LD22 December 16–19, 2011

I’m in. (How program game?)

I’m going to try this thing I guess… I’m going to program in flash with no external libraries. Incidentally, this means I have about a week to learn flash. And how to program games. Why do I think this is a good idea?

Comments

TheLolrus
07. Dec 2011 · 21:33 UTC
It’s not
ahnimal
07. Dec 2011 · 21:53 UTC
Even with external libraries, you’re going to have a really hard time coding your own game, when you don’t know shit about programming, and properly don’t even know the name of the language in Flash
Awennor
07. Dec 2011 · 21:54 UTC
It’s a great idea, actually, just find a tutorial and follow it. Everybody has to start somewhere!
08. Dec 2011 · 10:57 UTC
I use all the middleware I can, ‘cos I don’t want to spend the weekend reinventing the wheel. I’ve coded AAA games full time for over a decade, but I use Unity for LD because it does all the tedious donkey work for me. For me it’s a GAME dev challenge, not an ENGINE dev challenge…

Will participate

I’m stoked to be joining in this time, for my second Ludum Dare!  My first, LD 20 in May, went really well, and I couldn’t be happier to have the ability to participate again.

Because of the time pressure, I’ll be using something easy and comfortable for me: Game Maker 7.  I’ll probably use BFXr (Increpare’s upgrade to SFXr)  for sounds.  Other than that, everything will be from scratch, of course!

I’m in, may the best man win!

This is my first time participating in the Ludum dare, and actually my first time hearing about it. I will be using Unity3D for the game. I want to make a really awesome game, but really anything in 48 hours is amazing. I am really excited to see what I and everyone else comes up with, good luck to all!

Software: Unity, Blender, Gimp

Language:UnityScript

I’m in

This will

table.insert ( competitions.ld22, self )

Totally looking forward to this one!

Might be changing things this time around, we’ll see 😛

Language: C++ or Lua (Maybe Both, Depends)

Libraries: SFML2 if C++, or LÖVE if Lua

Audio: SFXR

Good luck to everyone!

Productivity…

Can be impeded by simple little things like this:

http://procatinator.com/

Avoid if you want to get anything done this ludum dare.

yup

I’m going to make a concerted effort to participate in this one. It will be my first.

Going to stick with C and SDL/OpenGL for graphics. If I decide to do a pixel thing, I’ll draw in gimp, but it’s just as likely that I will go with solid-color primitives or wireframes. I develop in Linux but hopefully I can get a MinGW port together on Windows (I’m sure there’s some good info around here on that subject…)

I won’t use any external libraries other than C standard and SDL/OpenGL, but I may bring in some code I’ve written in the past. I hear that’s allowed, as long as I release the source?

I don’t know what I’ll do for sound effects or music…

First Time and I’m In

I’m going to participate in this month’s LD48, and I’m going to write my game using Java. Previously I’ve written various game sketches, and one complete game for a PDA nobody’s ever heard of (the Sharp Zaurus SL-5000D).

I’m hoping that this one will kick me off my rump to actually get something to completion.

May the best dev win! :-)

Comments

siebharinn
08. Dec 2011 · 23:55 UTC
I have a Zaurus! Best PDA ever.

I’m in

After my previous “so so” attempt at LD21, this time i’ll try something different. The main change will be the language and the use of ready game engine. So this time the list goes like this:

1. Tech – MOAI with Lua and Box2D (or experiment with Chipmunk)

2. Art – Inkscape, GIMP, SFXR

3. Ideas – will try to prep some in advance

Good luck to everyone. I’m ready for the voting now :)

LD22 I’m In!

Well this is going to be my first Ludum Dare, and I’m looking forward to it.

