, the Ludum Dare is my favorite thing in the whole world.
Ned
Ludum Dare 36 is gonna be our third Ludum Dare and we are excited about it. Tools we are going to use:
[Engine]
Unity 5
[Graphics]
3D: Cheetah 3D
2D: Pixen, Pixelmator
[Sound]
Logic Pro X
So I have been using Discord alot recently and I was suprised to see that Ludum Dare does not have a server on it. If you dont know what Discord is its a service that allows text/chat discussion on a certain topic, in this case Ludum Dare. Anyone who would like to join the server here is the link:
https://discord.gg/TDKq7XR
im getting hyped and im prolly gonna bring the heat woo!
Shout out to ermo, for making probably the largest game in the MiniLD, “Island Warfare”. It is a really large game, most due to procedural generation, and I really think this would be awesome if it went multiplayer.
Island Warfare: http://ludumdare.com/compo/minild-69/?action=preview&uid=107556
Shout out to KloudRazor for making the, in my opinion, funnest game to play: “Operation Mars”. This is a team of 2 people who really made a polished game, and a difficult one at that. Usually you don’t see this unless the game is really buggy, however this game has no bugs/glitches that I am aware of. My high-score is 18 days survived, comment or tweet at me yours if you want to share it.
Operation Mars: http://ludumdare.com/compo/minild-69/?action=preview&uid=36730
Shout-out to Opyate for making the simplest and most elegant game in my opinion: “:isation”. This game is you turning a cube, and sticking color on it as to get the most area with it. Although it could use a little more rethinking, or maybe have preset puzzles instead of randomly generated ones (which seem to make the game too easy), the base of the game is still there, and it is solid.
:isation: http://ludumdare.com/compo/minild-69/?action=preview&uid=82022
Also shout-out to Wan for making the feedback friends website, it is a very comfortable website to use in my opinion, however I do not know how it will stand up with thousands of games. In the meantime, it has made the MiniLD a bit more meaningful. I doubt I would have commented so much if this were not the case.

If you are wondering why I made this post, it’s to point out games I think people should play, even if they are not very interested in the MiniLD.
YO I’m in ! Or, we are in, because I have two other programmers to help. Last time we were screwed over by using Angel2D so now we’re writing the game in D using my own personal AoD engine. Good luck.
Composer and Audio Specialist here to help add that sweet sweet aural excitement to any entries. Reach out and let’s collaborate.
Erich
Hello everyone. If everything goes according to plan, I’ll be entering my first ludum dare. Really looking forward to it. I’ve always had a problem with thinking, small so this will be a challenge.
Hello everyone !
First : I’m in !
Then, I’m looking for a sound artist to team up with me for the coming Ludum Dare.
I can take care of the graphic and programming part, but musics and sounds… just no.
So, if you’re interested, don’t hide ! =D
Hey, Ludum Dare!

We create game-ready Art. Over one thousand #developers use our assets now!
We organize specially discounts for LD36 on Cubebrush. All products have a discount of 60%
Check out store on Cubebrush (.unitypackage + source files)
Discount code: Ludum-dare-august
Also, check our Unity AssetStore (Only .unitypackage)
Hello everybody, I’m in yet again! Just like last time, I will be using my own framework for text based games that I made specifically for last LD. I have a modestly sized todo list for the engine that I made last time so there is a lot of room for improvement. However this time I’m trying to document everything so if you want to try something new in LD36, you can find the framework on github.
Anyway, have fun everybody!
P.s. docs should be ready after this weekend 
Color is a dimension. Color is light. At first, Smudge is a pictorial and phonic awareness experience – an artistic work which plunges its audience in a strange aesthetical universe. In light of these considerations, also Smudge is a splatter-platformer-puzzle game in which you must find your way in black rooms – without any light – by projecting paint on walls, floor/roof and interactive artefacts which lead you to the exit. You are blind. Spread colors so as to shape surfaces. Play with perspectives, contours and sounds in order to reach the exit. For a best experience, a headphone is required.
Smudge is on GreenLight. Please support it. Thank you ++

#LD36 looking forward to it. I’ll again be participating in the Compo.
I’ll use my usual selection of tools:
There is however a twist, as i’m migrating my primary workflow to Windows. So:
I might use some existing code, in particular:
Tags: LD36
This will be my first Ludum-Dare and I´m really excited for it.
