I’m probably in.
Hi.
This will be my first LD. Hope I won’t disappoint.
Been a developer for ages. This will be my entry into gaming.
Lang: C++.
GFX/Sound: OpenGL/SDL.
Extra: Photoshop, CorelDraw, maybe Frutyloops.
Hi.
This will be my first LD. Hope I won’t disappoint.
Been a developer for ages. This will be my entry into gaming.
Lang: C++.
GFX/Sound: OpenGL/SDL.
Extra: Photoshop, CorelDraw, maybe Frutyloops.
Still on the fence here, as I’ve been crunching for a few weeks, currently have a splitting headache, and could use a few days off instead. But…
OTOH, the Kobo II Tech Preview is now on-line, which means that I have a working Win32 executive, making deployment trivial. (There is no game code in kobo2.exe, only EEL with SDL, OpenGL, ChipSound, physics etc.) So, I should be able to pull this off without touching glorified assembly languages, or even running a native compiler. 😉 (Well, I might rebuild the executive with a different icon. That should be safe. I think…)
So, if I do it, here are my weapons of choice:
Language: EEL (Runs on the Kobo II executive.)
Editor: KDE Kate
Libraries: Kobo II/EELBox executive (SDL, OpenGL, ZeeSpace, ChipSound, …)
Sounds: ChipSound
Music: ChipSound
Graphics: GIMP, ZeeSpace
Tags: ChipSound, EEL, GIMP, Kobo II, linux, opengl, SDL, Windows, ZeeSpace
I understand from the rules that you can start out with some personal code libraries as long as you make them freely available before the event.
I make own starting kit available here which contains a basic HTML5 game setup with canvas, game loop, sound/image loaders and other utility code for math etc. The starting kit also contains some Java code for creating a custom grid-based level editor with several layers and properties that can save levels in both XML and JSON. It doesn’t support properties yet but I might add that during LD22. There is also an Ant distribution script that concats all the code and minifies it.
Bye!
I’m planning to join in the fun for LD22, either myself or with my partner in crime, Physmo Tone, in which case we’ll be doing the Jam thing.
Graphics will be done in Photoshop, code will be either Java or C++. (Or unity or javascript. Man, we need to plan this better 😀 ). Sound will be SFXR (surprise!) or some free thing that can generate sounds (audacity maybe?).
We’ll do regular updates through development and hope to have something at least playable. Good luck all!
Nick
I will partecipate!
Language: Java
IDE: Eclipse
Libraries: Swing/AWT or maybe Slick2D
Sound: Audacity, sfxr
Graphics: Photoshop
I’m entering for the first time, so I’m basicaly a LD virgin.
Anyway I don’t think it will hurt, but it will probably be a bit awkward…
Programming: AS3 ( FlashBuilder )
Library: Flixel
Graphics: Photoshop
Music: Nanoloop ( iPhone )
This is where I’m from:
http://g.co/maps/rqp65
And this is what I’ll drink:

Surprise! Warmup Weekend!
Teacher just walked in, said good morning, and started handing out a pop quiz. You panic. You start regretting that you stayed up late playing games. The exam is next week, and admittedly, you’re not ready for either.
Warming-up for Ludum Dare is nothing new, but here’s us encouraging you to do it.
Between now and Ludum Dare 22’s start time, you should really make sure that your tools work. Make some art, import it, and draw it on screen. Make some sounds, import them, and play them on cue. If you’re using a new development tool, learn it.
Mr McFunkyPants proved it. Look at his top-3 “what went wrong”. If you’ll indulge me, you could attribute all 3 to poor preparation. Or to keep up the schooling angle “You didn’t study!”.
Bullet point summary:
If you like what you’ve done, feel free to share it.
[ Submit Here | View all Warmup Games ]
Don’t worry, the quiz wont affect your grade. But be warned, the exam is all-or-nothing.
Hi all, I’ve decided to enter my first ever LD and hoping to have a good experience at the very least.
Language: C#
Libraries: XNA Framework 4
Sounds and Music: Audacity
Graphics: Paint.Net
As it’s my first time, not sure what I’m exactly going to do, very much seat of the pants operation here. Anyone interested, feel free to follow me on twitter.
I’m in.
I’m going to practice my programmingskills with Game Maker, until Ludum Dare starts. I just noticed that even a simple platformer engine can be difficult (well, at least for me :P).
I can’t wait till next week, Ludum Dare 22 is going to be awesome (as long as the theme isn’t Cats).
Good luck everyone 😀
I’m new to LD and faairly new to programming for games, although I do have past coding experience. I’ve never finished any game projects completely (lost one on a pen drive once…), but I work best under deadlines, so hopefully LD will be a kick up the ass to get something done ;D I should hopefully be doing this compo, unless family stuff/revision gets in the way.
