LD22 December 16–19, 2011

My new Game with Flash 11 (stage3D) is online.

After the bad news that adobe announced last week, i want to share with the community my new flash game called “Course 2 voiture radiocommandée” (french game) . I hope flash will stay alive for long time.

With all the library out there the game took only 2 day to code, I used Flare3D for 3D and QuickBox2D for phyics. I like flash if you too,  just send #FlashIsNotDead on twitter :)

The game is in beta (only 5 level) to test if my visitors don’t have problem with Flash11..
Herre some screens of the game:

Jeux de voiture 3D


Jeu de petite voiture

The game is in BETA (only five level, and one game mode you have to collect the coin in shortest time possible)
To test the game http://www.jeu-de-voiture.com/course+de+voiture+radiocommande.php

And Don’t forget FLASH is Not DEAD

P.S.: Sorry for my bad english .. I’m french

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This entry was posted on Wednesday, November 16th, 2011 at 12:25 pm and is filed under Uncategorized. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Im in Ludum dare 22. But have questions.

well I’m super excited about LD22 but have a couple questions

1. I have competed before in LD16 and most games were arcade styled games. But I’m thinking about making mine an fps game. I’d think an fps game would be to muchforthis compotition. What dou you guys think.

Comments

GTB
17. Nov 2011 · 00:25 UTC
I would love to see an FPS! :)
17. Nov 2011 · 14:53 UTC
I tried making an fps in Ludum Dare some time ago. With limited success 😛
digital_sorceress
17. Nov 2011 · 15:15 UTC
I’m considering making one too as my opengl skills have improved quite a lot recently. :)
Awennor
19. Nov 2011 · 13:00 UTC
You could(and should) make the engine before hand and then you just adapt it to the theme…

I’m new ;)

Hey guys, i registered 2 min ago. Hope it will be funny. Code with AutoIt 😉 greez

Comments

kAlekki
19. Nov 2011 · 14:32 UTC
Good luck to you then. Never seen a game made with AutoIt 😀
27. Nov 2011 · 16:47 UTC
Welcome, new dude.

How Do You Like The Menu’s?

Hello everyone!

I wanted to know YOUR opinion on my new game I am creating. I am felling that the menu’s for the game don’t feel “alive”, they fell a bit depressing in a way… I put a couple of screenshots below showing the menu’s. Thanks for your opinion! :)

Here is the Main Menu:

 

Here is the Mission Selection Menu (I still need to adjust the numbers):

 

Thanks for your help!

 

From the help that ludumdare.com has given me, I have edited the menu’s to look like this (I will still edit it more though):

Comments

Andrei Barsan
17. Nov 2011 · 09:07 UTC
They just feel bland. The background is much too simple for a game, and the main menu buttons themselves are just text labels. Try adding some artwork as background, or even consider coding an interactive/ dynamic background for the menus (maybe a demo of the first level or something).
digital_sorceress
17. Nov 2011 · 11:33 UTC
Tell us what the game is about, and the mood you want it to have.
Andrei Barsan
18. Nov 2011 · 12:34 UTC
Looking better! 😀 I can’t see it in action (yet :P) but it looks like it still needs a bit of motion. Maybe make the background a simple, slow-scrolling pattern. That could look stylish. 😀

Nordic Game Jam

Nordic Game Jam (the flagship of the Global Game Jam 😉 just opened for ticket sales!

We are usually 300 – 350 game jammers.  Who’s coming?

Tickets here: http://shop.igda.dk/

[LD22] Screen Casting on Linux

Hi!

I most probably will be taking part in Ludum Dare 22. I wanted to make a screencast this time. However I can’t find some decent software that will take timed screenshots. Does anyone have a suggestion (for Linux of course) ?

Thanks :)

Comments

18. Nov 2011 · 07:13 UTC
If you want to do a screencast of your game running you could use XvidCap which works quite well. However, if what you want is to record your desktop and make a timelapse video en Linux, you could use gLapse [1], a a tool I developed a while ago. Some darers have been using it and they say it works well.
18. Nov 2011 · 09:33 UTC
Thanks for the help :)

Battleplan 1.0 released!

After months of “really hard” development we are proud to release first stable version of Battleplan!

We also would like to give huge thank to Ludum Dare, because it gave us a lot of experience, which was extremely important for us to finish this game!

Battleplan is based on a traditional paper-and-pencil game known as Battleships. We have started developing it since April 9, 2011, as our first big project.
Gameplay is quite simple, you have four ships – two cruisers and two aircraft carriers, which you have to put on a field. Of course you must obey some rules, while placing them. Then you can try your luck against the computer.

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ battle menu placing_ships

Our website: http://infinityleaks.blogspot.com/
Our Facebook page: http://www.facebook.com/infinityleaks
Direct download links: Windows | Linux

LD #22: I’m In!

I’m going to try my hand at this.  It will be my first LD entry.  I expect I might fail 😛  Already requested the 16th off from work 😀

I program in C++, and I think I’m going to stick with using my old standby of Allegro.  As far as I can tell that’s allowed?

Comments

21. Nov 2011 · 16:43 UTC
Yes, Allegro is fine. 99% of libraries and engines are fine. The other 1% are generally big proprietary things.

It’s that time of year again!

For my tools, it’s gonna be this:

  • Game Maker 8
  • Photoshop/Illustrator CS5
  • Chronolapse
  • SFXR
  • (Hopefully not but probably) Wolfram Tones

I’m going to spend the next 25 days procrastinating and listening to Daft Punk. Let’s do this!

Ludum Dare 22 – You can Count on Me

I’m in for LD22. Absolutely.

I’ve been experimenting with JavaScript, which will likely be my tool of choice. I will need to find a place for hosting JavaScript apps, though… :/

That being said, I’m in. Absolutely.

