LD22 December 16–19, 2011

About Me

Since i’m going to enter the Ludum Dare, i thought it would be a good idea to tell people what i use

Image editing:Paint.net-PNGS

Sounds:Audacity/SFXR

Language(I know some people may not like this)GML

Also first time entering this, hope its a good theme

Tags: game, Game Maker, GML, LD22

About msleeper

I’m msleeper and I’m an independent game developer / programmer from Atlanta, GA. My weapon of choice as of this post is Unity3D, an amazing free 3D engine. I am tentantively planning on participating in LD 22, mostly depending on what the theme is going to be and if no other obligations crop up between now and then.

You can play a (very old) game demo I made in Unity here. You can read more about myself and my past projects on my website, I’ve recently been putting up some videos of old work of mine. Looking forward to the weekend!

Tags: introduction, Just introducing myself, LD22, unity

Be warmed!

I just submitted my warmup entry, a bit late i know.

Try it out here:

http://www.ludumdare.com/compo/ludum-dare-22-warmup/?action=preview&uid=1881

I’m aware of a few bugs, and the fact that there are no sounds, but yea rogues are silent so there you go. I’ll probably do an update in the future (i usually do with my LD entries), i belive it could have some potentional as a smartphone app or something. Maybe i’ll do that.

I’ll atleast clean up the graphics and add some more interesting tiles, maybe traps and a better sneak system.

For now, enjoy!

 

Stepping into the ring

Planning to give it a go this time around. Don’t have a ton of time to work, but I’m hoping to spend all of Saturday jamming something neat out. Might film it if I can figure out how to do that 😉

Using:

GML (sue me)

Paint.net

Graphics Gale

Audacity

 

Looking forward to this, hopefully I’ll get something worthwhile finished before my time runs out 😀

Ludum Dare #22 – Preparation for my first!

Well, in preparation for my first ludum dare I have some simple java which I have been writing for my Uni project which I’ll end up using.

 

It will use JOGL with processing.org’s stuff as the processing IDE makes me an unhappy pappy.

Current state of it can be found here:

http://dl.dropbox.com/u/13276897/Uni%20Stuff/Java%20packages/TentacleNoises.rar

 

Unless you can perform miracles I doubt it will run straight up. You can find an example of it here(derp @ libraries):

http://dl.dropbox.com/u/13276897/Uni%20Stuff/Examples/Linux32Bit.rar

http://dl.dropbox.com/u/13276897/Uni%20Stuff/Examples/Linux64Bit.rar

http://dl.dropbox.com/u/13276897/Uni%20Stuff/Examples/Mac.rar

http://dl.dropbox.com/u/13276897/Uni%20Stuff/Examples/Win32Bit.rar

http://dl.dropbox.com/u/13276897/Uni%20Stuff/Examples/Win64Bit.rar

 

As its a jar, run from the command line: java -jar <file>

If that still throws errors, throw “-Djava.library.path=” with the path to the libraries in the mix.

 

This will be my first attempt at creating a full game, let alone for a competition. Hopefully it won’t go all horribly wrong.

 

I’ll be jaming

 

Will be taking part of the jam with a partner, because well it is my first attempt!… and I have no artistic ability whatsoever lol.

My weapons of choice:

  • Unity (game engine)
  • Notepad++
  • Gimp
  • Blender
  • Audacity (if needed)
  • Skype (have to talk to my partner after all)
  • Google!  (Alas I too need to look things up lol)

We will be doing a live-stream of our Skype call (if the internet holds up).  So if anyone wants to watch me eat, code and sleep, feel free!… (for the 3 days only…)

Ludum Dare 22, I’m In!

Heya all,

 

Yeah, in for this one. Finally managed to get around to doing one of these.

 

Anyways, the plan:

 

Platform: Flash (Web)

Programming Language: Actionscript 2.5 (Bit of 2.0, but of 3.0) or Actionscript 3.0 (If I can manage to completely remove references to Actionscript 2.0 in my code).

Sound: Used to have experience in Personal Composer 2.0, but I don’t have a Floppy Drive or a computer that can run it anymore, so probably going to be finding some free MIDI program on the internet to do some quick songs (I had one earlier, but can’t find it at the moment.)

Graphics: Yeah, at best, I’m going to take the HAL Kirby Origin story approach to this (That is, placeholders that hopefully will inspire the final version.).

Style of gameplay: Certainly 2-D movement, not quite ready to try and import 3-D into Flash yet. (Also, see Graphics). Aside from that…well sure, anything goes, but here’s a snippet of what I hope to do this Ludum Dare – or at least, my inspirations (Will probably inspire a tl:dr;):

 

So I’ve recently been playing a slew of RPGs, most notably Star Ocean: The Last Hope (And Star Ocean 1 too, but that has no bearing here, mostly). In SO:TLH, what really struck me was the Bonus Board mechanic in battles: how this worked was that if you defeated enemies a certain way (Say, killing multiple enemies in one hit, or with a Blindside Critical Hit move), you would get a certain type of point added to this Bonus Board, and after each match, whatever your Bonus Board had in points, it would give you certain bonuses (Such as 10% more money than you would’ve gotten normally, or 1 Skill Point more per level, or 10% EXP. These can stack, so you could get 20% more EXP with two points, for example.) to your grinding. If your main leader dies in battle or gets a critical hit, the board removes these points, less so if enough points are accumulated of a certain type, in succession.

Grinding; pretty much a cornerstone of the RPG genres out there, whether it be grinding for EXP, Money, Materials, IVs, EVs, Rare Candies (See Pokémon for the last three.), Morality Points, Pieces of Hearts (For those of you who want to argue Legend of Zelda as a RPG.) – you tell me about a RPG that doesn’t have grinding in it, and I’ll show you a liar (Hint: using a mirror.). At it’s essence, grinding happens when a player is doing an action solely to get a reward, and stops caring about the action in between not having the reward and having the reward. What Star Ocean was doing here, however, was letting you get the game to acknowledge why you were grinding, and helped motivate you to care about how you went about grinding – if you’re grinding for money for something expensive, you could play each battle specifically so that you would be getting more money than usual, and you’d want to maintain the work you did in an earlier battle.

