LD22 December 16–19, 2011

I am in

Title says it all 😀

I’ll use Java with the libraries LWJGL and Slick-Util :)

Tags: i am in

Slacking at wor… I meen, I’m in!

My weapons of choice are: Java (libGdx), GIMP, Photoshop, SFXR, and Fruityloops.

Not much else to add other than this will be my first Ludum Dare.

 

Life is great.

Life is so great. My Stage3D Flash11 gamedev book was just published today!

Easy-to-remember links for sharing with people verbally:
http://mcfunkypants.com/amazon
http://mcfunkypants.com/book

Shortest possible links:
http://amzn.to/tYmiSf
http://bit.ly/ptMfmP

I’m listed on Amazon:
http://www.amazon.com/Adobe-Stage3D-Molehill-Programming-Beginners/dp/1849691681/

Here’s my page on the Adobe website:
http://www.adobe.com/devnet/author_bios/christer_kaitila.html

Here is the product page at the publisher with more information:
https://www.packtpub.com/adobe-flash11-stage3d-molehill-game-programming-beginners-guide/book

Full table of contents with all topics listed:
https://www.packtpub.com/toc/adobe-flash-11-stage3d-molehill-game-programming-beginner%E2%80%99s-guide-table-contents

The free sample chapter PDF, chapter 8:
http://packtlib.packtpub.com/sites/default/files/1680EXP-Chapter-08-Eye-Candy-Aplenty!.pdf

Demos of each chapter including the final game I teach readers to make:
http://www.mcfunkypants.com/2011/flash11-stage3d-book-chapter-1/
http://www.mcfunkypants.com/2011/flash11-stage3d-book-chapter-2/
http://www.mcfunkypants.com/2011/flash11-stage3d-book-chapter-3/
http://www.mcfunkypants.com/2011/flash11-stage3d-book-chapter-4/
http://www.mcfunkypants.com/2011/flash11-stage3d-book-chapter-5/
http://www.mcfunkypants.com/2011/flash11-stage3d-book-chapter-6/
http://www.mcfunkypants.com/2011/flash11-stage3d-book-chapter-7/
http://www.mcfunkypants.com/2011/flash11-stage3d-book-chapter-8/
http://www.mcfunkypants.com/2011/flash11-stage3d-book-chapter-9/
http://www.mcfunkypants.com/2011/flash11-stage3d-book-chapter-10/

Anyway, just thought I would share the happy news. I’m also 95% done my second book “Game Jam Survival Guide” which already has a contract and ISBN number, and a third is in negotiations!

I’m so grateful for all the good luck I have. I could not have done it without +David Barnes +Maitreya Bhakal +Terry Paton +Thibault Imbert +Ryan Speets +Alejandro Santander +Mikko Haapoja +Evan Miller and so many more of my gamedev colleagues here, on g+ and twitter. There’s a bit of each of you in the book.

I must have saved the universe in a previous life since so many good things simply fall into my lap. Okay, a little hard work doesn’t hurt… but overall I feel like the luckiest guy in the world on a daily basis. Perhaps just believing that you’re lucky makes it so.

Kind regards,

Christer Kaitila
aka McFunkypants

blog: http://www.mcfunkypants.com
twitter: http://twitter.com/McFunkypants
google+: http://gplus.to/gamedev

P.S. This is how I feel right now:

 

 

 

Tags: Book, flash, Life is great, McFunkypants, Stage3D, SuccessStory

I’m in!

My first Ludum Dare and I’m in!

I’m In

Weeeeell 4 me mini ludum was an epic fail(i didnt have enought time:(    )

But this will be different…..Im so pumped this time BRING IT ON!

I’m In…

I’m not yet 100% sure that I’m going to have time yet since I have a lot of stuff going on, and I haven’t checked dates yet, but it should be fine so I’ll just blindly assume it will be. Will be using C and allegro 5. I may even try and make a timelapse this time.

One crappy game made of little colored dots you say? Coming right up!

Angus

I’m In!

Hi guys, this is my first ever experience I will have had working with game creating/Ludum Dare Compo and I think I’m going to use Unity and if that doesn’t go anywhere I may try coding with Java. Well best of luck to all contestants and I better start learning Unity!

All right, all right!

Okay. It’s been a while, I think, but I’m in this ludum dare!

My tools of use are:

Flixel

Graphics Gale

Gimp

Sfxr

Flashdevelop

Fruity Loops (if I have time)

A platformer, a text based, or a point in click engine (whichever is the more suitable).

And that is all folks! See you there!

(Provided, something doesn’t happen, like, a natural disaster, relatives coming over, my mother hollering for me, etc etc.)

Laters!

Surprised Man hope to be in for the Jam, release The Wager 1.2

Our two person team, Surprised Man loves Ludum Dare because it’s the thing that actually got us making games instead of just talking about it. Since doing The Wager at the end of last year for LD19, we’ve been tinkering with it and working on our next projects. But we’re hoping to take a break from our current project this December to have another go for LD22, as long as any unforseen busy-ness doesn’t prevent us as can happen this time of year. So make that a tentative we’re in!

