LD22 December 16–19, 2011

I’m in

My second attempt on LD :) Hope to reach top 100 at least ^^
  • Code / Language: As3
  • Library / API: May be Flixel
  • Graphics: Photoshop, Flash CS, Paint
  • Platform: Web!
  • SFX: bfxr!
  • Music: Fl Studio, synth1 :)

I am in (for the Jam)

I am definitely in this time : I have taken my last days off to rest afterwards, and this time I’m doing the jam with a talented cg artist and one of my bandmates as ‘the music guy’.

As for the code, as usual I’ll be using Python and either Pyglet or Panda3D depending on if we go 2D or 3D.

Best of luck to each and every one of you !

I’m in!

Its shard123 here again, and of course I’m in for the Jam. I’ll probably be working with qwezc again. We’ve learned a lot this year when it comes to game  making so I’m excited to see what we can make.

 

Good luck everyone!

LD22…I am in.

Ludum time again! We’ll see if the third time is a charm. Plan to apply my experience of the last couple and keep it super-simple…although currently fighting an overwhelming urge to attempt a micro-Skyrim :O #optimisticindie

Tools: Unity3D, Paint.NET, Audacity, Blender.

I’m in too

Finally I can participate in a LD, i’ve couldn’t participated of the two latest editions because i didn’t had time ¬ ¬

But now I’m ready for a challenge, and now I have new weapons!!!

I’m in!

Looking forward to my first Ludum Dare.

Will be working with AS3, Flixel, DAME, SFXR etc.

Looking forward to finding out the theme!

I’m in

Hello,

Another first timer, greetings from Mexico.

  • Code / Language: GML (GameMaker scripting language)
  • Library / API: GameMaker:HTML5
  • Graphics: Photoshop, Promotion (maybe)
  • Platform: Web
  • SFX: sfxr
  • Music: Not sure yet… :S

I’m in

I should be able to make something this time, I am hoping for a significantly cool game i.e. something that 1-up’s Dream Escape.

I’m in!

I’m in! This is my first time participating in Ludum Dare, although I have been in other small competitions.
  • Code / Language: GML  or Java
  • Graphics: Photoshop and/or paint.net
  • SFX: sfxr
  • Music: FruityLoops studio
Good luck everyone (:

I’m in

…and I’m scared.

This will be my first LD so I’m not really sure what to expect. I’m a little worried that I won’t be able to finish anything in 48 hours. My games at The Pencil Farm have always taken much longer than that to complete.

But it’s something I’ve always wanted to do.

I’ll be making a Flash game (AS3) using Photoshop for graphics and GarageBand for audio.

I’m exited!

Comments

06. Dec 2011 · 22:26 UTC
Have a plan, sleep and eat well, and keep it simple. My first attempt at Ludum Dare was also my first attempt at completing a project from start to finish in any time frame period.
07. Dec 2011 · 04:11 UTC
Don’t take it too seriously, participate on twitter/irc, have fun and whatever happens, make sure you submit something, even if it’s barely 10% done. This is the path to LD happiness.

Shrodingers Entry

I’m both in and not in, which is to be decided once the clock counts down. Worst case scenario I join into the Jam just to get my feet wet.

  • Code / Language: AS3
  • Library / API: FlashPunk/FlashDevelop
  • Graphics: Paint.net
  • Platform: Flash
  • SFX: sfxr
  • Music: Wolfram Tones

It starts off the day I finish calsses for christmas (and in the evening too =D) so it looks like I have a clear weekend to code, make horribly eyebleed inducing sprites, and add some vaguelly face shaped holes in the wall.

I’m In

First LD for me… should be an interesting learning experience.

I’ll be using the following:

  • lang: html/css/javascript
  • lib: I’ll probably use melonJS (http://www.melonjs.org/)
  • gfx: gimp
  • sfx: sfxr
  • music: not sure…
  • map/level editor: TileD
  • timelapse: not sure…
Updates:
  • scratch melonJS — using sprite.js (https://github.com/batiste/sprite.js)
  • no music, just sound effects
  • timelapse will be created by recordmydesktop — not streaming, but at least I’ll have something to show for myself!

I’m in!

Hi, I’m “Muu?” from Italy, and I’m in for the first time.

  • Language: C# (with Unity3d), Java or Game Maker’s GML
  • Graphics: Paint.net for 2d  or Blender for 3d
  • Sound: sfxr or bfxr
  • Timelapse: chronolapse

And this is my desk

Tags: deskphoto

Comments

07. Dec 2011 · 07:37 UTC
Ciao 😀

Pure io sono dell’Italia e sarò nel prox Ludum Dare! Buona fortuna!

Im in for LD22 :o

I’ll try to make something for the compo for the first time, even when i am pretty sure i won’t be able to complete anything. I’m doing this for the challenge and because i’m sure i’ll learn a lot.

Still thinking what i gonna use, i learning whit  some libGDX examples to make a android and desktop game but in a complete noob with this

the other option is make the game with html5

 

Using EasyStarAS3 in my entry

I might use this library in my entry! I heard I had to make a blog first to use it so here it is.

https://github.com/prettymuchbryce/easystaras3

Hallo.

Last compo I wrote a platformer.

This took an unusually long amount of time.

This worries me for the next one coming up, so I’ve decided I might commit myself to simply using old code (as allowed by ‘base code’, although I’m going to try to confirm this specifically with as many LD’ers as I can before the compo).

Code:

player_x and player_y are float values, of the center of the player (which is a 16×16 box).

player_vspeed and player_hspeed correspond to the vertical and horizontal speed of the player (in pixels/frame).

current_map is a two dimensional boolean array, where true corresponds to a block and false not.

(Written with Processing.org in mind; any math functions such as min / max can be referenced through the Math java library, or really any programming language’s math library).