Comments

21. Nov 2011 · 21:24 UTC
You can always host it on Dropbox if needed

I AM IN

Hello everyone,

first post here on ludumdare, I’ve been tinkering away on my own on a few game projects over the past few years, so I thought I might as well join LD this year.

I’ll be using Pygame, Tiled, Photoshop and Pxtone,

Should be fun!

First LD- I’m in

This will be my first LD (and first post), so things may be a little bumpy. I do think, however, that I can do it.

For this competition, I will be using Stencyl (Flash) as the game engine, sfxr/bfxr for the sounds, and Paint.NET for the graphics.

 

 

Comments

Pe-ads
23. Nov 2011 · 07:42 UTC
Lol, it’ll hopefully be my first LD too, using the exact same tools xD

I’m In!

I’m down for some Ludum dare fun times.  This will be my first attempt and hopefully my first success.  I will be using java and be voting for evolution.  I think it is time.

Tags: im in, java, LD22

I AM IN!

Hi!

This is my first post on Ludum Dare but I’ve already made an entry for the miniLD #30…

So, I’ve just a question, can I use the Citrus Engine for my next game(LD #22)? Thanks!

PS: sorry for my bad english, it isn’t my motherlanguage.

Comments

kibertoad
24. Nov 2011 · 23:31 UTC
See rules for LD:

Into Beyond – Change log 7

I made some improvements on the appearance of Into Beyond, let me know what you think :)

Yes, I’m in!

Since the last Ludum Dare I made my descition. I trained my skills in Java Applets and made some small games.

Nothing special. Just pixelgames. But it was fun.
Now I will try to do something on my own. Just for fun.

See you coding!

I’m In

Maybe this time we can break 600 games (although that might not be a good thing).

My goal this time is to make a game that DOESN’T crash randomly because that’s not a good thing. That’s in addition to, you know, everything else, but this whole technical thing gets in the way of that whole fun thing.

EDIT: I wonder if I could make a programming game. I mean, this seems like a rather apt community for such a game…

I’m IN!

Alright, my first LD will be #22. Using Java and Slick. LET’S DO THIS!

Comments

Rockdtben
27. Nov 2011 · 13:26 UTC
Those are my tools of choice as well.
Rockdtben
27. Nov 2011 · 13:28 UTC
Good luck!

GACK is finally on sale and made 1$

Howdy.
I miserably failed the October challenge 2011. Mainly because I wanted to polish the release version a bit and add some website and example games.
But! I finally made it. You can get the GACK (Gaming App Construction Kit) now for your touchpad (HP, WebOS) or any Android Tablet that has a 1024×768 screen at least.
http://gack.glbasic.com

I sold already 10 pieces. Here’s a link to promo codes for the Touchpad:
http://www.glbasic.com/forum/index.php?topic=7324.0

I am in

Title says it all 😀

I’ll use Java with the libraries LWJGL and Slick-Util :)

Tags: i am in

Slacking at wor… I meen, I’m in!

My weapons of choice are: Java (libGdx), GIMP, Photoshop, SFXR, and Fruityloops.

Not much else to add other than this will be my first Ludum Dare.

 

Life is great.

Life is so great. My Stage3D Flash11 gamedev book was just published today!

Easy-to-remember links for sharing with people verbally:
http://mcfunkypants.com/amazon
http://mcfunkypants.com/book

Shortest possible links:
http://amzn.to/tYmiSf
http://bit.ly/ptMfmP

I’m listed on Amazon:
http://www.amazon.com/Adobe-Stage3D-Molehill-Programming-Beginners/dp/1849691681/

Here’s my page on the Adobe website:
http://www.adobe.com/devnet/author_bios/christer_kaitila.html

Here is the product page at the publisher with more information:
https://www.packtpub.com/adobe-flash11-stage3d-molehill-game-programming-beginners-guide/book

Full table of contents with all topics listed:
https://www.packtpub.com/toc/adobe-flash-11-stage3d-molehill-game-programming-beginner%E2%80%99s-guide-table-contents

The free sample chapter PDF, chapter 8:
http://packtlib.packtpub.com/sites/default/files/1680EXP-Chapter-08-Eye-Candy-Aplenty!.pdf

Demos of each chapter including the final game I teach readers to make:
http://www.mcfunkypants.com/2011/flash11-stage3d-book-chapter-1/
http://www.mcfunkypants.com/2011/flash11-stage3d-book-chapter-2/
http://www.mcfunkypants.com/2011/flash11-stage3d-book-chapter-3/
http://www.mcfunkypants.com/2011/flash11-stage3d-book-chapter-4/
http://www.mcfunkypants.com/2011/flash11-stage3d-book-chapter-5/
http://www.mcfunkypants.com/2011/flash11-stage3d-book-chapter-6/
http://www.mcfunkypants.com/2011/flash11-stage3d-book-chapter-7/
http://www.mcfunkypants.com/2011/flash11-stage3d-book-chapter-8/
http://www.mcfunkypants.com/2011/flash11-stage3d-book-chapter-9/
http://www.mcfunkypants.com/2011/flash11-stage3d-book-chapter-10/

Anyway, just thought I would share the happy news. I’m also 95% done my second book “Game Jam Survival Guide” which already has a contract and ISBN number, and a third is in negotiations!

I’m so grateful for all the good luck I have. I could not have done it without +David Barnes +Maitreya Bhakal +Terry Paton +Thibault Imbert +Ryan Speets +Alejandro Santander +Mikko Haapoja +Evan Miller and so many more of my gamedev colleagues here, on g+ and twitter. There’s a bit of each of you in the book.

I must have saved the universe in a previous life since so many good things simply fall into my lap. Okay, a little hard work doesn’t hurt… but overall I feel like the luckiest guy in the world on a daily basis. Perhaps just believing that you’re lucky makes it so.

Kind regards,

Christer Kaitila
aka McFunkypants

blog: http://www.mcfunkypants.com
twitter: http://twitter.com/McFunkypants
google+: http://gplus.to/gamedev

P.S. This is how I feel right now:

 

 

 

Tags: Book, flash, Life is great, McFunkypants, Stage3D, SuccessStory

I’m in!

