LD25 December 14–17, 2012

Ludum Dare Gift Exchange 2012

It’s that time of the year again. So I welcome you all to the ho-ho-holy Ludum Dare gift exchange 2012, for the third time ever with merry cheerfullness and cookies.

Everyone who already knows the drill, just head down to the subscription link over here. Everyone else, do that too but keep reading.

So now 2 years ago a little fella called philhassey started this super cool ludum dare gift exchange. Some people might know this as “secret santa”. But we do it internationally throughout the whole community. It is super fun and all of you who have a little cash to spare should join these awesome festive activities.

So what you gotta do is, to keep around $50 (or €50, or whatever currency you have) to have ready to buy a present plus ship it overseas to your fellow ludumdarer.

Here is the quick timeline:

  • subscribe to the event
  • go shopping. Buy a present from your local area that you think other people overseas might like, because they can’t get something like that over where they live.
  • Pack it all up
  • Wait for your email with the address of the fellow person you will send the present to
  • Go to the nearest post office and send the package overseas
  • Wait until your very own overseas present arrives and be happy

Beware that the shipping can cost up to $30, though usually around $25 is okay, leaving you with another $25 for the present itself. But you can always spend more on the person, if you like so.

Pro Tipp: Maybe also add something you might consider just stuff from around. Old magazines that no one could get overseas, maybe some cool flyers and some postcards, maybe you even have an old programming book in your language to spare? I also like to add random local candy and teas, as it’s always fun for people to see what we do overseas.

Any questions? Just answer to the mails you get from the system, or just comment in here, so I will try to answer everything on time.

Go subscribe here

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This entry was posted on Wednesday, November 14th, 2012 at 12:32 am and is filed under MiniLD #38. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Anitower Update#6

Another short update. I’ve decide to create some winter/christmas special locations for AniTower. For now i’m evaluating snow shader:

 

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This entry was posted on Wednesday, November 14th, 2012 at 7:24 am and is filed under October Challenge 2012. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Sint Nicolaas for Android

I was working on this for the October Challenge, but decided to make the game completely free (no ads), so I won’t make 1$ from it.

Anyway, it’s on Google Play now, I’d be glad to hear what you think about it!

Link: https://play.google.com/store/apps/details?id=nl.wieringsoftware.sintnicolaas

Someone give me a game theme

Im going to create a game and I want someone to give me a theme

 

Here are the other specifications im going to use

Tool Used: GameSalad

Graphics: 8-Bit

Genre: ???

Length: Short

 

Comments

Zelen3d
15. Nov 2012 · 01:23 UTC
Suggestions:
15. Nov 2012 · 04:30 UTC
Im good now I found an idea on my own

New Indie game in development

DotMan is the name and side scroller is the game

 

Im making a new Indie game called DotMan its going to be a Side Scroller game

A Flash Game made using Stencyl

 

DotMan is on an Adventure to save the world

He will travel through Many area’s adapt to many different genre’s of gameplay and most of all it will be fun

 

I will keep you guys posted

MoleculeMan… A New Indie Game

I Have started developing my first indie game

 

I Call it MoleculeMan

Created by Shubshub Productions [The one man company]

 

MoleculeMan… is a new 16-Bit Indie game in development that follows the adventures of the main character MoleculeMan as he travels the lands in hopes of saving his Friends

The game will feature the following
Stats that you can Upgrade
Beautiful Tiles from the wonderful Forge known as StencylForge
Equipment that will give you Bonuses
Many Enemies

Storyline
Lets begin this story from the start shall we
The village of AtomsVille was a Quiet village in the Molecule sized Universe it was filled with many happy and lively villagers until one day the evil Dr Electron invaded the small village and stole there new technology that can give anyone ultimate power
With the new technology stolen and still very unstable they thought that the world would soon come to an end until one brave soul decided to fight back his name was MoleculeMan and he wanted to get this new technology back and save the world.

