LD25 December 14–17, 2012

Third time’s a charm!

Alright, I’m really, really going to try to make a game this time.  I failed twice now, but this time…  I’m going to make *something*, even if it’s crap.  Hehe.

Tools?  Unity (and a ton of editor add-ons), Blender, probably Photoshop.  Maybe Substance Designer, if I get fancy.  I seriously don’t expect to have enough time to use Photoshop and Substance Designer, though.

Comments

12. Dec 2012 · 14:28 UTC
That’s the idea, just make it your priority to finish a game no matter what, without any quality requirement. And then it might turn out much better than you expect.

I’m In

Gonna do this thing.

I’ll most likely do something using Haxe NME and Nape with generative sound and maybe some multiplayer.

Let’s do this!

I’m going to go all Java on this, old-school style with something like an EGA palette and low resolution (zoomed in for good measure). Unless, you know, the theme suggests me otherwise.

Language: Java

Library: LWJGL

Sound FX: sfxr

Graphics: Paint.net

Let’s get started and be sure to get all your software set up and ready.

See you starside!

Me too me too!

Second timer here. This time I’m using haxe and flambe (on game framework on github). I’ll be doing the jam with another artist. Thank goodness I don’t have to draw…

Nice themes!

There are a lot of good ones this time! I have voted +1 on about 50% of them and usually it’s not even 10%

Let’s hope round 5 is just as good.

 

Anyway, I’m in for the 5th time!

 

 

 

Let’s go for it!!

I’m going to try it once again this time with my best friend, Isaac. Perhaps Ervin might be helping too…

Tools:

– Game Maker 8.0 Pro

– GIMP 2.0

– Inkscape

– Photoshop Element (Isaac)

– Photoshop Touch

– Paint.NET

– PyxelEdit

– MSPaint

– Linux Multimedia Studio (LMMS)

– SFXR

– BFXR

– Audacity

(A little bit overkilled there ^^)

Well we had all these softwares ready to use. I think I might have too much programs and I probably won’t be using all of it though, but it’s safer to have bunch of professional and useful tools anyway, who knows I might need them later on? 😀

First LD!

I’m in for the first time.

Using LÖVE with the Zoetrope library. Also using Gimp, Tiled, LMMS, sfxr, Audacity, and whatever other free tools I need.

X Filling

Luvin the crispy filled pastry round 😀

Participating in the Jam!

Last May real life got in the way when I tried to participate in the dare.  This time I’ve got the full weekend to work on this (and Monday off to boot!) so I’m going to participate in the Jam this time around!

I’ll be using Unity3D 4.x for the engine, using MonoDevelop for my IDE and coding in C#.
GIMP for 2D graphics.
Blender for 3D graphics.

GarageBand for custom music, if possible I’ll also use royalty free music from Incompetch (http://incompetech.com/music/royalty-free/) and obviously attribute any pieces used.

BFXR for sound.

Look forward to seeing what everyone produces this time around :D.

Well, guess I’m in!

It’s my first time doing this, so I’m doing the Jam rather than the Compo. I have no doubt that I’m going to need that extra day. But seeing as I’m in the middle of another game right now, it will be awesome to (hopefully) actually finish one no matter how small it is!

I’ll be using Unity 4 and MonoDevelop with C#, GIMP, bfxr, and whatever else I learn how to use in the next few days.

Good luck everyone!

There I go.

Alright, after two Ludum Dare in which I couldn’t take part, here I am finally.

I’ll use Flash (AS2) and mebbe a little help from my beloved photoshop for graphics. Plus of course friends, tea and coffee all night long.

Good luck everybody, let there be fun !

Failure!

Womp womp.

Sorry gang, I got distracted with some personal stuff this weekend and didn’t end up finishing.  Luckily, LD25 is coming up soon so I’ll give it another shot then!

I’m in for sure!

I am most definitely competing this weekend! Again, I’ll be using Lua/LOVE, GIMP for graphics, Bfxr for sound effects, and probably Garage Band for music since I have access to an old Mac now.

Good luck, everyone!

Timelapse Tool

I’m in for this Ludum Dare, and needed a tool for making a timelapse.  Chronolapse is awesome, but it only lets you use either the primary display or all displays, something that didn’t work for me, so I made my own! It’s simple, and doesn’t have a lot of the features (you’ll need something to stitch them all together afterwards), but it does let you specify which display to capture, or all displays if you want. I figure maybe someone might find it handy for this weekend.  It lives in the system tray, just right click and hit start after running to start capturing.

capper

Grab the program, or the messy c# sourcecode.

Tags: tools

Tools update

So I took the plunge and bought Impact! Bye bye AS3 and Flixel. Here’s an updated tools list:

Languages: Javascript and HTML; Ruby for any server side stuff

Libraries: Impact, Ruby on Rails for any server side stuff

Editor: Sublime Text 2

Graphics: Still no idea, but probably some Paint.NET pixel thing

Audio: FL Studio, Bfxr

 

Time to get productive (aka “I’m in”)

It’s been a while since I’ve been really productive, as in, “don’t rush something into a workable game in a few hours.” This will be a nice distraction from my current project (be an awesome guy and support our project!) too where I’ll be making something by myself.

I’ll be using the usual tools since they’re one of the easiest and quickest to work with. And I’m most familiar with them anyway.