I’ll be using:
Already got some ideas up my sleeve: hopefully I can adapt them to the theme 😉
Even though I have so many things to do for school, there’s no way I’d miss LD! 😀
As usual, my tools will be:
Tags: motivation, tools
Following an enjoyable LD #21 I will be entering once again, but for the first time I will leave Flixel/Flash by the wayside and attempt to make something of value in Unity! This may or may not happen but at the least it’ll be a damn good learning experience, I reckon.
So I will be using Unity, perhaps with a bit of Blender, plus my other usual favoured tools: GIMP, FL Studio and bfxr.
Bring it on 
Tags: unity
Well, this will be my first LD. Meant to jump in on the last one but totally forgot.
I’ll be (probably) using:
Game Maker HTML5 for the game
GIMP for graphics
Audacity for sounds
I’m going to be participating in the LD #22 Compo using the following code libraries:
Builds of PlaneShader and TeV Engine are available upon request. However, TeV Engine is still unstable and in development so it’s likely to be of limited use.
First time, web nerd pretty new to game programming.
Probably churn some web game out using html5/canvas/javascript 
More posts coming as the time gets near!
– Team Burly Dudes
First time participating in Ludum Dare, will be doing it as a family (dad and two kids, ages 15 and 11). I’ll be doing most of the programming, kids will do art, music, some programming.
Language: Javascript, HTML, CSS
Graphics: Pixelmator, Blender
Looking forward to it, kids will just be out of school and they’re both very excited.

I say hopeful, because I still have to run the disappearance of a weekend by the wife!
Here’s what I’m thinking I’ll use:

3rd year CS student in Glasgow, Scotland.
Once made a game about a panda trying to kill medusa, but it wasn’t very good.
Been coding a game in Python for a team project in university this year, so going back to Java will be a relief.
I’m not promising anything great, but it should at least be weird.
Language: Java
IDE: Eclipse
Libraries: Slick2D (probably)
Content Generation: Pixelmator + graphics tablet
Oh, well, time’s been flying by lately. It’s insane.
Anyway, I’ll be taking part in LD 22, probably not going to finish, I have a concert on the 17th, and school on the 19th. Yay.
Going to be using C++ with the SDL library, Famitracker for sound/music, and GraphicsGale mostly for art.
I’ve decided to go from participating in the competition to participating in the jam, but doing it solo. I’ve heard that the competition is very difficult and I don’t think that 2 days is a reasonable timeframe to complete art creation, seeing as each one can take a couple of hours on most of my projects. Will probably post a timelapse for the 72 hours when it comes.
Hey … my October Challenge game is making real progress!
Here’s the deal: I’m using Steam to distribute the beta, so you need a Steam key. I only have a limited number of those, so first come first serve. Get a beta key here. They only work for Windows right now, so if you’re a mac guy like me .. well, you’ll have to wait (or run it under VMWare or something. It works fine that way as well.)
I’m totally looking for any and all feedback you can provide, the game even includes a chat-window that probably won’t be in the final game but is in the beta so that you can chat with me / other players / or just complain about bugs / give suggestions. All the chat is logged so I can review it later 
Thanks a ton! This October Challenge has been great (even if it’s lagging into December now ..) TBH I think this game will be done in maybe 2-3 months. But it’s been fun!
-Phil
P.S. If anyone knows a musician who can do good “sneaking around in caves” type music, I’d love to hear about it. Post a link in the comments to their portfolio.
(I’ve already got an artist lined up to help me with adding a bit of sparkle to the logo / icons / menus / etc.)
I’m all set for entry into Ludum Dare #22.
This time around I’m planning on using base code, which should hopefully remove some of the more wasteful time spent coding up not-really-game-related stuff. I’ll be using FlashPunk as a starting point. Nothing fancy, but good time saving code nonetheless. I’m also switching my IDE from Flash CS4 to FlashDevelop. This should also net me some more time, as I get to spend less time struggling with a poor IDE. I’ll also be attempting a timelapse this go around. I’m already excited to see how it will turn out.
I should note that this is all pending a new job I may or may not have in a few days. I’m not sure if I’ll have the time off to be able to do Ludum Dare. We shall see!
Stepping up!

Ludum Scarf On! I can make these too order by the way, send me an offer I can not afford and we can go from there!
Crochet Imgur – Ludum Scarf – Reddit Scarf
Using source code from my previous entry
http://www.ludumdare.com/compo/ludum-dare-21/?uid=5609
Will add various links to additional stuff (source code etc).
Looking forward to it.
Bound to be an off the wall number again!
<3 to all Ludumites!

Wanting to talk some non-programmer friends into signing on for next weekend but want to make sure it’s a valid submission or if they would need to enter in the 72hr Jam instead b/c of source code. I’m hoping having them just submit the actual project file in place of source code would work as long as the creator they are using is free. Please to someone help.
Also, I’m in for LD #22 – Javascript or Python, probably decide after theme is decided.
