LD36 August 26–29, 2016

Introducing the “Feedback Friends” mini-site!

Previously, in Ludum Dare…

In case you missed it, LD36 will be a little bit unusual, in that it won’t feature ratings.

To bring everyone up to date, the reason behind that is that PoV, when announcing his break from running the August LD, has also raised concerns over the ratings system. He recommended not to use it for this event, and following a poll made by Sorceress, we voted in majority to follow his advice.

Now, some of us really wanted to still find a cool incentive for players to play each other’s games. Ludum Dare may be enjoyed for the competition, but getting loads of playtesting and sharing feedback with each other is also a great part of what makes the event special.

So here comes our little experiment:

Click the logo to access the mini-site. Not me, the logo… Ok ok you can click me

 

The Feedback Friends mini-site

Here’s how it works:

Right after LD36 ends, you’ll be able to use this little thing to browse games and find those who need feedback the most. The more games you comment on, the higher you’ll be featured! The goal, of course, is to make sure everyone gets some comments on their games, and reward the more active commenters with more feedback.

If you’re curious, you can already browse the games from Ludum Dare 35 to get an idea of how it works.

Open beta: MiniLD #69

Starting today, the mini-site will be open for the current MiniLD in order to test things out, gather opinions and make some tweaks.

Please share your suggestions & bug reports in the comments. And if you’re curious, feel free to check the Github repository!

 

[Update] The Ludum Dare world map

Additional announcement: Will Edwards is looking for contributors (artists/programmers) to upgrade a project he made for LD30.

It featured a nice map of the world, where people could place their entries and find their neighbors. It also encouraged commenting on other games, which is exactly what we’re trying to do. It would be a nice way to complement the Feedback Friends, so if you have some skills & free time, you know what to do!

Comments

28. Jul 2016 · 23:23 UTC
Thanks so much for your hard work Wan! Your experimental @mention support in particular looks really exciting — it’s always been pretty inconvenient to reply to a comment in a way such that the author will actually see the reply. Perhaps this will help!
29. Jul 2016 · 05:28 UTC
Wow, great work! I really like this idea!

[ also love how the games appear on cartridges in the search, that’s a really nice touch. ]
Strike
29. Jul 2016 · 07:21 UTC
I really love it ! Awesome job done here. I realize now that I missed some replies from people which I just noticed thanks to you @nickname support. That’s a really important feature. I believe feedback is more important than ranking, so this is perfect to me :)
g_o
29. Jul 2016 · 11:17 UTC
I don’t really like it but well, better than nothing.

I mean of course it’s impressive that you made it in time, but as you know I’m not so impressed of the idea it’s based on.
29. Jul 2016 · 12:18 UTC
Good work Wan!
vfabien21
29. Jul 2016 · 13:30 UTC
I have tried it. That’s great.

But it only allows to efficiently see the top 20 or 50 entries in the category. Could we have page numbers at the bottom to browse a bit deeper ?
CyberStarLight
29. Jul 2016 · 15:05 UTC
The next LD just became better ^^

Nice work on the site, it seems to work very well! I hope to give it a test on the current MiniLD, I’m in it after all.

The only issue is with what vfabien21 said, it loads games really slowly and only shows a few per page.. maybe add another page with less images, stats, etc, that just orders and lists a lot of games with links? when the numbers go higher it’s going to be harder to navigate.
janiq
29. Jul 2016 · 16:16 UTC
Hi,

would it be possible to enable search also for the description?
29. Jul 2016 · 22:25 UTC
This is the best thing to ever happen to Ludum Dare. We have arrived.
30. Jul 2016 · 09:02 UTC
Well as this has been stickied, I’ll take it its the blessed way we do commenting for LD#36 and I’ll bow out with the map thing :)
30. Jul 2016 · 11:39 UTC
If location were used in FF, I feel strongly that it should be an opt-in feature, in order to protect user privacy. Not everyone may agree to their location being publically revealed. But without user authentication, what is to stop someone opting-in any user they wished to impersonate?
QualityCatGames
26. Aug 2016 · 06:20 UTC
i agree, there.
berkano
30. Jul 2016 · 11:22 UTC
Wow! Thanks so much for putting this together! It’s really boosted my motivation for LD36 :-)
Digitaldude555
30. Jul 2016 · 12:16 UTC
NO RATING? How will I judge the progress I have made over the years?
Naca
30. Jul 2016 · 15:14 UTC
Awesome work Wan!!
crazya02
31. Jul 2016 · 00:27 UTC
I honestly love this. The primary reason I participated in LD was the incentivized feedback, so this singlehandedly got me interested again.
kfischer_okarin
01. Aug 2016 · 18:06 UTC
I love it too!

A minor thing to be fixed maybe: If you embed your game but do not provide a link labeled (Web) then the game is not listed with the platform “Web” – which might discourage people from playing it even though they could…

Is there a possibility for you to detect that case?
02. Aug 2016 · 14:38 UTC
Okay, this looks absolutely sick! Like amazing! I totally can’t wait for LD 36 now! Thanks a lot!
03. Aug 2016 · 08:10 UTC
My game’s HTML5 but when I limit to HTML5 games, it doesn’t show up…am I doing something wrong? I have it hosted on itch.io, do I need to host it plane-Jane somewhere (not embedded in a page)?
Steven Miller
03. Aug 2016 · 10:25 UTC
Is there a way to check who is commenting in case they repeat? Because my game for miniLD #69 just got 6 comments from the same person and the priority dropped significantly. Also, I feel like replying on your own game page shouldn’t count (it might already not, I’m not too sure).
Wan
08. Aug 2016 · 10:19 UTC
You actually found a bug: normally we have a limit per commenter, thanks for noticing this.
03. Aug 2016 · 20:43 UTC
This is a great idea, I’m glad that there is some kinda system in place. 😀
04. Aug 2016 · 07:52 UTC
@Steven Miller I hope that gets implemented…as a first timer I went and posted three comments instead of waiting and consolidating, and I agree it’d probably be better to only count unique posters excluding oneself.
TerraCottaFrog
15. Aug 2016 · 22:09 UTC
Can you make this appear larger on the homepage to make sure that everyone sees it?
Alphish
22. Aug 2016 · 08:57 UTC
So, this time the balance depends entirely on the *comments* rather than *ratings*? Sweet~!
24. Aug 2016 · 06:41 UTC
Wow. Good initiative Wan! That’s will help a lot with this LD :)
Jelinib
31. Aug 2016 · 07:54 UTC
I tend to type long comments (commented 8 times, averaging 2.9p per comment right now), and it looks like I get more points for typing more(?)! Neat!

I’m in!

Ludum Dare 36? Sounds exciting.

This time, platform = Linux Mint!

MusicWeeklies! Make Music With Us Every Week!

I have done 9 LDs now, and I LOVE the Ludum Dare Community. So I was wondering if you could help me get this out there…

I’m starting something new on Twitter. It’s called: MusicWeeklies. We make music every week. New themes weekly. Want to have 20 Original Pieces of Music by the end of the year? Then come join us!

