LD22 December 16–19, 2011

First comp! A little framework maybe

I am super excited.  I have missed the last 4 competitions by several days. (forgetting to check often enough)

I just checked today, 1 day before event and actually am going to have a little prep time and am really really excited because itll be my first time.  I will be using Java,  though I haven’t programmed in Java in 5+ months due to C++ related school classes. Also haven’t done anything game related in a long time, so I’ll be hitting it pretty cold, but thats okay.

I just wnated to say framework blah blah
Java,  Possibly LWJGL and/or Slick2D.   and will be using some generic java4k template or maybe Perlins template cause I like his too. Though I have been considering using one of Notch’s old templates for one of his old LD games. Seems to work well.  Its less than 100 lines of code. Nothing special just update loop.

Pretty much I am going to try and do this as cold and empty as possible from the start. Probably mspaint or paint.net for most art, either that or 100% ingame procedural.

edit: I have considered trying C++ and using Qt, Ive never ever used it before, but i think it can be used to help make some basic 2d games and stuff?

Recruit Yuma reporting for duty, sir/ma’am!

Hey there!

This is my very first #LD48, so I’m really excited about it! I’m afraid I’m only here for the cookies because I have never finished making any game, but I wont let that prevent me signing in TEH competition.

I’d try to post updates over Twitter (@soy_yuma) and/or my Posterous blog.

My weapons are:

> Programming: Java (using Eclipse IDE) with LWJGL, the (deprecated?) Slick-Util library (not the whole Slick2D library), and some personal basecode (see [1]).
> Graphics: The Gimp or Paint .NET (depending if Gimp sucks more than usual). I will be using the pixelated font I created in FontStruct (pixel).
> Sound: DrPetter’s sfxr (I do know nothing about music)

[1]: The basecode I’ll use is something I’ve been building when learning the basics of game software design. You can download the full source code, along with further updates, in my public bitbucket Mercurial repository.

Best luck to all! Show us some good games!

Yuma

EDIT: Update graphics as I’ll be using a font I already made (I hope that’s not considered cheating).

Ludum Dare Counter for Mac!

I saw galman’s Ludum Dare Counter here, and thought I’d write a Mac version.

So I did!

Next to the LD48h icon is the number of hours left, and when you click on it, it gives you more details!

screenshot

This runs in the menubar and, as such, should not show up in the Dock when you launch it.

Download here.

Time Budgeting for LD

Hmm after a week of practice with Unity, trying to do the warmup LD (however not being very successful on the time side, as got some final exams still on this weeks :(, but that happens, atleast I’m learning alot of things, and been taking lots and lots of notes. ),

I’ve come to the conclusion that I should seriously concentrate work on game play instead of graphics for the LD first. Especially since I will be dealing with 3D space instead (and not pixel graphics).

Its gonna slightly annoying to deal with this especially with minor OCD over 3D models and textures. Perhaps I should have focused AS3 and Flixel/FlashPunk instead of this, but with the latest moves of Adobe to stop mobile flash, I think this actually may be the better choice, although Android or HTML5 may also have been good choices as well.

But, My time should be budgeted:- and as I know I shouldn’t stay awake for too long on the day I will be doing a 14 hour long flight in an aluminum can (and should have a healthy 8 hours of sleep that day before getting on the plane, just so that I dont have any issues during a flight. I’ll probably have to run a few miles as well just to get my blood flowing for a bit, after hours on sitting down and coding.)

Total amount of sleep will be restricted to 8 hours: atleast 4 hours on the first night, and then 4 hours before the competition is over. This results to my time being restricted to an actual 40 hours:

Budgeting this I should be done with the core game play within 20 hours> 10 hours extra for extra game/design, with the rest focusing on polish on the graphics and sound side. If I’m lucky, the theme might be something which I could manage :)

Or on the other hand, it is very likely that I have to throw the entire time budget out of the window and not sleep 😀

Anyway in short: I have setup and my workspace is ready: Too bad my secondary screen went dead, so I’ll be using my laptop for my IRC and document check up.

It is ready for some action

 

I’m in!

Hi! I’m Santo, from MiniBoss!

This is my first Ludum Dare, so, I wanna see how it turns out, since I’m not really a programmer.  Actually I’m a 2d artist with some programming knowledge. My tools will be:

Programming: Game Maker 8.1 for Windows. (If I decide to make a platformer I’ll probably end up using Grandma Engine)
2d Art:  Pixel art probably. Probably Graphics Gale  for the animation and the heavy stuff, and Photoshop or Paint Tool Sai for the BG and other big images. Maybe I should try CherryBrush to get a Dr. Petter full set bonus!
Sound: sfxr! And Audacity to convert/edit.
Music: Not so sure yet, I may try musagi or pxtone but I’ll probabaly use Drumcircle or PixelBlipz
Timelapse and Streaming: Chronolapse and XSplit

Good luck everyone!

 

 

 

 

 

 

I am in!

I will be using HTML5 and Javascript.

And that’s all 😉

Non-Memetic Declaration of Participation.

I’m in. HTML5/JS for the cross-platformness. Specifically, CraftyJS, Underscore.js, jQuery…

I have a game idea that I’ll need to fit into the final theme. It’s sort of an action resource management game that draws on pipe tile games like the classic Pipe Dreams or the card game Waterworks. Except you’re on a spaceship that’s under attack.

Tags: c-beams, craftyjs, javascript, pipes., tubes

[LD22] Polishing the polish

I tried not be lazy this week. I’ve polished my framework and my custom tools. I guess that everything, except the refrigerator and a Windows testing box, is ready.

I’m happy that I managed to create a package with an template project for my framework. It already has all the tools and libraries set up, prepared resource pipeline, scripts for making distribution packages, and basic code for app initialization and even a reasonable readme. Just load it up into Eclipse and You’re ready to code. The package can be found here :)

Now I only hope we get a cool theme :) Only 1 day and 9 hours to go.

Framework update

I just thought I might want to use the JInput library to support gamepads for controls.

