LD36 August 26–29, 2016

First time

This will be my first game jam ever and I’m really looking forward to it.

Tools: Unity, Blender, Paint.NET.

Not sure what I’ll do about sound and music. Probably nothing :-)

I’m in !

Me and mah crew !

I’m in!

will be testing my new learned skills in godot i got from the past couple of months.

 

Engine: Godot Engine 2.1;

Graphics: Gimp, Krita.

Sound: sfxr

 

I’m in using new Tech

So this time I will be in and using Unity for the very first time in a LudumDare Compo.

I will be using:
– Unity 5.4
– Blender
– Gimp
– Voice and other stuff for sound

I want to try the Low Poly design for what ever game I make.

I also hope to target the following platforms (PC, Mac, Android, Web)

Also here is my warmup weekend entry: Endless Runner

runner

Iniam

As always, not sure if i can make the time, but i can not stand the idea of another LD going down without me participating.

As always:

Goeth forth and codeth.

We are in!

We are 2 designers and this will be first Ludum Dare.

Engine: Unity3D
Art: Sketchbook + pencil + Photoshop
Music: Rytmic ultimate

Comments

MR MIKE
22. Aug 2016 · 14:30 UTC
2 designers and where is the coder?

I’m in!

This is my second attempt doing Ludum Dare. I learned a lot from my first LD, I hope I can apply what I learned before for Ludum Dare 36.

The tools I will use:
Engine: libGDX (or maybe GameMaker but I haven’t learned it).
Art: Aseprite (if I go pixel), InkScape (if I go vector).
SFX: LabChirp
Music: still not quite sure if I will make it by myself or generate it procedurally, but if I will make it, I will use sunvox.

I’m still not quite sure what I will use until the theme decided. I think it’s the time to play around with those tools so I can be more prepared. :)

I’m In!

Well, i’m 14 years old, and i develop games since i was 8 years old. Let’s see how far can i get!

I’m in!

Second Ludum Dare! This time without any interruption 😀

Using:

  • Unity5.4
  • Gimp
  • Bfxr
  • Bosca Ceoil

I’m in!

Participating for the first time.

Not sure if I can manage to finish a quick project in two days with my usual tools(C/C++ and my own libs), so I’ll be using Godot Engine this time.

I’m in!

Getting all excited by browsing the themes. New sleeping bag awaits, and there is enough nuts and beverages to last throughout the weekend.
Facing the dare with familiar toolset:

Engine: Unity
Art: Photoshop, Blender
Audio: Bfxr, some procedural generator, GarageBand and Audacity.

What I want to do:

  • Use Blender to Mecanim workflow and animation scripting.
  • Focus on levels and atmosphere.

Would be fun to do something tile-based as I haven’t coded anything like that before. Or something with a herd behaviours. Better find a good tutorial or few to avoid spending too much on the basics.

Likely It’ll look flat low-poly 3D with cornucopia of particles. So many ideas, can’t wait!

LD36 wallpaper

ld36

For anyone using a 329×277 monitor, I made you a wallpaper! You can use it for a little while but remember to credit me!! (If you can’t see the image then someone must have stolen it…)

In the above wallpaper, you see a glimpse of the number line. A number line is a complicated mathematical concept meaning a line of numbers. The wallpaper only features a short bit though, because people have come up with quite many other numbers too (for example, 1, 7264, 25, -1, and goooooooooooogle).

36 is one of the tourist attractions on our sight-seeing trip through the number line. It’s both a square number, a triangular number, and a circular number at the same time. If you have a room consisting of exactly one of them, the sum of the room’s elements is 36 – although no formal proof of this has ever been written.

But if you have two of them chilling out in the same room, their sum is 72, the amount of hours in the LD jam. Coincidentally, 72 divided by two is 36, which has piqued the interest of the international community of angry bloggers seeing a conspiracy everywhere.

Now, if these two 36s couldn’t find a way out of the room, one could insert the other into a phone number to make an international direct-dialphone call to Hungary with the code +36. They could then call Englkyklös “Glxblt” Vasarnàpzsczitzocwek (no relation to the popular car salesman) to ask him about his opinion on the Māori legend about the creation of mankind where 36 gods assembled the various parts of the first human.

Good old Englkyklös would answer in his usual wisdom, paraphrasing a carefully selected contemplative Zen koan: “Would you fucking stop it with these prank calls already? This is the 36th time.”

Meanwhile somewhere else, but still on Earth, a scientist (age 36) returns to his laboratory, deep in the basement of a lucratively funded research complex. He meets with an army major with 36 medals, and they both turn their keys in two 36 secure locks at the same time, opening massive blast doors. The scientist then carries on, putting on equipment he got for free from the Australian basketball team, The Adelaide 36ers.

It’s not protective equipment or anything, he’s just a fan of the team.