My first Ludum Dare and I’m in!

I’m In

Weeeeell 4 me mini ludum was an epic fail(i didnt have enought time:(    )

But this will be different…..Im so pumped this time BRING IT ON!

I’m In…

I’m not yet 100% sure that I’m going to have time yet since I have a lot of stuff going on, and I haven’t checked dates yet, but it should be fine so I’ll just blindly assume it will be. Will be using C and allegro 5. I may even try and make a timelapse this time.

One crappy game made of little colored dots you say? Coming right up!

Angus

I’m In!

Hi guys, this is my first ever experience I will have had working with game creating/Ludum Dare Compo and I think I’m going to use Unity and if that doesn’t go anywhere I may try coding with Java. Well best of luck to all contestants and I better start learning Unity!

All right, all right!

Okay. It’s been a while, I think, but I’m in this ludum dare!

My tools of use are:

Flixel

Graphics Gale

Gimp

Sfxr

Flashdevelop

Fruity Loops (if I have time)

A platformer, a text based, or a point in click engine (whichever is the more suitable).

And that is all folks! See you there!

(Provided, something doesn’t happen, like, a natural disaster, relatives coming over, my mother hollering for me, etc etc.)

Laters!

Surprised Man hope to be in for the Jam, release The Wager 1.2

Our two person team, Surprised Man loves Ludum Dare because it’s the thing that actually got us making games instead of just talking about it. Since doing The Wager at the end of last year for LD19, we’ve been tinkering with it and working on our next projects. But we’re hoping to take a break from our current project this December to have another go for LD22, as long as any unforseen busy-ness doesn’t prevent us as can happen this time of year. So make that a tentative we’re in!

As for The Wager, we’ve had thousands of people play it which beats our initial estimate of ‘maybe twelve,’ and we got such cool feedback that we’ve been dipping in and out of it for the last few months and have finally released 1.2 (an improved version of 1.1, which itself was an improved version of the Ludam Dare Jam submission). It’s a Windows game, in case you’re wondering. Thanks for the LD people for making it happen.

Santas Sneaky Helper

Saturday evening I made a small christmas game with a friend. It’s far from done and I doubt that it will ever be more than a Saturday evening jam game 😉

Here it is:

http://timgarbos.dk/Sneaky/

Notes: Quite bad level design. No difficult levels. (I will fix that).  You only have 2 clones, but I didn’t add any GUI to show you that 😉

Awesome graphics by Pernille Sihm (http://www.pernillesihm.blogspot.com/)

 

A wallpaper!

UPDATE: Now with more glittery stuff and an unnecessary (it’s still awesome, though) “Code your game in 48 hours!” on the side

I’m slacki… err.. listening to my CS teacher. And I just experimented with Photoshop a bit.

If green/black isn’t your style of colour you won’t like it.

The result is this: Wallpaperz!

It’s only 1280×1024, but it looks fine on 1920×1080.

If you want, use it, share it, love it. (If you do share it, please just link back to me.)

– Folis

Really in this time

This will be my first ever LD that I ACTUALLY participate in. I recently learned Python and it seems more fun and slightly easier to use than Java (plus runs slightly smoother).

 

I will be using Python (Notepad++ and IDLE)

Varying on theme but if usable, I will be using libtcod (for roguelike development. I love making roguelikes. A lot.)

In !

Yes, I’ll be there to make a second attempt after my previous game last winter.

I will be using HaXe + NME + Inkscape + The Gimp + SFXR + my brain + my hands + a few litres of YogiTea as well as some meditation and Taïchi, all this to find a way to entertain my fellow ludum darists 😉

As we say in French : Youpi !

Comments

cornedor
29. Nov 2011 · 19:36 UTC
+1 for using haXe :)
whitetigle
30. Nov 2011 · 05:29 UTC
+1 for you because you will be using HaXe !
Cdimaroc
30. Nov 2011 · 16:19 UTC
Hurray for Motion Twin !

I, too, am in

This will be my first LD, I’m excited for it.  I can’t decide what I want to make my game in though.  I’m skilled with Java, C/C++, and Python, and I’ve been looking at Unity recently.  I’m thinking about perhaps using Game Maker for this competition though.

Any thoughts/suggestions?

Comments

Felipe Budinich
29. Nov 2011 · 22:09 UTC
I would avoid anything that is gonna hard to port (ideally, it should be cross platform from the get go), or anything that requires that the user has something already installed.
digital_sorceress
30. Nov 2011 · 09:45 UTC
I don’t think that being cross platform (or easy to port) is important for a competition like LD. As long as you compile for one of the four main platforms (linux/win/osx/web), there will be plenty of people who can play and rate your game.
Felipe Budinich
30. Nov 2011 · 16:36 UTC
“I suggest using whichever language you feel you work quickest with.” Very true, as long as you target one of the main platforms you will get plenty of people to try your game, *but* it’s always better to have the most people possible to comment on your game. So if you are comfortable I would go for a web game (either html5 or flash).

I’m in

Probably in the Jam with a friend, but I’m in anyway! :)
This will be my first LD, though I make games for a little while now…
I will code in AS3 with FlashDevelop (best IDE ever! ^^)
Can’t wait!

I’m in!

Hello!

This is my very first LD and I am going to make a Html canvas game using JavaScript.

I will use my own framework for basic stuff like sound, image loading, vector math and also a simple but useful layered 2D grid editor written in Java which I will post a link to later.

I am really looking forward to this event!

My First Ludum Dare

Jep. It’s my first Ludum Dare EVAR

My Weapons are:

C++ as my Language of Choice and

Eclipse + MinGW as IDE

I’m in in!

