{"author_name":"Bloodyaugust","cat":"LD #22","comments":[],"epoch":1323967020,"likes":3,"metadata":{"p_key":"62727","p_author":"Bloodyaugust","p_authorkey":"3773","p_urlkey":"98500","p_title":"Declaring My Framework (C#, XNA)","p_cat":"LD #22","p_event":"LD22","p_time":"1323967020","p_likes":"3","p_comments":"1","p_status":"UPD5","us_key":"3773","us_name":"Bloodyaugust","us_username":"bloodyaugust","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>Now ladies and gents, pleeeeeease be nice.<\/p>\n <p>&lt;rant&gt;<\/p>\n <p>This is my <em><a href=\"http:\/\/bit.ly\/uxcKeL\" target=\"_blank\">baby<\/a>.<\/em>\u00a0My cumulative game developing experience distilled into one sugary goodness. My 1\/8 complete <em>Mona Lisa<\/em>(M?). I&#8217;ve developed more than a few finished games, and abandoned WAY more games than I care to think about. This .dll contains solutions to problems that haunted me for literal weeks.<\/p>\n <p>&nbsp;<\/p>\n <p>And now I share them with you. All I ask is that if you do use it, PLEASE TELL ME WHERE I CAN IMPROVE IT. Like I said, this is nowhere near finished. In fact, it will most likely change by the time Ludum Dare gets here! In fact I can guarantee it will, I still need to add in my flexible animated texture stuff&#8230;<\/p>\n <p>&lt;\/rant&gt;<\/p>\n <p>What it does:<\/p>\n <p>-Circle and Convex Polygon Collision<\/p>\n <p>-Rotations<\/p>\n <p>-Complex transformations<\/p>\n <p>-Pathfinding<\/p>\n <p>-Common texture stuff (animation, atlases, particle engines, etc.)<\/p>\n <p>Have questions? Ask. It is very well commented, and has all the appropriate XML documentation for Visual Studio.<\/p>\n <p>Happy Game Dev! \ud83d\ude00<\/p>\n <p>EDIT: The link was incorrect, but has now been fixed.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/csharp\/\" rel=\"tag\">CSharp<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/framework\/\" rel=\"tag\">framework<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/xna\/\" rel=\"tag\">xna<\/a><\/p>","time":"December 15th, 2011 11:37 am","title":"Declaring My Framework (C#, XNA)"}