LD25 December 14–17, 2012

Team Jam Head Count!

Hey guys! I just wanted to let you all know what Team Jam will consist of. So far, we have:

-Programmer: xhunterko (me)

-Programmer: davidsgallant

-Programmer/Designer: Wixio (please comment below if your still in!)

-Audio: MaverickProgrammer

I would love it if an artist or two would join up! Also if your a smaller group and want to be part of a larger project, consider joining! Or if you’ve ever wanted to collaborate with someone else but never have got to, come in! Post below if your interested!

(programmers: while I’d like for the game to be developed in flixel (so i can help), and ludum dare is really not the best time to learn a new language (at least for me) consider any way cause you might be able to port or you may have another skill set we could use!)

One more thing! Team Jam twitter members! The tag #TeamJam should be used for the jam game updates!

Tags: Flixel, jam, team jam

FIrst time

I’ve been interested in doing this for awhile and now I have time. Never actually finished a game fully before so this should be an interesting experience

Using Eclipse/Java, Photoshop/Paint.net, and sfxr for sound

In For My 2nd Ludum Dare

I’m in and looking forward to my 2nd attempt.

I might only have 1 full day to come up with something, but the challenge is the thing. :-)

I’m using Scratch for the game, Tile Studio for the graphics, & either Caustic or Soundation for audio.

LD25 theme voting round 1

I’ve seen a few posts from people talking about how they voted. Honestly, I’m not sure how I feel about that. I like the voting to be an organic decision, not something engineered by campaigning.

That said, you can’t stop campaigning, so I guess it’s legit. So here’s my thoughts:

Overall, I liked all the choices in Round 1. All of them felt like viable themes. A few felt too close to previous themes, so we’re easy reject on that basis. Although, I’m not opposed to reusing avoid theme if it’s been a while – as the event grows there will be a lot of people should missed out on the theme the first time around. I had to adjust my thinking from “which of these *could* I build a game about to which do I *want to build a game about.”

On first pass I had 8 +, 1 0 and 1 – votes. Wanting to be more decisive, I took a second pass. Here’s what I thought.

image

Construction: previously used.
End of the world: I’m sick of zombie apocalypse and mayan calendar stuff.
Guardian: a game where you have to escort and protection could be fun.
Ghosts: I’ve had some ideas for a ghost game for a while, this could be a good time to do something experimental prototyping.
Inverse World: wouldn’t be a bad theme for a game, but I’m not sure how I would invert to make a unique game that was playable. There’s definitely potential, though.
Mirrors: I can imagine a few cool mechanics using mirrors, and some neat graphical tricks.
Outer Space: done to death. Admittedly, a great theme, but I feel like it’s tapped dry by now.
Quarantine: Just doesn’t grab me for some reason.
Salvage: I can imagine a fun game based on finding junk and trading it in for points, or building a New Thing with it.
Symbiosis: a player and a player-aiding AI team up. How would they synergize?
Trapped: Similar to Escape, true, but not necessarily. Maybe it could be a prequel for your Escape game 😉
Unstoppable: all I can think of is the Halting Problem, and Blast Corps on N64.

Tags: theme, voting

My own thoughts on Voting #25 Round 1!

Also inspired by Sorceress

I vote +1 way too much. Basically I vote 1 on things I like, 0 on things that aren’t the best and -1 on things I really don’t like.

Photobucket

Construction – This could be quite fun, making games like MC, Terraria, a Tetris like game, TDs, Strats. The possiblilities are amazing!

End of the world – Many games have this as a plot line so it’s not a very specific theme however it would be easy to make any game in this theme.

Ghosts – Way too specific, there would be too many games that are alike.

Guardian – Being/having a guardian in a game could make it quite interesting. Also not many may know this but Guardian was LD #1s theme in 2002

Inverse world – This would be interesting as we will have a chance to make physics work in bizarre ways!

Mirrors – This could defintiely push many of us to create a unique and origanal game with the odd mechanics of mirrors.

Outer Space – This is an average theme however I wouldn’t call it bad even though is broad.

Quarantine – This makes me think of alien and zombie infections, cures, hospitals, doctors, building quarantines and such, many opportunities.

Salavge – I really want this one to win, the thought of salvaging broken down planes, vehicles, buildings and the the such makes me really want to play a game like that.

Symbiosis – Sym-what? *looks up* I suppose this is an ok theme… Not any ideas right now on it.

Trapped – been used already in escape, the only difference? One can be trapped and escape but one doesn’t necessarily need to be trapped to escape. This is an ok theme but I wouldn’t like it to be used again.

Unstoppable –  This would definitely be a challenge mechanic to properly code into a game with it being OP or something.

I hope there will be better themes to come!

LD again :)

I decided to take part to the Ludum Dare again. :)

My first time was in August 2012 (LD24) and I done a Jam game with MrHalfman and Scipion (music by Lykan), check out it here :
http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=15080

This time, it will be a Compo : my friends have exams and can’t join this LD. :'(

I will be livestreaming at :
main : http://www.livestream.com/demurgos
secondary (if the first doesn’t work) : http://fr.twitch.tv/demurgos

I will use these tools :
My game will be an HTML5 game, so the engine will be the MelonJS or my own MomentumJS. Actually it depends of the stability of my lib (it’s rather young, even the website is not finished).

Graphics : GIMP
Sounds : ???

__________

J’ai décidé de participé au Ludum Dare une nouvelle fois. :)

Mon premier LD était en aout 2012 (LD24) et j’ai fait un jeu Jam avec MrHalfman et Scipion (musique par Lykan), n’hésitez pas à y jouer ici :
http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=15080

Cette fois, ce sera un compo : mes amis sont en période d’examens en ne pourront pas me rejoindre pour ce LD. :'(

Je ferai un livestream :
Live principal : http://www.livestream.com/demurgos
Live secondaire (si le premier ne fonctionne pas) : http://fr.twitch.tv/demurgos

J’utiliserai ces outils :
Mon jeu sera en HTML5, donc mon moteur sera MelonJS ou mon propre MomentumJS. En fait ça dépend de la stabilité de ma librairie (elle est plutôt jeune, même le site n’est pas fini).

Graphismes : GIMP
Sons : ???

Tags: demurgos, html5, ld25, momentum

Comments

Theondrus
09. Dec 2012 · 19:20 UTC
Good luck !

Nothing in the world can stop me now!

So, LD23 was a washout for me due to crunching on LEGO Batman 2. And LD24 I couldn’t commit to because of LEGO Lord of the Rings. But this time…no excuses. I’ve been waiting all year for a chance to get creative.

Tools: Unity, Blender, Paint.Net, MixTikl, Audacity. Have a hankering to use WorldMachine too, but it depends on the theme.

Finally, a quick shot of my current bijou workspace, including the whiteboard I was so proud of last time but never got to use…

World's Smallest Workspace

Ludum Dare again ^^

So, I am going to be competing in Ludum Dare again and am growing increasingly excited. Although I didn’t manage to finish last time, I have learnt from last time and hope to be able to this time. I still have a lot to learn in regards to this, but at least every time is a learning experience.

Language: Java
Library: LWJGL

Graphics: Paint.NET
Sounds: Musagi

Plan: Spend first 30 minutes planning, then start working on getting the core game concept working. Once that is done start polishing it up by adding menu, etc. and composing the sounds and music if there is time.

Tags: LD # 25

It seems that somehow I am an adminé

I just created a new account. I really have no idea why this happened, but it looks like a problem with wordpress.

I will not use this account for anything until the issue is resolved.

I’m tentatively in!

I’d like to do LD #25, however I’m in the middle of finals week right now, and I’ll be flying from Texas to Washington on Saturday.

My concerns are:

a. I will be too burned out from finals to want to do anything, and may need to recuperate for a few days.

b. I won’t have enough time to work on an LD entry. I’m unsure as to how much of a problem this will be. I have yet to try programming on a plane, and if I were to run into a problem, I wouldn’t be able to google anything until I land…

 

I’m going to see how I feel on Friday, and then I’ll try to make a full commitment.

My first LD

Hello, this will be my first LD so maybe I don’t finish the game. This is the tool planning:

Platform: Android

Framework: Libgdx

Graphics: Gimp, Map editor and maybe more

Audio: ¿??? no decided still

It’s my first time with this framework and first LD so it will be interesting 😛

Comments

recursive frog
09. Dec 2012 · 19:49 UTC
Hi-five Android devs!

I’m in.

I think I’ll give this another go. Last 2 hadn’t worked out for me, and if this one doesn’t too it is for the same reason. So, even though this is the weekend right before finalllllssssss…….. , . , ., ., ., .,.,.,.,.. :O

Language: Java

Library: LibGDX/Box2D(I think is the physics engine with libgdx).

IDE: Eclipse

Graphics tool: aseprite

Music: finale and sonarX1. Some bleeps and bloops. Maybe Max MSP if I’m feeling creative, but probably just some midi work on a synth.

Platform: PC/MAC Desktop (.jar), maybe android if I’m lucky in my control scheme.

Going to try and organize some other Bridgewater State University students into giving it a try as well.

