LD34 December 11–14, 2015

“I’m in …”

… for a second try. I teamed up with a friend for the last LD Jam. We had to skip almost a full day so time ran out – given how far we got in what were effectively only 48 hours we’re confident to be able to submit something this time :)

 

Cheers !

Planning to Enter for the First Time

I’ve been playing around with game development since I first taught myself to program on an obsolete TI-99/A I bought at a yard sale in grade school. However, I never seem to get anything done. Hopefully a concrete deadline and some initial direction will give me the push I need to (approximately) complete something.

Professional Award – Winning Media Composer Looking for a team for LD 34!

Hey all!

 

Looking to join a talented team to do music for a game submission on LD 34.

I have worked on popular games for the company E-sports in the past.

If you would like to hear my stuff or read my Bio visit ChrisCarloneCompositions.webs.com or search Carlonec on youtube.

Email me at Carlonec@gmail.com

 

Thanks!

-CC

 

I’m In…

…just hope that I will be ready.  Last Ludum Dare I was preparing for the move to my new house and did not get a lot of time the first day to work on my entry.  Somewhat settled into the new crib, now.  During the move, I sold a bunch of stuff, including my Oculus Rift DK1 (every time I put the thing on it made me feel sick 10 minutes in…especially with Windlands).  So, I bought Spine 2D, 2 Steam Controllers and a Steam Link.  I am hoping to get familiar enough with Spine 2D to use it for this LD, so I’ll list it for now in my set of tools.  So far, I love it.  For the past LDs, I’ve used a combination of Blender and Unity for my 2D animations.  For this Ludum Dare I will be using the following:

Game Development: My Brain (…might need an upgrade, me thinks)

Game Engine: Unity (…because I like to think I know it)

Artwork: Photoshop & Illustrator (…because staring at them both for 8-12 hours at my jobs is not enough apparently)

Animation: Spine 2D (…because I just bought it and its neato)

Audio & SFX: Audacity, Bfxr, my guitar & vocal cords and various kitchen equipment (…because I can play a mean set of pots and pans)

Can’t wait to start voting on a theme.  See you all in December!  Have a great Thanksgiving and Happy Holidays!

How to End Terrorism

Somehow I had to make this game.

gameplay

I know it’s silly, but I would like to hear your comments. Thank you.

Comments

Tijn
22. Nov 2015 · 19:36 UTC
I don’t think it’s silly at all!

MiniLD63: Snake Attack!

Screen Shot 2015-11-22 at 8.51.47 AM

Snake attack! escape the snakes to get out of the city!

Note: the game is not complete, expect bugs

get it

here

Tags: #MiniLD63, java, ldjam

I’m In

My 5th Ludum dare…

I will be using Unity as my engine and will be writing my code in C#
Art: Blender and Gimp2
Sound: Audacity

Here is the link to my last MiniLD (The runaway Burger (A necessary weakness)):The Runaway Burger (ReMustard)

Question about what exactly “base code” means in the rules for The Jam…

Okay so I’m a first timer looking to enter the Jam with my two brothers in LD34– I see that you’re allowed to use pre-made assets that belong to you, and we’re also allowed to use any “base code” we’ve come up with beforehand. I was just wondering what this means? I mean obviously you cant come in with a game you’ve been working on for 4 years prior and just polish it up and submit it, but where do we draw the line as to what counts as base code?

 

Comments

23. Nov 2015 · 01:09 UTC
Generally speaking it means anything you would typically use when you start a new project. If say you were making a 2D game with tiled maps, you could borrow that code that draws the grid of tiles if you wanted.

My Mini Ludum Dare 63 Fusion Game

hey folks, december will be my first official ludum dare. so i was going to do a practice run for the compo this weekend, but instead i did my 48hr comp run with this fusion event.

 

my fusion games are super mario and altered beast. this is my first time doing anything like this, and i was a bit worried that i wouldnt be able to produce anything useable at the end. well turns out that i can produce something playable.

http://jcmcomics.com

check out the game, its called super beast. its in the unity webplayer right now. i spent like 6 hours today trying to get the webgl to work, but i couldnt. so i ended up settling for the webplayer.

 

Game Engine: Unity

Event: Mini Ludum Dare 63 Fusion

Game: Super mario meets altered beast

Style: Compo, all from scratch within 48hrs. i streamed the whole thing too at twitch.tv/jcmonkey

Social: @JCMonkeyD3

 

I come bearing good news

With the next Ludum Dare only a few weeks off I figured I would put this out there for Jam participants once again. Last time around, I created a little subreddit called /r/gameteam and we had a lot of success. Since we still have a few weeks I recommend anyone who doesn’t have a team or is looking for an addition to check out the re-designed sub. I can almost guarantee participates from the last Dare will be coming back. You can find it here: http://www.reddit.com/r/gameteam

Comments

Fultz357
05. Jul 2018 · 05:02 UTC
Good Post

Real third LD I hope

Hi all,

I’ve been away for a long time in Ludum Dare, but I hope to get some time in the next weekend to create a little minimalistic game for LD34! My toolkit is, as usual:

Code: Java with LWJGL and self-written wrapper Glome, possibly with other wrappers, depending on the theme.
Graphics: If I can manage to implement an SVG drawing function, then Inkscape, otherwise plain old shapes.
Sound: FL Studio 12

Good luck and see you around!

GFraMe v2.0.0-rc4

It’s been three months, already, since the last LD. Since then, I’ve made some improvements on my personal framework and I think now, a few weeks before the next event, is the perfect time to announce its existence to the world, once again.

