LD34 December 11–14, 2015

3 years later…

Three years ago, I said that I absolutely WOULD be taking part in the Ludum Dare 25 Game Jam. But, I did not. I forgot exactly what happened. But in the end, I could not take part.

Let’s change that.

I will start small–I will take part in the Jam, and I will only be using one thing.

–RPG Maker MV

I know, it’s strange, it’s cliche, but RPGs are what I know best, and RPG Maker is what I’m most experienced at. So, for Ludum Dare 34, I will be using RPG Maker MV and all of the tools, libraries, and assets that that entails.

Of course, I will be opting out of the Graphics and Sounds categories, because just about none of them will be my own. Except, perhaps, a few characters I may have generated for the jam.

I will be streaming, too. I’ll post a link to my Twitch account shortly before the jam begins–if anybody’s interested in knowing my story, they can see it from there.

Let’s have some fun, shall we?

Comments

pixzleone
02. Dec 2015 · 18:56 UTC
LETS HAVE SOMEEE FUUUN 😀

I’m In

I’m in, for my third Ludum Dare (also did three mini’s).

If anyone is interested, here is the link to the Unity base project that I will be using. https://bitbucket.org/chadivision/unitybaseproject

It’s very minimal, mostly just a utility class, some extension methods, and a bare-bones scene manager. I’ll probably be adding a couple more scripts to it this weekend.

Also, on an unrelated note, if you’ve got a couple of minutes to spare, please check out Roller Bomber, my November submission to www.onegameamonth.com. I’m always looking for ways to improve my game development, so I’d appreciate any feedback.

I also wrote a postmortem for it HERE.

Thanks, and good luck to everyone.

I’m in!

I’ve been looking at Ludum Dare for a few years and finally pushed myself to do it. Hopefully I can learn new things and make cool things!

I will be using LUA LÖVE, Paint.net and/or Graphicsgale, and Tiled if necessary…

I’m In

As long as nothing happens to limit the time I’ll have for #34, I’m in. Will be my sixth game jam and my second attempt at Ludum Dare. Last time I had to drop out 24hrs in after my schedule changed. Hopefully that won’t happen this time as I really want to submit something good for Ludum Dare. Will be working with a couple of other guys so will be a Jam entry.

100% most definitely to probably be in this time

So I’m here to say I’m hopefully in if life will forego happening for just one weekend. I want to focus on a catchy 3d art style with minimal coding this go around. Will be a test for sure, but hey, why else do it?

Tools:

Engine: Unity5

Art: Photoshop

Models: Blender

Music: Lmms ( probably won’t do anything with music because I’m terrible with music… but then again I’m terrible with all these tools so who knows.)

Looking forward to see you all at the end of the tunnel (maybe).

 

I’m in! Sound Designer – Available for LD34

Hi Guys,

I don’t want to miss out on this one! I am sound designer based in Perth, Australia and can provide sfx, ambience, foley and music as well as integrate from Wwise.

Check out my page www.headaudiodesign.com and please feel free to get in touch.

Kind regards,

Chris

chris.headaudiodesign@gmail.com

 

Tags: ld #34, ld34

Comments

07. Nov 2015 · 17:14 UTC
I am an artist and a programmer. I’m from the UK and would be happy to work with you. I can use Unity3D and GameMaker.

My warm-up game for LD34!

I set myself to make a game in 2 hours as a way to get ready for LD34

 

Try it here! : http://www.newgrounds.com/portal/view/666870

Comments

pixzleone
02. Dec 2015 · 18:55 UTC
Noice 😀

LD 34 via my iPhone

Yes, you heard it!
I’m gonna be travelling without computer, so will be jamming on my slow iPhone 4(not even s).
I’m creating a framework for unity that reads my custom txt code format for text based games, so you’ll probably hear more when that’s done!

Happy jamming!

Tags: iphone, phonejam, smartphone

Comments

jamesmckubre
02. Dec 2015 · 22:32 UTC
Hi i would love to be able to use your unique unity language please get in contact.

Development footage of my game is live, yeeey!

Hi everyone! I want to introduce my complete development footage of my game The Letterpress Imp I’ve made for LD33.

New episodes every day, 19 in total. Aaaand I’m speaking in Czech there.

Looking forward to the new Ludum Dare! See you there, wink wink 😉

Im In

That’s right i’m in for my second Ludum Dare compo. First time I did not finish in the end due to some complications but I have set aside a hole weekend of my life to attempt to finish this year. I have been developing my engine ever since the last Ludum Dare, and shall keep developing right up to when the compo starts. This is going to be a fun way to celebrate the beginning of the holiday season.

 

I will be using:

PIXL(My custom engine made from a pure java environment)

BFXR(Sound effects)

PhotoShop(Graphics)

Audacity(Music Editing)

 

See you guys at the finish line(Hopefully)

James

Comments

Flygamer101
03. Dec 2015 · 01:55 UTC
I wish you the best of luck ^_^. This will be my third Ludum Dare Compo. I think Its awesome you made an engine by yourself. Good Luck 😀

I’m in !

I’m so excited participating this time ! I missed the 3 previous…

I will use my personnal C++ library with SFML (+Thor +Maybe SFGUI)

And I don’t know which tools I’m gonna use for graphics and audio yet but I’ll find it soon.