 

So there’s that. There’s also the general idea of EXP being significantly different than any other type of source in a game – instead of having to redeem it manually by finding shopkeepers or such to get something that drains it, it automatically drains itself into it’s own little drain every time you get it, and eventually tells you “Hey! You have enough to level up! So yeah! You Level Up! Don’t want that? Too bad! You’re going up a level whether you like it or not!”. It may require you to spend stat points to finish leveling up, or it may do it for you automatically, but you can’t opt-out of leveling up after reaching a certain amount of EXP. Can you imagine if quests did that for you, where as soon as you got the last quest item for a quest (Say, it told you to get 12 health potions for someone), it would immediately just remove them from your inventory and add the reward to your inventory?

I can understand why that might not work for quest inventory items (The above quest being an obvious reason if you’re about to fight an Giant Ogre or something boss-like), but I’m thinking of doing something similar in the monetary field. And/Or in others. We’ll see.

 

tl:dr; Star Ocean’s Bonus Board, instant drains like EXP model.

 

I’m in!

I’m in! This will be my third Ludum Dare, after #20 and #21. I’m hoping this time to make something compatible with both PC and Android, so getting the UI working should be fun.

Tools:

  • Language: Java
  • Main Library: GDX
  • Sound: sfxr
  • Graphics: Blender, GIMP
  • IDE: Eclipse

I can’t wait to get started, and I’ve got my warmup entry here.

Nervousness… rising

First time and all…..

 

The days tick down and I’m starting to get nervous about this whole thing.

Work seems to be hectic and my time off is in doubt.

…..Who knows if I’ll be able to spend enough of the limited time actually doing dev stuff!

 

i think ill go into this without and pre-planned idea, blank canvas ftw

bring it!

 

 

Im Jamming! for the first time!

sup, I’m windoPAIN, i like to make happy games with sometimes a deeper meaning.

I’m going to use gmk, because im more of an artist than  a coder. just trying to learn java make me lapse into a 10 month coma.

I’m in!1!

I’m in. LD22 will be my first ludum dare. Looking forward to it 😀
My tools of destruction:

Code: C++
API: SFML 2.0
Graphics: GIMP
Sound: LMMS, Audacity
IDE: Code::Blocks

I will probably be streaming during the competition. I just need to find a way to stream from ubuntu first…

Tags: api, code, imin, LD22, tools

We’re out. And sort of in again.

We of Surprised Man were all up for being in the LD 22 Jam, as previously stated. Then silly old life got in the way and it turns out we’re going to be busy this weekend. We were sad, despondent even, but then we said this will not do.

So we have a plan. One weekend, probably in late January when we have a free weekend, we’re going to do the Ludum Dare Jam. “Cheating!” you may cry, but no! We are determined to do everything we can to not find out what the theme is between now and then. We’ll vote on them, look at the final list as usual, but on Saturday we go dark. If we accidentally find out the theme we have a backup plan, but hopefully we won’t have to use it.

Still, there’s something about that hard submission deadline that gives Ludum Dare proper a bit of an extra kick. It’s a proper measure of our failure if we don’t manage to make the game. So we needed something else, a stake  that would motivate us at least as much as that deadline.

Both of us intend to set aside ten pounds of our own money. Should we fail to make the game, that money will be donated towards a cause. But not just any. A cause that we really don’t want to give money to, be it political, charitable or otherwise. A cause that the very thought of donating money to sends shivers of repulsion up our collective spine.

The prospect of this weighs heavy on our hearts, fellow jammers, but this is what it has come to. This is how we will make ourselves do the Jam despite not being able to do the Jam.

Using libraries

I forgot to mention in my post that I will be using the YogUI GUI library in my game.

The link is here: Linkypoo

We’re in

We are three guys from the Netherlands, two programmers and one artist, and we’re joining the Jam.

Comments

Sanguine
13. Dec 2011 · 12:01 UTC
Awesome, another Dutchie here. Where are you from?

Ludum Dare Starcraft 2 players…UNITE!

So, we’re all gamers, or at least..game devs right? Well, how many of us all play Starcraft 2? What I propose is forming a nice group of friendly players :) Maybe even having a tourney of some kind! Anyone in?

PS: You will find me on Battle.Net as neilogd.343 (I mostly hangout on NA, but also on SEA)

I’m in

I’ll be part of the Ludum Dare 22 party on Peaks Island, Maine.

  • Platform: Canvas/HTML5 (Web)
  • Graphics: Photoshop
  • IDE:  TextMate

Genre will probably be 2d scroller.

Our first try

I’m going in for the jam.

I’ll make the game with the guy next door, he was my partner at a web studio before.
Both of us still web developer but he had passion on music, and i myself turning my head on game developer

We think it will be fun, both of us doing creative things together, collaborate just like we did
when we at the web studio, but now  we’re doing something that we want to do, instead of job desc given.

Tools We’re gonna use:

  1. Text editor (obviously)
  2. sfxr for sound effect
  3. {i don’t know what is} for music
  4. html5 game engine (not decided yet)
  5. lots of food
  6. lots of caffeine
I hope we can use local “hackerspace” and provoke other developer to join at the hackerspace 😀

In!

I couldn’t complete my entry last time, so hopefully I’ll have a chance in this one (perfect timing, it starts right after  my semester ends!).

 

Engine: Unity (C#)

IDE: Visual Studio 2010

SFX: http://www.bfxr.net/

GFX: Photoshop + paint

Git

Personal Java GUI library that I intend to use

Since I still haven’t finished documentation for the whole thing, no big official release announcement yet.

But since I’m going to use it for the LD, here’s the link for everyone who mught get curious:

https://sourceforge.net/projects/preui/

It’s as simple and as lazy as you can ever get with Java UI development :). If anyone gets any questions, feel free to ask!

 

 

In, too :D

 

I’ll be using my own framework again, including jitter physics and ac.al audio lib.

Bicicletas Electricas Baratas

La siguiente consideración es lo fácil que es levantar una moto compacta con motor. La forma más pequeña de estas bicicletas eléctricas por lo general se traduce en una bicicleta más ligera en general. Bicicletas eléctricas más compactos pesan entre 40 y 50 libras. Que los hace mucho más fácil de tratar que sus primos de 65 libras. Artículo recomendado por Bicicletas Electricas Baratas

[LD22] Warmup of sorts…

I’m also warming up for the compo. However I figured I’ll work on my framework during this time. I’ve managed to implement decent collision handling and I want to fix the PAJModelEditor before the weekend. It’s amazing that my framework is dramatically improved after each LD I take part in :) Actually there are only one or two major features missing before I’ll start encouraging other people to use it. Who knows maybe in LD25 there will be more than one person using the PAJFramework. That’d be cool 😀

I’m happy to see there are many people writing games in Java here. I think that Java is a great language for game development (as long as You don’t want to push the hardware to it’s limits).

