LD34 December 11–14, 2015

Check out Pendulum!

I just wanted to show off my first published game called Pendulum. I don’t know if I will keep working on it though. The game was mostly just a test to see if I could get a game on the google play store. Rate it, play it and give some good feedback. Thanks :)

You play by tapping to change the direction of the pendulum. The Pendulum is used to hit the orbs back to where they came from. Don’t let the red orbs touch the blue goal and don’t let the blue orbs touch the red goal!
Screenshot_2015-10-08-17-24-13  Screenshot_2015-10-08-17-24-33

Comments

vitail924
13. Nov 2015 · 23:48 UTC
what engine you used?

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Stay High

Hi everyone,

while we’ve all been looking forward to the next game jam over here, me and 2 other students have been making a little game for a course at our local college (KULeuven) and we finally have a public version so we would like to show it off to you guys and get some feedback.

The game is currently only on android and available in the play store, obviously for free: Play Store link

It is a dexterity game, a tough-as-nails 2D infinite runner and we made it using Unity.

 

We would really appreciate any feedback, ranging from your opinions about the colors used, the menu design, the difficulty, usability and performance of the application. All feedback can be left as a comment on the play store page or mailed to stayhighgame@gmail.com.

More specifically, we would like to know whether anything is unclear, whether the controls are immediately clear or whether it took you a while to figure them out. We’d also like to know whether you have a feeling of progression in the game.

 

We have already found that some older android devices seem to have trouble loading the game and that there are some issues with scaling on smaller devices, but because we only have a few devices this is quite difficult to test. If you experience any of these problems, please let us know at stayhighgame@gmail.com. And if you would include a screenshot it would be even more awesome! :)

 

Thanks on behalf of the entire team to everyone who is willing to give it a try!

P.S.: If you really like the game, you should try beating my highscore on the “speed” level and become number 1!

A short video (it is vertical like the game so it’s best viewed on mobile using the youtube app): Youtube link

Some screenshots:

Snake Game in HTML

Hey! just wanted to show off a game that I made in HTML. check it out at: http://chriscodes2.weebly.com/uploads/6/3/7/8/63788971/snakegame

Have a good day!

Comments

Flygamer101
15. Nov 2015 · 01:55 UTC
Great job 😀 I played through it (High score 13) and it was really nice. It had a good “feel” to it. Just needed sound.

Overall a nice little game. Especially if it was made in HTML
15. Nov 2015 · 09:42 UTC
Well done, good job! You’re on a great road!
ThirdDay
15. Nov 2015 · 19:51 UTC
Thanks guys! Just to let you know, I didn’t do it all by myself, I used a YouTube tutorial. But thanks for the kind words!

Hey , need a new team !

I am a Game Developer and need a blender or maya artist and a sound artist in the team

Comments

Picking a username is hard
19. Nov 2015 · 23:32 UTC
Shouldn’t you say what you do, and give a reason to join the team, and explain some stuff lol?

I’m In!

Hey guys! Its me again. My name is Tanner Daniels, I’m 16, and am a Dubstep producer as a hobby. Every Ludum Dare, I create a new track to announce that I AM IN!!! This LD, I created this…

This Ludum Dare track… I focused on created a track with vocals and a hard-hitting breakdown. This is defiantly the most complex and best “I’m In” track that I’ve every created. I created all this using Fl Studio 11, and I created everything myself. I really enjoyed creating this song, and I hope you enjoy listening.


I’m super excited for this next Ludum Dare! Last LD, I reached #26 in audio!!!!!! I was 1 off my all-time dream! This LD, my goal is top 25 in audio. Goodluck guys, and I’M IN!!!

 

Themes Suggested

Well I picked the 3 I thought were best from my list of ten I used to try the beta.

Which would you hope for?

image

I’m in, one more time this year :D

Hey guys, If you are reading this now, you are going to learn about my plans for the next Ludum Dare, which is going to be the 34th Ludum Dare, so far.

So I’ll get up at 3am (the LD jam starts at 4am, but I need at least 1 cup of coffee) in the morning and that sucks. Then I’ll start creating and setting up the projects (the game core, client and server), if I’m doing a multiplayer game, otherwise I’ll just create a project and start coding.

And just because I’m lazy and I don’t want to type anymore I’ll put the other things in a list:

  • Coding, coding and coding…
  • Adding some sprites, textures
  • Some sleeping
  • Going outside with friends for 2-6 hours
  • Then coding as fast as I can, skipping one night
  • Thinking how terrible my game is
  • And submitting it in the last 5-10 minutes

Tools I’m going to use:

  • Eclipse : as Java IDE
  • Java : as programming language
  • Paint.NET : as image editor
  • Blender (if I’m creating a 3D game) : as 3D modeling tool
  • LWJGL (if I’m creating a 3D game) : as Java OpenGL library
  • Bfxr : as sound effects generator
  • Chronolapse (maybe, with ‘maybe’, I mean around 15% chance to use it) : find info here

That’s what I’m doing during a LD jam!

