LD25 December 14–17, 2012

I will Heed the Call

As in the past 10 previous LDs, I do hereby declare my intention to enter and complete yet another. Below are the tools I plan on using:

Winning themes: How do you feel about them? Predictions?

Alright, so the top categories (so far) are:

  • End of the World
  • Construction
  • Time Loop
  • Outer Space
  • Parallel Worlds
  • Salvage
  • Chaos
  • Growth

… the other ones don’t really come close.

 

So, what do you think? Are any of these sparking inspiration?

Personally, I think that ‘end of the world’ is going to win out of sheer number of votes. Plus, people love coming up with apocalyptic scenarios and survival kits, and I think it will make an interesting topic given that we all are supposedly gonna die before my birthday (the 23rd). All LD aside, I can see myself making games that combines multiple themes, like an end of the parallel worlds or outer space construction.

Tags: predictions, themes, what do you think

Comments

johnfn
12. Dec 2012 · 00:49 UTC
I would be psyched for ‘end of the world’.
Suese
12. Dec 2012 · 01:01 UTC
“End of the world” and “Construction” are kind of juxtaposed. Ironic they would both be top picks.
Mechanoxx
12. Dec 2012 · 01:20 UTC
Personally I am really hoping that “End of the world” isn’t picked. There are enough apocalyptic game already, so it will be hard to do something unique. I think that Time loop could be a fun challenge, or growth.
RylandAlmanza
12. Dec 2012 · 02:25 UTC
My favorites out of these are parallel worlds and time loop. Salvage could be cool too. The rest I don’t really care for. I’m also really hoping end of the world doesn’t win, for the same reason Mechanoxx pointed out.
12. Dec 2012 · 06:41 UTC
I agree with Mechanoxx and Ryland (and downvoted End of the world for this reason) but yeah, on the other end, it could be funny because of the context.
12. Dec 2012 · 15:39 UTC
I kind of wish there was a theme named “Apocalypse, but not zombies” or maybe “apocalypses that never have been done”
12. Dec 2012 · 22:35 UTC
Growth was already the theme of LD #7

[Insert Generic “I’m in” Post]

Judging by the title, you can guess that I’m in. Not sure on anything that I’ll be using yet. However, I will be live streaming again. I’ll update later when I have some sort of idea what I’m going to use. Maybe HTML5, or Java, or Assembly! Who knows!

Comments

Suese
12. Dec 2012 · 02:19 UTC
debug.exe <- best IDE ever.
tunnel
12. Dec 2012 · 03:24 UTC
can you use assembly so I can say you did something awesome 😀 and read your code.

I’m in, and super late october challenge completion

IMG_1024Hi Everyone! This will be my second Ludum Dare, over my first (24) I created Panspermia, which I just submitted to both the Android and iOS app stores as part of an extremely tardy effort to do the october challenge.

Last time I decided to do LD as a last minute thing and already had several things planned for the weekend (karaoke and a baseball game among other things), so I didn’t get as much time to polish as I would have liked and didn’t get to sounds (the final version now has really awesome sounds).

Play the Panspermia Demo here

This time I will use:

Engine: Unity
Art: GIMP, Blender, Inkscape
Sound: Audacity, Sunvox, and a headset mic

Good luck!

Tags: deskphoto

I’m Partly In

Being so close to the holidays, I have numerous engagements during this LD — but I’ll try to squeeze in a few hours to do something super-simple.

Tools:  Unity 3d, Photoshop, GIMP, Blender, Audacity, BFXR, atrk-bu, SchismTracker, iTween, A*Pathfinding, Orthello 2D (maybe).

Will be livestreaming here: http://www.twitch.tv/quill18

 

in like Flynn

Kevin Flynn, that is. Oh I hope the theme is Tron-friendly 😀

I’ll be Haxe-ing, GIMP-ing, and SFXR-ing my way through the weekend.

This will be my third LD, and I’m looking forward to it! Good luck everyone!

We’re in!