LD25 theme voting round 2

image

I notice a number of similarities from some of the choices this round vs the previous round.

Inverse World – Parallel World
Trapped – Stranded – Quarantine
Afterlife – Ghosts

I suppose there are subtle differences, but not huge ones, and I wonder whether the selection committee could do still better by consolidating similar themes and giving us a more diversity.

Afterlife: I like for the same reason as I like ghosts.
Chaos: too abstract.
Claustrophobia: suggests interesting constraints on level design and could contribute to mood.
Growth: could combine nicely with Claustrophobia.
Infection: my previous two games have been about microorganisms,  so I want something different.
Inside: could have potential, but i don’t feel inspired by it.
Parallel Worlds: I like this one more than Inverse World for some reason.
Science: too broad.
Shadows: I would like to play with a lighting system, this could be pretty cool.
Stranded: moody theme. Try to signal your rescuers? Wait around?
Surveillance: hmm, seems like it would result in a lot of slow-paced,  boring games.
Time Loop: this seems more like a mechanic than a theme, and lots of inferior Braid clones.

Tags: round 2, themes, voting

Comments

09. Dec 2012 · 20:07 UTC
The trouble with Growth is that it’s already been a theme for a past LD. It’ll probably be cut out once someone notices the mistake.
sorceress
09. Dec 2012 · 20:25 UTC
Inverse World – Parallel World

Trapped – Stranded – Quarantine

Afterlife – Ghosts
recursive frog
09. Dec 2012 · 22:13 UTC
A world parallel to another doesn’t in any way indicate that it is inverse. Similarly, Ghosts don’t necessarily indicate an afterlife-centric theme.
sorceress
10. Dec 2012 · 10:38 UTC
Trimming the list of 100 down to 48 is a bit of an experiment: Will people vote with greater care if there are less options? If the community likes this approach, and it produces a theme that people are happy with, then great!

I don’t know if I’m in or not

Since my finals I haven’t really gotten any ideas for game dev, plus I have a birthday party to attend right in the middle of the compo. I’m thinking that I’ll make some basic game skeletons to warm up, then see how I feel.

I really want to participate, though. I want to know if my great performance last time was beginner’s luck or not.

Comments

09. Dec 2012 · 20:51 UTC
I wouldn’t worry too much about the impact of the party on your development time. It might even help to get out and take a break. 48 hours is a long time to squeeze in a game.

Warm-up weekend

Here’s the obligatory desk shot. Ok, I’m in the zone.

Over the weekend I worked out:

1. How to create the appearance of continuous platforms in a side-scroller. (Still having a little trouble running backwards though.)

2. How to change scenes and levels

3. How incredibly strange it feels to bind every object in a scene so that it moves when you press the arrow key, while the main character who’s supposed to be running forward isn’t really moving at all. I’m probably not doing it right. suggestions?

and 4. space (the key i want to make a “jump” key) is already used by the browser to automatically follow page links. It’s disconcerting to jump over an obstacle and end up on facebook :( I’m working on a way to disable that. I could use a different key for jump, but that just feels wrong. I bet someone else has run into this same problem?

Let’s give it a go….

After much umming and arring I’ve decided to give LD a go for the first time ever. This is probably a very stupid decision. Mainly because I’ve been coding for about a month, so it will probably take all weekend for me to work out how to make something go in a straight line. But on the other hand why not try?

Tools: Unity 3D, Blender, Photoshop, BFXR

So yes I am making a 3D game. This is partly due to a sad (although understandable) lack of 3D games in previous LDs, and also I only have experience with Unity (although little enough of that…). I understand that this is extremely ambitious and I’m not making it easy for myself, but hey, it should be fun and I’ll be happy having made something that vaguely resembles a game. This can only go well right?

 

I’m in!

I will be participating in the Ludum Dare 25 compo.

Things i will probably be using:

  • FlashDevelop as my IDE
  • FlashPunk as my engine
  • Paint.NET for graphics
  • sfxr for sound
  • LMMS for music (if i have time for that)
  • An mp3 converter for converting the WAV files that sfxr exports to mp3s that can be used in flash

I might use unity instead of FlashPunk if i want to do 3d, but that is very unlikely.

Looking forward forward to the 15th.

Bye!

Hype as a gosh darn diddelie doodoo!

All right, third time doing LD! I’m super hyped! last time I actually got mouse-arm from drawing, but I have got a tablet to draw on now, so hopefully I will even be able to push out more graphical content this time around! Good luck everyone, see you next weekend and let the best darer win!

C# Libs In Use

So I’ve built my own library for the next LD I attend. This is a simple maze creator.

Written in C#, it is still rough at this point.

Maze Demo

Demo of the maze creator library

S is start, e is end, and no diagonal moves allowed.

I plan on using SFML and this in a game if I make it in.

Here’s a link:
http://www.kins-home.net/ludum/timelapse/MazeCreatorLib.zip

I thought my tools might help some other flash devs

First of all, I’m in! I’ll be using Flashpunk and AS3 for code, Inkscape for graphics, and maybe Pixitracker and SFXR for music and sound, if I have time.

I thought this might be a good time to introduce some of my helper libraries that I use for Flash stuff. I’ve used them in a number of projects and they’ve been very helpful for speeding up iteration time. Collectively they’re called FLAKit, but I wanted to go into detail about the most interesting parts.

Live asset reloading

FLAKit comes with a program that builds an XML file containing the filenames of all the images, sounds and XML files in the lib folder of your project. When you launch your game, all those files are loaded into memory, and you can access them from anywhere in the code. Here’s how it looks:

var img:Bitmap = Library.getImage("myfolder.myimage.png");
 var mp3:Sound = Library.getSound("myfolder.mysong.mp3");
 var doc:XML = Library.getXML("myfolder.mydocument.xml");

Since all the assets are loaded at runtime, live-reloading is possible. It’s extremely easy; just press F5 and all the files will be loaded again. You can even set a callback that will run when loading is complete; on my last project I had it set up so that the scene I was working on would be restarted when the assets were reloaded, which decreased the time I spent iterating on level design by a huge amount.

You can also switch over to embedded assets (necessary for release mode) without having to modify your loading code at all with the Embedded library builder program.

In-game console

FLAKit also comes with an in-game console that uses my (extremely experimental!) AS3 scripting language Slang. At the moment it’s not very useful for anything more than simple commands, but I’ve found it very useful for things like toggling debug mode, switching between scenes, and adding health to the player.

 
FLAKit has been open-source from the beginning, so technically I don’t need to declare it, but it’s been very useful to me and I thought some of you folks might want to play around with it in the days leading up to LD. :)

I’m (more than likely) in!

I’m new to LD, so I’m not sure if I’ll do well, but I work in Windows 8, and will be making a game on XNA using Paint.NET and Graphics Gale for art, probably sfxr for sound effects, and probably FL Studio 10 for music.

I’ll also be using TiledLib for loading TILED maps in XNA, https://tiledlib.codeplex.com/

I’m not sure how things work exactly yet, but I see a number of people posting pictures of their battlestations, why break the tradition?

My third Ludum Dare

I watched Notch make Minicraft for LD22, theme “Alone”. It inspired me to join LD23 Compo and make Earth Evacuation, theme “Tiny World”. In LD24 I made Untitled for the Jam, theme “Evolution”, and I spent so much time on my computer that I had to take a walk to get my eyes back in good enough order to read my own code again. And now I’m going to join in LD25, whatever the theme may be. (I suggested the theme “Metagaming”, but I don’t know yet if it was accepted.)

I intended to learn how to use Adobe Flash after LD24, but I couldn’t get started. I wanted to start simple and learn how to animate with Flash, then learn how to use ActionScript, then learn how to use Flixel or Flashpunk or whatever, but I couldn’t find any good tutorials on animating with Flash. I also learned a bit of OpenGL recently with C++, but I’m not really ready to make a whole game with it. So, that settles the programming language and IDE I’ll be using: Java and Eclipse for the third time in a row. But I don’t mind, really.

In LD23 I didn’t have sound, but in LD24 I used sounds make with sfxr and music made with, as I think it was called, Autotracker-Bu. So, I’ll be using sfxr and Autotracker again this time. For graphics, GIMP.

In summary… Language: Java. IDE: Eclipse. Sound effects: sfxr. Music: Autotracker. Graphics: GIMP.

I’ll probably livestream at http://www.twitch.tv/pitzik4thegreat in case you care to see. It wasn’t easy to set up livestreaming. There doesn’t seem to be audio, but that’s fine with me, and I hope it’s fine with anyone watching, too. I’ll also probably make a timelapse. I will definitely do at least one of these, possibly both.

Edit: Oh, yes, I forgot to mention one thing. If you were wondering about the purpose of this message, it was to inform you that one day you will all be ruled by me. I will initiate my world takeover on the 21st.

In again, 4th time

This is my team’s 4th time entering. Our first time, the game was not completed. We probably pulled every mistake you could do at a game jam that time. We still turned it in though. Then the second time we nearly completed the game when a game destroying bug popped in and I was unable to repair it in time. The third time we were focusing on pulling off what we did the second time, but we didn’t like the idea we had come up with, so the game ended up worse than the first game. We turned it in though.