Comments

15. Nov 2012 · 04:29 UTC
I will keep you guys posted with development logs in the comments 😀

First Playable Demo

So this is the first playable demo of what was my October challenge(Clearly not finished in time). Anyways, i decided to pick it up last night and I’ve got it to a playable state(I think???) . I’d really appreciate it if some people could play it and give me some feed back as this is one of the first games I’ve finished

Here’s the link…

https://dl.dropbox.com/u/48015021/Tower1.jar

Tags: demo, java, tower defense

Comments

ridhwaan08
15. Nov 2012 · 12:07 UTC
Hey Kix
AyCe
15. Nov 2012 · 13:46 UTC
I see this for so many Java games: The coffee icon. Just use window.setIconImage([load icon image]); to get one. ^^

Aeon gameplay

If you haven’t had chance to play my game from last LD Compo 24, I have finally managed to find some time to record and upload a video. Game is called “Aeon” – evolved classical snake game.

Ludum Dare 24 – Aeon gameplay

Tags: AleksandarDev, CSharp, ld24, xna

Comments

Zelen3d
18. Nov 2012 · 16:04 UTC
That seems like a nice game. At first I was like “Oh just a regular snake game..”, but then it started changing and I was really impressed! Will it change, or evolve, even more? That would be great!

Together Alone: Love in Limbo BETA

About a year ago (LD22) Gijs and I decided to enter the Jam. We coded (me) and drew (him) furiously for a few days and built Together Alone, a story-based puzzler where you could switch between controlling two characters to solve tile-breaking puzzles. We came in 2nd in the Jam, and we decided to start building a sequel.

That sequel became Together Alone: Love in Limbo. A new and improved story, gorgeous hand-drawn graphics, many new game elements and even a level editor. We just released our second beta version and are looking for feedback. Please give it a try and let us know what you think!

Play the beta (Flash)

Big thanks to the Ludum Dare organisers; we thought about building a game for a long time, but this kind of competition is just the kick in the butt we needed to actually get going. We’re already busy designing our the next game, even. But first we need to finish this one. :-) Your comments are appreciated!

Boskovice for Android – Progress

This sunday I was finally again able to do some work on Boskovice (my initial October Challenge; now November Challenge game). I mainly worked on performance topics, enemy AI some new entities and game content. This includes different door types, collectables like health, ammo, coins and diamonds for score (be honest: who does not like to collect coins? ;-)), fire, explosions, barrels that can explode or inflict pain and glass walls.

I noticed quiet quickly that creating pixel art for complex enemies with movement/walking animations is quiet time-consuming, so I mainly tried to add some more static content for the beginning. I really like how the explosions and fire turned out. Check this latest video go get a feel for the progress so far.

In the next days I hopefully will be able to actually create some levels for the first episode of the game. Up to now, I am still working in my demo-level that basically contains all content that is there at the moment.

Coming December 17th: WallJumper The Game

*Movie Voice Activate*
Coming This December to an Internet Near you

The Greatest Game ever made by Shubshub Productions

A Ludum Dare Project Made in 48 Hours

WALLJUMPER THE GAME
*Movie Voice End*
[It seems Im getting Ideas from People Raging in Video Games currently lol]

Scaling Walls Has Never been Harder
Now it is

2 Worlds 20 Levels [Ludum Dare Version] [I Will Try to Make as Many of the 5 Worlds as Possible though but 2 Worlds is the Goal for the Ludum Dare]

5 Worlds 50 Levels [Full Version]

The Story [Fixed by Cipher]

In Aeropia, it has always been peaceful, until one day the GroundTredders Invade from the world of Down Under!
They steal the very thing keeping Aeropia in the air. Their plan is to take over the universe by destroying every other world therefore, forcing people to bow down to them for food and water
At first it was just about getting back the Aero Crystal and saving your world and defeating the GroundTredders however, it soon becomes an Insanely difficult task to save the entire world from destruction at the hands of an Unknown Entity