I learned C++ myself at a young age and since then I slowly came into all the different areas of game-development (There aren’t any facilities to learn game-dev from where I come from). Read many books and started with DirectX which gave me basic knowledge of how engine-systems work. After that I found interest in Motion-Graphics and 3D-Simulations.
Learned that time-pressure motivates me and think that Ludum-Dare will be the perfect place for me.
I will use the tools and programs i found and bought over the time: Unity3D Personal, Maya LT,…
No ratings?
I don’t know if you are in the ratings or no-ratings camp, but for me the ratings were the whole point. My goal is to make a game that ranks higher than games I’ve created before. With no ratings, I have almost zero motivation to take part in this. If a handful of people cheated, that only affects the rankings so slightly it makes very little difference (so your game is #332 instead of #315).
It pains me that LD has gathered such momentum, only to risk becoming something I’m no longer interested in. On the other hand I’m happy that now I’ll have 48 hours to spend on something else!
Okay, so I’m above beginner level with programming and computers, however in all these years I never really programed anything cool.
So I’m going to try that Ludum Dare, and see if I can produce something. I hesitate between Python and C++, but I guess that will depend not only on the theme, but on what I want to do. Python is simple and straightforward (I’ll use pygame), but with C++ (I’ll probably stick to SDL) you have more control over the game engine… I think ?
I plan to code a few very simple games until the LD come, so I can get ready for it.
If you have any tips for a newcomer, I’m willing to hear them.
Else, I’ll probably see you on the battlefield. May the best win !
This is my first time taking part in LD.
Developed a few games and a lot of clones for learning. It will be a challenge for me to complete a game in 2 days.
As time limit motivates me to work hard and complete the project, this is the best location for me to participate.
Tools:
Unity3D
Photoshop & After Effects
Blender
For audio, don’t know what will I use. Never done it myself.
Hey guys! I just made my first game for MiniLD69! It is an open-wordlish game with crafting, survival elements, and trading. Come check it out!
http://ludumdare.com/compo/minild-69/?action=preview&uid=80640
Tags: MiniLD
Hi there, me and a friend kyle are going to be entering this year both of us for the first time!
I’m planning to do the development, probably in html5 canvas and javascript to allow people to play it in just the browser. I’m a web developer as a day job but don’t have a huge amount of javascript experience so it should be fun to try. I’m going to figure out what libraries I want to use if any this next week.
Kyle will be behind the art, design and sound and is currently planning to make some kind of puzzle game, theme allowing of course.
Wish us luck.
Howdy Folks, while I would love to redeem myself after the failure that was Ludum Dare 35 (I was too ambitious). I sadly will not get a chance most likely to do this. On August 20th some friends are coming to visit from outside of the country. It would be pretty tacky if I spent 2-3 of the days they have with us on Ludum Dare 36. So, I will have to opt out of this Ludum Dare. If I do anything, it will be when everyone is asleep, I could maybe get in 8 hours. So depending on the theme, if I can punch something out in 8 or so hours in 3 days I will try. But, no guarantees. I will have to wait for Ludum Dare 37.
Wanted to append my I’m In post.
I will be using Java, as opposed to c++, because otherwise I will actually go insane.
Can’t wait.
-Ned
School starts in a week. DAMMIT TIMING GODS.
2 weeks, 2 days, 2 hours, 2 minutes (and maybe 2 seconds) 2 LD #2! (this year’s ;D)
Tags: countdown
Hey hey… I am in… and totally human… I have allways been looking up stuff about game development and the Ludum dare seemed so out of reach… I have never finished a game… tried stuff… never amounted in anything… but I guess you gotta start somewhere… I hope I looked up enough stuff to get at least something going… still can though during the ld right? I’ll probably attend the practice weekend, one week before the actual jam -> this weekend… I am going to try it in Java, I am going to do all the Art in Piskel… IF I ever get to implement the art… then its going to be all harcoded… I am planing a simple canvas (JPanel, JFrame) set up… got something lying around… It had been a long time without coding when I slapped it together… I do not know if it is working because I got sidetracked… time to revisit it! In any case… it is already well over bed time here, so you have a good night!
Oh yeah one question: Can I copy code from a website? Does that disqualify me from the Compo? Its just a class that allows me to load and play music asynchronisly and in a very easy way… planning on doing the music hardcoded, so… yeah, anyways heres the link: http://www.anyexample.com/programming/java/java_play_wav_sound_file.xml
Hello all!