Up/down/left/right are booleans corresponding to the pressed-state of the cardinal keys, used for movement.

 int LX = int((player_x-5)/16);
 int LY = int((player_y+12)/16);
 int RX = int((player_x+5)/16);
 int RY = int((player_y+12)/16);
 int MY = int((player_y+5)/16);
 int TY = int((player_y-8)/16);
 if ( (current_map[RX][RY] || current_map[LX][LY]) && player_vspeed > 0 )
 {
 player_vspeed = 0;
 player_y = RY*16-12;
 }
 if (current_map[RX][RY] || current_map[LX][LY] )
 {
 //On ground.
 if (up)
 {
 up = false;
 player_vspeed = -5; //Jump speed.
 }
 if (!left && !right)
 {
 player_hspeed = player_hspeed * 0.8; //Horizontal velocity damping.
 }
 if (left)
 {
 player_hspeed = max(-3,player_hspeed - 0.3); //Accelerate to the left, with a maximum speed.
 }
 if (right)
 {
 player_hspeed = min(3,player_hspeed + 0.3); //Accelerate to the right, with a maximum speed.
 }
 }
 else
 {
 player_vspeed = player_vspeed + 0.3; //Gravity. Accelerate down.
 //In air.
 if (left)
 {
 player_hspeed = max(-3,player_hspeed - 0.1); //For, in the air, horizontal acceleration from arrow keys.
 }
 if (right)
 {
 player_hspeed = min(3,player_hspeed + 0.1);
 }
 }
 if (current_map[RX][TY] || current_map[LX][TY] )
 {
 player_vspeed = 0;
 player_y = player_y + 2; //Hit the floor.
 }
 if (current_map[int((player_x+8.1)/16)][MY] && player_hspeed >= 0)
 {
 player_x = int((player_x+8.1)/16)*16-8.2;
 player_hspeed = 0; //Hit a wall.
 }
 if (current_map[int((player_x-8.1)/16)][MY] && player_hspeed <= 0)
 {
 player_x = int((player_x-8.1)/16)*16 + 24.2;
 player_hspeed = 0; //Hit a wall.
 }
 player_y = player_y + player_vspeed; //Accelerate the player.
 player_x = player_x + player_hspeed;
 player_vspeed = min(player_vspeed,5);

I’m (almost) in

It’s my first ludum dare and I’ll try to make one of my worst-than-ever-graphics ed-wood-like-screenplay game (job permitting…)

I’ll use one or more of the following:

  • C#
  • Silverlight (SilverSprite?)
  • XNA
  • C++
  • DirectX
  • SDL
  • LUA & LÖVE
  • Java
  • Unity
  • (DarkBasic !?!??!?!?)
  • Paint.Net
  • Paint without net
  • GraphicsGale
  • Sfxr
  • Madtracker
  • Chronolapse
  • and/or pepperoni

based on mood, theme and air moisture

 

 

I’m In

This will be my third Ludum Dare.

I’ll be using:

Construct Classic

Gimp 2.6

sfxr

Otomata

Comments

7Soul
06. Dec 2011 · 22:13 UTC
Construct /o/

I’m In.

Fairly disappointed in my first run last time and have come back prepared. I will be using:

  • Language: Javascript, HTML5, CSS
  • Graphics: Paint.net and GIMP
  • Sound: sfxr and Audacity and possibly some other cool stuff I find before then :)
  • Engine: I will be using an opensource framework that I hope to have at V1 by comp date. I’ll keep the latest version here https://github.com/TylerMitchell/h5ge-1
Can’t wait for the competition!!

Some tools….

Well, I’m looking for the tools that I will use in this LD, and these are the tools that I selected:

Programming / Language: Game Maker 8 / GML

Graphics: Gimp, PowerPoint 2010, Photoshop

Sounds: SFXR

Music: Fruit Loops

So, I’m looking for more Music and Sound tools, to improve the audio quality of my games.

Comments

Andrei Barsan
07. Dec 2011 · 09:48 UTC
Wait, powerpoint for graphics? O_o

I’m in

This is my first Ludum Dare.  I’ll be using:

Java

libgdx

paint.net

sfxr

 

 

We’re in!

This will be my second LD.  Last time I did the comp, this time I’m recruiting some friends and doing the jam.

Using Ren’Py or Javascript

Susan

Tags: javascript, Ren'Py

Comments

Cidolfas
07. Dec 2011 · 19:08 UTC
Yay Ren’Py!

I’m in

Just registering my interest for my first Jam. I’ll be using Unity3D and making any sprites and such in Photoshop CS4/Fireworks CS4, with audio made preferably with Wolfram Tones and SFXR.

I’m in

First Ludum Dare and I’m new to designing games in general work may get in the way but I intend to finish something and submit no matter the quality and polish it in jam
my tools:
Unity
Gimp(maybe)
Paint if necessary(lol…seriously though I dont know gimp yet)
and the free-est best-est audio program I can find

Tags: Ludum Dare, new guy, unity

Comments

gavin5564
07. Dec 2011 · 09:24 UTC
Hi jdav1915,

In Again

I’ll be using PixieEngine (it’s finally getting good now) for everything except music, and probably Milky Tracker for music.

Proposed Schulze Voting

Yesterday in the midst of the theme discussion I proposed using a new voting method to collect and rank theme preferences, the Schulze Method.  Today, I wrote a WordPress plugin to implement my idea with input from others on IRC.  I’d appreciate everyone’s testing/input!  http://billknye.com/ld/?page_id=2

Without registering / logging in, everyone is sharing the same user state on the voting preferences, just an FYI if your votes get changed.

Comments

SusanTheCat
07. Dec 2011 · 13:35 UTC
looks cool!

We’re In!

This is our first time here, and we’re going to be moving forward in the Jam with Flash AS3. We haven’t decided for audio yet.

We are in – First Ludum Dare.

We are a group of two programmers and a general designer based in the Netherlands and this will be our first Ludum dare. Neither of us have much experience with programming games though.

Tools:
C++ with SFML
MS-Paint
Occasionally Photoshop

Tags: LD22

Comments

gavin5564
07. Dec 2011 · 09:20 UTC
Hi guys,

I’m in

This will be my first LD.

Will use Flixel/Flash if the theme is good in 2D, Unity if 3D.

