LD34 December 11–14, 2015

Check out Pendulum!

I just wanted to show off my first published game called Pendulum. I don’t know if I will keep working on it though. The game was mostly just a test to see if I could get a game on the google play store. Rate it, play it and give some good feedback. Thanks :)

You play by tapping to change the direction of the pendulum. The Pendulum is used to hit the orbs back to where they came from. Don’t let the red orbs touch the blue goal and don’t let the blue orbs touch the red goal!
Screenshot_2015-10-08-17-24-13  Screenshot_2015-10-08-17-24-33

Comments

vitail924
13. Nov 2015 · 23:48 UTC
what engine you used?

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Stay High

Hi everyone,

while we’ve all been looking forward to the next game jam over here, me and 2 other students have been making a little game for a course at our local college (KULeuven) and we finally have a public version so we would like to show it off to you guys and get some feedback.

The game is currently only on android and available in the play store, obviously for free: Play Store link

It is a dexterity game, a tough-as-nails 2D infinite runner and we made it using Unity.

 

We would really appreciate any feedback, ranging from your opinions about the colors used, the menu design, the difficulty, usability and performance of the application. All feedback can be left as a comment on the play store page or mailed to stayhighgame@gmail.com.

More specifically, we would like to know whether anything is unclear, whether the controls are immediately clear or whether it took you a while to figure them out. We’d also like to know whether you have a feeling of progression in the game.

 

We have already found that some older android devices seem to have trouble loading the game and that there are some issues with scaling on smaller devices, but because we only have a few devices this is quite difficult to test. If you experience any of these problems, please let us know at stayhighgame@gmail.com. And if you would include a screenshot it would be even more awesome! :)

 

Thanks on behalf of the entire team to everyone who is willing to give it a try!

P.S.: If you really like the game, you should try beating my highscore on the “speed” level and become number 1!

A short video (it is vertical like the game so it’s best viewed on mobile using the youtube app): Youtube link

Some screenshots:

Snake Game in HTML

Hey! just wanted to show off a game that I made in HTML. check it out at: http://chriscodes2.weebly.com/uploads/6/3/7/8/63788971/snakegame

Have a good day!

Comments

Flygamer101
15. Nov 2015 · 01:55 UTC
Great job 😀 I played through it (High score 13) and it was really nice. It had a good “feel” to it. Just needed sound.

Overall a nice little game. Especially if it was made in HTML
15. Nov 2015 · 09:42 UTC
Well done, good job! You’re on a great road!
ThirdDay
15. Nov 2015 · 19:51 UTC
Thanks guys! Just to let you know, I didn’t do it all by myself, I used a YouTube tutorial. But thanks for the kind words!

Hey , need a new team !

I am a Game Developer and need a blender or maya artist and a sound artist in the team

Comments

Picking a username is hard
19. Nov 2015 · 23:32 UTC
Shouldn’t you say what you do, and give a reason to join the team, and explain some stuff lol?

I’m In!

Hey guys! Its me again. My name is Tanner Daniels, I’m 16, and am a Dubstep producer as a hobby. Every Ludum Dare, I create a new track to announce that I AM IN!!! This LD, I created this…

This Ludum Dare track… I focused on created a track with vocals and a hard-hitting breakdown. This is defiantly the most complex and best “I’m In” track that I’ve every created. I created all this using Fl Studio 11, and I created everything myself. I really enjoyed creating this song, and I hope you enjoy listening.


I’m super excited for this next Ludum Dare! Last LD, I reached #26 in audio!!!!!! I was 1 off my all-time dream! This LD, my goal is top 25 in audio. Goodluck guys, and I’M IN!!!

 

Themes Suggested

Well I picked the 3 I thought were best from my list of ten I used to try the beta.

Which would you hope for?

image

I’m in, one more time this year :D

Hey guys, If you are reading this now, you are going to learn about my plans for the next Ludum Dare, which is going to be the 34th Ludum Dare, so far.

So I’ll get up at 3am (the LD jam starts at 4am, but I need at least 1 cup of coffee) in the morning and that sucks. Then I’ll start creating and setting up the projects (the game core, client and server), if I’m doing a multiplayer game, otherwise I’ll just create a project and start coding.

And just because I’m lazy and I don’t want to type anymore I’ll put the other things in a list:

  • Coding, coding and coding…
  • Adding some sprites, textures
  • Some sleeping
  • Going outside with friends for 2-6 hours
  • Then coding as fast as I can, skipping one night
  • Thinking how terrible my game is
  • And submitting it in the last 5-10 minutes

Tools I’m going to use:

  • Eclipse : as Java IDE
  • Java : as programming language
  • Paint.NET : as image editor
  • Blender (if I’m creating a 3D game) : as 3D modeling tool
  • LWJGL (if I’m creating a 3D game) : as Java OpenGL library
  • Bfxr : as sound effects generator
  • Chronolapse (maybe, with ‘maybe’, I mean around 15% chance to use it) : find info here

That’s what I’m doing during a LD jam!

Good luck, everyone 😀 And don’t forget the rule: “Just have fun!”

Comments

19. Nov 2015 · 20:50 UTC
How did you learn to program in Java?
petercraft
22. Nov 2015 · 09:07 UTC
TheNewBoston’s tutorials are actually pretty good, you can try them, but when it comes to game programming try watching TheChernoProject. 😀

Released a new single on Soundcloud

 

This is my last non-Ludum Dare related post in awhile, but I really want to share this new single with the community that has made all this possible for me! I would’ve never gotten into Dubstep production without Ludum Dare!

 

Today, I am announcing my new single!

Anthem is a experimental song, with a new style that I plan to focus more on. I will probably create more songs of this style for now on.

More big news, I’ve officially decided to make Noobsteps logo, a tri-angle. The triangle first appeared on my EP, This is Noobstep, and I’ve decided to stick with it. Me and my sister work on making these album covers ourselves. I actually did all the editing with Pencyl (The default sprite creator in the program I use for game development) . Here is Anthems cover…

 

Old Announcements Check out my Tri-annual Ludum Dare song! Here! Listen to my First EP, This is Noobstep Here! Happy Daring!

Comments

20. Nov 2015 · 13:29 UTC
BRILLIANT!!!! 10/10 IGN xDD
Javabot
20. Nov 2015 · 23:15 UTC
sounds awesome!

I’m in

Hello folks,

This time I will participate in the game jam. Probably with a friend (graphics).

 

Tools I will use:

  • Engine (2D or 3D): Unity
  • IDE (C#): Visual Studio 2015 Community + Resharper
  • 3D Models (maybe): Blender
  • Graphics: Paint.NET, Photoshop, Illustrator
  • Chronolapse
  • Some kind of music / sound maker software

Tags: game, im in, ld34, unity

I’m totally in! And happy as duck!