So far we have done 4 MWs. Our 5th one, which starts on Friday the 29th, will be a raffle! Like usual, a theme will be announced, and then you make music based on the theme within the week. Although this time at the end of the week, one randomly chosen participant will win a copy of a game on Steam!

If you know anyone that would be interested, tell them to follow @MusicWeeklies on Twitter. Be sure to check out our website for the theme announcement, and other information: musicweeklies.com. Come and join us, and spread the word! 😀

mini_header_glow

Comments

ValiaP
01. Aug 2016 · 05:43 UTC
How could I upload my work? I checked your website but there seems only themes.
ChuiGum
01. Aug 2016 · 19:46 UTC
@ValiaP If you have a SoundCloud account, you can post a link on Twitter mentioning @MusicWeeklies and this week’s theme! :)

New LD Member

Hello, I’m new to Ludum Dare (and game development), so I’m entering the Mini LD #69 to see if I can create a game. I’m using python3 and pygame as well as PyCharm for my IDE. I’ve been programming for a 4 or 5 years and got interested in game development. Any tips for Ludum Dare, game development, or python would be appreciated. Thanks!

Tags: pygame, python

I’m in!

Hi everyone!

I will be participating in this Ludum Dare because I feel that it is a good way to practice making games!

Also at the end of the month after working on the same game for a while I am sure it will  help give me more excitement for working on games again!

I will be using Gamemaker Studio, Aseprite and Sunvox for music!

Good luck to you all!

SwipeFastStudios

What a reception!

If you have not played my game yet, please play it first (its quick) and then read the following message.  It is intended for the players of “Colonization in a Nutshell”, my (Javabot) submission for the MiniLD.

 

 

 

*************************************************************************

 

 

Once you have found the hidden message, please comment down below new messages, and how they would play out in this game.  Many people have found it, and want alternative endings!  I will probably remake the game using the response!  Also, if you are an artist, preferably pixel, please tell me if you are interested in helping me out in a remake because my art skills are not very great.

As an added bonus, have the messages reference history, or just be funny.

You-Are-Seriously-Awesome

I’m In!

First time making a post like this, so if this is the wrong place, I’m sorry

Anyway, I am ready to participate in August’s LD. I am not sure if my friends will join me this time, so if anyone needs a programmer or someone to help with story/design ideas, feel free to send me a message!

Ludum Dare 36 Wallpaper

 

Made my first LD wallpaper. It is based on the colors I’m looking to use in the upcoming jam :)


 

ludum-dare-36-wallpaper

Tags: #LDWallpaper, wallpaper

Comments

Nnnnneeeedddd
04. Aug 2016 · 06:50 UTC
I love the simplicity. Thank you 😀

First LD!

Just completed my first LD submission, and it was super intense. Very casual pace until the last two hours, then non-stop heart pounding. Great experience though! Recommended for all. Thanks to the great community.

I’m In!

Hey everyone,

I have never done a ludum dare before so I’m looking forward to the excitement. Trying to build my skills as a designer/dev and I have always thought that game jams was the best way to do that.

Looking forward to all of the games

Anyone else using Clickteam Fusion 2.5?

Hey, all!  After participating in LD for the first time with number 35, I found it odd that there didn’t seem to be anyone else using Clickteam Fusion 2.5.  I’m just a little confused, because to my knowledge, the program doesn’t have any “source code,” as it’s all done visually, and thus I’m not sure how I would include it where necessary.  Thanks to anyone who can help!  Oh, and I’m in.

Comments

doomista
03. Aug 2016 · 05:11 UTC
Well, take the save file of the program, the project you’ve been working on and zip it. If it used external images and music, include it as well (if possible), so anyone who also have Clickteam Fusion 2.5 can just open the project and everything is working.
KingEthaniel
03. Aug 2016 · 06:01 UTC
Thanks, that’s what I was thinking. I just wasn’t completely sure whether the “.mfa” files counted as source code.

I’m in

No complications this time 😀

although, obviously I am in, as I have competed in every LD since LD 28, still trying to get top 100 :(

Speaking of which, this LD isn’t being rated, which doesn’t really make much difference, as all I really want to do is finish a game.

 

I will be using C++, with GLFW, OpenGL, GLAD, and LodePNG. I will not be using any base code, (yea! Not even a maths lib).

Also, photoshop, sfxr and famitracker (if I get round to music, since, I never have)

Since it is not being rated, this is the perfect one to challenge myself D: So I am starting from the Ultimate scratch. (not quite true, I almost went with vulkan :o)

 

Anyway, I CANNOT wait. I am so excited, the Ludum Dare is my favorite thing in the whole world.

Ned

Comments

Freak_ey
05. Aug 2016 · 08:57 UTC
😐

Our third Ludum Dare

Ludum Dare 36 is gonna be our third Ludum Dare and we are excited about it. Tools we are going to use:

[Engine]

Unity 5

[Graphics]

3D: Cheetah 3D

2D: Pixen, Pixelmator

[Sound]

Logic Pro X

 

 

So I have been using Discord alot recently and I was suprised to see that Ludum Dare does not have a server on it. If you dont know what Discord is its a service that allows text/chat discussion on a certain topic, in this case Ludum Dare. Anyone who would like to join the server here is the link:

https://discord.gg/TDKq7XR

Comments

06. Aug 2016 · 00:10 UTC
We have an IRC which is #ludumdare on irc.afternet.org

Shout out (MiniLD)

Shout out to ermo, for making probably the largest game in the MiniLD, “Island Warfare”.  It is a really large game, most due to procedural generation, and I really think this would be awesome if it went multiplayer.

Island Warfare: http://ludumdare.com/compo/minild-69/?action=preview&uid=107556

Shout out to KloudRazor for making the, in my opinion, funnest game to play: “Operation Mars”.  This is a team of 2 people who really made a polished game, and a difficult one at that.  Usually you don’t see this unless the game is really buggy, however this game has no bugs/glitches that I am aware of.  My high-score is 18 days survived, comment or tweet at me yours if you want to share it.

Operation Mars: http://ludumdare.com/compo/minild-69/?action=preview&uid=36730

Shout-out to Opyate for making the simplest and most elegant game in my opinion: “:isation”.  This game is you turning a cube, and sticking color on it as to get the most area with it.  Although it could use a little more rethinking, or maybe have preset puzzles instead of randomly generated ones (which seem to make the game too easy), the base of the game is still there, and it is solid.

:isation: http://ludumdare.com/compo/minild-69/?action=preview&uid=82022

Also shout-out to Wan for making the feedback friends website, it is a very comfortable website to use in my opinion, however I do not know how it will stand up with thousands of games.  In the meantime, it has made the MiniLD a bit more meaningful.  I doubt I would have commented so much if this were not the case.

You-Are-Seriously-Awesome

If you are wondering why I made this post, it’s to point out games I think people should play, even if they are not very interested in the MiniLD.

ININININININININ !! (iiiiiin)

YO I’m in ! Or, we are in, because I have two other programmers to help. Last time we were screwed over by using Angel2D so now we’re writing the game in D using my own personal AoD engine. Good luck.

