Declaring My Framework (C#, XNA)
Now ladies and gents, pleeeeeease be nice.
<rant>
This is my baby. My cumulative game developing experience distilled into one sugary goodness. My 1/8 complete Mona Lisa(M?). I’ve developed more than a few finished games, and abandoned WAY more games than I care to think about. This .dll contains solutions to problems that haunted me for literal weeks.
And now I share them with you. All I ask is that if you do use it, PLEASE TELL ME WHERE I CAN IMPROVE IT. Like I said, this is nowhere near finished. In fact, it will most likely change by the time Ludum Dare gets here! In fact I can guarantee it will, I still need to add in my flexible animated texture stuff…
</rant>
What it does:
-Circle and Convex Polygon Collision
-Rotations
-Complex transformations
-Pathfinding
-Common texture stuff (animation, atlases, particle engines, etc.)
Have questions? Ask. It is very well commented, and has all the appropriate XML documentation for Visual Studio.
Happy Game Dev! 😀
EDIT: The link was incorrect, but has now been fixed.