Let’s do this!
I am in. This will be my second Ludum Dare entry, last contest I entered but didn’t quite finish in time so I am here to redeem myself. 😛 Also to have fun and drink lot’s of caffeine!
Tools
Eclipse/Java: I will again be coding in Java.
LWJGL: I will be using LWJGL for access to OpenGL. I will also be using a few utility classes from the SlickUtil package, a subset of the Slick game engine. This is only used for loading textures and displaying text (texture font system).
Personal Code Library: A few general classes I have put together. Handles 2D sprites, animations, some basic transition stuff and a semi-usable tile map setup. There is also a base class for the basic game loop, java applet setup, etc. Not sure how much I will reuse for Ludum Dare 22, the tile map may get ignored depending on the theme that gets chosen and the game concept I go with. Some of the other stuff I think will be useful though.
Paint.NET / Inkscape: Will be using these programs for artwork. Probably mostly Paint.NET but I may play around with Inkscape if I am feeling adventurous and ahead of schedule.
audacity / sfxr: Going to use these for sound effects. Not sure what I am going to do about music yet. Probably Audiotracker-C or something similar unless I just have tons of extra time (yeah right!)
bmfont: Maybe not worth mentioning, but will be using this to generate appropriate bitmap fonts.
Chronolapse: Going to use Chronolapse to try to do a timelapse video this time! I am excited!
Good luck everyone!