Drawin’ Tiles!

I’ve made progress on the game side and I’ve taken a break to work on some tiles for the first area.
I’ve worked with 3 colours per sprite before, but never 1.

I’ve made progress on the game side and I’ve taken a break to work on some tiles for the first area.
I’ve worked with 3 colours per sprite before, but never 1.
Only available in french atm, working on English version…
Fausse Promesse
Ludum Dare 2016 Ancienne technologie
team Fausse promesse
Developpeur : Jalibter
Graphiste : Dannou
Multi taches : FrenchDeath et Bob8213
Scénariste : MonsieurDuc
unity , sharp , blender
Synopsis :
Le héros est subittement transporté dans le passé, par une étrange anomalie survenue dans le coeur du réacteur à fusion à froid où il travaillait, lui laissant comme seul solution d’avancer et de tenter de comprendre ce mélimélo temporelle.
Lors de cet accident John Kevin fut impregné par l’énergie d’un paradox, lui faisant faire des bons dans le temps de façon aléatoire, effet contracté surement à cause de ses parents…
Pourras tu l’aidé à retrouver son présent ?!
Some spoilers :
Weapons :


Hero :

and more :


I hope you enjoy
Venez nous soutenir sur twitch !! bisous
<3
Tags: fausse promesse, john kevin, Ludum Dare, procedural, Third-Person Perspective, tps

Although the process of:
* Place tiles in Tiled
* Export map as image
* Load image into GM:S as background
* Place invisible colliders and markers over the tiles
* Play map
* Make changes in Tiled
* Repeat
Is slow and laborious, I quite like making my world!
Only a few “features” left to go before Its just tiles and world building that needs doing!
Looots of world building… >->
Assuming 75% of the map is empty tiles, that’s still 10,000~ tiles I need to place and mark…
Quite the undertaking ><
Hi guys, didn’t post about me joining in the Ludum Dare. And here I am with a new progress (GIF below), featuring placeholder graphics and an initialized gameplay idea. You could get the idea of what I am making for the theme (which was a complicated one for me). Enjoy the weekend and have fun making your games. Good luck to everyone 😀

Have fun interpreting this…
I made a choice between “starting on time” and “getting enough sleep.”
Sleep won, as it often does. I do wish I’d been up to get the theme percolating in my mind earlier, though.
So, ancient technology, huh? Time to do some research. As a cop-out I could go for ancient game technology — or so I did consider, but our most ancient games, Chess, Go and Backgammon, are quite difficult to implement very fast.
Ancient weapons technology is under consideration. I’d prefer building something instead, though, but we shall see.
In any case, it’s brainstorming time!
Sooo… tonight was kinda huge for me.
I started my first actual Ludum Dare with a game idea that actually fits the theme for once!
I also made some cool art for the game including a nice logo!
I made a decent title screen in a resolution that fits the theme perfectly (cough cough 1024×768)
And lastly, I made a post about my game that people seemed to actually like! (yay!)
Thanks for the great night Ludum Dare,
And good luck on your games, everyone!
I set an alarm for 2 in the morning, decided to snooze those few hours longer to be better rested. I’m no fresher to Jams, but time to attempt my first Ludum Dare, take out my ‘Notepad the Game’ and start the research. Wish you all luck!
It feels like with this topic I should be programming something on my Zx Spectrum hah.
This is just a preview of what I have got done in an hour.
Modular vehicular transportation, all dev art for now 
Finally have a concept and development is underway!
With: Benjim
Yep, still there. I have so many things to do unfortunately, but in my spare time I’m looking for ideas. Interesting theme, I was hoping so!
If something comes up, I’ll work with GM:Studio, Piskel Editor/Photoshop and GuitarPro&AbletonLive.
Good luck everyone!
We don’t have an artist on our team, but we will be working with a guest composer SuperDisk for this LD 36.
He’s already made some great menu music for us.
You can listen to a sample here
Soon it will be time for bed, but we are making progress on our Ancient Technology Idea.
Good Night everyone.
Man, how was this the most popular choice. I can’t wrap my head around it. Anyone got any game suggestions or ideas. I have nothing.