Yes fellows… As duck!
I’ve been searching for a good game engine to try something new.
Two option left only:

2d with libgdx/java
3d with monogame/c#

I know the c# better so….

I’m still thinking.. But I’m happy to join you the 6th time.
(here are some screenshots of my games to show my improvement in game making)Screenshot (15)Screenshot (2)Screenshot (10)25931-shot4Screenshot (14)

I’m in

I am in.This is my first MiniLD

I’m in!

In both the Mini and the normal Ludum Dare! Its my second LD and I hope I will manage it a bit better than the last one :D. And the new thing for me is that I am doing the MiniLD with my friends, yay!

Here are my tools:
Unity, Visual Studio and C# for Game Making
Blender for 3D
Paint.Net for 2D
GitHub for the World
Fallout 4 for procrastinating ^^
And last but not least Chronolapse for Timelapsing

Good Luck and have fun everyone!

I’m in! And I’m out!

I asked in the comments of the mLD63 announcement post if we could start early, and Jezzamon (the host) said it was okay. So I took that permission and ran with it, not only starting before the official start date, but even finishing before.

The result: PiX RPG (read as picross rpg)

pix rpg logo

It’s an old-school rpg with all the battles replaced with Picross puzzles. Check it out here.

I’m going to spend the rest of this post rambling about creating the game, so if you don’t really care about reading my narcissistic ramblings, feel free to bounce out now and go play the game instead. ; )

Picross is great, and old RPGs are great. Except their battle systems tend to be not so great. It’s a pairing every bit as obvious and delicious as cookies baked into pizza. I did about 30 seconds of internet searching on a generic internet web browser(tm) and only saw one other instance of this natural pairing out in the wild. And it was what appeared to be a lameo Final Fantasy cash grab mobile game. (Apologies to the fans and devs of the game. I only watched maybe 10 seconds of the trailer so my impressions are mostly baseless.) This searching only heightened my enthusiasm for the idea. Just thinking about entering into such a lucrative and booming vidcon niche invigorated me. I got to coding right away.

Day 1 was all about figuring out how to code an RPG. Which really just consisted of how to code grid-based movement, a rudimentary NPC system, and towns and a world map. Not too hard, all things considered. Especially when there’s publically available code for a grid-based movement system available on the HaxeFlixel website, hehehe. In my defense, I modified the code quite a bit. It wasn’t a straight-up copy/paste situation. I had time left over on day 1, so I ended up writing ~80% of the story and designing all of the towns/dungeons and world map.

Day 2 was all about figuring out how to code Picross. Which also wasn’t too hard, all things considered. Initially I had planned to make a few hand-crafted puzzles for each enemy and have the game randomly select from them each time you entered into a battle. In order for that to not get repetitive, I would have had to come up with maybe 10 puzzles for each grid size (of which there are 5 in the game–a total of 50 puzzles). In order to test out the code for calculating the number hints for each row and column, I was generating random puzzles. I ended up liking this better, and decided to make every puzzle in the game completely randomized. That means infinite* puzzles! Granted, this meant that you could encounter puzzles in which you would have to take a 50/50 guess at the correct value for some squares. But I figured Minesweeper also has this problem, and this way, it would give the player incentive to level up and be able to withstand more mistakes.

Actually, I guess I should explain the battle system a little bit. Instead of HP, you have MP (Mental Points). And in battle, your MP slowly drains because solving puzzles and maintaining mental focus drains your energy. See–realism in video games! Each time you incorrectly mark a square as either full or X’d out, you suffer MP damage. Obviously, this is due to the mental stress of the crippling shame you get from being wrong, which has been ironed into your psyche from our oppressive school system. But I digress…

I also did some art stuffs on day 2.

Day 3 was more of a half day where I screwed around with cgMusic and Audacity and tried to do some polishing here and there. I even added a sound room for kicks.

And now day 4 is now. I am living it. You are living it. WE are living it. The end…?

No, of course it’s not the end! Because I have to shill my game one last time and then encourage you to work on yours (after playing mine, naturally). And don’t forget to strive to get the secret ending. It’s super tough though. I’ve become a bit of a Picross god from playtesting my game and I’ve only managed to get the secret ending twice out of easily over 50 attempts.

I’m in!

I’m in! Both for the MiniLD and the LD!

 

I will be using Phaser.js as the game engine, used it last ludum dare, and managed to make a game with a language I had never used before… It’s a really good framework, and web deployment is almost a must-have for ludum dare 😉

If i use JavaScript (Doubt it), i will write my code in ‘Atom’, this time i believe i’m writing TypeScript, so i will be using VisualStudio!

For the (hopefully) music I will use MilkyTracker, i could use FlStudio, but i will be trying to make chiptune, and i feel like MilkyTracker works better with all these Arpeggios and stuff… Also, Phaser can play .xm files natively (I believe), so the music will take only a little percent of the game size.

I will be making 8-bit like graphics in GIMP, i have been making lots of unused pixel art, getting experience with GIMP and drawing overall.

Last LD i stored all my game in one file (Horrible decision, i didn’t know about Grunt…), resulting in a huge mess of horrible Object Oriented JavaScript code, this time, as i will hopefully use TypeScript, my source code will be distributed in the classical C++ distribution. You know, 1 file per class, and a main file in which everything is imported, and run.

Will hopefully not forget about Chronolapse…
Well, wish you the best of luck in your LD game :)

 

Cheers!

 

Not a robot, finally jumping in.

So this is my ‘I’m in’ post, since all the cool kids seems to be doing it.

Total n00b and hobbyist here: if I can get something – anything – running that is not totally worthless, I’ll be more than happy!

Tags: jam

Comments

Jajo
21. Nov 2015 · 10:56 UTC
Welcome :)

I’m here too

I’m three hours in to my Scratch project for MiniLD 63, and it’s looking pretty good!

A wonderful picture

Yes, you heard that right. A scratch project that looks good.

AND YOU THOUGHT IT COULDN’T BE DONE.

Tags: ldjam, yolo

I am in

another LD. how can one not be excited? I am going to join in on the next ludum dare. where i hope to use my new game engine (wich i am coding myself right now).
hopefully i can get it all setup in 2 weeks. If not i will use the Unity Game engine to make my entry.  Anyways for thoseof you who are intrested in what i am planning on using. Here is the list of
Tools i want to use.

Tools:

-GameEngine : Zavia (Self coded engine) Or Unity
-Sounds: Audacity
-Graphics / Texture’s : Adobe Photoshop CC
-3D Models: Blender
-Language: c# / c++ depending on the gameEngine i choose to use
– Game language: will offcourse be English

I’m participating in Mini-LD 63.