Hello everyone, as usual I’ll be doing a web based game, but this time, instead of Flash I’ll make a HTML5 game.
I’ll be testing a proprietary framework, so I’m going to be doing the Jam instead of the main compo.
>>Language: Javascript
>>Libraries: Impact, soundmanager2
>>IDE: Open for suggestions.
>>Gfx: Photoshop, Web Camera, Pen & Paper.
>>Snd: Audacity, SFXR, Aria Maestosa, GXSCC
I’m up for a warmup jam. Count me in!
I’ll make some kind of dirt-simple game, probably using Processing so that I can get familiar with it.
Expect something along the lines of “go get the item” or “avoid the thing” rather than an epic thing.
Peace, love, and minimalism,
– Henry
Planning to use Unity3d, Photoshop, sfxr, another tool i cant remember the name of……. and maybe 3dsmax too
I’m very glad to see there is an official warm up :-D! This looks like great fun. As it happens, I have already written a clone of the classic game Repton 3 as my warm up. I am currently polishing off the details of the game (GUI, neatening source code etc). Once all that is done, I shall post it to the warm ups page. If you haven’t played Repton before you simply must give it a go! The game is older than me (it is 26 years old, I am 22), and is still by far better than the vast majority of games on the market today.
My dad meticulously documented all of the maps from all Repton 3 games when he played the original game so that he may remake the game later. Since then he has remade the game twice (as various technologies have died. Specifically the BBC micro and DOS). Hence I shall post all of the map files along with the game. I won’t have the original artwork, though. I should be able to use the music from Repton 3. I ultimately aim for something as close to the original as I can get.
Toolchain : FlashDevelop, FlashPunk, Photoshop, Renoise, BFXR, and winLAME.
Let’s hope I finish this time around. 😛
Tools: Paint.NET, Mixcraft, Gamemaker 8
I’m pumped about entering the Jam this month!
Not sure what software I’ll be using yet. Depends on the theme!
This is my first Ludum Dare and I’ll be using GameMaker Lite and Paint.NET. I haven’t coded professionally for a while so I’m looking forward to creating something simple but polished
Alright, so while I don’t really have time for it this weekend, I am going to make a little, just to do a warmup game.
The concept so far: You are an evil spam message, and you must make your way towards the unsuspecting user.
My theme was generated by The Official Sos Theme Generator, of course.
Going to be jamming for the first time over a weekend where I’m busy all Saturday. So my plan of action is as follows:
– Learn the Theme
– Plan and design Friday night
– Skip Saturday – maybe a little plan development in my head
– Code Sunday Evening
– Code Monday
– Race to finish
I will probably use Java over C++ as its just easier to handle in a shorter time frame and will definitely try and record some of the progress. Updates will be on:
@Viscis and twitch and Shockware
Good luck everyone entering the compo!
This will be my first Ludum Dare. I have heard about it before, but things have always come up. This time, I’m able to participate. I will be using GameMaker 8 Pro, GIMP, and Audacity in this competition.
I got “Cloak and dagger” as my warm up theme. Cool theme, i like it.
I’ll post some screens as i go.
Engage!
O Ludum Dare, how dare you?
Initially I wanted to make some progress on my TIGSource compo game for December. But this warmup seems like a great idea as I have some swarm-algorithm code ready for some weeks now I wanted to put in a game. And guess what the generator for theme picked for me:
So I’ll try to make a game with a kitten swarm for warmup this weekend.
Well this is my first LD, so I intended to do a prep weekend. I’ve never tried to code a game before (from start to finish). Though I program every day at work, it is mostly data analysis and portal websites. What I didn’t know was that LD warm up is something of a tradition and a damn good idea. It even comes replete with a random theme assigner.
So, I got Narration.
Game Ideas
Employing KISS principles, I think that I’ll do a simple puzzle game based off a the idea of enacting a story.
That should cause me to use the basic tools and skills I’ll need for next week end.
ARGH. I’m starting to really… dislike… Processing. I really am.
So back to JavaScript and HTML5!
I’m glad I sorted this before LD proper.
I’ll make a thing…
Peace, love, and web scripting,
– Henry
So i’m also doing the warm up!
My friend gave me the theme: “dimension”
This is my game idea:
There are two players playing the same level but in other dimensions, one blue and one red.
You control them both, if you press the left key the both move to the left and the and if the right key they both move to the right and so on.
There are places where only the red player can pass and places where only the blue player can pass.
There are places where only the red player will die and places where only the blue player will die.
Their goal is to get to the end of the level without getting dead.
Also i’m checking my livestream at justin.tv.
ToDo:
Good Luck Everyone!
This is going to be my first Ludum Dare. I’m going to use Flashpunk, OGMO, sfxr and GraphicsGale.