I’m back. And currently panicking because in a week my A level results are in, and they will determine the rest of my life, including whether or not I go to Uni.
Fears aside, I’m doing well. Super happy with my last result, and I doubt this time will top it, because for the first time in the, what, five LDs I’ve participated in? I’m not going to be using GameMaker !
Still using Paint.NET and BFXR, in all likelihood, but…
I’ve used what little time I’ve had this summer to learn some Unity! And not very much of it, so it’s going to be a real challenge to get anything made at all, but I am so looking forward to it.
It just now occurs to me that I haven’t even looked at the 2D aspect of Unity, which I really should do, because I don’t intend on making a 3D game…
Welp, I’ve got to go do that now! See you guys soon!

Taha
And for gods sakes Ill stay that way,provided someone in my family doesnt come down with pneumonia again or my computer decides to die.Idk im using gamemaker,beep box for music and piskel for graphics.
I will be using Game Maker: Studio, I recently got into it, I was thinking about using Java or maybe C++ but I decided I will go with Game Maker this year.
Tags: LD #36
I participated in the last ludum dare! I will be using Unity and (depending on the theme) other tools such as Aseprite, Tiled, and Tiled2Unity! I’ve been working on a cool platformer so I have been improving my 2D games! Have fun everyone 
I might be in!?!
I might be in to Ludum dare 36 compo
I currently am learning java
I might be in if I learn enough to program a game
I have a decent idea that should work with my limited knowledge.
I will be using the following :
my hands.
part of my brain.(The other half just doesn’t wake up!)
eclipse
and skilzzzzzzz
that last one is really gonna come in handy!
This will be my third Ludumdare and I’m looking forward to it.
Tools:
Also about to finish the game from the last Ludumdare… here a sneakpeak
Theme slaughter is on,so naturally I binge rated and went accross hundreds of themes.Here are a few that made me giggle,and maybe will brighten up your day a bit. In no particular order:
Ducks Every cat wants to rule the worldCustard is the sweetest revenge
Sasha Gray
George Bule was true
All your base are belong to HIM!!!
Humanity United Behind Single Lawn Mower
Chipoltle Church hats have no natural predators
This was no boating accident!
Ham and Banananas
In a galaxy far far away,space bears
flaming penguin
breast feeding
I put on my robe and wizard hat
Suddenly,Sushi
Nanobots,Nanobots Everywhere!
Secrets make excellent loft insulation
Your grand parents would be so proud of you
Nietzsche, Bananas & Ham
Make Donald Drumpf again
Shave The Whales
Bryan Cranston plays Matt Damon
Determinism
Shalt thou count to three, no more, no less
Donald Trump with Lasers
For Mini Ludum Dare 69 I wanted to create a simple strategy game about colonizing an unknown continent (inspired by Africa). But in the end I was only able to create a simple continent generator, which would’ve been the first step towards an actual game. At the next Ludum Dare I definitely need to pay attention that I start with actual gameplay and build upon that – but that just as a side-note.

In this post I just want to roughly outline how I went about generating the continent – and maybe it’s helpful for you and/or we can discuss about possible improvements or alternative methods :).
I use a Hex Grid data structure based on the amazing article Hexagonal Grid article by Redblobgames. Basically the Hex Grid is represented by a 3-dimensional coordinate system describing all three directions of a hexagon (q, r and s, with s being redundant and calculated by s = -(q + r). But it is useful for calculating symmetric shapes).

For generating the continent shape I merged two symmetric shapes like those shown in the picture above: A big hexagon of radius 8-10 with one big diamond shape with (q,r,s)-radius of either (6,10,6), (7,11,7) or (8,12,8).

Then I chose the offset to attach the diamond shape to the hexagon shape as following: Start with an offset of (q,r)-coordinates (4,5) or (4,6) and then rotate it randomly by 60°, 120°, 180°, 240°, 300°, 360° around the origin. Rotation by 60° is done by shifting the (q,r,s)-coordinates (s being implicitly defined by -(q + r)) to the right or left and flipping the signs. So for (4,6) all rotations would be (10, -4), (6, -10), (-4, -6), (-10, 4) and (-6, 10).
All possible offsets generated by this method are shown by the grey hexes in the image above.
After generating the landmasses I thought about adding areas to my map – in my case three areas: A desert, a green savannah and a mountain range. They are all generated using the same method with different parameters.