And I’m going to use this post to explain my plans for it. Currently I’m planning to make a turn-based RPG / Puzzle Mini game mashup. When you attack, a mini-puzzle will appear on screen, and you’ll have a few seconds to complete it for a successful attack. Each class / type of attack will have a different puzzle to complete (e.g. magic attacks will have a match 3). In the last Ludum Dare, I designed a turn-based RPG, and I’ll be using the engine from that for the base of this game.

 

Of the ten games of this Mini-LD, I only have four off from work, so the bulk of the game building will happen then. Hopefully I’ll be able to create something fun. Good luck to everyone participating.

Tags: #MiniLD63, #puzzleRPG, MiniLD

“I’m in …”

… for a second try. I teamed up with a friend for the last LD Jam. We had to skip almost a full day so time ran out – given how far we got in what were effectively only 48 hours we’re confident to be able to submit something this time :)

 

Cheers !

Planning to Enter for the First Time

I’ve been playing around with game development since I first taught myself to program on an obsolete TI-99/A I bought at a yard sale in grade school. However, I never seem to get anything done. Hopefully a concrete deadline and some initial direction will give me the push I need to (approximately) complete something.

Professional Award – Winning Media Composer Looking for a team for LD 34!

Hey all!

 

Looking to join a talented team to do music for a game submission on LD 34.

I have worked on popular games for the company E-sports in the past.

If you would like to hear my stuff or read my Bio visit ChrisCarloneCompositions.webs.com or search Carlonec on youtube.

Email me at Carlonec@gmail.com

 

Thanks!

-CC

 

I’m In…

…just hope that I will be ready.  Last Ludum Dare I was preparing for the move to my new house and did not get a lot of time the first day to work on my entry.  Somewhat settled into the new crib, now.  During the move, I sold a bunch of stuff, including my Oculus Rift DK1 (every time I put the thing on it made me feel sick 10 minutes in…especially with Windlands).  So, I bought Spine 2D, 2 Steam Controllers and a Steam Link.  I am hoping to get familiar enough with Spine 2D to use it for this LD, so I’ll list it for now in my set of tools.  So far, I love it.  For the past LDs, I’ve used a combination of Blender and Unity for my 2D animations.  For this Ludum Dare I will be using the following:

Game Development: My Brain (…might need an upgrade, me thinks)

Game Engine: Unity (…because I like to think I know it)

Artwork: Photoshop & Illustrator (…because staring at them both for 8-12 hours at my jobs is not enough apparently)

Animation: Spine 2D (…because I just bought it and its neato)

Audio & SFX: Audacity, Bfxr, my guitar & vocal cords and various kitchen equipment (…because I can play a mean set of pots and pans)

Can’t wait to start voting on a theme.  See you all in December!  Have a great Thanksgiving and Happy Holidays!

How to End Terrorism

Somehow I had to make this game.

gameplay

I know it’s silly, but I would like to hear your comments. Thank you.

Comments

Tijn
22. Nov 2015 · 19:36 UTC
I don’t think it’s silly at all!

I’m In

My 5th Ludum dare…

I will be using Unity as my engine and will be writing my code in C#
Art: Blender and Gimp2
Sound: Audacity

Here is the link to my last MiniLD (The runaway Burger (A necessary weakness)):The Runaway Burger (ReMustard)

Question about what exactly “base code” means in the rules for The Jam…

Okay so I’m a first timer looking to enter the Jam with my two brothers in LD34– I see that you’re allowed to use pre-made assets that belong to you, and we’re also allowed to use any “base code” we’ve come up with beforehand. I was just wondering what this means? I mean obviously you cant come in with a game you’ve been working on for 4 years prior and just polish it up and submit it, but where do we draw the line as to what counts as base code?

 

Comments

23. Nov 2015 · 01:09 UTC
Generally speaking it means anything you would typically use when you start a new project. If say you were making a 2D game with tiled maps, you could borrow that code that draws the grid of tiles if you wanted.

My Mini Ludum Dare 63 Fusion Game

hey folks, december will be my first official ludum dare. so i was going to do a practice run for the compo this weekend, but instead i did my 48hr comp run with this fusion event.

 

my fusion games are super mario and altered beast. this is my first time doing anything like this, and i was a bit worried that i wouldnt be able to produce anything useable at the end. well turns out that i can produce something playable.

http://jcmcomics.com

check out the game, its called super beast. its in the unity webplayer right now. i spent like 6 hours today trying to get the webgl to work, but i couldnt. so i ended up settling for the webplayer.

 

Game Engine: Unity

Event: Mini Ludum Dare 63 Fusion

Game: Super mario meets altered beast

Style: Compo, all from scratch within 48hrs. i streamed the whole thing too at twitch.tv/jcmonkey

Social: @JCMonkeyD3

 

I come bearing good news

With the next Ludum Dare only a few weeks off I figured I would put this out there for Jam participants once again. Last time around, I created a little subreddit called /r/gameteam and we had a lot of success. Since we still have a few weeks I recommend anyone who doesn’t have a team or is looking for an addition to check out the re-designed sub. I can almost guarantee participates from the last Dare will be coming back. You can find it here: http://www.reddit.com/r/gameteam

Comments

Fultz357
05. Jul 2018 · 05:02 UTC
Good Post

Real third LD I hope

Hi all,

I’ve been away for a long time in Ludum Dare, but I hope to get some time in the next weekend to create a little minimalistic game for LD34! My toolkit is, as usual:

Code: Java with LWJGL and self-written wrapper Glome, possibly with other wrappers, depending on the theme.
Graphics: If I can manage to implement an SVG drawing function, then Inkscape, otherwise plain old shapes.
Sound: FL Studio 12

Good luck and see you around!

GFraMe v2.0.0-rc4

It’s been three months, already, since the last LD. Since then, I’ve made some improvements on my personal framework and I think now, a few weeks before the next event, is the perfect time to announce its existence to the world, once again.

And is there a better way than doing that with a small demo with lots of particles? How about with ten tousands of particles at 120 FPS?

gframe_120fps_2

OK, my computer has quite a good CPU (which is the main bottleneck to this test, as it runs in a single thread), but it’s possible to achieve nice results even at smaller FPSs:

gframe_60fps

(Small cheat: on this seconds screenshot, the particles are being sorted and rendered from oldest to yongest, so it takes quite some more time to update and I can’t get it to run much better – i.e., at highers FPS or with more particles – than this…)

How about giving it a try? I could really use some testing in various machines… So far, I’ve only tested in 4 environments:

  • Ubuntu 14.04 64 bits, AMD FX 8350, ATI Radeon HD 7750
  • Windows 7 64 bits, AMD FX 8350, ATI Radeon HD 7750
  • Ubuntu 14.04 64 bits, Intel Core i3-5005U
  • Windows 8 64 bits, Intel Core i3-5005U

It ran nicely in all of those, though I couldn’t get it to run at 120 FPS nor with too many particles on the i3 on Windows. It glitched if I tried to run the test at anything more than 120 particles per frame and 60 FPS… Since it work as expected on Ubuntu, I suspecting it happened because I still haven’t updated the video drivers on the Windows 8…

So, if you guys could test it and give some feedback, I would be really grateful! You can get it here, for Windows, and directly from its repository (on github), for Linux. I’m still working on some things, so the devel  branch (not the master!!) must be cloned. If anyone wants to try it on Linux, get in contact and I’ll rewrite the README and add some missing pointers…

I think the next thing I want to do is to get it to run on emscript. It would be great if it worked nicely before the next LD. (last time I tried, I run into a few issues…)

Thanks for reading! See ya!