I am In! Composer and Audio

Composer and Audio Specialist here to help add that sweet sweet aural excitement to any entries.  Reach out and let’s collaborate.

Erich

Comments

05. Aug 2016 · 05:27 UTC
Any samples?

I’m in!

Hello everyone. If everything goes according to plan, I’ll be entering my first ludum dare. Really looking forward to it. I’ve always had a problem with thinking, small so this will be a challenge.

Looking for a Sound Artist for the next LD

Hello everyone !

First : I’m in !

Then, I’m looking for a sound artist to team up with me for the coming Ludum Dare.

I can take care of the graphic and programming part, but musics and sounds… just no.

So, if you’re interested, don’t hide ! =D

Comments

07. Aug 2016 · 11:40 UTC
Hola, I’m interested! I usually participate by creating a game, but I won’t be this time around, but I’d love to be a part of someone else’s entry.

Hey, Ludum Dare!

Banner

We create game-ready Art. Over one thousand #developers use our assets now!

We organize specially discounts for LD36 on Cubebrush. All products have a discount of 60%
Check out store on Cubebrush (.unitypackage + source files)

Discount code: Ludum-dare-august

Also, check our Unity AssetStore (Only .unitypackage)

Box scr_01Boxscr_03
Twitter

Tags: #indiegame, 3D, 3d unity, art, assets, gamedev

Comments

carlm21
31. Mar 2018 · 08:00 UTC
that is really nice. We students need these types of discount to be on our budgets. Like i use these Walmart coupons to buy the grocery items and the same site has got more coupon offers to buy other things.

I’m in!

Hello everybody, I’m in yet again! Just like last time, I will be using my own framework for text based games that I made specifically for last LD. I have a modestly sized todo list for the engine that I made last time so there is a lot of room for improvement. However this time I’m trying to document everything so if you want to try something new in LD36, you can find the framework on github.

Anyway, have fun everybody!

P.s. docs should be ready after this weekend :)

Smudge

Color is a dimension. Color is light. At first, Smudge is a pictorial and phonic awareness experience – an artistic work which plunges its audience in a strange aesthetical universe. In light of these considerations, also Smudge is a splatter-platformer-puzzle game in which you must find your way in black rooms – without any light – by projecting paint on walls, floor/roof and interactive artefacts which lead you to the exit. You are blind. Spread colors so as to shape surfaces. Play with perspectives, contours and sounds in order to reach the exit. For a best experience, a headphone is required.

Smudge is on GreenLight. Please support it. Thank you ++

Smudge02

I’m in!

#LD36 looking forward to it. I’ll again be participating in the Compo.

I’ll use my usual selection of tools:

There is however a twist, as i’m migrating my primary workflow to Windows. So:

  • Photoshop or Paint.net instead of Pixelmator;
  • Music Maker Jam instead of Garageband.

I might use some existing code, in particular:

 

Tags: LD36

I´m in!

This will be my first Ludum-Dare and I´m really excited for it.

I learned C++ myself at a young age and since then I slowly came into all the different areas of game-development (There aren’t any facilities to learn game-dev from where I come from). Read many books and started with DirectX which gave me basic knowledge of how engine-systems work. After that I found interest in Motion-Graphics and 3D-Simulations.

Learned that time-pressure motivates me and think that Ludum-Dare will be the perfect place for me.

I will use the tools and programs i found and bought over the time: Unity3D Personal, Maya LT,…

I’m out!

No ratings?

I don’t know if you are in the ratings or no-ratings camp, but for me the ratings were the whole point. My goal is to make a game that ranks higher than games I’ve created before. With no ratings, I have almost zero motivation to take part in this. If a handful of people cheated, that only affects the rankings so slightly it makes very little difference (so your game is #332 instead of #315).

It pains me that LD has gathered such momentum, only to risk becoming something I’m no longer interested in. On the other hand I’m happy that now I’ll have 48 hours to spend on something else!

 

 

Comments

KunoNoOni
08. Aug 2016 · 17:35 UTC
I don’t fault you for not wanting to enter, I too enter to see if I can beat my last game. The only reason I’m going to take part in this one is just so my streak isn’t broken again. I missed out on LD24 back in august of 2012 and I kind of wish I hadn’t. Anyways, hopefully we’ll see you for the next LD in December!
SkullPixel
08. Aug 2016 · 23:47 UTC
I really like the ratings too, but I still can gauge pretty easily whether or not I’ve improved or not on my own. I’m also competing with a friend for once, so the jam will be pretty new and fun too.
rnlf
09. Aug 2016 · 22:15 UTC
I totally agree. I’m only planning to make a very short game to not break my streak of eight LDs in a row.
McCraig
11. Aug 2016 · 06:42 UTC
Hello,

This will be my first time

Okay, so I’m above beginner level with programming and computers, however in all these years I never really programed anything cool.

So I’m going to try that Ludum Dare, and see if I can produce something. I hesitate between Python and C++, but I guess that will depend not only on the theme, but on what I want to do. Python is simple and straightforward (I’ll use pygame), but with C++ (I’ll probably stick to SDL) you have more control over the game engine… I think ?

I plan to code a few very simple games until the LD come, so I can get ready for it.

If you have any tips for a newcomer, I’m willing to hear them.

Else, I’ll probably see you on the battlefield. May the best win !

Comments

Javabot
08. Aug 2016 · 19:41 UTC
I recommend that during the jam you go for polish over content. It makes the game far easier to play, and more enjoyable.

I’m in!

This is my first time taking part in LD.

Developed a few games and a lot of clones for learning. It will be a challenge for me to complete a game in 2 days.

As time limit motivates me to work hard and complete the project, this is the best location for me to participate.

 

Tools:

Unity3D

Photoshop & After Effects

Blender

For audio, don’t know what will I use. Never done it myself.

We’re In!

Hi there, me and a friend kyle are going to be entering this year both of us for the first time!

I’m planning to do the development, probably in html5 canvas and javascript to allow people to play it in just the browser. I’m a web developer as a day job but don’t have a huge amount of javascript experience so it should be fun to try. I’m going to figure out what libraries I want to use if any this next week.

Kyle will be behind the art, design and sound and is currently planning to make some kind of puzzle game, theme allowing of course.

Wish us luck.

You Probably Will Not See A Submission From Me – Having Friends From Out Of Country Over

Howdy Folks, while I would love to redeem myself after the failure that was Ludum Dare 35 (I was too ambitious). I sadly will not get a chance most likely to do this. On August 20th some friends are coming to visit from outside of the country. It would be pretty tacky if I spent 2-3 of the days they have with us on Ludum Dare 36. So, I will have to opt out of this Ludum Dare. If I do anything, it will be when everyone is asleep, I could maybe get in 8 hours. So depending on the theme, if I can punch something out in 8 or so hours in 3 days I will try. But, no guarantees. I will have to wait for Ludum Dare 37.

Using Java

Wanted to append my I’m In post.

I will be using Java, as opposed to c++, because otherwise I will actually go insane.