Anyway, my list of what I’m going to use:

Editor: Notepad++

Sound: Sfxr and Audacity

Library / Frameworks: Love2D

Graphics: Gimp / Graphics Gale

See you all in weekish  :)

 

 

 

 

 

Comments

absolom
08. Dec 2011 · 15:05 UTC
omg, I quit, can’t compete with akali

Tools I’m going to use

Just because it seems so trendy, I’m going to write out what I’m going to use for this Ludum Dare:

  • Language: Java
  • Graphics Library: Java AWT & maybe Swing
  • IDE: Eclipse
  • Graphics Editor: Paint.NET
  • TODO List Manager: todotxt.net
  • Sound: My voice. All acapella, bitch.
I was thinking of making a Raycaster, but since this is my first proper LD & I’m new to games programming, I’m going to go with a platformer instead. Plus most of the themes I’ve seen don’t really suit a Raycaster…

Comments

08. Dec 2011 · 10:37 UTC
Free your mind! Create a new genre: raycast platformer :)

I’m in – My first time

Hello everybody!

I am Samuel and this is my first post. I’ve been coding games for about a year now, so I am pretty much a rookie atleast in terms of designing etc.

I’ve tried to participate in the last two LD’s but now I’ve finally managed to clear some time for a 48hour coding session!

With that said, my tools for development are as follows:

  • Language: Java (2D)
  • Graphics: Paint.NET
  • Audio: sfxr

I’ll be keeping my ambitions relatively low – the main goal for me is to survive the 48h and hopefully have something playable released.

This is getting exciting!

 

I’m in, yaaay!

This will be my second Ludum Dare, and hopefully my first LD where I can get a game out!

While thing’s didn’t go so well last time around, I did learn a lot. I also thought of a neat game concept I might use one day. I’m sure I’ll learn a lot again this time, and I’m fairly confident I’ll be able to get a game done too.

So without further ado, here’s what I’ll be using to make a game:

  • Language: C++
  • IDE: Microsoft Visual C++ 2008
  • Libraries: SFML 
  • Sound: Bfxr, Audacity
  • Graphics: Paint.NET

I’ll also use Chronolapse to create a time-lapse of the game-making process.

Good luck to everyone participating!

I guess I’ll give it a go

This will be my first LD, but everyone has to start somewhere!

I’m going to use Game Maker, the GIMP for graphics, and I’m not sure about sound. Probably Pxtone

Aand I’m out -_-‘

Irony dictated that I had planned a holiday with my friends in that weekend. Oh well, better luck next year! Good luck to you all!

Mixtikl – great music generator

http://intermorphic.com/tools/mixtikl/index.html

Check it out. There is an iPhone app version as well as the desktop builds. I think it should be on the Tools page!

Tags: music, procedural music

Comments

08. Dec 2011 · 11:10 UTC
just that you know.. it’s $25. Had to dig for a bit to find that info.
09. Dec 2011 · 20:28 UTC
The iPhone app is only £4.99 though – the free version is enough to decide if you like it or not, but it’s limited to exporting 4 bars of music :)
12. Dec 2011 · 00:06 UTC
Ah – hadn’t clicked that the Tools page is for FREE stuff, duh.

I’m in this one

Well, this will be my 3rd Ludum Dare… so I’m going to give this a shot… This time, I’m going to do something I know, not something unfamiliar, so I should be able to do this :)
Okay… tool list…

Make: Game Maker 8.1
Graphic: Paint Tool SAI and Paint.NET
Sound: SFXR, Autotracker-B and -C
OS: Windows 7 (none of my programs work on anything else)
Food: Ham

Gotta jump in to learn, right?

I’m in for Ludum Dare 22. This is my first LD so I hope I do well. I’ll be using Java (not sure which libraries. Probably LWJGL). GIMP for my graphics. Not sure about sounds and music yet. Good thing I still have a week. I’m really excited for this because I’m not very good at game programming. Anyway, good luck everyone!

EDIT

Language : Java

IDE : Eclipse Indigo

Libraries : LWJGL and/or Slick2D

Sound : SFXR (for sounds) and WolfTram (for music)

Graphics : GIMP

Tags: LD22