The scientist then carries a piece of krypton from the hazardous materials storage using a 36-inch pipe wrench (known colloquially in the American oilfield business as “a 36” – and in Europe as “a 91.44”).

He carefully places the piece on a desk, rips off the warning labels about krypton exposure from the 36 kilograms of explosives someone’s left lying around again, takes out an electron microscope, and zooms in as close as he can get.

Okay, this is weird– Whoops, the microscope was nowhere close to the piece. Hehe, I guess accidents happen even to professionals! The scientist reminisces about the time he lucked out a perfect score of 36 on the ACT tests by just answering questions randomly, and concludes total chaos is the foundation of good science.

After watching 36 videos from the weird part of Youtube to procrastinate, he then adjusts the position of the microscope 36 times before getting it right.

Finally, the results are conclusive: the atomic number of krypton is still 36 today.

But after all this, where does the concept of Love come in? What’s so special about Niels Bohr anyway? And who the hell ordered 36 extra large pizzas to my address? I’m not gonna pay for these, that’s for sure.

Find out, or don’t, AND MORE, as Jwatt does Ludum Dare 36.

 

Tags: <3, #23, #26, #27, #31, #8, 1, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 2, 20, 21, 22, 24, 25, 28, 29, 30, 32, 33, 34, 35, 36, 4, 5, 6, 7, 9

I’m in! 8th time!

This is my eighth Ludum Dare entry…. wow.

Unfortunately I’ll be interrupted again, so I may enter the Jam and use the Sunday + Monday (and Saturday evening). I’m pretty mixed about the themes.

I wanted to try and change my tools around this time, but I was too busy to learn a new language (started learning C but found out there’s a lot more to learn if I want to create graphical games, so that’s a no-go for now).

Tools:

Eclipse w/ Java

Paint.net

Bfxr, Audacity, and some other stuff for possibly making my own music if I have time

LWJGL for sounds

 

I always want to try something new, and I also want to add a rule for myself (e.g. only use an 8-bit colour palette or something).

Hopefully…

Just going to make the good ol’ “Maybe I’m In” post…I have loads of work the weekend of Ludum Dare, so I may just join the jam instead of the compo (which would be a first!) and not live stream anything. Good luck to all!

Looks like I’m in!

I’ve been using unity for what, like a few months, maybe more than that. probably more like 7-8 months actually.

Still getting used to things however, and I’ll for sure take part in LD!

In

I’m in, hopefully I’ll actually finish this time. I dunno if I’ll be using Eclipse or Android Studio this time around, but I’ll be attempting to raycast with hopefully some efficiency. Good luck everyone, can’t wait to start coding.

I’m in. :)

Really excited for LD36, since this will be my first time participating. :) I’ll be using Game Maker: Studio, FamiTracker for my music, and bfxr for sound effects.

Good luck to everybody!

Im in :3

its my first ludum dare and i will be using

Bfxr

Unity

Gimp

Let’s go!

I will be using Game maker studios or Construct 2 :)

Good luck everyone!!!

Tags: LD36

We’re in (again)!

Brandon from Shatter Point Studios here!

This will be our second Ludum Dare and we’re really excited. We’re hoping to keep whatever we make a bit smaller this time; I think last time scale kind of got away from us. Also, being awake for 36 hours straight definitely doesn’t help development. Lesson learned.

Engine: GameMaker Studio or Unity
Art: Gimp and/or Photoshop
Audio: Audacity and/or Audition

Anyway, we’re just hoping to make and play some awesome games this weekend. Looking forward to it!

I’m in!

Its my first time, I’ll be using Unity for this one.

I’m in

This is my first ludum dare

I’ll be programming in Unity3D

My friend will be doing 2d art and sound.

We’ll be communicating over the internet (other side of country) and it’s the first time we’ve worked together so it’ll be interesting!

I am in! (?my 5th time?)

I believe this is going to be my fifth time joining the ludum dare jam. And I am more desperate then ever to make an awesome game!

I’ll be using Unity 5.* again. As it is an easy to use game Engine. (At some point I will use my own game engine when i finish it ).

The rest of the tools will likely be.

  • blender
  • adobe photoshop
  • google
  • notepad++
  • anything else

hard to say  which tools I will be using ’cause mostly which tools rely on what kind of game I am making.

I wish all of you good luck and more importantly have fun.

 

Greetings,

Me

I’m in

Woo it’s time for another Ludum Dare! I’ve been doing these for almost 3 years now.

This time my brother and I hope to create an awesome game using JavaScript and WebGL, along with Paint.NET for graphics and Audacity for audio.

I’ll be looking forward to the (hopefully) more detailed feedback from people since judging will be unofficial this year.

Let’s have another fun weekend!