The 5 parameters of my method are:
The basic algorithm is like this
So in order to generate the three areas in my example I used following parameters:
After generating the areas, they are placed on the continent: The desert in the upper third, the jungle and mountain range in the lower third. Hexes that fall outside the continent or are already occupied by another area (except when placing the mountain range, which is placed on top) are ignored when placing.
Since the directions were not limited in any way and the areas were placed in relation to their center, some of the areas reach sometimes quite a bit outside of their designed area.

Finally a few words about filling the areas. Basically I use a weighted random choice between all of the tiles of the particular area. Everything not filled by an non-mountain area was filled with the grassland tiles (second row). In my case those were (always in order from left to right on the tileset above):
That’s all about my simple continent generator. It’s still very simplistic and there are many things that could be improved – first and foremost giving the continent shape a more realistic ragged appearance.
And while writing this article I felt it would be nice to have something like a node based editor to just plug together several components to easily create different kinds of complex generators from simple parts – well maybe on another day 😉
Thank you for your interest and reading this far and I hope it was helpful to you in any way.
Feel free to leave a comment and if you are interested in my game developing endeavours (and 8 bit pixelart which I retweet quite a lot :D) then follow me on Twitter:
I’m Not Quite Sure What the Game will Be Called But I will Update You Guys When i Figure it out.
This is going to be my first ludumdare.
The tools i am going to use are:
Tags: Ludum Dare
Tags: First Ludum dare
We are excited to join the fray (…two of us)!
Just for the heck of it, here’s a survival game project (in progress of course :P)
Added some glorious Gibzzzzz! pic.twitter.com/3m2p4ChCyK
— Cory Mollenhour (@wr4th) March 5, 2016
i tried so many times to finish a game in 72hours but always i quit by the work…
but this time… THIS TIME!!!…. i´m going to make it… i swear!!..
I´m in.
Hopefully I’ll finish in time this will be my first time. Although I’m soloing the game I’ll go the jam route. 72 hours=more time
It will be my first time participating, plus I’m still quite the novice in the field.
I’ll be using: Blender, Audacity and maybe Gimp depends on the theme.
Good luck to everyone.
This will be the fourth time participating for me. And hopefully the third time finishing and submitting.
I’m disappointed because I recently found out that the ratings/voting system for this Ludum Dare will not be used, I personally find the week after the jam to be the most exciting playing other peoples game and rating them and then getting comments back from other people! It might be silly but I don’t find much incentive to play others game or even participate and crunch a weekend without the ratings system. So I hope it’s back for the next event.
Other than that this is the tools I plan on using for this event, Unity is the game engine I will most likely use and then probably use the 2D mode in Unity since I make mostly 2D games. For making art/sprites I will use Gimp because It’s easy and fast to setup and just sketching out something simple. Lastly I will use BFXR for sound.
*Just re-read the post about the jam and I think the comments are still on even though there’s no voting so that’s good.
I will be entering LD 36. This will be my first full LD. I entered an unfinished game to MiniLD 69 to try out game development. I will be using python 3 with the pygame library.
Tags: LD36
Maybe gonna participate, but as of yet, not 100% sure.
Gonna be bringing my HTML5 game library ( https://github.com/Brian151/UnNamed-html5-Game-Library ), again, with some new features currently being developed in derivative projects, or even entirely off to the side. Hopefully some bug fixes will also be implemented, because I’ve found some big ones.
Using Paint Dot Net for graphics, it’s my image editor of preference.
CreateJS may be utilized for some sprite-related stuff, mainly because the sprite classes in my library are presently very bad.
There may or may not be a sound engine, and in any case, I don’t think I can do very much music or sfx composition.
I may use a modified version of the following for my tilemap editing, assuming that it gets finished in time, and that I even use tilemaps: https://github.com/Brian151/spongebobzelda/tree/master/utils/SBZBuilder (One of the snags my previous/first LD hit was that tilemaps are a pain to manually edit.) Before I get complaints or something about this : purely the code parts of the application will be copied, SBLK assets/refs will be purged
Anyways, I still am not guaranteeing I will participate in this. IRL has me very busy, and I’m working quite extensively on my many other projects right now.
Follow-up post will be made after I’ve confirmed whether or not I shall participate or not.
Im new to unity tho but I will try. This is also my first time in ld.
