LD36 August 26–29, 2016

I’m In

I’m not around for the whole of the Ludum Dare due to appointments adventures and visitors home invaders.

However I do have a pretty cool idea. I’m thinking about creating a puzzle platformer.

The first level is finding this ancient technology, then the maguffin breaks apart as you touch it causing the screen to split into multiple parts. You have to get around the odd angles it shows you in order to progress, find the pieces of the maguffin and put it back together to make things right again.

Why do I have the most interesting ideas when I can’t be around for the entire competition :_: .

Tools will be Unity, Visual Studio, Paint.net, Sfxr and BoscaCeoil if I get to music (I usually don’t).

I’m in

This is my first Ludum Dare. I’ll be using Windows, Unity, and possibly SketchUp.

I´m in!!

First time taking part! Have fun

If anyone needs a voice actor:

My pal is willing to help you out if you’re in the jam!
Message @noremorse0ddly on twitter if you’re interested!

First Time

I’m in?  late start.  Unity/Blender….

Comments

Mantlair
27. Aug 2016 · 01:36 UTC
You call this late start? its just half an hour B) Good Luck!

Ancient Technology GO!!!

I’m all about that ancient tech yo.

I did quite a few game jams as a college student. Now that I’m a grownup with a 9-to-5 routine I figured I’d mix things up and get back in the game jam groove.

Currently learning Phaser and working on an Oregon Trail-alike.

Comments

anOKsquirrel
27. Aug 2016 · 01:39 UTC
Ancient Technology GO? A game where you walk around on your phone looking for ancient technology to battle other technology.

I’m in

First Ludum Dare.

Will be using Unity and VS2016. And piskel.com for creating pixel art.

I’ll do probably post status updates on @ardaozkal on twitter and will post screenshots on My discord server (feel free to join).

Have fun everyone!

I’m in! :)

Excited to begin. This will be my first Ludum Dare!~

I have a busy weekend ahead but will do my best to make something cool :)

 

-Thinking about the greatest invention of all time the WHEEL or something along those lines.

-Lots of planning to go, lets see what I can do :)

I’m in!

well, it’s 4:40am here, but I have to mark my commitment – sticking to vim, JavaScript, PikoPixel, Milky Tracker, Audacity and Korg Kaossilator.

The theme is totally different topic – I don’t have slightest idea what to do with it… So some early morning brainstorming session need to take place – I’ll go and grab some coffee…

Hmm. Tempting. Well. *Iff* I´m in, …

…then {
I´ll be
using {

  • Unity3D (5.4)
  • Paint.NET
  • (maybe) Blender && if (Blender) then also Substance Painter
  • Audacity && freesound.org
  • sfxr
  • if (a muse catches me) then FL Studio else ccmixter.org

}
} else {
not;
}

GottaSleepOver(this);

Jam again here!

Hi guys! This time I’ll enter the Jam as a collaborative member with my coding experience. Maybe some help on sound. But the game idea, design and art will be on my partner, this should be interesting, not have to worry about everything for once!

We’ll use Audacity, Photoshop, sfrx and blitzmax for now.

Good luck to all!

In, we are.

We’re officially in the game.

We’ve got a team of 3 people ready to make a fun 3D dungeon crawling/puzzle solving game. Looking forward to have fun with everyone on this!

We’re using Unity 3D, Photoshop, Lightwave, Gimp, QBase Sound and ProTools, and more!

Aurelinator – Game Design / UI / Programming

Linear – 3D Modeling / Programming

tanbor9 – Music / Sound Design

We’re in!

My girlfriend and I decided to enter the jam this year! It’s our first game jam so we’re super excited!

Languages:

  • JavaScript (ES6)

Tools:

  • Phaser HTML5 Game Framework
  • A mixture of Gimp, Photoshop and GraphicsGale
  • A mixture of Atom and Vim
  • A mixture of sound effects generators and FL Studio
  • Probably some others that I’m forgetting

Anyway, looking forward to seeing what everyone creates over the weekend for the jam and the compo! Best of luck to everyone!

concept??

so. does “renaissance” count as ancient. because im considering a series of mini-games (sorta warioware-esque) in which you utilize da vinci style machines and devices to complete tasks in a certain frame of time. more tasks you complete, more points you get, et cetera.

i guueessss i could also do that with egyptian and similar-era technology… but hey, renaissance technology is way cooler looking so

yeah

Comments

TBGameDesign
27. Aug 2016 · 02:00 UTC
I think renaissance is more renaissance. 😛 … but da vanci machines would be the ancient tech your thinking of. Good idea!
27. Aug 2016 · 02:04 UTC
IDK but in my opinion relay computers are “ancient” 😛

It really depends on your interpretation.