Comments

RadioLemon
22. Aug 2016 · 19:24 UTC
Excited to make a game with you bro

I’m in… but looking for a artist partner

Hi all, this will be my third LD. As always, I plan to work with:

Engine : Unity / C#
Art : PyxelEdit
Music : cgMusic + LMMS
Effects : BFXR

This time, I would like to team up with a artist. As you can see in my previous LD, the art was not my best strenght, and it took me a lot of time, to draw simple fishes or bunnies.
Is there anybody available to team up ?

As a team we would join into the jam, but I would like to do this in 48hrs.. Just like the compo.
Please, drop me a comment or something, if you’re interested.

I’m in

I’m in!

This is my fourth dare (third on this account) and it’s gonna be a good one.

Gear:
Computers:
Self built 4790k oriented pc
Some HP APU oriented laptop
Language: Java
Audio:
Music:
Midi keyboard (ctk-700), old christmas present.
Some random Yamaha 4 pad electric drumb kit
SFX will be whatever i find or make using online tools.
Plan:
Making a new engine from stratch in the first day with 2D graphics.
Day1.5 is storyboarding, music design.
2 is level design and creation, engine refinements.
3 is fixing fvckvps and getting stuff to work

Happy jamming!

I’m in!

I’m in!

This will be my third Ludum Dare, my first I hope to actually finish, and my first in C (but I’ll probably move to Java when I inevitably get tired and frustrated…)

I will be streaming *all* of the weekend over on Twitch.

SHAMELESS PLUG: I am currently streaming some dank preparation.

Tools (for C):

  • Atom/Vim
  • GCC
  • GDB
  • SDL2
  • Paint.NET/Photoshop

Tools (if Java):

Good luck everyone!

I’m in

Hello!

I’m in! The engine or language I’m going to use depends on the theme!

We’re IN!

It’s been a year since Henri and I participated in Ludum Dare 33 and we’re excited to give it another try.

Our last entry Cursed was very simple but saved by the strength of Henri’s art. This year I’m hoping to match the quality of the art with more interesting gameplay.

I’ll be using IntelliJ IDEA, the Phaser HTML5 game framework, and Audacity for music and sound effects.

Henri will be using either an Intuos Draw tablet with Photoshop or an iPad Pro with Adobe Sketch for the art.

My base code can be found here.

In once again

Hopefully I can find the time, got some plans on Saturday but otherwise it’ll be all programming all the time.  Hoping to spend a bit more time on Art this time without making just placeholder graphics that had to stay.  Also music this time.  2nd time is the charm, I hear.

 

GameMaker Studio for 2d.

Path-finding

I found these path-finding tutorials and I thought they were swell. I hope to bring some life to my game this weekend. Enjoy!

I believe that the creator of these videos has even participated in ld.

Get hyped

WHAAD UP!

What’s going on everybody?

This is going to be my first jam and I’m super stoked to become active in the community!

 

Ill be using programming in C++ using the Cocos2dx 3.10 engine.

Goodies:

  • TERMINAL
  • Xcode
  • Android Studio
  • Aseprite
  • Affinity Designer
  • Tiled
  • TexturePacker
  • Bfxr
  • Cfxr
  • Wacom Intous
  • MacBook Pro

 

Since I’ll be dev’n in the mobile space I was wondering if anybody had any good suggestions or tools for uploading the .apk file for android. (This will technically be a cross platform game but iOs doesn’t let you download outside the app store).

 

If you’re free to watch, check out the Twitch stream, I’ll be on all weekend.

Also I’ll be posting my skull code over on GitHub.

Godspeed Devs.

 

#include <Love>

RYPTAR

I’m in, hopefully.

I didn’t finish my game last year, but hopefully I’ll be able to do it this time. Good luck everyone!

Buckle up, I’m going in!

Hello World! The Qartis devteam (final name and actual games pending) will be taking part in our first game jam, so let’s get rockin’! My partner-in-crime and I will be using primarily:

  • Unity/Monodevelop/C# as our engine and environment
  • Paint.NET for 2D art
  • The Internet for sound effects
  • Blender for modeling/rigging
  • Fireworks for textures
  • and Fruity Loops for music

Can’t wait to see what everyone comes up with!

 

I’m In!

This will be my first time being able to do the Jam, usually I can only do the Compo. Super excited I might be able to make a half decent game this time.