Heya. First real Ludum Dare, I am really excited to participate. I have made entries for Mini LD 67 and 68, but this will be even more intense I guess. I’ll be using Game Maker Studio for programming, PyxelEdit for graphics and sfxr for sounds. I also plan to livestream. Good luck in advance to everyone!
Hi… I was wondering how the hole thing with the game having its own site where you can post upgrades and such works??? Or do I just post those like this one and they get organised… can somebody clearify please…
I’m pretty new to Ludum Dare. I just recently got into game development, but I’ve been programming for years. I’ve been using python 3 with the pygame library for game development. Around the website, I’ve seen a few people using python as well. I’ve heard python isn’t the best for game development, and I’m using it currently because that’s the main language I’ve been coding in. I have a few questions about python and game development:
Is python good for game development? Why or why not?
Are there any tools or libraries you would recommend?
Have you used python for game development in the past, and do you currently?
Right now my impression is that, as python is a high level language, it is slower for memory intensive games. If I continue with game development, I would probably switch to another language. So far I haven’t had any problems with it, because I’ve been programming pretty simplistic 2D games.
Any feedback would be appreciated, thanks in advance.
Tags: game development, pygame, pygame python, python
Hey Guys,
I am hoping to be able to participate in Ludum Dare #36, but I will be in school until 3:15 on the starting day, and will start when I get home…
Tools Using:
Unity 5
Agisoft PhotoScan Professional
Photoshop CS6
Blender
I’m in for the 7th time, just like last time I will be using!
Language and Library: Java Swing
Graphics: Paint.NET, Piskel, maybe Inkscape and Synfig
Music: LMMS, maybe Abundant Music. Depends on how much time I have left
SFX: Might use SFXR if I have time or just Audacity.
Cannot wait!
This will be my third Ludum Dare. This is a great way to learn how to make a game.
Programs:
Coding: Visual Studio
Designing: Unity 3D
Sound Effects (if any): Audacity
Using the same tools as last time, might need a better music playlist to keep me focused during the weekend. Trying to relearn C++ so that I can use that for Ludum Dare #37.
Good luck everybody!
Will be using c++ this game jam along with SFML
I’ll give it a shot, if I have time, I’m gonna suck. But I’ll try. 😉
It’ll be my first. Always been too scared to ever enter one.
Hello!
This will be my second Ludum Dare. In the first one i couldn’t finish my game so I expect a better result this time.
Tools:
Unity, Pyxel Edit.
Audio: i don’t know yet.
Cheers to everyone. Have Fun!
Tags: LD #36
Engine: Unity
Art: GIMP
Sound: Audacity and BFXR/SFXR
This is my second Ludum Dare.
Tools:
I will be streaming on Twitch: twitch.tv/totalrandomstuff
Hi everybody!
I’m in! Jean Suie!
It has been quite a time now that I know the Ludum Dare as a silent watcher. But now that I have created a few games, I can entering he jam !
Un petit bonjour à tous mes collègues développeurs francophones!
Tools:
Gamemaker studio pro
photoshop
beepbox.co
Hi there. First Ludum Dare (and first real game jam, for that matter) for any of us here, and we’re excited to participate in LD #36! So glad it didn’t end up getting cancelled.
Tools & Team
Programming: Unity 3D
Visuals: Photoshop CC
Music/SFX: Garageband/sfxr
Total teammates: 5
Good luck to you all! I can’t wait for this jam to start.
First Ludum Dare! I’ll be working with a small team of friends and I’ll stream on twitch so you guys can suggest anything you may want.
Twitch.tv/onlysantos
We’ll try to stream the full length of the competition so you guys can join anytime whether its noon or midnight!
My first game jam!
No F@#king idea what I’m going to make though.
I’m going to start in the Compo. Last time I failed and had to send entry to the Jam, bacuse I didn’t finish main features in 48hours. I hope this time will be better 😉
I’m planning to use:
So, I used to do games in flash, a long time ago, I’ve been busy with another projects and I’d like to jump into the indie game process again. I’ve read a lot about unity and unreal engine. I’d like to do mostly 2d and 2.5 as I’m not the greatest designer. Is there any limitations good to know about any of those? any better alternatives for a solo developer?
learning some of haxeflixel and godot atm. Lets see if I feel ready for this dare!I did some hobby game development several years ago, then just… stopped (lack of motivation, I suppose). Looking back at some of the stuff I’ve done, even incomplete LD projects, I marvel at what I accomplished and wonder if I could even repeat that. I’ve wanted to continue for a long time and have beaten myself up every time I let a LD or a OGAM pass me by… but here’s my chance to get back into it.