With this, our fourth time doing the LD, we finally pulled everything together the week before. That is, I’ve tested and made sure things are working and not broken. This time I think we’ll actually pull off a game. Which would be awesome, ’cause my teams been in a bit of rut.

Programming Language: Monkey
Editor: JungleIDE
Graphics: Graphics Gale, Photoshop
Sound Effects: bfxr, or PD sounds
Music: MakeMusic Finale, FL Studio, or just grab some PD music

Tags: im in, ld25

Hello, World

I’m doing it again. Ludum Dare. This will be my third Ludum Dare, and I want to be ambitious this time. I might not make it for the compo. However, if i don’t there’s still the jam.

My tools:

Language: Java

IDE: Eclipse

Graphics: javax.swing

Graphics Editing: GIMP

Sound: sfxr

Music: Autotracker

Sound: Not sure yet. Hehehe…

Also, I may be streaming at twitch.tv/misson20000

My first Ludum Dare! Here’s my setup.

This is my first Ludum Dare!

I’m a professional developer by trade, but love to tinker with games and hobby projects on during my free time.  What better way to run through a hobby project than Ludum Dare!

I’m planning to submit a game to the competition, and as such wanted to declare my setup.

Engine:

  • Unity3d 3.5

Plugins:

Personal Code (Download and rename to .zip)
  • Entity (base actor class – glue)
  • Camera Fade (simple camera fade)
  • Game Manager (simple singleton)
  • Positioning (2d positioning in 3d)
  • uSequencer Glue
    • Enter Cinematic Mode (tells entity to stop animating)
    • Face Direction (faces left or right)
    • Play Smooth Moves Anim (Plays a SmoothMoves anim)
Tools: At a high level, I’m setup to build a 2d game with animations, cinematics, shaders, and logic. Not sure that I’ll use everything above, but figured it was better to be comprehensive. I can’t wait!

 

 

Im in

Hello all. I will be entering in LD 25 comp this go around. I hope everyone will enjoy whatever i make.

Here are the tools I will be using.

main computer: lenovo thinkpad x220 with 8GB ram, intel core i7 Cpu, intel graphics 4000

secondary computer: Desktop with 12GB ram, intel core i3 CPU, nividia GPU

third computer: toshiba satelite with 4GB ram, intel core i3, nividia GPU

programming: Game Maker: Studio master edition (HTML5, Windows, Mac, ios, android, win 8)

art: Gimp, Paint.net

music: Darwin tunes?

sound: sfxr, bfxr

I’m in the Jam

This is the first Ludum Dare I’m doing so I’m going to enter the jam with a friend and see what comes out of it. I’m really busy because of finals and all so this is a good way to welcome the vacation.  My setup is simple, and kinda sucks. I got my desktop which is the worst part of it. It is a dual core Pentium 4 with 2gb of RAM, ATI Radeon Xpress 200 series graphics (so out dated and not even good at the time it was made). For my setup, I got my Logitech MK705 and MK 710 mouse/keyboard combo. and a 1440 x 900 max res Acer Monitor, and that’s about it. The only food/drink I can say would be coffee. Lots and lots of coffee. Not sure what else I would eat.  I’m not sure what else to really say so here are my tools.

Engine: Unity

Language: C#

Graphics: Gimp

Modeling: Maya

Sound: MidiPiano/ Audacity

 

LD25 – I’m in!

I’m in!

 

Using Flashpunk, GIMP, and undecided for music. I’m pumped!

I’m in! and Other Unfinished Business

Well, it’s that time of year again! I can already taste (or smell?) the code in the air! This competition I’ll be using a new skill set that I’ve acquired since the last competition (August 24).

My Tools:

-Java

-Eclipse IDE

-SFXR

-Paint.NET

 

My Libraries:

-LWJGL (OpenGL, OpenAL, etc..)

-Slick_Util.jar (OpenGL textures, BufferedImageUtil)

-LWJGL_Util (GLUPerspective)

 

Speaking of Ludum Dare, I never got around to writing a Post-Mortem entry after the competition, so here it is:

Overview:

At the time I didn’t have much knowledge of font or 3D, so I used my knowledge of Java2D. I ended up encountering many problems during the competition due to my lack of experience (I had just started to learn java, my first programming language, in May). The first 5 hours were pretty mundane, with a lot of utility coding to handle buffered images and AWT frames, but I managed to create a fully functional game base code that served me well throughout the competition. After that, I started work on the game environment. The only problem was, I hadn’t much thought of an idea so I really had to go off of what I had in my mind at the time, which was a classic osmosis type of game style (which was the only thing I could think of with a theme like evolution). A little while into coding, I realized I didn’t exactly think of the most memory efficient way to implement this (a 5000 pixels square image) and I ran out of memory. I panicked, and quickly simplified the idea into a type of board game, which turned out to be too complex to code in the remaining time. In the last 10 hours, I finally just decided to create a simple remix of conway’s game of life to turn it into an actual game. Because this idea was a lot more fun to play than I expected and because I was placed 95th in innovation, I considered it to be a good competition overall.

Things that went right:

-The final idea that I came up with turned out to be pretty fun and creative

-While slightly flawed, I wrote some pretty good base code that reduced the amount of repetition required

-I used a language that supported all platforms, so I didn’t have to make an effort to port the game (except to fix bugs on mac’s demented JVM release)

-I wrote a pretty cool AI to challenge the player

 

Things that went wrong:

-I tried to implement too many mechanics into one idea

-I disregarded all boundaries of the java virtual machine and created tons of memory leaks

-Throughout my program, I wrote some pretty inefficient code that cost me some time

-I was new to coding, so I had to debug pretty much everything I wrote

 

Overall:

Because of the final product’s innovation, challenge, and creativity, along with it’s fairly good ranking , I considered this competition a success.

 

Photos:

-My Lunch, consisting of home-made macaroni and cheese,

along with a mixture of orange juice and mountain dew (which

tasted pretty interesting), and my coding station for the duration of the

competition:

My Lunch

 

 

 

Wwwwarm up!

Had fun putting ‘Warm Paint’ together.  I built keeping hack-a-jam’s destruction theme in mind and I liked mixing up ideas and mashing them together to create the game.  Only had a few hours to throw it together, so I’m happy with the result.  If I had a bit more time, I would have cleaned up the collision a bit and made some background music, ah well.  Something to keep in mind next weekend I suppose.

 

Good luck to all participants!

Computers Hate Me

Well, it seems that after being so excited to compete in LD again, my computer decided to hate me. I was going to do all of my programming on an older hard drive that is running vista. If you saw my previous posts you know that XNA is not compatible with windows 8. anyway, the hard drive died a couple of hours ago… FML

I I don’t figure something out I can try making something with LOLCODE 😀

Comments

Cipher
10. Dec 2012 · 11:48 UTC
I hope you get it sorted out! Thanks for introducing me to LOLCODE btw xD

LD 25 – All Ready To Go

TOOLS

Language: ActionScript

IDE: FlashDeveloper

Art: Aseprite

Sound FX: sfxr

Music: OpenMPT?

Workspace:

Workspace

This is my first Ludum Dare.  Should be fun.

I’m out :(

I was going to be in even though I was leaving on holiday but just realized my plane leaves the moment the theme is released (I might still be able to get it if I hurry/get boarded late) and I am in a plane when it finishes :( So yeah, if I get the theme before I leave I could use my first 5 hour fights to dish a quick game up but if not I hope you guys all have fun developing!

I’m in for my fourth ludum dare!

This round I’ll be using the following:

  • Haxe+NME+HaxePunk
  • GIMP, Inkscape, Pixen
  • bfxr, autotracker-bu.py, schismtracker

In Again!

As usual, Eclipse + LibGdx.

Dunno if I will do solo or jam.

And this is the 1st LD on Linux OS 😉

Ludum Dare 25 participation.

I am new to game dev and would like to participate in Ludum Dare 25, but I am not sure where to start or what I need. I would like to the the base dev on java, but I am open to suggestions. I know that is is probably far fetched for me to learn enough by next Friday to actually participate.  If I don’t know enough I will try again in April.

Thanks for all the help ahead of time,

The_crogers.

Comments

xhunterko
10. Dec 2012 · 02:49 UTC
While I know some programmers like to and sometimes succeed, teach themselves a new language at ludum dare, I always take the safe route. While I’ve only completed one ludum dare with my familar framework, I’ve gotten close enough in the other ones to make me want to keep trying. So as for me, the best bet is to go with what your familar with.
the_crogers
10. Dec 2012 · 03:29 UTC
Thank you for the advice, the problem with that is I don’t know what tools to use. The only thing I really know is java. I am not sure where to go from there. I don’t know what libraries I should use or what kind of sound or picture editor to use, or the basis of how to start making a game. I need some tutorials and a set of tools to look into.
xhunterko
10. Dec 2012 · 05:27 UTC
Oh. Well tools for me are an easy choice. I use graphicsgale for pixel art and gimp for transparency. I’ve done a bit of java before and for that I used Eclipse. As for tutorials there’s lots of stuff online that’s easy to find. Failing that, you could check the Tigsource forum Tutorials thread. There’s probably something there. As for sound one of the more widely used tools is sfxr.
Casino Jack
10. Dec 2012 · 08:27 UTC
I’m primarily a Java dev and I’ll be developing in Actionscript 3 with the Flixel library for this Ludum Dare. Even though I love Java, I do like AS+Flixel for Ludum Dare as I can get something moving around the screen literally in minutes, plus the actual deployment is bloody easy and you know pretty much everyone will be able to run it.
the_crogers
12. Dec 2012 · 01:12 UTC
Thank you both for the advice it has helped me tremendously. I have decided to do a mix of what you to have suggested. I have been messing with the AS3 as my base as it appears to be simpler than java. I am also using graphics gale and gimp for sprites. I am using DAME for a map editor, and sfxr for sounds.