As for The Wager, we’ve had thousands of people play it which beats our initial estimate of ‘maybe twelve,’ and we got such cool feedback that we’ve been dipping in and out of it for the last few months and have finally released 1.2 (an improved version of 1.1, which itself was an improved version of the Ludam Dare Jam submission). It’s a Windows game, in case you’re wondering. Thanks for the LD people for making it happen.

Santas Sneaky Helper

Saturday evening I made a small christmas game with a friend. It’s far from done and I doubt that it will ever be more than a Saturday evening jam game 😉

Here it is:

http://timgarbos.dk/Sneaky/

Notes: Quite bad level design. No difficult levels. (I will fix that).  You only have 2 clones, but I didn’t add any GUI to show you that 😉

Awesome graphics by Pernille Sihm (http://www.pernillesihm.blogspot.com/)

 

A wallpaper!

UPDATE: Now with more glittery stuff and an unnecessary (it’s still awesome, though) “Code your game in 48 hours!” on the side

I’m slacki… err.. listening to my CS teacher. And I just experimented with Photoshop a bit.

If green/black isn’t your style of colour you won’t like it.

The result is this: Wallpaperz!

It’s only 1280×1024, but it looks fine on 1920×1080.

If you want, use it, share it, love it. (If you do share it, please just link back to me.)

– Folis

Really in this time

This will be my first ever LD that I ACTUALLY participate in. I recently learned Python and it seems more fun and slightly easier to use than Java (plus runs slightly smoother).

 

I will be using Python (Notepad++ and IDLE)

Varying on theme but if usable, I will be using libtcod (for roguelike development. I love making roguelikes. A lot.)

In !

Yes, I’ll be there to make a second attempt after my previous game last winter.

I will be using HaXe + NME + Inkscape + The Gimp + SFXR + my brain + my hands + a few litres of YogiTea as well as some meditation and Taïchi, all this to find a way to entertain my fellow ludum darists 😉

As we say in French : Youpi !

Comments

cornedor
29. Nov 2011 · 19:36 UTC
+1 for using haXe :)
whitetigle
30. Nov 2011 · 05:29 UTC
+1 for you because you will be using HaXe !
Cdimaroc
30. Nov 2011 · 16:19 UTC
Hurray for Motion Twin !

I, too, am in

This will be my first LD, I’m excited for it.  I can’t decide what I want to make my game in though.  I’m skilled with Java, C/C++, and Python, and I’ve been looking at Unity recently.  I’m thinking about perhaps using Game Maker for this competition though.

Any thoughts/suggestions?

Comments

Felipe Budinich
29. Nov 2011 · 22:09 UTC
I would avoid anything that is gonna hard to port (ideally, it should be cross platform from the get go), or anything that requires that the user has something already installed.
digital_sorceress
30. Nov 2011 · 09:45 UTC
I don’t think that being cross platform (or easy to port) is important for a competition like LD. As long as you compile for one of the four main platforms (linux/win/osx/web), there will be plenty of people who can play and rate your game.
Felipe Budinich
30. Nov 2011 · 16:36 UTC
“I suggest using whichever language you feel you work quickest with.” Very true, as long as you target one of the main platforms you will get plenty of people to try your game, *but* it’s always better to have the most people possible to comment on your game. So if you are comfortable I would go for a web game (either html5 or flash).

I’m in

Probably in the Jam with a friend, but I’m in anyway! :)
This will be my first LD, though I make games for a little while now…
I will code in AS3 with FlashDevelop (best IDE ever! ^^)
Can’t wait!

I’m in!

Hello!

This is my very first LD and I am going to make a Html canvas game using JavaScript.

I will use my own framework for basic stuff like sound, image loading, vector math and also a simple but useful layered 2D grid editor written in Java which I will post a link to later.

I am really looking forward to this event!

My First Ludum Dare

Jep. It’s my first Ludum Dare EVAR

My Weapons are:

C++ as my Language of Choice and

Eclipse + MinGW as IDE

I’m in in!

This is my second Ludum Dare(not counting the October mini Ludum Dare) and I’m in! My tools will be:

Flixel or Unity3d

Graphics gale or Blender

sfxr for the sound effects

Can’t wait for this. Its too long! Finishing would be a great Christmas gift for myself.;p

I am IN

Im in and this is going to be my first Ludum Dare, so hopefully i will complete it.

I will be using Flixel and Graphics gale

Going Retro

As usuall, I’ll be hacking something together in ansi C with SDL.

Vim is the only tool I plan on using, and as such, my games will most likely have pixel art sown into the source.

 

I’m ready to start hacking. Perhaps my game will even be psuedo 3d with oblique projection.