Now that I have finished school and have not much to do, I shall give it another go, hopefully I will get a new computer before it starts! Either way, cant wait. I should try out a warmup, since its been awhile since I have done any type of programming, but that will soon change!
I will be using LÖVE (Love2D) and for my graphics I will use GIMP and Inkscape.
First time for everything. I’m a web developer working with C# (.NET 4) and always have liked making games, but never really did (maybe I’m lazy, I suck!).
Anyhow, going to do a warm-up tomorrow and hope to create my first real finished (read: “playable”) game next week! I’m going to use C#, and probably XNA 4 or some other 2D engine that wraps around XNA. Photoshop or Paint.NET for graphics and for sound? No idea, really. Probably sfxr for effects.
Wish me luck! And also, good luck to all the others!
Hello everyone! First time participating in Ludum Dare here.
I am using Love2D. However, since I am pretty new at it, I am putting Unity for Plan B.
I will also be using Paint.NET for graphics and Bfxr for sound.
That’s it! Good luck everyone! Cheers.
I totally failed in the Christmas Club. Been doing overtime most of the month :/
However I won’t miss LD22. I’ve reserved some time off, now I just need to stock up some supplies 
I’ll be using my framework (PAJ Framework) along with the toolset (PAJ Toolset). My Fedora 16 dev box is ready and I’m also putting my list:
Language: Java
IDE: Eclipse
Graphics: Gimp and Wings 3D
Sound: Audacity (or maybe Cubase?),+ maybe sfxr/bfxr, guitars, keys and drums are ready 
Screencast: gLapse
I have my warmup game concept. In it, you throw a paper airplane, trying to get it past obstacles and land it in a basket at the end of the course.
There will be three types of planes and many types of obstacle.
This Monday at 12:00AM GMT (well, around then), I plan to have the base gameplay as well as a few demo courses.
I will expand it beyond that after the weekend. I’m giving myself until the 23rd to have this complete, but I’m going to have at least the base gameplay done by Monday at 12:00AM GMT.

sponsored by caffeine! (Ya. Rly.)
TRAILER:
http://www.youtube.com/watch?v=EpJVXiSQeh4
TEASER #1:
http://www.youtube.com/watch?v=aAkJzFRDM0s
Basically this is another thing for a school presentation. This time about programming in general.
This is some sort of “documentary” about the general course of a Main-LD. Showing off how game-coding competitions work.
I’m gonna record a little bit of me talking/showing progress of my game/drinking water coffee etc. roughly every 2-3 hours. All this footage will then be made into a 20-40 minute long video.
Now comes the interesting part:
As I live in Austria, the video for the presentation will be in German.
But if anyone wants me to do so, I will also record separate English footage right after I recorded the German one. This could possibly be an interesting thing for the community, I think. I don’t know if anyone is interested, though.
So, if this sound interesting to you leave a comment/heart.
SHOW SOME SUPPORT ON TWITTER: Read and tweet – The long term for retweet! (Not really)
Sincerely,
– Folis (Richard)
This will be my 4th Ludum Dare and it is looking to be my best yet. Besides having a final exam midday Saturday, I’m completely free the whole weekend until Monday night. No excuses for not competing this time!
Also, the Game Development Club at my school recently acquired our own dedicated room on campus, so hopefully we’ll all be jamming together there.
I’ll be using:
Language: ActionScript3
Library: Flixel (and possibly Flixel Power Tools)
IDE: FlashDevelop
Sounds: sfxr
Graphics: Gimp
Using Love, Inkscape, sfxr.
This will be my second Ludum Dare and I am very excited. I will be using the same technology that I used last time.
I will also be using a small game utility library that I have written that include some basic Font rendering and helper functions. I will include a link in this post to it once I have uploaded it to my server.
Evenin’,
First ludum dare for me – So just saying ‘Hi’ or something synonymous with that. Will likely be using C++ and irrlicht for my entry.Unless I change my mind suddenly and use something simpler, like DarkBASIC.
Hopefully will still get something done, despite the five-hour train journey that I accidentally booked during the competition. But meh – That’s what spare laptop batteries are for. 
Should be fun,
Vampire2948,
This is my first time doing something like this, but I’m going to try my hardest and hope to have a lot of fun!
I’ll be using Love2D to code and probably a few of their open libraries, and I’ll make all the content in GiMP probably.
I will enter Lududm Dare 22 and I will use Unity, Blender and Gimp.
Coming to the end of my second coding session on LD #22 Warmup. I’ve got basic sprite drawing, movement and map collision detection running. Given that I started from a blank page of a new unfamiliar framework and no tools, I’m rather happy with progress.
I’m using C# XNA 4.0, and Paint.NET so far.
Now for the screenshot:

Not bad for a first try - very 8-bit retro
Hey there, folks.
So, I have nothing visible on Paper Glide. But… I do have much of my base code done and I have my libraries sorted out. The canvas is working, and there is a main loop. This is going well so far. 
