Im In
LD48 comes round again, and I am In.
This will be my third LD. Each time I enter something like this I try to use it as a vehicle to improve some specific aspect of my game dev skill set, last time it was 2D art, this time it will be audio. As well as having a specific feature focus I’m going to try and concentrate on making a “game” this is actually harder for me then it perhaps should be, as a programmer by profession I tend to find myself getting lost in the mechanisms of my code base and loosing sight of what I’m actually trying to make. To try and combat this I will be using my code base from the last LD as a starting point for this one. Shock! yes I feel like its cheating too, but the engine rules allow for opensource engine code to be used and although I feel a little dirty doing it, this should help focus me more on the game and less on the code.
Anyway, like last time I will be using HTML5 and developing on Linux using standard tools for the platform ( GIMP, MyPaint, Geany IDE, Chrome web browser ) as part of my focus on sound I will be trying out a bunch of audio editor/creation software that I will review after the contest. The link to my code base will be placed here as soon as I have setup the github repo.
Good Luck LD’ers!