LD!!!!

21 minutes late.

 

Super Excited.

 

Lets Go!!

Update #1

So, now i’m thinking more along the lines of trains :O

 

-Python

– PC

-Create trains to deliver goods to all of the proper locations!~ <3

Ludum Dare time! – Update #1

Hey everyone, I’m Alex and this is my first serious Ludum Dare. I haven’t been making games for very long but I feel like I’m skilled enough now to actually participate and make something good so here goes nothin’.

I’m making a game that sorta resembles Dig Dug. The player will dig deeper and deeper into the earth in search of ancient technology and will encounter older and older objects the deeper they go. At first they’ll find modern technology (cell phones, plastic containers, etc.), then older tech, then ancient tech, and then finally maybe something crazy at the very deepest levels. Along the way the player will earn money for the things they discover, which will in turn allow them to dig even further below.

Here’s a screenshot of my game at the very outset:

ld1

Here’s hoping I can produce something great. Hope to have more information for you soon!

-Alex

Comments

SkyDemon
27. Aug 2016 · 02:08 UTC
Sounds interesting man!

In for Ludum Dare 36! But not sure what to do. Maybe join a team?

Hey guys! This is my second Ludum Dare and I’m really excited but unfortunately I honestly cannot think of something to do. I’m thinking of joining a team since I am not very good at art.

I have experience in Unity 2D and GameMaker if anybody is interested!

I’m in(ish)

This is a busy weekend and my aging laptop seems to be on its last leg, but I’m going to try to get something done if I can. This will be my third time in the jam!

Comments

Anudin
27. Aug 2016 · 02:15 UTC
Well at least your laptop is in the right spirit for this theme 😛

I’m in!

So this will be my second Ludum Dare. I’m stoked! I’ve been in a rut and hope this will help (I’m actually following a list I made to keep me motivated a while back: http://greatbigjerk.com/2015/02/21/staying-motivated-for-side-projects/).

Since there’s no scoring or anything, I’ll be doing the jam this time around. I’ll still be mostly following the rules of the compo, but having some extra time will be nice.

My game will be titled: “Get me out of here!”, and it will be a Vive VR room escape game. Instead of hugely involved set of puzzles to escape the room, I’m going to rely on physical interactions with the environment and the pressure of a time limit.

In this game you will wake up in a room with a voice blaring over a loudspeaker telling you that you must escape the room before a bomb goes off. From there you will have to take in your surroundings and formulate a plan to escape. There will be objects like boarded up windows and locked doors. You will then have to search the room for items that will help you. Maybe if you scrounge through boxes, you’ll find a key, or maybe you’ll find a pipe or other object to smash through the boards barring the window.

After you find your way out and escape, you will encounter a new room with a new challenge, and the game will continue until you fail.

So what does this have to do with the theme of ancient technology? Well, if you get through enough rooms, you might find out (assuming that I finish the last bit)!

I am in but this may be tough…

Hi all,

Since the last LD I have changed jobs and had a baby! This marks the first game jam I will be doing as a dad and I also have to take a large chunk of sunday out for a family gathering… so I have rather a lot to do, in a short amount of time so will try to keep my idea small… HAH!

I like the theme but predict a lot of Ico/Shadow of the colossus esque glowing stones and magical rune games 😉

UE4, Photoshop, bfxr.net, audacity, garage band, and Space Tea.

I will be tweeting from @xopsx and updating here when I can. My LD method has become every 30 mins, Save, tweet, and stretch.

Best of luck to everyone and make some amazing games.

 

G

IM IN

obligatory i’m in post

Unity
Inkscape
Ableton / Audacity
Blender

will be my tools of choice. Good Luck folks and have fun !