 

Good luck to everyone for this !

warpseed worlds

 

hey all!

we’re getting a late start but i wanted to make a game for this amazing theme…

lookout this weekend for the ultimate fusion~

sid meier’s CIVILIZATION × droqen’s STARSEED PILGRIM !

 

title_card

Tags: #MiniLD63, fusion, great theme, space, woo

I’m in again!

Hi, fellow devs!

I’m in again for my sixth time! This time, I plan on working on game design a whole lot more. Lack of proper planning was definitely a major flaw in my previous entries.


 

Tools

Game Engine : Unity, probably 2D along with A* Pathfinding by Aron Granberg, probably (http://arongranberg.com/astar/)

Graphics : Adobe Photoshop CS5

Music : Abundant Music Generator

Sound effects : Sfxr

Planning : Evernote, pen and paper

Good luck!

True Story

One of my professors rearranged my final exam date so I could do Ludum Dare! I didn’t even have to make up an excuse. I was like “Ludum Dare!” and he was like “Of course, I understand!”

So I’m totally in.

My tool stack:
Some kind of engine.
Definitely some photoshop (courtesy of my last job. screw you guys, i’m keeping yer photoshop).
Sound effects will probably be me making weird noises into my headset mic.

 

 

Comments

Evannex
03. Dec 2015 · 03:11 UTC
That is amazing!! If only all professors were cool like that. 😀
KaiseanGames
03. Dec 2015 · 08:02 UTC
Is that in college?
03. Dec 2015 · 19:43 UTC
I hope my professors will be as cool as yours.

I’m in !

Well, well, well… I think we’ve all been expecting that moment : Ludum Dare 34 is coming ! And I’ll be part of the event for the third time (in a row) !

I’ll be using :

  • Eclipse IDE for Java
  • Pixelmator and Gimp
  • Audacity and some procedural sound generators
  • A Wacom One graphic pad
  • A lot and a lot of coffee, some pizza, sandwiches, etc…

The goal this time, finish another game and rank in top 100 in at least one category !

If you want to check my previous entries, here they are :
Happy ! (LD32)
A Battle for the Graveyard (LD33)

Also, as usual, I’ll be dev-blogging during the event in French here !

See you in a week or so and… Good luck everyone !

Comments

Manu & Wan
06. Dec 2015 · 18:53 UTC
…Et merde à toi pour ton 3e Ludum Dare 😉

I’d like to participate in the Ludum Dare

Is it too late to join in? This will be my first time participating. I may record a timelapse if I’m able to!

Comments

03. Dec 2015 · 13:02 UTC
It’s not too late at all. There is still a whole week before it starts and people can even join during the event if they think they still have the time to finish something.

I’m in!

I’M IN! 😀

This is going to be my second Ludum Dare.
I will be using HTML5 Canvas + JavaScript. No 3rd party libs like Phaser etc. It will be a 3D game (yes, I’m going to write my own 3D algorithm in JavaScript)

I’m already extremely hyped, so I’ve got a little checklist with all the stuff I need to do/get to be fully prepared for Ludum Dare. I thought it would be nice to share it? :)

  • Gather songs/mixes for a huge playlist
  • Update all software/tools
  • Code random stuff, just to get into the ‘gamedev code flow’
  • Get a whiteboard
  • Test livestream software/setup
  • Get enough paper/pens (to write stuff down / draw things)
  • Buy a lot of coffee/7Up
  • Get all of my dev friends to participate as well in this amazing competition! 😉

So, that’s everything I can think of right now. I wish all of you guys best of luck during Ludum Dare 34!

Have fun!

-StefanDJagers- (@StefanDJagers)

Comments

03. Dec 2015 · 14:14 UTC
You’re going to write a software 3D renderer for the HTML 5 canvas tag? 😀 On the day or beforehand?
03. Dec 2015 · 15:56 UTC
wait… you’re going to do what? If you actually manage to pull that off you will absolutely be my personal hero. I will seriously frame a picture of you and hang it on my office wall. Not even kidding. Lol.
WiLD
03. Dec 2015 · 17:34 UTC
gg m8
Soron
03. Dec 2015 · 21:57 UTC
Huh, 3D rendering in canvas rather than WebGL? Interesting choice.

I’m in O_o

Instead of looking for excuses as to why I should wait to make something, I’m finally going to step off the deep end and create my first game. Here goes nothing, I guess?

Graphics: Photoshop if I’m feeling ambitious, open sourced images if I run out of time
Sound: Audacity
Programming: Might as well learn something while I’m at it, so I’m going to pick up Lua and use Love2D
Twitch: I’ll be live streaming! For the few people that actually read this, if you get bored at any point I’ll be on twitch.tv/sicksloth

Relevant link is relevant: https://www.youtube.com/watch?v=J9FImc2LOr8

Comments

RougeRogue
03. Dec 2015 · 17:28 UTC
I shall leave a comment here in case I am bored

Ludum Dare 34 – Taipei

My friend, Ahmed, will be hosting a local gathering in Taipei, Taiwan for the Ludum Dare 34 online game development contest.

You may choose from entering the “Compo” (Finish by Saturday night, must work alone and create your own artwork), or the “Jam” (Finish by Sunday night, can work in a team and use other’s artwork), or even both (If you find your game is not finished in time for the Compo, you can just submit it the next day to the Jam).