Have fun!

i’m in

good day everybody,  just figured i’d kinda get in here and tell you that i will be joining in the coming LD, it will be my first ever, and it’s also probably going to complete an assignment for school for me, so that’s a win-win;)

stuff i’ll be using

java/c#(either one, not sure yet)

SFXR/MPT(for audio)

paint.net(pixel-art)

chronolapse(timelapse)

there might be others… but i’m not entirely sure yet

I’m in

I will use Unity or XNA.

I’m in!

This is our first (real) Ludum Dare!)

 

So far we only participated in Mini-LD #29 and #30!

http://www.ludumdare.com/compo/minild-29/?action=preview&uid=6685 http://www.ludumdare.com/compo/minild-30/?action=preview&uid=6685

 

 

Here’s a list of stuff we’ll be using:

Programmer (me): Game Maker 8.1 (40$ well spent!), sfxr, Notepad++

Artist (Mati): Game Maker’s built-in sprite editor, Paint.NET / Gimp, Macromedia Flash 8

Musician (Siemka): Fruity Loops / Magix Music Maker / Pixel’s ORG Maker

 

Good luck everyone! 😀

Ok seriously guys

When voting for themes, do remember you are going to have to make a game based on the theme AND play upwards of 700 games based on the theme you choose.  Try to think a little before upvoting “Beards” or “Kittens”, if you can’t instantly think of at least 5 completely different games for a theme, it isn’t a good theme.  Also, downvote non themes, i.e ones dependent on implementation, we want to see a wide variety of games, not 700 black and white games, or 700 pixel-art games, etc.  Just remember that if a theme is in the top 100, it just might win, so try to be sensible please.

KATO 9 // LD 22 // I’M IN

Kato9 LD22

Here’s my video. This is what we were supposed to do right??

Kato9, winner of ‘3rd best graphics in an LD21 game’ and also winner of ‘454th most fun LD21 game’ returns for LD22.

Some people complained that my entry for LD21 was quote ‘not a game’. WELL FINE. This time I’ll make a ‘game’ game. Maybe.

Comments

johnfn
07. Dec 2011 · 20:42 UTC
I remember your game :) Excited to see what you do this time.

Me too!

After some issues signing up for an account (which I had to ask the admins to step in and take care of), I’m signed up and have started getting ready for LD22–which falls right after the end of finals week for me.

This is my first Ludum Dare, and I’m definitely looking forward to it!  One of my recent class projects was made in one weekend, so I know it’s definitely possible.

I’m still trying to figure out how to split my posting between here and my personal blog, and whether I’m going to do any sort of videolog or anything.  In terms of frameworks, I’ve got a few options I’m looking at…

-C++ with SDL is my mainstay which I’ve used for a majority of my stuff.  it’s interesting to note that I’ve used OpenGL for rendering instead of vanilla SDL, but I really can’t recall why since none of my games have any advanced graphics behavior…maybe I just wanted to be cool… xP

-C# with XNA is something I haven’t worked with quite as much.  I actually find it pretty fun to work with, but the major downside is that I lose cross-platform compatibility, plus I need to make an installer.

-C# with SDL.net is something I’m currently trying out right now.  It -might- be the best of both worlds (managed language plus cross-platform, etc), but I have to give it a test run and make sure everything is aok before I give it the green light.

For graphics I’m panning on using my minor levels of pixel-pushing powers with GIMP, for music I’m using my less-minor powers of electronic/chiptune production with FL Studio, and for sfx I’ll either use bfxr or more FL Studio stuff (probably a combination of both).

I’m thinking to use some starter code (in the case of say, C++/SDL/OpenGL, a bunch of sprite stuff, for example), which I’ll finalize sometime closer to compo.

Interestingly enough, LD isn’t my first “make x in y hours” experience, as I’m a regular participant of One Hour Compos over at ThaSauce, where participants are challenged to produce a song based on a theme in one hour.  The streamlining of my music process that’s taken place because of OHC will definitely come in handy for LD, methinks. ^^

Im In!

Hey there! I’m AlgidPlasma and I just signed up so I could participate in ld22

This will be my first ever so quality is not guaranteed :\ sorry lol.

I’ll either be using:

Lua with Love2d 0.7.2

or

Flash Develop 4 with Flashpunk

can’t wait to see the subject we’ll all be working on and I hope to participate in more LD events in the future.

I’m in

I’m in… will use anything available…

“1” should have 1 vote

I think it would be mighty appropriate if the theme “1” had 1 vote to it’s name.

Comments

07. Dec 2011 · 18:18 UTC
Sir, I must tell you something. ‘1’ is hardly a theme at all. It should be pruned with the other non-themes so that we can have 100 good themes to ACTUALLY choose from.
CplMustard
07. Dec 2011 · 19:22 UTC
Honestly, I agree, I wanted to see if I could fool the folks who decided to upvote “kittens” to downvote “1”.

Who’s in?

I’m in!

I managed to get the whole weekend off, and this LD starts two days after my last school project is due 😀

 

Code: I’m going to use this compo to teach myself some Unity, likely with C#.

Art: Don’t expect anything remotely good >_> I’m bad at 3D, but expect Blender unless I can come up with something better. 2D work in photoshop/illustrator or equivalents, depending on where I’m working from.

Sound: SFXR for effects, MadTracker likely if I make any music. Or if my roomate still has that mic I might record some stuff with my upright bass…

Food: At least one really healthy meal to kick things off with, followed by an equal measure of healthy food and junk food. Sweet potato chips count as healthy, right?

 

Now if you’ll excuse me, I’m off to balance this board game for class…

I’m in

I’m in again. Having learned nothing from crashing and burning last time, I’m going to (attempt) to learn a new environment and language as I go (Get Moai/Lua). (original choice of technologies abandoned as it’s too hard to embed in the browser) I’m using Javascript and the HTML5 Canvas, no external game libraries, (depending on the theme) only programmatically generated graphics, and only a limited knowledge of web technologies.

Expect some unplayable, cryptic piece of crap to follow.

Tags: html5

Comments

TehWut
08. Dec 2011 · 00:08 UTC
eh…. you sure yo u want to learn a program and make a game in 48 hours?