Tools:

Engine: GameMaker: Studio

Graphics: Aesprite or Inkscape

Sound: BFXR and Garageband

Beverages: Lots of Tea, Coffee, and Jones Soda (I suggest the Cream Soda, that’s my favorite)

 

 

I might be in…

So I have a 2500 word essay that I’m supposed to be writing at around that time…. but I might be able to fit an LD in there somewhere 😉 <3

I was hoping that I would have my custom game engine done and dusted by this upcoming LD, but other coding projects and schoolwork got in my way. Instead of that, here’s what I’m planning on using:

  • Engine/Language/IDE: Java/Processing
  • Music: Otomata (maybe Ardour)
  • Sound effects: SFXR
  • Graphics: GIMP

Hopefully I can get the livestream working this year! (https://twitch.tv/nonemuninja)

 

I’m in (plus resources for Unity)

I’m in, using Unity as usual. In addition, I’ve gradually been building a collection of one-off C# scripts that can be used for basic behaviors such as:

  • camera scrolling/locking
  • visual effects (bouncing, etc.)
  • basic logic for match-3 and 2D platforming
  • helpers for sound effects
  • UI helpers
  • object pooling

Per the compo rules, they’re open for anyone to use: https://bitbucket.org/dylanwolf/ludumdareresources

Tags: 2D, im in, tools, unity, unity3d

Music Producer / Sound Designer looking for team!

Sup guys :)

First time here but big time experience making music although not videogame orientated.

Let me know if anyone is looking for a KICKA** OST :

emanuel.hihn@gmail.com

Cheers!

I’m In

I am hoping to enter my first Ludum Dare this weekend, I’ve wanted to for a while but was unable to make it before. I hope I will create something to be proud of and hope everyone has fun!

I will likely use Unity or Unreal for the engine and Blender for assets, unless the theme is 2D. Not sure what to use for Sounds or 2D assets

 

I’m in

First time on one of these, but I think I’ll try to do something in Pico-8

I’m in

First time to take part in this game jam.

Hope I can finish it.

My English sucks,sorry.

Tags: LD #36

I’m in (i think)

This is my first time, and I’m not entirely sure whether you have to post that you are in to “be in” but I digress

(edit: just read the FAQ!)

Comments

giresharu
23. Aug 2016 · 06:49 UTC
The same to you

I’m… in?

This will be my first time, mistress Ludum. So please be gentle with me. And sorry if it’s all over very … fast. I’ll be better next time. Promise.

I’m in :D

Of course.. these posts again…

I followed Ludum Dare for a long time, and watched my best youtubers and game programmers. I always wanted to try out myself and make a good game during these events. The uni ended and i have some free time, so let’s do this! In the end i may have a playable game 😀

So.. i’m! My first LD

I’m in!

First timer here aiming for the compo. Still with a few games behind me.

Shoutout already to my very understanding wife…

Will stream my whole 48h experience at:

Tools:

I’m in

Hi everyone! First time for me, and with not much experience… well… let’s give it a try!

New Voting System?


As we know, the August event is going to be unranked due to serious cheating/majority community vote. What I am concerned about is the next LD in December. I’m assuming that at some point, we are going to have to reimplement a voting system to have a more competitive feel to Ludum Dare.

The current system can be broken quite easily with people voting for games they played little/none of. Fake accounts are also a huge problem as they can not easily be found and can be replicated very fast. I’ve seen streamers who give all their viewers 5-star ratings simply because they were watching the stream.

We need a more secure voting system that doesn’t allow this to happen. I have a couple of ideas:

A download-coolness system

A coolness rating would be given for downloads/web-link-clicks instead of how many votes you have cast out.

This could then be extended to check if the user has spent at least 5 minutes (or any time) after pressing download before they vote.

An anonymous system

This system would make it so that you cannot use a URL to access a game, you cannot use the search bar to find a game and the creator of the game remains anonymous. (But after the event, all the above is allowed.)

The only way to play games would be on the random/most coolness page. This would make it so fake accounts cannot easily find a game they want to rate, making the entire process much harder and slower.

But these are just some of my ideas, let me know if you have any of your own.

Comments

23. Aug 2016 · 10:44 UTC
The anonymous system sounds like a great idea to prevent cheaters from, well, cheating but it would be much more troubling to advertise your games anywhere until the end of the voting phase, which is quite bothersome especially toward the whole streaming process.
BoltKey
23. Aug 2016 · 11:05 UTC
I am strictly against anonymous system. While it would prevent cheaters, it would prevent me from finding games by my favorite author from past LDs, friends and folks from IRC, which for me is a huge part of LD. Also, I would not be able to easily replay games or see new comments. Also, it would hurt streams, and you would not be able to get feedback on IRC etc. I think the downsides outweight the upside.
TerraCottaFrog
23. Aug 2016 · 12:41 UTC
yah it would be kinda awful to have an anonymous system.
Sir Magic
23. Aug 2016 · 13:04 UTC
I agree now and can see your point that many people like LD just to see what their favourite creators have made.
23. Aug 2016 · 11:21 UTC
I don’t think this would be workable, sorry :(
Corinator
23. Aug 2016 · 16:39 UTC
I think a good system may be that you need a code in order to rate the game. A code which is displayed at the end of the game.

I’m in.