This is my second Ludum Dare(not counting the October mini Ludum Dare) and I’m in! My tools will be:

Flixel or Unity3d

Graphics gale or Blender

sfxr for the sound effects

Can’t wait for this. Its too long! Finishing would be a great Christmas gift for myself.;p

I am IN

Im in and this is going to be my first Ludum Dare, so hopefully i will complete it.

I will be using Flixel and Graphics gale

Going Retro

As usuall, I’ll be hacking something together in ansi C with SDL.

Vim is the only tool I plan on using, and as such, my games will most likely have pixel art sown into the source.

 

I’m ready to start hacking. Perhaps my game will even be psuedo 3d with oblique projection.

Falling Friends

Tomorrow we’re releasing a small and weird game jammed in one day! Tomorrow we will release a weird trailer and do some more weird stuff.

We could really use some help to do some pre-marketing: http://www.sybogames.com/FallingFriends/friends.html

More stuff tomorrow! I promise weird and fun stuff.

I’m in!

I’m in!

I’ll be using Unity3D, Blender, Garage Band, someFXRofSomeSort, Photoshop, perhaps with the helping hand from EZGui if I get any chance to polish it.

I’ll be recording the session using ScreenNinja.

I’m in!

For the third time running, I’m IN! Whooo!

For the last 2 LDs, I’ve been using AS3 with FlashPunk (which is an amazing engine). However, I’d like to branch out and widen my AS3 knowledge. I’d really like to use just AS3 without anything else, but I may go with Flixel or something else. Your thoughts?

I’m in!

Hello everyone,

I’m in for Ludum Dare #22 and I think I will use

  • Coffeescript and three.js
  • Gimp
  • sfxr
  • Milkytracker
I hope this time I do better than last time with Dragons Bloodmoney :)

I’m In!

I’m in for Ludum Dare 22 and I’ll be using BYOND Dream Maker for it. (it uses a language similar to C++)

 

(If I am missing something that needs to be done besides this post to be allowed to do the competition, someone please let me know.)

Comments

02. Dec 2011 · 06:24 UTC
No, you just need an account to submit your game when you’re done.
tnelsond
02. Dec 2011 · 18:09 UTC
This post isn’t even required. 😛

But it’s a nice thing to do.

I’m in for LD22

I’m thinking of mixing things up a bit and working with flixel this time around.  If I decide to go with Unity again I’ll probably stick with the jam so I don’t have to worry about third party libraries.  Anyways, the options:

Hardware: Macbook Pro, Wacom Tablet

Game Engine, Languages, & Tools:  (Unity 3D Pro 3.4, C#, MonoDevelop IDE) or (flixel, Flash Builder 4.5)

Graphics & Art: Corel Painter 10, Photoshop CS5, Blender 2.6

Music & Audio: sfxr, GarageBand

 

See you all in two weeks!

1 minute game theme

I saw this for suggested themes and this looks like an amazing idea, anybody else in for this? I’d expeect some games in the style of Keyboard Drumset ****ing Werewolf.

Comments

tnelsond
02. Dec 2011 · 17:16 UTC
Not sure I follow you. what exactly do you mean? Pick your own theme in one minute?
7Soul
02. Dec 2011 · 21:38 UTC
A game you could finish in a minute? Sounds way too limiting to me
Jacic
03. Dec 2011 · 03:33 UTC
Do you mean a game that is played in a minute? That might be interesting. It would be like a longer Wario Ware minigame.

99 problems and HTML5 is one

Hello fellow Ludum Darers,

I’ve been meaning to develop a game in HTML5, and my complete lack of understanding on the subject cripples me.

Are there any good opensource/free IDE’s out there?

Are there any good frameworks besides Impact?

How do you deal with sound? I’ve tried some games like Panda Poet, and the sound works perfectly, others not so much, what gives?

I’m aware of Construct 2, but am I gonna be able to go deeper in the code if I want to?

Are there any tutorials dealing with a HTML5 workflow?

Any tips, suggestions or advice?

Tags: help

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This entry was posted on Friday, December 2nd, 2011 at 5:35 pm and is filed under LD #22. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Kung Fu Pygaaame!

Although I missed previous LDs, I am back for this one! Yes, even after my failure of a game Space Genocide. This time I’ll drink more coffee then usual by hiding it in the shelves from my parents and stay up much later than usual.

As for tools I’m using, as always python and pygame for gameplay, GIMP for sprites, and sfxr for sounds.

My weakest fault is probably the graphics part, I’m terrible at it. I guess I’m going to have to spend hours on it, otherwise it just looks like… well… shit. Aww well, for supreme success, I will practice practice practice! :)

New guy here

Hello. I’ve learned actionscript 2, but since this is out of date and i can’t see any reason to use it, i’ve decided to switch to python. arethere any free code compilers that i can use and where to download them. =)

I’m in!

I’m in for Ludum Dare 22, and I will be using Java with GIMP and sfxr.

This is my first Ludum Dare, and I’m slightly scared, but I’m sure it’ll go well. I’ve haven’t completed a game so far, but I’m working on a bigger project which I hope to complete soon.

I would add a video but my camera sucks and I hate my voice. 😀

Packaging up for the gift exchange

So over at my blog I wrote up a blog post again about the packaging up of my gift for the Ludum Dare christmas gift exchange 2011.

Check it out here.

And I hope more people are posting up about the gift exchange. It is a lot of fun.

I’m in

After 1 success (LD#20) and 1 failure (LD#21) I really hope that when LD#22 finishes I will be left with something that at least makes me a little bit proud (for example: it works 😉 ).

I will be using:

  • Haxe & NME
  • My hands
  • My head
  • A computer maybe?
Good luck to us all 😉

I’m (probably) in

Hi!

I’m in (for now). I may Jam instead, as I have a train journey on that weekend, the start of which will mean I’ll have 9 hours to go on the compo section.

Pending Wi-Fi and power access hitches on the train could also stop me from completing the game.