 

Can’t wait.

-Ned

I might be out.

School starts in a week.  DAMMIT TIMING GODS.

Comments

10. Aug 2016 · 22:34 UTC
Nah, just participate and don’t worry about it. Conditions are rarely ideal for anyone participating in Ludum Dare.

I am in

Hey hey… I am in… and totally human… I have allways been looking up stuff about game development and the Ludum dare seemed so out of reach… I have never finished a game… tried stuff… never amounted in anything… but I guess you gotta start somewhere… I hope I looked up enough stuff to get at least something going… still can though during the ld right? I’ll probably attend the practice weekend, one week before the actual jam -> this weekend… I am going to try it in Java, I am going to do all the Art in Piskel… IF I ever get to implement the art… then its going to be all harcoded… I am planing a simple canvas (JPanel, JFrame) set up… got something lying around… It had been a long time without coding when I slapped it together…  I do not know if it is working because I got sidetracked… time to revisit it! In any case… it is already well over bed time here, so you have a good night!

Oh yeah one question: Can I copy code from a website? Does that disqualify me from the Compo? Its just a class that allows me to load and play music asynchronisly and in a very easy way… planning on doing the music hardcoded, so… yeah, anyways heres the link: http://www.anyexample.com/programming/java/java_play_wav_sound_file.xml

Comments

11. Aug 2016 · 12:12 UTC
Hello and welcome!
RadioLemon
11. Aug 2016 · 20:50 UTC
Welcome!
ward_Placed
13. Aug 2016 · 12:40 UTC
Thanks… sry for not checking… and thanks for not noticing that the actual jam before the ACTUAL jam is next week… I think I will be using gimp too… just to organize the sprite atlas and texture maps… oh yeah and create .ppm files as their native to java and help me create the levels intuitively and keep them seperated from the code… either way it will be a lot of work! Thanks for the incuragement… I am still figuring this WordPress thing out…

Hopefully, I’m in!

Hello all!

I’m back. And currently panicking because in a week my A level results are in, and they will determine the rest of my life, including whether or not I go to Uni.

Fears aside, I’m doing well. Super happy with my last result, and I doubt this time will top it, because for the first time in the, what, five LDs I’ve participated in? I’m not going to be using GameMaker !

Still using Paint.NET and BFXR, in all likelihood, but…

I’ve used what little time I’ve had this summer to learn some Unity! And not very much of it, so it’s going to be a real challenge to get anything made at all, but I am so looking forward to it.
It just now occurs to me that I haven’t even looked at the 2D aspect of Unity, which I really should do, because I don’t intend on making a 3D game…

Welp, I’ve got to go do that now! See you guys soon!

wizard gif

 

 

 

 

 

 

Taha

Comments

HolyBlackCat
11. Aug 2016 · 15:43 UTC
Oh hello, I remember playing your last game. Good luck!
SkullPixel
11. Aug 2016 · 21:36 UTC
Hey you!

With you being new to Unity and all, would you want to team up or anything? It’s me and a composer/possible artist so far. I’m gonna be using Unity, and we have Unity Collaborate, which allows for much easier cooperation. I already sent you a message on Twitch with instructions to get a hold of me, for if you are interested.

IM IN

And for gods sakes Ill stay that way,provided someone in my family doesnt come down with pneumonia again or my computer decides to die.Idk im using gamemaker,beep box for music and piskel for graphics.

I’m in, again

I will be using Game Maker: Studio, I recently got into it, I was thinking about using Java or maybe C++ but I decided I will go with Game Maker this year.

Tags: LD #36

I’m in!

I participated in the last ludum dare! I will be using Unity and (depending on the theme) other tools such as Aseprite, Tiled, and Tiled2Unity! I’ve been working on a cool platformer so I have been improving my 2D games! Have fun everyone :)

I might be in!?!

I might be in!?!

I might be in to Ludum dare 36 compo

I currently am learning java

I might be in if I learn enough to program a game

I have a decent idea that should work with my limited knowledge.

I will be using the following :

my hands.

part of my brain.(The other half just doesn’t wake up!)

eclipse

and skilzzzzzzz

that last one is really gonna come in handy!

Comments

TheWhiteLlama
11. Aug 2016 · 22:51 UTC
I’d rather suggest you to use IntelliJ (Community IDE is for free) for your development! Eclipse is quite slow and annoying 😛

I’m also in :P

This will be my third Ludumdare and I’m looking forward to it.

Tools:

  • Unity
  • Inkscape
  • Gimp
  • Bosca Ceoil

 

Also about to finish the game from the last Ludumdare… here a sneakpeak

Formorph Title

PLAY NOW


 

Theme Slaughter!!

Theme slaughter is on,so naturally I binge rated and went accross hundreds of themes.Here are a few that made me giggle,and maybe will brighten up your day a bit. In no particular order:

Ducks Every cat wants to rule the world

Custard is the sweetest revenge

Sasha Gray

George Bule was true

All your base are belong to HIM!!!

Humanity United Behind Single Lawn Mower

Chipoltle Church hats have no natural predators

This was no boating accident!

Ham and Banananas

In a galaxy far far away,space bears

flaming penguin

breast feeding

I put on my robe and wizard hat

Suddenly,Sushi

Nanobots,Nanobots Everywhere!

Secrets make excellent loft insulation

Your grand parents would be so proud of you

Nietzsche, Bananas & Ham

Make Donald Drumpf again

Shave The Whales

Bryan Cranston plays Matt Damon

Determinism

Shalt thou count to three, no more, no less

Donald Trump with Lasers

Mini LD 69 Postmortem: Generating a continent

For Mini Ludum Dare 69 I wanted to create a simple strategy game about colonizing an unknown continent (inspired by Africa). But in the end I was only able to create a simple continent generator, which would’ve been the first step towards an actual game. At the next Ludum Dare I definitely need to pay attention that I start with actual gameplay and build upon that – but that just as a side-note.

Screenshot 1

In this post I just want to roughly outline how I went about generating the continent – and maybe it’s helpful for you and/or we can discuss about possible improvements or alternative methods :).

Try out the Continent Generator if you like: Try it out.

The article is below the “Read the rest of this entry”.

Overview

  1. Basic Data Structures
  2. Continent Shape
  3. Generating Areas
  4. Filling Areas
  5. Conclusion

Basic Data Structures

I use a Hex Grid data structure based on the amazing article Hexagonal Grid article by Redblobgames. Basically the Hex Grid is represented by a 3-dimensional coordinate system describing all three directions of a hexagon (q, r and s, with s being redundant and calculated by s = -(q + r). But it is useful for calculating symmetric shapes).

Continent Shape

Areas

For generating the continent shape I merged two symmetric shapes like those shown in the picture above: A big hexagon of radius 8-10 with one big diamond shape with (q,r,s)-radius of either (6,10,6), (7,11,7) or (8,12,8).