Good luck, everyone 😀 And don’t forget the rule: “Just have fun!”

Comments

19. Nov 2015 · 20:50 UTC
How did you learn to program in Java?
petercraft
22. Nov 2015 · 09:07 UTC
TheNewBoston’s tutorials are actually pretty good, you can try them, but when it comes to game programming try watching TheChernoProject. 😀

Released a new single on Soundcloud

 

This is my last non-Ludum Dare related post in awhile, but I really want to share this new single with the community that has made all this possible for me! I would’ve never gotten into Dubstep production without Ludum Dare!

 

Today, I am announcing my new single!

Anthem is a experimental song, with a new style that I plan to focus more on. I will probably create more songs of this style for now on.

More big news, I’ve officially decided to make Noobsteps logo, a tri-angle. The triangle first appeared on my EP, This is Noobstep, and I’ve decided to stick with it. Me and my sister work on making these album covers ourselves. I actually did all the editing with Pencyl (The default sprite creator in the program I use for game development) . Here is Anthems cover…

 

Old Announcements Check out my Tri-annual Ludum Dare song! Here! Listen to my First EP, This is Noobstep Here! Happy Daring!

Comments

20. Nov 2015 · 13:29 UTC
BRILLIANT!!!! 10/10 IGN xDD
Javabot
20. Nov 2015 · 23:15 UTC
sounds awesome!

I’m in

Hello folks,

This time I will participate in the game jam. Probably with a friend (graphics).

 

Tools I will use:

  • Engine (2D or 3D): Unity
  • IDE (C#): Visual Studio 2015 Community + Resharper
  • 3D Models (maybe): Blender
  • Graphics: Paint.NET, Photoshop, Illustrator
  • Chronolapse
  • Some kind of music / sound maker software

Tags: game, im in, ld34, unity

I’m totally in! And happy as duck!

Yes fellows… As duck!
I’ve been searching for a good game engine to try something new.
Two option left only:

2d with libgdx/java
3d with monogame/c#

I know the c# better so….

I’m still thinking.. But I’m happy to join you the 6th time.
(here are some screenshots of my games to show my improvement in game making)Screenshot (15)Screenshot (2)Screenshot (10)25931-shot4Screenshot (14)

I’m in

I am in.This is my first MiniLD

I’m in!

In both the Mini and the normal Ludum Dare! Its my second LD and I hope I will manage it a bit better than the last one :D. And the new thing for me is that I am doing the MiniLD with my friends, yay!

Here are my tools:
Unity, Visual Studio and C# for Game Making
Blender for 3D
Paint.Net for 2D
GitHub for the World
Fallout 4 for procrastinating ^^
And last but not least Chronolapse for Timelapsing

Good Luck and have fun everyone!

I’m in! And I’m out!

I asked in the comments of the mLD63 announcement post if we could start early, and Jezzamon (the host) said it was okay. So I took that permission and ran with it, not only starting before the official start date, but even finishing before.

The result: PiX RPG (read as picross rpg)

pix rpg logo

It’s an old-school rpg with all the battles replaced with Picross puzzles. Check it out here.

I’m going to spend the rest of this post rambling about creating the game, so if you don’t really care about reading my narcissistic ramblings, feel free to bounce out now and go play the game instead. ; )

Picross is great, and old RPGs are great. Except their battle systems tend to be not so great. It’s a pairing every bit as obvious and delicious as cookies baked into pizza. I did about 30 seconds of internet searching on a generic internet web browser(tm) and only saw one other instance of this natural pairing out in the wild. And it was what appeared to be a lameo Final Fantasy cash grab mobile game. (Apologies to the fans and devs of the game. I only watched maybe 10 seconds of the trailer so my impressions are mostly baseless.) This searching only heightened my enthusiasm for the idea. Just thinking about entering into such a lucrative and booming vidcon niche invigorated me. I got to coding right away.

Day 1 was all about figuring out how to code an RPG. Which really just consisted of how to code grid-based movement, a rudimentary NPC system, and towns and a world map. Not too hard, all things considered. Especially when there’s publically available code for a grid-based movement system available on the HaxeFlixel website, hehehe. In my defense, I modified the code quite a bit. It wasn’t a straight-up copy/paste situation. I had time left over on day 1, so I ended up writing ~80% of the story and designing all of the towns/dungeons and world map.