I am in. I think. No, I am definitely in. I think.

I’ll either use C++/OpenGL and a Custom Engine (but its still early in development so probably not), C++/OpenGL barebones (:o) or Java/LWJGL.

For art and I’ll use Paint.NET and my old trusty lack of artistic creativity.

For music, I may try to record something, as I have never done that before. Although I would still rather complete a game.

I’m in!

2D illustrator looking for a team, actually.

Here’s my first and only game, for which I did the illustrations and animations (it was my first time ever doing anything digital and animating, actually):

Drunkula: A Post-Mortem.

Also, my tumblr, if someone wants to check some of my work:

http://allegrist.tumblr.com/

3D Rendering Engine for LD Jam!

Hey guys! I made a simple rendering engine for LD Jam and it turns out it takes kinda much time. So i decided to use my own rendering engine ive done in the last couple of weeks. Here i rendered a floating island exported from blender. Unfortunately i dont think ill really get textures really well (as i’m not that good at art) . Still, ill try my best.

bandicam 2016-08-23 14-37-44-340

Wallpaper!!

So To test out my graphics tablet I made a little wallpaper.

Hope you like it, if you want other colors I’ll be glad to oblige just ask.

LDBACK

I’m in, it would seem

I just realised how close LD is! I’ll likely use Java/LWJGL, since I just seem to enjoy that the most.

More than 50 people comes to #GamebossJAM!!!

View post on imgur.com

Here we are!!!

Mechanical Boss has prepared a great meeting with more than fifty developers in the #GamebossJAM. Concept artists, musicians, programmers, level designers, 3d modelers, illustrators, all of them will be together to make what they know to do: enjoy the world of videogames and participate in Ludum Dare #36.

View post on imgur.com

Three days full of experiences, networking, tournaments, gamedevbattles, friendship, hard work and a cool party in which we will talk about…videogames (of course!)

You can see the full event on: https://www.twitch.tv/mechanicalboss

More info in: http://jam.gameboss.es/

Follow us on Twitter and Twitch!!!

Thanks to MadeInSpain Games and unreallab.es

I’m IN!

I’m in with my team of two (that’s including me).  I’ll be using:

 

Unity

Gimp

Sfxr

Low Poly Modeling Practice

Practicing my Blender skills with the low-poly style I will most likely be employing for this LD. Here’s:

A LD thing, use it as a wallpaper if you want

LudumDare

A spaceship

Spaceship

A green dude

Man

Just a regular ol’ gun

Gun

And a sword in a stone

Sword

Haven’t gotten any more programming practice in yet, but working on some FamiTracker stuff to get up to speed with that again.

 

EDIT: Gonna be using BFXR as well

We’re in !

For the first time at ludum dare, we are french students forming the ZBLAH team.

We will use Unity and hope make our prototype in 3D. We’re impatient to start, good luck to everyone !

I AM IN! :D

Hi there!

This will be my first LD, so kinda wishing stay alive after the non-sleeping weekend that’s comming.

I’ll be using:

Engine – Game Maker: Studio.   Graphics – Paint + GIMP.   Audio – Bfxr + (maybe) FL Studio.

I’ll also be posting my progress on twitter: @_PurpleAlien.

Good luck for everyone! See you ;D

Tags: LD #36

Comments

Photon
23. Aug 2016 · 16:26 UTC
Don’t FORGET to sleep. Trust me.

Finally it’s time!

I’ll be sleeping for the next 3 days to be ready for this!

As usual, I’ll try to do it all by myself with Photoshop + Construct 2 + BFXR + Ableton Live.

If you need some musicians, I’m part of a french community that surely would lend you a hand!

Just write a post on twitter for @remix_live. I already know that @AS_Ynitsed want to help some projects, you could ask her!

Good luck everyone, I hope the theme will be fun!

I’m out, we’re in!

I wrote that I would be participating this weekend and still am. But with a twist! My brother-in-law will join me and we’ll enter the Jam instead of the Compo.

In again

I am in.

Using:

My old XNA utilities with MonoGame for Android / Xamarin (which now run on Windows/ Windows 10/ XboxOne/ Android).

BXFR for Sound Effects.

Paint.Net for Graphics.

(Usually no music :P)

 

Last time around:

Alien Shapeshifters

I’m in!

I’m in for the second time! Can’t wait to begin! LÖVE, ChipTone and Aseprite a ready to go :)

We’re In

The usual stuff, I and u/GLProgrammer are attending this LD for the first time with:

  • Unity3D using C#
  • Gimp
  • Audacity
  • Caffein. Lots of caffein :)

I’m in!


Super excited for this Ludum Dare, it will be my first one. I plan to use

Love2D

Sublime Text

Aseprite

and LMMS

Can’t wait!

I’m in!