I’m gonna be running things in Java Graphics2D, as that’s what I know best. Irrespective on if I’m jamming or not, full source will be available for people to (attempt to) compile and build on my github (which I’ll post up about when I’m ready. I may want testers :P).

Regards,

CDomville

I’m in

Hi,

It will be my second LD. I will be using C++/SFML 2, Gimp, SFML and my personal library. I hope to do something different than a 2d platformer this year.

I am in for LD22.

Norgas

Comments

03. Dec 2011 · 20:24 UTC
C++ in LD is a tough thing… good luck to you! Hope it works out!

I should be in too~!

Well, I’ll have to find out if I’m actually at home that weekend, but if so I will join in! I’m not going to do a video on account of lack of WebCam (In addition, I don’t think you’re going to like my cut-and-paste AMV things… find Gemberkoekje on YouTube if you’re into that)

Anyway, I’ll use CinderLib, probably some PhotoShop – it’ll be my first entry, and it’s quite likely I’ll fail in many ways – but hey, if you don’t try you don’t succeed!

Well, see you there, good luck to all, and have me play some awesome games in the christmas weeks!

Comments

03. Dec 2011 · 20:24 UTC
I’ve never heard of CinderLib… Care to give a link?

Something Ambitious for LD22…

I’ve recently been playing with Processing and will probably use it for LD22.

I have an ambitious plan, you see…

I’m going to try to make microgames. My initial goal is 4-5, but if that doesn’t take too long, I’ll keep making them.

I’m going to enter the jam to give myself more time, as I’m not sure how long it will take me to make these.

The microgames themselves will be similar to those in the WarioWare series or the Five Second Frenzy/Fury/Firestorm trilogy. Each will have a short duration and a single, stated objective. I’m hoping it goes well.

Peace, love, and a single, stated objective,

– Henry

Comments

04. Dec 2011 · 12:46 UTC
Just wanted to let you know that your plan is indeed possible :), I did it on last ludum dare 😀

Upcoming Game Jams during Ludum Dare Weekend

Here’s a list of real world game jams taking place over Ludum Dare weekend:

If you’re hosting a Ludum Dare related gathering, let us know! Make a post here on the site with details, and we’ll add you to the list!

More Ludum Dare Community News

And to tidy up the page, here’s more things going on in the community.

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This entry was posted on Saturday, December 3rd, 2011 at 11:00 pm and is filed under LD #22. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

I’m In!

Hi,

This will be my first Ludum Dare, I’ve wanted to do it for a while but never previously had the time. I’ll be using HTML5 and the following libs/tools.

Can’t wait to see what the theme for LD22 is going to be and I hope I can finish in time.

 

benthepoet

LD22 Warm-up

So I’m in for real this time. Going to do a team entry with a buddy of mine doing art stuff, so I’ll be doing the Jam this time.

(Click the screenshot for a video, I couldn’t figure out how to embed it directly)

 

We decided to do a little warm-up today. I’m thinking about using cocos2d and I wanted to try it out before the contest. This is the result, far from complete but not too shabby considering we started at 2pm, a mere 11 hours ago.

 

Looking forward to the jam!

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This entry was posted on Sunday, December 4th, 2011 at 2:06 am and is filed under LD #22. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

This music developing api

I would like you guys opinion on this. I found this music creation api, called Aviary Myna. It runs on browser, so you can check it our really quick here: http://www.aviary.com/online/audio-editor

From what I understood, the audio you create there is copyright free, so, could I use it on the next LD?

 

Comments

04. Dec 2011 · 12:53 UTC
I think that I am going to use it! TY

Waiting for LD #22

I’m In!

After a pretty good mini LD I think that it is a good time for the real thing.

I am going to use:

  • As3 – FlashDevelop
  • Flixel
  • Chronolapse
  • Dyyno (I think that I’m going to do a live stream)
  • Alot of candies chocolate water cookies…
  • Skype (For friend’s encouragement)
  • Graphics tools (GraphicsGale, Inkscape etc)
  • Sfxr and maybe Aviary’s Myna
  • 48 Hours

So good luck every one and happy programming!

 

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This entry was posted on Sunday, December 4th, 2011 at 8:01 am and is filed under LD #22. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

I’m in

This is my first Ludum Dare.

I will be using Construct 2, Game Maker or Java + libGDX, not sure yet.

For graphics Paint.NET, for sounds SFXR

Good luck to us all and have fun.

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This entry was posted on Sunday, December 4th, 2011 at 8:15 am and is filed under LD #22. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Totally in!

I do not believe I’ve failed to submit to a LD yet since I started on LD 17…. oh, apart from LD20.

I’ve submitted after working the same weekend as the LD, however this Winter LD will be my biggest challenge; surviving my work Christmas Party on the Friday night (GMT) and managing to create a game after getting hideously drunk on free alcohol!

Oh well, Ive got a few weeks to ready myself 😀

I’m definitely sure that I might might Be In!

I said that I was going to be in last Ludum Dare… but I was alot more inexperienced in the art of programming back then, I have grown alot more now but there is still the problem of not actually being able to program a game.

So I have 12 days to learn as much Python/Pygame as possible (As that is my weapon of choice).

Another problem is that for a part of the Ludum Dare weekend I will be over at a “friends” house (Friend of the family) and will have to work their either on my laptop and/or some rudimentary programming on my iPad (Which will be very difficult >:\)

So, for now I’m in but… let’s just see how things go!

Comments

bMacSwigg
05. Dec 2011 · 01:23 UTC
Hey! I may or may not be taking part myself, with similar weapons, so to speak. I’m not exactly experienced myself, but if you have any questions, feel free to ask me! Also, the tutorials on the pygame website are awesome, and if you need to turn your game into a .exe, cx-freeze is good. :)
05. Dec 2011 · 03:02 UTC
I’d suggest drawing on your iPad instead of trying to program

Enter the Comp

Just posting to declare that im entering the compo i have a few ideas but nothing really solid due to the lack of theme

 

I’m in.