MattPattie

We’re in

A bit of a toughy, but we’ve already got some good ideas going around.  We’ve been in a few Ludum Dares years ago, but it’s been a while since we’ve participated.  This time is definitely a go, and I can’t wait to get into the thick of it.

We’re using:

Eclipse (IDE)

Java (Language)

LibGDX (Cross Platform game engine)

GIMP (Graphics editing)

The Internet (probably gonna rip sounds and music and participate in the Jam as usual.  That’s still allowed in the Jam, right?)

Comments

fabri-bertani
27. Aug 2016 · 03:22 UTC
Did you need music and sound? I’m available.

red hover squares

Not much but at least I’m going to bed with something interactive on the burner.

Comments

Makai
27. Aug 2016 · 02:39 UTC
Clojure!

Ideas, ideas and more ideas

image

I’m a solid design session at my apartment’s lobby. This time, I WILL make a decent game.

Comments

27. Aug 2016 · 02:49 UTC
Good Luck! Hava a nice Jam! 😀

Ludum Dare n00b

Hi, I want to team up with someone to do music/sound, anyone?

soundcloud.com/zminusone

get ahold of me on twitter or something @zminusone

-Brian

Joining Last Minute

I’ll be using the following:

-Unity
-Bfxr
-Bosca Ceoil
-Aseprite

That’s all.
Good luck

-Kevin C

Some engine progress + rest

Hey guys! I just spend around 2 hours making key inputs, objects and simple player.

bandicam 2016-08-27 05-39-38-671

 

I have streamed everything and ill continue once i rest a bit at :

Tags: game progress

We’re In!

Teledoor24 and I are participating in Ludum Dare for our second time! While we’re very proud of last year’s submission, Susception, we plan to do even better by having a game with actual objectives this time! Heh. Heh heh heh.

Tools: Unity, Krita, Studio One 3

Best of luck to everyone!

-WolfkingW & Teledoor24

Tags: im in, LD36

It’s been a while

Its back! and its been a while since i’ve joined.

Ancient technology, eh?

I’m developing mostly using Unity, albeit a bit late as i have other events to attend to.

All the best you guys.

These are some of my previous games that i’ve made in previous ludum dares

http://gamejolt.com/profile/effinjay-studio/419164/games

Screw Phaser

I have to face the facts: there’s no way I’m learning a whole new engine in 72 hours. I need to come out of this with a game.

Unity, my long lost love, I return to you.

If you have no idea yet –

just make game about drilling. It looks amazing!
drill6
The experimenters restored the ancient Egyptian technology of drilling granite with copper pipe and corundum.

Hey, I’m in

I was unsure about entering this Ludum Dare, but I’ve introduced LD to another friend, and helping him inspired me enough to make my own entry. I’ve got an idea, and I’ve started on it. I’m actually using the HTML DOM to make it, something I haven’t really done before. I’m even considering using angular, but I’m not sure.

 

Good luck folks!

First Night of Ludum Dare!

ludumdaregif

 

Jump and Shoot man!

The game is a cave exploring game. Pretty simple, but I’m enjoying making it!

Firefly Effect, 2 hours in

It’s a tentative title, but my friend and I are making a VR atmospheric aesthetic experience. Not super interactive, but simply a game about observing fireflies.

My personal goals with this project are to really experiment with audio and visual flair. We don’t have to focus on game controls or complex behavioral scripts, so it gives us a lot of time to really tweak and perfect the feelings that are supposed to be evoked when you get the headset on.FireflyEffect prototyping

It’s rather hard to see against the white background, but once I am able to put on a headset for real, it should be easier to see everything.

Tags: screenshot

Finalizing my idea! Time to paper prototype!

Hey there Jammers!

 

Just finished my idea and worked out a few elements. Time to paper prototype to see if its actually fun and usable!

its going to be a puzzle game that will be playable on mobile devices (I’ll up a pc version aswel).

The name of the game: Hunab Ku – the only god –

You can watch me stream at : https://www.twitch.tv/doctorgravy

 

have fun jamming!

 

End of First Day…

After almost 2 and a half hours, I’ve made a TON of progress! 😀

My game is going to be a bullet hell where you collect ancient artifacts that give you special powers.