So I made a character… It turns out to be ok-ish, but as it took me 3 hours to make her, I need to simplify a lot, or else I won’t be able to finish this in time. Also, voxels don’t play well with bones.
Oh well, it was fun. Back to the drawing board.
So I was hyped for this LD. Cleared my schedule. Ready to go.
Woke up, felt a little groggy and off, but not too bad, and still totally hyped. Excitedly waited the hours down to theme announcement. Then it happened.
90 minutes before theme announcement I started feeling rather sick. Okay, fine, I can probably still LD sick. I mean it’s basically just staying home and chilling in my pajamas, right?
Yeah, no. At theme announcement I spent a little while tinkering with ideas and decided to go for a 2d platformer.
I then spent over an hour completely and utterly failing to create the absolute basics of a 2d platformer. I looked at older code as a reference, and I just could not put these pieces together in my head to put them together in the game. After more than an hour of this, I decided to go take a nap.
The nap has helped. The brain fog is a little less severe, but I still can’t seem to organize my thoughts enough to organize basic elements for a game. I can’t even get a simple prototype running because I just can’t think. Not feeling too hot physically, either; the stomach upset is annoying, but the brain fog is absolutely driving me up a wall.
I keep thinking about how little time is left and that just seems to make it worse, adding anxiety to illness. I have been reminding myself that I popped into the Compo on a whim last LD (my first!) 9 hours in and still banged out a functional game, from scratch, in about 24 hours – albeit that game had very small scope. I know I can do this. Just not right now.
I’ll probably sleep some more in a bit. Maybe I’ll feel better in a little while and manage to put something together. Maybe I’ll tinker with art for a little while and leave coding for later.
Maybe I’ll go for the Jam this time (again, once feeling a little clearer), for the extra time and the ability to re-use some older code as a starting point.
Or maybe I’ll drop completely and do what I did every LD prior to last – watch streamers make their own stuff 😉 Much fun, much learning. And it’s been a lot of fun looking through posts here and seeing what others have accomplished in 6 hours, you guys rock!
Right now, though, I’m just trying to clear my head. Stupid head, why you do this thing?
This time I enter the competition with my sister.
We are already 6 hours in and we have yet to brainstorm an idea and we are in two different locations.
Feeling excited!
We are IN for Ludum Dare Jam.
Our team: Vaclav Spiral (music), Barbora Sevcikova (graphics, game design and level design) and me (game design and programming).
What will we use?
Unreal Engine or Unity
Folks, I wish you all a good time during Ludum Dare 36!
First night was a success. I created the core gameplay loop and I’m ready to start integrating it into the story. The story’s been outlined and I’m pretty happy with the direction I’m taking it. I’m striving to create a procedural narrative game and it’s definitely been challenging, but I got a good amount of the code base written out.
I’m feeling a bit vulnerable creating a text based game. They’re inherently not as pretty to look at as other types of games, but I’m going to do my best to bring this one to life and make it enjoyable for the player. Here’s a screenshot of the code I’ve written so far. Hopefully tomorrow I’ll have some decent in-game screenshots to show off.
Time to get some rest now.
Tags: if, interactive fiction, Twine
Finished some concept art, now to begin making the actual game and stop making ugly art!

After 6 hours of tinkering, I finally decided on what I’m going to create: a cute puzzle-platformer with a simple story of traveling through various “ancient technologies” — planning to put 80s 8-bit video games (it is “ancient” enough, isn’t it? :3), but will add more if possible.
I’ll create as many as possible levels and mechanism, then spend the next day polishing, drawing, and making musics. Definitely going to finish this one.
For now, will leave for lunch and some other stuff.


Hi y’all! Europe is waking up, I guess. I’m in as well! I’ll be working my magic with Twine, Beepbox and my trusty phone camera to create an interactive story.
Well, I would, but I’m drawing blanks for what is a pretty interesting theme. Many different ways to go. Time to get the creative juices flowing and start thinking up some good story ideas!
Good luck everyone!