We will be doing this at the Taipei Hackerspace and can probably host max about 20 people, so make sure you click “attend” if you are coming so I can get an idea of the numbers.

The event is free but we may order Pizza on the day if everyone is hungry. You should bring your own drinks and refreshments.

More information about Ludum Dare:
Main Website: http://ludumdare.com/
Competition Rules (Read this!): http://ludumdare.com/compo/rules/

Taipei Hackerspace address: 太原路133巷26號4樓, Taipei, Taiwan 103

Facebook Event: https://www.facebook.com/events/1675622092713812/

Alright that’s all, see you there!

 

Our Facebook event page: https://www.facebook.com/events/1675622092713812/

LED – Laser Evasion Dynamics version 1.1 released. (solo project using Unity)

With LD 34 coming up I know a lot of people are excited to get to developing. Though I’d share an update for LED, a mobile arcade game I recently released.

If you haven’t played it yet, I just updated it, fixed some bugs, and it’s a bit more difficult (sorry haha). But if you like low poly 3D and epic 80s electronic music, I think you’ll love LED.

iOS Download / App Store : https://itunes.apple.com/us/app/led-laser-evasion-dynamics/id1016020841?ls=1&mt=8

Android Download / Google Play Store : https://play.google.com/store/apps/details?id=com.SuperJustin5000.LED

Here’s a quick development video I threw together from some screen recordings I had.

The music is a track from the game, which has a few track from an independent band called Night Runner from their album Starfighter. They’re awesome.

Enjoy guys and let me know what you think.

Good Luck on LD 34, I’m looking forward to participating as well. :)

Justin Fletcher
JustinFletch.com

 

 

I’m in but don’t expect anything amazing

So this Ludum Dare (which I was really looking forward to) just happens to take place at the same time as my exams for school. I was a bit hesitant to join at first, but I decided to give it a shot anyway and make something super simple in the short amount of spare time I’ll have. Don’t expect anything too amazing (or anything at all, for that matter)

What I’ll be using:

-Engine: GameMaker: Studio

-Music: FL Studio

-Art: GameMaker: Studio, GraphicsGale, and (possibly) spARTan

-SFX: SFXr/FL Studio

 

I wish you all good luck. May the best Ludum-er Dare.

I’m in!

Im in.

It will be fun join ludum dare. Since now I’m developing games for the market(iOS and Android) I believe I improved a lot my skills. I usually  use Game Maker because it is faster and easy to port for different platforms but as I like challenge I will be making my game in java from scratch.

I’m currently working in a platform action game and I will release for Steam/iOS/Android in 2016.

Some pictures of the project:

ss3ss2screen1

I’m in

Third time in Ludum Dare, hopefully entering the compo if all goes well. The current plan is to use Java with LWJGL, however things could change. I’d hope to be making a very simple 3D engine, but time could limit me to 2D. Collision will probably be my main worry, so I’m going to be doing some reading on that. I will be using the fixed function pipeline (sorry D:) due to time constraints. Here is a summary of my tools:

Language: Java

Library: OpenGL, using fixed function pipeline

Graphics: GIMP and paint

Audio: sfxr, audacity and phone for recording some nice natural sounds

 

Good luck :)

I might be in?

Yeah maybe this is the time I actually get something working…

Possible language.

  • python + pygame
  • python + libtcod
  • pico8 (lua)

Other tools:

  • pycharm/vim/pico8
  • GIMP
  • bfxr
  • ???

If I take part, my main goals will be:

  • pitch the best idea ever
  • prototype it
  • actually implement it
  • make it fit the theme
  • have fun!

I wish luck to everyone taking part! GL:HF!

I’m In

I’m as ready as I’ll ever be for my second LDJam! I’ll most likely be using Game Maker as my main tool and using bfxr/BoscaCeoil for my audio.

Our first game is live on Google Play!

After a little over a half a year of development, Pigeon Jump is finally out for free!

Store Link

Screenshot_2015-11-24-22-19-40

Also, we are in for Ludum Dare 34.

Comments

03. Dec 2015 · 23:12 UTC
Hey, congratulations on getting the game out there, may there be many more in the future :)

Yup, I’m gonna do this jam

48 Hours, make a game, should be fun!

I’ve participated in a fair number of Ludum Dares and always used a similar set-up with Unity, Photoshop, Milkshape 3D and Audacity / Bosca Ceoil / SFXR for example.

GB25THThis time around I’m determined to make something a little bit different, so, no Unity 3D. No 3D and I’ll be outside my UnityScript comfort zone, playing around with GBDK  and C instead.

I’ve been meaning to finish off a Gameboy game I’ve begun coding and hopefully this event will give me that kick up the behind to get back on with it! Also, El Gameboy Classic is 25 years old over here and it’d be cool to try this out!

I’m armed with a flash cart for when I need that extra bit of motivation a err, well, let’s just say music will be particularly challenging to get working well! That and Sprites, memory limits, etc, etc. (I’ll have to get creative I guess!)

My current Gameboy Game - In ProgressI’ve not attempted to make a game in C with a tight deadline before, so this, should be fun to try!

Theme allowing of course, if the theme is either “Colourful” or “3D” I guess I’ll be Unity-ing, we’ll see, bring on the warm-up weekend!

