LD25 December 14–17, 2012

I’m in

Or so i hope. Not entirely sure I’ll have the time, but I’ll do my best. Had a blast last time, even did a post-comp version of my entry. Which made my realise how much more focused many things could have been approached.

(Get Survivalism with improved GFX, tutorial, score system and gamepad support here!)

Resolutions for this time:

– Keep it simpler

– Consider visuals ealier 😉

I’m in so help me…

Been coding for a whole three weeks or something. Thought I’d dive into something I’m way underequipped to do. So here I am!

I’ll be using Unity and Audacity and Sculptris (because it is amazingly easy to create something passable with these).

Wish me luck guys! I might be new but I’m full of good ideas and relevant, but not directly so, skills.

-MM

Comments

12. Dec 2012 · 09:58 UTC
Just keep it ridiculously simple, try to plan a game you can get playable in the first day.
13. Dec 2012 · 11:03 UTC
Good luck!

I’m In !!

Hi everyone !

I’ll be in for LD#25

Probably use:

– Game logic: home made game logic engine

– Rendering:  PlayN or Slick

– Graphics: Gimp

@++

Tags: ld25

The I’m In Post

Here’s my post for this round.

This is an Odd Numbered LD so I have a chance of finishing. It’s like the Trek curse or something.

Here’s my list of tools, for those that care about such things.

  • Unity 3D. #24 was my first time trying to use Unity, and it didn’t go as smooth as expected. I’ve spent the last four months really working with it though.
  • NGUI and iTween. Just for timesaving.
  • Skeletor. I don’t have a link up to this one yet, I’ll be putting it up somewhere soon tho. This is my custom skeleton/framework for Unity. Includes a few handy time saving shortcuts, but I’m still working on bits and pieces of it. This was my big goal for this round, to have this in place BEFORE it all starts. Two days left, right?

    NOTE: Skeletor is not really usable by anyone, nor is it particularly ground breaking or anything. It basically contains some code snippets that I’ve distilled from various tutorials and am in the process of forming into something of a 2D framework (yeah, I know, I know..) What I’ve basically got in there is a 2D sprite animator, a custom plane mesh generator, a timer, a really simple A* class and the beginings of a TileMap class. It’s all pretty Frankensteinish at this point, so I can’t recommend anyone really trying to do anything with it..

  • Audacity, BFXR, Milky Tracker, various iPad apps for doing sound. Still a weak point, so we’ll leave it at that ;p
  • SpriteSomething/Photoshop.

There it is. Timelapse might happen with Gawker. A chance that Spriter might make an appearance.

Tags: im in, ld25

Comments

DavidErosa
12. Dec 2012 · 08:39 UTC
What plugin are you using for the Spriter-Unity integration? Or are you “just” exporting the animations as png?
12. Dec 2012 · 22:15 UTC
“Just” option. I’ve been looking into the SCML spec a bit and wanted to have some form of integration but ran out of time.

I.G.I.!

Si vis ludum, para bellum.

The vapor condensing on the cold morning was the only sign of my presence on the edge of the forest. I hoped. Patiently, I reckoned the isolated building through my binoculars. For the umpteenth time. Hoping that maybe the odds would have improved by mere accumulation. Which, needless to say, was not the case. I could feel the tension in each and every one of my stiff muscles and their sharply silent whine, showing their disapproval for a restless sleep marked by the anticipation. The objective would be soon revealed and, with it, paths opened for 48 hours to fulfill my mission. I must stand ready to adapt myself, to improvise, to overcome.

To win.

This battle’s outcome, in the skin of each and every one of the brave souls that boldly address the insurmountable odds ahead. I salute you!

Guys, I’m Going In. I wish you all luck and inspiration.

End of Transmission.

I am in!

Title says it all 😀

I am going to develop the whole thing in Java with the API LWJGL and maybe Slick-Util, but I am not sure about Slick-Util because the only thing i need from it is the texture loading which isn’t too much of a deal to write it by myself. :)

Tools which I will use:

  • Eclipse
  • Gimp
  • My Brain O_o

 

I’m In!!

Hello Guys!!
This is my first competition like “Do this as fast as you can”. Maybe I can not not finish on time, but will do my best!! 😉

Well, the tools:

Language: Haxe;)
“IDE”: Notepad + +
Lib: HaxePunk.
Graphics: Inkscape, Gimp, Paint.net, pyxel.
Music: LMMS, Sound Club.
SFX: Do not know yet …

Well, that’s it folks!

Good luck to all!

Sorry, for my baby english…

Tags: First entry, haXe, haxepunk, im in, newbie

Comments

goerp
12. Dec 2012 · 09:41 UTC
If you’re on windows you could use Flashdevelop in stead of Notepad ++. It’s got Haxe as well. Even on such a short notice I would consider it.

I’m in

I tried to participate in the last two or three compos but there was always something that held me back from finishing. But this time there will be no such thing. I have a free weekend and there will be nothing between me and the compo.

