I’m in.
This will be my third Ludum Dare compo entry.
Language: Javascript
IDE: Vim + Chromium console
Graphics: Gimp
Libraries: SoundManager 2, WebGL
Sound: SFXR, MilkyTracker

Edited to: Update library choices, and add precode to github repository.
This will be my third Ludum Dare compo entry.
Language: Javascript
IDE: Vim + Chromium console
Graphics: Gimp
Libraries: SoundManager 2, WebGL
Sound: SFXR, MilkyTracker

Edited to: Update library choices, and add precode to github repository.
Tags: motivation
Hey there folks!
The Stone Monkey Studios team is in for the jam on LD 25.
This time around the team will be:
Ryan — All things Code
Jon — Art
Nick — Art
Akash — Sound/Music
Dev Environment: Unity 3.5/MonoDevelop
Art: Maya, Blender, Photoshop
Music: Really, I have no idea. Akash will be using crazy magician magic as far as I know. Probably some instruments, and I assume some sort of computer program, but I (Ryan) don’t know much about that.
Libs: Using CCTextBox for text rendering and also bringing in a Code Library we keep for general stuff such as UI.
Other tools: Dropbox, Coffee, Frozen Pizza.
Happy LD Folks, see you on the inside!
Joining this, My school gives me 2 weeks to make a game but I’m sure I can do good in a even shorter time span. (Although I will get less time because I’m using the school computers)
Gonna make my game with Game Maker: Studio. I have tiny knowledge of Java and C++ but not nearly enough to make a game with.
Will use Game Makers own image editor and Photoshop CS 3
And for sound and music, I’ll just use famitracker and Audacity
Edit:Will also use sfxr, just saw that tool in the tools tabs and it works great.
Yes, that’s the most generic title ever.
Anyways.
Some of you might have noticed that I’ve been going through every single post searching for new guys and writing a unique comment to each and everyone I found. Today I didn’t find the time to do that, though. (There’s a lot of stuff happening around me right now.)
But as I try my best at encouraging people and giving everyone a warm welcome, we can’t just cut off from one day to the next, right? Of course not! And thus, here’s a general welcome to all of the new guys!
There you go. I feel satisfied now!
Greetings,
- Folis
Tags: encouragement, motivationn
I’m in for my second LD and am looking forward to it. This time around I’ll be using the following:
– FlashDevelop (and AS3)
– GIMP 2.8
– bfxr (hopefully I’ll get time to do some simple sound effects)
Unfortunately I’m using a different computer to last time and CS5 won’t install on this one, as a result I’m going open source! I’ve used FlashDevelop before but never for a full project. It’s much better for coding than Flash CS5 but lacks the visual editor and I don’t have a level editor lined up which could end up stressing me out… so much for being prepared this time around.
Good luck everyone.
It will be hard to top the success of I Am A Ninja (LD22, 50th place) and Cytosine (LD24, 31st place), but I’m going to try my best.
Like my last two games, this one will also be HTML5. I’m not yet sure whether it’ll be canvas2d or WebGL, but I’m leaning towards the simplicity of canvas2d.
My previous two entries were written in raw JavaScript, but this time I’ll be using CoffeeScript instead. It’s just a more pleasant language to work with, and less verbose so quicker to type.
For preparation, I’ve written a tiny Ruby webserver using Sinatra, which uses a Rakefile to automatically compile my assets:
This makes for the quickest development cycle: just save the file, and refresh the page.
I have three rough game concepts. Here’s to hoping one of them can be bent to fit the theme.
Good luck everyone!
Tags: canvas, coffeescript, compass, html5, inkscape, javascript, ruby, webgl
Hey people, since this year has been officially designated my “get off my arse and make some games” year, it seems there’s no better way to end it but participate in my first Ludum Dare!
I will be using:
Engine: LÖVE (I was going to use impact.js but I just don’t feel as comfortable in it as I do in LÖVE right now).
IDE: Komodo.
Graphics: GIMP.
Sound: Any tool I can scrounge up, mostly Audacity.
I’ll see you all on the battlefield.
Hi!
This is my “real” first time I participate in a Ludum Dare. Actually I applied for 24… but did nothing, so this time I hope I do something 
I’ll be using…
Language C++, OpenGL (and if feasible Pure Data)
IDE MVS2010 and Pure Data IDE
Libraries/Framework openFrameworks and Pure Data extended
Audio/Music real-time generated/modulated sound with PD patch (hope so at least hehe) or Audacity recorded stuff
Art Paint
My desk:
Cheers to everybody and really willing to participate with you all people!