The Worlds
World 1: Aeropia [Easy]
World 2: Down Under
World 3: Fire Kingdom
World 4: Portal Zone
World 5: Dark Aeropia
And Possibly More if the Game is Epic

Bosses
World 1: GroundTredder
World 2: King Tred
World 3: Fire Demon
World 4: Black Hole Monster
World 5: The Unknown Entity

Known Hazards
Water – Like all WallJumper’s They Can’t Swim they Instantly Drown
Lava – Like any Living Organic Creature Lava is Hot and Therefore Instant Death
Stopping on land – We don’t Know why But Stopping once activating the Grappling Hook Causes WallJumper to Die We never found out the cause for this its just like that ok
Lasers – Like 99% of the Beams that Emit Heat Lasers are Hot and therefore will Instantly Kill WallJumper
Toaster – No its not a House Hold Toaster its more like a Complex Trap that Will Kill You if you Touch it

Known Enemies
Like all Great games they have atleast 1 Form of enemy
Rust Cannon – Similar to the Rocket Launcher in the Super Meat Universe except that it shoots Rust and is Much MUCH Harder to dodge its projectiles If it hits your Grappling Hook it can Rust it instantly and it will break causing you to fall

The Goal
To Prevent the Worlds Destruction By Defeating the Ultimate Boss the Unknown entity
Which you discover after beating World 1

Extra Info
Name: WallJumper The Game
Genre: Wall Scaler
Theme: ??? [Not Yet Decided]
Release Date: December 17th
Description: An Epic Game all About Scaling Walls
Developed In: Stencyl Engine
Platform: Flash
Made for: Ludum Dare 25 2012 December 14th-17th

Current Confirmed Tools
Grappling Shot

Current Confirmed Characters
WallJumper [Originally Appeared in: WallJumper The Game]
Molecule Boy [Originally Appeared in: Molecule Boy…]
AtoMregal [Originally Appeared in: Molecule Boy…]
GroundTredder [Originally Appeared in: WallJumper The Game]

Some Information about WallJumper
WallJumper is the Main Character of this Epic Wall Scaler Game However there is some information
about him below

WallJumper is not very Agile however he is very capable of getting anywhere thats right anywhere at all
As long as he uses some kind of Grappling Hook Yup thats right Use the Grappling Hook Abillities/Tools to scale through each and every level

 

 

See Full Thread Here: Thread on Stencyl

Comments

Cipher
19. Nov 2012 · 05:36 UTC
Looks cool (Especially the extremely hard scaling walls part). will definitely check it out.Btw, mind if I fix the story a little?…
19. Nov 2012 · 06:23 UTC
Thanks I Edited the first post with your fixed story 😀
19. Nov 2012 · 19:13 UTC
You’ve already planned your LD entry? I mean, it’s not like there’s a rule against it, but doesn’t that slightly defeat the purpose? I don’t know, just not something I would do. :)
19. Nov 2012 · 19:36 UTC
Well if I didnt think of it now I wouldnt be able to think of it at the time
20. Nov 2012 · 05:39 UTC
By the amount of shit I have planned for this game Im probably going to end up not submitting it for the Ludum Dare or Jam so Don’t worry it will be released but not necessarily This Year

[WIP] Space Storm

Space Storm

Title

Space Storm is an in development Space Strategy Game by me, I’m 14 and a wannabe game developer, constructive criticism please.
There is a changelog hosted off of tumblr.com you can find here http://spacestormblog.tumblr.com/

Screen Shot

I have made a launcher which will automatically update and run the game. You can get it from here, https://dl.dropbox.com/u/63217995/Space%20Storm%20Launcher.jar

To play, first add at least one enemy and one ally ship, select the one you want to place with left click, place it with right click. Press Space to start, select one of your ships with left click, then right click tells it where to move, the game is won when either team has no ships left, the star wars-esque intro is for the story/campaign I’m planning on adding later!

Please post any bugs/errors that you find Cheesy

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This entry was posted on Monday, November 19th, 2012 at 11:56 am and is filed under MiniLD #38. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Super Grid Run is nearly there!