Once again, I’ll be here for the December LD48. I enjoyed it so much last year, but scheduling conflicts prevented me from competing in the April and August competitions.

I’ll be using Java and either Slick, LibGDX or jMonkeyEngine. GDX is a much more robust library for 2D games to me than Slick, although it is harder to use, but I have been wanting to try my hand at a 3D game for some time. My only worry is that, since I’m so fresh with 3D design, I won’t be able to finish it in time, and my lack of asset creation skills would probably get in the way. I’m even worse at 3D modelling than I am at sprite making.

For asset creation, I will use bfxr for sound effects, Photoshop CS5 for images, Blender for models (if needed) and PXTone or FamiTracker for music (if I even get around to that). Last year, I only managed to make fanfare music for pickups in FamiTracker, but I also spent a hell of a lot of time on bug fixing that could have been done much better had I used a better collision technique.

Anyway, looking forward to seeing all the cool entries this upcoming compo!

I’m so in.

During the last Ludum Dare, I made EscapeOut (which has been updated to v1.1, available on my website here). It’s been the source for many good things for me. First, it was included with the 2012 IGF Pirate Kart. It blows my mind that, in a small way, my second game ever is currently under IGF consideration. Second, I got to watch a whole mess of people play EscapeOut at Gamercamp Lv3, including Seth Cooper of the Foldit program. These are some of my proudest accomplishments.

So, of course I’m in!

I’m excited (and in)

My first #ld48 – I’m going to be making a 2D game in Canvas, I’ve already completed a massively multiplayer WebGL + NodeJS game and I’m feeling like I can achieve anything right now.

Next Friday, I’ll be buying a weekend’s supply of pizza, coffee and fresh fruit, kicking open a Google Hangout or something similar and solo bro-gramming my way to something that will hopefully be complete.

I’m spending the next two weeks learning about the 2D side of development after doing all the 3D stuff in the browser I need to find out what the canvas limitations are, but with squares and rectangles – anything is possible.

I am In-ski

Hope I get to use some of the ideas I have, :S, otherwise game == fail :)

Edit:

Language : Java

IDE : NetBean

Libraries : LWJGL

Sound : None i don’t think

Graphics : Paint.NET

I’m in!

I am in. Can’t wait. Joy!

I’m in!!

Man, why do I love LD so much? Is it the cheesy orange theme? The delicious food photos? The warm fuzzy community? Something else?

Anyways, I’m in! Here is what I plan on using:

  • Python. Only the best language ever created.
  • Pygame. Tried and true.
  • Sublime Text 2. This is like Vim, but better. If your mind is blown by reading that statement, go check it out. If not, check it out anyway.
  • Graphics Gale. To create the most beautiful pixels the world has ever seen. EVER.
  • Linux Mint. Some weird OS no one has ever heard of.
  • Garage Band, if I can get my hands on a Mac. Otherwise, Fruity Loops.
  • Split keyboard. The importance can not be overemphasized.
  • FOOD. Om nom nom.
  • Air. Again, very important.
  • Philz coffee. Caffeinee
  • More food.
What I plan on doing:
  • Making my game more fun.  Last time my game was apparently very innovative but a lot less fun. I shall have to correct for that… somehow.
My goal:
  • My goal is simple and humble: BEAT NOTCH. 😀

Comments

05. Dec 2011 · 13:15 UTC
About the Linux Mint thing…. lots of people here have heard of it. Just sayin’

I am totally in this LD

I’m in and very much excited about it.

I’ll be using flash through as3 and flashdevelop, rolling with my own collection of game jam code snippets and tools.

I’ll try to remember to upload them somewhere before the event starts.

GL and HF everyone.

I’m in!

I intend to take this competition as a somewhat masochistic programming exercise. As such I intend to develop in Linux using gedit and makefiles writing my code in C and using SDL (unless I have a good reason to use C++). For the record, apart from the choice of C over C++, this is my usual development environment.

I intend to blog about my design choices in both the game and about how I decide to write it. My hope for the competition is that my blog and source code could hopefully serve as a resource for a beginner programmer (having stumbled through learning to program games, I feel a well documented example would have been very useful).

Of course, given the ludicrous time constraint I cannot guarantee meeting such a hopeful goal! At the least though I hope that something will get hacked together in order to be judged.

An additional goal is to have as little as possible handled outside of source code. E.g. procedurally generating resource images would be nice. However, this goal will soon be thrown out of the window if the competition requires an animated human, say. This is more just a nice thought.

Good luck to all taking part! I look forward to playing your games whether or not I qualify to judge them also :-).

I think i can swing this one

i’m going to be going for the most basic game i can possibly make in hope of finishing and i’ll probably try to enter the Jam instead of the normal comp. I’ll have a lot on my plate but i think i can swing a hangman game or something simple for my first actual compo

So i’m going to try to be in. :)

Oo Pick Me, Pick Me…

This’ll be my first game creation competition and I’ll be using Scirra’s Construct 2 for all my game creation needs.  Gonna try this solo, so DARE I say…I’m in?

I’m so totally een!

I tried the last Ludum Dare, but because of timezones I missed a day & ended up with nothing.

This time, things will be different.

I’m thinking of making a raycaster in Java just because I want to learn some game logic & how raycasters work.

I’m definitely in this time!

This will be my 3rd proper compo. I shall be joining the CB2 Indies in Cambridge. Hooray! Hoping for some kind fo silly theme… maybe Kittens will win this year!

Platform: AS3/Flex4

Framework: Flashpunk

Graphics: Inkscape

Audio: Sfxr

Comments

TehWut
05. Dec 2011 · 21:02 UTC
I love AS3 and FlashPunk, just thought I should say that. Good luck :)

I’m in again!

I’m in! Same deal as last time:

  • Language: python
  • Library: pygame
  • graphics: Gimp
  • sfx: bfxr
  • music: Gameboy with LSDJ!
Still haven’t gotten around to updating my last entry EscapeLines due to all of uni work and wont happen until after the next LD.