It’s cool that a number of people from the company, I work for, will also participate in LD22 😀 Maybe we’ll do the jam in LD23?

I’m wandering what theme will be. I have some cool ideas for game revolving around mechs or for a dungeon crawler. I love dungeon crawlers 😀

I’m in !

Ready for my third LD :)

 

Lets Jam

Hello I am Wilson Saunders, and I will be game jamming with Dormouse Development. I have participated in two prior Ludum Dares under the moniker “hamster_mk_4”. I will script in C# and use the free version of Unity3d. I may also use GIMP, Blender, or Audacity for asset creation.

Sky Parlor Studios Is Ready To Jam!

Hello,

My name is John Li and I am the lead programmer of Sky Parlor Studios.  We are an indie mobile development company and we will be participating in the game jam.  We plan to use Unity3D during the game jam.  Only part of our development team will be available but we’ll see if we can set up livestream or something.

Goodluck everyone!

4

This entry was posted on Tuesday, December 13th, 2011 at 3:06 pm and is filed under LD #22. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

A new challenger….

It’ll be my first LudumDare, and one of my few finished piece of work.

I write javascript using prototype.js, do arts with gimp, do sounds with sfxr and play them with soundmanager2.

I may add music made with http://inudge.net/.

If you’re wondering, it’s the skill I’ve built during 5 year of lazy programming 😀

Going to do The Jam

Me and my brother are going to do the Jam.  I’d give the dare a shot, but I’m not quite ready to try that yet.

 

I do have one question.  You can work on framework (like an engine?) beforehand?  I thought it all had to be made in a weekend.  (72 hours for the jammers).

 

 

I’m in.

After seeing so many entries from the past competitions, I’m going to do something this time and get an entry made.

I’ll be using AS3 and starting from scratch – no libraries either.

 

Can’t wait!

Code Library/Base Code?

Hey, I’m fairly new to programming as a whole and I was wondering to what exactly qualifies as “base code” or a “Code Library”? I’m aware of the obvious ones that are available publicly such as Flixel, Box2D, ect. I’m more concerned about the personal libraries. For example, would an A* pathfinding system qualify as either of those?

Tags: Code Library, help, New

Comments

13. Dec 2011 · 17:18 UTC
the main requirement is that the basecode is linked online somewhere before the contest starts, so theoretically no one has an unfair advantage by using a personal basecode because anyone else could use it.

I’m in!

First Ludum Dare and excited to get started!

Weapons of choice:
– Java (been 5 years since last time I used java but I like the challenge). No special libraries as I wouldn’t know any.
– iPad with SunVox, Sprite Something, and SketchBook for resources

Good luck to all!

Intent to compete

This post is my declaration to compete in Ludum Dare 22.

I have never competed before, and this is my first project of this type. It is going to be a grand adventure.

I plan on basing my project on pygame, likely using the pygames utilities library http://code.google.com/p/pgu/.

No matter what the eventual theme is, I know I want to explore NPC interaction and storytelling.

I am being inspired by demos by Martin Magnusson about natural language processing.

http://www.youtube.com/watch?v=wQ0juIliwL8

 

Another one of my inspirations is Douglas Adam’s Starship Titanic, an older game but the only of it’s kind to incorporate a chat based interface.

I want to try add story and dynamic needs to NPCs in a way mainstream games have not tried yet. It is an idea I have been playing with in my head for about a year now, but I have not put any code down on paper so to speak and I am excited about finally getting an excuse (and time now that finals are just over) to do so.

My first LD, what libs I’ll be using, etc etc

So this is my first LD, and I’m not sure what I’m going to do yet. I might do a text based game with PDCurses, or a platformer with my engine. Anyway, here’s the stuff I might use:

SFML (If I start from scratch)

PDCurses (again, starting from scratch)

Bullwhip (my engine, hosted publicly at https://github.com/neos300/Bullwhip

Good luck everyone!

 

 

 

Comments

13. Dec 2011 · 18:06 UTC
If you make a text game I wholeheartedly promise to engage in pre-competition vote rigging and guarantee you that I will vote full marks for you in the graphics category, assuming I can play it of course
neos300
13. Dec 2011 · 18:08 UTC
Text based earthquake simulation it is then, good sir.

Participating to this LD, if I don’t take an arrow to the knee…

I wil be joining you people once more for this LD. Hope to make an awesome game and see all the epic stuff you guys make!

The tools I’ll be using are most likely AS3,Flashdevelop,Flixel,some random paint program, pxTone cause those are the ones I am most familiar with using.

 

See you all early saturday!

I’m in. For the first time! :)

This is my first Ludum Dare. I will probably not finish my game, but whatever! I heard it’s fun.

Here’s my tools and what-not:

Language/Library: Java and Slick2D

IDE: Eclipse (duuh…)

Graphics: Paint.NET or maybe GIMP… We’ll see…

Sound: SFXR and Musagi

Other: Coke (Not coke. Coke.)¨

I’m in and I can’t wait!

Third Ludum Dare for me, the first one didn’t result in anything, but the last one did and it was very fun for me. This time I’ll try  not to make a text-based game. I hope I can create something in time, but I’ll definitely have fun!

I’ll be using Game Maker for the game, Photoshop and Inkscape for the art and either Nanoloop for Android or Ableton Live for music.

In

Allright, i am in for the first time.

Prediction: 1000 entries to LD

The total number of voters on the first round of theme voting is usually fairly predicative of the number of entries. See:

http://www.ludumdare.com/compo/ld-21-voting-round-1-of-5/ Votes: ~650, Entries: 600.

http://www.ludumdare.com/compo/ld-20-voting-round-1-of-6/ Votes: ~400, Entries: 350.

So, after some fuzzy math, my guess is we’ll get 1000 entries this time.

Thoughts? I’m nervous!

Share your tools here!

Alright, let’s all share our awesome tools for quick content creation here.

I’ve only got one – sfxr (http://www.drpetter.se/project_sfxr.html)  It’s a pretty cool sound generator.

Comments

Ramuh
13. Dec 2011 · 19:24 UTC
Hey Hey,

Here we go again!