I’ve already added the main movement, physics, dashing, sprite animation, and lots of other stuff(such as stamina)! I’m hoping that I’ll be able to add a ton of content to this game considering how fast it’s going. This is going so much better than the last LD(I was sick then.)!

Anyway, here is an image:

ArtifactHunter

I’m going to bed now! Have fun making games! 😀

~CMLSC

I’m in!

Libgdx/blender. Maybe even not blender, I might just use 1 pixel graphics.

First time, the beginning

It’s my first time doing a Ludum Dare and my second time participating in any 48 hour continuous contest.

I’ll be using Game Maker Studio despite not having touched it in such a ridiculously long time – hopefully I remember where things are, and enough carries over from GM6 (crossing my fingers that GML is the same), Photoshop to make images, and either pxtone or recording to make sounds.

I will stream at https://www.twitch.tv/kaynato

I wasn’t home at 9:00 but I think it gave me good time to brainstorm – I’ve got an idea that I love and I’m going to do my hardest to see it come to fruition.

Let’s get started!!

Still jotting down ideas…

So far, I’ve got some ideas I could work with, but nothing that really took my interest (or that I know how to make interesting). Update: Writing devlogs is great! As I wrote this post, I was able to decide on a game idea! _o\ \o\ \o/ /o/ /o_

After the theme announcement, I started to write a list of topics within the theme:

  • Floppy disk
  • Colossi
  • Egypt / Pyramids
  • Wheel
  • “Dumbphone” (i.e., a regular, “non-smart” one)
  • 14-Bis
  • Paper / Book
  • Nintendo’s GameBoy
  • Sega Genesis
  • Trojan Horse (i.e., the Wooden Horse)
  • Terracotta Army
  • The Great Wall

Some of the items weren’t really technology (like The Great Wall), but it was a start… From those, I wrote a few short “pitches” for games:

  • Paper / Book: You have an assignment due tomorrow, but the internet is down! Run to the nearest library and finish your research!
  • Colossi (I): You find an strange mountain/monument emitting a mysterious light. As you climb it, you discover that it’s a colossus from ancient times…
  • Egypt / Pyramids: Use your magical staff to lift and throw stones from the river to your pyramid-builder-partner, who must be able to catch the stones mid-flight and build a proper pyramid.
  • Terracotta Army / The Great Wall: Scrapped, as it wasn’t related to ancient technologies.

Then, while writing this post, I had another idea:

  • Colossi (II): There are mysterious shrines through a field. Upon climbing mysterious floating islands, you place magical lens onto burning glasses, lighting sacred fire on the shrines. Through this ritual, the colossus wakes up from its slumbers and… (?)

The shrines could be part of the colossus, and the end of the game may be a playable cutscene with the shrines floating into the air and becoming the colossus… I liked the idea of playing with lighting a lot, so I’ll probably start tomorrow by prototyping some pseudo-lighting mechanics. It would be great if my framework already supported custom shaders, but it’ll fun trying to move past this limitation.

Now, I’m off to sleep!

See you guys soon! o/

Difficulties…?

Computer drivers are malfunctioning, I’ll restart.

Drawing things out on paper is a good way to spend this time, though.

Getting started

Not getting much of an gameplay idea from the theme thus far, so i just started mucking about with graphics/ some basic movement.

ld1

gif here.

Probably need to come up with a player sprite that fits a little better with the tiles.

Well, here goes….

Of course, like most Ludum Dare, I was AFK all night, so here goes nothing.

and of course, my new laptop doesn’t have Unity yet. I guess I can brain storm while the download happens.

what have i done?

almost 3 hours in and all i have to show for it is this hud

my game idea is evolution choose your own adventure. this should be fun

About to start

coffee

After a good night’s sleep, it’s time to start (I stayed up until 4 a.m. to see the theme)

I’m still waking up, so I can’t think in code, but character art shouldn’t be a problem with this pint of coffee.

I’ll make a game about LOVE, the oldest mechanism in the world.

 

Good luck all!

The beam is fixed…time for bed!