If you have any other thought or suggestions feel free to let me know.

Thanks.

Trying the Jam

With one LD under my belt I thought I’d come back for more with friends. Hopefully more people/time allows me to make something a little more playable and fun.

The goods:
Code:
Java through Eclipse with LWJGL and Slick
Graphics:
Paint.net
Sound:
Reaper

It looks like we have a team of 4, with 1-2 on code, 1 on art and 2 on sound. Worst case scenario is an awesome soundtrack!

First Compo

Considered joining in a couple times but now I’m in for the compo along with a few friends from school

I’ll be using:

  • Java (built in libraries only)
  • Eclipse
  • MS-Paint

Any advise would be much appreciated!

Finals week? Ludum Dare.

Despite the upcoming finals week, I’m definitely in for LD 25. This will be my 4th, and hopefully I can keep up the steady improvements I’ve made each time.

Goals: In all three past games I’ve spent far too long on graphics for what I got, even though last time I said I wouldn’t, so I really want to keep it to a bare minimum. Like, two hours, max. I also decided to do this one in a different language than usual, but…that won’t be happening. So, the goal this time is to either include some scripted event in the game or create my own bitmap font (or both!).

Tools:

Notepad++ for Javascript/HTML5, library code from the Video Game Development Club at the University of Minnesota

sfxr, FamiTracker or GarageBand

GIMP

…Maybe some other stuff from the tools page, if I am so inclined

Trader Joe’s!

Also, random side note, I can not figure out how to change my profile picture in WordPress…

Throwing my ragged hat in the ring

I can’t quantify how rewarding participation in the last Ludum Dare was, so I’ll keep it short:

  • This compo is awesome
  • I’ve been counting the days until LD#25
  • Good luck everyone!

Quick summary of things I’ll be using:

  • Sounds
    • Audacity, Renoise (tracker), Ableton
    • Last time I quite enjoyed making my sound effects with a crappy microphone, my mouth and a tendency to hit things in the office – so I’ll likely go with that again (though I’ll put a little more effort into audio this year)
    • Didn’t end up adding music last compo after wrestling with a crippling bug for 6 of the 23 hours I had.  This time I’m flagging it as a necessity.
  • Language
    • This depends on the theme, but likely either Java/LibGDX or AS3/FlashPunk
  • Art
    • Aseprite, Blender, Sculptris, GIMP/Inkskape
  • Caffeine
    • LOTS

I’ve successfully gotten my shifts rearranged so I’ll actually be participating in the full 48 hours this time, hopefully with more to show by the end.

 

(I’m in)

Comments

recursive frog
10. Dec 2012 · 06:46 UTC
Caffiene, the cause of and solution to all of life’s problems.

99% Sure I am in

Hopefully going for a second dare in a row.  The last one was my first attempt, and I had such a blast, so I’m really hoping I don’t have to work the weekend, but as it looks now I should be in good shape to compete.

My tools of the trade haven’t really changed much from the last competition, and are as follows:

Programming: Visual Studio, C# using XNA 4.0

Graphics: NES style (likely) using Paint.NET

Sound: SFXR, FamiTracker, Audacity

Misc: Tiled, Chronolapse

Base Code: Get it here.  This is a slight update from the version I used in the previous competition.  The only major addition was very based tiled based collision map code to make it easier to do collision with the level.  This was something I struggled with in the previous competition so it made sense to solve the problem before it happened.

Font: For any text display, I will likely be using a free font  from http://www.proggyfonts.com/, specifically Proggy Square.  I have converted it to a spritefont (PNG) for use in XNA (both full size, and something that fits in 8×8).  The original font and converted formats can be downloaded Here.

 

Additionally, I put together a new warm up game since I hadn’t really done much in the lines of game programming since the last competition (other than the base code update).  It’s a sequel to the first warm up game I did, and is probably a little more than I should have one for a warm up game (spent about 7 hours on it).  If you have a moment, give it a try. Feedback is always appreciated.

Bigbadwofl is notifying you that he will partake.

Hello there LD community! I’ve missed every single one of you (except for those who I’ve never met and the select few who have a fervent hate for me.)

As always, I’ll keep everyone informed of my progress on my blog.

Tools

  • Javascript + HTML5
  • Fruity Loops
  • Beer

I hope that, like me, you’re all looking forward to this weekend. Until then!

Graduating and Hacking, aka I’m in for the first time.

I have always wanted to take part but haven’t done it, that is until now. I am graduating with a BS in Computer Science and a BA in pure mathematics on Saturday and I plan to celebrate it with taking part in my first jam. I plan to do the jam to adjust for the time Ill lose on the game but other than that it should be good. I am excited to graduate and participate and do what I love: Programming and video games!!!

Havn’t decided on tools yet, I’m a C++ and Java programmer primarily so I figure Ill prolly do a java applet but we will see. Javascript might be fun

Second time I enter.

Strangely enough, I wasnt going to compete this time. However, I somehow got those exact 48 hours off from work without even requesting it. It wouldn’t be right if I didn’t take advantage of what faith has left me ^.^

And with that, I will be competing with you all. ^.^

 

 

I’m In..

I’m in Ludum Dare for the first time ever! Wooh! I’ll be using adobe flash and coding on Action script 2 because I have difficulty understanding AS3I’ll probably also be using various things from the tools page… My entry may become a jam because I’ve gor work during Ludum dare but who knows?!

DFTBA

 

*If anyone knows some good resources on getting started with AS3, let me know! thanks!

Comments

Casino Jack
10. Dec 2012 · 07:57 UTC
I, too, put off switching to AS3 for far too long, but man am I glad I finally did: the performance increase alone is worth the switch! If you’re used to timeline coding in AS2 you may find it a bit tricky, but after a while OOP in AS3 just makes so much more sense.
recursive frog
10. Dec 2012 · 15:21 UTC
You know, for a coder in your position I might actually advise skipping AS3 entirely. Speaking as an AS3 expert, I’m skeptical of Flash’s future, and a solid AS2 knowledgebase will seamlessly flow backwards into JS if you decide to stick to browser scripting.

Thoughts on Round 2 Themes #25

In regards to what csanyk said about campagining themes, I will avoid putting up most of my own votes.

Afterlife – This theme makes me think of things like various heavens and hells.

Chaos – This would be fun to program, there are so many ways this theme could be interpretted.

Claustrophobia – This would be hard I suppose to program into a game, however any challenge is welcome!

Growth – I think of plants and self replicating robots for this theme wierdly… This was also used in LD #7

Infection – This is a bit like quarantine but slightly broader so more ideas can come out of it. This was also used in LD #4

Inside – This reminds me of the Alone, Escape and Tiny world themes.

Parallel Worlds – Inter dimensional travel between parallel worlds? I’m there!

Science – Very broad, but may encourage people to make their games more scientific?

Shadows – I really would like this one to get through, there are so many things you can do with shadows!

Stranded – I think of an abandoned island or factory with this theme.

Surveillance – I can’t think of anything good for this theme yet, maybe a spy type game?

Time Loop – This may sound like a mechanic but it could also be easily used in a storyline. This one will definitely be hard and fun to program!

Hard Vacuum RTS: game artwork up for grabs!

A very nice write-up about the never-released Hard Vacuum RTS game http://lunar.lostgarden.com/game_HardVacuum.htm

And, in excellent timing for LD25, the artwork is up for grabs!

Jam entries can use existing artwork etc.

And recently Command&Conquer was ported to HTML5 http://www.adityaravishankar.com/projects/games/command-and-conquer/

Surely all the pushing and hinting you need, right?

I am in

I have done three Ludum Dares and finished three games.  For that I am very happy.  However, none of these games were very “fun”.  I seem to have the mechanics down so I will do some soul searching this time around to see if I can find the fun.  This game design stuff seems easy but it is really hard!

 

Minor change of tools

I am going to use Photoshop instead of Paint.NET. I recently acquired a license for CS6 and so will be using it.