So, what will I use? To get the tecnical part a little bit aside, I will use impact.js and not some not working thing of my own. Maybe with my pseudo 3d renderer, but we will see what the theme brings.

Textmate is still my favorite editor, Chrome my browser and Photoshop my image tool. I have no fricking clue about audio, so let’s see what will happen there.

I’m excited!

I’m in for my first main event

So after I did 2 mini LD’s and latest October Challenge I finally have a free time for Ludum Dare main event!

Tools

Code : Visual Studio 2010/Visual Studio 2012

Framework: XNA/MonoGame

Sounds: Bfxr, Audacity

Graphics: Pyxeledit, Paint.NET

Stream: Google+ hangout / Twitch.tv

Notes and stuff: Notepad++

IRC: Miranda

 

Maybe my fisrt Ludum Dare

I follow this event since a couple of years now and each time i’ve no time to do it…

Maybe this week-end i’ll can do it. It depends on how my projects evolve and if they are done…

Hope i’ll can do it ffor the first time!

Comments

alwaysinbeta
12. Dec 2012 · 09:33 UTC
Do it. I guarantee you won’t regret it :)

More declaration

I thought I might do a RPG. I made a crappy one recently and might want to scavenge it for usable bits so here is the link to the code:

https://dl.dropbox.com/u/18750716/RPS-RPG.zip

You can even play it online, but it is not very good (and if too much people start to play, my provider will hate me).

http://rps-rpg.goerp.nl/RPSRPG.swf

Comments

tastive
12. Dec 2012 · 18:34 UTC
I just spent a lot more time than I intended to playing your roguelike. I had fun. :p

In again

This is my second Ludum Dare. I would love to participate to the magic it gives!

I’m in.

First time.

I already watched some Ld as spectator. Now, it’s time to join.

Tools : FlashDev, Gimp2.0 or Photoshop, and maybe Audacity.

Im in?

I really dont like to say im in anymore because lately I wasnt able to join Ludum Dare for a few personal reasons, overall, I was too busy. But this weekend seems like its going to be rather dull, so im 90% sure I’m in this time!

Declaration of tools I will use:

  • GameMaker Studio (engine)
  • CorelDraw X6 (for vectorial art)
  • PyxelEdit (pixel art)
  • BFXR (sounds)

 

No music for sure, not only I suck at it, there is no way I could write anything in two days without sucking at it completely, so I wont bother on wasting any time on that. Time is golden coins around here!

Best of luck to you all, love ya! :)

 

Ps: OOHH, its 12/12/12 😀

 

First Ludum Dare

I’m participating for the first time, I hope the result will be good ! (or at least playable)

Tools : Unity, Photoshop, and maybe some redbull

I’m in!

Tools:

  • Coding: Unity in C#
  • 3D: Blender
  • Teture and 2D: Paintshop and Paint.Net
  • Sound: Bfxr, Musagi
  • Screen Cap: Chronolapse

Comments

ChrisG
14. Dec 2012 · 20:33 UTC
*is out again* PC is dead =[

I’m in !

I’ll be using :

  • Programming : Haxe (with IntelliJ)
  • Graphics : Gimp
  • Sounds : BFXR

I will probably try to made a mobile game (and a flash version of course, thanks to Haxe and NME).

Good luck everyone !

Here it goes again!

I’m in! This will be my third LD48 and after my second try Wormelution was surprisingly successful (#46 Overall, #13 Theme) and a prototype for the LD October Challenge was featured on Rock Paper Shotgun I’m excited what will happen this time :-D.

So, here are my tools:

At the moment I’m undecided which platform I will choose it if I know what game I’m going to create.

I hope I get something done, It’s quite cold in Germany at the Moment and meteorosensitive as hell. But I will meet with some fellow Ludum Dare game jammers from my city which will be a lot of fun!

Let’s get it on!

Comments

FelipeTavares
12. Dec 2012 · 11:44 UTC
Macbook PRO + OSX + ADOBE + SUBLIME = WOW!!! Nice setup!

Oh yeah, right!

I said I would enter, well I was so psyched I forgot about the tools and all that.

 

I’ll use XNA, code C# in Visual Studio 2010 and make my art in Photoshop cs5 with my Bamboo tablet. I’ll be making the music in PxTone, either with mouth sounds or some generated stuff, we’ll see.. : )

Aaalll right, think that’s all.

I am in, but I wouldn’t bet on me

I am in! My leave start on Friday, so no work stress.

However, history is not on my side. Of all my game programming jams, Dare or otherwise, I have yet to complete a single entry. I didn’t do the warm up last weekend or ever. In fact, the last time I completed a game was when I was in high school, twelve years ago.

Still, I will try put something together in pygame.

Comments

spooks
12. Dec 2012 · 16:45 UTC
I am betting on you! I will personally look for your game, don’t let me down frnknstn!