LD34 December 11–14, 2015

mission accomplished (more or less)

wooO that ended up being more work than i was expecting… good thing we eschewed the deadline from the start.  now let us explore space together, i have not even had time to play past the early game yet :v

 

play warpseed worlds!     bathy.net/wsw

made by a team of 3 over 7 days – html5 / pixel art

a fusion of starseed pilgrim & civilization

Tags: #MiniLD63, space

in

despite hosting a holiday party, I am in.

I’m in!

It will be my first try. Hope i make all the way from beginning and do my best.

Geronimo!

Hey guys! first time doing these jams!

I’m going to join LD34 as my first ludum dare! I’ll see you guys there!

I’ll be using Unity, Pyxel Edit and Photoshop.

Have fun!

I’m in

Never finished a game jam in time, maybe this time

Brisbane trio, first time jammers entering this year.

This year I’m teaming up with the hilariously dry duo from GeekWuv to enter the Jam for the first time.

I’ll be at the keyboard with one half of Geekwuv, hammering the keys noisily for maximum effect in Unity and scribbling in Photoshop , while the other half of will be coining  prose that good whisky can inspire.

We’ll be using Unity3D, C#, Audacity, BFXR and Photoshop.

Luckily the stars aligned and, by the power of Greyskull, we are all working in the same house for Jam!

I’m super pumped to be in the jam with these guys. Look forward to seeing all the entries!

illness and that just before LD34

So I “kinda” claimt I wanted to use my own engine this time around. Unfortunatly I got ill this weekend. So now it’s going to be hard to finish the engine.  I also had problems with the opengl rendering wich I couldn’t get working so my definitive choice will go out to the unity game engine.

if anyone wants to help working on my game engine , then let me know and maybe i will put it on github or something…

Anyways have a wonderfull Ludumdare.

Most certainly IN!

Hi,

I am IN for LudumDare #34!

I’ll be using a language I just discovered, and experimented with, this week-end : Elm

I hope this time I can come up with an idea quick and stay with it!

If I dare to do graphics it would be GIMP but since I’m really bad at it I’ll try a game without graphics or with really minimal ones.

Can’t wait to see which themes made it to the votes rounds!

In for LD 34!

This will be my 6th annual ludum dare, and I am most definitely in! Will be using unity for a game engine, and probably photoshop and audacity for the sights and sounds. Probably gonna be on the solo end this year!

I’m in

for the last Ludum Dare of 2015.

Platform: Web
Language: Dart
Libs: dartemis and other stuff on pub if needed.
Base Code: some utilities to reduce the amount of boilerplate code I need to write
Graphics: Krita
Sound: Audacity and maybe bfxr

Maybe I’ll create something full-screen for a change.

Sigh… I’m in for LD34

Unfortunately, I won’t have much time, since I’ll be traveling. Let’s see how much I can hack together on the train!

Toolchain is probably going to be Python with my hand-built game engine Zengin.

LD #34 – So in!

I will be entering the compo – and hope to have an awesome time. I have been learning as much as I can since last time, fine tuning my comp entry.  My game last time finished and it was a fun ride and I learned sooo much.

I have cleared the weekend of social obligations, and the kids in the house will be away all weekend! I tested my development computer – we are go for launch!

I will use Inkscape/Photoshop/Illustrator for art (been practicing the last few months with this and some amazing tuts online).

Unity 5 as my engine

Just not sure on sound (barely got any in last game) Bxfr & Audacity probably.

Oh, and most important – Red Bull, Red Bull and some Toro Rojo just in case – for energy! 😀

Bring on the theme!

UncleChris

Tags: ld #34

I’m In

This will be my 4th LD. and this time Ieven took a day off work so I can join in with the Jam.
I’m hoping the extra day and a LD Library I’ve been  working on will help me to finish a game with slightly more polish than my last attempts.

Platform: Android
Language: Java
Libs: AndEngine / LDLibrary
Base Code: AndEngine sorts me out with a game loop, opengl and a scenegraph. My LDLibrary provides me with a game screen manager and XNA-like game flow
Graphics: Paint.NET
Sound: no idea

First Timer – Eek (LD34)

Well, I’m in. I don’t know how much time I’ll actually be able to dedicate to the jam, but I’ve got a laptop and source control, so I can easily work from multiple locations if needed.

I’m nervous, excited, and eager. Is it Friday yet?!

My toolchain is going to be Unity, GIMP for ghetto devart, and Bfxr for SFX. If I need music, I’ll grab something from Incompetech.

Count me in, too!

I’m going to participate in LD for the first time, using
Phaser.js
Photoshop
Tiled (maybe)
Let’s do this!

Excited

I’m excited to join my first game jam.

[Help!] Join Questions

How do I sign up? This is my first game jam and I am very hyped for it!

Comments

07. Dec 2015 · 19:32 UTC
You are already signed up. Now you just need to wait for the theme to be announced and upload the game by the deadline.

I’m in.

First time entering. I’ll be using:

Engine: Unity

Art: Krita and Gimp

Audio: BFXR and Audacity

 

Tags: im in

I’m in !

I’ll be participating in LD34 (compo 48h). It’s my first time ever participating in a game jam. I’m nowhere near an experienced game developer. I’ll be live-streaming the entire thing at www.twitch.tv/tr1pl3w

Language/engine -> Java+libgdx

Graphics -> pyxel edit and photoshop

Sound -> bfxr

I’m In

I have been learning game dev for three years this should be a fun way to continue learning.