 

Comments

JALgames
24. Nov 2015 · 17:36 UTC
Runs like a charm on my 3.3 gHz i7 5820k with two GTX 970s in SLI on Windows 10, but I guess that was to be expected…

I’m in…

First try. I’ve been tooling around at making games for a while and watched a few streams from the last few Dares, so we’ll see how this goes.

Comments

26. Nov 2015 · 18:05 UTC
Good Luck!

omg im in!!!!!!!!!!

So, as everyone does around LD time, I am announcing I am in, for LD 35!

I will be using Photoshop, GameMaker: Studio, jsfxr, and pxtone.

I will also like to say, that I don’t only use GM: Studio for games, I just like to for jams because it makes it a lot faster, because GML is faster and easier, than say C#.

I am actually (with lots and lots of help from a friend), on the side, working on a game that has its own rendering engine based on Wolf3D, so it isn’t real 3D. The rendering engine took about 3 days to make, and it is still a WIP. And yes, this game will be completed eventually, but me and my friend plan to make it similar to Prelude of the Chambered by Notch. (An LD game from years back) It’s written in MonoGame (basically XNA) in C#. No extra libraries. Here is a screenshot. (You might have to click the image, idk)

I’m also doing a thing for this. (LD34)

I’m in for the 6th time!

Will have to see if I go for 2D or 3D.

Unity/PyxelEdit/MayaLT :)

(Also I *might* do a small thing for the Mini LD.)

test

test

Isoid

Since the MiniLD theme is “Fusion”, I will mix 2 games, more exactly 2 old retro-games from the NES-era that I have always loved : Solstice & Metroid. Basically I hope to add a creepy Sci-Fi atmosphere on an isometric-platformer. I don’t think I will have time to add more metroidvania elements such as a map, weapon upgrades or bosses, that’s why I plan to do only a large maze (with parts locked by keys) filled with aliens.

isoid

What I have done these past few days : a basic isometric platformer engine & few enemies.

And since this game is VERY retro, I added an option to switch graphics, from the colorful 8-Bits NES graphics to a monochromatic tint mimicking ZX Spectrum graphics (afterall there are some iso good games on this console: Head Over Heels, Batman, etc. Huge inspirations for this project).

Tags: #MiniLD63, ldjam

Game Marketplace

Have you ever wanted to make a profit on the games you create? Do you ever dream to be a game tester? Do you love to play brand new indie games made by extremely cool people? Well Mioti is the perfect place place for you!

Over at Mioti, We focus on the extremely large buyer network with people always looking to play new and intense games. As a developer, you can publish your games to Mioti and put a price on them. As a buyer, you have access to the vast range of indie games released ever so often!

As of right now, we are in early alpha stages, getting the site to look pretty and easy to use. We beg you to visit miotigames.com and enter your email address to be notified AS SOON as we come online!

The countdown is on, with less than 25 days left!!!

 

Sign up NOW: HERE!

Join our Facebook page: HERE!

Two posibilities?

I want to ask you, what do you prefer, to create a multiplayer game, or singleplayer game. And I’m asking just because I haven’t done a multiplayer before (now I’m working on a multiplayer game), and I want to know, is it worth to risk with multiplayer??? 😀 Write your answer in the comments below.

 

Thanks in advance.

Comments

prankard
25. Nov 2015 · 18:38 UTC
Hmm, for a Jam. No. It’s not worth it. It’s painfully slow to test and run.
Snowdrama
25. Nov 2015 · 19:15 UTC
There are upsides and downsides to doing a multiplayer game for a jam, here are some major factors i’d consider when thinking about doing a multiplayer jam game
Recon
25. Nov 2015 · 20:41 UTC
Single for ludum then make it multi 😀
26. Nov 2015 · 19:32 UTC
If you have spare time try making it multi but have a backup
t4u
28. Nov 2015 · 18:31 UTC
Don’t go for multi (not during the dare). People will be unable to find partners to play your game. If you are highly determined to do multi always make option of playing with bots.

Im in – 8th time around

So no I haven’t completed anything here 8 times but it’s still fun to participate without submitting anything.

Don’t know what tools I want to use but some I will use for sure:

PyxelEdit

Paint.NET

SFXR || BFXR

a lot of semi colons

Comments

prankard
26. Nov 2015 · 23:30 UTC
Hey,
Cognizant Game Studios
30. Nov 2015 · 01:43 UTC
Yeah I liked pyxel edit so much that I bought it !

No Wand Studios are in!

This will be our 3rd time! With the same team we’ll try to defeat the monster of sleep and haste. We hope earn some XP and level up!

Tools:

  • Unity
  • Photoshop
  • Innovation
  • Hard work

 

Comments

prankard
26. Nov 2015 · 23:23 UTC
That’s similar to my tools used.

I’m in! Again!

Hello, everyone.

Yes, I will take part of it again because I can! Yay! Well, I didn’t make or improve any game since August. But anyway, here I am. This time with a new PC!!

As always, my weapons of choice are:

  • Engine: Game Maker Studio
  • Graphics: GraphicsGale
  • Music/audio: Sunvox, BFXR, Audacity
  • Paper and pencil.

Have fun!

 

Stuck in a tight spot, will join nevertheless!

Violin exams are right after Ludum Dare (assuming I entered Compo), got to practise between coding and thinking sessions. Probably my last LD before bigshot exams, so got to make the most of it!

Have been using PJS for the past few LDs for convenience but this time I will try out Processing if needed.

Comments

Picking a username is hard
27. Nov 2015 · 22:56 UTC
you could record while you practice and use it in the game!
28. Nov 2015 · 20:48 UTC
I have music exams the same time, hopefully I can get good practice in. Good luck!

I’m in ! (hopefully)

The results for my first LD was better than expected so I’ll sure be in for LD34 ! (if I haven’t too much work)

I’ll probably use GM Studio but I’d like to try Phaser some day so who knows ?
PyxelEdit and/or PS for graphics
FL Studio / bfxr.net for musics and sfx

I hope I’ll come out with a good game you’ll all love !