For the 5’th time – here I come! =)

I’m in!
Alma has turned 1 year old and is still not ready to take care of herself (god damnit!) so I’ll be putting about ~10 hours per day into this. =)

Language: Lua
IDE: Visual Studio
Libraries: MOAI and some small helpers to make everything go component-system-boom! (i’ll add them later)
Graphics: Fireworks
Sound: as3sfxr

 

 

 

 

 

 

I’m really looking forward putting MOAI to the test. I’ve been doing some experiments and so far it looks good. Other goals for this dare is

  1. Create a “restart” button
  2. Not make a platformer
  3. Manage my time in a non-suck way =)
  4. Reach top 100 in ANY category

That’s about it. Good luck all!

Jam unchained !

We are in, Thotor and I.

Thotor will code, and i will graph.
We also have Mathal, master musician:D

You can see our last Jam/compo here :

The Traveler

Promoted

We can’t waaaiiit !
Poh po pooooh!

Greetings to all the new guys! (a.k.a. Folis’ inofficial guide for newbies.)

Well, looks like we have a lot of newcomers again this time!

And as I appreciate all of the new guys, I’ll just welcome all of you! So have a warm welcome and a hug from me!

And now I’ll try my hand at a McFunkypants-style guide, which contains some  teaching and hinting and also motivation!:

  • To get the most out of the compo, join the #ludumdare IRC channel on the AfterNET IRC network. (You need a IRC client for that. Check here or here or here for these.) – There are tons of awesome, and really nice people there who are willing to help you. If you want to talk to me directly just poke Folis. I’m there very often.
  • Generally get involved with the community as much as you can! People love to see photos of your desk, food, a timelapse (you can use ChronoLapse by Keeyai for this), or just a screenshot with some text every now and then. Also, don’t forget to write a post-mortem!
  • Check out the LD survival guide by fellow LDer Sol_HSA – It’s a very nice guide that helped me a lot during my first compo! You don’t have to follow every rule, but there are a few I can recommend: Sleep, tool preparation (use the Warmup for that!), and taking breaks. Those helped me the most. You should probably avoid alcohol too.
  • Check the tips section, it contains many useful posts written by other LD veterans! They know what they’re talking about!
  • And some general tips for the game design:

    KISS (Keep it simple & stupid)!

    Your game shouldn’t be a overly complex 3D turn-based online strategy sim! Try to get a small idea. Describe it briefly (about the size of a tweet. Thanks to Neonlare for that idea!)

    Cut features when needed! Sometimes there’s this great mechanic you have, and it takes AGES to implement. This is where a mental battle begins. If a feature takes too long to implement, you should consider cutting it (except if it’s your core mechanic). Sometimes that’ll help with speeding up development!

    Get something playable quickly! You shouldn’t waste any time getting some nice, solid engine going. You don’t need an all-rounder. Just get your core mechanic into the game as fast as you can. If all else fails, you can still submit something like that.

    Avoid feature creep. Yes, there’s this great feature, and that great mechanic, but you have a very limited timeframe, so forget about all the unneeded mechanics. Focus on the main idea!

    Playtest, playtest, playtest! Hop on IRC (see above) and let people play your game (there’s always someone who has time for this)! They will find bugs you might not see! And they can point out any balancing flaws, graphical hiccups and other problems (The experience of DLL hell isn’t exactly great.)

    Polish! If you have time left, replace the placeholder art with some pretty pixels. Compose some music (check the tools section!), add some bleeps and blops! Give your game that “finished” feel.

  • But there’s one rule above all others: Don’t forget to have fun! After all, Ludum Dare is a competition just for the fun of making games! You shouldn’t force yourself to apply all of these rules, if you don’t feel comfortable doing so.

And after you read through this wall of text, here are some final words of motivation: Even if the time is limited, I know that you CAN do it! We all can do it!

Perhaps you are like me and have never made a game before Ludum Dare? Don’t worry! My very first game ever was made during Ludum Dare #19!

And even if you don’t manage to finish: There is always a next time.

Alright, that’s all I have to say for today!
Maybe you’ll come to IRC for a chat?

See ya,
– Folis

(P.S: Is there like a position for welcoming and helping the first-timers with their questions? If there is, I’d love to do that! *looks at PoV*)

Tags: tips

I’m in

Im in for the second time!!!

This time I will use OSX, Java, libgdx, eclipse, gimp, tiled and bxfr and …

Unfortunately I will not be able to spend more than a day on the compo.

 

I’m in!

My second attempt at Ludum Dare, I last tried back in LD23, but never did finish.

This time I’ll be going simpler, and I’ll be trying with using Javascript and WebGL instead of Lua and Love.

Unfortunately though, I’ll be losing a few hours on the Saturday, prior engagements and all, but I’m going to give it a go 😀

Comments

10. Dec 2012 · 09:59 UTC
Good luck! WebGL is quite low-level programming though, wouldn’t it be best to use an library that builds upon it like three.js? Even though I love to program low-level (OpenGL and Stage3D) it’s really hard to punch out good results in time.
sekhat
13. Dec 2012 · 06:58 UTC
I may use a library on top, your probably right for the short amount of time involved.

I’m in. Gbell Games won’t (Well, sort of)

Last Ludum Dare I was the teacher supervising the Gbell Games team, a team made of high-school students from Colégio Graham Bell (Rio de Janeiro, Brazil) who stayed at school in a weeked making a game for Ludum Dare. It was, for many of them, their first experience making a game.

This is what we managed to make:

http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=16030

It was an amazing experience for all of us.

This time around I won’t be able to spend the weekend at the school, but I’ll participate solo, working from my home. So while it’s not my first Ludum Dare, it will be the first where I actually do a game all by my own :)

I’ve been trying to convince my students to also try to make a game alone this time… instead of participating in Ludum Dare Jam as “Gbell Games”, they should try a new experience  and make a game solo, at their home. It would be a new experience for them, and I’m sure they will learn new things with it. (Some of them have already said they are in, others are complaining they would prefer to work as a team again :D)

My personal objective is basically to have fun with this. And  I hope I can finish at the top half of the overral ratings :)

The IndieSpeedRun

As you may or may not know, the IndieSpeedRun-jam/competition is currently running, and will overlap with Ludum Dare.

The rules are somewhat similar, and after some inquiry the IndieSpeedRun-organizers have confirmed that games created in the 48hours of LD can be submitted. The vital part of the FAQ is

Q: Can I submit games created for other game jams?

A: Yes, with some major caveats. Firstly, your game will still need to meet our guidlines, meaning date of creation, adhering to our assigned theme and element, and including the Indie Speed Run creation slide. If you just so happen to time that with another game jam simultaneously, it would be an interesting feat, and techincally compliant with our rules except for one: not allowing your game to be published prior to our Free Play window. That being said, “dual game jamming” (which we define as creating one Indie Speed Run game that’s used for Indie Speed Run AND another game jam) is the single exception. If another game jam would require your game to be published ahead of our window, then as long as it meets all other ISR requirements, we will allow it. We cannot, however, speak for any other game jam and their thoughts on the matter, so please check with them before trying to create a game jamception.

Which means that once you are done with LD, you can also submit it to the IndieSpeedRun, If You Follow Their Rules Too.

If this is your thing, make sure to study the IndieSpeedRun-rules to get ready.

-Matthias

 

 

Tags: IndieSpeedRun

Am I in?

I had lots of fun during LD #22 and #23, I had to skip #24 and still I’m not sure if I will be able to join this Ludum Dare.
Just in case I may, here’s my setup:

  • Language: C#
  • Middlewares: Unity3D, my own open source 2D tools for Unity3D
  • Graphics: Paint.net, Gimp, Graphics Gale, Art Rage or whatever
  • Audio: SFXR for effects, Autotracker or probably nothing for music

UPDATE: Oh, I almost forgot: This will be my desk setup.
Muu?'s desk

Tags: deskphoto, ld25, unity, unity3d

Mandatory I’m In Post

This is going to be my second Ludum Dare, im a 14yo wannabe game developer

  • Language: Java or C++
  • IDE: Eclipse
  • Graphics: Paint.NET
  • Audio: Femitracker, Tuxguitar and/or sfxr
  • Stream: http://www.twitch.tv/dddbomber

Good Luck Everyone!

I’m so in!

This will be my 3rd ludum dare I have entered in, and as always it will be a lot of fun 😀

Here are my weapons of choice:

  • Language: ActionScript 3 or C++
  • Libraries: FlashPunk or SFML
  • Graphics: Paint.NET
  • Audio: SFXR
  • Food: Healthy this time around, but some junk food and coffee is present.
  • Timelapse: Chronolapse

Even though this is only my 3rd ludum dare I have a couple tips for people:

    • Eat mostly healthy food, if you only eat junk food chances are that you will start to feel sick later in the jam (happened to me)
    • Drink loads of water or juice, keep coffee and soda to a minimum (really hard to keep myself from drinking coffee though)
    • Sleep, don’t stay awake until 4a.m like I did. If the theme is announced really late (2-3am for me) I would recommend to sleep and look at the theme in the morning.
    • Breakfast, don’t skip it.
    • Loads of alcohol is bad for thinking. Unless you reach the Ballmer Peak:

I wish luck to everyone, and above all have fun!

Comments

10. Dec 2012 · 09:53 UTC
Great tips. Through years of honing my skill I have been able to turn the Ballmer Peak into a kind of plateau. I’m there right now, actually.