If time is on my side…

And if it fits the theme…

 

Tiny Hawk – from LD to PSP

 

 

Tiny Hawk was my entry to Ludum Dare 11 back in April 2008. The theme was “Minimalist”. What I made was a single-switch platforming game, inspired by the Tony Hawk’s Pro Skater series of games. It had a cute little combo system for getting high scores, and you had several context sensitive moves you could perform with just one button. I remember that when drawing the main character, I tried to keep the resolution as small as possible while still making it recognizable as a skateboarder.

Tiny Hawk didn’t win Ludum Dare 11, but I was very happy with how it was received. It was featured on the IndieGames blog, Auntie Pixelante called it the bee’s knees, a fellow called Palad made a couple of fan levels for it, and somebody even wrote a MobyGames page for it, with the absolute coolest description of the game; I highly recommend reading it.

Fast forward to 2010; PoV announces the October Challenge, wherein he challenges everyone to make a game or polish up an old one during the month October, and make just one dollar of revenue. I jump on it, and what better game to polish up than one of my most highly regarded LD games, Tiny Hawk? I figured that making a Flash game would be a good way to make a few dollars, because of the relative ease of making money through a sponsorship with the help from a site like FlashGameLicense. I end up tweaking the game a whole bunch even while it’s sitting on FGL up for grabs. This does end up improving the game’s look a lot, but eventually doesn’t get me many new bidders. I end up selling a primary license to the good folks at GameBods.

The Flash version does end up being quite different from the Ludum Dare version. The game now uses more than just one button, based on feedback received about the LD version, where people would sometimes get annoyed when they couldn’t turn around after they made a mistake. I also include acceleration into the game, which ends up being a core mechanic, as the player needs to make sure they have enough speed to make all the jumps. The visual look is of course also highly improved.

The Flash version ends up on many Flash portals around the world. It’s been played over a million times across different sites. You can play it on my own site TinyHawk.com, Armor Games, Kongregate, Newgrounds, etc.

After Tiny Hawk Flash is released, I start thinking about the possibility of making Flash games for a living. I sign up for some counseling on setting up my own business. Before I’m even through with that though, I get an e-mail from a representative of Sony Computer Entertainment Europe, and get into talks about developing PlayStation games. By March, I have set up a sole proprietorship, and have a PSP devkit ready to make games. I decide that Tiny Hawk would be a good first project to do. Mostly just to get my feet wet, and finish it quickly. I end up running into some problems though. I spend some significant time in the hospital, losing time and breaking my flow.  I also end up starting the project in one of the dumbest ways possible. I decide that it would be good for productivity to use a high level scripting language to write the game logic, and only use C++ for the core graphics processing and stuff like that. This ends up not working out, as the PSP is not fast enough to run all the game logic in an interpreted scripting language, and I end up struggling writing all the necessary language bindings.

I finish Tiny Hawk PSP port in the beginning of December. I barely miss the deadline to get it out on PlayStation Network by Christmas though.

And here’s what the game is looking like right now. The graphics are all new, and there’s a new scoring system. Otherwise it’s very similar to the Flash version. It’s coming out on January 4th in the European region, which I believe in the PlayStation Network’s case also includes South Africa and Australia, at least. I do intend to get it out at least in North America as well, as soon as possible.

I’m not going to go into too much detail in describing the game right now, but I hope you guys liked this retrospective on Tiny Hawk, and I hope if it’s available in your region and you have a PSP or a PS3, you check out the game when it comes out January 4th! (Rated PEGI 3)

Moar screenshots!

Tags: SuccessStory, tiny hawk

A Status Update

Well, I decided I’d at least write down a list of things I need my framework to do before the weekend arrived that way I’d only have to make it work which is a lot easier than coming up with the list and making it work simultaneously.

Also…. I tried to add a Gravatar. We’ll see if it worked in a second.

We’re in

Time for a challenge again!

I participated in August’s LD for the first time, really enjoyed it, so now I’m back! This time gonna go with the 72h Jam compo and team up with Phil (blog) for art and hopefully make a better game. We’ve been working together on our upcoming title Uproot for the last two months and this will be a nice break!

I’ll use C# and XNA again as those I feel most comfortable with at the moment.

Tags: LD #22

Cool Text

Cool Text seems to be a very good (and LD48 valid?) content generation site. It has some nice free fonts and an advanced button/logo generator.

Comments

15. Dec 2011 · 15:51 UTC
Thanks for posting this! I may just use it…

Don’t trade in your tools

 

People on the chat should really stop people from choosing their tools, pick the tools you are familiar with not what people tell you to choose. They support the killing of kittens, look at the button!

Tags: motivation

15

This entry was posted on Thursday, December 15th, 2011 at 4:03 pm and is filed under LD #22. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Declaring My Framework (C#, XNA)

Now ladies and gents, pleeeeeease be nice.

<rant>

This is my baby. My cumulative game developing experience distilled into one sugary goodness. My 1/8 complete Mona Lisa(M?). I’ve developed more than a few finished games, and abandoned WAY more games than I care to think about. This .dll contains solutions to problems that haunted me for literal weeks.

 

And now I share them with you. All I ask is that if you do use it, PLEASE TELL ME WHERE I CAN IMPROVE IT. Like I said, this is nowhere near finished. In fact, it will most likely change by the time Ludum Dare gets here! In fact I can guarantee it will, I still need to add in my flexible animated texture stuff…

</rant>

What it does:

-Circle and Convex Polygon Collision

-Rotations

-Complex transformations

-Pathfinding

-Common texture stuff (animation, atlases, particle engines, etc.)

Have questions? Ask. It is very well commented, and has all the appropriate XML documentation for Visual Studio.

Happy Game Dev! 😀

EDIT: The link was incorrect, but has now been fixed.

Tags: CSharp, framework, xna

Am I in?

That depends on if I manage to prepare my basecode for LD in time. C isn’t the kind of language you can code a 48h game in from scratch. Don’t worry, it won’t be an epacse sequel, I’m not that cheap 😛

Tags: im in, Marach

Music from Wolfram Tones?

Hello, friends! I’m a newbie here, but I thought I might be able to share a useful idea.

As far as I can tell, using Wolfram Tones to create music for your game is within the rules (as long as you don’t sell your game, which might go against Wolfram’s terms of service.) Since I have no musical talent, I will probably generate music for my game that way when the time comes.