The rendering for the beam graphic is pretty good for now! Tomorrow I will have to smooth out this Spider-man movement and the collisions. For almost 3 hours – I’m quite satisfied. I’m happy I can sleep easy tonight knowing my character moves and is starting to use his Gauntlet!

Keep grinding!

Im on it! Time to get old

Well since that’s the theme… but no… i’m not very energetic today so im going to do a simple and easy game: a normal old style tower defense 😛 but with a twist (no, you are not the bad guys) so wish me luck and here we go. And no, im not using those sprites, they are just placeholders for the momment.Clipboard01

Still searching for ideas

Serious lack of ideas on my side. 3 hours in and no idea what I’m going to work on.

Update I: Got a horrible Idea

The idea is pretty bad, but I hope to make up for it with fun gameplay and good graphics. Good luck to everyone else.

I’m in! Also, I overslept!

I’ve already lost almost 3 hours! I’ve gotta get on this!

My toolset:

Unity3D (C#)

Sublime Text 3

Visual Studio Community 2015

Paint.NET

– LMMS

bfxr

Tiled (if I need it)

TiledSharp (if I need tiled)

Streaming / other tools:

– Open Broadcaster Software

– Chronolapse + ffmpeg (I use this guide)

Twitch: bradurdung

Ancient technology? Sounds interesting…

Menu music!

I’ve started out by making the main menu for my game this time. I’m not sure if I’m going to keep the same name (or concept), but here is what the main menu looks like, as of now:

trainstack

But not only do I have an image: I have music! See, for my last two games, menu music was kind of a last-minute thing, but this time, I’ve actually spent a little bit of time making the music:

(sorry for the obnoxious picture, I don’t know how to make it smaller…)

Comments

smallgayghoul
27. Aug 2016 · 04:18 UTC
oh man I really love the way it sounds once the beat really starts going *v*

Needed to get myself into mood. Does it look ancient enough?

“So… we found this thing deep down in the Atlantis a few days back. Brought it in to make some research on it. And since yesterday, we’re under attack. Lights in the sky, flying saucers, EMPs, electronics don’t work, our defenses are useless. That kind of stuff. Personally, I think they’re pissed we stole their ride.”

bot

I’ve got a decent idea for gameplay. No name for the game yet though…

Woo! I’m in!

Worked a little later than planned, so I’m already behind a bit.  I don’t even know what tools I’ll be using! (Except, if it’s in JavaScript and uses mazes, I may re-use some of maze generator code I had written a little while ago.)  Been trying to come up with ideas for the theme for almost an hour now, I think I’ll thumb through some of the other posts.

No sleep for the daring.

Hey so it is 5 am. I’ve been awake since 2am because I got too hyped.

However I have spent time refining my idea, planning my approach and doodling some ideas. I think I have a solid idea of what I can get done.  If all goes really well I’ll even have a procedural island, but if not I’ll design an island instead. Here’s some pictures of my doodles.

IMG_20160827_044516 IMG_20160827_044256

I think I’m in…?

Just started messing with my software when I realized… the Ludum Dare is actually happening right now!

Hopefully I can finish this by the end of the Jam or whatever the relaxed one is.

Wishing good luck to all other participants!

I… guess I’m in!

Forming an idea – Combining TWO themes

I initially liked the “level changes while you play” theme quite a bit, and had a nice idea for it. At first I was a bit disappointed it wasn’t the final theme, but then I thought I could easily combine the two!

Basically, I’ll start working on a 2D platformer where the game world changes ever so slightly, and it’s placed inside an ancient building of some sort. Hopefully it unwinds like I have it in my mind. :)

I’m in! (With ideas?)

So for me, I completely forgot this weekend was Ludum Dare time…

 

But!

 

I’m in and have an idea! Zelda+Old-Magic-Robot-Technology!

 

Simply amazing~

Starting late but…

I think I have an idea for the compo, but I’ll be getting some sleep since I’ve been awake since 4am this morning and I am very very tired.

Goodnight, and good luck to all this weekend!

I’m in

Didn’t think I’d participate in this one, but I thought of an interesting game idea for this theme  so I’m going to jump in a little late anyway.  We’ll see how far I can get with it.