Continent2

Then I chose the offset to attach the diamond shape to the hexagon shape as following: Start with an offset of (q,r)-coordinates (4,5) or (4,6) and then rotate it randomly by 60°, 120°, 180°, 240°, 300°, 360° around the origin. Rotation by 60° is done by shifting the (q,r,s)-coordinates (s being implicitly defined by -(q + r)) to the right or left and flipping the signs. So for (4,6) all rotations would be (10, -4), (6, -10), (-4, -6), (-10, 4) and (-6, 10).

All possible offsets generated by this method are shown by the grey hexes in the image above.

Generating Areas

After generating the landmasses I thought about adding areas to my map – in my case three areas: A desert, a green savannah and a mountain range. They are all generated using the same method with different parameters.

The 5 parameters of my method are:

  • length of the basic shape
  • radius of the area around the basic shape
  • random curve chance which decides how straight or curved the basic shape will be
  • curve timeout which specifies how many straight steps must be between curves
  • outer layer noise chance which specifies how many of the outer layer hexes will be randomly removed to create a more ragged appeareance.

The basic algorithm is like this

  1. Basic shape generation
    1. Start with Hex (0, 0) and choose a random direction (one of the sides of the hex) as current direction.
    2. For 1 to length:
      1. Add the neighboring hex in the current direction to the shape
      2. If there is at least a number of curve timeout steps since the last direction change:
        1. With a random chance of random curve chance change the current direction to one of the neighboring directions (turning left or right)
  2. Area generation
    1. Add the basic shape to the area.
    2. For 1 to radius (the current layer):
      1. For all directly neighboring hexes of the area:
        1. If it is not yet the outermost layer:
          1. Add that hex to the area
        2. Else:
          1. Don’t add the hex with a random chance of outer layer noise chance

So in order to generate the three areas in my example I used following parameters:

  • Desert:
    • length: randomly chosen between continent width /2 and continent width
    • radius: Randomly chosen between 3 and 4
    • curve chance: 50%
    • curve timeout: 1
    • outer layer noise: 50%
  • Green Savannah:
    • length: randomly chosen between continent width /2 and continent width
    • radius: Randomly chosen between 5 and 6
    • curve chance: 30%
    • curve timeout: 2
    • outer layer noise: 50%
  • Mountain Range:
    • length: randomly chosen between continent width /2 and continent width
    • radius: 0 (only the basic shape)
    • curve chance: 80%
    • curve timeout: 0
    • outer layer noise: 0%

After generating the areas, they are placed on the continent: The desert in the upper third, the jungle and mountain range in the lower third. Hexes that fall outside the continent or are already occupied by another area (except when placing the mountain range, which is placed on top) are ignored when placing.

Since the directions were not limited in any way and the areas were placed in relation to their center, some of the areas reach sometimes quite a bit outside of their designed area.

Filling Areas

Tileset
Finally a few words about filling the areas. Basically I use a weighted random choice between all of the tiles of the particular area. Everything not filled by an non-mountain area was filled with the grassland tiles (second row). In my case those were (always in order from left to right on the tileset above):

  • Desert: 4 : 1 (only few cacti)
  • Green Savannah: 2 : 2 : 2 : 1 (rather more than less trees)
  • Grassland: 3 : 3 : 3 : 1  (Not wanting too many Zebras)

Conclusion

That’s all about my simple continent generator. It’s still very simplistic and there are many things that could be improved – first and foremost giving the continent shape a more realistic ragged appearance.
And while writing this article I felt it would be nice to have something like a node based editor to just plug together several components to easily create different kinds of complex generators from simple parts – well maybe on another day 😉

Thank you for your interest and reading this far and I hope it was helpful to you in any way.

Feel free to leave a comment and if you are interested in my game developing endeavours (and 8 bit pixelart which I retweet quite a lot :D) then follow me on Twitter:

Tags: hex grid, procedural content generation

I’m Making a New Game

I’m Not Quite Sure What the Game will Be Called But I will Update You Guys When i Figure it out.

Comments

WERT Studio
12. Aug 2016 · 20:47 UTC
who are you? Tell us if you have anything, okay. Also i cant find any games on your ludum dare site
UberGames
13. Aug 2016 · 01:20 UTC
I Need To Wait till the Game Sumbit Form Is Available To Post The Game
UberGames
13. Aug 2016 · 01:21 UTC
Anyways I’m a New User, By the Way i Use Unity
GlitchingHardDrive
13. Aug 2016 · 03:07 UTC
I Changed My Name
GlitchingHardDrive
13. Aug 2016 · 03:10 UTC
My Old Name was UberGames

I am in!

This is going to be my first ludumdare.

The tools i am going to use are:

  • Unity
  • Photoshop
  • Blender
  • BFXR
  • LMMS
  • C#
  • inkScape

Tags: Ludum Dare

WEGI is in!

We are excited to join the fray (…two of us)!
Just for the heck of it, here’s a survival game project (in progress of course :P)

Added some glorious Gibzzzzz! pic.twitter.com/3m2p4ChCyK

— Cory Mollenhour (@wr4th) March 5, 2016

 

Here we go again!!!

i tried so many times to finish a game in 72hours but always i quit by the work…

but this time… THIS TIME!!!…. i´m going to make it… i swear!!..

I´m in.

I’m in

Hopefully I’ll finish in time this will be my first time. Although I’m soloing the game I’ll go the jam route. 72 hours=more time

It will be my first time participating, plus I’m still quite the novice in the field.

I’ll be using: Blender, Audacity and maybe Gimp depends on the theme.

Good luck to everyone.

 

I’m in but I’m disappointed

This will be the fourth time participating for me. And hopefully the third time finishing and submitting.

I’m disappointed because I recently found out that the ratings/voting system for this Ludum Dare will not be used, I personally find the week after the jam to be the most exciting playing other peoples game and rating them and then getting comments back from other people! It might be silly but I don’t find much incentive to play others game or even participate and crunch a weekend without the ratings system. So I hope it’s back for the next event.

Other than that this is the tools I plan on using for this event, Unity is the game engine I will most likely use and then probably use the 2D mode in Unity since I make mostly 2D games. For making art/sprites I will use Gimp because It’s easy and fast to setup and just sketching out something simple. Lastly I will use BFXR for sound.

*Just re-read the post about the jam and I think the comments are still on even though there’s no voting so that’s good.

 

Comments

13. Aug 2016 · 01:29 UTC
Haven’t been keeping up? 😛
SkullPixel
14. Aug 2016 · 00:16 UTC
I’m kinda bummed about no ratings too, I always love trying to beat my past rankings, but at least we still have an LD. I’d hate to miss out on the fun of making something in 2 days, and knowing thousands of other people are too. 😀

I’m in

I will be entering LD 36. This will be my first full LD. I entered an unfinished game to MiniLD 69 to try out game development. I will be using python 3 with the pygame library.

Tags: LD36

Comments

Mieeh
13. Aug 2016 · 14:31 UTC
Hey Aelous, good luck on your first Ludum Dare! It’s fun.

May I ask, what library do you use to compile your game to a .exe format?

I myself have been using pygame but never figured out how to make it compatible on Mac or Linux when I myself use Windows?

maybe in…

Maybe gonna participate, but as of yet, not 100% sure.