I can now place NPC markers on the map and it’ll create little speech bubbles when you stand on them!
It surprised me how easy it was and its all dynamic so I can add triggers in other places to change an NPC’s dialogue!


ok i am exhausted i forgot how hard making stuff actually is
here’s a progress vid. i’m going to bed.
#ldjam ok I am exhausted, Making Things is Hard Work for 0 spoons ppl. got interactions + movement + attacks + UI pic.twitter.com/T4DgKZKORT
— smol fairy foxgirl! (@magicalfeyfenny) August 27, 2016
tomorrow i’ll go and do art and levels (both procgen and not) and stuff
Hello there everybody, hope you all are coming along great with the theme.
So for the first time me and my friend are joining the madness in hope of a fun and hard working time!
We have a great mix of abilities. My friend isn’t that used to game development but is somehow really good at it. He usually stands for music, graphics and always comes up with amazing game ideas. Me myself, i stand for the overall programming and got a solid grasp of Unity and how to screw everything together.
So hopefully we are gonna end with a fun game in the end of the weekend, even though we are still in the brainstorming phase 😀
Have a great Ludum Dare everybody!
Wish you all the best!
Hi everyone !
I’m in, alone with:
I hope so, Dalia. #LD36 #LudumDare #screenshotsaturday #indiedev pic.twitter.com/1182Pie3M0
— E'lir Måtla (@MatlaHolopainen) August 27, 2016
Wow! The idea comes quick, at least! I have some priority list for the game, It would be awesome if I can do all!
Let’s see how I goes.
Go, go, everybody!!

Just waking up and a bit late but we are in !
I’m waiting for my teammates and we will start this.
We just add some personnal request to the jam, we want to make a real time game (no more turn by turn) and give importance to music.
We will use Unity !
Good luck everyone !
I’m struggling to come up with fun ideas for this theme. Anyone got any tips to get some inspiration?
I got sidetracked for a couple of hours, but I now have the core game idea fleshed out, and have fiddled enough with Unity to think I know enough to implement it. I’ve used Unity before, but only in groups and building off of foundations. Very daunting creating something from scratch with it! Also Blender, Blender is very hard…
Here we go #LDJAM pic.twitter.com/FMYfHQDnPo
— Ibis (@Ib1sGaming) August 27, 2016
When I woke up at 5 am and instantly went to the LD website to view the theme, I was a bit disappointed about it, because it is not a good theme for combat mechanics.
Had an idea about a top-down labyrinth with pressure plates, pistons and the goal to leave the labyrinth as efficient as possible (& also vases as Legend of Zelda reference)
scrapped it because it would be probably be too much work without a fun result.
Then I googled for famous ancient technologies and a game idea on pyramids came to my mind: A one-button pyramid construction game that works like following:
bricks are moving horizontaly on the screen (back and forth).
The player has to build the pyramid as non-fragile as possible by dropping the bricks on top of each other.
It will be a game about “tower” construction and timing.
-maybe add different shaped bricks and the possibility to rotate them
-lose condition: 1. the tower is too fragile
2. you are dropping the bricks too slow
In the short video, you are able to see my progress so far.
Hey everyone! I wanted so badly to make something out of that Ludum Dare but sadly for me, I’m not home at the moment and will only be able to work on a very small project on Monday.
We shall see how this going to play I guess. Good luck everyone!
I want to sleep, so…
This is my progress for today :3