This could be interesting…

Shunning away my usual environments of C++, I’ll be using HTML5 / JS this time round with the ImpactJS Engine ( so jamming it! )
The rest of the week will entail me cramming everything I can about how it all works to ensure I don’t bomb too much 😉

Should things go well, I shall be using GIMP for graphics as per usual,  LMMS for music and SFXR for sound effects, or maybe even warbling into a microphone.

Think it’ll be fun to push myself and learn something completely new ( and will be amusing if I manage something better than what I usually do! )

Ideas, ideas

In last post I’ve declared my idea: use Flashpunk to build my entry for LD22. but.. I don’t know. I’m more capable now with Java, using Slick and MarteEngine, so I’m doubt, more update will follow!

I’m in

I’m in…

  • AS3/Flash
  • Flashpunk
  • Greensock
  • FlashDevelop
  • Photoshop
  • Avairy

I’m in!

Yay! This’ll be my 6th Ludum Dare!

Not sure what I’ll be using at this point and I probably won’t have much prep time (finals week right now… and I’ll probably be starting a bit late Friday night), but it should be a fun way to celebrate the start of break.

Comments

th3ub3r3x
13. Dec 2011 · 21:07 UTC
Totally feel ya bro, what a great way to celebrate being done with school… i can’t wait

Tools I’m going to use

Graphics:  Paint.net and Gimp;

Language: Actionscript 3;

Library: FlashPunk and maybe punkUI;

Audio: sfxr or Audacity;

IDE: FlashDevelop;

Other: Lots of food and drinks!

 

Good Luck to everyone!

And I’m in again!

This time around I’ll be using:

Unity, photoshop & blender.

I´m in again!

My second LD!

This time i´ll be using my C++/OpenGL engine again, with some improvements.

Not a clue of what is coming out this time!

I’m in

My first LD. Going to be working alongside a friend.

Probably going to be using either Unity or Flixel.

I’m in for the 1st time.

Hello fellas!

This is the first time I’ll attend Ludum  Dare.  I’ll probably not finish the game but we’re all here for the lulz.

Stuff I am going use:

  • Language: C++ on MS Visual Studio 2010 (yeah, it will be Windows only)
  • Libraries ‘n stuff: SFML and maybe my own little 2D engine (only if I finish and release it before Friday night-wish me luck)
  • Graphics tools: Paint (<- just a joke), GIMP,  Paint.NET
  • Sound tools: SFXR, BFXR, maybe Audacity
  • Other stuff: coffee, coffee, Winamp, coffee

Comments

bobbobowitz
13. Dec 2011 · 23:11 UTC
Anything besides MS Pain.

T.E.D. Games, Inc.

First time I’m doing this.  I’m gonna do the LD Jam.

Stuff I am going use:

  • Language: C#/Microsoft XNA Game Studio
  • Graphics tools:  GIMP, Blender(Possibly)
  • Sound tools: SFXR, maybe Audacity
If I use people as voice actors and or base models, would they count as part of my team?

Comments

khakionion
13. Dec 2011 · 21:05 UTC
My guess is no, just like taking a picture of a brick wall for a texture is okay. What counts is that you do the recording during the 48-hours. :)

Seriously hoping “Beards” will win

So I was going through the Theme Voting for Round 3, and came across the theme “Beards”.
Immediately something like this came to mind:
uh

It will be great if this theme wins 😀
I already have like 512 ideas

Anyone else feeling the same way?

Comments

digital_sorceress
13. Dec 2011 · 21:38 UTC
Father Christmas has a beard, and this is Christmas season, so I think that means it has to win. 😛
13. Dec 2011 · 22:06 UTC
I’m hoping for either Beards of Zombie Santa
bobbobowitz
13. Dec 2011 · 22:47 UTC
I kind of want to do a serious game, but beards would be hilarious. Every entry would involve beards… it would be like a site-wide trolling.

“Attack of the Beard”

“The Return of the Beard”

“The Search for the Lost Beard”

“The Quest for the Beard”

“The Beard Attacks”

LOL
14. Dec 2011 · 19:40 UTC
also: beards!!! 😀

Total N00b

This is my first Ludum Dare, and I am incredibly excited. I have the support of my wife to basically expend my weekend taking part in this awesome adventure. I have a ton of respect for those who have gone before me and I cannot wait to get started.

 

I will be using the following:

MonoDevelop

MonoGame (xplatform goodness)

Photoshop (Yes, legally obtained)

Anvil Studio (Open source VST for audio)

Full Throttle Berry, Coffee

Tumblr (I intend to try to live blog the whole thing)

Twitter (To shout out my live blog links)

BitBucket for source control and issue tracking (I doubt i’ll have time for issue tracking)

 

I’m in!

Gonna do it.

Gonna do this ludum dare thing. First timer!
Game with Game Maker
Art with GraphicsGale
Sound effects with SFXR or that other one thats similar to it but a bit better, whatsit called already??? that one.
Music with possibly a mic or maybe Anvil Studio.

Comments

bobbobowitz
13. Dec 2011 · 22:45 UTC
FrankieSmileShow????? This is you???? Can’t wait to see your entry! If it is you, your pj stuff is awesome. I love the Ground Blast explosion that you did, the timelapse was amazing.

Infografia

Un uso común de alpha blending es evitar el efecto “serrucho” cuando blitting un sprite en la imagen de fondo. Es, básicamente, hacer una máscara de dos niveles, y luego suavizar los bordes de la máscara (llamados “flecos” de una máscara). Este artículo propone dos algoritmos para tal fin. Artículo recomendado por Infografia

Setting all up

Hi anyone!

I’m here setting all up for second time to start a lundum dare. I did this more than a year ago and I couldn’t enter the competition for a reason I don’t remember.

So, I see you should talk somewhat before starting it, I just voted for the 3 first polls, and I’m writing my presentation post, what else is left?

Oh, what should I use? I’ll use Java, I think, blender if I need 3d models, wich looks unlikely and LWJGL over JOGL, ’cause I used it before. Maybe I’ll use some code posted from “http://code.google.com/p/quadriga/” but seems hightly unlikely, ’cause there are many wrong things inside there.

Also, I hope not to break any rule, and if I do, it would be ’cause it’s my first time and I don’t know them at heart. So if you see me breaking any, tell me and I’ll just go “ouch!” and try to do better next time, it’s not my goal to win anything on first try (finishing something would be a great success).

