{"author_name":"John Conrad","cat":"LD #22","comments":[],"epoch":1324005540,"likes":2,"metadata":{"p_key":"62675","p_author":"John Conrad","p_authorkey":"4926","p_urlkey":"98447","p_title":"Let\u2019s do this!","p_cat":"LD #22","p_event":"LD22","p_time":"1324005540","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"4926","us_name":"John Conrad","us_username":"johnc","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>I am in. This will be my second Ludum Dare entry, last contest I entered but didn&#8217;t quite finish in time so I am here to redeem myself. \ud83d\ude1b Also to have fun and drink lot&#8217;s of caffeine!<\/p>\n <p>&nbsp;<\/p>\n <h2>Tools<\/h2>\n <p><strong><a href=\"http:\/\/www.eclipse.org\/\">Eclipse\/Java<\/a><\/strong>: I will again be coding in Java.<\/p>\n <p><strong><a href=\"http:\/\/lwjgl.org\/\">LWJGL<\/a><\/strong>: I will be using LWJGL for access to OpenGL.\u00a0I will also be using a few utility classes from the SlickUtil package, a subset of the Slick game engine. This is only used for loading textures and displaying text (texture font system).<\/p>\n <p><strong><a href=\"http:\/\/johnconrad.info\/files\/johnconrad-basic-game-engine.zip\">Personal Code Library<\/a><\/strong>: A few general classes I have put together. Handles 2D sprites, animations, some basic transition stuff and a semi-usable tile map setup. There is also a base class for the basic game loop, java applet setup, etc. Not sure how much I will reuse for Ludum Dare 22, the tile map may get ignored depending on the theme that gets chosen and the game concept I go with. Some of the other stuff I think will be useful though.<\/p>\n <p><strong><a href=\"http:\/\/www.getpaint.net\/\">Paint.NET<\/a> \/ <a href=\"http:\/\/inkscape.org\/\">Inkscape<\/a><\/strong>: \u00a0Will be using these programs for artwork. Probably mostly Paint.NET but I may play around with Inkscape if I am feeling adventurous and ahead of schedule.<\/p>\n <p><strong><a href=\"http:\/\/audacity.sourceforge.net\/\">audacity<\/a> \/ <a href=\"http:\/\/www.drpetter.se\/project_sfxr.html\">sfxr<\/a><\/strong>: Going to use these for sound effects. Not sure what I am going to do about music yet. Probably <a href=\"http:\/\/www.ludumdare.com\/compo\/2010\/12\/14\/for-those-of-you-who-cant-make-music\/\">Audiotracker-C<\/a> or something similar unless I just have tons of extra time (yeah right!)<\/p>\n <p><strong><a href=\"http:\/\/www.angelcode.com\/products\/bmfont\/\">bmfont<\/a><\/strong>: Maybe not worth mentioning, but will be using this to generate appropriate bitmap fonts.<\/p>\n <p><strong><a href=\"http:\/\/keeyai.com\/projects-and-releases\/chronolapse\/\">Chronolapse<\/a><\/strong>: Going to use Chronolapse to try to do a timelapse video this time! I am excited!<\/p>\n <p>Good luck everyone!<\/p>\n <p>&nbsp;<\/p>","time":"December 15th, 2011 10:19 pm","title":"Let\u2019s do this!"}