So do all you non-musical LD participants know about this already? Is there a better version out there that I’m not aware of? Or is this against the rules somehow?

Edit: Thanks for the tips, everyone! :)

Comments

15. Dec 2011 · 17:25 UTC
It isn’t against the rules. Btw., is selling a game with music generated from Wolfram Tones infringing any copyrights? I mean, Wolfram doesn’t have rights to all cellular automata, does it? Licensing Wolfram Tones algorithm in a game would be a problem, but I think that any generated content is user’s alone. This is, however, only my opinion.
Gaeel
15. Dec 2011 · 17:28 UTC
There’s no issue as far as the rules are concerned as far as I know. However, the terms of service for Wolfram Tones state :

All content offered on this Site is copyright Wolfram Research, Inc. All rights reserved. By using this Site, you disclaim any authorship rights to content presented at your request on this site.
kibertoad
15. Dec 2011 · 19:23 UTC
Use that one instead (and ti makes better music too :) ):
15. Dec 2011 · 20:32 UTC
I really wish we could export music from INudge, I like tonematrix sound but there doesn’t seem to be an easy way to grab it.

I’m in. (The Jam)

Alrighty. This is my first time entering LD and I’m rather excited about it.
I’m more or less just an amateur though.

I’m planning on using Multimedia fusion 2 to develop the game.
I’ll use GraphicsGale for graphics and probably SFXR for sounds.

TriadNME publication

Demonstration app

Source .ZIP

My previous post described the stuff I built for this framework. To get an idea of what is in the demo, follow these steps:

  1. Press Ctrl+` to open/close the console
  2. Type “help” in the console to show the available commands
  3. Type “loadmap testmap” to run the demo level. Arrow keys move, A and S jump/shoot.
  4. Type “edit” to enter the map editor, “setdef”, “setentity”, and “delentity” to browse/set the painting tool. While editing the camera is scrolled with the arrows or ctrl+arrows. Type “play” to resume play.
  5. Type “tileedit” to enter the tile editor. Commands are shown at right.

 

 

 

I’m also in

It’s my first ludum dare (as seems to be the case with most people here) so here I am to do my “I’m in” post. I doubt it will be that that much different from most of the other posts, but here it is anyway.

I’v never done anything like this before, and I’m petty much still an  amateur at game making. Scary but also exciting.

here’s my stuff:

> Programming: flashpunk

> Graphics: paint.net for pixels, Inkscape for vectors , depending on what style I go for.

> Sound: Bfxr, the expanded version of Sfxr

No idea if  i’ll be able to get my game to any releasable state, but hey, hopefully i’ll learn some new things.

Have fun everyone!

-grobitbox

I’m in x2!

Alright, I’m in again this time, but with a friend!

I’ve been loaded with Uni work over the last few months, and we’re just started our break. What a better way to celebrate than to do Ludum Dare?!

However I will be taking part with a friend, so obviously we’re doing the Jam. I don’t mind though, I’ll still power through as if I’m doing the compo!

As for my tools, I’ll be using;

IDE: Visual Studio 2010 C++.

Library: Allegro5, and GWEN.

Framework: One I’m somewhat developing for Uni. It doesn’t really have much other than a Game Loop and some kind of State System.

Graphics: My friend! (He’s using MS-Paint, Graphics Gale, Tile-something,)

Sound: My friend and probably myself (BFXR and SFXR respectively.)

I think that’s the important stuff.

You can find my Twitter at @ValeourM and my blog http://valeour.tumblr.com!

Good luck to everyone, and I hope we all pull through!

I’m In! (The Compo)

I have always wanted to be part of Ludum Dare, but I was either too inexperienced or didn’t have too much free time in my hands.

But now it is different :) I have acquired enough basic programming knowledge to at least make a good game, and I am also free

from extra work in the weekend!

 

What I use to make games:

  • Programming: FlashDevelop 4.0.0 RC3 (Actionscript 3.0)
  • Graphics: Paint.NET (I only use pixel graphics) & maybe Flash CS5 (for packing animations into .swc)
  • Audio: SFXR
  • Timelapse: Chronolapse
  • Music: Spotify
  • Internet: Google Chrome
  • IRC: XChat
  • System: Intel Core i7 860 2.8Ghz – XFX HD 5870 “XT” – Corsair 8GB DDR3 – Western Digital GreenPower 1TB – HAF 922

I’m in for Ludum Dare #22

This will be my fourth Ludum Dare! Just as always I’m looking forward to a weekend of no sleep and lot’s fun. ;]

Weapons of Choice

Language: Flash ActionScript3

IDE: FlashDevelop

GraphicsPaint.net

EngineFlashPunk (with some personal changes)

Additional Library: Polygonal Data Structures

Additional Software: Chronolapse

Workspace: ASUS i3 4gb laptop with Hanspree 22″ LCD monitor for an extended desktop

(Yes, that is a paper Creeper)

Tags: as3, chronolapse, flashdevelop, flashpunk, games, pixelsquid

Comments

15. Dec 2011 · 19:42 UTC
The paper creeper is so cool! Good luck!
15. Dec 2011 · 19:56 UTC
Thank you and good luck to you as well!

Totally In

I’m IN for this Ludum Dare.

I wanted to do Ludum Dare mini in October but was too busy. Well, now’s my chance!

I’m pretty new to game-making but an experienced programmer. I think this should be a good experience and a great way to test the waters.

I’m really excited and can’t wait for this to start!

I plan to use Flixel and FlashDevelop for coding, SFXR for sounds (what else?), and, if time permits, Sunvox and/or NanoStudio for music, possibly nanoloop as well.

Let’s make this an awesome Ludum Dare!

I’m in (for just 4 hours though)

I have other plans for the upcoming weekend, but I’d love to take part in LD even just for a while (did LD 4 times previously). Therefore I’ve decided to pose a personal micro-challenge:

I’m gonna create a LD entry in 4 hours (or die trying).

Starting Sat 10:00 am, ending 2:00 pm (GMT +1). I might look at the theme beforehand to craft some idea.

I’m gonna use:

  • Programming: AS3 + Flixel <3
  • Graphics: GIMP
  • Audio: sfxr
Good luck to you all, have fun!

