LD34 December 11–14, 2015

I’m in! (Maybe)

Maybe participating at LD 34.

I’m in

First time participating in LD I will be taking part in the JAM next weekend, and hope to submit something! This will also be the first game I have ever attempted so I am thinking of keeping it very simple.

Will be using Unity3D as the engine, and having never produced any Art/Music before not so sure what I will use for those. I’m thinking FL Studio & Inkscape.

I’m In!

I’m in for the jam part. I have done global game jams before on teams, but this will be my first solo jam.

I plan on using Unity2D, along with the adobe products.

Good luck everyone!

First Time Dare – I’m In

This will be my first Ludum Dare, and I’m quite anxious to see how it goes. My class schedule happened to work around this dare and I thought why not give it a try. I’ve done some gamedev work and created a quick game with a group of others so hopefully this goes well.  If you want, check out the game here.

Planning on going it alone this first time to get the feel. Will be using Unity3D with C#, Photoshop, Illustrator. Also audio programs SFXR, BoscaCeoil, and Audacity if those work out.

Can’t wait to get started. Here’s to a crazy weekend.

Tags: imin, ld34

Hi, I’m in

Im in

I am in ze Ludum Dare

Hello, I’m Raghu, and i’m known on the interwebs as Razetime. I am just steeping into game development.

You can find me on:

Google+: +Razetime

Facebook: Raghu ranganathan

Twitter: @razetime

reddit: @razetime

email: rraghu.11502@gmail.com

I am currently learning Phaser for HTML5 Game dev.

Nice to meet you all.

We’re in!

We’re a team of three (Brad, Peter and Austin) and this is our first LD! We’re using Gamemaker, Adobe Flash for art and probably some royalty-free audio. Looking forward to it!

LD34 theme suggestions list

For those like me, curious about the full list of theme suggestions:

http://pastebin.com/PsSyAfFC
On paste bin, for 1 week

source (words from PoV):

This endpoint is temporary, but you can get a JSON formatted list of all themes here:
http://theme.ludumdare.com/api-theme.php?action=GET_ALL_IDEAS
Every suggestion, with duplicates removed.
You shouldn’t expect this URL to be around in the future, but feel free to use it for now.

Ludum Dare: Did You Know?

Here it is 😀 Its probably really bad but I don’t care. ^_^

Comments

Flygamer101
06. Dec 2015 · 16:46 UTC
YAY The Bug is fixed

Let me think…

Maybe i’ll use Game Maker Studio for this LD… i have more experience on it than in Godot Engine.

Godot engine it’s awesome! but i can’t make a stable or playable game on it yet… maybe i’ll use it or i’ll use GMS.

Comments

06. Dec 2015 · 21:19 UTC
I’ve fooled around with Godot before, it’s a fun one!

I’m in! And here’s the text-adventure framework I might be using

In a mild programming frenzy I decided to write a small text-adventure game framework that I might or might not end up using for LD34. You can view the source here: https://github.com/eott/tajs

I will probably extend it a bit more before LD hits and also provide a usage guide in case other devs want to use it too (though there are better frameworks already, like undum). That’s about all for now.

I’ve Written Too Many Titles

Last Ludum Dare was a good success for myself, probably my most fun and best LD yet, as I actually was able to create a fun game that was simple, and actually completed (for the most part). It got some great reviews, and I enjoyed making a more simple, casual game for the compo. I plan on using my methods like I did last Ludum Dare, focusing on tiny details and creating a simple-to-implement game mechanic. Anyways, this time:

  • Language: Java (Maybe I’ll use JavaScript this time around?!?)
  • Library: LibGDX (Or PIXI.js if I use JavaScript, unless I don’t need graphics!)
  • IDE: Eclipse (or Sublime if JavaScript)
  • Art: Paint.Net
  • Sounds: BFXR
  • Music: TBD; or an autotracker in the worst case!

I will, as always, be streaming at www.twitch.tv/codenmore – last year’s stream was my most successful stream yet, and it was tons of fun!

My new game

I have just made a new game, if you would like to buy it you can purchase it at a minimum price of $0.15! http://adenmansongames.itch.io/dark

If you have a little money and want a nice experience of puzzle-platformer, be sure to support me and buy it, you will get a cookie! Also be sure to Tweet with the hashtag #adenmansongames or #darkgame. Thanks for reading this, be sure to act and support me!

Tags: 6AM Jam, buy online, game, itch.io, ld, ld #34, Ludum Dare

Backing Out.

I’ve decided not to take part in this Ludum Dare, and instead learn the new LWJGL 3, because the old one doesn’t have support.

I’m in

This is my first ludum dare.

Tools I’ll be using:

Art – GIMP

Engine – GameMaker: Studio

Sound – Audacity / (Mixcraft 6)

Comments

E-games
06. Dec 2015 · 18:28 UTC
Have fun!

I’m in…for the 13th time!

I’ll be streaming the whole thing over at http://twitch.tv/quill18 as always.

Unity, Photoshop, etc…

And this time, for realsies, I’ll be keeping it simple. Really. For real. Probably. Maybe.

Im in!

I will be in the jam this year me and my friend Cayden will be making a game.

Engine: Game Maker

Language: GML

Team Size:2

Art: Paint.net  / Game makers build in art program

I’m In!

This year’s going to be the year. I’ve been working on some apps recently so feel ready to enter and finish a game this time!

  • Language: Java
  • Library: LibGDX
  • IDE: Eclipse
  • Art: GIMP
  • Sounds: SFXR
  • Music: Autotracker most likely

Good luck everyone! :)

IN!

I missed Ludum Dare 33 because my wife and I had our 10 year wedding anniversary, but I am excited to be IN for the 34th!

Tools:

  1. Development: Visual Studio 2015 Community, C#.NET/MonoGame
  2. Graphics: Paint.NET, Gimp, Inkscape, aseprite, MS Paint
  3. Audio: Audacity, BoscaCeoil, SFXR/BFXR

MonoGame is the only framework I know well enough that I am not spending 1/2 of my time learning over the weekend. After building everything from scratch my last 2 times at this I have decided I should probably dump a bunch of stuff into an open source repository so I don’t recreate the wheel every time I do this. I’ll be using my own engine/framework called Coldsteel on top of MonoGame. I don’t know why anyone would want to use this, but, in keeping with the rules, this code will be publicly available here: https://github.com/srakowski/coldsteel. Keep in mind that I am going to be prepping this up to the compo and modifying it during.

Have fun next weekend! :)