LD22 December 16–19, 2011

I’m in

My second attempt on LD :) Hope to reach top 100 at least ^^
  • Code / Language: As3
  • Library / API: May be Flixel
  • Graphics: Photoshop, Flash CS, Paint
  • Platform: Web!
  • SFX: bfxr!
  • Music: Fl Studio, synth1 :)

I am in (for the Jam)

I am definitely in this time : I have taken my last days off to rest afterwards, and this time I’m doing the jam with a talented cg artist and one of my bandmates as ‘the music guy’.

As for the code, as usual I’ll be using Python and either Pyglet or Panda3D depending on if we go 2D or 3D.

Best of luck to each and every one of you !

I’m in!

Its shard123 here again, and of course I’m in for the Jam. I’ll probably be working with qwezc again. We’ve learned a lot this year when it comes to game  making so I’m excited to see what we can make.

 

Good luck everyone!

LD22…I am in.

Ludum time again! We’ll see if the third time is a charm. Plan to apply my experience of the last couple and keep it super-simple…although currently fighting an overwhelming urge to attempt a micro-Skyrim :O #optimisticindie

Tools: Unity3D, Paint.NET, Audacity, Blender.

I’m in too

Finally I can participate in a LD, i’ve couldn’t participated of the two latest editions because i didn’t had time ¬ ¬

But now I’m ready for a challenge, and now I have new weapons!!!

I’m in!

Looking forward to my first Ludum Dare.

Will be working with AS3, Flixel, DAME, SFXR etc.

Looking forward to finding out the theme!

I’m in

Hello,

Another first timer, greetings from Mexico.

  • Code / Language: GML (GameMaker scripting language)
  • Library / API: GameMaker:HTML5
  • Graphics: Photoshop, Promotion (maybe)
  • Platform: Web
  • SFX: sfxr
  • Music: Not sure yet… :S

I’m in

I should be able to make something this time, I am hoping for a significantly cool game i.e. something that 1-up’s Dream Escape.

I’m in!

I’m in! This is my first time participating in Ludum Dare, although I have been in other small competitions.
  • Code / Language: GML  or Java
  • Graphics: Photoshop and/or paint.net
  • SFX: sfxr
  • Music: FruityLoops studio
Good luck everyone (:

I’m in

…and I’m scared.

This will be my first LD so I’m not really sure what to expect. I’m a little worried that I won’t be able to finish anything in 48 hours. My games at The Pencil Farm have always taken much longer than that to complete.

But it’s something I’ve always wanted to do.

I’ll be making a Flash game (AS3) using Photoshop for graphics and GarageBand for audio.

I’m exited!

Comments

06. Dec 2011 · 22:26 UTC
Have a plan, sleep and eat well, and keep it simple. My first attempt at Ludum Dare was also my first attempt at completing a project from start to finish in any time frame period.
07. Dec 2011 · 04:11 UTC
Don’t take it too seriously, participate on twitter/irc, have fun and whatever happens, make sure you submit something, even if it’s barely 10% done. This is the path to LD happiness.

Shrodingers Entry

I’m both in and not in, which is to be decided once the clock counts down. Worst case scenario I join into the Jam just to get my feet wet.

  • Code / Language: AS3
  • Library / API: FlashPunk/FlashDevelop
  • Graphics: Paint.net
  • Platform: Flash
  • SFX: sfxr
  • Music: Wolfram Tones

It starts off the day I finish calsses for christmas (and in the evening too =D) so it looks like I have a clear weekend to code, make horribly eyebleed inducing sprites, and add some vaguelly face shaped holes in the wall.

I’m In

First LD for me… should be an interesting learning experience.

I’ll be using the following:

  • lang: html/css/javascript
  • lib: I’ll probably use melonJS (http://www.melonjs.org/)
  • gfx: gimp
  • sfx: sfxr
  • music: not sure…
  • map/level editor: TileD
  • timelapse: not sure…
Updates:
  • scratch melonJS — using sprite.js (https://github.com/batiste/sprite.js)
  • no music, just sound effects
  • timelapse will be created by recordmydesktop — not streaming, but at least I’ll have something to show for myself!

I’m in!

Hi, I’m “Muu?” from Italy, and I’m in for the first time.

  • Language: C# (with Unity3d), Java or Game Maker’s GML
  • Graphics: Paint.net for 2d  or Blender for 3d
  • Sound: sfxr or bfxr
  • Timelapse: chronolapse

And this is my desk

Tags: deskphoto

Comments

07. Dec 2011 · 07:37 UTC
Ciao 😀

Pure io sono dell’Italia e sarò nel prox Ludum Dare! Buona fortuna!

Im in for LD22 :o

I’ll try to make something for the compo for the first time, even when i am pretty sure i won’t be able to complete anything. I’m doing this for the challenge and because i’m sure i’ll learn a lot.