TurretBox progress
A glimse into our progress, we are currently working on player controller system, map furniture and smoothing the map to make it look better.
Early pictures from the room where the player starts his jurney
Engine: Unity 5.3
Engine Extensions: Node system, Terminal, Texture tools, Chrome Shaders and light systems – All these extensions have been made by the team coder
Game main Theme: Ancient technology
Game Themes: Mystic, adventure, fiction, mindfuck
Game Genre: Horror
Team: TurretBox
Tags: adventure, AncientTechnology, fiction, horror, mindfuck, Modelling, Mystic, TurretBox
Slowly but surely I am filling pages with ideas for the game jam. I’m just writing everything down I can think of, no matter how stupid or unoriginal. Seems to work out fine thus far!
The two of us are in
first game jam for my girlfriend, we have a nice concept already. Good luck everyone !
Using :
Unity 5.4 (C#)
Photoshop
3DS Max (maybe)
this looks harder than i thought it would be.
lets do this.
Im going solo armed with Unity.
Just saying that I’m in. And I think I figured out my game. Going to be using Clickteam Fusion 2.5. Probably will be a solo effort.
Hello! I represent a team of two under the name of TechHeads Studios.
This is my first ever Ludum Dare, and I am extremely excited to see how it turns out!
Anyways, Good Luck everyone, and here is an assets showcase for assets I made in the last 6 hours!
Link to Video
Had a quick look at the theme and decided to join, when originally no plan.
I’ll work with my partner to make a prison escape game using the tried and true method of a catapult!
You’ll need to get the people over the wall by moving it into place, first firing a mattress over and then yourself, trying to land on the mattress before you can be home free. There will be a set amount of prisoners and you’ll need to try to help as many as possible escape.
Or at least, that’s the plan. We’ll see how it goes as I’m hoping to put in some form of ragdoll physics and I’ve not done that before.
Hi, I’m Dmitrij. Just started my first LD game. Some 3D FPS platformer in Ancient Environment. I so excited!

I’m in!
so exited lets see what will come out of it
will be streaming the jam https://www.twitch.tv/jacobsobolev
“Climb in Geepee*! I managed to start it up. It’s steam powered, so it’s still working!”
…
“I’m in the cockpit. Over…”
“Well then? Get moving! Over…”
“Give me a sec… What the hell is this?! Levers? Valves? And this… Is that a bloody flusher?!”
“Calm down Geepee. We need to make it work. Over…”
“And how am I supposed to do that? There are at least seven control elements in here. How am I supposed to work it? It looks like this thing was made for a goddamn steampunk centipede… *sigh* … over …”
“RTFM noob. Over…”
“No FM to R here. You got any on you? Over…”
“Not really… Okay, whatever! Just pull something and see what happens. I’m in the machine room of this thing. Looks like some gears are stuck. I’ll try to make everything work again, figure out the controls in the meantime. Over…”
“Great…”
“What? Over…”
“I’ve got a visual. E.T. Over…”
“Really? What does it look like? Over…”
“Like it was drawn by someone who didn’t have time to do it properly. It really needs redoing. Over..”
“No time for that now. Maybe tommorrow. Now… get to work!”
“You forgot to say over Gees**.”
*Stands for GP as in Generic Protagonist. But in this universe, it’s a real name. I promise!
*Stands for GS as in Generic Sidekick. But in this universe, this also is a real name. I swear!
So… seven hours in. I managed to do some “art” and anims, but no code yet. This is actually the thing I was warned about, to do placeholder art only, avoid killing lot of time with complicated art. But nevermind. I’m starting right now!

I don’t know how to export a vid properly, so this is the best I could do in a hurry.
I decided the focus of the gameplay will be trying to create an impresson of controlling an ancient high tech steam powered battle device, with confusing controls and no manual. I’ve yet to see if I can manage something playable in time.
The second problem is, that while it seems like a good, fun idea in my head, it might come out as an annoying BS mechanics that’ll make most people stop playing before they make the bot make its first step. But I guess we won’t know that until it’s finished and playable.
Let’s get back to work. Good luck everybody .)
It’s so hard. So I have this game instead!
* Aliens bring war!
* Use Ancient Technology to protect the world!
* A little cost… Just change your hair style!
* Use your hair to protect the world!
* Different hair styles with special abilities!
* Generated maps and enemies!
* Protect the world with this Ancient Technology!