More tonight if anything happens. Otherwise, tomorrow.
Peace, love, and web scripting,
– Henry
IT’S ON
Yes, again I’m in. It all started at LD19, and the craze did not end ever since. I’m in it and will stay for a lot of upcoming LDs.
Using AS3 and Flixel again. This is gonna be exciting. Got the weekend off, made an arrangement with the family, so I have my time for that. Also an awesome playlist with the game music bundle.
Exciting =)
I’ve finally been able to follow Ludum Dare site enough to actually get the dates for the next compo:
Since the beginning of this year, I constantly thought of joining in to the fray and practice some game creation, but due to a busy lifestyle, I have always ended up finding out about the compo too late or many days after It happened.
This will be my first time participating in the Ludum Dare (it appears there are a lot of new people coming in every compo). I nearly missed the compo this year, but it managed to squish into my timeframe just and just: After the 48 hour of coding I’m off to an airplane and will be flying on a 15 hour trip from Europe to Asia.
Abit of background:
I am a last year Media Engineering student, studying the myriad fields of digital and analog media. I mainly come from a technical background, but I have practiced all sorts of visual design, and dabbled abit in audio field. This all is thanks to fooling around with content creation in a Virtual World platform known as Second Life.
A Gamer at heart, I’ve always liked playing games – So, I’m making this as my chance to jump start and try my hand at game development, which is an area I would like to be professionally in.
My Tools:
* Will be used on this round as that’s something I’ve been looking into using for a while now.
Risk analysis
I know its going to be bit rough to design,code,create everything within 48 hours, especially as I as an individual nitpick on even the smallest of details, but I will try to adhere to the KISS rule. Sure I’ve done 48 hours rapid coding before, but usually focused with programming side instead of doing anything with visuals or the sort.
The main issue is that I have no prior knowledge of Unity 3D – Sure I have lots of experience with OOP and Visual Design using Objects, thanks to my experience in Second Life, creating mini-games (such as bomb defusion) this would be the first time I theoretically create an actual game.
But this is a hard decision. I have the most Experience with AS3, JAVA and PHP, However I’ve never used a game library for AS3 or Java, And PHP is not suitable for other than ‘time based farming’ in , or developed visual movement for HTML5/Javascript.On the other hand
So for this round I will be using Unity 3D which I have been studying the past week.
Will see if I can at least give the warm up a shot, But I’ll possibly be fooling around with Unity 3D this weekend 
Anyway Good luck to everyone
Happy GameDeving 
I am entering that stage of low sleep where one is productive again(got up at 6pm, it is now 1pm). Therefore I shall waste it on words!
1. I will be doing next LD’s jam(team project) and compo(solo). So I am setting myself up for double the pressure \o/
2. In preparation for next weekend I am taking my Longcat code and factoring it up to make it a framework for simple platforming and shooting, including built-in map editing as well as image editing. If I find time it will also get sound editing built-in courtesy of SiON.
That’s all for now!
3-year-old daughter off to bed – the evening is mine, all mine!
My warm-up is going to be to finish my sorely neglected xmas challenge game. So far I’ve done a lot of tweaking the landscape generation code, but no gameplay at all. Older readers may find this looks suspiciously familiar, if a bit murky…
This weekend’s task is to get the gameplay mechanics and main game loop working. I might have time to improve the landscape and presentation a bit, if things go well. It certainly needs it…
For the first time ever, I’m going to participate in a competition, without being sure if I have the time or imagination!
Since it’s solo it’s pretty risky, I am a terrible drawer, music and sound maker, but I love to try.
I already use gamemaker for 3-4 years, so I will be using that, hoping that I can make the next Ludum Dare game with Flash, which I’m currently learning.
Hopefully I can produce something average and have a great birthday on the 19th!
Good luck everyone!
Oh dear! I am falling behind my schedule. However, I do have working player movement, at the moment.
I guess that is something! You can click on the image to try it out.

I will partecipate! This will be my first time in a ludum dare
I’m hoping for a lot of fun I’m not really interested in finishing just the experience and enjoyment
Language: Java
IDE: Eclipse
Libraries: Slick2D
Sound: Linux multi Media Studio
Graphics: GIMP
The LD22 warmup theme suggester gave me the theme ‘Trust’, so as my warmup game I decided to make a simple top-down perspective shooter.
Your goal in the game is to escape, but there are multiple paths to choose from, and with your limited ammunition you better choose the safest path possible! Luckily there are plenty of NPC’s around to tell you which way to go, but some of them might just want to loot your corpse once the evil green things(w.i.p) have done short work of you with overwhelming numbers. You have to place your trust in the least suspicious sounding NPC.
Or something like that anyway(it’s a warm up game, cut me some slack >.>”).
So here’s a progress shot!

Action!
Going to sleep now, I’ll have something playable out soon!