And is there a better way than doing that with a small demo with lots of particles? How about with ten tousands of particles at 120 FPS?

gframe_120fps_2

OK, my computer has quite a good CPU (which is the main bottleneck to this test, as it runs in a single thread), but it’s possible to achieve nice results even at smaller FPSs:

gframe_60fps

(Small cheat: on this seconds screenshot, the particles are being sorted and rendered from oldest to yongest, so it takes quite some more time to update and I can’t get it to run much better – i.e., at highers FPS or with more particles – than this…)

How about giving it a try? I could really use some testing in various machines… So far, I’ve only tested in 4 environments:

  • Ubuntu 14.04 64 bits, AMD FX 8350, ATI Radeon HD 7750
  • Windows 7 64 bits, AMD FX 8350, ATI Radeon HD 7750
  • Ubuntu 14.04 64 bits, Intel Core i3-5005U
  • Windows 8 64 bits, Intel Core i3-5005U

It ran nicely in all of those, though I couldn’t get it to run at 120 FPS nor with too many particles on the i3 on Windows. It glitched if I tried to run the test at anything more than 120 particles per frame and 60 FPS… Since it work as expected on Ubuntu, I suspecting it happened because I still haven’t updated the video drivers on the Windows 8…

So, if you guys could test it and give some feedback, I would be really grateful! You can get it here, for Windows, and directly from its repository (on github), for Linux. I’m still working on some things, so the devel  branch (not the master!!) must be cloned. If anyone wants to try it on Linux, get in contact and I’ll rewrite the README and add some missing pointers…

I think the next thing I want to do is to get it to run on emscript. It would be great if it worked nicely before the next LD. (last time I tried, I run into a few issues…)

Thanks for reading! See ya!

 

Comments

JALgames
24. Nov 2015 · 17:36 UTC
Runs like a charm on my 3.3 gHz i7 5820k with two GTX 970s in SLI on Windows 10, but I guess that was to be expected…

I’m in…

First try. I’ve been tooling around at making games for a while and watched a few streams from the last few Dares, so we’ll see how this goes.

Comments

26. Nov 2015 · 18:05 UTC
Good Luck!

omg im in!!!!!!!!!!

So, as everyone does around LD time, I am announcing I am in, for LD 35!

I will be using Photoshop, GameMaker: Studio, jsfxr, and pxtone.

I will also like to say, that I don’t only use GM: Studio for games, I just like to for jams because it makes it a lot faster, because GML is faster and easier, than say C#.

I am actually (with lots and lots of help from a friend), on the side, working on a game that has its own rendering engine based on Wolf3D, so it isn’t real 3D. The rendering engine took about 3 days to make, and it is still a WIP. And yes, this game will be completed eventually, but me and my friend plan to make it similar to Prelude of the Chambered by Notch. (An LD game from years back) It’s written in MonoGame (basically XNA) in C#. No extra libraries. Here is a screenshot. (You might have to click the image, idk)

I’m also doing a thing for this. (LD34)

I’m in for the 6th time!

Will have to see if I go for 2D or 3D.

Unity/PyxelEdit/MayaLT :)

(Also I *might* do a small thing for the Mini LD.)

test

test

Isoid

Since the MiniLD theme is “Fusion”, I will mix 2 games, more exactly 2 old retro-games from the NES-era that I have always loved : Solstice & Metroid. Basically I hope to add a creepy Sci-Fi atmosphere on an isometric-platformer. I don’t think I will have time to add more metroidvania elements such as a map, weapon upgrades or bosses, that’s why I plan to do only a large maze (with parts locked by keys) filled with aliens.

isoid

What I have done these past few days : a basic isometric platformer engine & few enemies.

And since this game is VERY retro, I added an option to switch graphics, from the colorful 8-Bits NES graphics to a monochromatic tint mimicking ZX Spectrum graphics (afterall there are some iso good games on this console: Head Over Heels, Batman, etc. Huge inspirations for this project).

Tags: #MiniLD63, ldjam

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Two posibilities?

I want to ask you, what do you prefer, to create a multiplayer game, or singleplayer game. And I’m asking just because I haven’t done a multiplayer before (now I’m working on a multiplayer game), and I want to know, is it worth to risk with multiplayer??? 😀 Write your answer in the comments below.

 

Thanks in advance.

Comments

prankard
25. Nov 2015 · 18:38 UTC
Hmm, for a Jam. No. It’s not worth it. It’s painfully slow to test and run.
Snowdrama
25. Nov 2015 · 19:15 UTC
There are upsides and downsides to doing a multiplayer game for a jam, here are some major factors i’d consider when thinking about doing a multiplayer jam game
Recon
25. Nov 2015 · 20:41 UTC
Single for ludum then make it multi 😀
26. Nov 2015 · 19:32 UTC
If you have spare time try making it multi but have a backup
t4u
28. Nov 2015 · 18:31 UTC
Don’t go for multi (not during the dare). People will be unable to find partners to play your game. If you are highly determined to do multi always make option of playing with bots.

Im in – 8th time around

So no I haven’t completed anything here 8 times but it’s still fun to participate without submitting anything.

Don’t know what tools I want to use but some I will use for sure:

PyxelEdit

Paint.NET

SFXR || BFXR

a lot of semi colons

Comments

prankard
26. Nov 2015 · 23:30 UTC
Hey,
Cognizant Game Studios
30. Nov 2015 · 01:43 UTC
Yeah I liked pyxel edit so much that I bought it !