This will be my first Ludum Dare and second game jam ever! I’ll be participating in the jam and using the following:

Engine: Unity

Art: Photoshop, Illustrator, and Blender

Sound: Still researching! Let me know what your favorite tools are for makin’ noise.

 

Can’t wait to get into it and see what everyone makes!

I am in, and on time!

Finally I get to participate in one of this, I always hear about them when they are done. I am still deciding between a PSP game or a normal Windows game, as my POCKET Chip is still in the mail :(

I will be using:

-Photoshop

-Maya Autodesk

-And my programming skills (“Unity” or “LTE Game Engine”)

Hope this will be a fun experience for everybody :)

LD36 I’m in update!

For this LD now i changed some things and now my choices are

Engine/Language: Java+Some Framework / Unity/C#

Art: GIMP(pixel art) / InkScape(vector)

Sound Effects: sfxr

Music: Beepbox(i dont know a easy music maker, anyway maybe i’ll dont put music in my game)

I’m in!

This is my first ludum dare. I’ve never technically finished a game before, so my biggest goal is to just finish something in the 48 hours.

I’m planning on using Unity/C# for development, paint.net for visuals, sfxr/bfxr for sounds, and lmms + my  keyboard for music.

Can’t wait!

I’m In! [Probably]

This will, hopefully, be my 3rd LD!  IRL might get in the way but that probably just means a non-compo entry this time, we’ll see!

I’ll most likely be sticking with Unity/C# again.  Possibly pure JavaScript depending on the theme, I have a couple ideas for some of the themes that would be really simple.

I put together a simple Memory Game written in 100% HTML, CSS, and JavaScript/JQuery.  No downloads required to build it.  If you are interested, you can play it here.  Thought newbie’s to LD might like to see a simple game they can build but I didn’t get around to writing the actual tutorial before the event as I planned, feel free to look at the source code as it is fully commented.  Remember, it doesn’t have to be fancy so long as you had fun and learned something in the process!.

I’m in for my fourth Ludum Dare

So I’ve done one year of Ludum Dare, so that’s pretty cool.

I’ll have to start one day late, so I’ll enter the Jam despite having only 48 hours.

I’ll be using:

  • Engine:
    • GameMaker Studio
    • Tweenline Tweening Engine
    • My own extensible scripting thing for time based stuff like levels, dialogue, cutscenes, ETC.
  • Art:
    • Photoshop
    • Illustrator
    • Pyxel Edit
    • Paint.net
  • Music:
    • Bosca Coeil
    • Mixcraft 6
  • Sound:
    • bfxr
    • jfxr
    • Audacity

My brother may or may not do the music for my game.

So hopefully this time will be great (it will be)

Tags: im in, One year

if (squigglez.freeThisWeekend = 1) {squigglez.inLD = 1}

Thats right! I’m in for #3. I wont be able to stream this time, but I will try to post here often!
I’ll be using GameMaker: Studio for art, programming and level design and either BFXr or my phone for sounds. See you then

Comments

liqwidice
24. Aug 2016 · 00:13 UTC
You’ve got an error in your title :p (should be if (squigglez.freeThisWeekend == 1))

I’m In!

 

ScoffStudiosSplash

Can’t wait to actually have a chance to work on it this year! Been a while since we have done anything what so ever… So jumping in head first this time round!

Using

Gamemaker Studio

PhotoShop / Illustrator

Fruityloop studio

and Good Ol’ Fashion hard work.

 

..

pizza too.

 

LD #36

 

 

 

We’re Jammin

Planning on doing a Jam entry this weekend. This will by my 9th LD, but first time as a team. We will probably use UE4 or my game engine depending on our idea. Good luck everyone!

Previous Entries

  • Berry Thorny  (LD34) – Endless runner with dynamic splines in unreal.
  • The Monster I Am (LD33) – A rampage demake with physics based destruction.
  • Scan Lines (LD31) – A platformer where the world is being rebuilt one scan line at a time.
  • (R, G, B) (LD26) – A minimalist adventure game with cool lighting effects.
  • Dark World (LD25) – A platforming game from the enemy’s point of view.
  • Spacescape (LD21) – Escape a self destructing space station, with hand drawn art and vocal sounds.
  • Light The Way (LD20) – Guide the creatures to safety with your light, with minimalist art.
  • Protractor (LD18) – A katamari shoot-em-up, with a ship construction system and abstract visuals.

My Tools

Some GIFs of My Previous Entries

View post on imgur.com

View post on imgur.com

View post on imgur.com

Second dare, first compo

I jammed last time and now trying compo. Using F# and Unity and limiting myself to one variable – everything else will be stateless functions.

Ready to Jam

I’ve done the last several ludum dares solo and typically went for the compo since it was impossible to compete with people in the jam as a solo amateur. I plan to make use of the extra 24 hours this time and compete in the jam, assuming those two haven’t changed.