Is this a competition for writing? Or the actual physical creation of the game. Please feel free to email me at treekoid@yahoo.com on the answer.
My goal for the LD is the same as last time: submit a game. Last time I succeeded and I hope to again. I want to create an action game this time and focus on perfecting a small amount of content.
I didn’t get started until about 18:00 today, so it doesn’t upset me too much that I haven’t gotten as far as I’d like.
I didn’t bother with a theme, other than “draw the first thing that comes to mind and build a game with it”, I drew a jumbo jet so I decided to fly with it.
This is written with vanilla HTML5 Canvas and Javascript, although I’m building up some common libs that I’ll release as OSS next week and probably consume in the actual challenge if nobody minds too much.
The aim of this game is to fly the aircraft around using the mouse (or touch I guess), it has some vague physics (so stalling when you get high etc) and collect the stars while avoiding the pigeons.
Well that’s the plan anyway, it’s 2AM and the physics are ropy and I’m not yet collecting any stars and there are no pigeons. I feel I should throw all the game mechanics in and deal with polishing the physics and graphics tomorrow. I’ve learned a few things with this exercise already that I’ll be using in the real deal next weekend – chiefly:
I’m making a game this weekend for the Warm up before Ludum Dare 22!
I’m using Unity and C# and photoshop for graphics. The game is kind of a mystery game. You have to escape your confined area by doing puzzles. Here’s my current progress and a few screenshots!
+ Movement with WASD and look using the arrow keys. DONE!
+ Picking up physical objects DONE!
+ Doors and opening them. DONE!
– Weight sensor activators (not done)
– Signs for communicating with the player (not done)
– Other puzzles (no idea yet)


I used the theme generator and got “Journey to the bottom of the sea”.
Well so far, I’ve got just that.
There is a sea, which is sea-like (layered water sprites with sine movement), a bottom to sea and a submarine that journeys there. Also some quite useless fish! It takes just over one minute to get to the bottom.
What’s missing? Actual gameplay.
I’ve yet to decide what the goal is (besides getting to the bottom, obviously) and what obstacles will be presented in achieving said goal.
Hey dudes!
I forgot to say in my previous post that I’m live streaming my warmup game dev to gear up for next weekend! Watch me over at http://justin.tv/danlthemanl tonight and most of Sunday.
I made an “I’m in!” video a couple weeks ago, but I figured with 6 days left, I should probably make a post as well.
(I will also use some of my own pre-made functions for FlashPunk: http://dl.dropbox.com/u/27464471/JacicCommon.as
It’s really only one (working) function right now, which may or may not have been done previously in FP. Feel free to use it.)
I’ll also be doing the warmup. My idea is a game in which the player moves bits (1’s and 0’s) into order to form a byte of a specified value.
Good luck and have fun everyone!
My first and really looking forward to it.
Im in,
Im going to try to enter LD-22
This has gone well for me.I don’t think ill be making it a proper game, but at least i know what i’m doing now(Hopefully).
I cant wait for the compo
A friend of mine as well as myself are going to participate in the Jam.
We shall be using Game Maker.
Good luck everypony.
Well, the warmup is nearly done.
Everything on my todo list is done save:

Had such a blast last time, which was my first LD that I’ll participate again (as long as my schedule allows me to, which it should).
My last entry did surprisingly well, taken it was my first time, but due to hectic times at work (we just released new game this Wednesday) I haven’t been able to finish the post-compo version (but its still coming and is actually progressing somewhat steadily, even if slowly… very very slowly!).
I will likely use C++/SDL/OpenGL again, even though I kind of promised myself that I’d use some other language (with GC(!)), but really don’t want to move too far out of my comfort zone while having such limited time. BlitzMax will be my backup tool if I happen to go nerd-rage over silly memory management issues again.
For “art” its the usual GIMP, TuxGuitar and SFXR.
I will probably end up using the same glitchy “framework” I used last time which I wrote a while back Link but I’ll try to get something more usable ready by the next weekend.
Edit: Given my recent drooling over oldskool games I might be using my “retro framework” which i unfourtanetly was unable to finish before LD, but guess its a good way to “beta” test it :). Source available in here
This is my first ludum dare contest! I’m excited! I will be using Actionscript 3 and Flash to make my game. Graphics will be horrible and sound will be from a sound generator.
I cant enter due to the fact that i am busy that weekend 
What’s the difference between “practice” and “performance”?
Just to throw out some basic definitions for the purpose of this post: Both words refer to performing some sort of activity that requires skill. It could be playing the piano, writing a webcomic, programming, whatever. “Practice” is when someone performs an activity primarily for the purpose of increasing their skill. “Performance” is when someone has another specific purpose in mind—Perhaps this activity is something they do for money, like a professional musician playing at a club. Perhaps it’s a skill exercised as part of their job, like a software developer writing a program, or perhaps they are creating some work, like writing a novel. (Notably, creating something is a “performance” that results in a tangible product, like a story that may be sold.)