Losing my virginity

After some persuasion from my co-worker’s I’ve decided to enter the LD compo for the first time. I have little experience in game development, created my first game ever just two weeks ago. But I figured, what better way is there to challenge myself to create more? 😀

My goal for this compo is to have lots of fun, learn lots of new stuff and to have an actual playable game done in time.

I will be using HaxePunk since well, that was what I used last time and it worked well :)

Looking forward to the weekend!

Tags: haxepunk, ld25

Comments

nilstastic
10. Dec 2012 · 11:02 UTC
Good luck ! =)
10. Dec 2012 · 19:17 UTC
Hey there, and welcome to LD!

i guess am “IN”

Hi everyone , i guess am in that one. For the game tools i have different setups, it will be decided when i choose the idea after i know the theme. But at all my setup will be:

Shiva3d or Flare3d or Unity3d for programming, and PS for 2d stuff and  Live8 for the music (in case i have time to make my own music) or i’ll use a free soundtrack and refere it to it’s own owner :)

and this is my Windows workspace , i’ll not use mac this time:

good luck for everyone

m;

In Again

So, I’m in again.

Got my whole weekend off and I’m looking forward to saturday morning (theme is at 3a.m. here, so I’ll be checking it at 8 or so… first get some sleep)

My Tools:
Code:
 Java with Netbeans
Graphics: GIMP
Sound: ??sfxr??
Capture: Chronolapse
Prototype/Idea’s/Misc: Pen, Paper, Camera, Dice, Miniatures

 

Good luck all!!

Tags: in, ld25

I’m in!

This will be my first LD, because I want to challenge myself! Really looking forward to the compo, unfortunately the start is really early for me, but sleep comes before everything

Things that I will use:

Language/Libs: Java with Slick2d

Graphics: GIMP, MS Paint, and Tiled

Audio: sfxr

 

Comments

10. Dec 2012 · 17:05 UTC
Greetings methozoid!

I’m in

I’m in for LD25, whih is my second one.

  • Language: C++ or PureBasic
  • IDE: VS2012 or built-in
  • Libraries: SFML for C++
  • Tools: Paint.NET, sfxr, LMMS

Also, a fun fact: The theme voting I just submitted is unintentionally horizontally (or vertically, depending on how you see it) symmetric:

I’m In

I probably can’t make anything playable within 48 hours, but it wont hurt to try right?

Comments

10. Dec 2012 · 15:33 UTC
Hey there!

LD25 – I’m In

Okay, so this will be the first Ludum Dare that i’ll have entered with RSI. I’ve entered 5 times, with 3 successful entries, but this time will be harder. I’ll have to take a lot of breaks so I don’t end up injuring myself, but I’ve never felt so adamant about making a game for a LONG time.

I’ve used C++ and HGE in the past for all entries, but I think i’ll switch it up a bit. I’ll be using MOAI so that I can code in a familiar language (Lua), as well as having some cross-platform capability.

 

Here’s to a successful weekend!

I AM POOOOOOSTING!!!

and then I’m gonna go eat some oatmeal and cry at www.thenicestplaceontheinter.net

Intent

Here we go again! this time I’m going to go with my more standard toolset rather then trying to experiment with something new for LD.

Language: C++
IDE: VS2012 ( http://www.microsoft.com/ )
Framework: OpenGL/SDL ( http://www.libsdl.org/ )
Pixels: Allegro sprite editor ( http://www.aseprite.org/ )
Shapes: Blender ( http://www.blender.org/ )
Food: Grubhub ( http://www.grubhub.com/ )
Beer: Not sure yet, will keep you guys informed though!

Post-mortem (…what???)

I’ve participated in Hack-a-Jam (and submitted the game for the warmup). It was an experience similar to LD: 48 hours to make a game. And I feel like I’m completely prepared to LD! Here is a post-mortem:

What went right:

  1. Idea. IMHO it was great (thought not very original) and it was just for the 48 hours.
  2. Graphics. I was able to use NO graphic editors! Ta-da! Instead I made graphics with a built-in semi-graphic editor. Sounds like a plan for LD!~
  3. Music. Boom-tss-boom-tss-boomboomboomboomboom-tss! Boom-tss-boom-tss-boomboomboomboomboom-tss!

What went wrong:

  1. Time. I was able to make only 4 levels by the deadline, and there were bugs and missing features (mostly interface-related).
  2. Timelapse. For some reason Chronolapse didn’t make a timelapse (after several hours of making). Even the one I just downloaded.

What I learned:

  1. Saving and loading data.
  2. Using the built-it graphic editor. It’s a great choice for graphics (for a not-artist like me).

Tags: postmortem, warmup

Comments

10. Dec 2012 · 13:38 UTC
the “Built-in graphic editor” you are talking about is the Game Maker one?

I’m back, and this time I’m not alone

This will be my second Ludum Dare competition. Last time I didn’t end up submitting because I got so caught up in a couple of details I ran out of time. This time will be different, and I will have some help for that.

I’ve gotten 3 friends to participate too and we will be working in 2-man teams to create 2 different games. Here is our tech set so far:

  • Language: Python
  • IDE: PyCharm
  • Graphics/Control Engine: PyGame
  • Graphics: Paint.NET
  • Audio: <Still looking>
  • Food: Whatever will deliver to us in the Chicago Loop on a weekend

Look forward to seeing our setup and food choices throughout the competition. Good luck everyone!

 

 

Getting ready for 1st LD

Getting ready for my first LD next week! I’m going to be using HTML5 stuff, I’d love to actually make a native x-plat app but I haven’t had enough time to look beyond native Mac OS X dev and I need the audience…

See my amazing warmup game: Infinite Pong that is, well, Pong but with cfxr sounds and psychedelic colours! Everyone has to make Pong once in their lives.

To try multiple new things out at once and thus increase the points of failure (to keep things interesting) I’ll be live-streaming whenever I’m busy via my twitch channel.

Comments

10. Dec 2012 · 15:22 UTC
Hi there, new guy :)
10. Dec 2012 · 18:00 UTC
Hi Folis,

Hehe

I just noticed this tweet: ”Unfortunately going to miss out on @ludumdare #ld48 since I will be on my honeymoon this weekend D:” Ludum Dare: Making people regret going on honeymoons since 2002. 11

This entry was posted on Monday, December 10th, 2012 at 1:29 pm and is filed under LD #25. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Hosting

Hey,

Last time I took part I was fortunate to have my own hosting space so I put my game on my website. Unfortunately I no longer have this space so Im wondering where to host now, kongregate and newgrounds are the only two that spring to mind, im not keen on kongregate, also im developing in unity so im not sure newgrounds hosts that type.

My question is where, in your opinion, is a good place to host with regards to this competition?

Cheers

Rob

Comments

10. Dec 2012 · 13:40 UTC
I’ve seen people using Dropbox to host html5 games, I am not sure it would work with Unity.
jfroco
10. Dec 2012 · 14:17 UTC
Dropbox
Rob
10. Dec 2012 · 14:18 UTC
Thanks for your help, took me a few minutess to work out how to get around hosting through dropbox but works great now, cheers 😀
10. Dec 2012 · 15:16 UTC
If your game get’s popular Dropbox won’t cut it. It has some limits on the amount of data served, remember that a few games had problem with this last time. Just so you know.

Getting an HTML5 game engine spruced up

I’ve been working on an open source orthogonal tile engine that uses Cocos2D HTML5 over the last couple months. I still need to add basic physics and a couple of other things. Hopefully I can get that done by Friday night!

Please let me know if you use the engine for anything or have any feedback on it. It is still a work in progress, so keep that in mind!

https://github.com/mcscooter/cocos2d-html5-orthogonal-tile

First LD – here I come!

So here we are my fellow game enthusiasts!

I participate for the first time in Ludum Dare, but got a bit experience at the last two Global Game Jams. I will meet up with two friends of mine here in Germany (Düsseldorf) and code the heck out of my machine. Well I have the feeling I will be the graphics-guy.
Some things I learned from the Global Game Jams:

  • Plan your game carefully – then cut half of the planned features out.
  • Define goals for the players. Our first game was nice and shiny, but there was nothing you could really do to “win” the game.
  • Don’t eat too much. You will feel sleepy and uncomfortable afterwards. But drink a LOT!
  • Last but not least: It’s not about the result. Game Jams are made for the experience you have during the event.

I am excited as hell though there are still 4.5 days left. And that’s fantastic!
So then… let the game creation begin! 😀

Tags: first-timer

Comments

10. Dec 2012 · 15:14 UTC
Hi there, welcome to LD!
10. Dec 2012 · 18:31 UTC
Thanks!

Of course I already read them. 😉

My first Ludum Dare

Hi,

I was listening for RugueLike radio about game jams and decided to try it out myself!

I have done small games jams before… but it was long time ago.. and not true. (I was doing it alone… in the basement…)

Some of my previous game jams.