And last, but not least, I’ll should warn you: I’m not english, nor american nor from anywhere where english is spoken, so forgive my spelling/grammar mistakes, I hope to not have done a lot of them 😉

GL HF

Tags: LD #22

Comments

bobbobowitz
13. Dec 2011 · 23:01 UTC
Actually, I couldn’t tell you were not a native English speaker, you just sound like you made a few typos or need some sleep or something. Good luck!
Atridas
14. Dec 2011 · 08:21 UTC
I actually needed some sleep, xD

LD22 meetup: Coventry, UK

A Midlands Indies meetup for Ludum Dare 22: you should come along if you’re nearby.

Location: ComputerMinds Offices, 8 Edison Building, Electric Wharf, Coventry: Google map
It’s the building just next to the entrance (shown here saying “this piece of la… and canal”). You will probably need to phone me to get me to let you in the gate.

If you’d like to come, please email me and I’ll send you my phone number.

Arrive around 11ish on Saturday and Sunday. Expect to be kicked out around 6-7PM on Saturday (I have a Christmas meal to get to), but Sunday we can stay as late as people would like.

Tags: meetup

Submissions

After I’m done with the jam, I hope to submit a good executable. Last time I just submitted my source code and Linux executable, because I was too lazy to finish and submit my windows version (even though it worked). This time, I’ll be ready, and you can look for a windows executable to play. I don’t even have a copy of windows – just my iMac and a clunky laptop running Linux. But I have wine! And I can run Dev-C++ under wine on my Linux laptop to compile my C++ games for windows. Don’t worry, I’ve done it before. So – after the competition, look for my .exe submission. And please try it! I promise it will be fun. And if it’s not fun, then you can laugh at my fail.

I’m going into this competition armed and ready! Even though I’m actually doing the jam with a friend.

By the way – one of the best ways to feel prepared is to open sfxr and create some sound effects. You’ll feel really prepared.

I’m in

Hopefully this will be a better effort than last year and maybe I’ll throw out an android version aswell!

I’m using…

Java (using the libGdx framework)
Eclipse (of course)
Paint.net for graphics
Possibly tiledQt (if it gets that far!)
Bfxr or sfxr for sound effects

Comments

14. Dec 2011 · 05:42 UTC
Awesome. Fantastic to see some libgdx love @ ludum dare!

Insies

This will be my first LD, I started learning Flash yesterday so I can submit a web entry. So far my perl/c++ skills are translating well and I think I can probably finish something.

The kongregate tutorials have been really helpful, now I’m looking for some library specific tutorials. (suggestions would be much appreciated )

Language: ActionScript (maybe haxe)

IDE: Flash CS5 trial (maybe FlashDevelop)

Library: Probably Flixel

Graphics: Gimp, Inkscape, Flash

Audio: animoog!

 

im in!

working with bobbobowitz!

Protlofio

I’ve been working on a new Portfolio site at bastiandantilus.com instead of creating a warm-up game. Currently it only has two very basic flash arcade games and one shockwave puzzle game. I need to make something I can be a bit more proud of for LD22, which makes me a bit more committed to making a web-based game.

Comments

bobbobowitz
13. Dec 2011 · 23:54 UTC
Haha, protlofio.

Progress on familiarizing with Allegro

I added to my simple arrow keys move program. Now it has sprites and animation! Pretty pathetic really, but I just did it for the experience to save valuable time looking at docs later. The player is moved around by arrow keys, has momentum, and has an emoticon/smiley face 4-frame animation. I’m soooo ready for the jam!

I’m in

I’m going to use canvas 2d and js. Animation and sound are not my strong suite so we’ll see how it goes.  Looking forward to it.

try{ IntentDeclaration id = LudumDare().getIntentDeclarationFactory().getNewIntentDeclaration(true); }

catch (ProjectNotFinishedException pnfe) {
// oh dear…
}

Why not, I’ll give it a go.  It doesn’t look like any of the themes I could actually make something fun out of are front-runners.

Tools and frameworks:

  • Compiler: GCC
  • Language: C
  • Graphics, Setup, Sound and Timing: Allegro 4, possibly with AllegroGL
  • Content Creation: SFXR, MilkyTracker, Gimp, Mappy, maybe AutoTracker
  • Sleep/Energy Management/Kidney Damage: Red Bull
  • Sustenance: Chipotle

 

I’m in, again!

I’m going to give this another shot.  My attempt during LD22 did not go as planned and feature creep/large scope caused me to bow out.  Not this time.

 

Tools

Language:  C#

IDE:  Visual Studio 2010 Pro

Framework:  XNA

Personal library:  https://bitbucket.org/deadpixelsociety/twodee

Visuals:  Paint.NET

Sound:  sxfr

 

 

 

 

 

 

looking forward to it

This will be my second submission. I used XNA last time, but I want to use Java this time around to make sure the linux/mac/freebsd/etc people can play my game. Good luck to everyone and have fun!

Insane Idea

So I’m entering Ludum Dare 22. So’s my brother and friend. The plan is to live stream our desktops (or the primary screen of them at least) , take a photo every 5 seconds for a time lapse, and record the information we place on out whiteboards. And here’s where I’m insane, I’m coding in a language I only decided to start learning today: Java. In about half an hour I set up a development environment, scripts to compile and run and a base program to do my logic loop (which I won’t be using come this weekend).
My set up is as follows:

  • Intel Core i7 950
  • 10GB DDR3 RAM
  • 2 x 22″ 1080p LED Monitors
  • 1 x 19″ 1440×900 LCD Screen in Portrait.
  • Windows 7 Ultimate x64

And here’s a pretty picture of it all.

Home Desk Space

Languages:

  • Java (Main Client)
  • PHP (High Scores or anything web based I want to implement)
  • Game Maker (Fall back if Java ends up being insanely hard)

Programs:

  • Paint.Net (Pixel Art and Touch Ups)
  • Fireworks/Photoshop (Vectorising Drawn Art)
  • Notepad ++ (Programming)
  • Open Office (Documentation)
  • Game Maker (Fall Back Programming)
  • VirtuaWin (Desktop Management, 3 Screens isn’t enough)
  • pixie (Colour Selection)

Plan is to use mainly black and white, and maybe a red or two for colours.  I’m going to be drawing and scanning my menu systems in, and then vectorising them. As for game ideas, I have a few, some that I won’t be able to do easily due to the lack of knowledge of Java, and some that would look epic and take virtually no time. Worst comes to worst I’ll make a text based adventure game and make a single nice piece of art for it.