Best of luck to all who enter the event, I’ll be looking forward to playing a whole bunch of them over Christmas, tis the season to be playing game jam games after all?! Yeah, it sure is 😛

LD 34 – Checking in

I’ll be participating again this LD. Once again I’ll be using Game Maker, Photoshop, audacity and bfxr.

Hopefully this time I’ll actually submit something :)

1 week, 1 day, and 1 hour until LD 34!!!

I can’t believe only 1 week, 1 day, and 1 hour away!!!

 

Also, check out my Ludum Dare “I’m In” song!

Comments

Odyssey
06. Dec 2015 · 03:41 UTC
Wow, never thought I’d see you again (I’m your friend/enemy from Stencyl, vic4real or ilogic). I was listening to a lot of your music and I think you’ve come a long way :) Would you be interested in doing music for a group entry we’re doing?

I’m in, again

I’m going to be making a game for this Ludum Dare as well as a timelapse showing the process. It’s going to be my 4th time finishing and actually submitting a game at the end of the weekend.

I’m going to be working by myself this time around meaning all of the assets in game will be created by me. I’ve been working on my spriting skills since last Ludum Dare, and I think I’ve gotten quite a bit better.

I look forward to seeing what I can do as well as playing everyone else’s games. If you’d like to get into contact with me or just follow along with me throughout Ludum Dare you can follow me @DivitosGD

Tools:
Game Maker: Studio – Programming and Art
BFXR – Sound

???? – Music (No seriously, I have no idea what I’m doing for music. If anyone knows of any good tools feel free to leave a comment)

GLapse – Timelapse

The post-compo version of Ultra Hat Dimension is out!

Hey y’all! I’m a little late posting this because we released it Wednesday, but the post compo version of Ultra Hat Dimension is out! It has three times as many levels, new mechanics, and some impressive modding capabilities built in. Check out the Legend of Bea level Eniko made, starting about 30 seconds into the trailer!

You can get it for $5 on itch.io; there is also a downloadable demo. It’s currently Windows only. Sorry! We plan to port it later, but Eniko needs to get more work done on MidBoss (another LD post-compo game, the beta for which is free at midboss.net).

And Yuzuki made a badass soundtrack for Ultra Hat Dimension, which is also PWYW over on Bandcamp.

Once again, I’m gonna end an Ultra Hat Dimension post by saying that y’all are awesome. We absolutely love the Ludum Dare community and are super glad to be a part of it. <3

Keep being friendly and make awesome games! I, for one, am really looking forward to the upcoming jam! 😀

Tags: post-compo, release

woo! Only 1 Week away

Time passes soooo quickly!

maybe i need some introspection….?

 

Second time in Ludum Dare,Focused on pixel recently

111

also do some other stuff…

Flower &amp; Seed... Jump Jump!

11

pixel art this time ? I am not sure…

 

GGJ also a problem.

I Can’t Wait!

I’m really excited for this upcoming jam. In the last one I was over the moon about my game getting 29th for innovation, I even made a port to Android phones that you can download and play for free: https://play.google.com/store/apps/details?id=com.davetech.LudumDare33

2

I hope to repeat my success using GameMaker because I find this tool allows me to rapidly try out and explore ideas. As for graphics I’m kinda hoping the topic allows me to do something with computer generated abstract shapes rather than high resolution sprites.

I’m in

I’m in for the first time, but it’s so exciting! ^^

Comments

04. Dec 2015 · 21:03 UTC
Good Luck :)

Aaaaand I’m in! :)

In it for the Jam, because I didn’t have much time to practice coding and stuff. This will be my 3rd LD.

Hope the theme will be a better one for me than last time on LD. I’m aiming to just improve a bit over the average of my first 2 results, no rush and no pressure. Gonna have my fun time with it! 😛

I’m still deciding the tools of the trade, from the ones below:

  • Engine: Haxe/OpenFL, Clickteam Fusion, GameMaker, Custom JS Engine (writing together with @ruerobgames);
  • Graphics: Mischief, Tilecraft, PyxelEdit, Spriter, Inchworm DS, Inkscape, Livebrush;

Audio is probably the only thing I’ve decided now, and I’ll use my good old FLStudio with some Audacity or Wavosaur.

Hope we’ll all have fun making games!

Good Luck for Everyone! :)

I’m in!

Not sure if we need to post whether we are going to participate in the compo, but I’ve seen many post doing such, so I’m doing just that. Sorry if we aren’t supposed to do this, I just wanted to do it just in case :)

Definitely in!

I’m most definitely in! Last time I skipped LD because I just couldn’t wrap my head around the theme. I hope this time it’ll be different!

As always, I’ll be doing my work using these awesome thingamabobs:

– Code: NetBeans + LibGDX
– Graphics: GIMP / Inkscape / Blender
– Audio: Psycle + Audacity
– Utilities: Tiled / Notepad++ / Git / ..?

I’ll be warming up my tools this weekend, making sure everything works perfectly. Last time I had some last-minute troubles with my fresh installation of OS and tools, causing some headache. Not this time!

Sort of cool Wallpaper I made! Maybe you’d like it, maybe not! (1920×1080)

Made this neat little wallpaper for myself, and thought I’d share it. I suck at photoshop, so sorry if the CRT effect is lame. I also have the scanlines only version below it. I really wanted to add a distorted curving effect, but, like I said, I’m a scrub with PS, so no idea how.