Cheers from France <3

I’m in!

Hey I’m livingHamburger and I am in for LD34! This is my first jam and I’m not yet sure if I want to shoot for a compo entry. Depending on the theme and what ideas I come up with I will either make a 2D game in Lua using LOVE2D or a 3D game using Unity.

Software:

  • Visual Studio 2015 / Visual Studio Code
  • paint.net / mtPaint
  • Blender

Twitter: @livingHamburger

I attend school at George Mason University so if you’re meeting there for the Jam I will be there!

I’m in! (For real this time!)

I’ve been meaning to participate in this for years and every time there’s a reason or excuse not to. Well this time I’m in regardless! Even if the game I make is aweful I will at least have something to show for this! 😀 I’ll be using Unity and C# because that’s what I’m most familiar with.

Good luck to everyone on this jam! I look forward to playing the finished products!

I’m in!!! (for the first time ever)

This will be my first LD ever and I’ll do the Compo! I’m very excited to join Ludum Dare and it will be very funny and challenging for sure 😀

My tools will be:

  • Godot Engine
  • GIMP/Illustrator
  • bfxr/Audacity/Garage Band

Hope everyone have a great LD!

Cheers!

I’m in!

This is going to be my third Ludum Dare!

Comments

29. Nov 2015 · 15:03 UTC
Good Luck! This is my second!

We’re In!

Two friends and I are going to team up for Ludum Dare 34 jam. The tools we’re planning to use:

  • Pygame library for Python
  • Paint.net
  • Bfxr
  • Tiled
  • Some music software, maybe Bosca Ceoil
  • Our amazing awesomeness

Looking foward to see all of your creations!

I am in

I hereby declare that I, pi_pi3, am in for LD 34. I’ll be using my own engine, a.k.a. Apocalypse Engine, written in Java, based on OpenGL 3.3. It’s still wip, but it’s usable for 2D projects. As for my tools:

You can follow my progress right here: @pi_pi314
You can also check out my previous projects here and here

I’m out

This time I’ve got 2 jobs and some classes to finish up on the 11th. I would LOVE to attend again, but it looks like I’m just super busy this holiday season. I’m actually pretty exhausted. Also, since one of my jobs is working on a small game it would kind of be weird to put off that job to work on a game jam for a few days. Hopefully I’ll be free to join the next LD. LD #35. Anyways, enjoy you’re LD yall! I’ll be around to play and rate still. Have fun! :3

Profile Issues and Game Links

Hi all.  I appear to be having issues with my profile.  When people attempt to click on it, it says I’m “Not Found” as a user.  I’m hoping that adding this post will prompt some kind of “refresh” procedure and fix it but I don’t know, it’s just a guess.  If it doesn’t, see below for links to the games I’ve submitted so far.  At the very least, it should make it easier for people to see my submitted games.
[Edit]It appears to have worked! My profile page has come back![/Edit]

Ludum Dare 26
I entered this back in 2013 with PaperFlick – a ball of paper flicking game done as a text adventure, based loosely on those Paper Toss games for mobile.  LD26

Mini Ludum Dare 63
I entered this about a week ago with a text adventure version of Snake.  I’m not actually intending for all my games to be text adventure versions of mobile games, that’s just how it’s turned out so far.  MiniLD63

Fusion: Business Sim + Platformer

I often joked about how every game should be a platformer.

gameplay

Now, this MiniLD was about a fusion of (possibly completely different) genres, and I decided to throw in my crazy idea. Here’s the result.

The game still needs some polishing, but I think I got mostly what I wanted to do. Is it fun to play? I dunno, but it’s a hectic gameplay like most other games I made.

Download only game, good idea for Ludum Dare?

I have been thinking of making this LD game in C++ and SFML, instead of on Phaser.

The only problem is that SFML cannot be deployed into the web (I believe SDL can, but i prefer SFML), also, compiling to other platforms can be hard (I have a Linux machine, but it takes some time to set up the compiler, etc…), so what do you think?

Do you recommend making the game “offline” only?

 

Cheers!

 

Comments

29. Nov 2015 · 16:04 UTC
I don’t think it matters too much. The rating system is designed to find the games with the least number of ratings and encourage people to rate those. Everyone needs to rate at least 20 games to qualify for a rating themselves. So in the end, most people sit down and seriously rate a bunch of games, meaning that they’re not discouraged by having to download and install something.
29. Nov 2015 · 16:57 UTC
I think there is no problem with offline version only.
TajamSoft
29. Nov 2015 · 17:44 UTC
Thank you :)
29. Nov 2015 · 18:09 UTC
Personally, If I come across offline only games, I always try and play them in a VM (you know, just in-case), and I’m sure I’m not the only one.
prankard
30. Nov 2015 · 10:48 UTC
Hey,

I’m in

This time, I will actually be able to enter without any interruptions.

I will probably use HTML5+JS, Paint.NET and sfxr, but I will decide when I see the theme.

My game on MiniLD #63

Hello guys!

I have done my game for Mini LD and I submit it to.

If you want to play my game just click here.

When you play this game you play 15 mini-games.
Each of levels is unique. First, you are playing the game in the genre Runner and then you will drive the car.
Runner+Flappy Bird+Shooter+other 12 games.

I’m in! (I hope!)

For the first time, I’ll be joining you in LD34!

I have yet to decide what engine I’ll be using but it will probably be Unity5

See you then!

whats that i am in stuff ?

I dont get it why should i write that i am in ?

EXPLAIN

ahhh i think we are in again

Comments

Joseaper
29. Nov 2015 · 18:49 UTC
The I’m in thing is to prove you aren’t a bot or something along those lines… also they are a pretty cool way to introduce yourself before the event.

YUYUTSU: You Son of a B*tch (Platformer Game)

Hello! Its My Very first Game. In this game, You play as an College Badass who is also an undercover commando. You have to face terrorist attack scenario. And finish them all with being low profile.
Download zip : Updated Link (4 MB)

Controls :

W: Jump and Double Jump.

A: Move Left.

D: Move Right.

Right mouse button : bring gun out.

Left mouse button :shoot

R: Restart the level.

My First Game

My First Game

Capture2 Capture3 Capture4 Capture5

 

Comments

Joseaper
29. Nov 2015 · 18:51 UTC
Can I suggest compressing to a ZIP file… not all computers have a way of opening .rar archives.

“just right click and select compress to ZIP file” or something like that.

Also… nothing happens when you open it.
29. Nov 2015 · 20:47 UTC
Got stuck in the ground trying to do the wall-jump bit in level 2.
yogi
30. Nov 2015 · 09:08 UTC
Download Link is updated. Now Its in a ZIP file.