Still thinking what i gonna use, i learning whit  some libGDX examples to make a android and desktop game but in a complete noob with this

the other option is make the game with html5

 

Using EasyStarAS3 in my entry

I might use this library in my entry! I heard I had to make a blog first to use it so here it is.

https://github.com/prettymuchbryce/easystaras3

Hallo.

Last compo I wrote a platformer.

This took an unusually long amount of time.

This worries me for the next one coming up, so I’ve decided I might commit myself to simply using old code (as allowed by ‘base code’, although I’m going to try to confirm this specifically with as many LD’ers as I can before the compo).

Code:

player_x and player_y are float values, of the center of the player (which is a 16×16 box).

player_vspeed and player_hspeed correspond to the vertical and horizontal speed of the player (in pixels/frame).

current_map is a two dimensional boolean array, where true corresponds to a block and false not.

(Written with Processing.org in mind; any math functions such as min / max can be referenced through the Math java library, or really any programming language’s math library).

Up/down/left/right are booleans corresponding to the pressed-state of the cardinal keys, used for movement.

 int LX = int((player_x-5)/16);
 int LY = int((player_y+12)/16);
 int RX = int((player_x+5)/16);
 int RY = int((player_y+12)/16);
 int MY = int((player_y+5)/16);
 int TY = int((player_y-8)/16);
 if ( (current_map[RX][RY] || current_map[LX][LY]) && player_vspeed > 0 )
 {
 player_vspeed = 0;
 player_y = RY*16-12;
 }
 if (current_map[RX][RY] || current_map[LX][LY] )
 {
 //On ground.
 if (up)
 {
 up = false;
 player_vspeed = -5; //Jump speed.
 }
 if (!left && !right)
 {
 player_hspeed = player_hspeed * 0.8; //Horizontal velocity damping.
 }
 if (left)
 {
 player_hspeed = max(-3,player_hspeed - 0.3); //Accelerate to the left, with a maximum speed.
 }
 if (right)
 {
 player_hspeed = min(3,player_hspeed + 0.3); //Accelerate to the right, with a maximum speed.
 }
 }
 else
 {
 player_vspeed = player_vspeed + 0.3; //Gravity. Accelerate down.
 //In air.
 if (left)
 {
 player_hspeed = max(-3,player_hspeed - 0.1); //For, in the air, horizontal acceleration from arrow keys.
 }
 if (right)
 {
 player_hspeed = min(3,player_hspeed + 0.1);
 }
 }
 if (current_map[RX][TY] || current_map[LX][TY] )
 {
 player_vspeed = 0;
 player_y = player_y + 2; //Hit the floor.
 }
 if (current_map[int((player_x+8.1)/16)][MY] && player_hspeed >= 0)
 {
 player_x = int((player_x+8.1)/16)*16-8.2;
 player_hspeed = 0; //Hit a wall.
 }
 if (current_map[int((player_x-8.1)/16)][MY] && player_hspeed <= 0)
 {
 player_x = int((player_x-8.1)/16)*16 + 24.2;
 player_hspeed = 0; //Hit a wall.
 }
 player_y = player_y + player_vspeed; //Accelerate the player.
 player_x = player_x + player_hspeed;
 player_vspeed = min(player_vspeed,5);

I’m (almost) in

It’s my first ludum dare and I’ll try to make one of my worst-than-ever-graphics ed-wood-like-screenplay game (job permitting…)

I’ll use one or more of the following:

  • C#
  • Silverlight (SilverSprite?)
  • XNA
  • C++
  • DirectX
  • SDL
  • LUA & LÖVE
  • Java
  • Unity
  • (DarkBasic !?!??!?!?)
  • Paint.Net
  • Paint without net
  • GraphicsGale
  • Sfxr
  • Madtracker
  • Chronolapse
  • and/or pepperoni

based on mood, theme and air moisture

 

 

I’m In

This will be my third Ludum Dare.

I’ll be using:

Construct Classic

Gimp 2.6

sfxr

Otomata

Comments

7Soul
06. Dec 2011 · 22:13 UTC
Construct /o/

I’m In.

Fairly disappointed in my first run last time and have come back prepared. I will be using:

  • Language: Javascript, HTML5, CSS
  • Graphics: Paint.net and GIMP
  • Sound: sfxr and Audacity and possibly some other cool stuff I find before then :)
  • Engine: I will be using an opensource framework that I hope to have at V1 by comp date. I’ll keep the latest version here https://github.com/TylerMitchell/h5ge-1
Can’t wait for the competition!!

Some tools….

Well, I’m looking for the tools that I will use in this LD, and these are the tools that I selected:

Programming / Language: Game Maker 8 / GML

Graphics: Gimp, PowerPoint 2010, Photoshop

Sounds: SFXR

Music: Fruit Loops

So, I’m looking for more Music and Sound tools, to improve the audio quality of my games.

Comments

Andrei Barsan
07. Dec 2011 · 09:48 UTC
Wait, powerpoint for graphics? O_o