 

That said. I use Unity, Gimp, and when forced to SFXR or BFXR.

 

I’d be interested in partnering up with one or two other people depending on roles. Mainly interested in finding an artist, modeler, or musician.

Comments

steveblu
25. Aug 2016 · 22:46 UTC
Hey there! Are you still looking for a musician? Because I’m looking for a project to write music on

Im in!

 

Engine-Gamemaker Studio: Professional

Animation/Graphics-Paint.net

Audio-Bfxr

Hype train goes choo choo

Whattup folks lets get this baby going

Excited to participate in my first LD after eyeing it for quite some time.

ill be using a completely legit GM8 pro and SFXR

~ LD MATCHMAKING: need a teammate? ~

Been scouring through the blog, finding many poor souls seeking teammates but getting little to no response. Thought I’d try and compile a list to help out.

If you want to be added to this list, please provide a link to your blog post. If you want me to remove you from this list, or if I’ve misinterpreted your main role or what sort of people you are looking for, do tell.

Will keep this updated as well as I can until it starts, at which point I’ll go jamming and that’s the end of it! c:

If someone strikes your interest, click the link to go over to their post and leave a comment there rather than here (or better, if they’ve provided contact information in their post, use that).

Programmers:

  • Programmer (aschab) seeking designer: link
  • Programmer (paruthidotexe) seeking artist: link
  • Programmer (LooksLikeSomething) seeking musician: link
  • Programmer (Nilq) seeking artist + musician: link
  • Programmer (Aaranos) seeking artist + musician: link
  • Programmer (Nefarious Fox) seeking artist + musician: link
  • Programmer (miracleJester) seeking anybody: link
  • Programmer (Carter9510) seeking anybody: link
  • Programmer (Grahhhhh) seeking anybody: link

Musicians:

  • Musician (Mistrust) seeking programmer: link
  • Musician (Emanuel.Hihn) seeking anybody: link
  • Musician (pazuzu555) seeking anybody: link
  • Musician (etalaba) seeking anybody: link
  • Musician (midighost) seeking anybody: link
  • Musician (SuperDisk) seeking anybody: link
  • Musician (SubspaceAudio) seeking anybody: link
  • Musician (steveblu) seeking anybody: link

Unsure/mixed:

  • “Developer” (programmer?) (Cocalero) seeking artist + musician: link
  • Programmer/artist/sound designer (AdenMansonGames) seeking anybody: link

I went back through the blog about two months, so if I’ve accidentally caught somebody who was really referring to Mini LD, oops! Do tell.

Tags: matchmaking, teammate

Im In! Everything new for me again!

Hello! I will participate in LD again, but now I will use Defold as the Game Engine + first time participate in Jam, not compo
Good luck for everyone! :)

I’m in!

Plans change, I wasn’t supposed to take part this time, but sometimes the pieces fall in a way that makes other stuff possible!

So yay! I’m in again!

It’s very likely I’ll be using Phaser, and if you also would like to use Phaser, feel free to use my template that will help you set up an auto-building project easily. You can find it in https://github.com/hunttis/phaser-ld-template. I just updated it to use the latest Phaser (2.6.1)

joining in my first ludum dare

Unity / C# is pretty much all i can do at the moment. (still a newb even with that 😀 )

made few games before, but will be interesting to take on making a game in like, 2 exact days. especially since im quite slow to begin with, i guess this will be good practice for me.

my goal is basically to learn a lot, since im still in my learning phase.

good luck everyone and have fun :)

We’re In!

You can count on seeing Dynamic Panic Studios at LD36!

Paul Korolenko and Matt Mathis

I am IN! :D

This is my second time and this time I am equipped with 10x the knowledge of what I had last time.

I will be using –

Unity

Monodevelop (C#) (Coding)

Blender (3D Modelling)

FLStudio (Songs)

Abundant Music (Songs if I can’t make music on FLStudio)

BFXR (Sound Effects)

________________________________________

Participating 2nd time – Im 14 years old now! 😀

Good luck every one.

 

Comments

kikijones2001
24. Aug 2016 · 07:57 UTC
This is my first time in a Ludum Jam. Do you have any tips??? And I’am using:

Rotund table is in the works

This is our first jam and wow I have no idea what I’m doing, but we’re a-rarin to go

 

and lets go!!!

I’m in!

This will be my second LD :3

I’ll be using:

  • Elicpse (Java IDE)
  • Paint.NET (Graphics)
  • SFXR (Sound Effects)
  • FL Studio (Audio)

I’m In

This will be my first LD. Jumping straight into the compo.

I’m in.

First time, always wanted to participate. Probably will use HTML5 but I might do Unity instead depending on the theme.

I use GIMP/Inkscape for all my graphics needs. I can’t draw so I tend to go for a minimalist style, which sometimes turns out good, other times not so much. See for yourself.