PS: Applying the first exemption of the second Compo rule, I will use some personal classes that handle tilesets, animations and resolution.
Base code and personal code libraries are allowed, but should be declared and shared with the community prior to beginning your entry. To do this, make a blog post.
Yeah, so I’m going to make base code (general stuff that I don’t want to worry about over LD weekend, like defining graphic and sound classes, doing some basic MVC stuff, etc)… you know, everything that is not actual game content… and I will provide a link to that stuff in my next blog post.
The question. Is there something that I cannot do beforehand? Like, would defining a “put image onto the screen” class be frowned upon?
If it is, then I can wait. I would just hate setting up game architecture-related classes during my 48 hours.
Well, kinda my first time as I gave up on the previous ludum dare due to time constraints. But Yay! I don’t expect to do anything else this weekend (Except of course sleeping and eating) 😀
IDE: Eclipse
Language: Java
Librarys: LWJGL (www.lwjgl.org)
Music: GarageBand ( maybe something else yet ? )
Sound: cfxr
Art: Photoshop + many different free tools
First timer here. I’ve been watching the last few Ludum Dares hoping to join, but damn work keeps getting in the way. This time it is finally happening!!
Language: Java
Sound: SFXR
IDE: Eclipse
I can do this!!
Hi, I’m grifdail !
Sadly i can’t participe to the 25th ludum dare. I’ve got some friend in the same case. But ludum dare is so great we want todo it so we launch the “Guy who can’t do a ludum dare but who are going to do something anyways” ‘s group!.
If you’re in the same case as us: “Come in! We have cookie” It’s simple as cheerleading on the IRC channel or maybe if you have just a very litle time this week end, you can try to make a mini game for the jam !
There is no reason to not do LudumDare 25 !
HAPPY LUDUM DARE TO EVERYBODY !
Ho, sorry, they ‘re telling me that their’s no cookie left!
After a haitus of one LD, Team Superfluid are back, this time twice as dangerous … Dave and Jim be Jammin …
I (Jim) will be handling the code side, Dave will be taking art, and we’ll both be working on design. This is our first LD as a team, and DJ’s first game Jam, we are pumped about this!
Tools
Axel and FlashDevelop
Photoshop, Gimp and Illustrator
DAME or Tiled, hmmmm …
Audacity, sfxr, and possibly – just possibly – an electronic drumkit … boom!
See you at the weekend! @jimmypaulin @stuffbydave … @superfluidgames
hi,
im jack. first LD was big adventure. i didn’t finish my game, but i decided that i will participate in next LD with more power and time (hopefully). so here i am. hope to have fun and i wish the same to all of you!
Code: C#, XNA
Graphics: GIMP, Paint.NET
Sounds: sfxr
boost & power up: whisky 😛
Good luck!
This is my second time. Last time I gave up, but here I’m going to try again. I don’t care if I do something extremely simple, I just want to finish this time. I’m using new technologies for me, so that’s another reason for doing something very simple
Language: Dart
IDE: DartEditor
Libraries: I have a very early version of a port of Cocos2D for Dart, here is the repo: https://github.com/ceronman/dartcocos
Music: Probably none
Sound: SFXR
Art: Gimp + Inkscape
Happy hacking everyone!
Hey i’m in again, this is my 4th time!! i’m so happy to be in this competition again! I don’t need to win because when i’m in this competition i’m learning a lot and that is all i want! ![]()
Language: C#
Library: XNA 4.0
Platform: Windows
Audio: SFXR, Fl Studio
Images: Paint.NET
I took the results of the four preliminary rounds of voting and graphed them to see how popular certain themes are compared to the others. I ranked them by the sum of the pluses and minuses. The top twelve are in the Final Round.

[click image to embiggen]
Looks like there are three themes that are obvious favorites over the others–End of the World, Construction and You are The Villain–with between 800 and 1000 plus votes (green) and around 500 minus votes (red). For the most part, pluses and minuses for themes stay between 500 and 800 of either kind of vote. The neutral votes (yellow) stay fairly flat, but you can see what appears to be climb on the left side of the neutral votes before it starts it’s up-and-down. I believe what sets those three highest themes apart from the others is that they managed to get more people than average to select plus instead of neutral, as well as have less people vote negative. In other words, they’re more polarizing. P.S. I don’t know what I’m talking about, look at the pretty colors.
My official prediction is that the top vote getter End of the World is going to be the final round winner. The timeliness is perfect and probably what drove it’s numbers in the first round. We won’t get this chance again, whether the Mayans were right or not.
UPDATE: I added another pretty graph. Since each round had a different open/close time there is obviously a flux in the number of votes cast in each one. Also, some people actually refrained from selecting an option, even neutral, for some themes. This graph shows the percentages of total votes plus or minus based on the number of votes cast for that theme.