Comments

x2l2
06. Dec 2011 · 18:46 UTC
gameboy sound! cool !

Maybe i’m in

It depends on my october mini LD challenge, yes, I’m a little late! Things become quite slow because of some other project, but I’m here and I’ll publish my game [OUR game!, i made it with the company i work for].

My 3rd Ludum Dare.

I will be participating in my third Ludum Dare.

Tools.

Language: Java
Library: Slick2d
Platform: Web

I will now be using web applets to demonstrate my game. I bought a web domain so this will be Possible now.

www.rockdtben.com -> My game from LD #20 is here at www.rockdtben.com/catTroller.html

I’m in!

This will be my third, and also third consecutive, LD.

Code: AS3 with Flashpunk in Flashdevelop or C++ with SFML 2 in Visual Studio 2008 / XCode 4 / Code::Blocks
Audio: SFXR and or Audacity & I
Graphics: Paint.NET or Game Maker 8
I’ll probably use OGMO Editor also.

I haven’t submitted my I’m in! video yet, but I’m going to do that soon.

Comments

johnfn
05. Dec 2011 · 17:53 UTC
Great use of the xor operator.

I’m in

This is going to be my first Ludum Dare

I have school on the weekend during this LD, but this won’t stop me!

I’ll probably use GameMaker ( I won’t have much time becasue of school) or maybe Java with some libraries.

And for graphics I’ll probably use paint .net and maybe inkscape, for audio: sfxr and musagi.

Can’t wait.

Comments

PeripheralGames
05. Dec 2011 · 16:16 UTC
School during the weekend? you poor thing, what awful luck!
Pyro
05. Dec 2011 · 21:10 UTC
Yeah, I work during the week and on weekends I have school, too bad it’s when LD will be, but I’ll try anyway

I’m In

I’m in on my first LD. I plan on using C++ with OpenGL, whether that’s just gl.h and glu.h or libsdl, I’m not sure yet. But I’m definitely busting out sfxr and musagi for sound. Can’t wait to spend a whole weekend programming like a maniac.

I’m in!

May only be using Game Maker, and this is my first try at LD, I’m in!

I’m in?

I’m in, probably. First Ludum Dare. More than likely using FlashPunk. Hurrah, non-committal writings!~

Edit: Will actually be using my cross-platform game library which I’m developing as part of my undergraduate degree. Source is on github: https://github.com/ashleygwinnell/ark2d . I’ve made games with it before: see Spectranaut, Mirrornaut, etc. http://ashleygwinnell.co.uk/games

Declared!

I’m in for Ludum Dare #22.

This is my second Ludum Dare, I did reasonably last time, so I hope to improve upon that result this time.

Code: Python

Libs: SFML2 with the Cython bindings.

Audio: I’m thinking of making some stuff with my rock band (yes, the game) instruments, if I get the time extra, might be something a little interesting.

Graphics: The GIMP and what little skill I posses at art.

As with last time, I’ll get Linux and Windows builds made, along with source code for those that want it.

This time, I’m actually deciding to do this in advance, so got a timelapse program ready, and done an I’m In video. I’m also at Uni this time, not home, which is actually useful as I have more room here. Just before the start I’ll upload some pictures of my desk space.

Tags: GIMP, im in, pysfml, python, rock band, sfml

I’m in!

First LD! Using it to motivate myself to actually finish a game (rather than doing infinite prototyping).

» Code: Java

» Library: Slick

» Graphics: Paint .NET

» Sound: sfxr

Let’s hope for the best and good luck to everyone 😀

I’m in… most likely

By some surprise, it turns out that the end of my finals week is celebrated by yet another Ludum Dare. I think I’m going to give this challenge a try, though I’m not fully sure what I’ll be using (leaning to opentk with c# because it’s the most familiar environment for me, heh). I’ll use all the favorite utilities like sfxr, of course (did they make the vvvvvv soundset via sfxr? it’s churning out some surprisingly similar things)

In terms of random fun facts, this wouldn’t actually be my first try at this. I tried last time for LD21 and failed horribly. I was rushing and not planning things out, resulting in very messy code and me doing idiotic things like trying to reinvent hashtables, and eventually I couldn’t get my singular unnamed character to collide or move against anything in the world. She’d walk straight through castles and fortress, as well as mountains. She could also jump over eight times her height. It didn’t work very well, and the graphics weren’t great either. I’ve figured out where I went wrong, though, and I hope to actually get something working this time around, especially since I won’t have anything important to do afterwards.  I think to get myself into the spirit, though, I’m going to try to make a quick little game beforehand, though. It will be a platformer based on a more ambitious idea I have that would likely be a 3D FPS in space. It will involve people walking around a floating world while they shoot people with guns. Nothing special, but just a fun little project.

I’m in! ai-class pros and cons…

I’m not going to let the fact that Ludum Dare is the same weekend as the finals for the Stanford Engineering online artificial intelligence class stop me from having a go! I’ll just count taking the final exam as a “break”.

Last time I got so distracted by watching other people’s livestreams that my game never escaped my mind. This time it will be different!

  • Code / Language: Java? Flash? HTML5?
  • Library / API: Slick? Spaceport.io? Google play?
  • Graphics: Paint.net
  • Platform: Computer? Web?
  • SFX: bfxr!
  • Music: This is getting complicated…

Comments

05. Dec 2011 · 23:26 UTC
It’s the same weekend, huh? Oh well. The midterm was pretty easy anyway and it probably doesn’t overlap completely. What do you think of the class?
Andrei Barsan
06. Dec 2011 · 08:42 UTC
It’s so awesome to find other people taking the Stanford AI Class on LD. 😀

Let’s just hope the final isn’t that long – it’s supposed to be about as long as the midterm, right? 30 mins of actual solving, two hours of checking the results, hehe.