Comments

Gaeel
15. Dec 2011 · 18:38 UTC
Good luck with that!

I’m 12, and I’m IN!

Ok, I will finish this time. I’m 12 years old, so I have to have set a record somewhere.
And you adults are going down was removed at request of CaptainLepidus. I make no guarantee to the grammar of this post, nor spelling.

Tools:

  • Flixel 2.55 + My Flixel Template(just layout + menu stuffs) + FlashDevelop 4 + Flixel Power Tools if need be.
  • Chronolapse for timelapse
  • Livestream
  • Photoshop CS5 + Flash CS5 for embedding assets.
  • Garageband or WolframTones. BFXR.

Tags: Flixel, IM12BITCHES, kittens

I’m in!

First LD ever, Finally!

I’ve been busy every ludum dare weekend since I heard about it January last year. Now at last I have a chance to make an amazing game (and/or go down in flames).

I haven’t decided yet between XNA or C++ using Irrlicht engine. I’m pretty familiar with both, but I’m test-running them tonight so I’ll decide after that.

Totally pumped and really looking forward to this weekend. It’s gonna be awesome!

Im Kitt-in!

2nd time around, hoping to top my last score!

Language/IDE: AS3 – Flixel w/ Flashdevelop

Graphics: Paint.NET for sprites, PS for fancy backgrounds if necessary

Music: will attempt milkytracker but will probably stick with mixcraft loops

Fuel: many bottles of mineral water and cheez-its

go vote kittens. now.

Tags: motivation

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This entry was posted on Thursday, December 15th, 2011 at 7:57 pm and is filed under LD #22. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

TestSubject06 is in

I’ve never done a Ludum Dare before, but over in #flixel they’ve convinced me to give it a shot. I have no idea if I can even get something up and running in time – but I’m going to give it my all this weekend! Hopefully we get a topic that I can really run with…(Go Go Alone!)

Software

  • FlashDevelop, with Flixel and Flixel Power Tools
  • AS3Sfxr
  • Adobe Fireworks for pixels
  • OpenMPT for .mod

 

48 hours…

I’m definitely in!

This will be my first LD competition and I just can’t wait! I’ll use:

I’ll stream my development on following address: http://livestre.am/1b4ZV
Live streaming: 16.12.2011. 18:00 to 18.12.2011. 19:00 CET

Good luck an have fun!

Lets do this (But for goodness sake no kittens!!)

Yep Im in.

My first LD was LD19, and I havent had a chance to participate since so Im looking forward to really getting into this one.

Ive got a couple of things which will get in the way (like a christmas party and a shift at work), but for the most part I should be able to focus on working on a game. Ive started covering my whiteboard in LD scribbles and plannings, heres the timeline for my LD so far!

The LD for me will start at 1pm in the arvo, where Ill be at a christmas party with notepad in hand (pre production time!), so Ill be starting work on my game 3-4 hours into LD. The arrows then represent the time that I can put towards game designing, the diagonally dashed parts are events/work and the hashed parts are sleeping time(s)

From this Ive worked out Ill have ~34 hours minimum to work on my game over the weekend with minor sleep deprivation, which isnt too bad I think.

So all going well (and with kittens not being the theme!) Ill be getting into this LD :)

Tags: AD-Edge, Alex, Delderfield, kittens, LD22

Bonjour

leLD48

 

Ok guys ! The channel’s back ! Everybody’s welcome, but you have to know that the spoken langage will be, guess it, french. Don’t worry, if you just want to come and shout random things at us that sound french, it’s ok too.

Of course, we will be on the official channel too. Wouldn’t want to miss all the OMGFLOODNOTIMELEFT stuff, and all the LD love <3

Tomorrow, “I’m in” post and all the stuff. This is getting serious !

Tags: motivation

Comments

15. Dec 2011 · 20:39 UTC
I <3 stereotypical Frenchman.

Top Themes

Well, so far it looks like the top themes aren’t so terrible. Here’s the top 14we have so far:

  1. Randomly Generated (+359)
  2. Alone (+314)
  3. Consequences (+297)
  4. Self-replication (+282)
  5. Evolution (+222)
  6. Parallel Dimensions (+207)
  7. Forgotten Places (+171)
  8. Mechanisms (+149)
  9. Falling (+146)
  10. Teleportation (+129)
  11. Tunnels (+122)
  12. Time Travel (+120)
  13. Decay (+109)
  14. Moon (+100)

I’m super pumped to see which will win.

Comments

15. Dec 2011 · 20:56 UTC
Hey, I’m Ron Paul and I’d like you to vote for evolution.
EmptyFlash
15. Dec 2011 · 22:16 UTC
Yeah, I’m rooting for Evolution. I was also hoping Meta would make it, if only because I can think of approximately 20 ideas for it off the top of my head.

Characters Are Killing Me!

Well this is killing me. Im actually very glad I started the charater coding early but my animations wont move and it took me 45 mins just to get his head to turn right. so… Its going to be a long weekend. 😀

I’m in too

This will be my first solo Ludum Dare … so I’m gonna use :

And a lot of fun, of course 😉

I’m in

My first Ludum Dare!

I will code as3 with FlashDevelop, as3sfxr for sound effects and audiotool for music. Gimp + paint.NET for graphics. Maybe i’ll use flixel too, not sure on that one..

I’m in, probably

I’ll be using Python/Pygame, Pymunk if I do physics, probably Bfxr and Autotracker-Bu to generate audio, GIMP for images, Kate/Vim for the coding, my Python modules, and this game template.

Send More People is in!

Hey Guys, my friends and I (we call ourselves Send More People) are in!

We’re using Unity3d and possibly Maya or Blender, plus garageband, audacity, etc.

See you all then,

– ERic

I’m In

I’m in for my 2nd Ludum Dare 😀

I will again be using C# & XNA. MS Paint and photoshop for graphics and bfxr for sound effects.

I have started work on a small library for my games and for Ludum Dare entries, and I call it MageLib, you can download the source at http://downloads.paradoxbang.com/MageLib/MageLib_pre_22.rar but it doesn’t contain much, just stuff for setting up resolution and a render target for a resolution independent game. I may expand on it over the weekend.

