I’m in!
Looking to make something fun while getting my first jam experience under my belt.
Weapons of Choice:
Engine: Unity
Language: C#/Javascript
Graphics: Photoshop
Sound: Reason/Acid
Twitter: https://twitter.com/willblew
Looking to make something fun while getting my first jam experience under my belt.
Weapons of Choice:
Engine: Unity
Language: C#/Javascript
Graphics: Photoshop
Sound: Reason/Acid
Twitter: https://twitter.com/willblew
😀
Development Program(GameMaker:Studio)
Hello I am in the LD34 Compo, which will be my (does quick count) sixth go.
I will be using my own custom WebGL game engine called Hexr. I’m an idiot for using this instead of learning Gamemaker but I’m used to the workflow now. The engine and editor have had a ton of work put in (many many bugs fixed, feature additions and performance improvements since the last Dare!) so it would be a shame not to use it.
That’s it. My only goal for this Ludum Dare is to make something that’s actually fun.
I hope everyone has a great Ludum Dare!
Tags: im in
Gonna go for the finish!
Tools:
Eclipse
Sfxr
OpenMpt (possibly)
Java
lwjgl
Behold my monstrous creation and tremble (virtual pet + endless runner)
this is my first entry on a mini ludum dare . it taught me a lot about myself. and it’s a bit grim because time ran out for me .
http://pyokoanarogue.itch.io/pet-runner
hope you enjoy it !
and for ludum dare 34 .
I’m in.
Tags: #MiniLD63
This is my third time saying “I’m In” but I still have nothing to show for it. Here are my tools:
Engine: Unity3D/GameMaker: Studio (depending on the theme)
Graphics: ASEPrite
SFX: Bfxr

Tic-Attack-Toe offers the fun of Tic-Tac-Toe AND the fun of a turn-based strategy game. So, it is about as fun as a turn-based strategy game.
Tic-Attack-Toe is a mix of Tic-Tac-Toe and a turn-based strategy shooter. You command the O’s, and can capture flags and shoot down enemies. You can play with your friends, or, if you have no friends (or don’t like having your friends come over and take turns using the mouse to play) there is some AI that works just as well!*
*AI may not work as well depending on your friend’s IQ
Play it Here: http://ludumdare.com/compo/minild-63/?action=preview&uid=57518
Languages: JS, some GLSL
Libraries: THREE.js
Graphics: maybe sculpt gl. Still figuring out a simple modeling software.
Sounds: Audacity and my electronic keyboard
Currently only in 16:9, but I will make other ratios if requested!

My MiniLD 63 post mortem … finally … after 66 million years.
BRONTO – a dinosaur themed runner with roleplaying elements.
That was a fun Mini Ludum Dare. I just can present a short sketch of what this game could be, now. But it feels like I continue working on it.
What was good:
What was not so good:
Rules Review:
Hope you enjoy what you see.
Tags: #MiniLD63
Hello again, The Brilliant Ludum Dare community! 😉 Glad to have the chance to participate in this time. It will be my third time, nice!
So, the my tools is usually: c#, unity, FLstudio, paint.net, audiacity and some text/audio generators. Maybe i will use some my servers for statistics again. In last time it’s was awesome idea and was very useful 
Good luck to all, lets create a brilliant games! Dont forget about GGJ16 in the start of the next year!
I’m in for LD34! Looking forward to doing my second Ludum Dare. This last weekend I spent some time updating and reworking the javascript engine I created for my previous entry, and I think it is looking even better for next weekend. I have a few more things I need to do, but I should have plenty of time.
Can’t wait for LD34!
As a habit, I will with you for the next Ludum Dare session. I hope that the theme will be more enjoyable because the last time I disliked it – but this is the game. If you have 5 minutes, please visit my Itch.io personnal page where I share my previous LD projects and more games for free. Personnaly I use Unity 5 (I develop only in C#), Gimp, SFXR/BFXR and SoundTrap for the background music. I wish you the best for the next LD. See you later friends ++
I’m ready for another round of Ludum Dare. I’ll also be streaming again for this, so that’s going to be fun.
Sound: Bfxr
Music: PixiTracker? (maybe something else)
Sprites: Paint.NET
Editor: Sublime Text 3
Framework: Löve
I didn’t think I would have time this December to spare a whole weekend but at the moment I can afford to do my second jam.
I’ll be using the same tools as last time (Unity 5, photoshop, audacity) and hope to make a better game this time.
Fingers crossed the theme isn’t sucky.
I will definitely join in this LD!
Language: HTML5JS/Phaser
Tools: Paint.net, Spriter, Bfxr , Sublime Text 2, Famitracker,My hand
Later!
After being a spectator in the past few LDs, I finally have enough confidence to give it a try! I hope to get something out by the end.
My tools of choice: Unity, Paint.net, sfxr, Audacity
I’m in… usually I use Unity/C# but I’ve been thinking it would be interesting to try making a web based game using react.js (depending on the theme of course!)
If I go down this path I will be using a react template – https://github.com/will-hart/ludum_react_boilerplate. I’ve also been working on a simple commodity market library which I may use, again depending on theme https://github.com/will-hart/commodity
Tags: ld34
I know i know, but HI AND I’m IN XD Someday I am going to make a “Top Facts You Might Not Know About Ludum Dare”. Its gonna be cool maybe? xD
Engine: Unity 5
Script Language: C#
Sound Maker: BFXR
Audio Editor: Audacity
ANd some other stuff. GL HF EVERYONE 😀