How does one practice a skill? By performing it, mostly. Sometimes there are drills or exercises that are used for practice but are unlike performances; pianists will play scales, for example, which are boring to listen to. More interesting are creative endeavors, like writing. One practices writing by writing…and every time you write, you end up with a piece of writing.
There may be value in these bits of writing. Not that this is anything new; I suspect most people who get into writing assume that everything they write is ultimately intended for publication. Is it possible to write “exercises” that are never intended for publication, but only to increase one’s writing skills? Of course; it’s probably even a good idea. And yet…One of those odd bits of writing just might be worth something to the right journal. Every bit of practice is also a potential performance.
Let’s look at this from the other side. Let’s imagine someone writing with the intent to sell what they’re writing. Do they learn, do they develop their skills while performing this activity? Of course they do! Every instance of performing a skill results in that skill being improved. It’s easy to see this is by reading the archives of a newspaper comic strip that has been drawn for decades by the same person; the improvement in art over the years is obvious. However, I’m not saying you should simply expect your work to get better and better with no slipups; it’s probably more valuable to stretch yourself and try things that might not work. Every creative work attempted by an artist increases their skill, even if it ultimately turns out to be a failure. Especially if it turns out to be a failure! Every performance is also a practice session.
My conclusion, therefore, is that you (yes, you) should look upon performance and practice as the same thing. Create things, stretch your skills, try out new ideas, create things. Any project you create can stand on its own as a work of art—and it can also be viewed as an opportunity to develop, a set of lessons for your skills. Don’t be afraid to embrace all these possibilities. Go forth and create!
(I posted this previously on my own blog, but I figured it was appropriate here too. 😉 )
Tags: motivation
I used the SoS Generator, and got a topic of “Strategy”
My Goals with the warmup:
>> No set time limit – Just keep practising until the actual LD:
>> Unity 3D – Blender – Genetica – Soundbooth.
>> Try out a live streaming service to stream / record my self: probably will check out twitchTV or livestream – (will check this out later on)
Game:
On #ludumdare last night someone (Sorry didn’t catch the name it was late in the night
) gave me an idea of making a platformer / turn-based strategy game after I mentioned that my warmup theme was strategy.
So a platformer it is: It will also be interesting to look at how exactly to make a turn based game in Unity 3D.
Current game play inspiration from tron disk battles, battleship, worms, and Minecraft’s spleefing.
Progress reports will come in after a bit: now its simply getting all the software setup and ready.
I’ve spent what time I’ve had over the weekend working on a somewhat random game, while getting used to programming with SFML in C++ (Somewhat similar to C#, but slightly different). This is what I’ve gotten up to so far:
I’m liking the idea that I generated from this theme ( Collect Radiation, Power Buildings using Radiation, Protect Buildings from Radiation ), and will most likely finish this up during the week.
Achieved:
Hey, we are a group of three guys who are just getting out of High School. We are avid game developers and we are making this our First Ludum Dare. ‘The Jam’ is the ne we will have to take. We may not be the best, but we aren’t the worst. It’s the experience we get that counts. 😀
We should be using XNA (C#) for our game creation and Paint.NET for graphical aspects. With microphone and home-recorded noises for sound.
We hope to go well and see all your entries as well. We are just going to have to find out things on the way; such as where to submit our game for review. :p
Have fun everyone and see you at LD22. 😀
So… Warm-up. Yay.
Tools:
Anyway, I threw a 5-sided die…
11:03 <Aureal> .d 5 11:03 <X3> Aureal: A 2 shows on the 5-sided die.
and got a two. A two-hour warm-up. Theme: The Ice Brokkoli Level. Yes, brokkoli, not the cheap rip-off broccoli. Courtesy of ratking.
Here we go.
Well just got my results from my first year of university so I’m on a high right now and really can’t wait until next weekend. So as for what I’m using:
Language: Actionscript 3
Library: Flashpunk
IDE: Flash Develop
Graphics: Inkscape
Sound: sfxr and Audacity
I’m hoping to put something together for Warm-up Weekend although it will probably come early this week since I’m working the night shift for the next few days. I’ll probably contribute to the DeskPhoto and FoodPhoto galleries and create a timelapse video using Chronolapse.
Looking forward to seeing what everyone puts together!
aaand I’m nearly done with my warm-up!
The goal is to collect coins and survive your journey to the bottom of the sea by avoiding the sea mines.
I’m going to sleep now, but tomorrow I will finish it off and submit.
You can play it now if you’d like by clicking this link.
What’s left to add?
Title screen
Brief opening adding just the tiniest amount of plot
a win state
a “Wealth” meter in HUD
Music (possibly)
It’s going to be my first entry into LD next week. Should be quite entertaining – but due to commitments I will have less than 24 hours of active development time.
