LD25 December 14–17, 2012

Out? Not this time!

Hi everyone! LD25 is going to be the first compo I’ll be participating in for real (I was more of an observer during previous jams) – as such I’ll do my best to think up, code, complete the game, and then send it into the welcoming arms of the Internet. Also, this will be a learning experience so I’ve picked my tools accordingly:

Language: C++

IDE: VS2012

Library: SFML 2.0

Audio: No idea yet, but probably SFXR/BFXR

Graphics: Photoshop or PyxelEdit (depends on whether it’ll be pixel-art or not)

 

Team Something Beautiful is ready to GO.

We r together first time.  Formed to start in ludum dare competition.

Sound Designer: LOne CassIDy,

Graphic Designer: ALT

and me T800

team somethingbeautiful

http://teamsomethingbeautiful.webs.com/

Comments

Threef
11. Dec 2012 · 19:29 UTC
Powodzenia panowie.
somethingbeautiful
11. Dec 2012 · 20:26 UTC
Thx & Best of luck Threef.

I’m in

I had totally forgotten about LD until yesterday, and impulsively decided to join.

Having little time to prepare, I think I’ll be using Python and not making a web version of the game.

Good luck to everybody!

I’m all in!

This’ll be my fourth Ludum Dare, I’m really looking forward to it. It’s the first one I’ve not had any other commitments that have eaten into my time so it should be good.

Language: Javascript, maybe a little server-side in Python (if it fits, nothing ‘multiplayer’ though)

Graphics: Pixelmator, probably.

Audio: Considering 100% vocalisation, if it fits and doesn’t sound terrible…

 

 

rm -r will not defeat me this time!

I’ll be using version control (which I should have done last time.) to prevent this from fucking me over again.

Language: Javascript (HTML5)

Libraries: Crafty

Sound/Music: Not sure yet. Maybe MilkyTracker

Graphics: Gimp

Comments

Guardian_Bob
11. Dec 2012 · 19:37 UTC
I’ve actually done something a little different, rather than a SCC system I’m using a VM so I can take light weight snapshots at regular intervals. It even preserves debugging state, unlike SCC.
Adam
11. Dec 2012 · 21:04 UTC
I see you are planning to use Crafty. I just found it and have been tinkering witn it through the weekend.

I’m in?

My first one of these, not sure how it all works.

Will be working in XNA with C# as I’ve been learning it recently. Will probably make my art in Paint, and use FamiTracker for audio.

Hopefully people don’t mind downloading the XNA Framework to try my game at the end!

“I’m definitely in” manifesto

For the second time. Last time it was very interesting expirience. It was challenge, scary and fun :)

This time I found interesting and useful all this “I’m in” posts. Got list of many interesting libs and tools to look at.

So here is my manifesto. I’m going to use it as check list while preparing my environment. Here we go:

  1. I’m going to participate in compo alone. If I fail finishing in 48 hours then it’s failed. I will not participate in jam. Jam is too lenient :)
  2. My platform is Adobe Flash
  3. My programming language is ActionScript 3, but there is a chance that I’ll try HaXe this time.
  4. My IDE is FlashDevelop. But sometimes Sublime Text 2 will help
  5. Here is some libs that I probably going to use:
    Starling as a rendering engine
    Greensock classes (TweenLite and TweenMax) or Actuate if I’ll use HaXe
    NME if HaXe will be choosen.
  6. I’m going to draw in Flash IDE, Photoshop and Paint.NET. Also I have the Wacom Tablet.
  7. XnView for basic image manipulations
  8. TexturePacker to create spritesheets
  9. To make some noise I’m going to use FL Studio, Audocity and maybe sfxr
  10. My files manager is Far Manager, It helps me automate many routines.
  11. I’m going to use both desktop and laptop computers (desktop is faster and have full hd display, but laptop can be used on sofa or even in bed). To make it easy to control them both at the same time I’m going to use Mouse without borders.
  12. My VCS is GIT.
  13. I’m going to use Snagit to create timelapse video
  14. My music player is Google Play Music (TODO: create a nice playlist)

I guess that is it! Good luck everyone! I am sure it will be much fun!

I’m in.

I’m officially signing up for my 4th Ludum Dare. Once again I will be using my open source game engine, “The Frank Engine”. I have added a lot of new features that make it much faster to iterate on a prototype. I also added a deferred lighting system with shadow casting and normal maps which I plan on using.  Not sure what I’m going to do about art, was thinking about taking photographs.  I may try to use some ipad apps to make music if there is time.  Probably just SFXR for sound.  This time around I’m going to see Louis CK on Friday night so I may miss the first few hours of the comp but I don’t think it will be much of an issue.  Plan is to keep it simple, get a prototype on Saturday with placeholder art, then art it up on Sunday and polish.