Changes made: press ‘R’ to restart the level.

Cheat : Find Out.

I’m in!

Aww yes, I’m in for my 4th Ludum Dare. After missing LD33 in the summer, I’m excited to get back to it.

This time, I’m really and truly going to try to go for the compo. My last three entries have all been for the jam, but followed all the compo rules except for the timeline. Maybe this time, I’m ready…

I’m not decided, but my current toolkit is:

  • Unity 5
  • Monodevelop for C#
  • GIMP and/or Photoshop
  • AutoTileGen, if the need arises
  • ChipTone for sound effects
  • iPad and a bunch of software on there for music
  • Audacity

I might snag some code from my previous entries if the need arises – they’re all on github. I’ve also got a lot of mileage out of Aron Granberg’s A* library, so that’s likely to show up in this project as well.

Of course, I’m somewhat tempted to throw this all away and spend the next two weeks learning an entirely different framework this time. That’s probably a bad idea, which just makes me want to do it more. We’ll see.

Tags: im in, ld34

Dance Dance RPG MiniLD63

Hey all,

I just finished my first LD entry. It was a lot of fun and a hell of a lot of work to finish, but I think you’ll enjoy it! The concept is a fusion between the RPG Genre and Dance Dance Revolution, I’m calling it Dance Dance RPG. This is a MUST TRY entry!

You can find it here!

http://ludumdare.com/compo/wp-content/compo2//504738/60378-shot0-1448821933.jpg-eq-900-500.jpg

 

Tags: #MiniLD63

I’m in?

final-exams-baby

It’s almost time for yet another Ludum Dare!

I have been participating in this since sophmore year in high school, but this is my first time doing it in college!

Unfortunately, Ludum Dare lands directly on the weekend before my first finals week. I will still try to participate, but I’m not going to put as much time into it,

I have always used Java and Javascript/HTML5 for my games, but I might decide to use Unity and Blender for a slick 3D game this time around. I attempted to do 3D modeling last time, but I got too ambitious and had to scrap everything, making a small game to replace it all.

Hype hype.

Comments

Scipio Xaos
30. Nov 2015 · 16:46 UTC
Aww… The Ludum Dare lands on the weekend immediately AFTER my finals. Good luck with your grades and your game!
Flattened Tesseract
05. Dec 2015 · 22:29 UTC
Who cares about finals when you can LD?

Experimenting With Voxel Game Optimization

Hey guys I was following a voxel tutorial that had no optimization. The terrain is generated with a Perlin Noise with one layer of grass, then dirt, then some stone. It is 128 x 15 x 128 generated voxels. Here is my optimization.

Comments

FacticiusVir
29. Nov 2015 · 21:54 UTC
Most voxel engines I’ve seen group the voxels into chunks (somewhere around 16x16x16), loading & rendering the voxels as one large mesh; I’ve always found Unity is a lot happier dealing with a smaller number of complex GameObjects than thousands of simple ones.
pogo575
29. Nov 2015 · 23:21 UTC
Nice culling. Merging will be your friend. Then you can worry about rasterizing that beast.

im in for ld34!!!!!!!!!!!!!

Hi! It’s birthday time and what better way to celebrate than to do ld34?! :-)

IDE:

VS2013Community

ENGINE:

Otter2d made by Kyle pulvr

SOUNDS:

Audacity and me making stuff up on the fly. Hee Hee.

TILE EDITOR:

Tiled with tiledsharp

UI:

A frontend lib made by me for displaying text and chars. Otherwise otters built-in text.

TIMELAPSE:

Chronolapse by keeyai.

GRAPHICS:

Paint.net

MUSIC:

Musagi

I’m looking forward to a great ludumdare!!

Fruit juices, snacks, music, and fun.

 

 

Java Game Engine

Heyo!

Before the last Ludum Dare, I was working on this engine I called “Ludum GL” because I made it with OpenGL and it was for Ludum Dare. However, I did not participate last time, and I actually forget why exactly that was, I think I had a crap ton of homework that weekend. This time, I doubt I’ll be able to participate either, but I’ve slaved away on this engine since the last competition, and now it’s way more fully featured. If someone is using Java, and they’d like an open source game engine of sorts, than here you go! Still a lot of things I could implement, but it’s all there, and it works pretty well. Much better than my last game engines. So below are the links of importance, and I’ll let you take it from there if you want! Have a good day!

Engine Website: http://amittaigames.me/Ludum-GL/

Source Code: http://github.com/amittaigames/Ludum-GL/

Tutorial Video: https://www.youtube.com/watch?v=Z6pjm7Ceey8

Comments

Scipio Xaos
30. Nov 2015 · 16:44 UTC
Nifty! I, too, made a Java game engine recently, but it was before LD33. I spent a week working on it and then used it that weekend. XD Sadly… we didn’t finish our game before the 72 hour deadline (I was working with my family so LDJam).

I’m in.

Heey I’m Andrew Tollett, 18 years old, and this is the first time I’m participating in the game jam. I know a decent amount about alot of different languages as opposed to alot about one. for the competition, I’ll be using game maker studio. I mostly program and do very little art and sound, so that part is going to be a bit of an adventure for me, but I’ sure I’ll have fun regardless! Good luck everyone

Tags: GameMaker Studio

We’re in!

Me (Brandon), Momo, Aja, and Yosa are in! We will be streaming at http://twitch.tv/laxeot/ around 2-3:00 PM PST to give us about four hours of setup time.

Engine: GameMaker:Studio or Unity

IDE: GameMaker:Studio’s stock editor or MonoDevelop

Music: Ableton Live 9

SFX: Ableton Live 9, Audacity, and SFXr

Graphics: Photoshop and Paint.NET

It’s gonna be super fun!

I’m In

Not sure how much I will be able to get done as I will inevitably have a lot of homework to do. However, I’m in! 😀

 

IDE: Visual Studio 2015 Community Edition

Language: C#

Graphics: Paint.NET

Sound: Not sure…

 

I tend to spend most of my time working on the engine, but hope to actually get a playable game.

Question/s

Okay I’ve been contesting in Ludum Dare a few times before. But I’m asking this now to make a few things clear for me.

  1. Do you really have to make all the models on your own or can you use a existing unity package for things like rocks and trees?
  2. Also if i want to add some ocean sounds like waves and i can’t get a hold of those sounds can i use something existing if that’s the case?

Comments

Geckoo1337
30. Nov 2015 · 15:44 UTC
Hi. You can use some models which are available in the asset store. However if you create a game in the Compo category, you MUST share the source code. Don’t share the assets which you paid – instead do a package with source code only. If you create a project in the Jam category, you are by no means compelled to share something. You can use all sounds that are available in the web. In all these cases, we respect copyright and the works that others did. If you use something which has been created by an other developer/creator, you could uncheck some categories for vote. Don’t wait an evaluation for the sound if you grab a track somewhere. Do you understand?