It’s coming along a little bit, 3rd or 4th hour in now I believe.
You must have an energy pack, one either seat or wheel, and a thruster to be able to move the chasis. (floater)
Adding more thrusters increases the speed of the chasis. (floater)
Right now I’m brainstorming for more gameplay Ideas, right now it’s just build from only a few set blocks, I want to add lots more building blocks to make ship kinda things, and I want to make zambonies to kill with energised spears. Any other ideas would be much appreciated! Good luck jamming guys!
I kind of need a way to be rewarded for killing the zombies I make.
Hi, Everyone!!
I see everyone is racing to create and finish their game for the 36th LDJAM, and I am happy to say that I will be joining as well!
I am currently in the process of creating my game for the theme “Ancient Technology”, which should be pretty fun! I’m working solo on this project(possibly duo) and I’m going to be updating my progress throughout this weekend.
I’ve just posted a GIF on my Twitter of my first step to completing my game: a randomly generating map! More is to come along the way, so please come join me on the path to completing our games!
I wish you all the best of luck(because a weekend to make a game is crazy, but fun)! Happy game making! ^^
– Soolo
Tags: 2D, Ancient technology, as3, flash, LDJAM36, screenshot

So my last ludum dare was #31. And i havent actually been programming since but thought id give it a try.
Soloing and using eclipse (java) for programming. Paint.NET for spritework and FL Studio for sounds and music.
Main idea so far is something with pyramids but not sure what yet
and I’ve just figured out what I want to make
No pressure…
So here’s the obligatory “I’m in!” post!
I’m in! 
So I’ve missed like… 8 hours? No biggy I guess.
My first thought was to try to make a gameboy game but I’m not surely learning gb development (on a mac) is something that can be tackled in a single weekend.
I’ll probably just make a tamagotchi. I love those. I’m not sure why but I’m really struggling with this theme.
Stuff it lets look at gameboy dev.
It’s my first time participating in the jam, and i just started making some progress 😀
Good luck everybody!

Title says it. I’m in. I do have something epic on my mind.
I just had one of the weirdest mornings ever. The following strange events happened in order:
If I were my sister, I’d say there’s no way these things happened for no reason. I guess I have no choice now but make my best game ever. 
As for the game itself, I’m planning a sort of Civilizations / Anno 1404 clone, focused on resource gathering and technological advancement. Might be too ambitious, we’ll see. 
Similar to last time, I will be making an HTML5 Canvas game on a fully open source stack, meaning:
Good luck to everyone! Have fun! 
I’ve just woke up, and I know nothing about ancient technology, time to look for ideas.
Good luck everyone!
So, Art, we meet again. Take that!
I will not stop until art appreciation is as dead as disco!
Im already 3 hours awake… and noting 
lets see how it ends ;D
I just started developing my Tower
Defense game! 😀 I hope this turns out well.
Tools i’m using:
Game Maker:Studio Standard for development
Gimp 2.8 for graphics
FL Studio 12 DEMO for music
sfxr for sound effects
Tiled map editor for map editing
Yay, time to start making my game!

I’m ready to rock… blah-blah-blah …less than 40 hours… blah-blah-blah …interesting theme… blah-blah-blah …what can go wrong? ¯\_(ツ)_/¯
Signing off for tonight! I have something that works, and showcases the basic “infinite runner in VR” mechanic that I wanted.
Any ancient technology inspirations?
BTW that’s my first LD and game jam ever

Decided to use JS instead of GMS – I guess I took too long of a break from the latter.
Menu’s working, at the least, and I know exactly what to work on now.
Hopefully I won’t oversleep, so I have time to continue working later today.
We are in!
were using Unity, C#, 3ds max, maybe, and all the brainpower we can muster. Best of luck everyone!
Got some ideas going, rough idle of our char! Ancient Tech….Aliens!
Got my placeholder art pieces and added 2D physics to them. Fun running the game and watching them all fall about the place.
Now to try to join them up to make them into a ragdoll

First Steps
I had used box 2D a few years back to create a physics driven game, but I hadn’t really worked with physics much in Unity3D.
It was only in the last game that I worked on that I realised it had joints, and how useful those could be.
So my plan is to create some spring joints joining the appendages to the body. Then I’m hoping to run the game and see the person fall in true ragdoll fashion!
Yeay, we got started quite late due to the timezone.
We’ve got a game idea: A round based racing game. And we playtested it on paper:

We’ve got an artist and a tech stack (phaser.js).
There’s 106 miles to Chicago, we’ve got a full tank of gas, half a pack of cigarettes, it’s dark out, and we’re wearing sunglasses.
Hit it.
Hey guys! Decided to update you on my entry.