Gonna be bringing my HTML5 game library ( https://github.com/Brian151/UnNamed-html5-Game-Library ), again, with some new features currently being developed in derivative projects, or even entirely off to the side. Hopefully some bug fixes will also be implemented, because I’ve found some big ones.

Using Paint Dot Net for graphics, it’s my image editor of preference.

CreateJS may be utilized for some sprite-related stuff, mainly because the sprite classes in my library are presently very bad.

There may or may not be a sound engine, and in any case, I don’t think I can do very much music or sfx composition.

I may use a modified version of the following for my tilemap editing, assuming that it gets finished in time, and that I even use tilemaps:  https://github.com/Brian151/spongebobzelda/tree/master/utils/SBZBuilder (One of the snags my previous/first LD hit was that tilemaps are a pain to manually edit.) Before I get complaints or something about this : purely the code parts of the application will be copied, SBLK assets/refs will be purged

Anyways, I still am not guaranteeing I will participate in this. IRL has me very busy, and I’m working quite extensively on my many other projects right now.

Follow-up post will be made after I’ve confirmed whether or not I shall participate or not.

 

 

Im in

Im new to unity tho but I will try. This is also my first time in ld.

I’m in!

Heya. First real Ludum Dare, I am really excited to participate. I have made entries for Mini LD 67 and 68, but this will be even more intense I guess. I’ll be using Game Maker Studio for programming, PyxelEdit for graphics and sfxr for sounds. I also plan to livestream. Good luck in advance to everyone!

How does this work?

Hi… I was wondering how the hole thing with the game having its own site where you can post upgrades and such works??? Or do I just post those like this one and they get organised… can somebody clearify please…

Comments

TerraCottaFrog
13. Aug 2016 · 15:04 UTC
There will be a link to upload your game once the event starts.
Resonious
14. Aug 2016 · 05:08 UTC
The last Ludum Dare I did was 33, so I may be wrong if things have changed since then.

Python and Game Development

I’m pretty new to Ludum Dare. I just recently got into game development, but I’ve been programming for years. I’ve been using python 3 with the pygame library for game development. Around the website, I’ve seen a few people using python as well. I’ve heard python isn’t the best for game development, and I’m using it currently because that’s the main language I’ve been coding in. I have a few questions about python and game development:

Is python good for game development? Why or why not?

Are there any tools or libraries you would recommend?

Have you used python for game development in the past, and do you currently?

Right now my impression is that, as python is a high level language, it is slower for memory intensive games. If I continue with game development, I would probably switch to another language. So far I haven’t had any problems with it, because I’ve been programming pretty simplistic 2D games.

Any feedback would be appreciated, thanks in advance.

Tags: game development, pygame, pygame python, python

Comments

Javabot
13. Aug 2016 · 17:32 UTC
Python really is not the best language for games because other programming languages run a lot faster. Especially since they usually require lots of calculations. It is slower than the rest because it is a “higher” language, while c++ is closer to hardware, or “lower”. Other than that, You can certainly use python to create simplistic 2d games.
edve98
13. Aug 2016 · 20:07 UTC
I am no expert on this but I’m pretty sure you can continue to use python for Ludum Dare and other game jams. However if you decide to create more complex games in your spare time as hobby (or even as a job). I can recommend c++(Cocos2d, Unreal), java (libgdx) or c#(Unity). Also there is Godot if you want something similar to Python (it has it’s own scripting language but apparently it’s very similar to python).
Photon
13. Aug 2016 · 22:00 UTC
The major consideration I would advise you to look into is distribution. Can you deploy an executable that people can easily download and run? You can, of course, let people run the code themselves, but this potentially puts far more work into playing your game on the player and is not very elegant. Most people (during judging) are looking for games that require very little to no effort to get running, and that’s an important consideration if you’re looking for good feedback from lots of people.
microwerx
13. Aug 2016 · 23:29 UTC
I recommend continuing to use Python for this Ludum Dare. Use what you are comfortable with. You will have more than enough things to do during the 48 hours than to be looking up howto’s for a different language. I feel that in 48 hours, Python will run more than fast enough for anything you want to do. I wouldn’t look down on it too much. Many games and applications incorporate Python as a built-in scripting language. And seeing as your typical computer is able to do about a billion things a second, literally, how much do you plan on writing. Even with a 1GHZ processor and 50% efficiency with the interpretation of Python code, at 60fps, you still can do over 8 million things per frame. Pretty sure you can get away with doing a fraction of that per frame.
14. Aug 2016 · 00:43 UTC
If you have created a game in a language like C++ or Java, you will see that Python is much simpler and easier to build a program with. Because it is a higher level programming language, it’s use in developing games is much faster than creating one with lower level languages. Python has its share of two dimensional engines available for free, including PyOpenGL if you require a 3D binding for the language. Plus, since it comes bundled with any Linux distro, making your game run on Linux will require minimum effort.
QualityCatGames
14. Aug 2016 · 05:36 UTC
You should probably stick to what you’re comfortable with.

I have had bad experiences with Python, probably because of its whitespace-sensitivity

However, that doesn’t mean you shouldn’t use it.

I’m IN!

Hey Guys,

I am hoping to be able to participate in Ludum Dare #36, but I will be in school until 3:15 on the starting day, and will start when I get home…

Tools Using:

Unity 5

Agisoft PhotoScan Professional

Photoshop CS6

Blender

I will be in!!

 

I’m in for the 7th time, just like last time I will be using!

Language and Library: Java Swing

Graphics: Paint.NET,  Piskel, maybe Inkscape and Synfig

Music: LMMS, maybe  Abundant Music. Depends on how much time I have left

SFX: Might use SFXR if I have time or just Audacity.

Cannot wait!

Comments

Mieeh
13. Aug 2016 · 23:13 UTC
Fire on! Good luck! (:

I’m in

This will be my third Ludum Dare. This is a great way to learn how to make a game.

Programs:

Coding: Visual Studio

Designing: Unity 3D

Sound Effects (if any): Audacity

I too, will be entering!

Using the same tools as last time, might need a better music playlist to keep me focused during the weekend. Trying to relearn C++ so that I can use that for Ludum Dare #37.

Good luck everybody!

I’m in

Will be using c++ this game jam along with SFML

I’m hopefully in I guess or something

I’ll give it a shot, if I have time, I’m gonna suck. But I’ll try. 😉

It’ll be my first. Always been too scared to ever enter one.

Comments

AnaglyphCoding
14. Aug 2016 · 15:06 UTC
Glad you’re willing to give it a go… don’t be scared! You’ll love it 😀

I’m in!

Hello!

This will be my second Ludum Dare. In the first one i couldn’t finish my game so I expect a better result this time.

Tools:

Unity, Pyxel Edit.

Audio: i don’t know yet.

Cheers to everyone. Have Fun!

 

Tags: LD #36

I’m in!

Engine: Unity

Art: GIMP

Sound: Audacity and BFXR/SFXR

I’m in

This is my second Ludum Dare.

