LD25 December 14–17, 2012

I’m in too!(my first LD)

Hi there, I’m a college student who will get in LD 25 this weekend! With little experience in game development(the only thing I made is Cheep Stack), I’m afraid that I might not be able to complete a playable game. Of course, I will try my best.

Engine: Unity

Graphic: Inkscape

Sound: cfxr (hopefully have time to make sounds…)

I’m in – kikito

I’m kikito, from the LÖVE forums, and I’m joining this compo for the first time.

For coding, I will be using LÖVE as my engine of choice. I’m quite sure I will use some of the open source libraries I’ve published on my github page. My initial release will be a .love file, and I will try to port it to windows once the compo is over.

Art-wise, If I’m not able to get away with simple graphical primitives (rectangles, circles, lines, etc), I will try to get as much as I can from freely available repositories of graphics/sounds and generators. I will commit produce original art only as a last resort. For your own shake.

Communication-wise, I don’t plan to post here very often during the compo itself. Maybe one post during the development, and one post-mortem.

Regards!

Kikito

Comments

plule
11. Dec 2012 · 12:38 UTC
Thank you for tween.lua!
kikito
11. Dec 2012 · 15:07 UTC
You are very welcome, fine sir :)
11. Dec 2012 · 15:37 UTC
Oh, yes! A big thank you from me too. Wouldn’t have finished my last LD game in time without tween.lua!

Monxcleyr Productions is in!

Logo drops awwwwyeah

Monxcleyr Productions is in for Ludum Dare 25’s Jam!

Our tools of the trade:

Language/IDE: Python 2.7, Pyscripter/Notepad++

Libraries: Pygame, Possibly our #HJ Engine and Py2exe to create Windows builds

Sounds: SFXR

Graphics: Photoshop, Paint.net

Goats

And we’ll be creating timelapses with Chronolapse to upload later.

Tags: Monxcleyr, pygame, python

Comments

Cipher
11. Dec 2012 · 10:17 UTC
Your engine looks cool. Can i….try it out?

Moving in

I took a part in the quite entertaning LD 24.
With that said, the upcomming one can only get better.

Now I am more experienced, know what is going to be thrown at me and I had realised that 48 hours is much less than what i expected it to be the last time.
Bring it on! There’s nothing that can surprise me now.

 

My toolset:

Code : Visual c++ 2008 / 2012

Libraries: ClanLib, Box2D.

GFX: Gimp 2.8, ExplosionGenerator v1.1

Sounds: FL studio 10, sfxr, MilkyTracker.

Timelapse: Chronolapse.

 


Good luck to everyone. Let pizzas and coffee give you the power to finish your game!

Tags: ClanLib, compo, ld25

We’re in LD25

My wife (Octopi) and I will be partaking in some jolly good Ludum Daring this weekend. Pip! Pip! Jolly Good! Ahem.

After a year of chaos, and having to leave my job due to ill health in August, I think a little Ludum Dare therapy could be useful, so we shall be Jamming this weekend to see what mess we can make. I haven’t done any coding since August, so this’ll be a good chance to see if I can concentrate enough to do anything.

We shall be running about as Arcade Badgers, and using HTML5 and ImpactJS.
Art via MS Paint and GIMP.
Sound via sfxr and Audacity.
Music (hah) via LMMS or MilkyTracker.

Should be fun!

Tags: arcade badgers, jam, octopi, stuckie

I’m in

i made a little 2d lwjgl base game (just in case ;))  my warmup game. But i hope to make another game after my LD24 attempt (:

 

Code : Java

Libraries: lwjgl

Graphics: gimp/photoshop

Sounds: sfxr

 

goodluck everyone :)

Warmup game: Firepower

I made a game for Hack-A-Jam, and I posted it here as a warmup game. It took me around 6 hours to make everything (Code/GFX/SFX/Music and lots of playtesting).

I am very proud of what I’ve achieved… even though it’s a very simple game, I think it’s a lot fun to play it.

So I am here sharing it with you all :)

http://www.ludumdare.com/compo/ludum-dare-25-warmup/?action=preview&uid=14551

Why would I be out?

Yea, I’m in! And I’m pumped. This time I’ll go for an “HTML5”-game in 3D. I love trying out new things in LD. That’s one of the most fun things for me. I recently took a look at three.js (WebGL/Canvas 3D-lib for javascript) and fell a bit in love with it. Hopefully it loves me back :)

Code: Javascript
Libraries: jQuery, three.js, buzz
GFX: Blender 3D
Sound: Renoise
Editor: vim

Comments

goerp
11. Dec 2012 · 12:37 UTC
You js-people! What tools do you use to code? I’ve used some javascript at work, but found it very hard with all the dynamic objects. I type one letter wrong and several hours of debugging follow (oh you typed ‘plyer’ in stead of ‘player’, must be a new property then, no problem I’ll create it for you).

Or do you people have some kind of superpower?

How do you create your time lapse?

Well this is my second Ludum Dare, and I’m looking forward to it. I’m feeling a little more prepared this time,  mainly due to taking part in the warm-up weekend. Here is my warm-up entry. I enjoyed playing around with particles, and hope to get them into my entry.

I’m thinking of creating a time lapse this time around. Rather than installing any software, I’m planning on using a bash command to take screenshots. I will be following the ideas in this post. My question is how long to leave between frames? I’m thinking every minute, but what does everyone else do?

I will be using Vim and Fireworks for the creation of the files, and standard web languages (HTML, CSS, JavaScript).