I’m in. (How program game?)

I’m going to try this thing I guess… I’m going to program in flash with no external libraries. Incidentally, this means I have about a week to learn flash. And how to program games. Why do I think this is a good idea?

Comments

TheLolrus
07. Dec 2011 · 21:33 UTC
It’s not
ahnimal
07. Dec 2011 · 21:53 UTC
Even with external libraries, you’re going to have a really hard time coding your own game, when you don’t know shit about programming, and properly don’t even know the name of the language in Flash
Awennor
07. Dec 2011 · 21:54 UTC
It’s a great idea, actually, just find a tutorial and follow it. Everybody has to start somewhere!
08. Dec 2011 · 10:57 UTC
I use all the middleware I can, ‘cos I don’t want to spend the weekend reinventing the wheel. I’ve coded AAA games full time for over a decade, but I use Unity for LD because it does all the tedious donkey work for me. For me it’s a GAME dev challenge, not an ENGINE dev challenge…

Will participate

I’m stoked to be joining in this time, for my second Ludum Dare!  My first, LD 20 in May, went really well, and I couldn’t be happier to have the ability to participate again.

Because of the time pressure, I’ll be using something easy and comfortable for me: Game Maker 7.  I’ll probably use BFXr (Increpare’s upgrade to SFXr)  for sounds.  Other than that, everything will be from scratch, of course!

I’m in, may the best man win!

This is my first time participating in the Ludum dare, and actually my first time hearing about it. I will be using Unity3D for the game. I want to make a really awesome game, but really anything in 48 hours is amazing. I am really excited to see what I and everyone else comes up with, good luck to all!

Software: Unity, Blender, Gimp

Language:UnityScript

I’m in

This will

table.insert ( competitions.ld22, self )

Totally looking forward to this one!

Might be changing things this time around, we’ll see 😛

Language: C++ or Lua (Maybe Both, Depends)

Libraries: SFML2 if C++, or LÖVE if Lua

Audio: SFXR

Good luck to everyone!

Productivity…

Can be impeded by simple little things like this:

http://procatinator.com/

Avoid if you want to get anything done this ludum dare.

yup

I’m going to make a concerted effort to participate in this one. It will be my first.

Going to stick with C and SDL/OpenGL for graphics. If I decide to do a pixel thing, I’ll draw in gimp, but it’s just as likely that I will go with solid-color primitives or wireframes. I develop in Linux but hopefully I can get a MinGW port together on Windows (I’m sure there’s some good info around here on that subject…)

I won’t use any external libraries other than C standard and SDL/OpenGL, but I may bring in some code I’ve written in the past. I hear that’s allowed, as long as I release the source?

I don’t know what I’ll do for sound effects or music…

First Time and I’m In

I’m going to participate in this month’s LD48, and I’m going to write my game using Java. Previously I’ve written various game sketches, and one complete game for a PDA nobody’s ever heard of (the Sharp Zaurus SL-5000D).

I’m hoping that this one will kick me off my rump to actually get something to completion.

May the best dev win! :-)

Comments

siebharinn
08. Dec 2011 · 23:55 UTC
I have a Zaurus! Best PDA ever.

I’m in

After my previous “so so” attempt at LD21, this time i’ll try something different. The main change will be the language and the use of ready game engine. So this time the list goes like this:

1. Tech – MOAI with Lua and Box2D (or experiment with Chipmunk)

2. Art – Inkscape, GIMP, SFXR

3. Ideas – will try to prep some in advance

Good luck to everyone. I’m ready for the voting now :)

LD22 I’m In!

Well this is going to be my first Ludum Dare, and I’m looking forward to it.

Anyway, my list of what I’m going to use:

Editor: Notepad++

Sound: Sfxr and Audacity

Library / Frameworks: Love2D

Graphics: Gimp / Graphics Gale

See you all in weekish  :)

 

 

 

 

 

Comments

absolom
08. Dec 2011 · 15:05 UTC
omg, I quit, can’t compete with akali

Tools I’m going to use

Just because it seems so trendy, I’m going to write out what I’m going to use for this Ludum Dare:

  • Language: Java
  • Graphics Library: Java AWT & maybe Swing
  • IDE: Eclipse
  • Graphics Editor: Paint.NET
  • TODO List Manager: todotxt.net
  • Sound: My voice. All acapella, bitch.
I was thinking of making a Raycaster, but since this is my first proper LD & I’m new to games programming, I’m going to go with a platformer instead. Plus most of the themes I’ve seen don’t really suit a Raycaster…

Comments

08. Dec 2011 · 10:37 UTC
Free your mind! Create a new genre: raycast platformer :)

I’m in – My first time

Hello everybody!

I am Samuel and this is my first post. I’ve been coding games for about a year now, so I am pretty much a rookie atleast in terms of designing etc.

I’ve tried to participate in the last two LD’s but now I’ve finally managed to clear some time for a 48hour coding session!

With that said, my tools for development are as follows:

  • Language: Java (2D)
  • Graphics: Paint.NET
  • Audio: sfxr

I’ll be keeping my ambitions relatively low – the main goal for me is to survive the 48h and hopefully have something playable released.

This is getting exciting!

 

I’m in, yaaay!

This will be my second Ludum Dare, and hopefully my first LD where I can get a game out!

While thing’s didn’t go so well last time around, I did learn a lot. I also thought of a neat game concept I might use one day. I’m sure I’ll learn a lot again this time, and I’m fairly confident I’ll be able to get a game done too.

So without further ado, here’s what I’ll be using to make a game:

  • Language: C++
  • IDE: Microsoft Visual C++ 2008
  • Libraries: SFML 
  • Sound: Bfxr, Audacity
  • Graphics: Paint.NET

I’ll also use Chronolapse to create a time-lapse of the game-making process.

Good luck to everyone participating!

I guess I’ll give it a go

This will be my first LD, but everyone has to start somewhere!