Follow me on twitter @black_mage_andy

Good luck all :)

I’m In.

So, I’m in. This’ll be my second Ludum Dare.

I will be coding using openGL in C++. Some libraries I’ll be using: OIS for input handling, FTGL for text rendering, and ogg/vorbis for sound.

Still not certain whether to go 2D or 3D. Will wait for the  theme to decide. If I go 3D I might also bring in some engine code from another project– just basic 3D math and stuff, no game code. The schedule is going to be tight, this being the holidays, so I may end up switching from compo to jam midway through.

 

Alright. I think I’m in…

…unless my Friday night plans put me too far behind.

Here’s my toolset:

– ImpactJS
– Pixen
– Fireworks
– cxfr
– Emacs
– Google Chrome
– Rory’s Story Cubes

This will be my first time. Good luck everyone!

Time to make some cool games!!

 

 

 

So it seems I’m also in for the first time. I’m looking forward to play all the games that will be created this weekend.

My tools are:

  • Java with libGDX
  • Gimp and Kleki ( thanks to bitbof ) + Bamboo Pen
  • Sfxr and others..

 

 

Thanks to everybody who created and shared all the LD newbie guides, it really helped me prepared.

 

Problem?

out

Comments

AD-Edge
16. Dec 2011 · 00:39 UTC
Good! I dont want the theme to be kittens! Anything but kittens!

Alright it’s confirmed. I’m all in.

I’m gonna try and do this. It’s my first ludum dare and I’ve been excited the whole last week. When I fell ill and couldn’t do my warmup-game I was shaken.

I’m not exactly ready for this, but I love game programming. Count me in!

 

Language: Java

Libraries LWJGL and Slick-Util

IDE: Eclipse

Sound/Music: SFXR/Wolftram Tones

Graphics: GIMP

Journal: My blog.

Supplies: Anything I can find in my fridge, my neighbor’s fridge, and gatorade!

 

Good luck everyone! :)

Tags: LD22

Question about content

I see in the rules that all content must be generated within the contest timeline, but I am also seeing past projects and current posts stating that they have content that will be used for the contest? What is the official on this? and by content, I mean art and music.

Comments

SusanTheCat
15. Dec 2011 · 22:51 UTC
Do you have an example? Are they in the Jam or the Competition?

First!

First Ludum Dare, first post, EXCITING!

Can’t wait for this weekend, I’m looking forward to creating a multiplayer kitten game.

  • Language: Java – JOGL – GLSL
  • IDE: Netbeans 6.7.1
  • Graphics: Paint has never failed me
  • Music/Sound: http://www.bfxr.net/
I’ll be using this Node System as my base project: https://github.com/andrew-smith/JavaBasicGLNode As well as my simple java networking code:  https://github.com/andrew-smith/JavaSimpleNetwork

Comments

kibertoad
15. Dec 2011 · 23:16 UTC
Why such old NetBeans?

Going in!

First Ludum Dare for me (that I intend to finish):

I’ll be using:

Flixel + FlashDevelop + DAME + Bfxr + (most likely Flixel Power Tools)

Basecode disclosure

Depending on the theme and what my engine needs, I may steal heavily from http://www.assembla.com/code/pocket_net_rpg/subversion/nodes (disclaimer: code in question is utter, utter crap) (disclaimer to the disclaimer: said crappiness is all my fault).

Oh Come On

The original name I had in mind for Ludexor was Lazy Lynx.

This isn’t even a choice.

I’m plugged in and ready

Hi boys and girls. I’m very happy to be part of this. This is my first LD and I can’t wait for tomorrow.

I will be deving in AS 1 / 2, was learning AS 3 but didn’t get enough expertise to use it.

Anyway I hope this will be an awesome event.

Happy deving to all of you.

JET

16 years old and I’m In

Yup yup…

Tools:

Game Maker 8.0 Pro (Haters gonna hate)

Audacity for the sounds

prt sc and Paint for a diary of the game

And thats about it…

Comments

talentless_newbie
16. Dec 2011 · 00:30 UTC
No hate coming from here – you should use whatever you feel like you can do the best job with in the time allotted, and even for ‘serious’ work, there’s nothing inherently wrong with using a RAD tool, at least for the first few passes.

Slight change of plans…

Instead of using the standard Java AWT & Swing packages, I’m going to use Slick2D.

I used it previously & I can’t remember why I stopped with it…

Im in….but might not finish

Ill be using my small knowledge of java

photoshop cs 5

sfxr

bluej / eclipse

but… I may run out of time or have horrible graphics/sound

Also anyone know how to change profile picture

Considering changing tools

I successful made a warm-up game using Unity3d, but I’ve recently discovered how terrible my 3D modeling skills are, and how much better my pixel art skills are. So I’m considering changing my tool from Unity3D to Construct. I will let you know once I’ve made the final decision.

i’m in !

Let’s do it,

First time for me , that i will participate to lundum dare.
will use Flash + Flixel + Flare 3D :)

I hope i can finish in 48 h :)

We’re In.

I’m in! My partner and I will be entering the Jam.

Here’s our tools:

Code: XNA

Audio: SFXR/MixCraft

Grahpics: GraphicsGale/PhotoShopCS5/IllustratorCS5/Paint.net(or just MS Paint)

We look forward to everyone’s games!

GLHFTK

I’m In.

I’m too lazy to be witty.

I’m going to try and use C++/SFML. Maybe even make some noise on my guitar and some scribbles on my tablet. Failing that I’ll revert to a soundless flash game with terrible programmer art. Unless I accidentally play skyrim all weekend.

I’m in!

This is my 2nd Ludum Dare — I thought I’d be skipping this one, but the kittens are dragging me back in!

 

Engine/Code:  Unity, C#

Artwork:  GIMP

Music & SFX: Anvil Studio, bfxr, Audacity

 

If I have extra time after the coding and testing, it’s all going into artwork.  Going to try my hand at animated sprites this time :)

 

I’m in!

For the first time ever and I’m pretty psyched.
Oh, I’m ready. I even made an official “I’m in” video.
http://asot.tumblr.com/post/14291275134/im-in
I’m totally in, no doubt about it.
I guess this means I’m in.