So I figured I’d best post a gameplay video of it in progress.

The last few percent of completing as game are really the longest aren’t they?

View the Video on Youtube at: https://www.youtube.com/watch?v=Qz9C25nAyZk

I’m grateful for any feedback, there are a few more details on my blog post over at: http://refreshcreations.co.uk/games/2012/11/super-grid-run-gameplay-demo/ Hoping to release to Android and iOS ,paybe PC, Mac also on the 6th of December, just a little later than the..errr end of October…

house

mouse

Comments

20. Dec 2012 · 15:32 UTC
Liar.
sucher
20. Dec 2012 · 15:39 UTC
nooo!

A late but Colourful entry :)

Well.. I did not quit finish the October challenge 😉 But now 20 days due I’ve finally come up with an idea, created it and published it to the market.

Colours

Let my present to you my first complete game “Colours“. A game app for android. It’s a game about colours (duh!) and the objective is to match a randomly generated colour with the help of three sliders that represent the primary colours Red, Green and Blue.

The faster you do it the more points will you earn and you can submit your score to a high-score list. With every level completed the game also gets harder and harder.

I would be really glad if you would like to test it out and tell my what you think.
It comes in a “lite” version and a paid version. The paid version because of the goal of the October challenge to earn one dollar :)

Some screenshots:

Here is the links :

Paid

Android app on Google Play

Lite

Android app on Google Play

If you would like to follow the development:
Site
or
@dalsgames at twitter

Feedback is greatly appreciated 😀
~DalsGames

Tags: colours, dalsgames, gamedev, ld, October Challenge 2012

Comments

21. Nov 2012 · 14:21 UTC
Ha, you’re using resources made by me :)
DalsGames
21. Nov 2012 · 19:35 UTC
Yes I do indeed 😀 They were awesome and fitted my need. You are a hero that posted them for free! I actually gave you credit for them :)

My Charity Game Jam Game: RetroTron

I Decided to start early but it seems I finished early

I will submit it on the day But I want to get your guys thoughts now to see what I should add or change and stuff

Download RetroTron for Windows

Its a Very Difficult Game
It was developed in Game Maker 7 Pro (I decided to use an old tool to make an old style game)
I can Probably add most things that you guys want me to add I don’t Mind I enjoy Making games

Although it doesnt seem it can have alot more Anyway comment what you think

If its not fun then I can easily make another game No problems there

Who would be interested in a different type of ld challenge

I Just had an Idea of a New type of Ludum Dare

Basically you use a Game Development program that I will develop Prior to the Challenge and then you use that to come up with the Best game using its limited capabilities

Im just wondering who would be interested in such a challenge?

Comments

FelipeTavares
21. Nov 2012 · 00:21 UTC
Can you share more about it?? Language, framework, source code license….
21. Nov 2012 · 00:23 UTC
It would be a drag and drop interface

I dont know what defines a framework

No source code

What do you mean by the license
21. Nov 2012 · 03:44 UTC
How exactly do you propose to build this tool? What features would it have that would convince us to use it? Have you used it to make a game yet?
21. Nov 2012 · 09:12 UTC
I’ve thought about this as well, several times. In principle, it should be fun, but in practice you will probably only get a handful participants at best. Most people like to use tools they’re familiar with, or ones that they’ve been hoping to learn. Since your editor will almost certainly be very limited and specific to some classes of games, it might not appeal to many.
sorceress
21. Nov 2012 · 10:51 UTC
If you host a mini-LD at some stage, you will have full control over what the challenge consists of. Although it’s probably wise to not stray too far off the beaten track, else you risk alienating potential contestants.

All kinds of new stuff

This MiniLD I am going to use 2 new tools: Unity and Guitar Pro 6. Unity brings more new tools, like Blender, so I guess that’s a plenty.

Since I’m going to make a 3D game, I won’t be able to follow the theme. But anyway, I’m in for this MiniLD!