Previous Entries

  • Spacescape (LD21) – Escape the spacestation before it destructs, featuring hand drawn art and vocal sounds.
  • Light The Way (LD20) – Guide the creatures to safety with your light, featuring a cool lighting effect and simple art.
  • Protractor (LD18) – A katamari shoot-em-up, featuring a dynamic ship construction system and abstract visuals.

My Tools

I'm in!

Dude, dude! I’m in!

First time Ludum Dare, reporting in for duty!

I’m not sure what I’ll use yet. I’ll probably default to AS3/Flash (Flashpunk or Starling), but depending on what I decide to do, it might also become AIR, Python (pygame or pySFML2), C# (SFML2.NET) or Unity.

Graphics will be done in Photoshop with my trusted Bamboo Fun, or I’ll go with abstract stuff.

I have no idea what to use for audio yet. sfxr I guess? And something else for music?

Obviously my base code is different for each of the named languages, and I have also different base code for a few genres. In the rules it says “Base code and personal code libraries are allowed, but should be declared and shared with the community prior to beginning your entry. To do this, make a blog post.” “Prior to beginning your entry” means before I start coding, but it can be after the theme was announced?

PS: SO STOKED ABOUT THIS

Tags: compo, im in, ld25

Comments

Beef Pop
11. Dec 2012 · 20:00 UTC
Extra points for being stoked. Hell yeah, I’m in a game compo!
Guardian_Bob
11. Dec 2012 · 20:20 UTC
It is better to announce and release all libraries ahead of time. It allows others to get familiar with them so they can use them.

First Ludum Dare (Ludum Dare #25)

Hi all, this is the first time I’m going to participate in the Ludum Dare. I’ve never finished any of the games I’ve done because I was only doing it for the engine knowledge, so didn’t have any idea of what kind of game I was going to make.

Tools:

Oracle/Notepad++ – Programming tools (will probably use Java for easy cross-platform)

MSPaint/GIMP – 2D Graphics

SFXR – Sound Effects

OpenGL/lwjgl – 3D Graphics Library (in case I want 3D acceleration)

 

I intend to make not only the game from scratch, but also the engine, let’s see if the time spent with making engines was worth! 😀

I’m in :P

So I’m in again, after my disastrous previous performance (which was a lot of fun!) I first entered for LD #23 and couldn’t enter the last one due to time constraints, so hopefully I’ll end up completing another game before Armageddon, this time one which works! In fact, I’ll end up missing the first third for other reasons, but hopefully it’ll all be fine. Anyways, good luck to all entering (-:)>*

Polar

TL;DR Good luck, have fun and a Santa smiley (-:)>*

I’m on Board

It may be Finals time, but I don’t care, I only have 3, and thus, will be throwing myself into the void of LD 25. I haven’t coded in at least a year, or maybe more, so expect something even *worse* than the likes of Road to Pain, that one terrible 3D game, etc. See you all this weekend!

I’m doing Ludum Dare #25!

I just moved, so I still don’t really even have a proper desk setup, but I think I will still be ready for LD #25! Here’s the traditional framework/tool declarations.

Framework: Either my as3 framework Stego, which has got me through quite a few LDs, or Unity if 3d feels like the way to go for whatever idea I get.

Language/IDE: Either AS3+FlashDevelop or C#+Unity+Monodevelop

Graphics: Photoshop

Music: I like how it worked out in LD#24 when I didn’t make music exactly but did make kind of a ambient soundscape (with Wario Ware DIY and PaulStretch) for the background and use instrument samples for sound effects. I feel like that came out pretty cool. GreaseMonkey’s music generator is another possibility.

Sound Effects: I think I will use GoldWave to modify either stuff made with BFXR or instrument samples from here.

Timelapse: Keeyai’s Chronolapse.

Sauce Control: Mercurial, pushed to Bit Bucket.

Interweb pagesite: http://excitemike.com/

IMPORTANT MESSAGE: importantmessagefromcarlsagan

Decisions, decisions…

So I’ve decided against using Ruby/Chingu. So that leaves AS3/Flixel…

But I’ve stumbled across Impact, a HTML5 Canvas game library. I’ve always been a bit skeptical about using HTML5 and Javascript for serious game development, but admittedly I hadn’t really looked into it for a long while. But looking at recent examples… I’m very impressed.

As a web developer I work with Javascript every day, so being able to make half-decent games with it would be great. It would also mean that I can implement, for example, online leaderboards and game saves, extremely easily. I know this is easily possible with other languages and frameworks out there, but being able to use Javascript and Ruby/Rails on the server side makes it trivial for me. (I’ve probably just stated the obvious for you HTML5 game dev buffs out there… but oh well)

So, back to Impact. It costs about £60 ($99 to be exact) for a licence, so I bought the Kindle version of ‘Introducing HTML5 Game Development’ (which is based on Impact) for £6 to see if it’s something I’d like. It’s only 103 pages and I’ve got most of the way through already, but from what I can gather from this book, Impact looks brilliant!

