LD25 December 14–17, 2012

I’m in.

This will be my third Ludum Dare compo entry.

Language: Javascript

IDE: Vim + Chromium console

Graphics: Gimp

Libraries: SoundManager 2, WebGL

Sound: SFXR, MilkyTracker

IMG_0039

Edited to: Update library choices, and add precode to github repository.

Stone Monkey Studios is In

Hey there folks!
The Stone Monkey Studios team is in for the jam on LD 25.

This time around the team will be:

Ryan — All things Code
Jon — Art
Nick — Art
Akash — Sound/Music

Dev Environment: Unity 3.5/MonoDevelop

Art: Maya, Blender, Photoshop

Music: Really, I have no idea. Akash will be using crazy magician magic as far as I know. Probably some instruments, and I assume some sort of computer program, but I (Ryan) don’t know much about that.

Libs: Using CCTextBox for text rendering and also bringing in a Code Library we keep for general stuff such as UI.

Other tools: Dropbox, Coffee, Frozen Pizza.

Happy LD Folks, see you on the inside!

SMSTrans

First time and I’m ready

Joining this, My school gives me 2 weeks to make a game but I’m sure I can do good in a even shorter time span. (Although I will get less time because I’m using the school computers)

Gonna make my game with Game Maker: Studio. I have tiny knowledge of Java and C++ but not nearly enough to make a game with.

Will use Game Makers own image editor and Photoshop CS 3

And for sound and music, I’ll just use famitracker and Audacity

Edit:Will also use sfxr, just saw that tool in the tools tabs and it works great.

Just another post.

Yes, that’s the most generic title ever.

Anyways.
Some of you might have noticed that I’ve been going through every single post searching for new guys and writing a unique comment to each and everyone I found. Today I didn’t find the time to do that, though. (There’s a lot of stuff happening around me right now.)

But as I try my best at encouraging people and giving everyone a warm welcome, we can’t just cut off from one day to the next, right? Of course not! And thus, here’s a general welcome to all of the new guys!

Hello there! You know who you are!
Welcome to Ludum Dare!

 

It’s great, that you decided to join this competition! We appreciate every single one of you! Really! The more people we are, the more fun it is!

 

I’m sure that each one of you guys will try their best to make a great game! And I really hope that everyone manages to reach his/her goal! And even if you don’t manage to finish a game: You’ll learn a lot of valuable lessons, which will help you to finish a even better game in the next compo!

 

I wish you the best of luck a person can have and I’m looking forward to playing all of your games!

 

There you go. I feel satisfied now!

Greetings,
- Folis

Tags: encouragement, motivationn

I’m in again…

I’m in for my second LD and am looking forward to it. This time around I’ll be using the following:

 

– FlashDevelop (and AS3)

– GIMP 2.8

– bfxr (hopefully I’ll get time to do some simple sound effects)

 

Unfortunately I’m using a different computer to last time and CS5 won’t install on this one, as a result I’m going open source! I’ve used FlashDevelop before but never for a full project. It’s much better for coding than Flash CS5 but lacks the visual editor and I don’t have a level editor lined up which could end up stressing me out… so much for being prepared this time around.

 

Good luck everyone.

Frozen Fractal is in again!

It will be hard to top the success of I Am A Ninja (LD22, 50th place) and Cytosine (LD24, 31st place), but I’m going to try my best.

Like my last two games, this one will also be HTML5. I’m not yet sure whether it’ll be canvas2d or WebGL, but I’m leaning towards the simplicity of canvas2d.

My previous two entries were written in raw JavaScript, but this time I’ll be using CoffeeScript instead. It’s just a more pleasant language to work with, and less verbose so quicker to type.

For preparation, I’ve written a tiny Ruby webserver using Sinatra, which uses a Rakefile to automatically compile my assets:

  • CoffeeScript is compiled into JavaScript.
  • SCSS is compiled into CSS, using Compass for its CSS3 mixins (which automatically add vendor prefixes like -webkit- and -moz-).
  • Inkscape SVG files are exported to PNG files.

This makes for the quickest development cycle: just save the file, and refresh the page.

I have three rough game concepts. Here’s to hoping one of them can be bent to fit the theme.

Good luck everyone!

Tags: canvas, coffeescript, compass, html5, inkscape, javascript, ruby, webgl

I’ma In.

Hey people, since this year has been officially designated my “get off my arse and make some games” year, it seems there’s no better way to end it but participate in my first Ludum Dare!

I will be using:

Engine: LÖVE (I was going to use impact.js but I just don’t feel as comfortable in it as I do in LÖVE right now).
IDE: Komodo.
Graphics: GIMP.
Sound: Any tool I can scrounge up, mostly Audacity.

I’ll see you all on the battlefield.

Yet Another Newbie in! (or not so newbie…)

Hi!

This is my “real” first time I participate in a Ludum Dare. Actually I applied for 24… but did nothing, so this time I hope I do something :)

I’ll be using…

Language  C++, OpenGL (and if feasible Pure Data)

IDE  MVS2010 and Pure Data IDE

Libraries/Framework  openFrameworks and Pure Data extended

Audio/Music  real-time generated/modulated sound with PD patch (hope so at least hehe) or Audacity recorded stuff

Art  Paint

My desk:

WP_000586

Cheers to everybody and really willing to participate with you all people!

Comments

12. Dec 2012 · 18:39 UTC
Good luck and have a happy ludum dare 25!

IN25



PS: Applying the first exemption of the second Compo rule, I will use some personal classes that handle tilesets, animations and resolution.

Question about “base code” rule

Base code and personal code libraries are allowed, but should be declared and shared with the community prior to beginning your entry. To do this, make a blog post.