Please feel free to use them, and a humble thanks from me if you do. Resized them below, you can get the full resolution image here, and here for the scanline only. (imgur links)

Good luck to you all, see you in a week!

Taha

PS: If you have any particular requests to change a bit of the Wallpaper, just ask, and I’ll do my best!

ld34 final

Below is the Scanline only.

 

ld34 scanline only

Comments

05. Dec 2015 · 22:06 UTC
Add a little bit of bulge for distorting curving effect (I think thats what you mean).
05. Dec 2015 · 22:10 UTC
Distort > Pinch (with negative values, for the bulge)

in

Here we go again.

16th time entering (21st including mini LDs), 7th time submitting (hopefully!) and it’s time for some changes once again. As much as I disliked the trend of Flash dying, I guess I’ll get over it – might try to go for HTML / JS this time, if I get my libraries running for JS. So:

  • language and compiler: haxe
  • IDE: a terminal and TextMate
  • graphics: Photoshop, a Wacom cintiq tablet
  • audio: custom libraries?
  • fuel: pistachios, sushi

And a wallpaper teaser:

1-2

So, good luck everyone!

Tags: haXe, in

Working in LD-mode to make a mobile game

Hello! This August I participated in the Ludum Dare for the 1st time in my life. It helped me much to break the mental wall which I had a that time and start progressing again in game development after a still plateau.

2 weeks ago I decided to make my first proper mobile game in LD-mode. 48 hours was enough to build the gameplay and interface. During the following 2 weeks I run several tests on my my friends to find out how intuitive the interface was, made adjustments, worked with SDK integration, thought of more and more additions. The danger emerged that the new game could join the long list of my not-yet-released games which are waiting for one-more-adjustment.

I had to put an end to it and started one more LD for me. Yesterday I woke up at 4am with the intention not to go to sleep until I submit the game to the stores. And after 23 hours of staying awake I did it!

Please, check my EATERS game in Google Play.

Here’s how the gameplay look like:

EATERS gameplay

Your task is to open the mouths and close them when they have eaten the required quantity of food bits (shown at the top of the screen). The more you play, the more challenges you’ll encounter.

Please, share your opinion.

Technology: Air/Starling/Action Script 3

Tags: air, android, as3, mobile, starling

Comments

05. Dec 2015 · 21:49 UTC
Looks fun! I’ll check that out.

We are in!

This is my fourth Ludum Dare,
but it is the first one I will truly work with a team.

This time a couple of friends join me coding, making art and composing music.
It’s going to be fun!

 

We’ll make a web game (HTML, JS, CSS and so on) using Pixi.js
depending on the theme with a more intelligent server running flask.

Our progress will be kept on https://github.com/tibyte/ludum34 (with more information)
and the working version will be post to http://ld34.rateld.de/ along with the documentation and timelapses!

 

We wish everyone a good Ludum Dare 34!

I’m In!

I’m jumping into Ludum Dare this month, starting up with doing something for the Warmup Weekend.

I’ve learned some things from my last entry; “RunEnder”, and now i’m feeling a whole lot more solid on what I can and can’t do in the time I have, so here’s to gamedev!

Cheers to everyone participating, and good luck!

My Blog, where i’ll post most LD updates:

www.librettodev.tumblr.com

I’m In!

This will be my third Ludum Dare.

I’ll be using the following:

Engine – LÖVE2D

Editor – Sublime Text

Graphics – GIMP

I’ll also be using my own small library of generic Lua stuff, which can be found here.

Good luck everyone!

I’m in!

Ready to rock this game jam! I’ve got a few members already for my team.
Ginger the fantastic art godess
Chris audio mix master and brother to yours truly
Me, designer and programmer throwing in my hat for my 4th LD

Together we are, THE THREE GAMBAYAROS!

Oh, but another thing. We are looking for more people! :3

Last game jam we made a team of 5 people and made a really nice game that had a good score: ( http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=57692 )

This Jam we are hoping to do something similar and we are looking for 2 new people:
We need a programmer, and another artist.

If you’re interested post below. If you’re an artist, please post some art ref, or just a link to a game jam game that you did the art for.
In this next Jam, I will be doing the leading and general design, but that doesn’t mean I’m not open to suggestions. It seems that I have done 3 game jams before and every time I end up being more and more of a leader position, so this jam I’m going to try to actually take on that role.

Anyways, if you’re interested in join our team post below :3 There’s no commitment so don’t be afraid.

I’m in, for the 8th time. Music?

Of course I’m in. Like usual, I will be doing the Compo. This will be my 8th time participating in Ludum Dare!

Programming: Javascript and HTML5

Art: MS Paint (Yeah, seriously)

Sound Effects: sfxr

Music: FL Studio

Here are a couple of my best tracks made with FL Studio. Please tell what you think.

To hear more, click here.

Anyway, Good Luck Ludum Darers!

I’m In

Let’s do this. I’ll be using:

  • JavaScript/Canvas Renderer
  • JavaScript/CSS Renderer
  • CanvasQuery/Phaser/Custom Engine
  • FL Studio/Bfxr
  • Photoshop/Note Paper
  • Most likely reuse some utility functions to get started

This will be my friend and I’s second Ludum Dare and we’re still hyped to participate!