I’m going to use Game Maker, the GIMP for graphics, and I’m not sure about sound. Probably Pxtone

Aand I’m out -_-‘

Irony dictated that I had planned a holiday with my friends in that weekend. Oh well, better luck next year! Good luck to you all!

Mixtikl – great music generator

http://intermorphic.com/tools/mixtikl/index.html

Check it out. There is an iPhone app version as well as the desktop builds. I think it should be on the Tools page!

Tags: music, procedural music

Comments

08. Dec 2011 · 11:10 UTC
just that you know.. it’s $25. Had to dig for a bit to find that info.
09. Dec 2011 · 20:28 UTC
The iPhone app is only £4.99 though – the free version is enough to decide if you like it or not, but it’s limited to exporting 4 bars of music :)
12. Dec 2011 · 00:06 UTC
Ah – hadn’t clicked that the Tools page is for FREE stuff, duh.

I’m in this one

Well, this will be my 3rd Ludum Dare… so I’m going to give this a shot… This time, I’m going to do something I know, not something unfamiliar, so I should be able to do this :)
Okay… tool list…

Make: Game Maker 8.1
Graphic: Paint Tool SAI and Paint.NET
Sound: SFXR, Autotracker-B and -C
OS: Windows 7 (none of my programs work on anything else)
Food: Ham

Gotta jump in to learn, right?

I’m in for Ludum Dare 22. This is my first LD so I hope I do well. I’ll be using Java (not sure which libraries. Probably LWJGL). GIMP for my graphics. Not sure about sounds and music yet. Good thing I still have a week. I’m really excited for this because I’m not very good at game programming. Anyway, good luck everyone!

EDIT

Language : Java

IDE : Eclipse Indigo

Libraries : LWJGL and/or Slick2D

Sound : SFXR (for sounds) and WolfTram (for music)

Graphics : GIMP

Tags: LD22

I’m in!

My very first Ludum Dare! (though I have done a few 48hr comps before)

I’m going to be using:

  • Unity3D, with SpriteManager2 for sprites. I’ve been using Unity for about 3 years.
  • Photoshop or Pixelmator for graphics
  • Ableton for music.
  • SFXR for sound effects.

I’m going to try make something small and pixelly. We’re doing a little gathering of game developers in Cape Town and we’re all going to jam together. Although we’re probably only going to discover the theme at 4 in the morning I believe it’s going to be truly awesome!

I’m in!

Hello? Is this thing on? Ok!

This is my first Ludum Dare, so we’ll see how this goes.

I’m using:

Language: Java

IDE: Eclipse

Libraries: Slick2D and LWJGL

Sound: Audacity, my voice!

Graphics: GIMP

Food: Chips, sandwiches, Earl Grey and lotssss of Mountain Dew

I may also try a timelapse of my progress. Maybe.

I’m in

This will be my very first Ludum Dare, but it probably won’t be my last. I’m intending on using pixelart graphics made in GIMP and Java with LWJGL for the backend (I’ve never used LWJGL before, and indeed I’ve only ever created tools before with Java, so this will be my first Java game as well as my first Ludum Dare game). Ultimately though, I’m greatly looking forward to next weekend

I’m In with some Android App

This is my second Ludum Dare was thinking of trying to write a Android App.  Is that against the rules?

Has anyone ever tried this?

Tell me I’m crazy.

Tools:

IDE :Eclipse

Graphics: Blender, GIMP

Sound:Audacity

Music:LMMS

Sleep:Optional

Comments

08. Dec 2011 · 18:03 UTC
“This is my second Ludum Dare was thinking of trying to write a Android App. Is that against the rules?”

I’m in!

This will be my first Ludum Dare entry, I’ve been on the site for about a year now just following updates and such so this should be a good way to get involved; I’ve always been meaning to enter but I just felt I hadn’t enough experience at the previous times. That has changed now and I am ready to win! (not win but try to make a decent game in 48 hours!)

 

Language: Java

IDE: Eclipse

Libraries: None

Sound: Audacity, sfxr

Graphics: GIMP

 

Bring it! 😛

P.S: Does anyone know how to change your display picture?

Welp.

I’m in, probably, but I’m not going to be able to submit my usual level of terrible game. I’ll be interviewing in Washington Friday, which means WOO PLANE RIDE.

To be fair I could have picked any time when I was scheduling this, but I totally forgot LD was that week. I can only blame myself for this terrible predicament.

So with that in mind, I’ll likely be at the interview, or just getting back to my hotel when the theme is announced (Timezones, woo). Then I’ll be on a plane from 6am sat till 3:30 (Timezones, woo), so I’ll get back and likely pass out from jetlag, giving me the plane ride to sketch out a prototype (for as long as the battery on my laptop lasts) and whatever productivity I can squeeze out of my worn out husk of a sleep deprived body Saturday night/Sunday.

In keeping with tradition, I’ll be developing with:

  • Language: C#
  • Engine/libs: Flat Red Ball (XNA/.NET4)
  • Art (lol): GIMP, Graphicsgale
  • Sound: bfxr/burnstudio audiotool/audacity

GAME TIME!!!

Using LD as an excuse to learn some libraries useful for prototyping.

  • Language: Ruby
  • Libraries: Gosu, and maybe chipmunk and/or chingu, will decide before LD begins
  • Sounds: sfxr
  • Music… I DON’T KNOW… can I use sleep is death as a tool?
  • Art: GIMP most likely, want to put together a small procedural graphics app for content generation but probably won’t have time
Hoping to come up with some fun mechanics.

I am in for my second LD!

First time was really fun, so taking part again would be twice as fun!

I was going to use FlashDevelop with Actionscript 3 and AIR framework, but I need more practice before I can rapidly create games with it.

So instead, I am going to use:

Hand drawn graphics using Systemax PaintTool SAI, animated with SmithMicro Anime Studio 8,
music and sound effects using Fruity Loops, possibly with using freeware instrument samples to compose simple tracks, plus original sound effects and voice (if necessary)
GameMaker HTML5 for overall development using my game codebase.