Day 2 was all about figuring out how to code Picross. Which also wasn’t too hard, all things considered. Initially I had planned to make a few hand-crafted puzzles for each enemy and have the game randomly select from them each time you entered into a battle. In order for that to not get repetitive, I would have had to come up with maybe 10 puzzles for each grid size (of which there are 5 in the game–a total of 50 puzzles). In order to test out the code for calculating the number hints for each row and column, I was generating random puzzles. I ended up liking this better, and decided to make every puzzle in the game completely randomized. That means infinite* puzzles! Granted, this meant that you could encounter puzzles in which you would have to take a 50/50 guess at the correct value for some squares. But I figured Minesweeper also has this problem, and this way, it would give the player incentive to level up and be able to withstand more mistakes.

Actually, I guess I should explain the battle system a little bit. Instead of HP, you have MP (Mental Points). And in battle, your MP slowly drains because solving puzzles and maintaining mental focus drains your energy. See–realism in video games! Each time you incorrectly mark a square as either full or X’d out, you suffer MP damage. Obviously, this is due to the mental stress of the crippling shame you get from being wrong, which has been ironed into your psyche from our oppressive school system. But I digress…

I also did some art stuffs on day 2.

Day 3 was more of a half day where I screwed around with cgMusic and Audacity and tried to do some polishing here and there. I even added a sound room for kicks.

And now day 4 is now. I am living it. You are living it. WE are living it. The end…?

No, of course it’s not the end! Because I have to shill my game one last time and then encourage you to work on yours (after playing mine, naturally). And don’t forget to strive to get the secret ending. It’s super tough though. I’ve become a bit of a Picross god from playtesting my game and I’ve only managed to get the secret ending twice out of easily over 50 attempts.

I’m in!

I’m in! Both for the MiniLD and the LD!

 

I will be using Phaser.js as the game engine, used it last ludum dare, and managed to make a game with a language I had never used before… It’s a really good framework, and web deployment is almost a must-have for ludum dare 😉

If i use JavaScript (Doubt it), i will write my code in ‘Atom’, this time i believe i’m writing TypeScript, so i will be using VisualStudio!

For the (hopefully) music I will use MilkyTracker, i could use FlStudio, but i will be trying to make chiptune, and i feel like MilkyTracker works better with all these Arpeggios and stuff… Also, Phaser can play .xm files natively (I believe), so the music will take only a little percent of the game size.

I will be making 8-bit like graphics in GIMP, i have been making lots of unused pixel art, getting experience with GIMP and drawing overall.

Last LD i stored all my game in one file (Horrible decision, i didn’t know about Grunt…), resulting in a huge mess of horrible Object Oriented JavaScript code, this time, as i will hopefully use TypeScript, my source code will be distributed in the classical C++ distribution. You know, 1 file per class, and a main file in which everything is imported, and run.

Will hopefully not forget about Chronolapse…
Well, wish you the best of luck in your LD game :)

 

Cheers!

 

Not a robot, finally jumping in.

So this is my ‘I’m in’ post, since all the cool kids seems to be doing it.

Total n00b and hobbyist here: if I can get something – anything – running that is not totally worthless, I’ll be more than happy!

Tags: jam

Comments

Jajo
21. Nov 2015 · 10:56 UTC
Welcome :)

I’m here too

I’m three hours in to my Scratch project for MiniLD 63, and it’s looking pretty good!

A wonderful picture

Yes, you heard that right. A scratch project that looks good.

AND YOU THOUGHT IT COULDN’T BE DONE.

Tags: ldjam, yolo

I am in

another LD. how can one not be excited? I am going to join in on the next ludum dare. where i hope to use my new game engine (wich i am coding myself right now).
hopefully i can get it all setup in 2 weeks. If not i will use the Unity Game engine to make my entry.  Anyways for thoseof you who are intrested in what i am planning on using. Here is the list of
Tools i want to use.

Tools:

-GameEngine : Zavia (Self coded engine) Or Unity
-Sounds: Audacity
-Graphics / Texture’s : Adobe Photoshop CC
-3D Models: Blender
-Language: c# / c++ depending on the gameEngine i choose to use
– Game language: will offcourse be English

I’m participating in Mini-LD 63.

And I’m going to use this post to explain my plans for it. Currently I’m planning to make a turn-based RPG / Puzzle Mini game mashup. When you attack, a mini-puzzle will appear on screen, and you’ll have a few seconds to complete it for a successful attack. Each class / type of attack will have a different puzzle to complete (e.g. magic attacks will have a match 3). In the last Ludum Dare, I designed a turn-based RPG, and I’ll be using the engine from that for the base of this game.

 

Of the ten games of this Mini-LD, I only have four off from work, so the bulk of the game building will happen then. Hopefully I’ll be able to create something fun. Good luck to everyone participating.

Tags: #MiniLD63, #puzzleRPG, MiniLD