However, I would like to say that for each LD session we prefer when a participant creates his own models, sounds and musics. Many tools are available in the tools section. Ludum Dare is an event for indie developers, not a shopping window so as to share a commercial product. I wish you the best for the next LD session ++
KaiseanGames
30. Nov 2015 · 15:47 UTC
Exactly my thoughts. Additionally, if you end up using somebody else’s work (with right to use, of course) I strongly recommend you enter Jam, or opt-out of related category. Fair play :-)

I’m in… for the 8th time.

So yeah I’m in, for my 8th Ludum Dare I’ve attempted.

Over the past few LD’s I’ve really not been up to standard due to formulating ideas that are just really large. So this time I’m going for the small (like really small) games that actually stick to the theme. All whilst trying something new.

Weapons of Choice:

Engine: Unity3D.

Graphics: Affinity Designer.

Audio: Bsfxr.

Language: C#

Also LD related, I was going back through my old LD projects and decided to do a rework of my LD #27 entry called GravNav you can have a look at the announcement for the new version here and have a look though the screenshots for the old version here (Sadly none of the links work for playing or looking at the source as they direct to me old website.).

Anyway good luck everyone, hopefully this time around I’ll do better :D.

Tags: 2D, GravNav

I’m in!

This will be my first Ludum Dare and first actual game :P.

 

framework: Phaser

graphics: Photoshop/Paint.net/Tiled

sound: BFXR

I’d prefer to use java to build the 2d game engine but I’m not sure I’d be able to do it with time constraints. So I’ll use phaser and most likely implement web sockets or some cool API.

Comments

30. Nov 2015 · 17:32 UTC
Always great to see a fellow Phaser user! Best of luck in the jam!
01. Dec 2015 · 03:25 UTC
Good luck with your first game, and well done choosing a decent framework for you game!

Indie Developers Wanted!

Any of you fancy developers and designers plan on making a game for the next Ludum Dare coming up really quick? Well I have designed a website for you to come and upload your games to sell to people for your benefit. The website has JUST opened up to developers only so that we can open up to the public with a decent amount of games.

We look forward to helping you with your creations and future developments and want to hear from you as well!

Sign up today at miotigames and upload your games!
Follow us on twitter here
Like our Facebook here

We’re in forever

Myself (John Watmuff), and Peter S (horseOfcourse404) are in forever. We’re also together forever. This is our first time. 😀 We’ll be streaming live at http://www.twitch.tv/johnwatman

Code: We’ll either use C# or HTML & JavaScript
Graphics: XNA or Standard Web Graphics
IDE: Visual Studio (forever)
Sounds: Peter’s Melodica
Ideas: All our brains
Visual Assets: MS PowerPoint (examples), MS-paint, and a little program called “notepad”.

You may know us from SEaDoPe.com

 

Ludum Dare 34 – Quick wallpaper

Saw that the wallpaper thread was up and just threw this together. If you need anymore resolutions I can possibly add them.

Until then…enjoy!

1920×1080(with year) – i.imgur.com/d3HIWRr.png

1920×1080(without year) – i.imgur.com/va3qwRn.png

~ Lack

Comments

Wevel
30. Nov 2015 · 22:56 UTC
Can’t seem to open the images, says there is an error

How do I embed unity web player when posting?

When you are posting your game, there is an embed section that requires a link…. I don’t understand how that works. I have the unity web files and all that but i’m just confused. I just want to make it easier for people to play my game for the upcoming LD. Do I need to have my game posted somewhere else and then link it that way? Somebody help meeeeeeeeeeeee

Comments

01. Dec 2015 · 00:51 UTC
It’s been a bit for me, but I believe the embed just loads the page you linked, in a frame on your submission page. Also I’d avoid unity web player and try to shoot for webgl as the web player plugin no longer works in chrome/edge and is being phased out in other browsers as well.

Yet Another “I’m In” Post

Hi everybody!

I’m definitely in and super pumped about this next Ludum Dare coming up next Friday the 11th. I have the weekend off work so I will be coding it up straight through the weekend (except for a few breaks and sleep and stuff, etc.).

I am in the process of creating my very first own game engine from scratch, but it’s very much in the development phase and nowhere near completion so I will be using the Unity engine this time, as I have the most experience and confidence using that engine. Good luck to everybody out there!

Engine: Unity 5.2.3 w/ VSCC

Graphics/Art: Inkscape/Gimp 2

Audio: BFXR

Language: C#

TAKE COVER!!!

Its coming!!! A non-stop tidal-wave of “I’m in’s” are about to hit! Up until now, the post have been spread out by a couple hours, but every time it reaches theme slaughtering , it becomes a sea of endless “I’m in’s”. If anybody wants to make meaningful posts, do it while you still can. Goodluck guys!!!

 


On a DEFFINATLY related note… LISTEN TO MY TRI-ANUAL LUDUM DARE SONG!

Comments

01. Dec 2015 · 00:55 UTC
Great song! Keep up the great work :)
xWarZonex
01. Dec 2015 · 01:16 UTC
Ha, I see what you did there, you used my shameful advertising as a shameful excuse for advertising! Well played!

I’m in!

Looking to make something fun while getting my first jam experience under my belt.

Weapons of Choice:

Engine: Unity

Language: C#/Javascript

Graphics: Photoshop

Sound: Reason/Acid

Twitter: https://twitter.com/willblew

Im In

😀

Development Program(GameMaker:Studio)

 

In!

Hello I am in the LD34 Compo, which will be my (does quick count) sixth go.

I will be using my own custom WebGL game engine called Hexr. I’m an idiot for using this instead of learning Gamemaker but I’m used to the workflow now. The engine and editor have had a ton of work put in (many many bugs fixed, feature additions and performance improvements since the last Dare!) so it would be a shame not to use it.

  • JavaScript and GLSL will be typed into Sublime Text.
  • I’ll use Swanky Paint for any pixel art and Photoshop for everything else. (Update: I’m currently experimenting with PyxelEdit so might use that!)
  • For music and sound synthesis/recording I will be using Propellerhead Reason.
  • For audio effects, editing and transcoding I’ll be using Adobe Audition, Audacity and Melodyne.
  • I’ll be using Git as my version control, npm as a package manager and browserify as a build tool.
  • For motivation during the dark hours I will be listening to Danger Zone by K-Log on Spotify. On loop.

That’s it. My only goal for this Ludum Dare is to make something that’s actually fun.

I hope everyone has a great Ludum Dare!

Tags: im in

I’m in!

Gonna go for the finish!