I’ll be using Flash 8 for the game. I’m 17. If I make sounds, I’ll be using Audacity as well.
Yes, yes, yes.

Wazzup

Hello, this is Cooshinator. My first Ludum Dare was #17. I was 13 then, and I ended up taking 15th place! Since then I’ve participated in 2 other Ludum Dares, and I now know a lot more about game development than I used to.

Here are the tools I plan to use:

-IDE: Flashdevelop

-Engine: Flashpunk

-Music: lsdj

-Graphics: Paint.net

-Level creation: Ogmo Editor

Wish you all good luck! I am excited to exercise my creativity and intelligence in such a fun manner, and I am excited to play all these great games!

I’m in!

Even if I partecipated to GPCv10 just a week ago, I’m in!

I will work with:

Engine: GameMaker Pro 8.1

Graphics: Adobe Photoshop CS5

Audio: PXTone

Good luck everyone!

I’m in

In my first of what I imagine will be many competitions I’ll be using GameMaker8 pro, gimp, and sfxr / audacity.

Let’s do this!

I’m in on this, even if the theme is kittens.

I’ll be using Stencyl to make my game, PS for the graphics, and Renoise/Audacity for music and sound effects (hopefully).

I’ll be livestreaming at www.twitch.tv/tempxiv and trying to keep my twitter (@NAMKCOR) up to date with the latest news.  My plan is to update this blog once every hour that I’m awake, so check back often!

First LD… A little apprehensive

I’m an XNA developer, pretty much strictly.  I’ve only made games for a little less than a year, so I haven’t expanded much.  So I’m sticking with what I know:

  • XNA 4.0 (maybe I can port it to WP7)
  • Paint.NET
  • Homemade sound clips (if I have time, if not, that sound generator thingy)
  • Free time (I’ve got it in spades!)

There are a few things I need to get down before we start, though.  Mainly, what’s the best way to package an XNA game?  I don’t want to get to zero-hour and realize I don’t know how to submit the thing.  I’m a little ashamed to admit I’ve never finished and packaged an XNA game.  What must be done for that?

..hope someone reads this.  I’ll go back to googling in the meantime.

 

edit: also, how do I change my avatar?

Comments

16. Dec 2011 · 01:34 UTC
I just package it into mediafire. :)
gavin5564
16. Dec 2011 · 03:15 UTC
Hi, I’m also a strict xna developer, We are few and far between.

Yey, i’m in! ..seriously this time!

Well, since the themes werent any of my like on latests ludum dares i wasnt participating that much on them.. last time i found myself working 20 hours on 5 different ideas an noone of them actually worked under the 48 hour time-frame, so eventually i quitted.
BUT this time there are many great and awesome themes to choose from! i ended up voting +1 to almost all of them till i decided to remove a few and leave space for the ‘best of them’, this time i actually loved voting themes, and im positive that this one will be a pretty cool one!

So, no more of my sad stories (?) here is my declaration of tools:
For coging, engine and pretty much everything on the game;
GameMaker 8.1 Pro(as usual)
For sounds (no music, please i suck at making music..)
DrPetter’s SFXR
For graphics, (if i dont end up using GameMaker itself)
CorelDraw X5

And as much food as i can have, coffe and (hopefully) a good night sleep somewhere around the weekend, cheers and..

GO KITTENS! :)

Comments

16. Dec 2011 · 03:12 UTC
Good luck! 😀

Howdy!

Howdy! I’ll try to participate in ludum dare 22 for the first time. I’ll be using C++ and my own library based on OpenGL/GLFW. GL & HF!

Ludum-GET

I decided on a whim to do this this weekend (my first Ludum Dare) and then I figured I wasn’t doing anything next week so why not. I’m a student with a background (Read: Diploma) in Game Programming and I figure this’ll be a good way to warm up for the next semester if nothing else.

 

Really though I’m just trying to justify the Whimsy that is the actual reason for my doing this.

 

Here is the plan:

– Microsoft Visual Studio

– C++

– Any sound I can produce using whatever freeware is convenient

– Whichever free Engine I can pick out in the next hour

– Paint.net and paint.exe for graphics

– A complete disregard for the theme (in terms of mechanics)

 

I also may stream it if I can get that working

 

Wish me luck

 

EDIT: I’m going to be streaming at Livestream.com/kaosubaloo

 

Probably.

 

If livestream sops being terrible long enough for me to login anyway.

Just pre-submitting some content.

Hey guys,

Just making available a 2d camera class (xna 3.1 and 4.0) that I will be using for the compo, Cheers.

Its super easy to use and has Zoom(in, out), move left,right,up,down, rotate left and right, it also returns the object position via real world co-ords not camera cords(you can get these aswell if you need) for easy collision detection.

//Create a object
Camera _TheCam;

//initialise it in the load method
_TheCam = new Camera(this.graphicsDevice, YourStartPos(vector 2));

//then draw it first in the draw method
camera.draw(spritebatch);

//Download Link
http://www.mediafire.com/?iszra8ha1qh5hyu

//The camera in action.. Fast forward to about 45 seconds into the video

Gavin.

Let’s do this!

I am in. This will be my second Ludum Dare entry, last contest I entered but didn’t quite finish in time so I am here to redeem myself. 😛 Also to have fun and drink lot’s of caffeine!

 

Tools

Eclipse/Java: I will again be coding in Java.

LWJGL: I will be using LWJGL for access to OpenGL. I will also be using a few utility classes from the SlickUtil package, a subset of the Slick game engine. This is only used for loading textures and displaying text (texture font system).

Personal Code Library: A few general classes I have put together. Handles 2D sprites, animations, some basic transition stuff and a semi-usable tile map setup. There is also a base class for the basic game loop, java applet setup, etc. Not sure how much I will reuse for Ludum Dare 22, the tile map may get ignored depending on the theme that gets chosen and the game concept I go with. Some of the other stuff I think will be useful though.