It’s a game where you control gravity and you must get to the end of the level.
Using unity.
The light in the cube is made from a point light and bloom, and the gravity control itself is easily controllable with Physics.Gravity.
What do you think?
https://www.twitch.tv/drkalashnikov47 come see if you are bored or tired or a spy!

Starting image of our hero(or Villain!?!)

So we have a team of 5 working in unity making a retro shooter with an ancient technological twist.
You play as a knight with a futuristic weapon in procedurally generated levels.
Everyone on the team has done great work already, and it’s amazing we have so much so soon!
Screens:



So my ragdoll progress is going really well, I’ve got (floating – because it’s easier to animate) hands connected spot on. They’re moving exactly as I had hoped!
The head though… Well I might have set it up wrong… I cannot say with confidence that no NPC was harmed in the making of this game.
If it’s a bit confusing from the placeholder art, the top circle is the head, the bigger one the body and then at the bottom are drooping hands.
(Or day ‘0.5’, if you like 0-indexed better)
Good morning, LDers!
I just woke up and got back to working on my entry! Come watch me at https://www.twitch.tv/gfm123! 
I got a little late entering the jam because of oversleeping but hey, at least I got up already ! 
Here’s my activity
More stuff to pass by!
Introducing Ramming Speed!
A top-down RTS game of ancient naval battles.

Board the Triremes!
Ok, I’ve gone to sleep just after the theme release, and woke up a hour and half ago. Now it’s 7:30 AM here in Brazil and I’ll go to work, but doing already some sketches of the art while I’m there. Unfortunately I’ll only code tomorrow and monday, because of job.
I was hoping to go with an old design of mine, which I call “Villagers of The Stone Age”, a kind of First-Person City Builder. But that would rely too much on a nailed AI to work, and I doubt I would manage to do that on the little time I have.
So I’m going with an arcade-style (8bit graphics plus chiptunes) sci-fi roguelike where the Protagonist traverse the galaxy (each level a planet, ten levels) looking for clues to find the location of the mythic planet Earth, where some half-witted not-exactly-scientists claim that Humanity first evolved. He will have to scavenge the ruins of millenia-old cities and colonies, and will have to fight the resistance of an old grumpy religious fundamentalist Secret Society.
And of course he will find some helping figures, like Isaac on Trantor, Philip on Sirius, and Sid on Alpha Centaury. 😀
Good luck to all of us!!!
Got a script system in place in the morning. I think the game might as well begin like this.
Not pictured: “epic fail” trumpet sound effect.
Lets get this started, a tad late, but better late than never!
First LD ever.
I really want to participate, but not sure if I have time. Might just prototype some stuff and see how it goes!

Alright so my first plan was a kind of laziness game so to speak with the main character being a slave in the Egyptian times and being forced to build a pyramid. but whenever the ‘enemy’ wasn’t watching, you would basically slack off and earn points. but as I developed the character I realized two things. one, I have no idea on an actual AI system yet and two, the character looks nothing like a slave. So, now I have no idea what I’ll end up making but at least have the characters idle and walking sprites finished and a couple of tiles that might end up working for some kind of pyramid anyway.



Tags: LD #36
A late “I’m in” post. It’s my 5th LD and this time I’m going for a top down submarine exploration game.