So right now, it’s a toss up between AS3/Flixel and JS/Impact. And I think Impact is winning…

Comments

Zdolshin is in.

Looking forward to working with a local friend to build some sort of game this weekend. I am pretty positive it will be small since the two of us can’t dedicate the full 48 hours to the game, but we will be having fun making something anyway.

Taking the liberty to cross out the ones I am not fond of and highlight my favs. The final themes are:

  1. Chaos
  2. Colonize
  3. Construction
  4. End of the World
  5. Fortress
  6. Journey
  7. Night and Day
  8. Outer Space
  9. Parallel Worlds
  10. Salvage
  11. Time Loop
  12. You Are The Villain

Tags: ld25, zdolshin

Oops!

So I was reading all of your lovely (and mostly unoriginal) ‘I’m in’ posts, when I realised I forgot to mention my tools. *facepalm*. So, without further ado:

Language: Either Java, as last time (2D), or for a real challenge C++ and 3D. I normally use C++, but I don’t normally write games.

Environment: The Earth, especially the British countryside. On a more serious note, Xcode for C++ (Yay Macs!) or Eclipse for Java.

Graphics: Probably GIMP, as I finally got X11 working again. And because I can’t afford Photoshop, and there’s no decent graphics software for Mac. Also, I’ll be using a Sprite Editor on my iPad.

Art: What’s the difference? For me, art is the backgrounds, whereas graphics is the sprites. But for the same reasons as above, it is done as above. Making it completely indistinguishable from the graphics (i.e. Same dreadful quality)

Sounds: Probably few, if any. I’ll have to resort to using SFXR, or equivalent Mac port, and possibly GarageBand or if I’m feeling lucky Sibelius.

Music: The same to sound as art is to music. This means the same software, but the focus is much more on Sibelius because it can actually export music, unlike GarageBand.

Storyboarding: OK, this is now getting kinda stupid. But if I can fix my Bamboo tablet pen, I might try using that. Or I might not. I guess it depends on my mood.

And that’s about it. Again, good luck (and Christmas to all), and I’ll see you at the LD (-:)>*

Polar

Let’s do this

1st LD

After passing up the last 3 dares, I think I’m going to give it a try. I am a 17 y/o who has taught himself for the past 3 years, but never actually completed a game. I am going to try this dare because I really don’t have anything to do this weekend, but if something pops up I might just have to throw in the towel, but I’ll see what I can do. I’ve spent the last few years really just making and inventing methods to do things and creating demos. I have yet to come close to “finishing” a game, and hope that this time I can put the effort to do something more than just creating an engine and adding basic detail. Here’s whats in my arsenal:

Language – Java

Environment – Eclipse

Art – Gimp

Sound – sfxr

Lib – (most likely) lwjgl, especially if I decide to go 3D.

Good luck to all, and my the odds be ever in your favor.

Comments

11. Dec 2012 · 21:43 UTC
Good luck man!

Ludum-Dare is exactly the place for you to complete game :)
zzForrest
11. Dec 2012 · 22:04 UTC
I am also doing this for the first time, after passing up 2 great oppurtunities to go in.

I highly suggest using Paint.Net, as it seems to be better for spriting, unless you aren’t going for pixel perfect.

Best of luck bro.

Frustration

It’s been a hard semester for me with a lot of things going on with my life and a lot of difficult tasks to accomplish. Even though a lot of good things happened this year I really feel like passing a trial of fire and I hope I’ll be a better person after I’m done.

In this mood, I’d like to say I have no idea if I’ll have time to participate, but since this is going to be the third Ludum Dare since I started participating, and I never skipped one, I really want to participate. The idea here is to make a very frustrating (but rewarding) game. If I don’t have enough time to elaborate better on a game, I’ll try to make a really small one.

Alternatively, me and my code mate Lessie2D might work together on the Jam.

Or both.

Who knows?

Ready For The Jam

My friends and I will officially be entering Ludum Jam this weekend! I entered Ludum Dare 24 and had quite the experience. This time, I decided to bring some friends along. Looking forward to a great competition, a great challenge, and great games!

Tools: C++ with SFML, sfxr, Paint.NET, Online Pixel Art Maker, GIMP, and probably FL Studio.

So yeah, let’s get this started! I’m sure the theme will be great this time around! (Because Evolution gave me some pretty low standards haha!)

Also: If I ever get around to working on a framework before the competition starts, everything will be found on my Github page.

LD 25: I’m In

I’m in! I completed a game of sorts in 23 for the first time and am better prepared with tools installed and everything this time. Looking forward to doing more this weekend!.

Language – C#

Environment – Visual Studio 2012/EditPlus

Art – MS Paint, SketchBook Pro (iPad),  Blender (a big maybe here as I’m less than proficient with it)

Sound – sfxr

Music – Musagi

Lib – Mono, OpenTK, Monogame

Have fun!