Engine: Phaser or LÖVE (depending on which I feel more comfortable with in a week)
Graphics: Aseprite or PyxelEdit/Photoshop/Tiled (if necessary)
Sound: sfxr or bfxr (BeepBox looks cool but I probably won’t have time)
I’d like to hear any suggestions between Phaser.io or LÖVE from people with some experience. I presume that LÖVE makes for easier distribution (though I do have webspace for hosting, if I want) and that they’re comparable in actual flexibility/power (which is to say: both very good), but I’m open to biased preferences and hearing why. 
i’m in. currently looking to be in the compo, as i’m not working with anybody, though that might change in a week.
i’ll be using:
yeah. cool. nice. yeah
I’m pretty excited about getting to participate in the compo again, as it was tons of fun last time. I plan on using Unity again because it’s what I’m comfortable with and it’s fairly powerful, but I would love to hear what engines/libraries you guys will be using!
The combination of school starting again, a job, and the just13k game jam has led to the most inconvenient timing I have ever had with a ludum dare :P. Hopefully next time ^_^.
After developing some indie games with various engines. I am having some know how to use only freeware and open source to develop the full games.
Thanks to the game dev community for making such thing possible with their awesome tools and contribution
So my weapons for this jam are
Engine: Godot (learning else jump to libgdx/unity2d)
Concept + design : Inkscape
Art: Inkscape + paint.net
Art bg : Blender (learning )
Audio : LMMS + BFXR + Audacity [also looking for some royalty free]
Tiles : Tiled [if needed by game]
concept : will try to include physics in 2d(no to 3D for this time) environment, but lets see what remains after Theme slaughter and voting
Team-Up : I am programmer so interested to team up with artists. Let me know, if anyone interested to team up with me @paruthidotexe
Tags: LD36, paruthidotexe
I’m in and maybe my friend will join me.
I’ll be using JavaScript and the library p5.js (http://p5js.org)
This’ll be my second Ludum Dare, so I hope I can improve on my first game. I’ll be using:
Programming language: Java
IDE: Eclipse
Libraries: Probably just Slick2D (uses LWJGL)
Artwork and related: Paint.net, maybe GIMP
Sound: Audacity, sfxr (life saver!), MilkyTracker
Misc: JarSplice to package up an executable jar, I’ll probably also use ChronoLapse to make a timelapse
Hopefully no RL stuff will get in the way. I think using Slick2D will really speed up development (I used no libraries last time D: )
This is my third Ludum Dare (technically fourth, but I wasn’t around to finish my LD 35 game) and I’m really excited to participate again! Best of luck to everyone else!
Game Development Tools:
I’ll be using:
Eclipse
Probably Paint.net or GIMP
Sound and music is still up in the air! I’m sure I’ll figure something out with Fruity Loops (Trial…), Audacity, sfxr (haven’t downloaded it yet…), Garage Band, and or something new.
I’m excited for my first try! I’ll be on my own.
MEEEEEEEEE! And my friend for graphics maybe. This will be my 5th Ludum Dare. Good luck everybody!
Mant is my name, Unity is my game (engine).
I am looking forward to participating in Ludum Dare 36!
I plan on creating a web-based HTML5 game with Phaser.
Tags: developer, game, Game Dev, GameJam, html5, indie, Ludum Dare, phaser
Hey
So for us, frenchies :3, we’ll go back to school the 1st of september. And maybe i’ll have a lot of things to do before. So i’m not sore if i’ll be in.
If i’m in, i’ll use this:
Model:Blender
Game Engine:Unity
Picture/Texture:GIMP
Music:Rythmik Lite Chiptune Synthetizer, Audacityi
Im in. I will be using Unity most likely so heres hoping that all this works and I have a at least half decent game at the end of this.
First LD for me, so, greetings from Hungary I guess. 
I’ll probably do it alone unless my friend decides to join.
Hello everyone! I would like to join this Ludum Dare, and it will be my first one. But i’m not a programmer, neither an artist. I am a beginner composer, since I never participated in any projects. I can write classical music, or any synthesized kind of themes and my forte is that I can convey the mood through the melody. I get inspired by space, cyberpunk, or story-telling games. If you are looking for someone to cooperate, i can take a part as a composer. I don’t like chiptune music and I don’t write that kind of stuff.