 

http://i.imgur.com/1tuV36E.pnghttp://i.imgur.com/J2Jmukh.png

I’m in!

I’m going to participate in this Ludum Dare (Compo). I hope I’ll find good idea for my game.

I’ll be using:

  • Unity as my game engine
  • C# as my programming language
  • maybe Zenject as DI framework
  • VS for coding on my PC or VS Code on my Mac (it has pretty good integration with Unity using OmniSharp VSCode plugin and VSCode package (available at Asset Store))
  • Aseprite for graphics (if I decide to make pixel art), or Inkscape + GIMP
  • (B/S/C/US)fxr for sound effects
  • GarageBand for music

Ludum Dare PSA – Feedback & Trophies

Hello again! It’s that magical time of the year again where we gather from around the world to make videogames in an unreasonably short amount of time.

As you may already know, this time around there are no ratings, which means, you’re going to have to rely entirely on feedback and criticism to know how you did.

So, are user comments the only way to receive feedback for your game? NOPE! In fact, there is one long-forgotten feature that has existed on this site since the dawn of time itself – Trophies!

Trophies are awarded from one user to another and appear on your profile page for everyone to see.

ld trophies

This Ludum Dare, let’s make an extra effort to give every game the attention and feedback it deserves. Although ratings are gone this time, we can still be an active, constructive community. And if someone did really well – let’s give them a shiny trophy.

Anyone can award a trophy to anyone, so we thought – why not have some fun with it? @Mati_Ernst even made a bunch of trophies in preparation for the Jam – feel free to share them around and award them to anyone you see fit:

Overall – Overall

Audio– Audio

Fun– Fun

Graphics– Graphics

Humor– Humor

Innovation– Innovation

Mood– Mood

Theme– Theme

Download all trophies ZIP

Good luck to us all!

And by the way, we’re in.

Lonebot

 

I’m in (for the 11th time)

About three years ago I joined Ludum Dare for the first time. I had never finished a game before and had little to no knowledge. Thanks to Ludum Dare I discovered an amazing community and fell in love with gamedev. Since then I have been working non-stop, joined dozens of jams and even became a full-time indiedev, something that makes me start every day with a smile on my face.

share

This is going to be my 11th Ludum Dare, haven’t missed one since I started and I’m as excited as the first time. I would like to make something a little bit more action-packed than what I usually do, but I would also like to make something that encourages players to be more creative, who knows what we’ll make once the theme is announced?

This time I’ll be joining the jam (instead of the compo) along Oluwa(art) and Celer(music & sound), so I’ll take care of design and code. We’ll jam in the same place as other local gamedevs who we know, so I’m sure it’ll be really fun.

I can’t wait for it to start, but I’m equally excited about watching McFunkypants‘ keynote video. If you aren’t sure about joining in just forget all those excuses and get your tools ready. This weekend there will be lots of creative moments, brainstormings, bugs and crashes, but at the end of it, we’ll have a new game finished.

Best of luck to everyone! I’ll be sharing my progress on twitter, don’t forget to upload gifs! I want to see what you come up with :-)

P.D.: If you think you can’t join the jam because you aren’t skilled enough you should know that’s a really bad excuse ;-P

Joining up!

This is my first LD, so I’m very excited. I’m gathering The Goat Team to make something nice.

We’ll be using Unity 3D, Maya and lots of energy drinks!

LD 36 is almost upon us and we’re in!

Hello folks,

This is going to be our third ludum dare and even though we won’t have as much time as usual for this LD we are very excited and hope to have some fun. We hope you will as well.

Good luck, everyone!

We’re in

We’re going to participate in our first Ludum Dare.

Good luck everyone :)

My first :)

In for my first LD. Hopefully my friend can also help with the art for his first time too!

Good luck to all!

The Legion will have to wait… I need to make a game!

For the past few weeks I have been fighting off invasions in the world of Azeroth but my brothers and sisters in arms are going to have to do without me this weekend as I have game to make!

I’ll be using Unity and I’m thinking of trying to make a game just using the new Unity UI. It will most likely be some type of text based game with buttons but if that fails then I’ll fall back on a 2D style game. It could be strategy or adventure, this will depend on the theme. So good luck to all of you who enter!

Comments

HoldMeImScared
24. Aug 2016 · 14:11 UTC
Yeah I’m working to finish alts off before LD starts, too. Whether I participate (will be my 2nd if so), or give up and simply watch my favorite devs stream their work, the other Heroes of Azeroth will have to fight the Invasion without me. Hyped for LD :)
Da
24. Aug 2016 · 15:44 UTC
i feel you, legion came at a bad time for us 😛

I’m in

Can’t wait !!

Will use, JS, electron, pixie JS

GL, HF !