Our Team:

  • John “DjKira” – I will be doing all of the programming, general development, research, and art during the duration of this jam.
  • Drew “Darobs” – Drew will be helping me out during the designing process and will be creating all of the music

Tools of the Trade:

  • Engine – Unity3D
    We’ll be using the Unity Engine during this jam due to us having the most experience in the engine.
  • Programming Language – C#
  • Graphics – Photoshop CC, Blender
  • Sound – Audacity
  • Music – FLStudio

Let’s do this!

i’m in….

We are in

And this time we will submit something too!

(Jam, 2 Person Team, Unity)

I’m in!

Well, I’m in. Going to be doing a project with a couple friends.

We’ll be using LÖVE to make it. This is my first LD in a while, I’m really excited for it!

 

My First Ludum Dare

This will be my first Ludum Dare:

 

IDE: Eclipse

Language: Java

Images: I have been experimenting with my own image painter and file format so I will probably use that. (Not sure if that’s the best choice)

Sound: Not sure. I’m not that good with sound so…

 

Oh boy.

im in

yup, I sure am

 

I am going to be using gamemaker and my game is going to be spectacular 😀

 

My first and hopefully not me last.

Hello there

I’m in for this Ludum Dare 34.
This will be my first Ludum Dare I do. I have been creating games for quite a few years now and learning new things every time I do (www.canvascode.co.uk). For me I now feel I have enough knowledge to part take in this event and see what everyone else comes up with :)

I am thinking about creating the game with Javascript and ye olde Canvas but depending on the theme I may go for Unity. We will see.

I wish everyone the best of luck and remember to enjoy yourselves :)

I’m in! (Maybe)

Maybe participating at LD 34.

I’m in

First time participating in LD I will be taking part in the JAM next weekend, and hope to submit something! This will also be the first game I have ever attempted so I am thinking of keeping it very simple.

Will be using Unity3D as the engine, and having never produced any Art/Music before not so sure what I will use for those. I’m thinking FL Studio & Inkscape.

I’m In!

I’m in for the jam part. I have done global game jams before on teams, but this will be my first solo jam.

I plan on using Unity2D, along with the adobe products.

Good luck everyone!

First Time Dare – I’m In

This will be my first Ludum Dare, and I’m quite anxious to see how it goes. My class schedule happened to work around this dare and I thought why not give it a try. I’ve done some gamedev work and created a quick game with a group of others so hopefully this goes well.  If you want, check out the game here.

Planning on going it alone this first time to get the feel. Will be using Unity3D with C#, Photoshop, Illustrator. Also audio programs SFXR, BoscaCeoil, and Audacity if those work out.

Can’t wait to get started. Here’s to a crazy weekend.

Tags: imin, ld34

Hi, I’m in

Im in

I am in ze Ludum Dare

Hello, I’m Raghu, and i’m known on the interwebs as Razetime. I am just steeping into game development.

You can find me on:

Google+: +Razetime

Facebook: Raghu ranganathan

Twitter: @razetime

reddit: @razetime

email: rraghu.11502@gmail.com

I am currently learning Phaser for HTML5 Game dev.

Nice to meet you all.

We’re in!

We’re a team of three (Brad, Peter and Austin) and this is our first LD! We’re using Gamemaker, Adobe Flash for art and probably some royalty-free audio. Looking forward to it!

LD34 theme suggestions list

For those like me, curious about the full list of theme suggestions:

http://pastebin.com/PsSyAfFC
On paste bin, for 1 week

source (words from PoV):

This endpoint is temporary, but you can get a JSON formatted list of all themes here:
http://theme.ludumdare.com/api-theme.php?action=GET_ALL_IDEAS
Every suggestion, with duplicates removed.
You shouldn’t expect this URL to be around in the future, but feel free to use it for now.

Ludum Dare: Did You Know?

Here it is 😀 Its probably really bad but I don’t care. ^_^

Comments

Flygamer101
06. Dec 2015 · 16:46 UTC
YAY The Bug is fixed

Let me think…

Maybe i’ll use Game Maker Studio for this LD… i have more experience on it than in Godot Engine.

Godot engine it’s awesome! but i can’t make a stable or playable game on it yet… maybe i’ll use it or i’ll use GMS.

Comments

06. Dec 2015 · 21:19 UTC
I’ve fooled around with Godot before, it’s a fun one!

I’m in! And here’s the text-adventure framework I might be using

In a mild programming frenzy I decided to write a small text-adventure game framework that I might or might not end up using for LD34. You can view the source here: https://github.com/eott/tajs

I will probably extend it a bit more before LD hits and also provide a usage guide in case other devs want to use it too (though there are better frameworks already, like undum). That’s about all for now.

I’ve Written Too Many Titles

Last Ludum Dare was a good success for myself, probably my most fun and best LD yet, as I actually was able to create a fun game that was simple, and actually completed (for the most part). It got some great reviews, and I enjoyed making a more simple, casual game for the compo. I plan on using my methods like I did last Ludum Dare, focusing on tiny details and creating a simple-to-implement game mechanic. Anyways, this time:

  • Language: Java (Maybe I’ll use JavaScript this time around?!?)
  • Library: LibGDX (Or PIXI.js if I use JavaScript, unless I don’t need graphics!)
  • IDE: Eclipse (or Sublime if JavaScript)
  • Art: Paint.Net
  • Sounds: BFXR
  • Music: TBD; or an autotracker in the worst case!