BallDrop prototype v0.000001

Tank – tree destroyer (EXE, flash player 7 projector)

MouseRPG v0.00002

Tools:

  • Language: ActionScript 3
  • IDE: FlashDevelop
  • Libraries : mvcExpress
  • Graphics: programmers art! (red, blue boxes and circles!)
  • Audio: fatal error… null pointer reference.
  • Food: Whatever my wife will put in front of me…
My goals:
  • try Ludum dare.
  • try mvcExpress in prototyping/rush programming.
  • try to convince my wife to put something edible in front of me… (this might be challenging…)
  • try to convince my kids not to climb on me while I am jamming… (this might be impossible…)

 

Good luck everyone!

Tags: first-timer, flash

Comments

10. Dec 2012 · 15:27 UTC
Hi!
Crimsoneer
10. Dec 2012 · 15:37 UTC
Roguelike radio is what convinced me to try this out as well :)

This time I’m going to finish

my past three have been failures! not enough time, I made them too complicated and in the end they were lazy slops of mess.  This time I’ll be sure to have a full packaged game, by  slimming it down, using simpler art, and of course my programming skills have improved since then so hopefully I’m more prepared.

Programming: FlashDevelop + AS3 + Flashpunk library

Art: GIMP + Flash CS5 if I’m feeling vector

Sound: SFXR is the usual tool.  inudge sounds good for a musically-handicapped person like me

Comments

10. Dec 2012 · 16:17 UTC
Hi TehWut!

Another try – I’m in.

Hello.

Its another LD weekend, another time, this time I am planning on finishing something 😀 It has been fun over the year. I have tried to do all the LDs this year, but something always happen unexpectedly, but this time I hope not. Ill be coding actionscript 3 in flashdevelop using FlashPunk or Away3D engine depending on theme. “Astonishing” graphics provided by Paint.NET. You can watch me struggle on http://twitch.tv/drraylv

Good luck, everyone. See you soon.

 

 

 

 

 

 

 

I’m In. My first LD.

Hi there! This’ll be my first LD attempt, after following it for a while.

>>>Language: AS3 or Game Maker

>>>Engine: Flashpunk

>>>IDE: FlashDevelop

>>>Graphics: Paint.NET or Flash 8

>>>Audio: Yes please

I’m really looking forward to seeing what everyone’s done and hopefully have fun and come back next time. See you in a few days!

Comments

10. Dec 2012 · 15:17 UTC
Hey! :)

Hello

So, its been 4 months since the last LudumDare and 4 days until the next. I have gotten a lot more practice yet I know theres still a ton left to learn. So I’m not 100% sure if i’ll be able to finish this one either, but I’ll do my best to make it happen.

Though I’ve learnt a lot… I dont know how to compile with rescources. I know how to compile and add/use images in the compiler, but when I compile them through Eclipse with Images they dont show in the program. If you can help please comment.

So yea. I’ll be using;
IDE: Eclipse
Language: Java
Graphics: Paint.net
Sound: Musagai?(I havent even worked with.
any audio yet, but theres still time to learn :)(I dont need help with that… ive watched countless tutorials on it and dont think itll be to much of a problem)).

I cant wait for Friday. Ill be live streaming it most likely@ Twitch.com/skyllartor, I’ll probably stream every night till then too.

See ya!

I’m back. Unfortunately.

Hello guys, Mohammad here again, back for another crazy ludum dare. This ludum dare I will be doing my game with JavaScript for two reasons, 1. I love ruby, but it turns out to suck shit at graphics and GUI, and 2. I can put it up on the web. But I want it to be in 3-D, and I also want an engine to go with it and compile my code into a simple .EXE, so i’ll be using Unity, along with some sorta modeling/Animation program to make the models and some art program to texture map it. The worlds ending anyway, so why not have a ludum before we all die off the face of the earth in a horrific and tragic events of natural disasters. So… um… no pressure… and make sure you have a modem and generator to keep your computer going in that bunker of yours… Haps ludum.

And now, for the list of ingredients used for my game:

Programming language: UnityScript/JavaScript

Paint Program/ Texture Program: Gimp, Gamemaker Sprite Creator, some other program

Music: Piano, and some other instruments, run through some editing program undecided.

Engine/Compiler: Unity

 

I am in!

Alright, I am in again. This is my second LD and I loved getting something finished and actually people out there playing it, so I am psyched for this one again. I tried a lot of stuff since the last LD and since Java hates me (like… a lot!) I will use C# / XNA again. I am probably starting from scratch, maybe get an old sprite-sheet animation library fixed up during the week and use it (will be included with the code). I will try to go for compo, but if I can get friends motivated to Jam or if all hell breaks loose on the weekend I might switch over (I’ll make sure to announce).

Tools will be:

Visual Studio Express 2010
XNA GS 4.0 Refresh
Gimp 2.8
Aseprite
sfxr
Hopefully something to make music

Ready to roll!

I’m super excited as usual! And as usual I have no idea what I will use, but I shall enumerate some of the stuff I comonly use:

IDE

  • FlashDevelop
  • Code::Blocks + MinGW 3.2.3
  • Visual Studio 2012

Middleware / Libraries

  • FlashPunk
  • Stage3D
  • Allegro 4.2.3
  • Allegro 5.0.6

Graphics

  • GraphicsGale
  • IrfanView
  • XnView

Sounds / Music

  • Adobe Audition
  • FL Studio 10 Fruity Edition
  • sfxr

Coffee

  • Lavazza
  • Davidoff
  • Daylmar
  • Movenpick

Other tools

  • FRAPS – videos and screenshots
  • C64 (dunno for what, but it might come in handy!)
  • XSplit – streaming
  • Chronolapse – timelapse
  • Notepad++ – PHP and HTML and JS stuff
  • Xchat – IRC
  • XVI Hex Editor – desperate measures
  • foobar2000 – musics

Tags: deskphoto

I’m in!

I’m in! This is my second attempt. Last go round was mostly a learning experience, and I spent 99% of my time fiddling with self-coded map tiling and collision in Love2D. This time around, I’m shooting to finish something:

 

Engine: Zoetrope (framework on top of Love2D – so I don’t have to reinvent the wheel)

Audio: SFXR/BFXR probably

Design: Adobe PS/Illustrator

IDE: Sublime Text 2

Fuel: As much coffee, pizza, and Pendulum as I can handle

Comments

10. Dec 2012 · 16:06 UTC
Hey there, tcql!

Come at me bros!

This will be my first Ludum Dare, but no worries. I’ll be using HaxePunk with Haxe NME so I can port my game effortlessly, and it will be quickly prototyped. This should be fun, however I will only have around 18 hours of game-making time. I’ll be tweeting as I make it at @tophattedcoder.

Tools:

  • Language: Haxe
  • Framework/Libraries: HaxePunk and Haxe NME
  • IDE: MonoDevelop
  • Graphics: GNU Image Manipulation Program, Inkscape and mtPaint
  • Audio: Sfxr (isn’t WINE the greatest?)

 Goals:

  • Experience.
  • Something to show off about.
  • Make revised version of game, sell it on major game marketplaces.
    ???
    Profit!

Tags: 2D, flash, haXe, Haxe NME, HaXeFlixel, haxenme, nme, sfxr, tools

Comments

10. Dec 2012 · 15:54 UTC
Hey there, TopHattedCoder!
10. Dec 2012 · 16:03 UTC
Thanks! Good luck to you too!
10. Dec 2012 · 19:04 UTC
You, sir, make a great entrance! Seriously, I’m scrolling down the front page, and I’m seeing all sorts of standard I’m in posts, and then BAM! A first-timer with a good avatar and grammar. And you’re a fellow 14-erperson! Classy, very classy. You’ve made it on my watch list. :)

Retrocard is comming.

Remember the good ol’ days? When programming was so easy to get your hands onto that the average 5 year old could learn to program? What ever happened to that?
Now it seems every tool kit out there is designed to add more features and require over 100 lines of template or overhead code just to write a simple Hello World.
Well, I thought up a way to bring back the good ol’ days.

Introducing Retrocard.

Familiar toolboxes are designed to make Retrocard very approachable.

Retrocard is a computer constructor set for the web, designed to gently introduce newbies to programming in a creative and social environment.

Anyone with an internet connection and Adobe Flash can quickly create their own ‘cards’. Think of a card like a paint program with buttons and labels. With buttons you can make your card do a plethora of interesting different things from linking to a friends card to playing a musical tune you wrote. All of this with an approachable zero programming overhead. No templates. As for Hello world? Just double click on a button, click ‘edit script’, and write ‘ Say “Hello World” ‘

Making and sharing your own adventure game is quite a snap with Retrocard.

Will Retrocard be ready for Ludum Dare on Dec 14th? Well, I intend to have a beta release ready by Wedneday the 12th. Will that be good enough for Ludum Dare? Maybe. You will be welcome to try!

Look forward to an update on Wedneday the 12th

Thanks

16

This entry was posted on Monday, December 10th, 2012 at 3:45 pm and is filed under LD #25. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Heyo

Hey, I’m in for LD25 :) This will be my second LD and I’m super duper excited 😛

Language: C#

IDE: VS2012

Framework: XNA4.0

Graphics: Photoshop

Audio: No idea if I will even make audio, but maybe SFXR if I do?

Stream: Nope.