I will be using Blender and MonoGame.  This is my first time using 3D in XNA/MonoGame — should be interesting.  Not gonna livestream, but I’ll capture a timelapse with Chronolapse.

Wish me luck.

Test level ready!

Just did a quick test level to try out physics, movement, and the collection mechanism.

View post on imgur.com

Comments

dill0wn
27. Aug 2016 · 04:35 UTC
What tool is that?

After a hour of thinking and two hours of sleeping

I resorted to reading about ancient weapons on wikipedia…

It’s actually helping me! Half an hour of learning a bit about it could bring even more ideas and help me develop my main idea specifically 😛

 

Front_of_medieval_catapult_2_in_Mercato_San_Severino,_Italy

Catapult from wikipedia. Stop worrying I’ll make in time goddammit! Probably..

day one work summary

i made a wheel spin and do a sound effect, but it was sort of a foray into gml and a good learning opportunity, as silly as that may seem

also made a song (if you can even call it that), though i dont know if ill use it in the Final Product

and finally, i planned out some of the minigames ill be doing – i want there to be like “sets” for different parts of the ancient world, and each one will have an equivalent for a motion one can do with a keyboard and mouse. i think ill focus on the tutorial or “early man” set for now, and see if i can get different sets done by the time ld is over.

for now, im sleepy, so im gonna go ahead and go to bed. see ya

 

Looking Forward to my results!

This is the first time I am entering a Ludum Dare Competition and I am kinda worried I am not going to make it on time (from the day it is posted), but I will try my best.

I am going to use the programming language Lua, with the 2D game engine (technically my Library) LOVE2d.

Wish Me Luck!

I’m in

Nice theme. I will be using HaxeFlixel as 2D engine this time. Have Fun everyone. :-)

Character Motion Test

Time to call it a night for now. So far the animation and physics are going well. Would have liked to get jumping in before taking a break but I’m feeling old :) .

Really enjoying making this game. Hopefully I’ll have time to continue it this weekend.

Very last minute decision to join

Finally decided I’ll be taking a break from the university this weekend and joining in the fun.

For the first time I think I’m going to be using Unity so I can try and concentrate on ‘gameplay’ instead of game functionality which is where I usually spend the first day.

I’ve just woken up, and seen the theme which sounds pretty cool

Coming along…

Calling it quits until tomorrow, but I’ve got my basic mechanic implemented. This is my first compo, so I’m a little nervous that I won’t be able to finish. But still, lots of fun! Using Unity, Blender, Gimp, and Microsoft Visual Studio.

Today’s Progress

Got started late again, but did get to know the theme on-time, so while away to eat dinner, I came-up with a rough game concept. As far as a story is concerned.  I’ll leave you all to drool over the working title: “The Artifact”

screeny:

http://crystalien-redux.com/unrelated/ETX/games/conceptual-crap/HTML5GAME/LD36-prog1.PNG

I’m focusing on artwork last…mechanics are much more import to get nailed-down first.

There’s a 30% chance this become a platform, but it’s more likely gonna be a third-person shooter/RPG, MAYBE some kind of puzzle, or a weird hybrid. I have even considered…a quiz!

Gotta say though, I’m excited about ancient tech!

 

 

Update #1

I decided to do this in a team instead of doing compo.

After some hours brainstorming, we finally got an idea.

It’s something to do with rope and pulley system.

 

45341

I don’t know whether pulley is an ancient technology or not, but we’re going with that anyway.

Oh, it’s Ludum Dare?

36 snuck up on me.  If I’ve time for it, here are the tools:

Language: HaxeFlixel
IDE: Sublime Text
Graphics: GIMP, GraphicsGale
Sound: bfxr, LMMS

Luck all!

Have an idea

Woke up at 3 AM to see the theme. Not what I hoped for but it got me thinking.

Decided to watch Stargate (1994) for inspiration and decided to just make a blatant rip-off.

Remembering how to animate!

I really should have spent some time relearning blender before jumping into this, but that’s what I say everytime.

4 hours of work has gotten me a textured, rigged, and animated character walking around on a box!

progress

Day 0

idk wat do

I tried to blender something

OUR PROTAGONIST

I’m going to try to do a pixel art texture.