Tools:

  • Programming: Java / libGdx
  • Audio: sfxr for sound effects / FL Studio 12 for music
  • Graphics: Paint.NET / GIMP
  • Team: Me

I will be streaming on Twitch: twitch.tv/totalrandomstuff

I’m in!

Hi everybody!

I’m in!  Jean Suie!

It has been quite a time now that I know the Ludum Dare as a silent watcher. But now that I have created a few games, I can entering he jam !

Un petit bonjour à tous mes collègues développeurs francophones!

 

Tools:

Gamemaker studio pro

photoshop

beepbox.co

Tags: 2D, french, gamemaker, html5

I’m (we’re) in!

Hi there. First Ludum Dare (and first real game jam, for that matter) for any of us here, and we’re excited to participate in LD #36! So glad it didn’t end up getting cancelled.

Tools & Team

Programming: Unity 3D

Visuals: Photoshop CC

Music/SFX: Garageband/sfxr

Total teammates: 5

Good luck to you all! I can’t wait for this jam to start.

I’m in!

First Ludum Dare! I’ll be working with a small team of friends and I’ll stream on twitch so you guys can suggest anything you may want.

Twitch.tv/onlysantos

We’ll try to stream the full length of the competition so you guys can join anytime whether its noon or midnight!

I’m in!

My first game jam!

No F@#king idea what I’m going to make though.

We’re in!

Hi everyone! I’m going to participate for the first time with my friend @fegabe and my lovely girlfriend Martuka. Very exited!

Tools:

  • Unity
  • Photoshop
  • LSDJ
  • Sketch

 

I am in!

I’m going to start in the Compo. Last time I failed and had to send entry to the Jam, bacuse I didn’t finish main features in 48hours. I hope this time will be better 😉

I’m planning to use:

  • Phaser.io as a game engine
  • Paint for graphics
  • Reaper, and some other things that can make real noise
  • Board & markers, i really love to use whiteboards for thinking things out loud

What should I learn to develop?

So, I used to do games in flash, a long time ago, I’ve been busy with another projects and I’d like to jump into the indie game process again. I’ve read a lot about unity and unreal engine. I’d like to do mostly 2d and 2.5 as I’m not the greatest designer. Is there any limitations good to know about any of those? any better alternatives for a solo developer?

Comments

14. Aug 2016 · 23:07 UTC
You might want to try HTML5/JavaScript, it is great at 2D.
QualityCatGames
15. Aug 2016 · 04:48 UTC
pure html5 is indeed a pain…
edve98
14. Aug 2016 · 23:21 UTC
You can also try Godot. It’s open source and it’s pretty awesome at 2d/2.5d (sadly 3d is pretty bad).
Bownly
15. Aug 2016 · 02:18 UTC
I’ll suggest haxeflixel. I’ve been using it for about 1 year and I love it. It’s really easy to pick up the basics and it exports to pretty much everything.
c4m
15. Aug 2016 · 03:59 UTC
If you have a flash background I recommend you Haxe and Haxeflixel!

You will get used very fast.
aschab
17. Aug 2016 · 16:01 UTC
Thanks everyone :) learning some of haxeflixel and godot atm. Lets see if I feel ready for this dare!

It’s been a long time… but I’m in

I did some hobby game development several years ago, then just… stopped (lack of motivation, I suppose). Looking back at some of the stuff I’ve done, even incomplete LD projects, I marvel at what I accomplished and wonder if I could even repeat that. I’ve wanted to continue for a long time and have beaten myself up every time I let a LD or a OGAM pass me by… but here’s my chance to get back into it.

Engine: Phaser or LÖVE (depending on which I feel more comfortable with in a week)
Graphics: Aseprite or PyxelEdit/Photoshop/Tiled (if necessary)
Sound: sfxr or bfxr (BeepBox looks cool but I probably won’t have time)

I’d like to hear any suggestions between Phaser.io or LÖVE from people with some experience. I presume that LÖVE makes for easier distribution (though I do have webspace for hosting, if I want) and that they’re comparable in actual flexibility/power (which is to say: both very good), but I’m open to biased preferences and hearing why. :)

well, everybody else is making a post like this, so

i’m in. currently looking to be in the compo, as i’m not working with anybody, though that might change in a week.

i’ll be using:

  • lua + löve for code, unless i’m still not getting the hang of it by crunch time, in which case i’ll dust off the old game maker studio
  • fl studio (demo ver since i. dont wanna pay for it lol) for music
  • paint.net and/or paint tool sai for art
  • sfxr for, well, what else would i use it for?

yeah. cool. nice. yeah

Comments

groverburger
15. Aug 2016 · 08:08 UTC
I just switched from Game Maker to Love. Definitely recommend it. A lot faster for prototyping, and lets me not use Game Maker’s terrible text editor.

Ready for my second Ludum Dare!

I’m pretty excited about getting to participate in the compo again, as it was tons of fun last time. I plan on using Unity again because it’s what I’m comfortable with and it’s fairly powerful, but I would love to hear what engines/libraries you guys will be using!

I’m out, too

The combination of school starting again, a job, and the just13k game jam has led to the most inconvenient timing I have ever had with a ludum dare :P.  Hopefully next time ^_^.

I’m in : learning Godot for a cool 2d game

After developing some indie games with various engines. I am having some know how to use only freeware and open source to develop the full games.

Thanks to the game dev community for making such thing possible with their awesome tools and contribution

So my weapons for this jam are

Engine: Godot (learning else jump to libgdx/unity2d)

Concept + design : Inkscape

Art: Inkscape + paint.net

Art bg : Blender (learning )

Audio : LMMS + BFXR + Audacity [also looking for some royalty free]

Tiles : Tiled [if needed by game]

concept : will try to include physics in 2d(no to 3D for this time) environment, but lets see what remains after Theme slaughter and voting

Team-Up : I am programmer so interested to team up with artists. Let me know, if anyone interested to team up with me @paruthidotexe

Tags: LD36, paruthidotexe

I’m in!

I’m in and maybe my friend will join me.

I’ll be using JavaScript and the library p5.js (http://p5js.org)

Comments

15. Aug 2016 · 12:39 UTC
Hey nice.

I’m in!

This’ll be my second Ludum Dare, so I hope I can improve on my first game. I’ll be using:

Programming language: Java
IDE: Eclipse
Libraries: Probably just Slick2D (uses LWJGL)
Artwork and related: Paint.net, maybe GIMP
Sound: Audacity, sfxr (life saver!), MilkyTracker
Misc: JarSplice to package up an executable jar, I’ll probably also use ChronoLapse to make a timelapse

Hopefully no RL stuff will get in the way. I think using Slick2D will really speed up development (I used no libraries last time D: )

I’m in!

This is my third Ludum Dare (technically fourth, but I wasn’t around to finish my LD 35 game) and I’m really excited to participate again! Best of luck to everyone else!

Game Development Tools:

I’m in! (First Ludum Dare)

I’ll be using:

Eclipse

Probably Paint.net or GIMP

Sound and music is still up in the air! I’m sure I’ll figure something out with Fruity Loops (Trial…), Audacity, sfxr (haven’t downloaded it yet…), Garage Band, and or something new.