A submarine and a sea mark fully animated
I’m making it with Javascript using :
This time I want to add some “story” to my entry, will try to make a dialog system with some puzzles / riddles. The idea is to retrieve parts to build an item made of ancient technology.
I’m streaming, so if you want to stop by : https://www.twitch.tv/maxguntv
Online version : http://maxgun.fr/ld36/
Sources : https://github.com/MaxguN/ld36-submarine

I hope to make some interesting stuff about exploration and puzzles, first time on this part so I dunno if I’ll nail it ><So as I already posted, I am making a game in written in pure assembly (Linux/Windows x64). And I got some good progress, there is a fully working combat, turned based system, every time you go to combat you get a random enemy, and the amount of damage done is also random (from 0-max_attack) 
It will probably won’t win first place, but I am happy I made a game in Assembly 😛
(I would show something but it is text based so there isn’t much to show)

Damn, Unity makes prototyping easy.
It was so quick and simple to put together a ragdoll with no prior experience (albeit, a simple model without bones or skinning).
Now to start making it so that I can actually throw my new toys!
Here is some footage of our engine, we woudl welcome you to guess what engine this is.
All credits for this amazing preview to our coder.

Tags: engine, Enginepreview, preview, TurretBox
Planning for a first Ludum Dare entry here. Didn’t even know the competition had started. Either way I’ve made some progress on my entry!
Using Unity and Blender. Here’s a little teaser.
Please excuse the framerate of the gif.
Exciting stuff!


Graphics need a bit of work, I think. ;^^ And there’s still plenty more to do. (Like figure out why my game isn’t playing sound. Maybe it only does that after exporting?) But I think I got the gameplay working right? Let’s hope so. ;^^
Place clay blocks to be able to navigate the interior of the obelisk while avoiding enemies. That’s the basic idea. c:
Top notch standing sprite
Okay, I’m in. Tools:
Clojurescript, pixi.js, sunvox.
I have desided that different parts of my game will take place inside 5 different graphing calculators. This wont be exact emulation of the calculators, but rather a simulation. So the question is – can i use preexisting skins in my game and submit as compo?
By “skins” I mean this: https://github.com/rogersachan/Wabbit/blob/a41282980e58aecc7ba038abbed4c0fa93b483d2/WabbitStudio/Source/Wabbitemu/gui/TI-83.png
https://github.com/rogersachan/Wabbit/blob/a41282980e58aecc7ba038abbed4c0fa93b483d2/WabbitStudio/Source/Wabbitemu/gui/ti-84%2B.png
etc.
It seems like the gif video failed last time so here is the full video
Again all credits to our Coder
Tags: engine, Enginepreview, preview, TurretBox
Got a funky idea for a game. Let’s gooooooo!
Tools: Unity 3D, sfxr, the internet
Hello everyone!
We finished working on idea. Now it’s time to start prototyping the core game mechanics. I hope we will finish game in time. We don’t have a lot of game dev experience, but i know i’ll be fun.
I’ll propably set up a live stream, so you’re free to join. Stream language will be Russian but you can write comments in English. Communication is a key to success. GL to everyone.
Well, maybe it’s a bit ambitious to try making a map generation system at a time like this 
Even if i can’t finish game in 48h, in the end i will have a decent map maker algorythm :).
Late start but…
2D game, Unity 5.4, C# and Git.
Bye! 😀
Hello. I was reading some post, your thoughts, from here. Well, I am here just to introduce me (Hello again!). Now, my thoughts…
I am a lone game developer, and I have a little time. So, something simple… Puzzles! I think that Ancient Technology goes well with puzzles. But I need a twist… Each piece of the puzzle is a puzzle itself. Here goes an idea for everybody.
This idea come from the dungeons from Zelda: Ocarina of Time; where I read that each dungeon, or levels, was a puzzle and each room a piece of the puzzle.
For those who have curiosity (like me = ‘ ^ ‘ =) about tools and platform I am going to use
*HTML5 game, and JavaScript will be my programming language
*Phaser is going to be my framework
*Editor: Geany, Brackets or Atom. Right now I don’t know…
I want something simple to use and easy to deploy. I hope show progress 
Have a nice gamedev
Tags: LD36