I will be using Adobe Flash as my platform.
IDE: Flash CS4 Professional
Language: Actionscript 2.0
Art: A combination of Flash and (probably) ASEPRITE (depending on art style).
Sound: Probably MilkyTracker, Audacity and (maybe) FLStudio.
I may make a timelapse and upload it to YouTube after the competition.
Good luck to all other competitors.
Tags: entry preparation
I spent the past hour making sure I had some sort of deployment strategy sorted, I’m glad I did that now rather than next weekend. I guess next weekend I’ll start off with that bit and deploy continuously through the weekend.
Game can be found here: http://planethinking.heroku.com/
Still to be done today before I’m considered “complete”
Here comes a first screenshot:
The kittens are able to follow the mouse while maintaining to keep the swarm and stop at the screen border. Probably I’ll implement a test level with some deadly areas and a goal to reach.
Okay, two hours. Here’s what I made so far (without any frameworks like flixel, etc!):
13:43 <Aureal]rec> Well. Two hours have passed. 13:44 <Aureal]rec> Ludumdarian people, can I get 2 more? 13:45 <ratking|cooldown> one 13:45 <ratking|cooldown> one more
*gameface* … actually, nom nom nomies first.
First Ludum Dare.
Going to use:
Java
libGDX
GIMP
And Audacity.
Well, just that. I’m in. I missed the last two entries, thanks to bad timing (LD20: Out of town; LD21: My birthday was on saturday), but now I’m ready for more! I just uploaded my warm-up mini-game, and this is my weaponry:
Java & Slick2D in Eclipse for code
Pinta for graphics
SFXR (what else?) for sound effects
Musagi if I feel like doing any music at all (I highly doubt it)
I might write some support code beforehand so I can deploy the game in whichever stage it is with a simple Ant command, and send it to friends for testing. This code would include an Ant script, an HTML page and a wrapper class to handle the Applet. Nothing actually game-related. However, if you want to, just to be fair and all that, I can post it on Gist.
EDIT: Here it is: https://gist.github.com/1467056
I am really looking forward to it. See ya!
Hello Folks,
this will be my first LD, i sadly had no time for the last one.
My Tools will be:
Language: C++, using Allegro as a Library for all the heavy lifting
Graphics: Allegro Sprite Editor + whatever might come in handy
Sound: Sfxr
Music: inudge.net (atleast for the warmup)
So i wanted to try out my stuff, so the Warm-Up came in handy. The main goal I have is try out Allegro (http://www.allegro.cc/), as i have not used it before and wanted to see whether it is any good.
So after finishing my Warm-Up Game (Check it out here: http://www.ludumdare.com/compo/ludum-dare-22-warmup/?action=preview&uid=7391 ) turns out it is good. I liked it very much, it got all the jobs done i wanted it to do. Pretty nice.
What i learned for the main contest: Write good Code!
I coded as bad as possible by choice to see how far you can get with it and what you can get away with. Turns out you can get away with alot und you can get pretty far, yet managing it is a mess. I guess OO was invented for a reason 😉
Also, i am the worst Artist ever.
So have fun with the game if you try it, its simple, st0mp on as many enemys as you can without touching the floor. It probably is not much fun anyway, but its a game and its finished, so i think that qualifies. 
See you next week, for the real deal!
This going to be my first LD. It’s an experiment to see if I can get something done in a short amount of time (realistically 12 hours).
I plan on doing something using:
The game will probably have some elements of swords and light-cycles involved.
So this weekend i have mostly been playing lava survival. But i need some practice for the upcoming ludum dare.
Because i have never coded sound before. So i am thinking of a simple game that is like whack-a-mole.
Just to get started.
Also.. I’m in. I will be using Java w eclipse. And paint.net for graphics.
I am also livestreaming this as livestream.com/petterroea
Tags: warmup
I’m a professional game programmer, but used to working on a large project as part of a team, with a deadline of a couple of years… 48 hours to make something from scratch alone should be fun. Actually it’ll be more like 24 hours, as I have other commitments on the Saturday…
I’ll be using C#/XNA.
I spent some time yesterday upgrading my level editor, it now has a better system for dealing with interactable objectes. I’m using this upgraded feature to design a sweet level for my warmup entry. This is what it looks like right now:
The tileset is still quite boring to look at, as you can see. I’ll spend some time on that once all the main features of the game are in place.
Right, it has been a few years since I last entered, but I am in for this one. Again I’ll not have much time, but I’m hoping to mitigate the problem by writing my entrance on my trusty BBC Master.
I expect that’ll mean that only people willing to download a Beeb emulator will play the game, but doing something unusual is part of the fun, eh?

… and the result is… eh, this.
It’s not… perfect. But hey, this is what you get when you try to write a collision engine from scratch… Again.
Source, if you want it…