 

~Mitch

Tags: deskphoto, hybrid, Insane, java, ninja, php, Windows

I’m in! #2

Going to do Ludum Dare this weekend, for the second time! If you’d like to see my previous projects (including my last Ludum Dare game, which was called You Don’t Fit), see here.

My plans: I intend to use Polycode to make my Ludum Dare game this time. I’m really excited about starting to make games with Polycode but I’m still struggling to get past startup issues. I have a Polycode template project I’ve been working on which adds to the basic Polycode template project an SVG loader and an interactive LUA console; I’m hoping I’ll have that working enough to my satisfaction that I can use that as the base code for my game this weekend. If I succeed, I’ll be pulling from this open source repository as a base for LD.

It’s possible that either outstanding bugs with my LUA console, a shortage of time this weekend (I’m only going to get to spend a small part of the weekend on my LD game… I have tickets to see Dntel in Santa Cruz :D), or a really inconvenient theme will mean I have to abandon Plan Polycode, in which case I’ll be using my personal C++ framework that I used for the last LD, and possibly pulling library code from one of the games I’ve previously released as open source.

I am excited about doing LD again, though I hope I can get my time/LUA issues sorted out before the weekend.

Comments

Furyhunter
14. Dec 2011 · 03:07 UTC
GASP! Hello brony!
14. Dec 2011 · 06:02 UTC
I don’t think I would describe myself as a “bro” but, hello!

It begins

I’m hardly a confident programmer, but I’ve been dabbling in programming for a good 3-4 years now.  Really cracking down on learning in the past few weeks.

I took a long break from programming for many reasons, but this is what’s going to spur me on! I’ll be participating in all LD challenges I can, especially during this period of unemployment, I can afford the messed up sleeping pattern =p

Language: Java

Tools: Paint.net  MilkyTracker Eclipse.

I want the beard category to win 😀

I’m In

I’m going with JS/Canvas. I’ll be using the basics of my warm-up as a base for handling input and drawing.

https://github.com/doowttam/-LD48-Warm-Up

I’m thinking about going top-down or puzzle though, at which point I’ll be writing everything from scratch.

Other tools: Gimp, sfxr, Wolfram Tones

A revision to my “I’m In”

I will not be making a 3D game this time around. I simply don’t have the time to learn the basics while doing the compo, so I’ll just be making another 2D game. By basics, I mean all the 3D math and stuff needed.

That doesn’t necessarily mean I won’t use jMonkeyEngine for 2D though. Its integration with external libraries on the scene graph is phenomenal and I’d like to find a way to utilize, say, Bullet nodes/controllers in a 2D environment. Plus, I find wrangling with LibGDX to be un-fun and rewriting boilerplate code for Slick again is not in my sights. I spent way too much time on simple crap like entity management on the Discovery game from LD19.

I’m guessing using jMonkeyEngine for 2D stuff the hacky way would be switching the camera to Orthographic view and just using objects with lots of volume in the Z axis, since I am terrible with physics.

In addition, there are a few new tools I may use:

  • Tile Studio
  • The Games Factory/Multimedia Fusion (total last resort, if I’m just not feeling up to speed)
  • PXTone definitely, though I mentioned FamiTracker earlier I absolutely loath tracker interfaces and PXTone is like a really, really simple FL Studio to me.

There was some talk between my friends and I about doing the Jam instead, but one of them may be having travel conflicts that’ll prevent them from participating. Oh well. Dare it is.

Tags: 2D, im in, java, music, tools

I’m in too

So I’m typing this basically to announce that I’ll be taking part in LD 22 as well. It’s the first time I’ve both been aware of the competition and been free to take part. I’m not sure if I have to make an introductory post or not so I figured better safe than sorry.

I’ve been messing around with game making for years but never really finished anything so this should be a nice incentive to get a small project done quick.

The software I’ll be using will be:
Gimp for 2d art
Blender for game engine and possibly 3d art
I’m not sure what I’ll be doing the sound with yet but it’ll probably be either audacity or the aviary web app.

Looking forward to giving it a go, best of luck to everyone

yeaahhhhh

this is awesome

Comments

14. Dec 2011 · 05:16 UTC
It is!

I’m in for whatever it’s worth. (updated)

Hi there!

I have been pretty exited about the next LD48. I’m really new to game making, have been practicing for a couple of month with some tutorials but nothing like 48 hours game making  so I hope to hear some good advice on this one (not that I haven’t read almost everything here at LD.com). My gold is to get to one of the finish lines(comp or jam, whatever) and toolchain of choice would be:

  • Unity3D; setting up into a 2d constraint and js scripting.
  • Pixen (since I in Mac OS). It is great since you can use background images and I’m not to good art maker or have a super tablet.
  • CFXR for sound effects.
  • Garage band or some loopy music maker to simplify things around.
  • Orthello (free-version); and this one particularly have never used so second thoughts all over my head. And in the case of using sprites then:
  • texture packer.
so comments very much appreciated. I’m so nervous already! I even spent too many time on this post ¬¬ As it seams to be know I’m going to use also this other 2 libraries/tools/scripts/whatever you want to call them: under my approach to the game making

Whenfore Dare us: Throw the Looking Glass is (hopefully?) in!

So we’re doing Ludum Dare this weekend, but not as we know it.

I’ve found in the past that Ludum Dare does an amazing job at helping to build prototypes of games that may have a bit of a ridiculous concept. I’m still holding onto the thought that my first entry might one day make a prettier re-appearance, and I’ve got some plans for an upscaled version of my latest (“Escape from Flatland: An Adventure of Two Dimensions“).

The fact is that Ludum Dare seems to be adding to the already-large pile of games we want to make, many of which need prototyping. And Ludum Dare is great at helping us to create prototypes.

Do you see where this is going?

Yes, it’s true. We’re going into Ludum Dare with a pretty specific game in mind. A game that I’ve wanted to prototype for a while, and needed an event like Ludum Dare to give me both the impetus and the hard time limit to do it. The fact is that if we didn’t make it now, this game might not be made (as it is a little ambitious), and thus I’m going to take the opportunity to make it.

What’s less clear is what happens on this end. We’d be looking to enter the Jam part of the competition (there are four of us), and I’d love to post lots of updates as we go and have the game on the Ludum Dare site as normal, but the fact is that we will be breaking the rules. If it interferes too much with the core idea, we may not even use the theme.