Language :AS3 (flash), everyone should be able to play it with little hassle, right?
Library: Flixel, it’ll make AS3 a walk in the park.
IDE: Flashdevelop, it does the job perfectly fine for this.
Art: GraphicsGale for simple sprites, GIMP for additional editing.
Sounds: sfxr, 100 sound effects in a minute anyone?
Music: Aviary, maybe Otomata. Hey, I’m a developer, not a artist!

Also, the world will end with kittens.

We are in!

I’m in for the 3rd time and my friend (Mindbyte) is in for the first time.

But this time we will do our game for the Jam, because obviously we are a team 😀

My equip:

  • Machine: Acer Aspire 5830TG (with extra 23,6″ monitor)
  • Language: Java
  • Engines: No engine required. I love to write little games in applets.
  • Music: Composing on a Yamaha PSR-E223 and record it directly to Audacity.
  • Images: PhotoFiltre <3

Mindbyte’s equip:

  • Machine: IBM ThinkPad X230
  • Excatly the same language, engine, and so on 😛

Stream:

We will stream on http://twitch.tv/dasmuscheffekt . The stream will be in german.

It will be interesting which of this awesome themes will be picked.

See you coding. <3

InsanityBringer is in. heh

So I’m in. I haven’t done game development for MONTHS at this rate, due to college. But now it’s finals week! And my only finals are today!

Once I’m done with those, I’ll get back to work on my warmup game. My spark to do more game development was inspired by a project for my CS class where you had to write a basic maze game where you walk to an exit. It was simple, I had no proper input libraries for things like keyboard input so you had to type “left” or “right” or “up” or “down” to navigate, and you could pick up items. There wasn’t any real goal, but it was still extremely fun. After that, I started working on TileEngine again, a project of mine, and made the shader and material framework start working, so I can start doing things (mostly pretty water, hopefully <3), and it just quickly struck me how FUN everything was, even if it was challenging and even if I was having trouble setting uv coords in my vertex shader so my fragment shader was spitting out nonsense. However, unable to fully polish up TileEngine for LD, I started with my warmup game, TSLTRS, from scratch using my old tile-based navigation methods (but with a better camera), and that’s been extremely fun to get working.

The toolset I’m going to use is probably the same as always. Visual Studio for codes, C# and .net3.5 for the runtime environment (I should learn mono…), OpenTK for the making stuff appear on screen, Paint.net for pixels, Photoshop E9 (bundled with my tablet) for anything more fancy if the need arises, and sfxr for the sounds (maybe bfxr if there’s a downloadable version). I’d like to say that I’d try Krita for the more fancy stuff, but I feel the project needs more time to mature, especially under Windows. I’ll probably run the game at a “virtual resolution” of 640×480 like I typically do these days, though I hope to play with the viewport settings some so you can properly upscale the window and everything will be under the right aspect ratio. Another thing I might play with, if I have the time, is using a “mega-texture” for the backgrounds, rather than tiles like I tried in the previous LDs. Tiles are simple, but I hate defining them in code. With TileEngine Tiles only contain texture offset and solidity properties (as well as some misc bits for lighting, etc), and then I just apply textures based on the material data and offsets. With TSLTRS, I intend to make all the layers just one large image, so I can add details without having to concern myself with breaking them into separate 16×16 graphics, or an atlas. (of course, this assumes I’m doing a tile based game in the first place)

But above all, I’m just glad to be back in this “game making” stuff, even if I tend to pull that “oh I’m uncreative” crap every once in a while. Thanks, programming professor for putting up that maze project!

Sprite Sheet Previewer

I wrote a simple sprite sheet previewer for an artist that is collaborating with me (in LD25), I don’t know if there are a lot of those around but the main idea was to brush up on some programming before Ludum Dare 25 starts :)

Anyway, it’s really simple but quite useful. If you want it, you can get it here: http://sauronzdev.com/downloads.php?id=7

SSPreviewer

Please don’t sue me Mojang for using your sprite sheet!

 

Guide:

Run SSPreviewer.exe (NOT the .swf, it will crash when opening a sprite sheet)
Set the frame width and frame height
Set what frames you want to play (loop)
Set what FPS you want your animation to play
Set background if you are touchy
Press OK! Done!

Comments

Tom Leonardsson
12. Dec 2012 · 18:23 UTC
Why would they sue you? You can even use their source code.
sletari
12. Dec 2012 · 19:30 UTC
Quite handy, I’m planning on using it this weekend. Thanks!
12. Dec 2012 · 20:10 UTC
Nice and handy, perhaps I could make a request? Add a simple refresh button which would reload the image?
13. Dec 2012 · 13:25 UTC
Added both these features, go to the same link and dl it :D!

I’m in! (hopefully)

I’m hopefully going to be able to do this Ludum Dare and at 14 I may be one of the youngest participants!

Programs:

Code: Unity 3.5, C# / UnityScript, MonoDevelop

Graphics: GIMP, Inkscape

Sound: Audacity and my voice  😀

Music: Not really sure any ideas?

Also:

Is using  the built in physics in Unity against the rules?

Thanks and have fun.

 

Comments

Haette
12. Dec 2012 · 17:14 UTC
If the code or functionality you’re using is freely available, it’s good to use. This is why it’s even ok to use some of your own work as long as you release it for anyone to see ahead of time. Something built into Unity should be just fine.
Zarpar
12. Dec 2012 · 17:27 UTC
Ok thank you for your answer. I am using the free version of Unity so it is freely available