Tools:

Eclipse

Sfxr

OpenMpt (possibly)

Java

lwjgl

I’m *Probably* In

This is my third time saying “I’m In” but I still have nothing to show for it. Here are my tools:

Engine: Unity3D/GameMaker: Studio (depending on the theme)

Graphics: ASEPrite

SFX: Bfxr

Tic-Attack-Toe (minilLD #63)

Tic-Attack-Toe

Tic-Attack-Toe offers the fun of Tic-Tac-Toe AND the fun of a turn-based strategy game. So, it is about as fun as a turn-based strategy game.

Tic-Attack-Toe is a mix of Tic-Tac-Toe and a turn-based strategy shooter.  You command the O’s, and can capture flags and shoot down enemies.  You can play with your friends, or, if you have no friends (or don’t like having your friends come over and take turns using the mouse to play) there is some AI that works just as well!*

*AI may not work as well depending on your friend’s IQ

Play it Here: http://ludumdare.com/compo/minild-63/?action=preview&uid=57518

I’m in

Languages: JS, some GLSL
Libraries: THREE.js
Graphics: maybe sculpt gl. Still figuring out a simple modeling software.
Sounds: Audacity and my electronic keyboard

LD34 Space Wallpaper!

Currently only in 16:9, but I will make other ratios if requested!

Click to download in 16:9!

Comments

Geckoo1337
01. Dec 2015 · 16:18 UTC
There is an error. I cannot open this picture :(
Beakytronic
07. Dec 2015 · 05:28 UTC
Is there an official 1920×1080 version? I can rescale it myself, of course, but I figure the originator might have a better idea of which filters to use and such…
bitmat
08. Dec 2015 · 10:01 UTC
This is great ? will be using this for the weekend.

Bronto – post mortem

My MiniLD 63 post mortem … finally … after 66 million years.

Bildschirmfoto 2015-12-01 um 01.18.07

BRONTO – a dinosaur themed runner with roleplaying elements.

That was a fun Mini Ludum Dare. I just can present a short sketch of what this game could be, now. But it feels like I continue working on it.

What was good:

  • Drawing Dinosaurs was real fun and i could do stuff for LD and play with my 4 year old son at the same time which is great.
  • Jamming just 1-3 hours every day is a good mode, to combine game jamming with real life duties. It also give you time to turn thing in your head while you are afk.
  • I like my idea, which is still gr
  • owing, i have a story in my head to roll out and lots of features im looking forward to implement.
  • Felt like the first LDJam with kind of a tool chain using PyxelEdit and Tiled.
    It seems that i could win an old friend as a collaborator for the music part in Bronto for a post jam version(currently you are hearing silence and autotracker placholders.)

Bildschirmfoto 2015-12-01 um 12.19.15

What was not so good:

  • I couldn’t finish the game during the jam, so i’m sorry not be able to present, what i intended now.
  • Just a small example level with little features
  • I’m short of sleep even in a relaxed 10 day combo

Rules Review:

  • “Make a game that’s a fusion of two other games, game genres or game ideas”
    i think so, although it came to my mind, that I’m not a real rgp expert except pen an paper rpgs 😉
  • “Do it during the 20th – 30th of November”
    Check
  • “Spend 48 hours or 72 hours or however long you want”
    Check. But i worked with a timetracker, an worked in 1-3h chunks.
  • “Start whenever’s convenient”
    Check
  • “Work alone or in a team”
    Check
  • “Use any assets/tools you want”
    Check
  • “Tag your games with #MiniLD63 (and also #LDJAM)”
    Check. Made a bit noise on twitter.
  • “Disregard any/all of the rules if you want”
    I thought i would break more of the rules.

Hope you enjoy what you see.

@ztiromoritz

Tags: #MiniLD63

October Challenge 2015 success

Hi there,

just wanted to let you know that I successfully finished the October Challenge 2015 by getting my game funded on kickstarter.

The game is now completed for android and available on itch.io

Comments on the game are still welcome here.

MockMenu

 

LD34, i’m in!

Hello again, The Brilliant Ludum Dare community! 😉 Glad to have the chance to participate in this time. It will be my third time, nice!

So, the my tools is usually: c#, unity, FLstudio, paint.net, audiacity and some text/audio generators. Maybe i will use some my servers for statistics again. In last time it’s was awesome idea and was very useful :)

Good luck to all, lets create a brilliant games! Dont forget about GGJ16 in the start of the next year!

I’m in!

I’m in for LD34!  Looking forward to doing my second Ludum Dare.  This last weekend I spent some time updating and reworking the javascript engine I created for my previous entry, and I think it is looking even better for next weekend.  I have a few more things I need to do, but I should have plenty of time.

Can’t wait for LD34!

I am in – again

As a habit, I will with you for the next Ludum Dare session. I hope that the theme will be more enjoyable because the last time I disliked it – but this is the game. If you have 5 minutes, please visit my Itch.io personnal page where I share my previous LD projects and more games for free. Personnaly I use Unity 5 (I develop only in C#), Gimp, SFXR/BFXR and SoundTrap for the background music. I wish you the best for the next LD. See you later friends ++

Geckoo is on Itch.io

Ludum Dare 34 – I’m In

I’m ready for another round of Ludum Dare. I’ll also be streaming again for this, so that’s going to be fun.

Sound: Bfxr

Music: PixiTracker? (maybe something else)

Sprites: Paint.NET

Editor: Sublime Text 3

Framework: Löve

I’m provisionally in

I didn’t think I would have time this December to spare a whole weekend but at the moment I can afford to do my second jam.

I’ll be using the same tools as last time (Unity 5, photoshop, audacity) and hope to make a better game this time.

Fingers crossed the theme isn’t sucky.

I’m in!

I will definitely join in this LD!

 

Language: HTML5JS/Phaser

Tools: Paint.net, Spriter, Bfxr , Sublime Text 2, Famitracker,My hand

 

 

Later!

 

I’m In

After being a spectator in the past few LDs, I finally have enough confidence to give it a try! I hope to get something out by the end.

My tools of choice: Unity, Paint.net, sfxr, Audacity

I’m in for LD34 but maybe with react?

I’m in… usually I use Unity/C# but I’ve been thinking it would be interesting to try making a web based game using react.js (depending on the theme of course!)

If I go down this path I will be using a react template – https://github.com/will-hart/ludum_react_boilerplate. I’ve also been working on a simple commodity market library which I may use, again depending on theme https://github.com/will-hart/commodity

Tags: ld34

I’m In!

I know i know, but HI AND I’m IN XD Someday I am going to make a “Top Facts You Might Not Know About Ludum Dare”. Its gonna be cool maybe? xD

Engine: Unity 5

Script Language: C#

Sound Maker: BFXR

Audio Editor: Audacity

ANd some other stuff. GL HF EVERYONE 😀