So my question is: LD Community, are you ok with this? I’d be sure to label our entry with the fact that this was a pre-decided game idea, so it’s not like we’d be hiding what we’re doing…

Our game will be being made using Google AppEngine and playN, and will likely have WolframTones music.

 

Comments

bobbobowitz
14. Dec 2011 · 04:47 UTC
I think it’s okay not to use the theme, but people may not like your game. Have fun though.
14. Dec 2011 · 09:18 UTC
There are no rules in the jam. Go for it!
14. Dec 2011 · 11:12 UTC
It’s the jam, go wild! LD48 is all about what YOU get out of it, and a working prototype of a long-imagined game sounds pretty good to me. I look forward to playing it…
jeffz
02. Jan 2012 · 04:33 UTC
Didn’t hear any music when I played, you should check the terms of use on the Wolfram Tones, they’re quite restrictive.

I M N

I’m all in this weekend. I have (mostly) cleared my calendar, and I’m ready to go.

Doing something a little different this time, I’m going to do the Jam with an artist friend of mine, NinjaFartOfDoom (I can only assume he meant to type “NinjaOfArt” eh?) and were going to see what happens.

Tools: Depending on the theme and idea, we’ll either use Cocos2D or my basecode (which is getting a bit crufty).

jovoc

Here I Come

The time has finally come. After more than three hours of exam writing, and almost double spent on studying for it, I am now ready to declare my entry into Ludum Dare 22! I’ve been away far too long, with my entries for the 17th and the 20th dare being almost a century away, the ancient game making creature will once again move into action. We’ll just hope the game won’t be ancient as well…

Leaving that behind us I can now focus on what to actually use. I wanted to try some new language and some new environment but that seems lika a really bad idea. So I will stick to what I know:

My fast prototyping library consisting of old C++ on top of the nice SFML engine.
sfxr, or maybe the newer bfxr for sound effects. It’s seriously great, give it a try!
Probably mtpaint for some nice pixelated graphics. I would like to try out inkscape for some vector based graphics but I might skip it this time.

LMMS for music making. This I tried to use a long time ago… And failed miserably. It’ll be a fun, fun weekend!
And finally my little timelapse recording hack for linux. Be careful if you want to try it, it will most likely blow up in your face and take your computer down with it. Handle with care.

And of course here’s where I’ll be spending most of my waking hours:

Ludum Dare 22 setup
I’m planning on getting some new food during all this, but I’m not entirely sure yet.

I’m in

I’m in!

Planning on using c++ with SDL this time.

Im In! (Neonlare)

[DETAILS TO COME]

I’m In regardless however, but I may be using a different platform, depending on how this contest turns. As always, I’ll be running FL Studios for my Music, and stuff like that, but we’ll see how it goes with the theme ;D.

 

Of course, it could be 2D, it could be 3D, it could even be 1D! Possibilities are indeed Endless (or, at least, not as finite-as-finite) .

Graphics will be made with Photoshop, Flash, or Paint, or even Blender, providing certain things play into my hand.

It’ll be interesting, this is my first LD abroad (in Japan at the moment), so it will definitely be interesting to be -able- to get some sleep beforehand.

I’m in

Until further notice that is.

Once more I’ll be using processing(.org) and its assorted libraries. I might go crazy and throw some php in there for kicks. I’ll prolly use the aviary music thing for sounds, and gimp for graphics. Unless I decide to snap photos/ record sounds. Oh the possibilities! They are endless.

Hopefully I’ll be able to finish this one as well and have a decent game which doesn’t looks like it’s drawn by a 5 yearold. (Famous last words)

I’m IN !!

My first 48h

I’ll use Unity, GarageBand, SpriteSomething, iElectribe, Gimp

GL HF

I am IN!

So last time I said I was in..but good friends I hadn’t seen in forever were coming over!

BUT THIS TIME…I am IN.

• Adobe Flash CS5.5 – programming/graphics.
• sfxr/bfxr – sound.
• GarageBand – music. (maybe…)

I’m in LD#22

Hi @ all,
this will be my first ludum dare and my first game ever ;).
My goal is to get the Game done :D.

Tools:

-Flashpunk/Flash for the programming part
-Paint.net, Gimp & Inkscape -> Graphics
-sxfr -> Sound
-much paper
-something to eat and water, maybe some juice

Right now I get the Tools ready to go and practice with Flashpunk.
Maybe some of you, have some hints for the graphics, there I’m a totally noob :P.
Thanks and have fun.
P.S.: Sorry for my bad English

Tags: LD22

Cleaned up my workspace for Ludum Dare

Today I cleaned up my desktop, added a second monitor and installed Synergy on a laptop (which works really smooth!).

I also decided I will be using autotracker-bottomup to create the in-game music. It’s a pretty cool Phython scripts which generates songs (including song title ^^ ) in a few seconds. For sound effects I’ll be using Bfxr!

Images/Sprites/… will be made with Paint.Net since it’s free and works well enough for some basic stuff.

I’m still not sure about how I’m going to program the game itself. I have messed around in Java+Slick2D and C#+XNA so it’s hard to choose one since I’m comfortable working with both of them.  I guess it depends how I’m feeling this weekend.

I’ll also be using chronolapse to take screenshots every 30 seconds so I can create a timelapse video afterwards.

Edit: I also might be using Box2D (or a port for Java/C#)
Edit2: Also I might use 3DS Max but I don’t think I’ll have enough time do some 3D modelling

Looks like I’m out for this one.

Previously I posted a post saying I was in. I was not aware of the time constraints I currently have.

I’ve got a track meet on Saturday that takes the whole day, and I’ve got a huge paper to write. So I would have to do the Jam, but I don’t think I can even do that much (I have about 9 hours to work counting monday)

So it looks like I’m out for this one, I’ll try and plan my schedule around the next one :(.

I’ll still try to play all the games and while I can’t rate, I’ll try to do some detailed reviews in the comments section.

Comments

14. Dec 2011 · 11:06 UTC
See you at the next one then! Nice of you to review anyway – I think the comments are much more appreciated than the actual votes. I always try to leave a comment with constructive feedback when I rate a game – nothing worse than a bunch of anonymous star ratings with no explanation.

It’s gonna be a nightmare trying to rate this event though, if we really do get 1000+ entries. At least I’m off work for xmas afterwards, I might have a hope of getting through a decent number of ’em…

Live stream!