Thus, if you a team or just a talented programmer and you’re looking for a composer, I am here.
Tags: LD36, music composer

Oh it’s been too long! My PhD thesis is finally out of the way and I have no more restrictions and obligations to take up the weekend! I’m currently (and have been) recovering from a stomach condition but here’s hoping that’s more cleared out of the way when the compo rolls around!
Stuff:
Of course, there’s a chance I’ll just ditch the Javascript and instead go for a Lua game using LÖVE, in which case I’ll be using ZeroBrane Studio as my IDE of choice.
It pretty much boils down to whether or not at the time I feel I can live with making builds for the three major OSes. It doesn’t help that there’s no real official way to get it working for Linux!
Tags: bfxr, DAME, Love, phaser, SunVox, webstorm, zerobrane studio
I hope I’ll be able to gather my team and take part in #LD36. However, I’m not sure if we will be able to gather together and participate.
As we don’t have anyone that knows powerful designing tools (PS, Blender) we are going to use the most simplistic tools (some python tools I made to work with handmade scanning, PowerPoint and MS Paint :p)
We are going to use Unity 5.3 for programming our game with Mono C# (Definately NOT UnityScript)
Modelling will be done using Sketchup (I hope) and if we really mess up with it, we would get models online and disqualify ourselves from that category (which I hope won’t happen)
Wish us luck!
Yotam, and my folks – Or, Or, Ron, and Talisman (Team Fireman)
Happy to see that there is a LD36 after all! This is going to be fun as usual, can’t wait for the compo to come along.
Framework: HTML5/JS with my personal Magic library
Editor: Emacs
Graphics: Krita mostly, inkscape
Audio: Bfxr, Audacity
I’m closing on a new home this Friday and I cannot think of a better way to christen the thing than spending my second weekend hacking out a game :-). I just hope the internet is hooked up in time!
This will be my 7th Ludum Dare. While I am very much tempted to use Phaser.js again after creating a little game last week to announce the gender of our baby-to-be (http://superbigsister.azurewebsites.net/src/ ), I think I’ll stick with MonoGame.
Tools:
Despite no formal voting/score I am still quite excited about this. For me, it is always the challenge to yourself that is the best.
Good luck to everyone!
This is my third LD. I am really happy I get to attend so historical event like this.
I like to set myself a genre before theme announcement. Last time I said I would do a grid puzzle game, and the theme worked kind of well with that.
This time I would love to make a real time strategy game. Or at least turn based. Let’s see what themes there will be and if it fits that genre at least remotely.
Tools:
I can’t wait for all that to start again. I will give it my best. I can’t wait for all the food, coding till the morning sun, browsing other entries, getting feedback. I am so glad Ludum Dare is happening again.
Already 3 Ludum Dare in a row, i’m ready for a 4th one !
Hey guys, Ryan here. I’m in!
Programming: Unity or Java
Art: GIMP and Blender
Sound: Free music tracks or Milkytracker
I really hope “Programmable Worlds” is the theme…
I will be creating a short interactive novel/game for my first Ludum Dare. Though I will not be using graphics (at this time), I hope to expand my literary abilities and sharpen my background music skills.
Engine: Squiffy
Audio: Ignite, Audacity
Graphics?: Gale Free Edition
Hi all,
I am planning to enter the JAM with an HTML5 js game with procedural content.
First proper LD!
I’m Dushanth Daniel Ray, and I’m excited to join the craze!
I’m planning to use Stencyl. Let’s have fun!
[ also love how the games appear on cartridges in the search, that’s a really nice touch. ]
I mean of course it’s impressive that you made it in time, but as you know I’m not so impressed of the idea it’s based on.
But it only allows to efficiently see the top 20 or 50 entries in the category. Could we have page numbers at the bottom to browse a bit deeper ?
Nice work on the site, it seems to work very well! I hope to give it a test on the current MiniLD, I’m in it after all.
The only issue is with what vfabien21 said, it loads games really slowly and only shows a few per page.. maybe add another page with less images, stats, etc, that just orders and lists a lot of games with links? when the numbers go higher it’s going to be harder to navigate.
would it be possible to enable search also for the description?
A minor thing to be fixed maybe: If you embed your game but do not provide a link labeled (Web) then the game is not listed with the platform “Web” – which might discourage people from playing it even though they could…
Is there a possibility for you to detect that case?