Me and My friend Alex (Fungineering together) are gonna try our luck with the jam again.

Last Ludum we had a lot of trouble deciding a direction, and kept restarting. This time ’round we’ll try and stick to it.

We’ll be using either Construct 2D, or Java with LWJGL to create the game, GIMP and Paint.NET for the art, sfxr for the sounds, and that cool iNudge tool for music. Lots of Regino’s Pizza and Mountain Dew/Arizona Iced Tea will be consumed.

Good luck to everyone in the Jam and definitely good luck to all in the Compo!

 

I’m In !

I was not expecting to be able to attend this LD but since my newborn little girl is sleeping very well it seems like I can make it !

I’ll be using the following tools :

  • Programming : My beloved Haxe
  • IDE : FlashDevelop
  • Libraries : most likely none, maybe h3d/hxsl if I make things in 3D
  • Graphics : GraphicsGale
  • Sfx : LabChirp
  • Music : SunVox Synth or Benjamin’s MML Player

Also, I’m very happy to see more and more LD games being made in Haxe, and not only by my usual ex co-workers at Motion-Twin deepnight and Benjamin :)

A few recent news about Haxe while we’re at it :

  • The Haxe Foundation was launched on http://haxe-foundation.org , please donate if you wish to support it
  • Stencyl 3.0 is entirely based on Haxe as announced here
  • HaxePunk is a Haxe port of the popular FlashPunk library, and the original FlashPunk library is working on a version 2 in Haxe

Also, based on the great results from last LD, I’m currently working with some friends on a more complete version of Evoland, here’s an exclusive screenshot ;)

evo1

 

You can learn more about the game on http://evoland.shirogames.com

Have a nice LD, may the goat be with you !

 

16

This entry was posted on Wednesday, December 12th, 2012 at 2:00 am and is filed under LD #25. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

I’m in!

Hi! I’ve entered a few Ludum Dares before (none this year due to illness and deadlines, ugh) and this time last year I made Blue Moon, one of my most well received games in general.

I’m going to use the following tools, and aiming for the compo. But it is the end of the year, when burnout is high and holidays creep ever closer, so perhaps I might go for the jam this time.

  • Flixel
  • IntelliJ IDE
  • DAME for level editing if I really, really have to
  • SAI for illustrations
  • PyxelEdit/Photoshop, the former I don’t know as well and the latter I do
  • Sunvox for music
  • BFXR for sound

That covers everything, I think! See you then!

Tags: bfxr, DAME, Flixel, intellij, photoshop, pyxeledit, sai, SunVox

I’m In!!!

My Name is Elvis Brevi, I will use:

Construct2 for ¿programing?, Musical (for android) for music, and Paint for (mediocre) art.

Saludos desde Chile!!!

Tags: chile

We’re in!

 

We’re in!

Same tools, same guys!

I’m in!

Okay.

I have the time off of work. I have a backup laptop with all my dev tools installed in case I lose power for six hours again. I am all prepped. NOTHING WILL STOP ME FROM FINISHING THIS LD! I hope.

What I will be using:

Code

  • Actionscript 3
  • FlashDevelop
  • Flashpunk
  • Some base code I’ve collected throughout some of my Actionscript games, including an implementation of A*

Art

  • Paint.net
  • Pickle
  • Ogmo

Audio

  • Bfxr
  • Audacity
  • iNudge

Warmup Not Weekend!

as mentioned on #ludumdare I’m doing a warmup game.

it is an absolutely silly micromanagement game about trying to keep the interdimensional Sacred Library Tome Retrieval System running, which happens to be an extremely overcomplicated clockwork system that reads a database for a title entered via an oldschool typewriter, stuffs an arm into one fragment of reality in the void where the book was located in the database, pulls out the requested book, and then deposits it at the station, where the user gets their book and leaves.

originally the player was going to control the Sacred Library Tome Retrieval System directly, but I couldn’t think of anything fun, so I decided to do a plan where the player would take on one of the system’s engineers, hardworking individuals who are devoted to keeping the world’s most impractical library reference system working. Get donations from happy customers, use customers to buy metal, use metal to make parts, place parts into system when they break, and take the old parts and smelt them for even more metal!