Why?

Why not?

I think I’ll live stream this event….. I’m sure noone will watch it but I don’t really care.

meanwhile… locked in my time off…

LD48 here I come

http://livestre.am/1b44J

 

I’m in!

This will be a small browser game to test Construct 2.

Other means: Gimp, SFXR, a Microphone and Paint.net.

Good luck!

I’m in. Again.

Assembling my tools and looking forward to the weekend. I will use the following:

  • Löve (http://www.love2d.org)
  • hump (https://github.com/vrld/hump)
  • advancedtiledmaploader (https://github.com/Kadoba/Advanced-Tiled-Loader)
  • hardoncollider (https://github.com/vrld/HardonCollider)
  • Pixen/Photoshop with Wacom thingy
  • Supercollider/luaAV/Logic/LMMS/Fruity for music

As always: finishing a game is my most important goal. Good luck, everyone.

I can’t wait to know if I’m in…

Hi LD#22!

Tonight maybe I can talk to my boss and get to know if I’m in this round or not. My work here at the university is done from my part and if my boss say that I don’t need to be here next week, then I can tell my fater to help me move back home on friday or saturday. So I can make something in the short amound of time I’ll have.

 

BattleToys for time critical developing:

Gimp, sfxr, Processing and if it’ll have sound, than some freeware tracker.

 

Oh brother I can’t wait for my boss… XD

Tags: GIMP, in, LD #22, processing, sfxr

I’m in!

I’m in for Ludum Dare 22! Furthermore, I’ll be devving it up with a bunch of other South Africans at the Cape Town LD event, which should make for a fantastic weekend.

I’ll be using my usual tools and language:

– AS3 w/the FlashDevelop IDE

– The ever-faithful tweenlite library, and perhaps box2d or Ape physics

– Blender/Gimp

– Sound… who knows? I think I’m cursed when it comes to getting sound in a game.

I thought about being brave and getting aquainted with another language/framework for this LD, but decided to stick with AS3. While it would fun to have a go with something like Unity for a 3D game, AS3 remains the safest choice for me, with respect to the 48-hour period. It would be nuts to try and wrangle something one isn’t totally familiar with, so maybe between now and the next one I’ll broaden my horizons.

Comments

kibertoad
14. Dec 2011 · 20:39 UTC
Sfxr\bfxr already considered?

I’m in!

Nothing like jumping in with both feet! I’ll be entering LD 22 and it’ll be my first. The tools I’ll be using are most likely to be some or all of:

  • Java! Yay!
  • IntelliJ Community 11 – my favourite IDE.
  • Paint.NET – graphics and generally a nice image editor.
  • SFXR – I’ve not used this before but it looks as though it’ll be useful indeed.
  • JBox2D – if I decide to throw physics into a game I’ll probably use the Java port of Box2D.

I think the things I’m most concerned about are the sound portions of the same, as I’m certainly no musician, and actually packaging the game and publishing it so people can play it easily. I’m not too keen on apps but they are quick and easy to do..unfortunately I don’t have much experience with them being a “desktop Java” programmer by trade. We’ll see how it goes I suppose.

And as a side note for myself, it’ll be nice to start a game project and actually finish it for once. NO REDDIT FOR YOU!

Publically giving it a go

This will be the 3rd Ludum Dare I have attempted, but the first one that I am actually going on record beforehand saying that I will do it (In the hopes that it will help me stay on task a bit better with that extra pressure).  My background is I was more active in the indie gamedev community (specifically the SDL community) a decade ago.  My name is listed in the credits for the official SDL documentation, and I wrote a couple of early SDL games (CDVST and Glutton).  I’ll be sticking with what I know, and scavanging a couple of old projects for some support code (which I will make a post on later for disclosure).  Here is my summary:

Base Library:  SDL

Language: C

Primary OS: Windows

Dev Environment: Visual Studio Express

Graphics: Adobe Photoshop, Sketchbook Pro, Cintiq 21UX

Sound FX: SFXR, possibly a microphone 😛

Alquiler de Maquinaria

Si el equipo requiere la certificación estándar, tales como la formación montacargas OSHA, especificarlo en el contrato de alquiler. Haga que su cliente firme para verificar la capacitación se llevó a cabo. Coloque las etiquetas de seguridad, las advertencias e instrucciones de equipos / manuales – Proveer etiquetas originales del equipo de seguridad, las advertencias e instrucciones de operación, incluyendo manuales de operación, a los clientes de alquiler y del operador. Artículo recomendado por Alquiler de Maquinaria

I’m in for LD22!

Whoops, forgot to make this post. Seemed like I’d done it already! Oh well.

I intend to make a game using Flixel, a free opensource framework built on top of the Flex framework (so a Flash game, basically, look at all those words starting with f). My IDE of choice is IntelliJ. I will be using Photoshop for pixel art graphics because I am apparently a masochist (it’s a great program, but there’s a very small selection of decent pixel level art tools on OS X), and if I get as far as sound and music, I will be using BFXR for sounds and SunVox for music.

I’m not 100% well while typing this, due to the high concentrations of the winter lurgy, but let’s hope I don’t go down ill any further by the time the weekend gets here. I’ll be entering anyway, illness be damned!

First Timer LD22

Entering for the first time.

  • Java (Slick)
  • Eclipse
  • sfxr
  • paint.net

We’ll see :)

Doot doot

Deep a-doot doop bop bop deep

Dip dap doop doyop-op boop

BUT WHAT DOES IT MEAN

Comments

SlashAntSlash
14. Dec 2011 · 13:36 UTC
uh

I’m In (Probably)

This will be my first LD, and unfortunately I’m quite busy this weekend with a ton of school stuff. I’m hoping for this to be more of a massive learning experience than anything else, and I’m looking forward to learning A LOT about java (I’m only semi-proficient) and useful tools.

I’m also trying programming on my Arch system for the first time (using Eclipse – not experienced with that IDE at all as I’ve always used JCreator on Windows), so I’ll see how that works out. Anyway, however this goes, I’m sure I’ll have a lot of fun.

Comments

Scipio Xaos
14. Dec 2011 · 14:19 UTC
Hey, I’m a novice Java user too. If you have any questions, I can try to point you in the right direction.
commando
14. Dec 2011 · 14:56 UTC
Thanks! I don’t have any questions, but I guess they’ll come pouring out when I actually start.