Windows version will be surely available and HTML5 as well -if there are no annoying performance issues and code compatibility problems.
My codebase is nearly fully polished & will be posted before the compo begins. :)

To play my first Ludum Dare entry, go here: http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&uid=5234

Tags: animestudio, fruityloops, gamemaker, html5, paintoolsai

LD22: I’m in, and brought a library.

After doing text console based games in Python for the last LD and Pyweek, I decided to make a library for the benefit of myself and any other brave souls who enjoy the idea of rockin’ the codepage437 character set.

https://github.com/jtruscott/pytality

I haven’t written up much end-to-end documentation, but the API has comments, unit tests, and should be pretty clean and stable. I don’t expect anyone else to actually use it this round, but I’d be delightfully surprised if someone did.

 

 

I will be there

Back from the dark I will give this competition an another go. Unfortunately I have other obligations at saturday evening, but hopefully that will not have too much of an impact.

And now on to the tools, all depending on what theme is chosen and what ideas it will give me:

Language: JavaScript / Java
Framework: ImpactJS / MelonJS / PlayN
IDE: Komodo Edit / Eclipse
Art: Paint.NET / GraphicsGale
Sound: BFXR / Audacity
Banished: All bugs

I am in.

Ok, guess I shall finally give this a try . :) What the worst I can do? Make a bad game 😀

Language: Java
Framework: LWJGL /Slick 2D
IDE: Eclipse
Art: Paint.NET
Sound: Acid Studio 8/ Audacity

I’m (tenatively) In

I’m in, provided that my wife doesn’t go into labor before then.

Tools:

  • Visual Studio 2010 Professional
  • C# 4.0
  • XNA
  • GIMP
  • Paint

LD 22 – I’m in

I’m going to try to re-learn a language. This is my first dare. I didn’t actually make the time needed to do the last one.

Language: HTML5 using PHP and possibily Perl and/or Rexx

Libraries: n/a

Sounds: TBD – maybe sfxr

Music: Probably not

Art: Hand drawn and scanned or perhaps done in Paint and/or Gimp.

I’ve changed my mine from doing a pure text game to mixing sound, graphics, and text together using HTML5.

I’m in! Have fun!

I remember my first ludum dare… LD #20. I was ready to make the most amazing game in 48 hours. I couldn’t wait to create some cool new game mechanics based on the theme we would know only when the incredible challenge would begin. Then, it started… 48 hours seems a lot, you feel like you have enough time for everything then you realize the deadline is coming closer every seconds and you start to freak out. I did some noobish error that I shouldn’t have done : I decided to learn ActionScript 3 during the challenge when I could’ve use Java, a language that I already know; I took too much time on trying to make an engine out of my game rater then making a game (…. not good) and I was sick during this weekend (doesn’t really help -_-). All these errors kept me from finishing in time. I was not quite satisfied with my performance and the way I managed my time.

Well, I learned a lot from my experience and this time I couldn’t be more ready for this ludum dare! For the LD #22, I will use :

  • Language : Java
  • Libraries : None
  • Sounds : sfxr
  • Graphics : Paint.NET
  • Other shtuff :  Coffee, coffee, coffee and some more coffee. Maybe some sleep and pizzas (hmmm)

My goal isn’t to finish first, but only to be able to finish my game in time (for once) and hopefuly get some constructive comments so I can do better for LD #23.

To Ludum Dare #22, I say Challenge Accepted !

Good luck to everyone! Hope you’ll all be able to finish your game ’cause I can’t wait to play them 😉

I’m in

My last game for LD21 really wasn’t much of a game at all. My goal is to do much more this time.

With a little more experience under my belt,  and one absolutely horrific time programming a lighting system in Flashpunk for a school project, I feel that my familiarity with Flash game engine packages has improved drastically.

Also I may be going for the Jam instead of the compo as my co-worker @mrlukewakefield wants to join me. So depending him is weather or not I do the jam or the compo.

Planned Tools:

  • Actionscript3 (Language)
  • FlashDevelop (IDE)
  • Flashpunk (Engine)
  • OGMO (Awesome level editor)
  • Notepad++(just in case)
  • Paint.net, maybe Inkscape for vector (Graphics)
  •  SFXr (Sound) I have found like 4 or 5 different versions of this thing since last LD.
  • LMMS (music)
  • Audacity (last time I recorded myself banging a pan and saying/singing “do do do” in some amalgam of a action chase melody)
Cheers to all you fellow LD22 participants.

Comments

theluker
08. Dec 2011 · 18:01 UTC
You’ll get it man and yes we’re gonna make an awesome combo!!

Back for another go

Looks like I’m in again. Hopefully I should be able to improve on last time and make something that’s actually fun to play.

Tools : Unity/Blender/Reaper/Beer.

Live Ludum Dare 22 Video Streams

Viewers, look below. Participants, post a comment with a link to your live video stream.

Comments

konsnos
18. Dec 2011 · 19:29 UTC
Coding in AS3 with FlashPunk
20. Apr 2012 · 11:17 UTC
Making a game in 48h with Blender Game Engine!

I’m in…

Hey, I’m Daniel and this will be my first Ludum Dare. I think I am going to use AS3/FlashPunk or C++/SDL, looking forward to it :)

Greetings from Germany and good luck to everyone.

Prometheus – infamity

Yes its mentioned yet again – anyone whom previously had a crack at building/running my games has always had trouble with the little library of mine: unmet dependencies, instability, high memory usage… The lot basically. But no more – LD22 is the third Ludum Dare this will be in and for those already agonizing over the prospect fret not: I’ve done a 95% re-write job. Thats a 45% lower memory footprint – zero, nicht, niet, yada, rien, null, nil, rei third perty dependencies – a 40% decrease in executeably size, direct interfacing with X11/WINAPI (although to be fair WINAPI support is still being written) as well as a 35% lower cpu usage for general rendering making it much more GPU limited.

TMX, PNG and TGA support remains key, the OpenAL implementation is now finally steaming ahead so oggs may come with my next entry :) and the particle engine is being re-written for much more oompf. A simple data record storage solution is done so no more folders full of config files (expect the one telling the app how to load/where to find the db). Nice.