Paint.NET / Inkscape:  Will be using these programs for artwork. Probably mostly Paint.NET but I may play around with Inkscape if I am feeling adventurous and ahead of schedule.

audacity / sfxr: Going to use these for sound effects. Not sure what I am going to do about music yet. Probably Audiotracker-C or something similar unless I just have tons of extra time (yeah right!)

bmfont: Maybe not worth mentioning, but will be using this to generate appropriate bitmap fonts.

Chronolapse: Going to use Chronolapse to try to do a timelapse video this time! I am excited!

Good luck everyone!

 

Yay!

Alright! I was just able to compile and run my test program for windows. All this on my linux laptop. Whenever I use wine to make ends meet in situations like these, I always feel very evil…

I’m super hyped! Time to watch all the keynotes.

Starting Stuff

Haven’t made a game in a while so this should be fun.

Assuming I read the rules correctly I need to share this with everyone:

http://www.mediafire.com/?c8n8zmtz43v8hvv

It’s the empty game engine code I’ll be starting off with.  The majority of it is drawing functions for SDL.  There’s also a couple things for data management such as global variables *gasp* and sound playing.  Oh and some useful things like a timer class and a couple geometry things.

Feel free to use it if you want, though I doubt anyone has time to become familiar enough with it for it to be useful.

Comments

Pythonus
16. Dec 2011 · 03:53 UTC
You i’ll be amazed by the crazy things people do around here =P
16. Dec 2011 · 06:19 UTC
The link’s not working for me. Yeah it’s never easy to use someone else’s stuff, but you never know, it might be useful!
kotrenn
16. Dec 2011 · 20:51 UTC
@Cosmologicon

The link’s text and the link’s actual target address were different somehow. If you had copied the text in the post it would have worked. The link has been fixed though.

LD22 IN

This is a post to tell everyone that I intend to jam this weekend \:D/

I am super duper exite. Last LD was my first LD, that makes this my second LD. I must admit, I haven’t had much success with video games since then but I’m hoping this will help me get out of my rut somewhat. I’m going to go for the jam again this time, I’m still not confident enough that I’ll be able to do anything significant in just 48 hours (you guys are crazy good).

I’m a little bit worried about my internet/power over the weekend (it’s getting into the storm season here) but so long as it doesn’t drop out when it’s time to upload my game I should be fine 😀
Optimism!

I also started on a warmup game thing earlier this week, but it won’t be done in time for LD. I might work on it a bit afterwards. Here is an image relating to that game so this post won’t look so bare:

don&#039;t tell anyone but this isn&#039;t actually in the game yet

Good luck everyone and happy ludum dare-ing 😀

LD22 In

I’m in for LD 22. Woo! I’m probably going to do something in XNA (most familiar with it, though I did read the bit about it needing to be a single download…), unless some awesome alternative possibility shows itself to me in the next 20-ish hours.

Here’s hoping for a finished product!

Count me in.

This is my first Ludum Dare, although I have done the similar reddit (now bacon) jam before.

LUDUM DARE 22, I AM IN YOU.

I’m in.

This is my second attempt at LD, the previous one went awry;  mostly due to lack of enthusiasm for the theme ‘escape’ (I submitted a theme suggestion “sailing”, so I combined my losing theme with the winning theme, see screenshot below) which delayed my start and then due to lack of direction, I couldn’t figure out what gameplay I wanted for the semblance of an idea I settled on, plus I was working on a paper for university, therefore never finished.

This time, I mostly have my weekend free to work on LD except for a party 10 hours into LD.  Let’s see if I can finish something this time!  Java, libgdx, inkscape, Sibelius + Korg X50 midi.

Switchin’ Tools Mate!


I’ve decided I’m most likely making a 2D game this weekend, so I’ve come to the conclusion that I will use Java + Slick2D with Eclipse. I realize that that’s what I used last time, and failed measurably. I recently discovered about hot-code replace in eclipse, so that excites me. I just have to remember to keep things SUPER SIMPLE. I’m fairly confident with my Java and Slick2D skills so it should be pretty fun.

Comments

Gaeel
16. Dec 2011 · 05:00 UTC
My suggestion if you’re switching some stuff out, make a little micro-LD, right now, a quick game with just a few features, to make sure you know what you’re doing.
Deza
16. Dec 2011 · 05:34 UTC
Slick2D seems a popular choice for year, make sure you know how to host an applet, and ask for ftp from me of on IRC. We’ll be happy to help.

No turning back

Less then 15 hours are left to go,
People are anxious but the theme is unknown,
And I swear to the powers that be,
That if Kittens are chosen, as our main quest,
I shall make a game featuring billions of kittens beaten to death!

Now that I took that off my shoulders, it’s time for the actual post. So, I said a few good 6 pages back that I’m in, and this is my first Ludum Dare. Got everything set up, both my pc’s and got me enough food to last for this 48 hours. My dev environment looks like this:

(Do not look at the milk and biscuits bowl hiding behind the laptop!!!)

And I’m going to be eating and drinking this pile of so-not-healthy-but-tasty-and-yummy garbage (5 pizza’s, 5 can’s of black coffee, 2 bottles of milk, allot of instant soup and 10 X 3-in-1 packs of coffee + sweets).

Also bought like 6 packs of cigars, because hey, less oxygen = more inspiration, right?

Anyway, I’m going to stream everything (including me sleeping like a wittle pwincess with my wittle hamster) on Livestream, so tune in if you wanna give feedback or plan on screwing around with my mind. I’ve also taken the liberty of sending my room mate and his fiance out of town for the weekend, for peace and quiet. Screenshoots are going to be uploaded hourly on my dropbox account, and spammed on twitter (I’m sure gonna loose allot of followers).

 

That’s about it. Can’t wait for the compo to start!

Tags: deskphoto, foodphoto, livestream, Zapaman

I’m in.

Count me in for LD 22. It’s my first time doing anything like this so wish me luck.

Tools: I’ll try to crop up  a game in C++ using SDL, even though I haven’t actually used SDL in anything worth mentioning.

Comments

Ramuh
16. Dec 2011 · 08:01 UTC
Suggestion: Try Allegro (www.allegro.cc) it offers the same functionality as SDL, is platform independent but it is way easier to use. I always hated SDL for being overly complicated in some regards or rather, lets say annoying to use.