I will, as always, be streaming at www.twitch.tv/codenmore – last year’s stream was my most successful stream yet, and it was tons of fun!

My new game

I have just made a new game, if you would like to buy it you can purchase it at a minimum price of $0.15! http://adenmansongames.itch.io/dark

If you have a little money and want a nice experience of puzzle-platformer, be sure to support me and buy it, you will get a cookie! Also be sure to Tweet with the hashtag #adenmansongames or #darkgame. Thanks for reading this, be sure to act and support me!

Tags: 6AM Jam, buy online, game, itch.io, ld, ld #34, Ludum Dare

Backing Out.

I’ve decided not to take part in this Ludum Dare, and instead learn the new LWJGL 3, because the old one doesn’t have support.

I’m in

This is my first ludum dare.

Tools I’ll be using:

Art – GIMP

Engine – GameMaker: Studio

Sound – Audacity / (Mixcraft 6)

Comments

E-games
06. Dec 2015 · 18:28 UTC
Have fun!

I’m in…for the 13th time!

I’ll be streaming the whole thing over at http://twitch.tv/quill18 as always.

Unity, Photoshop, etc…

And this time, for realsies, I’ll be keeping it simple. Really. For real. Probably. Maybe.

Im in!

I will be in the jam this year me and my friend Cayden will be making a game.

Engine: Game Maker

Language: GML

Team Size:2

Art: Paint.net  / Game makers build in art program

I’m In!

This year’s going to be the year. I’ve been working on some apps recently so feel ready to enter and finish a game this time!

  • Language: Java
  • Library: LibGDX
  • IDE: Eclipse
  • Art: GIMP
  • Sounds: SFXR
  • Music: Autotracker most likely

Good luck everyone! :)

IN!

I missed Ludum Dare 33 because my wife and I had our 10 year wedding anniversary, but I am excited to be IN for the 34th!

Tools:

  1. Development: Visual Studio 2015 Community, C#.NET/MonoGame
  2. Graphics: Paint.NET, Gimp, Inkscape, aseprite, MS Paint
  3. Audio: Audacity, BoscaCeoil, SFXR/BFXR

MonoGame is the only framework I know well enough that I am not spending 1/2 of my time learning over the weekend. After building everything from scratch my last 2 times at this I have decided I should probably dump a bunch of stuff into an open source repository so I don’t recreate the wheel every time I do this. I’ll be using my own engine/framework called Coldsteel on top of MonoGame. I don’t know why anyone would want to use this, but, in keeping with the rules, this code will be publicly available here: https://github.com/srakowski/coldsteel. Keep in mind that I am going to be prepping this up to the compo and modifying it during.

Have fun next weekend! :)

I’m in III: The Revenge of C++

Very excited for LD34, which will be my 3rd!

Last LD I learned a lot! I hope I can deliver an even better game this time! So, I decided to remake my engine so it was more structured and support 3d (though I think I’ll stick to 2d for this LD). Not finished yet, but I think I can get something done with it~ Didn’t get any other new skill either… Sooo yeah… Regardless let’s do our best!!

Anyyyway, here are my tools:

  • Language: C++
  • IDE: Code::Blocks
  • Engine: My own (Taengine)
  • Art: GIMP and mayybe Krita
  • SFX: bfxr and Audacity
  • Music: BoscaCeoil

LD34 Weekend

I’m in and this will be my first LD! (Excluding the mini-LD)

Using:

Unity

VS C#

Photoshop

Blender (3D) or Graphics Gale (2D)

We’re In

Hej developers Melvin and I are gonna make a (hopefully) kewl gamu together.

Melvin will be using Game Maker Studio

and I’ll be using Pyxel Edit and Photoshop.

Have fun everyone!

I’m in! (Wow, such an original title :P)

My very first Ludum Dare. How exciting! Never done this before, so I thought it would be fun to challenge myself.

The tools I will be using are:

Game engine: Construct 2 (only started learning it, seems relatively easy though)
Sounds: Audacity (probably) and bfxr (which I literally discovered here a couple days ago)
Graphics: No idea yet. Paint.Net and Spriter possibly?

So yeah, as you can see, not very prepared yet 😛

I will probably be streaming on my twitch channel, twitch.tv/randomitestudios. This is gonna be fun! If I manage to stay awake long enough, of course…

I’m in baby!

I’m hyped as heck!

This will be my 4th LD and the first time i’ll be saying “NO, GOOD SIR!” to the jam, and instead be going for that sweet compo prestige. You heard me!

Last LD I said “next LD”, and now… now it’s time to just do it.

I’ll be using Unity as my engine, PyxelEdit for the art and FL Studio for the music (if I can figure out how to work it in time).

Best of luck to everyone out there, and I hope to be playing all your games soon!

Oh, and you can check my previous entries here:

LD32 – Dagobert

LD33 – Digestive Quest

 

 

I’m in!

My second attempt with Unreal Engine, finish the game will be a victory for me!

 

Have fun!

Ludum Dare 34 The Revenge of the Mad Theme!

It was a quite night when suddenly the Theme was announced and all hell broke loose! People were scrambling to there computers, code was written, art was created, food was prepared, screenshots were taken, posts were made, bug were squashed, caffeine was ingested! In some parts this went on for 2 long days, in other part 3 long days but in the end, after the dust settled, after all the caffeine was drank, after all the food was eaten, after all the code was written, after all the art was made and after all the bugs were squashed games were made!