And for the compilation? No more releases for X64 mint/ubuntu – its all going to be X86 code for windows & ubuntu for every release thanks to a few VMs. Finally – a game library that works.

Looks like it took 2 LDs and a few thousand lines of re-writes to get this all working, but now get your CPU’s and OpenGL cards at the ready!

I’m in!

Yay, it’s the first try for me! Let’s hope for the best!

I’m using:

Language: Java

IDE: Eclipse

Libraries:  LWJGL/Slick2D

Sound: sfxr and I’m trying to make music some way… never done that before…

Graphics: Paint.net

I’m trying  to finish the game, but it’ll be hard to get something useful and enjoyable 😀
Good luck everyone, I can’t wait for your games!

 

Ressources!

Hi folks.

So I just stumbled upon this list, which contains HUNDREDS of free tools to use for indie-devs.

I hope this helps :-)

-Matthew

 

Add: Remember, assets for Ludum Dare HAVE to be made by you during the 48 hours. Too bad we can’t use the massive art- and sound-listings.

 

Tags: ressources, unity

I’m in

Here we go, it will be my second jam since LD21.
I’m still not going to do the compo, but the jam. I’m a wimp and I’m way too lazy to respect all the additional rules.

I can’t wait for the theme reveal.

My first LD48!

Back in August I just happened to check my twitter and saw that @notch was streaming some programming.  I checked out his stream and ended up watching it all weekend!  Watching someone code a game from scratch got me interested in picking up coding and game design again, something I haven’t done in years.  So now, four months later, here I am, ready to start on my first Ludum Dare!  Thanks, Notch, for the inspiration, and the LD staff for making such a wonderful and interesting competition!

I’m in

Expect another visual novel in 2 days with a rushed and random story.

I’ll be using Ren’Py as my framework, Ableton Live 8 for music, Paint Tool SAI and Photoshop/Flash for art, and I’m not sure about sound effects yet.

I’m in

Hello my name is Elvis Brevi i’m from Chile and this will be my first participation in ludum dare.

What I’ll be using:

  • Programming with C# (XNA) and ExEn library(for porting to Silverlight)
  • Design with Photoshop
  • and Audacity for sound.

visit my portofolio in: babilonis.blogspot.com

Comments

Felipe Budinich
09. Dec 2011 · 19:55 UTC
WOHOOO!

Ok here we go :D

My first ludum dare, we’ll see how I do 😛
Now, if I only knew how to add an avatar -_-

Comments

CaptainIcy
08. Dec 2011 · 22:01 UTC
To set your avatar you need to go to Gravatar.com and sign up using the email you signed up to WordPress (or LudumDare) with. Then upload an image to Gravatar and it will be in WordPress. 😉

Good luck.

My first Ludum Dare

Hello! I am going to give this competition a try.

I’ll be using Unity 3D for the game development, various photo-editing programs for textures, Anim8or for modeling, and LithUnwrap for UV mapping… if needed.

Good luck to everyone. 😉

I’m in!

This will be my first Ludum Dare. I may have a 12-hour bus trip right in the middle of the 48 hours, but I’ll have my laptop on the bus, so I’ll do my best!

I’ll be using AS3 with FlashPunk in Flash Builder and making the art in Photoshop. I don’t know yet about music/sound.

First Timer, I’m In!

This is my first time in this contest.

For code I will be using Game Maker:HTML5.

For graphics I will be using the Nathive graphics editor.

For audio I will be using audacity and sxfr.

Infographic: What went right? What went wrong?

Check it out: an infographic from postmortem data! (click to zoom)

For the book I am writing (Game Jam Survival Guide) I did an in-depth analysis of posts tagged as post-mortem reports on the Ludum Dare website. This is just a rough copy and I’m hoping to incorporate your postmortems from this time around for the book so that the sample size is bigger – so remember to write a short, concise post-mortem after you submit your game next week with “what went right” and “what went wrong” sections, preferably in point form to make data collection simpler.

Some of these statistics really surprised me, while others merely confirmed my gut instinct. To draw some conclusions from the data, everyone should be familiar with their tools and frameworks prior to the jam. Most people loved coming up with a plan based on the theme, but many forgot to set aside enough time for art and level design.

Get people other than yourself to playtest it so it isn’t too hard, doesn’t have lousy controls and lame enemies, and is easy to figure out what to do. Don’t bother with physics unless absolutely necessary. Prepare to deal with time-management issues, cut features and focus on what’s most important. Keep your plan simple. Finally, and surprisingly, if you include music and sounds effects you will be much happier with the final product.

Good luck during next week’s LD22 compo. Remember, if you need more time, can’t share your sourcecode, used any clipart, prefabs or samples, or want to work in a team, you can join the JAM and enjoy an extra day to work on your game without worrying about the rules.

Have fun! I can’t wait to check out all your awesome games.

Kind regards,

Christer Kaitila
aka McFunkypants

Blog: www.mcfunkypants.com
Twitter: @McFunkypants
Google+:  mcfunkypants.com/+

Tags: motivation, postmortem, tips

Comments

Jacic
08. Dec 2011 · 23:39 UTC
Awesome idea!
Jacic
08. Dec 2011 · 23:51 UTC
I also just noticed that you have the “Pro Style” and “Noob Mistake” graphics on there too. Very nice! 😀
alfredofreak
09. Dec 2011 · 15:04 UTC
Yay infographics! Nice job McFunkypants.
Felipe Budinich
09. Dec 2011 · 17:43 UTC
I’ll use the “what went wrong/what went right format”, I think it’s a great idea 😀
09. Dec 2011 · 21:11 UTC
Where’s the “Spent too much time playing WoW”? 😉
10. Dec 2011 · 12:55 UTC
I hope I’m not the only one who noticed the money/FU watermarks 😀 Nice touch Mcfunkypants!
joekinley
10. Dec 2011 · 18:50 UTC
Awesome McFunkypants. I am so gonna preordering this book. Where can I give you my money and get that book?
bobbobowitz
13. Dec 2011 · 23:35 UTC
I will definitely write a postmortem. Thank you for assembling this infographic!
bobbobowitz
13. Dec 2011 · 23:35 UTC
Yay! 22 hearts. Perfect.
15. Dec 2011 · 16:00 UTC
Thanks guys! The book is still being written but this Friday afternoon is the deadline for the full rough draft! After that point, editors at my publisher will go through it, add a hundred notes and comments, and I’ll have to revise it maybe 4 times until it is approved for sale. I’m HOPING to have it ready (on Amazon) in time for the Global Game Jam at the end of January.