Yeah, so I’m going to make base code (general stuff that I don’t want to worry about over LD weekend, like defining graphic and sound classes, doing some basic MVC stuff, etc)… you know, everything that is not actual game content… and I will provide a link to that stuff in my next blog post.

The question. Is there something that I cannot do beforehand? Like, would defining a “put image onto the screen” class be frowned upon?

If it is, then I can wait. I would just hate setting up game architecture-related classes during my 48 hours.

Comments

12. Dec 2012 · 18:55 UTC
I don’t believe that there is any restriction or limit on what you can declare ahead of time. Just declare it, and make the source available.
evilseanbot
12. Dec 2012 · 19:01 UTC
I would consider the fact that a lot of people are using Game Maker and Unity. I think developing your own base code that goes as far as providing the same functionality as Game Maker or Unity should be good, and Game Maker definitely goes further than putting an image on the screen.
12. Dec 2012 · 19:35 UTC
Alright, that makes sense. I was thinking the same thing, as I kept wondering about the people that use Game Maker and the like.

And I’m in

Well, kinda my first time as I gave up on the previous ludum dare due to time constraints. But Yay! I don’t expect to do anything else this weekend (Except of course sleeping and eating) 😀

IDE: Eclipse

Language: Java

Librarys: LWJGL (www.lwjgl.org)

Music: GarageBand ( maybe something else yet ? )
Sound: cfxr

Art: Photoshop + many different free tools

 

 

I’m In

First timer here. I’ve been watching the last few Ludum Dares hoping to join, but damn work keeps getting in the way. This time it is finally happening!!

 

Language: Java

Sound: SFXR

IDE: Eclipse

I can do this!!

A Special ludum dare groups !

Hi, I’m grifdail !

Sadly i can’t participe to the 25th ludum dare. I’ve got some friend in the same case. But ludum dare is so great we want todo it so we launch the “Guy who can’t do a ludum dare but who are going to do something anyways”  ‘s group!.

If you’re in the same case as us: “Come in! We have cookie” It’s simple as cheerleading on the IRC channel or maybe if you have just a very  litle time this week end, you can try to make a mini game for the jam !

There is no reason to not do LudumDare 25 !

HAPPY LUDUM DARE TO EVERYBODY !

 

Ho, sorry, they ‘re telling me that their’s no cookie left!

Comments

12. Dec 2012 · 19:24 UTC
I’m definitely in !

We are in, oh yes we are

superfluid_jim_desk_ld25

After a haitus of one LD, Team Superfluid are back, this time twice as dangerous … Dave and Jim be Jammin …

I (Jim) will be handling the code side, Dave will be taking art, and we’ll both be working on design. This is our first LD as a team, and DJ’s first game Jam, we are pumped about this!

Tools

Axel and FlashDevelop

Photoshop, Gimp and Illustrator

DAME or Tiled, hmmmm …

Audacity, sfxr, and possibly – just possibly – an electronic drumkit … boom!

See you at the weekend! @jimmypaulin @stuffbydave … @superfluidgames

 

 

Let’s Get Ready To Rumble!!!

hi,
im jack. first LD was big adventure. i didn’t finish my game, but i decided that i will participate in next LD with more power and time (hopefully). so here i am. hope to have fun and i wish the same to all of you!

Code: C#, XNA
Graphics: GIMP, Paint.NET
Sounds: sfxr
boost & power up: whisky 😛

Good luck!

I’m in

This is my second time. Last time I gave up, but here I’m going to try again. I don’t care if I do something extremely simple, I just want to finish this time. I’m using new technologies for me, so that’s another reason for doing something very simple

Language: Dart

IDE: DartEditor

Libraries: I have a very early version of a port of Cocos2D for Dart, here is the repo: https://github.com/ceronman/dartcocos

Music: Probably none

Sound: SFXR

Art: Gimp + Inkscape

Happy hacking everyone!

I’m most likely in…

My coding skills are limited, so as long as its something in my range, I’ll have ago =] Here’s where I’ll be working for the jam. I’ll have to have a trip to the shops to get some food and then my desk will be no longer tidy!

 

Workspace

I’m in!!

Hey i’m in again, this is my 4th time!! i’m so happy to be in this competition again! I don’t need to win because when i’m in this competition i’m learning a lot and that is all i want! :D

Language: C#
Library: XNA 4.0
Platform: Windows
Audio: SFXR, Fl Studio
Images: Paint.NET

Ludum Dare XXV Theme Voting in Visual Form

I took the results of the four preliminary rounds of voting and graphed them to see how popular certain themes are compared to the others. I ranked them by the sum of the pluses and minuses. The top twelve are in the Final Round.
Theme Voting LD XXV

 [click image to embiggen]

Looks like there are three themes that are obvious favorites over the others–End of the World, Construction and You are The Villain–with between 800 and 1000 plus votes (green) and around 500 minus votes (red). For the most part, pluses and minuses for themes stay between 500 and 800 of either kind of vote. The neutral votes (yellow) stay fairly flat, but you can see what appears to be climb on the left side of the neutral votes before it starts it’s up-and-down.  I believe what sets those three highest themes apart from the others is that they managed to get more people than average to select plus instead of neutral, as well as have less people vote negative. In other words, they’re more polarizing. P.S. I don’t know what I’m talking about, look at the pretty colors.

My official prediction is that the top vote getter End of the World is going to be the final round winner. The timeliness is perfect and probably what drove it’s numbers in the first round. We won’t get this chance again, whether the Mayans were right or not.

UPDATE: I added another pretty graph. Since each round had a different open/close time there is obviously a flux in the number of votes cast in each one. Also, some people actually refrained from selecting an option, even neutral, for some themes. This graph shows the percentages of total votes plus or minus based on the number of votes cast for that theme.

Voting2

Tags: theme, voting