I will most likely be making 3D game. I just made my first 3D game yesterday and wow, I had so much fun :)

Feel free to try it if you like: link

PS. Oh, I almost forgot. I will be using my own library, available here

I’m in

I’m in again with Flash and all !

Composer LFW LD25 jam! ~:D

I’ve still got some spare time this weekend, so I’ll plug again.  I’m looking to help another team or two that’s submitting a jam entry for LD25 by handling their sound/music.

My soundcloud is linked below — shoot me an email/tweet (tastive@gmail, @tastive) with previous LD entry link(s) if you’ve participated before.

If you don’t need a tune or three written, I’m sure you’re handsome and will do great anyway.

So many “I’m in” posts!

So many “I’m in” posts, no one’s going to see mine! Mwuahahahahahaha. Err… Yeah.

Anyhow, not sure if I’m partaking in the compo or the jam. Thanks to finally having a job that’s not totally stingy with the paid time off, I’ll actually have Monday off to use for the jam if I want. Or to use as recovery for the brutal weekend.

Planned tools:

  • C# (express) with XNA.
  • My 2D game library (I’ll post it soonish).
  • Probably JSIL and/or Silversprite for final submission.
  • Sound effects by http://www.bfxr.net/ or my iPod microphone.
  • Audacity for finalizing the sound effects.
  • GIMP for graphics.

Unplanned tools:

  • Uh…. I’ll get back to you on that.

Comments

10. Dec 2012 · 21:30 UTC
Hehehe…

LD48 Here I come!

This will be my first LD48 and my second game!

Language: As3

IDE: FlashDevelop

Framework:  Starling

Graphics: I’m terrible at drawing! Where should I get some nicely done spritesheets?

Audio: Sfxr /freesound.org

 

Goals

Finishing a game! I’ll be proud of myself whether or not I finish something good, the simple fact of finishing will be a great morale boost!

Fun and Experience

Use what I accomplish this weekend as the base for a bigger and amazing game

Comments

10. Dec 2012 · 18:49 UTC
Hey! Welcome to LD!
pythong
10. Dec 2012 · 20:08 UTC
>> Where should I get some nicely done spritesheets?

Participating in the jam

This will be my 3rd year in a row participating in LD. First year was a jam, second was the compo, and third year I’m doing another Jam. Doing a jam because a buddy of mine wants to participate with me, so I will be handling all the programming and he is going to work on graphical/audio assets.

 

Course of action planned:

Language – Java

Libraries – Slick2d, LWJGL (because of slick2d), Nifty-Gui, and personal code libraries (basically a template for a java game) for 2D games

Software: Eclipse, Fruity Loops, Audacity, Gimp

 

Comments

kibertoad
11. Dec 2012 · 04:18 UTC
Just a reminder, LD rules require you to make personal code libraries available to everyone, so don’t forget to put them on github or something and link to them properly.
eerongal
13. Dec 2012 · 03:49 UTC
Yup, it was something i’ve been meaning to do for the past couple of days. Just updated the post. Thanks, though! :)

What To Stub?

Getting ready for LD25.  I’m using GameMaker again for this one.

Most of my GM projects tend to have some similar things in them.  In order to get something more out of my LD experience, I don’t want to continually re-write the same sort of code from scratch with each project.

Compo rules say that you can use “all publicly available libraries and middleware”, so I’m considering bundling up some useful things and creating a “stub project”, that will be like the equivalent of library/middleware in GameMaker-speak, so that I don’t waste precious minutes during the compo writing the same sort of code I always write in any GameMaker game, and can put as much of my 48hrs into creativity and design.  Conveniently, this will also serve as my Warmup project this time around. Now, granted, I can only get some much done in the next couple days leading up to LD25, but over time if I continue to maintain this project it could turn into something pretty cool.

I’ll probably maintain this and add to it for future LD48 (and other game jams).  So my first question is: What to throw into this thing?

Some thoughts:

  1. A system of rooms that provides a generic Title Screen, Instructions Screen, and Game World, along with navigational objects and such that switch between them.
  2. Scripts for handling keyboard input (or other controls, such as mouse or gamepad or whatever).
  3. Handy math functions that aren’t built into GameMaker already (such as ???)
  4. A hierarchy of pseudo-abstract classes to facilitate implementation of common design patterns for Player, Enemy, Terrain, and Pickup objects.  For example, a common way of implementing a Player is to have a parent Player object, and separate objects for the Player_dead, Player_hurt, and other states.  These would be empty, or mostly-empty, to facilitate development of *whatever* type of game you wanted to make with GameMaker, but would help by providing a little bit of structure to the project.
  5. Code that supports cool visual effects (as I come up with them, over time), such as motion blur, typewriter text, or who knows what.
  6. “Engine” code for platforms, physics, or whatever.
  7. I’m open to ideas.

What would you like to see? Drop a comment, be specific.

Tags: library, middleware, preparation, stub, template

MelonJS rails generator, and a base middleman app

Just thought I’d link these couple tools I made for working with the MelonJS library.

https://github.com/agmcleod/melonjs-base

https://github.com/agmcleod/melonjs-generator

The base uses the middleman tool. It’s a great ruby-based tool for coding a site with SCSS, Coffescript, and templates such as ERB or HAML. I plan to use it for ludum dare to work on my game, and then use the middleman build command to generate a static site output.

The generator can be used with a rails 3.1+ site if that’s what you prefer to use for a ruby environment.

Third time lucky?

Hey all

So, really looking forward to another Ludum Dare. Ever since my first attempt back in April I really feel like I’ve learned a lot about how to design a game, one of them even got picked up from FGL!

What I found last time, and this seems to be even more the case this time, is that my mind goes into overdrive the week before the compo. The day job goes slower. Hundreds of game ideas begin to fly around in my head, every now and then the odd one popping right out and shaking its arse in my face. Making a nuisance of itself until I make the effort to scribble down a quick summary of the core mechanic.

Then of course work goes even slower than it was already because I want to be making games instead of just doing my day job.

So yeah. I’m REALLY looking forward to the upcoming Ludum Dare, but it really can’t come soon enough!

Come talk to me on twitter @myscreaminbrain if you want to keep me distracted for the week and help work go that little bit faster!

Until then then

Intense weekend – here I come!

Hey guys and girls. I’m up for my third round of Ludum Dare compo, and I’m really looking forward to it!
My weapons of choice for the upcoming battle will be:

  • Language: HaXe/NME
  • IDE Code: FlashDevelop 4.2.1 (I wanted to use intellij, but FD actually seems to work really good with haxe)
  • Graphics: paint.NET or something similar thats free
  • Libraries: Apart from NME I’ll use my home-baked entity system I built a couple of months back, full source code on github
  • Sound: Probably SFXR if I’ll use any at all… thats really not my strong side so I’ll try to focus on what is

 

Place:
I will join the meetup in Stockholm/Sweden over at the awesome guys at Goo Technologies, who arranged a public meetup.
Kudos to you guys, looking forward to meeting you!

 

PPL:
An extra shout out to my mates:

  • Nilstastic, who’s going strong for his fifth time – and promises that his game will have a reload button this time!
  • Boenah, who’s still a LD-virgin – but has very high expectations after his epic win in the coders vs project managers competition with haxepunk

 

I predic a heavy code-hangover on monday =)
/Tommislav

We are in

This will be my second Ludum Dare
But this time I will Jam with my girlfriend @lumah_h

Still didn’t decided all the tools

Framework/Engine = Unity or FlashPunk
Sounds = bfxr and sfxr
Music = ? Any good alternative to aviary roc ?
Textures = Photoshop
Graphics = Maya/Unity or

That’s all

“May the odds be ever in you favor” – Hunger Games

Magic Cow Studio

LD25 participation declaration

I’m in for LD 25. I’ll be using C++ and SFML.

I made three promises after LD23 (my first LD) — things I would do before my next LD.

1) Dan’s Tile Maker has been updated. Use it to procedurally generate these kinds of tiles. Like an sfxr for tiles. See the LD23 game I made using it here.
Windows precompiled here.
Source here.
Blog post about it here.

2) This might be a cop out, but check out the midi editor MuseScore.

3) Dan’s Audio Lab. If you want to write your own instruments and procedural sound effects in C++.
Source here.
Blog post about it here.
Update: that same effort has evolved into this.

A few things I learned from my first LD that you might like to know, in order to reach a wider audience:

-The thumbnail picture of your game is worth thinking about. The LD coolness system works well, but I still discriminated which games I played based on what the thumbnail image of the game looked like.

-Games should be easy to get into:
a) Simple controls. They should be so simple you don’t even have to explain them. And make sure you explain them somewhere visible.
b) No walls of text. Maybe I’m biased, but I don’t think LDers want to see a (possibly well written) book. We’re looking for a unique gaming experience that makes its point and ends.

-No installers. I’m not going to bother. I know you don’t want to screw up my computer, but _installers screw up computers_.

-No XNA runtime. I’m hoping (for you XNAers) there’s a way in XNA to avoid requiring this. Because I’m not going to install the XNA runtime. I think Unity requires something as well, a Unity Web Player or something. Not going to happen.