I’m currently at the step where the inventory’s fully working, so I can start implementing stress points (each of which will have different breaking rates and durabilities. Input rods will break easily, and require swift replacement while cogs can be left to rot for a bit should you be busy elsewhere) which will eventually start working at lower efficiency and need to have parts replaced, and the basics of crafting are in, you can use your metal points to make new items, and smelt scrap metal extracted from the broken parts of TSLTRS for re-use. There are no graphics yet (aside from a font and quick bg to ensure my routines with plane drawing work), so the player is a cyan cube, the world is a set of blue walkways that are somewhat transparent. I figure I should focus first on actually making the gameplay work, as I have no idea if this idea will be fun at all.

Regardless of that, I’m having fun implementing it, and this should take me under 48 hours to complete. Only thing though is that I’d like to make complex background paintings for the environment, but that probably won’t be practical. TSLTRS might not be seen in its full glory until later. I don’t even know what its full glory is in the first place. TSLTRS is a idea I came up with at like 10:03 AM while walking out of school on Monday. I barely even know what the Sacred Library looks like in the first place, so maybe not being able to do the background paintings is a good idea, until I can look at some pictures of gigantic clock towers.

Comments

Beef Pop
12. Dec 2012 · 04:06 UTC
Sounds like it could be a frustratingly fun game! I hope you bring the same creativity to ld25!
Suese
12. Dec 2012 · 05:29 UTC
Sounds a tad complicated.

Im in

Im in for the second time.

Ill be using AS3 with the Flixel Library and SFXR for sound effects.

Draygera here again. ;)

Hey, all. This will be my second Ludum Dare. I hope that this time I can get a functioning game out, especially since the world is going to end. *cough cough*

 

I’m going to be using libGDX and eclipse for my coding and gimp for any art assets I make. This time, I know how to make a splash. Lol

 

Good luck, everybody. And may the best man buy us all (of legal age of course) a beer. 😛

I’m in

This time I will write something playable and containing more than 2 levels. :)

Still will be using some javascript framework (craftyjs I guess).

In for #25

Something about winter makes working on games all day much more appealing… Time for another ludum dare!

 

Tools:

  • Unity (most likely using iTween & NGUI… might use SmoothMoves or GameDraw)
  • gimp / inkscape
  • animoog / audacity / garage band

This time I’d like to get in more of an artistically creative zone… must restrain my inner engineer.

I’m in!

I’ll go with Unity this time. Gimp and Blender will happen, too. Sound will be recorded with Audacity.
Here’s to a great time for everyone :-)

We’re in, Take 2.

So…LD #24 didn’t go so well for any of us, between the hurricane preparations, weekend plans, and general inexperience. The best parts were the art and music, by far. Whatever, set that aside, here’s the team composition:

Name (Twitter)
Skillset

Dae in Cho (@Haloflooder)
Game Maker Studio, graphics, music (I’ll be lucky to keep this guy for LD26, he might do a compo)

Kyle Bradshaw (@TehSkull)
Corona SDK, some GIMP, ideas, social media

Mitchell Orcino (@Mitch_Orcino)
Ideas, sprites

Seth White (@herbivorezombie)
Musician

How our team will fit together in the end will depend on the final theme, though believe me we are already planning, based on Round 1 and 2’s results.

Comments

haloflooder
12. Dec 2012 · 06:20 UTC
Can’t wait 😀

I’m in

This is my first time! I’ll try to finish something but I dont know with what:

Code: Unity or something with AS ( FlashPunk/Starling/Flixel I don’t know ) and FlashDevelop

Graphics: Blender / Gimp / Inkscape

Sound : Audacity / GarageBand / BFXR

I’m sure I’ll use some old scripts and some map editor but for the moment that’s it!