Comments

11. Dec 2012 · 12:57 UTC
I usually use a 20-30 seconds interval, wich gives a 3-5 minutes long video at 25 fps… If you plan on editing your video, stopping the capture when you sleep etc, you can even pick a shorter interval, depending on how long you want the final video to be 😉

I find that while you’re coding, the interval doesn’t really matter, no one is going to read your code from the timelapse anyway, so you can space the frames. While working on art though, it’s better to have a shorter interval.
sorceress
11. Dec 2012 · 13:26 UTC
Use this formula to compute the capture interval…

IN!! but not really sure

just made my mind today, not really sure what i’m going to do, or with what i’m going to work

Probably:

XNA

GIMP

starting totaly from scratch and with no real plan!!

I’m in!

Code: Flash/Flixel/FlashDevelop (probably)
Sound: bfxr/Renoise
Graphics: Dia/ASEprite

Let’s do it!

I’m in

Fenmar finally conviced me to compete. I never have done anything like this so… what do I have to write?

I will probably use Dreamviewer to code PHP and HTML and maybe Photoshop for some Artwork.

I don’t think I am prepared for this.

Maze Creation Library – Testing

So I continue to test my library before release tonight. Does it work with small mazes?
MazeSmall

Sure does.

How about medium ones:
MazeMed

Great. But let’s get a challenge going.

A 76×120 maze:
MazeBig

Click to enlarge.

Looks good to go.

URL: http://www.kins-home.net/ludum/timelapse/MazeCreatorLib2.zip

Quick level generation.

I’ll be using this in my next project.

Oh and the times here are based on the debug build on a VM, they improve on real hardware using a release build. For example that big maze can be created in under 830 ms.

Tags: .Net 2.0 C#, Code Library, custom library, maze, Visual Studio 2012

In

I’m tired of failing to make games, so I’m in. It’s not like I can’t make games in theory (I have degrees and shit), but as projects go on they tend to die, and their corpses litter my harddrive. So it’s time to make a game. An actual game, and not a loose collection of code that that really really wants to be a game one day but can’t sustain my enthusiasm long enough to make it. So I think Ludum Dare is pretty much perfect to kick things off.

 

I’ll be using HaXe with haxepunk for the programming. I’m not very familiar with either of them, to be honest (been playing with them for the last week), but I’ve done a lot of AS3+Flixel stuff, so maybe it’ll work out.

I guess Gimp for graphics, sfxr/Audacity for sound effects, and maybe Otomata for music. I doubt I’ll have any time to be ambitous on the sound front, and it’s not like I have any instruments lying around – but we’ll see how important it becomes.

I also live about 20 minutes by bicycle from the Tokyo meetup in Kichijoji, so that should make for good motivating. Nothing quite like desperately coding in the middle of the night with other people.

Comments

11. Dec 2012 · 15:38 UTC
Wow, Otomata is pretty cool. It seems to have a very specific style, but I couldn’t stop playing with it this morning (and my work is suffering for it!) I can definitely see using it!

In!

Should be fun :) Been spending time getting a quick build framework under my hands, should be able to have it in place within a couple hours of starting.

 

Will be using flash and brains

 

My first ludum dare

For my first Ludum Dare, i will use :

Art : Gimp and Alchemy,

Music : Hydrogen , Linux Multimedia Studio,

Code : Notepad++, Javascript with canvas and createjs (http://createjs.com/).

Good luck !

Getting ready for first LD

I’m in, this will be my first LD, hopefully I can finish, or at least deliver an executable 😀
For my entry, I’ll be using this unfinished, hacked-together engine that I rolled some time ago, a minimal framework named excessiveOverkill, I’ve put it here on github, it’s full of bugs, have no architecture at all, completely undocumented and no sane person would use this horrible piece of filth 😉
It runs on Linux and Windows, based on SDL and OpenGL, any updates that I do to the engine will be pushed until the combo starts. I hope it’s okay to hack on it during the compo too.

Have fun everyone! :)

Comments

11. Dec 2012 · 16:43 UTC
Hi DST!
Follett
12. Dec 2012 · 13:00 UTC
Careful working on an engine while also making a game. Maybe consider using unity or construct.

I’m In!

Career Programmer and Game Design / Development Professor here!

This is my first Ludum Dare!

I plan on using either set ups depending on the topic and what I come up with for a game concept.

Flash / Illustrator / Photoshop

or

Unity / 3DSmax / Photoshop

 

Very stoked to see what everyone comes up with!

Comments

11. Dec 2012 · 16:40 UTC
Hi docix!

Going in!

Am I crazy? You better believe it!

Why am I crazy? Because I like to lose.

This year I’m planing on using Lua and Löve. I just started learning Lua last week and I’ve never used Löve before. This should be interesting!

I’m trying to gather a team. None of my possible teammates have used Lua before, and I might be the only one with game development experience. So it should be a good time!

This is my 3rd Ludum Dare and I’m a professional JavaScript developer. Thankfully Lua is a prototype language like JavaScript so I think I’ll be ok.

Edit

Good news, Dan Tripp is joining my team! Still waiting on one other team member and possibly an artist.

I’m in!

my english is bad, very bad :$

Code: Processing/Java
Sound: Ableton Live, Reason, Puredata?
Graphics: ArtRage, Photoshop, Paint.net

:)

Comments

11. Dec 2012 · 16:37 UTC
Welcome to LD, Manoloide!