TDRGames – Standing By

TDRGames (tdrgames.com), a small group composed of technology professionals from Western Massachusetts, will be competing in Ludum Dare 25
We’ll be writing an RTS-like game in JS/HTMl5

TDRGames (tdrgames.com), a small group composed of technology professionals from Western Massachusetts, will be competing in Ludum Dare 25
We’ll be writing an RTS-like game in JS/HTMl5
I was going to skip this one, but changed my mind. Will be doing the compo.
Depending on what the game ends up being, it’ll either be Unity, OpenSLUDGE or just web/Javascript, graphics made with GIMP/Blender. Music with… dunno yet. I’ll hum a tune!
Hey everyone!
It’s me, Galman33, remember?
Wow, a whole year has already passed since my first Ludum-Dare. So many things changed since I joined the indie game dev community, so many jams, so many tweets, so many abandoned projects, one in-dev game and site ![]()
All of this thanks this awesome thing called Ludum-Dare!
My weapons:
Currently I’m still on my vacation in France and I’ll be back just in time for this Ludum-Dare! I’m so excited ![]()
See you there and happy jamming!
Follow me on twitter of live updates!
Check out my site about my in-dev game and indie life!
hey guys im in!!!!!!!!! i look forward to my second ludum dare compo! lets hope this game actually works…. my first one was sorta fail. anywaus i look forward to chatting with you guys and sadly wont be livestreaming
3rd Compo for me! I don’t think I’ll finish my game because of school, but hey, let’s do it anyways!
Using GameMaker 8.0 Pro, GIMP for graphics, MAGIX Music Maker MX for sound.
Good luck everyone!
So here’s what I’m going to use for this LD.
I’ll use Unity 4 as my engine and C# for my programming.
For graphics my workflow is ZBrush (sculpting, painting, auto-uv and auto-retopo)-> Modo (general poly modeling, manual uv and retopo) -> Blender (animation). For texturing not done directly in ZBrush, Substance for texture generation (and maybe Filter Forge too) and of course Photoshop to put everything together. Maybe I’ll experiment with that new dDo texture generator.
For music, Reason and Reaper with the Garritan Instant Orchestra sounds. Also Adobe Audition for editing my sound effects. And I just bought Vocaloid in case I want (and I have the time) to have fun with that.
I was also thinking about maybe using Band-in-a-Box for procedural generation because I actually don’t know that much about music…
I guess I won’t have the time to play with everything… :/

yeah software!
Tags: tools
So four months have passed and it’s time for another Ludum Dare.
This will be my fourth LD, but I’m excited and nervous just like first time.
I don’t have time to prepare or do some sort of warm up. So its straight to battle!
My tools, just like last time are:
Language: Java
IDE: Eclipse
Graphics: Paint.NET
Sound: SFXR
And this time also Tiled Map Editor. Last time I was creating maps in .txt file which costed me a ton of time.
Good luck to everyone and I hope you will have a gerat time!
Tags: motivation
I’m in for my 4th Ludum Dare 48. Couldn’t take part in the last one due to Guild Wars 2 launch being on the same weekend
but now the stars have aligned properly again and I can join in.
Since my 1st LD (which is the only one I actually finished in) my preparations have been, kindly put, lacking, but this time I’ve cleared the schedule done some quick mock-ups and gotten in to the dev mood, hopefully I can finish something working.
My tool set will be the same as for every LD so far:
I’ve tweaked ( == stripped and “streamlined” ) my tiny little frame work which I will use as my base-code, and as the rules demand here’s a link to it: Link.
For “added value” here’s a picture of my desk,which isn’t that fancy (sorry for the bad quality, my phone is ancient):
Lets get ready to rumble!
Some comments:
This entry was posted on Tuesday, December 11th, 2012 at 5:22 pm and is filed under LD #25. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.
How committed am I to LD25? How many other things are on my mind?
Is there anyone else, living or dead with the same commitment to their goal?
Yes. This Guy:
That is a male of the genus Latrodectus, and he’s about to get him some, at great personal risk.
That male spider is me. And the sex he’s about to have with that big-assed black widow? That’s me and my friends Jamming-out an awesome game this time around.
I hope you each find your own resolve, and if you’d like, your own deadly-sex analogy.
Good Luck! 😀
I`m in. Again.
And here is my plan for the weekend:
Create a game… Don`t forget to create a game this time… This is probably the hardest part of my plan but its fun anyway!
Now I’m writing small framework in python for pygame wich can perform basic scene management, collisions, animations, e.t.c.
UPD: Sorry for my broken english…
This is going to be my first time entering, got high hopes. 
Plan:
Step one: Make a game
Step two: Sleep
Language: GML
IDE: Game Maker: Studio
visual: Adobe Photoshop
Hello ludumers!
I’m in for other LD, but this time will be Jam time!
Long story short, my girldfriend wants to participate, but she wants to do mostly art, so we’re teaming up! As we can’t post for the compo (Duh!) we’ll have to do a Jam, but fear not, we will do it in (mostly) 48h because we can’t do anything on saturday.
So 48 hours (more or less), with “hard” deadline (monday), 2 people, Java (probably) 2D (probably), game-on-web (that is important, indeed).
See ya!
Nothing like a pending deadline to motivate! For too long I’ve bemoaned that I should make a game. May this weekend prove successful!
Hey guys!
I’ve been watching this competition for some time, playing many of your awesome games, and finally decided to join for the first time. I’ll take part in jam version and I hope to finish my game.
Still I haven’t decided which tools to use, but I’ll probably use C++ with SDL and Audiere for the code, GraFX II for graphics, SFXR/BFXR for sound and LMMS for music.
Good luck everybody!
Hi guys 
I’m in for my second ludum dare, and this is what I will be using:
Language:Java
IDE: Eclipse
Utils: Slick-2d, JEngine(My own engine, only for making menus easier)
Other programs: Paint.net,sfxr
My setup:

Sorry about the mess 😀 Just about to have a tidy up, so I can work easyer.
This will be my first time participating in the LD compo.
I’m unsure If I manage to finish the game but it’s worth a try 
Engine: IndieLib(not 100% sure because it’s windows only) or (most-likely)SFML
Language: C/C++
Audio: SFXR/BFXR
Music: autotracker-bottomup
Graphics: Photoshop, Paint.NET
Good luck everybody!
I don’t have much experience with game dev, but gonna try!
Tools:
Game maker 8 pro or Flashpunk
For the graphics: PyxelEdit, GIMP
For the sounds: SFXR and autotracker-BU