Ludum Dare 34 The Revenge of the Mad Theme!

Starring KunoNoOni in his 12th appearance, as Game Developer

Also starring

Unity as the Development Platform
Photoshop as the Art Program
Autotracker.py as the Music Program
Bfxr as the Sound Effects Program

Coming December 11th-14th.

Looking for people

Hiya! I am looking for 2 more members for my ludum dare team.
A little about me:
This will be my 4th LD, and 6th jam. I will be heading the team which is a new space for me but I’ve had success so far. Our team so far involves:
Me (designer and programmer)
Ginger (master art maker)
Chris (audio mix master)

We are looking for 2 more:
(An artist)
And
(A Programmer)

If you’re interested in joining, Leave a message below. No pressure :3

Comments

totalspelnerd
07. Dec 2015 · 11:30 UTC
I’m not really participating this time but I would advice you to tell us what programming language you are using. More people might respond, maybe 😛
Guybrusch
07. Dec 2015 · 13:42 UTC
Yes please tell us your programming language.
Catwheel
07. Dec 2015 · 17:45 UTC
The programming language will likely be either C# using Unity or gamemaker, whatever language that is.

I’m in again! Seventh time’s the charm!

And I actually have a reasonable internet connection this time around, so maybe I’ll try some streaming? As someone who’s never really streamed anything, could someone point me in the direction of a guide to getting set up or something?

Comments

Manu &amp; Wan
07. Dec 2015 · 10:33 UTC
The keywords you need are: OBS + Twitch

I’m in for Ludum Dare 34

This will be my second Ludum Dare Jam!

I plan on using Unity 5.0 5.3 and MonoDevelop with C#.  Although I am half tempted to do a command line game with C# (we’ll see where the theme takes us)

Audacity, BoscaCeoil, and probably sfxr for sound.

Paint.net, pen, paper, and a scanner for my art.

 

Im in!

I just built a new computer on Saturday, so sadly I don’t have anything installed beyond Rocket League but I’m still willing to participate. I’ll have to reinstall all my tools, so that sucks, but I should be ready to go by Friday! :)

I am IN once again

Sadly I missed the the last Ludum Dare but I am prepared for this one. My computer is all set and my body is ready.

BRING IT ON!

Tags: ld34

I am in for the 4 th time

Greeting all I am in for the 4 th time. I will be using Linux OS for Blender modeling, LMMS Linux Multimedia Studio sound and music, Gimp artwork. Mac OS for Unity 5 I will not be streaming, but I plan to do a video recap after the weekend for YouTube.

Have fun all.

Back again

After skipping two Dares (it’s because I’ve focused my energy into completing Gravure: A Super Network Wars Prelude, which can be downloaded here), I’ll jump into season 34.

As usual, I’ll be making a visual novel with Ren’Py.

It’s nice to be back.

I’m in

This will be my third time in.  I’m not sure what I will use just yet; I want to see the possible themes first.

I’m in

I’ve done a couple of 48h jams here and there, and I think it’s time I did Ludum Dare!

I’ll be using Game Maker Studio, Photoshop or some other thing if I do pixel art, as well as BoscaCeoil for music!

Get ready to get rekt, nerds. Hype!

Don’t stop me now!

Hi!

Been looking forward to this LD for a good while, mostly because the past events I had things come up on the weekend… Somethings seems to get drawn to Ludum Dare everytime I plan on participating. Even this time… but with the difference that I can actually sit in front of my computer and develop, instead of being away from home all the time. And to some extent the dog I’m taking care of during the weekend will benefit my productivity to some degree… be it fluffy d’awwww happiness, notifying me to take a break, provide SFX samples for me and such. Yea, having a dog as your companion is pretty neat.

Tool-wise I’m pretty much using much of the common software others use… but for the sake of it, here’s a rough overview:

⊗ Engine ⇒ Unity 5.3
⊗ Programming & Text Editing ⇒ Visual Studio Community 2015 (C#), Notepad++, Atom
⊗ Graphics ⇒ Photoshop CC, PyxelEdit, 3DS Max
⊗ Audio ⇒ Audacity, sfxr, FL Studio
⊗ Hardware ⇒ 49-Key MIDI Keyboard, PC with 3 Screens + Android Tablet, DIN A4 Paper, Pen & Eraser, Wacom Graphic Tablet, Bosch Tassimo T40 Coffee Maker

Might consider streaming the whole thing via twitch as well. But definitely will post an update once every now and then. Since I live in Germany and the start time of LD is kinda late at night I will also oversleep the start, but then will be rested well once I get up in the morning. Managing your energy and scheduling your overall day, including sleep, breaks and food is important a jam. :)

Anyways, hope you all have a good week and I will see you this weekend!

Tags: game, im in, ld48, Ludum Dare, motivation, tools, unity3d

I’m in!!!

This will be my second Ludum Dare entry, and I am so excited! Only like 4 and a half hours to go! :) I will be using Game Maker: Studio, Audacity, SFXR, and Graphics Gale. I still have to find a music program, but that should be easy. 😀

I Love My Circle

I failed the October challenge by quite a long way but hopefully I Love My Circle will be out later this month. Thank you Ludum Dare for inspiring me to do this.

i_love_my_circle_webpage_clip1