Attempt #2

Yoman from West Australia here. First proper LD, unofficially tried to make a game for LD21 but failed. THis time I’m better prepared. Expect cool pixel art, retro sounds and hopefully some neat features.

GM8.1/GMHTML5, sfxr, MSPaint.

Comments

chips
09. Dec 2011 · 00:44 UTC
Glad to know im not the only australian in this competition. :)

I. Am. In.

I’m in for my third Ludum Dare. The last two have been incredibly fun, so I don’t want to miss this one! For LD 20 my entry was Diamond Hollow and for LD21 I made Glissaria. Each time I’ve made sure to create a timelapse, and this one will be no different. However, I also plan to stream my progress live this time right over here. Also, I’ll keep updates on Twitter, so feel free to follow me if that’s your thing. And finally, I have a circle of LD people on g+, so add me there so I can stick you in my ever growing circle!

I’m going to stick to my strengths with pixel art and flash. Going to try to brush up on music this time, so I can at least have something listenable. I might try to find a music generation program simpler than Fruity Loops due to me being musically challenged. More formally, the tools I will be using are:

Programming: AS3 (Flash) via FlashBuilder (Eclipse)
Library: Modified Flixel (extra plugins such as a flixel bitmap font library, etc)
Graphics: Photoshop
Music: FruityLoops (unless I find something better)
Sounds: As3sfxr + Audacity
Other: Fast food, sleep, cats, alcohol

Last time I was overambitious, writing 3 games in 1, most of which I had no experience with. This time I’m going to play the safe route and make a platformer. It’s something I have experience with, is easier to make art for, and will hopefully mean I can create a full game in the alotted time. Let’s just hope the theme lends itself to a platformer. Also, if kittens wins I will cry because I can’t draw a cat to save my life.

One Of Two Partners In Crime

Good luck all. =]

Tags: as3, as3sfxr, audacity, cats, flash, flashbuilder, Flixel, fruityloops, photoshop

I do declare / This Ludum Dare / Shall be most fair / Or I’ll despair / ???

Google image search is funWell, um yes…

I’ll do my best at making another Ludum Dare game. Not the best weekend(as usual) since I’m travelling, but I’ll try to make something over my 10 hr train journey.

Anyone Ludum Dareing in Montreal? Doing it lonely isn’t as fun :-(

 

I’ll be using Unity as per usual, as well as Photoshop, Pixen and Audacity

Comments

d_m
07. Dec 2012 · 03:42 UTC
Hey, I was gonna probably gonna enter LD25 as well. I was trying to get people at Foulab interested… I’ll let you know if I find any kind of gathering.
d_m
07. Dec 2012 · 03:43 UTC
Oh wait, wrong year. Damn!

In also

Though I’ve been watching Ludam Dare for a few years, this is the first one I’m entering.

Long time developer, first time game coder.

Really interested in seeing if I can get a multiplayer game up – something simple.

I’ll be using:

Language: Java

Library: Slick2D

Sound: Audacity

IDE: Eclipse

Graphics: Paint.net

I’m really looking forward to it too!

I’m in

This will be my fourth *real* attempt at the competition. Two DNFs and one success. Looking to make it two and two.

This is the setup I’ll be using this time around. Mostly the same as the last time.

Language: Ruby

IDE: *giggle* I’ll be using a text editor, like a real man. Textmate, to be precise. With a sprinkling of rake tasks for doing the tedious stuff.

Libraries: Gosu, Chipmunk

Sound: GarageBand, Audacity

Graphics: Photoshop

Platforms: Mac and Windows for sure. Linux perhaps, if I can find a guinea pig.

Extras: My own screen capture and webcam capture of the whole thing time lapse, Quicktime and iMovie to glue it all together.

I’m in! With Bells On!

i think i’m going to play “drink the beer” while i attempt to make a game during ludum dare.

I’ll give this whole BAC sweet spot thing a shot..

Comments

alfredofreak
09. Dec 2011 · 04:30 UTC
Don’t forget: NO LOWER THAN 0.129 and NO HIGHER THAN 0.138! XD

i’m in…probably

It will be difficult with finals, but I think I will be doing the competition.

I’ll use:

Language: Actionscript

Library: Flixel

IDE: FlashDevelop

Sound: sfxr

Graphics: Paint.NET, Gimp

First time, should be interesting…

…unless it’s a farm! (totally in)

The last time I was here was in February, so I’ll briefly reintroduce myself. I’m alfredofreak (or Nick) and I’m currently studying CS / game design. When I make music, it gets released under the name chroxic. And yes, I may very well be providing my own music for my entry.

This semester has been EVIL and I haven’t taken the time to properly plan out any game development time recently, so count me in. As you may have guessed by the overused TF2 reference, I’m expecting to get SLAUGHTERED in the competition, but that’s OK because I’ll finally get to some honest to *insert deity of choice* game development!!

 

Subject to change (edit: just found the new and improved tools page so this is DEFINITELY going to change), but here’s my tentative list:

  • Code stuff: C#, XNA, and Visual Studio
  • Sound stuff: (wait for it) sfxr (:P), possibly FL Studio, more’n likely public domain / CC music
  • Graphics: Paint.NET, maybe GraphicsGale

 

And my ridiculous work station (that soundtrack kicks ASS btw):

 

Tags: deskphoto

Challenge accepted!

I will partecipate! This will be my first time as game coder.

It’s gonna be fun!

Language: Java

IDE: Eclipse

Libraries: Slick2D

Sound: Audacity, sfxr

Graphics: GIMP,Paint.NET,Photoshop