I’m in

This will be my second Ludum Dare. Time management was my downfall last time around. I hope to do better this time. I’ll be using.
Construct 2
Graphics Gale/Photoshop
bfxr / Pixelblipz /inudge.net and Audacity

Dear diary.

This will be my first entry.

Tools:

  • Unity or Construct Classic
  • Blender, Paint.NET and possibly Inkscape
  • Bfxr and Audacity
No timelapse or anything fancy. Hopefully some screenshots along the way. GLHF

I’m in

This is my first time on Ludum Dare. Let’s jam!

Get tactical!
+ Java
+ Eclipse
+ Paint.NET
+ sfxr / audacity
+ that’s all

Good luck everyone – I’ll do my best! “wooha!

I am in!

This will be my first try at Ludum Dare and Game making aswell

i will be doing this with my friends!

i will be using Java, with eclipse, and more Than Likely Bfxr for sound maybe guitarband

and GIMP for graphics

good luck all and have fun!!! 😀

I’m in

This sounds crazy… just crazy enough to try it!

I plan to use :

Unity3D Free, with the 2DToolKit library

Photoshop CS3

MonoDevelop, using C#

My first browser-based LD game

I’m going to make an HTML5 canvas game using the GameJS library. I really want people to be able to play my games easily, so it’s time for me to learn something web-based (my three other LD entries were in python).

I’m pretty nervous, because I just started trying out GameJS for the first time tonight, and I’m not very good at JavaScript yet…. I made an HTML5 game for practice last week, and it was pretty painful. Still, now I know it’s possible! Check out my practice game on your HTML5-capable browser if you like:

[ Intro to Fixology ]

Comments

16. Dec 2011 · 06:32 UTC
Wow. Honestly, this is one of the best showings for HTML5 games that I’ve seen. Normally, they all suffer heavily from low framerate. Yours managed *60*! The transitions were smooth, the concept was fun, and the puzzles, especially the last two, were actually quite challenging. Overall, this would’ve made a really nice entry into the actual compo, so I have high hopes and expectations from you! Really, fantastic job!
16. Dec 2011 · 06:53 UTC
Really awesome game.

I’m in – LD22

Hi. I’ve promised myself that I would join in the next time plenty of times now, but I have always found excuses, this time is for real!

I’m not a good programmer and I mostly have no idea what I’m doing, but I’ll try to put something together that at least can be mistaken for a game by a casual user. :)

 

I Haven’t decided in 100% what tools I’ll use, that will depend on the theme and the game I’ll build. But the tools/languages/libraries I’ll choose from are:

Java

Eclipse

Slick

or

Flash AS3

Flashdevelop

Flixel

(I’ve really never done anything real in AS3 or Flixel (except for a quick test game), I just checked it out this week, but this is a good time as any to learn it I guess)

or

C#

Visual Studio 2010

XNA

 

Other

Paint.net for “pretty” pictures

Musagi or famitracker for “music”

SFXR for sound (suprise!)

Tags: im in, Ludum Dare 22

Comments

16. Dec 2011 · 06:35 UTC
XNA FTW!! Do it, really. :)
GreaseMonkey
16. Dec 2011 · 07:41 UTC
XNA doesn’t work on anything that isn’t Windows, and by that I mean it won’t work in Wine or Mono. In other words, SAY NO TO XNA (until there’s a version for not-Windows).
Suese
16. Dec 2011 · 08:56 UTC
Suese says ” use what you are most familiar with!”.

We’re in!

videosapiens and me are in the jam.

We’ll be using XNA, Photoshop, bfxr and notepad!

Comments

videosapiens
16. Dec 2011 · 07:14 UTC
<3
16. Dec 2011 · 07:48 UTC
XNA is epic win! Nice choice! :)

I’m in!

Third LD for me. As usual I will be making a game with Javascript. But this time I try to write the game from scratch without any external libraries or personal basecode. This is going to be an intense and fun weekend. I am looking forward to see at least 1000 games after the event 😉

I’M IN!

Hello everyone! This is my first time participating in Ludum Dare. I plan on writing my game in C++ with a subset of my custom code library which is available here. I may be using Lua for scripting. I’m targeting Windows and Linux, but I’ll port to Mac after the compo if time allows.

OpenGL / SFML
Paint.net / GIMP
Audacity / SFXR / MUSAGI / Guitars
Mappy (if I need tilemaps)

It’s going to be an awesome weekend. Cheers!

I’m in :D

Only one day until the Ludum Dare starts. My pc and tools are almost ready, I can relate with most of the 20 final themes being voted for, my girl is going to stock up on brain food today (thanks, babe!) and I intend to go to bed at a sane time tonight!

Bring it on!

’nuff said.

Keep it!

Tags: motivation

7

This entry was posted on Friday, December 16th, 2011 at 7:19 am and is filed under LD #22. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

I’m in

Hey, I’m Dexter, moderate time lurker first ludum Dare…er (dareist? dareketeer?)

I’ll (most likely) be using flashdevelop, paint.net and sfxr.

I’m in!

My first participation to Ludum Dare

Hi everyone, it’s the first time I join the Ludum Dare and, according to the well-known rules I discovered few days ago I post this little message to share my personal libraries and other programming stuff… Right now, I really don’t know if I will use Unity or Flash (Actionscript 3) but it will be one of them.

Unity 3D

  • My homemade framework (with some static functions and other custom Editor tools : 2D spritesheet animator, cutscene editor, gui editor, etc.). Sorry for the lack of documentation, it’s currently under development but you can try to use it if you want !
  • Maybe I will use the Strumpy Shader Editor if I want to play with Shaders

-or-

Flash AS3

  • Flashpunk will be my first choice, but sometimes I don’t want to use pixel blitting for various reasons (the standard AS3 display list can be very useful for some game concepts).
  • Instead of Flashpunk, I like to work with this little API made by Colby Cheeze. I take the opportunity of this post to thanks Colby about his work, I learn a lot about OOP concepts and Design Patterns by using theses sources.

But maybe I will start from scratch, without any base code. All is now depending on the theme.

So… I’m in too :-) Good luck to everyone and have fun !

(and sorry for my english, I’m a french guy…)