In

I’m in for my second Ludum Dare.  Last time, my goal was simple:  to complete a game and learn a bit about HTML5 development in the process.  I finished my game but it felt lackluster.  Because I spent so much time wrestling with learning a new way of developing games, my game was very simple and lacked sound effects.

This time I’m going to be using AS3, a language that I am much more comfortable with.  Hopefully this will let me focus more on putting out a solid game, rather than learning tools.  My goal for this round is top 100.

Language: AS3

Libraries: Flashpunk

Graphics: Paint.net

Sound: Audacity, sfxr

Can’t wait to see what all we come up with

Whee!

I’m going to have an… interesting LD this time around.  First of all, this will be my second LD compo and my first LD48, as I did the Jam last time.  Additionally, I have finals the two days leading up to the compo weekend, so I will have literally seven hours between taking my semester finals and starting a 48-hour game.  But hey, it’ll probably be all right.

Language: C# using XNA

Platform: Windows (I use XP still, btw)

I plan to make the sound effects myself with a mic and sound editor, so my game will either have bad sound effects or literal onomatopoeia ones like “bang”.

Tags: C++, Windows, xna

Comments

ratboy2713
06. Dec 2011 · 14:03 UTC
If you could work it in with the theme, I think onomatopeia would be a great thing to hear in a game. Good luck!

Hi again.

Hi From Geelong, Australia

This will be my second Ludum Dare, The first was last time (escape) but that had to be cut short due to unforceen circumstaces and I was never able to hand in my entry unfortunately.

Tools I will be using.

Code: C#

Framework: XNA, Silversprite.

Bad Artistry: Photoshop (I’m a programmer, not a artist).

TimeLaps: ZD Soft Screen Recorder

My plan is to offer the application in the form of Silverlight to allow those of you who dont have or dont want to install the xna framework to run the game in their preferred web browser. This will be the first time utilizing Silver sprite so we will see how we go.

I’m really looking forward to the theme announcement, I’m honestly hoping not Zombies as they have been done soo much in recent times. Someone suggested 1 minute game which sounds interesting.
Ether way, See you all in a week or so.

Gavin.

Comments

Andrei Barsan
06. Dec 2011 · 08:40 UTC
XNA is awesome, I wish you all the luck in the world! 😀

I really like what they did with the latest version and the really high silverlight compatibility.

I’m in, but

I’m in, and I’ll probably use the same tools as last time; C/SDL. I may use C++/SDL/Box2D instead – but we’ll see what ideas the theme will give me.

The last two LD’s, I was super-excited, and knew what I wanted to do — this time, I’m mostly confused about what I’m supposed to do. I hope things will pick up when the competition closes in.

Comments

Andrei Barsan
06. Dec 2011 · 08:36 UTC
Box2D ftw 😀

You could try setting up a reusable tilemap loader in case you decide on making a tile based game, that could come in handy. Maybe write some really lightweight and fun mini-games/ mini-apps the day before LD as a warmup. 😀

I might be in

For LD #22

I haven’t figured out if I will be able to participate.  I will try to make a good-faith-effort though.

Im In

LD48 comes round again, and I am In.

This will be my third LD. Each time I enter something like this I try to use it as a vehicle to improve some specific aspect of my game dev skill set, last time it was 2D art, this time it will be audio. As well as having a specific feature focus I’m going to try and concentrate on making a “game” this is actually harder for me then it perhaps should be, as a programmer by profession I tend to find myself getting lost in the mechanisms of my code base and loosing sight of what I’m actually trying to make. To try and combat this I will be using my code base from the last LD as a starting point for this one. Shock! yes I feel like its cheating too, but the engine rules allow for opensource engine code to be used and although I feel a little dirty doing it, this should help focus me more on the game and less on the code.

Anyway, like last time I will be using HTML5 and developing on Linux using standard tools for the platform ( GIMP, MyPaint, Geany  IDE, Chrome web browser ) as part of my focus on sound I will be trying out a bunch of audio editor/creation software that I will review after the contest. The link to my code base will be placed here as soon as I have setup the github repo.

Good Luck LD’ers!

 

 

I’m in

Hi from @Zapakitul, Romania.

This is the first time I enter a Ludum Dare challenge, and boy am I anxious. I earn my living working as a Game Designer for Gameloft (been doing so for a year), but since I got my job, I haven’t been able to finish any personal projects/games. Ludum Dare represents, a great opportunity to boost my moral, as well as a personal challenge, so I’ll be looking forward to it.

As for the tools I will be using, guess I’ll stick to what I know best:

Language: C++ with the aid of DarkGDK.

Audio library of choice: Irrklang.

3D Graphics: Milkshape3D

2D Graphics: Paint.NET.

Level editor: Mapscape.

My work station contains a Desktop Computer (development), and an old Acer Aspire 5050 laptop for debugging, and keeping in touch with everyone on IRC/Twitter. Honestly, all I want out of this challenge is to finish something in this short period of time, and as a newcomer to it, I’m a little worried. I’m happy to meet and “compete” with all of you.

 

Tags: C++, DarkGDK, Irrklang, newcomer, paint.net, Zapakitul, Zapaman

I’m In, but its gonna be a short entry

I don’t have the time this time around to take 36-40 hours doing an entry, so my entry will be a text adventure, using C#. I probably wont use any additional libraries, so no need to start work on a starting framework; ill hard code the layout of the world in arrays.

I’m in!

It’s cold and everyone is ill, looks like it’s competition time again!

 

This time i’m going to be doing something a little different. Instead of using my usual tools (C++ and HGE / SFML), i’m going to use my favourate scripting language, Lua, alongside an interesting engine called Love (Link)

This is because last time I did this competition, I felt so used to the process of making a game in C++ (considering I do it for a living), that I felt uninspired and that I wasn’t learning anything. With a language I don’t know all about, and an engine i’ve never touched before (but admired), this should help motivate me to finish!

Your cuddly gastropod friend,

-DBS