I’m using http://www.celsiusgs.com/blog/2011/07/low-poly-modelling-screencast/

as a guide.

ty celsius senpai

Comments

Julio
27. Aug 2016 · 05:25 UTC
It’s kinda got pendleton ward proportions. Nice angles and silhouette

Ludum Hype + Noobie

6:57 A.M here, I just woke up to start this. First time all by my own, I’m quite nervous.

Gonna try to do my own game ( I’ve never programming, I’m usually the designer). I decided that if I can’t do something “cool” in 10 hours, I’ll start to do a board game, so lets see what can I do alone. I already have an idea; I love radio and history, so let’s work about IIWW.

Good luck everybody! I hope I have some!

Change of plans

No GMS – too rusty. I’ll stick to HTML5 for this.

Ideas ideas…

I have question at the end for interested

so, trying to figure idea for the game and after 3 hours, i have almost nothing…  thank god its only almost. I’ve come up few ideas for the subject, but nothing on the gameplay so they are dead ends for now. but there is this one subject i thought but since this is my first jam, I’m not sure if it’s too far from the original subject, ancient techonolgy, so i figured, id ask your opinion.

so, my idea was to make game about ancient medicine and doctors and such. It’s just not really technology, but what are your opinions?  too far from the theme or plausible idea? I’d love to hear your opinion in the comments.

Comments

HoldMeImScared
27. Aug 2016 · 05:21 UTC
Doesn’t sound too far off to me. :) Medical technology is totally a thing, and really always has been.

We’re In! First LD!

Friends and I are attempting to create a game for Ludum Dare.
Using Gamemaker for the engine and GraphicsGale for animation.
Still working out ideas for what to do, but having fun!

So far we have ancient relic or selfie taking person sent into future!

concept?

Can I use technology from the Industrial Revolution? Does that count as ancient enough?

Comments

g_o
27. Aug 2016 · 05:15 UTC
Game is kinda art so do the hell you want as long as it makes sense to at least you
Wevel
27. Aug 2016 · 05:19 UTC
Its ancient to someone from the future

Ludum dare 36 : I’m in

Hello, everyone!

I’m in !

I will use :

Unity, C#, Gimp.

Good luck!

May the ancient technology be with you!

Tags: im in, LD36

I’m in

First try at this. *Grabs coffee.

Excited for first LD

I’ll be using GM:Studio and GIMP. Very excited to make, share, and play!

Ancient Grabs: Update 1

Ancient Technology stumped me for a while actually. I had many ideas prior to this but none of them could fit with such a direct theme. I took a shower to clear my head and think of something.

I landed on a 2D choice-based colony game where you choose between taking care of your colony’s morale and risking colonist lives to find ancient alien tech on this new frontier planet.

I’ll add on the details as the jam goes on, but basically you have to balance your colony’s health and your colony’s grabbed tech to have a chance in surviving this new alien world. You are given a scenario and have to decide between two actions that will affect the colony. Reigns is a big inspiration.

The big challenge for me this time is to make this game while travelling. I’ll be working on my laptop on battery for most of the jam, in buses and trains as I travel the country. Hence I’ll be using very light programs like Stencyl, Aseprite, Audacity, Bfxr and Notepad.

Comments

27. Aug 2016 · 06:07 UTC
The theme had me stumped for a while too. Particularly because I’d prepared using another game concept that would’ve fitted pretty much any other theme, except for ‘Ancient Technology’. Oh well.

Idea for a game – Pawn Stars parody

I’m not participating this time, but I’ve come up with a game idea that someone might use.
Lately the “Rich Harrison” pasta meme has been popular, and I thought you can make a game parody of the show Pawn Stars.

The game would have 2 stages: buying in the shop and then selling on auctions.
The flow of the game would be as follow:

1. You start in the shop and random people come in with random items. I would make the items fake, funny and ancient (theme).
2. The objective is to negotiate with the sellers and try to buy at the lowest price. As a hurdle, people will come with fake (as in in-game fake) items that will later not sell so you have to watch out for those. You can also use experts as a helpline but they cost money. For each item you have actions like “buy at asking”, “negotiate down”, “reject”, “ask expert”, “bribe expert to low-ball”, etc.
3. Say there are 7 in-game days between auctions and you get 2-5 people show up every day at random. You buy and then at the end of the week you auction off what you bought.