 

I’m excited for my first try! I’ll be on my own.

Guess who is in?

MEEEEEEEEE! And my friend for graphics maybe. This will be my 5th Ludum Dare. Good luck everybody!

Mant is my name, Unity is my game (engine).

I’m in!

I am looking forward to participating in Ludum Dare 36!

I plan on creating a web-based HTML5 game with Phaser.

  • Language: JavaScript
  • Libraries: Phaser
  • Music: Open Game Art
  • Art: Open Game Art and I may create custom art using Graphics Gale
  • Editor: Visual Studio Code

 

Tags: developer, game, Game Dev, GameJam, html5, indie, Ludum Dare, phaser

I’m maybe in!

Hey

So for us, frenchies :3, we’ll go back to school the 1st of september. And maybe i’ll have a lot of things to do before. So i’m not sore if i’ll be in.

If i’m in, i’ll use this:

Model:Blender

Game Engine:Unity

Picture/Texture:GIMP

Music:Rythmik Lite Chiptune Synthetizer, Audacityi

I’m In for Ludum Dare #36

Im in. I will be using Unity most likely so heres hoping that all this works and I have a at least half decent game at the end of this.

My first jam

  1. Hey everyone, I am in! Am using game maker probably, and likely enough, ms paint lol. It is my first LD and I am very excited to take part!

I’m in!

First LD for me, so, greetings from Hungary I guess. :)

I’ll probably do it alone unless my friend decides to join.

  • Game Engine: Unity
  • GFX: Gimp
  • /Music+SFX: FL Studio 12/

Looking for a team and I’m in!

Hello everyone! I would like to join this Ludum Dare, and it will be my first one. But i’m not a programmer, neither an artist. I am a beginner composer, since I never participated in any projects. I can write classical music, or any synthesized kind of themes and my forte is that I can convey the mood through the melody. I get inspired by space, cyberpunk, or story-telling games. If you are looking for someone to cooperate, i can take a part as a composer. I don’t like chiptune music and I don’t write that kind of stuff.
Thus, if you a team or just a talented programmer and you’re looking for a composer, I am here.

Tags: LD36, music composer

Comments

TeamFireman
15. Aug 2016 · 19:15 UTC
Hey! Is there any way we can communicate better? I would like to have you as a part of my team! If you need my email: yotam (dot) salmon (at) gmail (dot) com. Write me if you wish to work with us :)

I’m in!

Oh it’s been too long! My PhD thesis is finally out of the way and I have no more restrictions and obligations to take up the weekend! I’m currently (and have been) recovering from a stomach condition but here’s hoping that’s more cleared out of the way when the compo rolls around!

Stuff:

  • WebStorm – Code
  • Phaser – Framework
  • Bfxr – Sound
  • DAME – Map Editor (potentially, also on the lookout for newer, better tools that aren’t Tiled)
  • Sunvox – Music (if possible)

Of course, there’s a chance I’ll just ditch the Javascript and instead go for a Lua game using LÖVE, in which case I’ll be using ZeroBrane Studio as my IDE of choice.

It pretty much boils down to whether or not at the time I feel I can live with making builds for the three major OSes. It doesn’t help that there’s no real official way to get it working for Linux!

Tags: bfxr, DAME, Love, phaser, SunVox, webstorm, zerobrane studio

We’re IN! (Hopefully :p)

I hope I’ll be able to gather my team and take part in #LD36. However, I’m not sure if we will be able to gather together and participate.

As we don’t have anyone that knows powerful designing tools (PS, Blender) we are going to use the most simplistic tools (some python tools I made to work with handmade scanning, PowerPoint and MS Paint :p)

We are going to use Unity 5.3 for programming our game with Mono C# (Definately NOT UnityScript)

Modelling will be done using Sketchup (I hope) and if we really mess up with it, we would get models online and disqualify ourselves from that category (which I hope won’t happen)

Wish us luck!

Yotam, and my folks – Or, Or, Ron, and Talisman (Team Fireman)

In!

Happy to see that there is a LD36 after all! This is going to be fun as usual, can’t wait for the compo to come along.

Framework: HTML5/JS with my personal Magic library

Editor: Emacs

Graphics: Krita mostly, inkscape

Audio: Bfxr, Audacity

 

Comments

BoltKey
15. Aug 2016 · 22:50 UTC
Glad to see a fellow html5/js game dev! Good luck!

I’m IN!

I’m closing on a new home this Friday and I cannot think of a better way to christen the thing than spending my second weekend hacking out a game :-). I just hope the internet is hooked up in time!

This will be my 7th Ludum Dare. While I am very much tempted to use Phaser.js again after creating a little game last week to announce the gender of our baby-to-be (http://superbigsister.azurewebsites.net/src/ ), I think I’ll stick with MonoGame.

Tools:

  • C#/.NET/MonoGame
  • Some version of my own toolkit/framework/engine hosted here: https://github.com/srakowski/coldsteel (as per the rules feel free to punish yourself by using it :))
  • Bosca Ceoil, LMMS, Audacity, SFXR/BFXR etc for Audio
  • Paint.net, GIMP, Paint, etc for Graphics

Despite no formal voting/score I am still quite excited about this. For me, it is always the challenge to yourself that is the best.

Good luck to everyone!

I’m in

This is my third LD. I am really happy I get to attend so historical event like this.

I like to set myself a genre before theme announcement. Last time I said I would do a grid puzzle game, and the theme worked kind of well with that.

This time I would love to make a real time strategy game. Or at least turn based. Let’s see what themes there will be and if it fits that genre at least remotely.

Tools:

  • Language: HTML5/JS
  • Editor: notepad++
  • Debugger: Chrome
  • Sounds: sfxr
  • Music (?): BoscaCeoil (I would love to compose some piano song perhaps)
  • Graphics: GIMP
  • Recording/video editing: Auto Screenshot Capture by daanav + Virtualdub + Windows movie maker (shameless)
  • Version control: Git + Github

I can’t wait for all that to start again. I will give it my best. I can’t wait for all the food, coding till the morning sun, browsing other entries, getting feedback. I am so glad Ludum Dare is happening again.

I’m in !

Already 3 Ludum Dare in a row, i’m ready for a 4th one !

I’m in!

Hey guys, Ryan here. I’m in!

Programming: Unity or Java

Art: GIMP and Blender

Sound: Free music tracks or Milkytracker

I really hope “Programmable Worlds” is the theme…

Count me in!

I will be creating a short interactive novel/game for my first Ludum Dare. Though I will not be using graphics (at this time), I hope to expand my literary abilities and sharpen my background music skills.

Engine: Squiffy

Audio: Ignite, Audacity

Graphics?: Gale Free Edition

 

My First Time

Hi all,

I am planning to enter the JAM with an HTML5 js game with procedural content.

I’m Definitely IN!

First proper LD!
I’m Dushanth Daniel Ray, and I’m excited to join the craze!

I’m planning to use Stencyl. Let’s have fun!