In between buying and selling you can have exchanges between the 4 guys working there, but the main character you control is Rick Harrison. Basically the idea is to make a parody of the show. I played a random episode for myself and wrote down the first few lines I heard:
– I’m Rick Harrison, and this is my pawn shop. I work here with my old man and my son, Big Hoss. Everything in here has a story and a price. One thing I’ve learned after 21 years – you never know what is gonna come through that door.
– At my shop, family comes first and money comes second, depending on who you ask.
– Do you mind if I have someone look at it? I know a little bit about it. Just letting you know, he’s a little odd.
– So I brought a little touch of Jazz today for you. A signed picture and a handkerchif of Louis Armstrong.
– This is such a rare piece … I definitely want to get a few grand out of this.
– Have you ever had this authenticated by anybody?

It might be funny and cool, it might be boring and sad.
Who knows ¯\_(ツ)_/¯

Good luck everyone, have fun!

Temple of the Sky People

Screw it, I’m making a Metroidvania.

I’ve never made one before and I’ve always wanted to, so here we go…

caveman large

This is Thog, or some other caveman-like name

 

Thog has a sick child and the village wise man says the only cure is a gem found in the ancient Temple of the Sky People.  Thog will brave the monsters and traps of the temple to recover the gem to heal his child.

I’m using the theme twice.  See, Thog is a caveman, so everything he uses will be ancient technology.  But then he is going to go into the temple and discover even ancienter technology! (I don’t think ancienter is a word).  But because ancient lost civilizations always have better technology than the current ones Thog will find ancient technology that will actually be super advanced.  So Thog will start the game using clubs and torches and end the game flying around with a jetpack shooting lasers.  Isn’t that clever?  See normally ancient technology is worse… but in this case… it’s… better…

Running!  And Jumping!

Running! And Jumping!

Keyboard inputs, map imports from Tiled, basic main character animations, collisions, and more all running at a silky smooth 60 fps.  But the gif is captured at 33 fps so you can’t see it.  Great start for me and 4 hours of work.

Comments

TeamPoops
27. Aug 2016 · 05:27 UTC
you made me laugh so i feel that’s a good start!
27. Aug 2016 · 06:04 UTC
I’ve always wanted to play as myse- I mean, a caveman.

end of day 1

As I prepare for sleep tonight, I ask myself:
“What did I accomplish today?”

Then I recall the duck hunt memes in the irc, taking 3 hours to make a 200×100 gui, and making some dev art.

Tomorrow I have the task of programming the game and improving art.

So now I ask myself:

“Why couldn’t the theme have been Duck Hunt?”

That was fun?

Got a small engine built in Java, all that’s left is to implement lighting and I can begin adding content. Making a sandbox style game where you never advance past simple mud huts

Looking Good

Things are starting to come together!

progress!

Declaration of Intent to Participate

We are in! Concept so far:

progress1

Our team has two this time.

Tools:

  • Unity
  • Photoshop
  • Paint.Net
  • Blender
  • Something for sounds at some point

Starting out

After lots of thinking we couldn’t really get a super satisfying idea but I guess we must move on.

A quick but detailed design of the game was indeed a must. You can see that we have perfect hand writing skills.

chrome_2016-08-26_22-44-45

Afterward a Trello To-Do list was prepared.

chrome_2016-08-26_22-45-07

I hope we can get everything done in time.

Ancient Invader Hunter

So I am making a bow and arrow hunter type of game where you need to hunt ancient invader aliens.

Plenty of stories around about ancient aliens so I took this chance to do something with it…

Also a fun physics bow and arrow system is nearly done!

Just Ludum Dare Things

Ah, that bitter taste of despair when you realize your first go at the map generator just isn’t going to hack it…

Better than last compo

Blow dust from Bridge.Pixi… Check

Fall in awe before ASP.NET Core… Check

Create some stub stuff… Check

Setup autodeploy… Check

Eat a pizza… Check

You are welcome

I’ll be on twitter

I won’t write updates as regularly here, most of my shorter updates will be on Twitter, so make sure to check in :)